Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.08 @ 16:44:10 // Winter2019/RPGLIKE

Player: Farfid

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (545)     2725
Value Destroyed (26936)    26936
Prototype IDs (97)         1940
Alien Tech Used (5)        1000
Bonus (31577)              31577
              TOTAL SCORE: 75878

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    10682
Follower Combat Kills      1422
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       10470
Met Warlord at Research    2000
Met Sigix                  2000
Win                        3000
Friendly Fire              -2697

 Cogmind 
---------
Core Integrity             1329/1700
Matter                     277/350
Energy                     1191/1200
System Corruption          2%
Temperature                Cool (6)
Movement                   Hovering (30)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (2) --------
             Vortex Chain Reactor
>            --- PROPULSION (6) ---
    Improved Linear Gravjet
      Cooled Antigrav System
      Cooled Antigrav System
      Cooled Linear Gravjet
      Combat Linear Gravjet
      Combat Linear Gravjet
>            --- UTILITY (13) -----
    Advanced Power Amplifier
             Energy Well
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Improved Launcher Guidance Computer
             Matter Filter
             Energy Filter
    Advanced Kinecellerator
             Launcher Loader
    Advanced Shield Generator
    Improved Dynamic Insulation System
  Long-range Tractor Beam
>            --- WEAPON (3) -------
             Helical Railgun
    Enhanced Gamma Bomb Array
             Point Singularity Launcher
>            --- INVENTORY (3) ----
    Improved Stasis Canceller
             Centrium Light Armor Plating
             Helical Railgun

 Peak State 
------------
>            --- POWER ------------
             Vortex Chain Reactor
>            --- PROPULSION -------
    Improved Antigrav System
    Improved Antigrav System
    Improved Linear Gravjet
      Cooled Antigrav System
      Cooled Antigrav System
      Combat Linear Gravjet
>            --- UTILITY ----------
    Advanced Power Amplifier
             Energy Well
    Advanced Signal Interpreter
  Long-range Terrain Scanner
    Improved Launcher Guidance Computer
             Energy Filter
             Launcher Loader
    Improved Dynamic Insulation System
  Long-range Tractor Beam
             Matter Drive
>            --- WEAPON -----------
             Helical Railgun
             Helical Railgun
    Enhanced Gamma Bomb Array
>            --- INVENTORY --------
             Protomatter
    Improved Stasis Canceller
             Point Singularity Launcher
[Rating: 174]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Cooled Airjet
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Electron Diverter
Utility                    Advanced Hacking Suite
  Device                   Long-range Tractor Beam
  Storage                  Energy Well
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Matter Drive
Weapon                     Shock Bomb Launcher
  Energy Gun               Precision Shock Rifle
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Slots Evolved              19   | 3   .   .   1   .   .   2   .   2   .   .   1   1   1   .   .   1   .   .   .   1   2   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 1   .   .   1   .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   
  Weapon                   2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             206  | 5   .   .   3   2   .   5   1   19  3   .   4   4   17  1   .   3   1   .   4   18  1   1   6   3   21  4   1   .   3   17  3   20  14  3   2   17  
  Power                    17   | 1   .   .   .   .   .   1   1   3   1   .   .   1   3   .   .   .   .   .   .   3   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Engine                 9    | 1   .   .   .   .   .   .   1   3   1   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               40   | 2   .   .   .   1   .   1   .   6   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   7   .   .   .   .   4   .   6   4   .   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  32   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   7   .   .   .   .   3   .   4   3   .   1   6   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   
  Utility                  99   | .   .   .   1   1   .   2   .   5   1   .   1   3   3   .   .   3   1   .   1   11  1   1   5   2   8   4   1   .   3   10  3   11  6   3   .   8   
    Device                 71   | .   .   .   .   .   .   1   .   4   1   .   .   3   1   .   .   3   .   .   .   10  1   1   3   2   8   4   .   .   2   6   1   7   5   2   .   6   
    Storage                9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   2   .   .   .   1   
    Processor              10   | .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   1   
    Protection             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   50   | 2   .   .   2   .   .   1   .   5   1   .   3   .   11  1   .   .   .   .   2   3   .   .   .   .   6   .   .   .   .   2   .   3   4   .   1   3   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   2   
    Ballistic Cannon       17   | .   .   .   2   .   .   .   .   4   1   .   1   .   3   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               17   | .   .   .   .   .   .   1   .   .   .   .   2   .   5   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   3   1   .   .   1   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   .   .   .   .   .   .   1   3   1   .   1   .   3   .   .   .   .   .   .   4   .   .   3   .   1   1   .   .   .   12  1   6   4   2   .   2   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   71  71  66  86  87  93  100 98  99  92  90  92  98  100 100 96  91  88  92  93  91  90  90  90  93  95  95  95  95  90  94  88  87  87  86  90  
  Engine                   3    | .   14  14  12  12  12  .   .   8   7   7   7   6   7   6   6   5   5   5   5   5   5   5   5   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   9   9   .   .   .   .   .   4   6   6   5   5   5   5   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   9   9   9   9   9   5   4   4   4   4   4   4   
  Wheel                    3    | .   28  28  25  25  25  28  30  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    23   | .   .   .   .   .   .   .   .   22  32  30  29  26  25  25  25  23  23  23  22  25  25  25  25  25  27  28  28  28  28  27  27  24  22  26  26  25  
  Device                   24   | .   .   .   .   .   .   9   10  16  24  23  22  24  25  25  25  23  20  17  17  21  23  25  24  25  27  28  28  28  31  32  30  31  32  30  30  32  
  Storage                  2    | .   .   .   .   11  12  10  10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   5   
  Processor                9    | .   .   .   .   .   .   8   10  12  7   7   7   13  12  12  12  11  11  11  11  11  10  10  10  10  9   9   9   9   9   9   9   9   8   8   8   8   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   5   5   5   9   11  10  10  10  10  9   9   9   9   5   4   4   .   .   .   .   .   
  Ballistic Gun            1    | .   28  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   8   8   7   
  Ballistic Cannon         8    | .   .   .   23  25  25  20  20  15  15  15  14  13  12  12  12  11  11  11  11  6   5   5   5   5   4   4   4   4   4   4   4   4   3   .   .   .   
  Launcher                 4    | .   .   .   .   .   .   5   10  8   7   7   6   6   5   6   6   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 5   5   5   16  17  17  23  26  36  36  35  35  45  51  55  55  60  60  54  54  54  52  53  65  69  76  76  76  76  79  84  84  94  100 100 95  110 
  Greatest Support         140  | 31  31  31  31  31  25  37  37  81  57  57  57  57  57  57  57  66  57  57  57  69  69  69  69  69  95  93  93  93  93  108 108 111 124 124 124 140 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   2   2   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Average Capacity         2    | 1   1   1   1   2   2   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Most Carried             3    | .   .   .   1   1   2   2   1   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   2   3   3   3   3   3   3   3   3   3   3   
  Average Carried          2    | .   .   .   .   1   1   1   1   1   1   2   2   2   2   3   3   3   3   3   3   2   3   2   3   2   2   2   2   3   2   3   3   3   2   2   3   2   
  Final Capacity           3    | 1   1   1   2   2   2   2   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Final Carried            3    | .   .   .   1   1   2   1   1   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   2   2   3   3   3   3   3   3   3   3   3   3   

