Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 14:29:49 Player: Zach Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (1099) 1099 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 5353 Bonus ------- Follower Combat Kills 292 Met Imprinter 300 Was Imprinted 300 Friendly Fire -393 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Small Storage Unit Autogun Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Improved Heavy Armor Plating Makeshift Armor Plating Hacking Drone Bay > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Slug Cannon Slug Cannon Long-range Missile Launcher > --- INVENTORY -------- Ion Engine Nuclear Core High-powered Shock Rifle High-powered Shock Rifle Makeshift Laser Beamcaster Gauss Rifle Makeshift Shrapnel Gun [Rating: 69] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Makeshift Armor Plating Weapon Gauss Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . . 1 1 . . . 1 Weapon 3 | . . 1 1 . . . . 1 Parts Attached 60 | 6 2 8 4 6 . 14 2 18 Power 7 | 1 . 1 . . . 1 . 4 Engine 3 | 1 . 1 . . . 1 . . Core 4 | . . . . . . . . 4 Reactor . | . . . . . . . . . Propulsion 6 | 2 . 1 . . . 1 1 1 Treads . | . . . . . . . . . Leg 6 | 2 . 1 . . . 1 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 1 3 2 . 3 1 6 Device 4 | . . . . . . 1 . 3 Storage 3 | 1 1 . . . . . . 1 Processor 3 | . . . 1 . . . 1 1 Hackware . | . . . . . . . . . Protection 9 | . 1 1 2 2 . 2 . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 . 5 1 4 . 9 . 7 Energy Gun 9 | 1 . 3 . . . 2 . 3 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 8 | 1 . . . 1 . 3 . 3 Ballistic Cannon 5 | . . . . 3 . 2 . . Launcher 3 | . . . 1 . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 20 | . . . . . 4 . 3 13 Power 3 | . . . . . 1 . . 2 Propulsion 4 | . . . . . . . 2 2 Utility 7 | . . . . . 2 . 1 4 Weapon 6 | . . . . . 1 . . 5 Highest Loss Streak 5 | . . . . . 4 . 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 98 96 96 90 80 94 91 83 Engine 5 | . 14 11 9 7 4 6 7 2 Leg 25 | . 28 32 27 23 23 29 27 20 Device 3 | . . . . . . 6 . 8 Storage 7 | . 16 11 9 7 7 7 7 5 Processor 5 | . . . 3 7 7 7 9 . Protection 9 | . 10 11 12 13 10 6 7 10 Energy Gun 6 | . 14 15 18 2 . 5 7 10 Ballistic Gun 8 | . 14 9 . 4 4 11 7 9 Ballistic Cannon 9 | . . . . 12 15 9 15 6 Launcher 2 | . . . 7 7 4 . . 2 Naked Turns 24 | . . . . . . . . 24 Heaviest Build 90 | 13 16 27 31 39 38 35 34 90 Greatest Support 66 | 20 20 33 33 33 33 53 60 66 Greatest Overweight (x) 3 | 1 . . . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 20 Average Capacity 9 | 7 8 8 8 8 8 8 8 14 Most Carried 11 | 4 6 8 8 8 8 8 8 11 Average Carried 7 | 2 5 6 7 7 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 6 8 8 8 8 8 8 5 Class Distribution -------------------- 41% | Derelict-Tank 37% | Tank 15% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1671 | 272 75 183 50 147 20 77 278 569 Remotely . | . . . . . . . . . Salvage Created 1012 | 82 . 256 . 44 . . 117 513 Parts 57 | 1 . 15 . 3 . . 8 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . Prevented 12 | . . . . . . . 12 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 24 | . . 5 . 3 . . 2 14 Melee 2 | . . . . . . . . 2 Guns 11 | . . 2 . . . . 2 7 Cannons 7 | . . 3 . 3 . . . 1 AOE 4 | . . . . . . . . 4 Classes Destroyed 10 | 1 . 2 . 1 . . 2 4 Builder 1 | . . . . . . . . 1 Recycler 1 | 1 . . . . . . . . Drone 1 | . . . . . . . . 1 Swarmer 7 | . . . . 3 . . . 4 Grunt 7 | . . 