Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.04.30 @ 21:54:20

Player: Terminus

Result: Destroyed by as-71023 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (492)      492
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1025

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/250
Matter                     87/300
Energy                     81/100
System Corruption          0%
Temperature                Hot (222)
Movement                   Walking (280) Ox2
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
>              --- UTILITY (2) ------
         Large Storage Unit
>              --- WEAPON (2) -------
      Improved Light Cannon
      Improved Light Cannon
>              --- INVENTORY (15) ---
               Ion Engine
               Cooling System
               Cooling System
               Cooling System
               Cooling System
  Experimental Sensor Array
               Hacking Suite
               EM Shotgun
               EM Shotgun
               EM Shotgun
      Improved Medium Laser
      Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Cooling System
           Cooling System
           Cooling System
           Sensor Array
           Hacking Suite
           EM Shotgun
           EM Shotgun
           EM Shotgun
  Improved Medium Laser
  Improved Medium Laser
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 7   16  6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   4   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   5   1   
    Device                 3    | .   3   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   6   4   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 3   .   .   
    Ballistic Cannon       7    | .   4   3   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 9    | .   2   7   
  Power                    1    | .   .   1   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   2   7   
Average Slot Usage (%)     97   | .   98  97  
  Engine                   13   | .   14  12  
  Leg                      27   | .   27  26  
  Device                   12   | .   12  12  
  Storage                  14   | .   14  14  
  Energy Gun               6    | .   1   25  
  Ballistic Gun            6    | .   7   .   
  Ballistic Cannon         15   | .   18  2   
Naked Turns                .    | .   .   .   
Heaviest Build             36   | 14  35  36  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   11  15  
  Most Carried             15   | 1   15  15  
  Average Carried          9    | .   8   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 1   15  12  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           619  | 210 409 .   
  Remotely                 .    | .   .   .   
Salvage Created            623  | .   563 60  
  Parts                    44   | .   43  1   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  19   | .   13  6   
  Guns                     8    | .   7   1   
  Cannons                  11   | .   6   5   
Classes Destroyed          8    | .   6   2   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  5    | .   5   .   
  Grunt                    8    | .   8   .   
  Demolisher               1    | .   .   1   
  Assembled                5    | .   .   5   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1605 | .    561  1044 
  Core                     257  | .    111  146  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              61   | .    50   11   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    70   112  
Shots Fired                121  | .    100  21   
  Gun                      69   | .    62   7    
  Cannon                   52   | .    38   14   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  114  | .    100  14   
  Thermal                  7    | .    .    7    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    8    4    
  Robot Miss Streak        5    | .    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           70   | .    59   11   
  Core Hits                36   | .    27   9    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Burn                   1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1159 | .    883  276  
  Guns                     646  | .    547  99   
  Cannons                  505  | .    328  177  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  8    | .    8    .    
  Kinetic                  1052 | .    875  177  
  Thermal                  99   | .    .    99   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            10   | .    7    3    
  Projectiles              10   | .    7    3    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 7    | .    3    4    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    3    3    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    2    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        247  | .    .    247  
  Average Temperature      153  | .    .    153  
  Received Heat Transfer   399  | .    159  240  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         296  | .    .    296  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             459  | .   459 140 
  Initial                  120  | .   .   120 
  Average                  213  | .   254 120 
Maximum Alert Level        2    | .   2   .   
  Low Security (%)         40   | 100 20  100 
  Level 1                  53   | .   71  .   
  Level 2                  5    | .   7   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              50   | .   35  15  
  Peak Tracking Total      12   | .   7   12  
  Tactical Retreats        6    | .   5   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               6    | .   6   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1272 | 67  944 261 
Spaces Moved               566  | 46  410 110 
  Core                     12   | 12  .   .   
  Treads                   .    | .   .   .   
  Legs                     554  | 34  410 110 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 200 
  Average Speed            176  | 122 175 200 
  Slowest Speed            200  | 150 200 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 3   61  38  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          1    | .   .   1   
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      721  | 53  536 132 
  Wait                     21   | .   19  2   
  Move                     564  | 45  409 110 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 1   24  2   
  Fast Attach              8    | 6   2   .   
  Attach                   6    | .   2   4   
  Detach                   .    | .   .   .   
  Swap                     15   | 1   12  2   
  Drop                     17   | .   16  1   
  Fire                     61   | .   50  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Identified exit to Mines
  555 | -10/Materials | Discovered new exit (range 16)
  722 | -10/Materials | Build established: Scavenger-Mutant
  845 | -10/Materials | Discovered new exit (range 15)
 1012 | -10/Materials | Entered Mines
 1057 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1062 | -10/Mines     | Found Prototype Device
 1182 | -10/Mines     | Assembled infested the area
 1223 | -10/Mines     | Core integrity fell below 50%
 1257 | -10/Mines     | Core integrity fell below 20%
 1271 | -10/Mines     | Build established: Mutant
 1273 | -10/Mines     | Destroyed by as-71023 with Assembled Rifle

 Last Messages 
---------------
01248_ K-01 Serf destroyed.
01251_ The unstable cave ceiling collapses.
01254_ as-34541 destroyed.
01255_ Ion Engine destroyed.
01257_ as-11718 suffers critical hit (Blast).
01257_ Destroyed Asb. F-torch.
01257_ as-11718 knocked back.
01258_ as-11718 destroyed.
01260_ as-02975 destroyed.
01263_ Imp. Light Armor Plating destroyed.
01263_ Destroyed Asb. Hover Unit.
01263_ as-20329 knocked back.
01264_ Aluminum Leg destroyed.
01266_ as-67298 destroyed.
01266_ as-20329 destroyed.
01269_ as-34390 destroyed.
01271_ Imp. Light Cannon destroyed.
01272_ R-06 Scavenger collects Wheel.
01273_ as-38643 knocked back.
01273_ as-62660 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          10
Energy Capacity            250
Matter Stores              258
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlBlastBuckler
  Manual?         0
Play Time         00:26:41
  Cumulative      1143.9 hours
  Start           2021.04.30 @ 21:29:07
  End             2021.04.30 @ 21:54:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          389
  Rogue           389
  Adventurer      0
  Explorer        0
Win Type          -
  Total           84
  Types           15/10/37/5/1/2/12/1/1
Lore%             96
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d879183f-7be6-4ccf-91c2-ba2d418ae033