Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 00:19:03 Player: Bsuter Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (1952) 1952 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 7175 Bonus ------- Follower Combat Kills 173 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 921/1000 Matter 103/300 Energy 29/100 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Leg > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Compact Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Makeshift Flight Unit Large Storage Unit Improved Sensor Array Advanced ECM Suite Hacking Suite EM Pulse Cannon EM Pulse Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Heavy Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Transmission Jammer Z-Drone Bay > --- WEAPON ----------- Heavy Flak Cannon Mining Laser > --- INVENTORY -------- Compact Wheel Xenon Bombardment Thruster Makeshift Flight Unit Large Storage Unit Improved Trap Scanner Improved Sensor Array Advanced ECM Suite EM Pulse Cannon EM Pulse Cannon Heavy Battle Rifle Heavy Battle Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun Coil Gun Rocket Launcher [Rating: 55] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 3 . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 72 | . 22 4 18 5 4 3 11 5 Power 10 | . 3 . 1 2 . . 2 2 Engine 9 | . 3 . 1 2 . . 1 2 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 22 | . 7 2 8 . 1 1 3 . Treads . | . . . . . . . . . Leg 21 | . 7 2 8 . 1 1 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 16 | . 4 . 4 . . 1 5 2 Device 6 | . 1 . 1 . . 1 2 1 Storage 2 | . 1 . 1 . . . . . Processor 6 | . 1 . 2 . . . 2 1 Hackware 1 | . . . . . . . 1 . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 24 | . 8 2 5 3 3 1 1 1 Energy Gun 3 | . 3 . . . . . . . Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 15 | . 3 2 3 3 3 1 . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . . . . 1 Special Weapon 2 | . 2 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . 6 . 8 2 . 2 4 10 Power 6 | . . . . 1 . . 1 4 Propulsion 10 | . 1 . 3 . . 2 2 2 Utility 5 | . 1 . 1 1 . . 1 1 Weapon 11 | . 4 . 4 . . . . 3 Highest Loss Streak 5 | . 2 . 5 2 . 2 4 4 To Critical Strikes . | . . . . . . . . . Average Backups 12 | . 7 13 14 14 14 14 14 14 Power 1 | . 2 1 2 2 2 2 . . Propulsion 4 | . 2 4 5 5 5 4 3 3 Utility 2 | . . 2 3 2 2 2 2 4 Weapon 4 | . 1 3 3 5 5 5 7 7 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 10 . . . 2 . 1 8 Power 2 | . 2 . . . . . . . Propulsion 9 | . 4 . . . 2 . . 3 Utility 5 | . 1 . . . . . . 4 Weapon 5 | . 3 . . . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 94 100 99 90 88 92 82 74 Engine 11 | . 14 14 11 7 11 11 8 8 Leg 28 | . 26 28 32 33 33 32 25 15 Device 6 | . 6 . 7 . . 4 12 14 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 9 | . 1 14 13 16 11 11 6 16 Ballistic Gun 17 | . 21 28 20 22 22 22 5 2 Ballistic Cannon 1 | . . . . . . . 5 3 Peak Build Rating 55 | . 8 11 25 21 27 29 50 55 Average Rating 23 | . 7 10 18 18 22 26 44 50 On Entrance 18 | 6 6 8 11 21 18 27 29 44 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 13 28 30 39 33 36 39 51 52 Greatest Support 69 | 20 20 25 45 43 50 50 69 49 Greatest Overweight (x) 2 | . 1 1 . . . . 1 2 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 13 | . 9 15 15 15 15 15 15 15 Most Carried 15 | . 8 14 15 15 15 15 15 15 Average Carried 12 | . 7 13 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 14 14 15 15 15 15 14 Class Distribution -------------------- 73% | Mutant 12% | Scavenger-Mutant 8% | Skirmisher 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1824 | 200 369 141 639 65 34 84 45 247 Remotely . | . . . . . . . . . Salvage Created 2340 | . 505 77 949 133 . 11 340 325 Parts 134 | . 24 8 66 11 . . 6 19 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented 8 | . . . . . . 8 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 57 | . 12 6 22 5 . 1 4 7 Guns 49 | . 11 6 21 5 . 1 2 3 Cannons 3 | . . . 1 . . . 1 1 AOE 4 | . . . . . . . 1 3 Classes Destroyed 13 | . 4 . 4 1 . 1 1 2 Worker 4 | . 1 . 1 . . . . 2 Builder 2 | . . . . . . . . 2 Hauler 1 | . 1 . . . . . . . Recycler 2 | . . . . . . . 2 . Operator 2 | . . . 