3 . . . . . 4 Duelist 1 | . . . . . . . 1 . Sentry 4 | . . 2 . . . . . 2 Hunter 1 | . . . . . . . 1 . Programmer 4 | . . . . . . . . 4 Mutant 1 | . . . . . . . . 1 Best Kill Streak 4 | 1 . 3 . 3 . . 1 4 Combat Bots Only 4 | . . 3 . 3 . . 1 4 Max Kills in Single Turn 2 | 1 . 1 . 1 . . 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 4805 | . . 72 . 354 685 . 537 3157 Core 1147 | . . 14 . 47 56 . 171 859 Absorbed by Shields 126 | . . . . . . . . 126 Core Remaining (%) 91 | 100 100 96 100 . . . 60 . Volleys Fired 61 | 4 . 8 . 6 . . 10 33 Largest 5 | 2 . 3 . 3 . . 4 5 Hottest 268 | 60 . 177 . 152 . . 195 268 Shots Fired 213 | 8 . 24 . 18 . . 40 123 Gun 131 | 8 . 19 . . . . 20 84 Cannon 75 | . . 5 . 18 . . 20 32 Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 125 | 4 . 6 . 12 . . 30 73 Thermal 59 | 4 . 10 . . . . 10 35 Explosive 7 | . . . . . . . . 7 Electromagnetic 22 | . . 8 . 6 . . . 8 Robot Hit Streak 8 | 3 . 8 . 4 . . 3 4 Robot Miss Streak 10 | 1 . 1 . 5 . . 10 5 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 96 | 5 . 15 . 7 . . 12 57 Core Hits 57 | 2 . 9 . 3 . . 6 37 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 2 Critical Strikes 5 | . . 1 . 1 . . 1 2 Destroy 3 | . . . . . . . 1 2 Blast 1 | . . . . 1 . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3263 | 59 . 228 . 222 . . 288 2466 Guns 1373 | 59 . 140 . . . . 186 988 Cannons 804 | . . 88 . 222 . . 102 392 Explosions 979 | . . . . . . . . 979 Melee . | . . . . . . . . . Ramming 107 | . . . . . . . . 107 Kinetic 1358 | 47 . 26 . 163 . . 182 940 Thermal 771 | 12 . 83 . . . . 106 570 Explosive 839 | . . . . . . . . 839 Electromagnetic 188 | . . 119 . 59 . . . 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 2 . . . . . 1 11 Average Corruption 2 | . 1 . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . 1 . . . . . 6 14 Message Errors 4 | . . . . . . . 1 3 Matter Fused 5 | . . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Alerts 1 | . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 131 | . . . . . . . . 131 Projectiles 6 | . . . . . . . . 6 Explosions 125 | . . . . . . . . 125 Melee . | . . . . . . . . . Knockbacks 13 | . . . . 3 . . 3 7 Impact 2 | . . . . . . . . 2 Kinetic 11 | . . . . 3 . . 3 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 188 | . . . . . . . . 188 Shots 4 | . . . . . . . . 4 Rammed 12 | . . . . . . . . 12 Targets Rammed 22 | . . . . . . . . 22 Kicked 10 | . . . . . . . . 10 Crushed . | . . . . . . . . . Highest Temperature 675 | . . 255 . 520 . . 675 583 Average Temperature 208 | . . 113 . 256 . . 236 210 Received Heat Transfer 513 | . . 36 . . 84 . 75 318 Effects 37 | . . 1 . 4 . . 9 23 Shutdowns 7 | . . . . 1 . . 2 4 Energy Bleed 3 | . . 1 . . . . . 2 Interference 9 | . . . . 2 . . . 7 Matter Decay 5 | . . . . 1 . . 1 3 Short Circuit 3 | . . . . . . . 2 1 Damage (minor) 5 | . . . . . . . 3 2 Damage (major) 4 | . . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 1329 | 25 . 210 . . . . 185 909 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 256 | 5 3 178 104 121 . . . 256 Initial 74 | . 3 . 74 46 . . . 48 Average 98 | 1 3 57 85 78 . . . 139 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 . . . 86 Level 1 6 | . . . . . . . . 13 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 1 . . . 9 Investigation 2 | . . . . . . . . 2 Extermination 3 | . . . . . . . . 3 Reinforcement 2 | . . . . 1 . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 46 | . 1 6 2 4 2 . 11 20 Peak Tracking Total 5 | . 1 5 1 3 1 . 4 3 Tactical Retreats 4 | . . . . . 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 4 | . 2 . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 2 | . . . . . . 1 . 1 Terminals 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . . . . . . 5 . 1 Successful 6 | . . . . . . 5 . 1 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . . . . 5 . 1 Part Schematic 5 | . . . . . . 5 . . Open DSF 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . 4 . . Largest Group 4 | . . . . . . 4 4 1 Highest-Rated Group 157 | . . . . . . 157 153 35 Highest-Rated Ally 40 | . . . . . . 40 40 35 Total Orders . | . . . . . . . . . Ally Attacks 40 | . . . . . . . 36 4 Total Damage 1181 | . . . . . . . 1067 114 Kills 10 | . . . . . . . 9 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 6695 | 108 189 387 223 495 1643 1655 600 1395 Spaces Moved 4251 | 69 154 274 178 251 938 1271 434 682 Core 36 | 12 . . . . . . . 24 Treads . | . . . . . . . . . Legs 4215 | 57 154 274 178 251 938 1271 434 658 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 50 Average Speed 142 | 120 120 120 120 171 160 124 125 175 Slowest Speed 350 | 190 120 120 120 190 190 125 126 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 29 23 22 5 91 90 54 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . 3 4 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 156 | . . . . 5 . . 12 139 Melee . | . . . . . . . . . Projectile 34 | . . . . 5 . . 12 17 AOE 122 | . . . . . . . . 122 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 4719 | 82 157 312 187 302 1073 1344 465 797 Wait 267 | . . 13 . 35 134 38 14 33 Move 4243 | 68 153 273 177 250 937 1270 433 682 Hop . | . . . . . . . . . Pick Up 30 | 4 2 5 4 3 1 4 3 4 Fast Attach 32 | 6 1 2 . 2 . 12 2 7 Attach 10 | . . . 2 2 . 1 . 5 Detach 8 | . . . . . . 5 . 3 Swap 18 | . 1 6 2 2 . 1 . 6 Drop 25 | . . 5 2 2 1 10 3 2 Fire 61 | 4 . 8 . 6 . . 10 33 Melee . | . . . . . . . . . Ram 12 | . . . . . . . . 12 Kick 10 | . . . . . . . . 10 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 310 | -9/Materials | Build established: Mutant 651 | -9/Materials | Discovered new exit (range 16) 685 | -9/Materials | Entered another Materials area 685 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 695 | -8/Materials | Build established: Tank 884 | -8/Materials | Discovered new exit (range 12) 908 | -8/Materials | Entered Factory 908 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1387 | -7/Factory | Discovered new exit (range 5) 1403 | -7/Factory | Entered Lower Caves 1760 | -7/Lower Caves | Learned Factory stockpile data 1958 | -7/Lower Caves | Spotted B-75 Beast 2614 | -7/Lower Caves | Lost 4 parts (1p2u1w) 2700 | -7/Lower Caves | Encountered a Warlord checkpoint 2874 | -7/Lower Caves | Build established: Mutant 2949 | -7/Lower Caves | Discovered new exit (range 20) 3030 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3046 | -7/Lower Caves | Entered Zion 3057 | -7/Zion | Learned location of 1 exit from Factory 3459 | -7/Zion | Build established: Derelict-Tank 3592 | -7/Zion | Given the Hacking Drone Bay 3596 | -7/Zion | Found Prototype Device 4264 | -7/Zion | Imprinted 4266 | -7/Zion | Declared Zion's savior 4548 | -7/Zion | Received a visual enhancement algorithm 4683 | -7/Zion | Discovered new exit (range 11) 4701 | -7/Zion | Entered Proximity Caves 4701 | -6/Proximity Caves | Accompanied by 4 