2 . . . . . Drone 1 | . . . . . . 1 . . Watcher 2 | . . . 2 . . . . . Swarmer 21 | . 3 6 6 3 . . 3 . Grunt 22 | . 9 . 8 1 . . . 4 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . . 7 . . . 1 . Programmer 3 | . . . . . . . . 3 Best Kill Streak 5 | . 4 3 4 5 . 1 5 5 Combat Bots Only 5 | . 4 3 4 5 . 1 3 4 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 4 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 457 | . 88 21 171 25 . 28 47 77 Missed 137 | . 23 9 46 7 . 14 14 24 Hits 320 | . 65 12 125 18 . 14 33 53 Melee 3 | . . . . 3 . . . . Projectile 317 | . 65 12 125 15 . 14 33 53 Critical Strikes 9 | . . . . 2 . . 1 6 Damage Taken 4425 | . 886 112 1414 226 . 224 447 1116 Core 576 | . 96 32 258 20 . 48 43 79 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 . 48 . . . 18 94 . Volleys Fired 253 | . 71 12 103 12 . 3 14 38 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 144 | . 120 43 126 40 . 57 144 126 Shots Fired 465 | . 131 25 193 24 . 6 28 58 Gun 414 | . 118 25 185 24 . 6 11 45 Cannon 29 | . . . 8 . . . 14 7 Launcher 6 | . . . . . . . . 6 Special 16 | . 13 . . . . . 3 . Kinetic 392 | . 80 25 185 24 . 6 25 47 Thermal 54 | . 51 . . . . . 3 . Explosive 6 | . . . . . . . . 6 Electromagnetic 13 | . . . 8 . . . . 5 Robot Hit Streak 16 | . 7 5 16 8 . 2 8 7 Robot Miss Streak 8 | . 6 4 5 3 . 8 8 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 268 | . 77 13 117 15 . 1 11 34 Core Hits 128 | . 27 6 49 7 . 1 13 25 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 4 | . 1 1 1 . . . . 1 Destroy 4 | . 1 1 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4782 | . 761 153 1481 173 . 14 740 1460 Guns 3216 | . 736 153 1378 173 . 14 133 629 Cannons 332 | . . . 103 . . . 158 71 Explosions 1201 | . . . . . . . 449 752 Melee . | . . . . . . . . . Ramming 12 | . 4 . . . . . . 8 Kinetic 3090 | . 423 153 1378 173 . 14 291 658 Thermal 1007 | . 334 . . . . . 449 224 Explosive 528 | . . . . . . . . 528 Electromagnetic 145 | . . . 103 . . . . 42 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 1 . 5 5 . . 4 Average Corruption 1 | . 1 1 . 5 5 . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . 7 6 . 1 . . . 2 Message Errors 5 | . 2 1 . . . . . 2 Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 2 | . 1 . . 1 . . . . Energy Discharges 2 | . 1 1 . . . . . . Parts Rejected 1 | . 1 . . . . . . . Data Loss (minor) 2 | . 1 1 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Misfires 2 | . 1 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . 13 . . . 44 . Projectiles 13 | . . . 13 . . . . . Explosions 44 | . . . . . . . 44 . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 80 | . 4 . . . . . . 76 Shots 4 | . . . . . . . . 4 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 344 | . 344 10 212 108 . . 90 66 Average Temperature 86 | . 126 6 68 55 . . 26 18 Received Heat Transfer 1206 | . 414 . 432 54 . 12 30 264 Effects 2 | . 2 . . . . . . . Matter Decay 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . Heat Transferred 1334 | . 884 . . . . . 300 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 98 | . 100 100 91 100 . . 100 100 Level 1 1 | . . . 8 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 224 | . 75 68 224 142 . . 192 172 Initial 192 | . . . 20 82 . . 192 12 Average 45 | . 11 12 71 101 . . 74 56 Influence Increases 2104 | . 324 140 656 120 . 242 325 297 Destroy 0b10 Robot/C 1240 | . 240 120 440 100 . 120 80 140 Destroy 0b10 Robot/NC 75 | . 10 . 25 . . 10 10 20 Destroy Leader 286 | . 52 20 144 20 . . 20 30 Allied During Kill 52 | . . . . . . 52 . . Successful Hack 7 | . 7 . . . . . . . Disable Machine 90 | . 15 . . . . . 45 30 Destroy Structure 84 | . . . 2 . . . 20 62 Advance Influence 150 | . . . . . . . 150 . Lose Combat Pursuer 120 | . . . 45 . . 60 . 15 Influence Decreases 1999 | . 324 88 496 210 122 174 366 219 Entered New Map 325 | . . . 32 130 122 . 26 15 Time Decay 1380 | . 284 88 384 60 . 130 330 104 Lost Part 254 | . 40 . 80 20 . 4 10 100 Lost Ally 40 | . . . . . . 40 . . Squads Dispatched 8 | . 2 . 3 . . . 1 2 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 5 | . 2 . 2 . . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 2 | . . . 2 . . . . . Communications Jammed 7 | . . . . . . . 