allies 4799 | -6/Proximity Caves | Identified exit to Factory 5301 | -6/Proximity Caves | Entered Factory 5301 | -6/Factory | Accompanied by 1 ally 5301 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5302 | -6/Factory | Identified exit to Factory 5304 | -6/Factory | Identified Hacking Drone Bay 5758 | -6/Factory | Garrison activated, responded to threat 5834 | -6/Factory | Lost 3 parts (1p1n1w) 6045 | -6/Factory | Lost 3 parts (1p2w) 6672 | -6/Factory | Released all parts (8) 6681 | -6/Factory | Core integrity fell below 50% 6685 | -6/Factory | System corruption reached 10% 6689 | -6/Factory | Core integrity fell below 20% 6696 | -6/Factory | Lost 5 parts (1n2u2w) 6696 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06681_ Acquired 50 matter. 06682_ Penetrated by Slug. 06682_ Slammed into H-66 Slayer. 06682_ Destabilizing: System corrupted (+2). 06683_ H-66 Slayer IFF system glitched. 06683_ Slug penetrates Wall. 06683_ Slug penetrates H-66 Slayer. 06683_ Slammed into H-66 Slayer. 06684_ Destabilizing: System corrupted (+2). 06685_ Slammed into H-66 Slayer. 06685_ H-66 Slayer knocked back. 06686_ Slammed into H-66 Slayer. 06686_ Penetrated by Slug. 06687_ Slammed into H-66 Slayer. 06687_ H-66 Slayer knocked back. 06688_ Slammed into H-66 Slayer. 06692_ Penetrated by Slug. 06692_ Slug penetrates Wall. 06695_ System corrupted: Matter fused (-10). 06696_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###########????????????????????????????? | | ??????????# ! !#########????????????????????? | | ??????????# [! # #????????????????????? | | ########### [[*[ # #????????????????????? | | # *## ]=[*/= # #????????????????????? | | # """ ## !![ !; h #????????????????????? | | # """ ]## """[ = h #????????????????????? | | # """ ## """ *# #????????????????????? | | # ## """ # #????????????????????? | | # """ ############## ###????????????????????? | | # """ + #??????????????????????? | | # """ # #??????????????????????? | | # !# #??????????????????????? | | ########## """ """ @##?????????????????????? | | ?????????# """ """ """ #?????????????????????? | | ?????????# "Y %"" """ #?????????????????????? | | ?????????+ """ g A?????????????????????? | | ?????????# # ????????????????????? | | ?????????# # ???????????????????? | | ?????????+ #### ###? ???????????????????? | | ?????????########## #??# #???##??????????????????? | | ???????????########+##?# #???????????????????????? | | ???????????# #?# #???????????????????????? | | ???????????# """ """ #?# #???????????????????????? | | ???????????# """ """ ### ###?????????????????????? | | ??########## """ """ # #?????????????????????? | | ??#! # # T" #########?????????????? | | ??# """ # ""T"" + " ??????? | | ??# """ # = """"" # #####???????????????### | | ??# """ # # #?????????????????????? | | ### #?########## ##?????????????????????? | | ##[ "" "" #??????????# #??????????????????????? | | ## ""F"" #??????????# #??????????????????????? | | ## """ #??????????# #??????????????????????? | | ## #?????????## ##?????????????????????? | | ########+############ #?????????????????????? | | [# #?????????????????????? | | + +?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 700 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed DefenseDeuteriumBlaster Manual? 0 Play Time 01:25:19 Cumulative 38.6 hours Start 2022.05.29 @ 19:13:37 End 2022.05.31 @ 14:29:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7d703ed-365a-4b24-85a0-0fe4e78a21fb