5 2 Distress Signals 7 | . . . . . . . 5 2 Times Spotted 103 | . 24 8 37 5 . 11 5 13 Peak Tracking Total 6 | . 6 3 6 5 . 4 3 4 Tactical Retreats 5 | . . . 2 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 6 | . 1 . . . . . 3 2 Max in Single Turn 2 | . 1 . . . . . 2 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 4 | . 1 . 2 . . . 1 . Terminals 3 | . 1 . 2 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 1 . 2 . . . 2 . Successful 3 | . 1 . . . . . 2 . Failed 2 | . . . 2 . . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 1 . 1 . 1 . 5 2 Terminals 3 | . 1 . 2 . . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 2 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 106 | . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . 12 . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 5 | . . . . . 4 . 1 . Largest Group 4 | . . . . . 4 4 1 . Highest-Rated Group 160 | . . . . . 160 160 30 . Highest-Rated Ally 41 | . . . . . 41 41 30 . Zionite Dispatches 2 | . . . . . . . 1 1 Recon 1 | . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . 1 . Total Orders 3 | . . . . . . . 2 1 FOLLOW 1 | . . . . . . . 1 . COLLECT 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . . 1 Ally Attacks 21 | . . . . . . 21 . . Total Damage 898 | . . . . . . 898 . . Kills 7 | . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 2376 | . . . 780 . . 124 909 563 Optics 545 | . . . . . . . . 545 Sensors 2003 | . . . 780 . . . 668 555 Traps 174 | . . . . . . . 174 . Jamming 1517 | . . . . . . 124 909 484 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 6107 | . 1347 654 1082 137 1118 297 909 563 Spaces Moved 3707 | 1 791 314 602 79 884 220 598 218 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 3707 | 1 791 314 602 79 884 220 598 218 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 190 120 120 120 126 124 126 Average Speed 135 | 120 134 190 120 120 123 126 133 182 Slowest Speed 260 | 120 190 190 120 120 126 126 196 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 2 91 62 54 20 83 48 12 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . 1 . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 6 | . . 1 . . 3 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . . . . . . 23 43 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 66 | . . . . . . . 23 43 Terrain Rammed 1 | . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4342 | . 959 346 789 102 916 233 676 321 Wait 214 | . 43 15 35 . 19 6 46 50 Move 3699 | . 790 313 601 78 883 219 597 218 Hop . | . . . . . . . . . Pick Up 32 | . 11 2 9 1 3 1 3 2 Fast Attach 22 | . 6 . 4 1 1 1 5 4 Attach 22 | . 5 . 9 . . 2 5 1 Detach 8 | . 2 . 3 . . . 3 . Swap 44 | . 13 4 12 5 3 1 2 4 Drop 45 | . 17 . 13 5 7 . 1 2 Fire 253 | . 71 12 103 12 . 3 14 38 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Identified exit to Mines 1070 | -10/Materials | Discovered new exit (range 15) 1159 | -10/Materials | Discovered new exit (range 10) 1177 | -10/Materials | Identified exit to Subcaves 1348 | -10/Materials | Entered Mines 1356 | -10/Mines | Learned Materials emergency access door positions 1367 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1958 | -10/Mines | Core integrity fell below 50% 1981 | -10/Mines | Discovered new exit (range 12) 2000 | -10/Mines | Identified exit to Materials 2002 | -10/Mines | Entered Materials 2002 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2813 | -9/Materials | Core integrity fell below 50% 2845 | -9/Materials | Lost 5 parts (2n1u2w) 2999 | -9/Materials | Discovered new exit (range 16) 3077 | -9/Materials | Discovered new exit (range 7) 3083 | -9/Materials | Identified exit to Mines 3084 | -9/Materials | Entered Mines 3138 | -9/Mines | Learned location of Storage (-7) 3211 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3220 | -9/Mines | Identified exit to Zion 3221 | -9/Mines | Entered Zion 3269 | -7/Zion | System corruption cleaned by Quarantine Array 3317 | -7/Zion | Received a hallucinogenic algorithm 3317 | -7/Zion | Ran a hallucination algorithm 3708 | -7/Zion | Learned Factory stockpile data 4000 | -7/Zion | Met Imprinter 4026 | -7/Zion | Imprinted 4029 | -7/Zion | Declared Zion's savior 4307 | -7/Zion | Discovered new exit (range 10) 4318 | -7/Zion | Identified exit to Proximity Caves 4339 | -7/Zion | Entered Proximity Caves 4339 | -6/Proximity Caves | Accompanied by 4 allies 4342 | -6/Proximity Caves | Spotter reported a threat 4384 | -6/Proximity Caves | Core integrity fell below 20% 4449 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4625 | -6/Proximity Caves | Discovered new exit (range 10) 4635 | -6/Proximity Caves | Identified exit to Factory 4636 | -6/Proximity Caves | Entered Factory 4636 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 4800 | -6/Factory | Build established: Derelict-Mutant 4943 | -6/Factory | Discovered new exit (range 6) 4949 | -6/Factory | Identified exit to Factory 4995 | -6/Factory | Fabricated Neutrino Core? 5127 | -6/Factory | Build established: Scavenger-Mutant 5206 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5207 | -6/Factory | Zion Heavy Resupply teleported in 5273 | -6/Factory | Lost 4 parts (1p2n1u) 5363 | -6/Factory | P-60 Hacker assimilated allied 08-Y1Q(A) 5537 | -6/Factory | Build established: Mutant 5545 | -6/Factory | Entered another Factory area 5545 | -5/Factory | Evolved 2 slots: Utility x2 5581 | -5/Factory | Zion Recon squad teleported in 5872 | -5/Factory | Build established: Skirmisher 5977 | -5/Factory | Lost 4 parts (2p1u1w) 6063 | -5/Factory | Lost 3 parts (1p2n) 6108 | -5/Factory | Self-destructed Last Messages --------------- 06012_ K-01 Serf collects debris. 06014_ Acquired 50 matter. 06015_ R-10 Processor collects Hpw. Shock Rifle. 06017_ K-01 Serf collects debris. 06028_ Imp. Aluminum Leg destroyed. 06032_ Lgt. Ion Engine destroyed. 06037_ Destroyed Tesla Rifle. 06040_ P-70 Sage destroyed. 06043_ K-01 Serf collects debris. 06056_ Acquired 47 matter. 06057_ K-01 Serf collects debris. 06068_ R-10 Processor collects Antigrav System. 06071_ K-01 Serf cleans the Pressure Siphon. 06077_ Destroyed Com. Wheel. 06077_ R-10 Processor distress signal jammed. 06078_ K-01 Serf cleans the Pressure Siphon. 06079_ Lgt. Ion Engine destroyed. 06102_ |HEZLJ%TYFAOKCZ&5J|%F 6OY/ZZPZFMQPHLOPG 06103_ Hvy. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????????????????????????????##############? | | #####??????????????????????????????# ## | | #??????????????????????????????# " " " " " # | | #??????????????????????????????# " " " " " # | | #??????????????????????????????# " " " " " + | | #??????????????????????????????# " " " " " # | | #??????????????????????????????# " " " " " # | | #??????????????????????????????# " " " " " # | | #??????????????????????????????# " " " " " # | | #??????????????????????????????#] " " " " " # | | #??????????????????????????????# " " " " " # | | #????????????????######????????# # | | #???????????#############??????# [ # | | #???####????# ! ! # #??????#######+###### | | #########T ###### # #?????????# | | # # ##????????# | | # " # ##???????# | | # !# # ##??????# | | # # # ##??????# """ " | | # " [ ! @############# """ " | | #####+##### # g | g/ !]] """ " | | ?# ! ## ###+#######g ]] """ | | ?# ! ## # ]] | | ?# ! ## ^^ """ " | | ?# / """ " | | ?# ## % """ " | | ?# ## " | | ?# / ######### | | ?# #???????# % k | | ?# !#???????# | | ?# [ #???????# ########################### | | ?# #???????# # ! ????????????????????? | | ?#########???????# # ????????????????????? | | ?????????????????# #[/ ???????????????????? | | ?????????????????# #[ ???????????????????? | | ?????????????????# # ! ???????????????????? | | ?????????????????# # ??????????????????? | | ?????????????????+ + """??????????????????? | | ???????????????? # # """"???????????????????? | | ?????????????????# # """????????????????????? | | ?????????????????# # ???????????????????????? | | ?????????????????# # ???????????????????????? | | ?????????????????? ?? ???????????????????????? | | ?????????????????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Neutrino Core | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantGammaDoomcannon Manual? 0 Play Time 00:45:20 Cumulative 36.5 hours Start 2026.09.12 @ 23:28:16 End 2026.09.13 @ 00:19:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17848581-6862-4535-8b99-cbe265f94156