 Class Distribution 
--------------------
 49% | Hacker-Scout
 20% | Mutant
 16% | Scout
  6% | Scavenger-Scout
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
           Scout | -7/Factory
          Mutant | -7/Lower Caves
          Mutant | -7/Lower Caves
          Mutant | -7/Zion
           Scout | -6/Proximity Caves
    Hacker-Scout | -6/Factory
    Hacker-Scout | -6/Waste
    Hacker-Scout | -6/Factory
   Hacker-Mutant | -6/Lower Caves
    Hacker-Scout | -6/Lower Caves
    Hacker-Scout | -6/Data Miner
    Hacker-Scout | -5/Proximity Caves
    Hacker-Scout | -5/Factory
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Upper Caves
    Hacker-Scout | -5/Zhirov
    Hacker-Scout | -4/Proximity Caves
    Hacker-Scout | -4/Factory
    Hacker-Scout | -4/Waste
    Hacker-Scout | -4/Factory
    Hacker-Scout | -4/Upper Caves
    Hacker-Scout | -4/Upper Caves
    Hacker-Scout | -4/Warlord
    Hacker-Scout | -3/Proximity Caves
 Scavenger-Scout | -3/Research
 Scavenger-Scout | -2/Research
           Scout | -2/Quarantine
           Scout | -2/Section 7
           Scout | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  Acc  
Matter Collected           11973 | 250  6    30   113  132  .    330  50   740  442  202  40   95   859  316  59   296  168  .    550  582  109  267  .    299  732  222  229  96   356  641  419  979  550  552  .    1262 
  Remotely                 10888 | .    .    .    .    .    .    .    .    611  442  202  40   95   859  309  59   296  168  .    550  582  109  267  .    299  732  222  229  88   356  641  419  979  540  552  .    1242 
Salvage Created            30123 | .    14   50   150  5    .    378  117  842  795  238  .    204  1230 570  67   573  911  .    783  1457 135  191  .    518  852  1918 849  287  1174 3732 1926 1929 1541 3611 .    3076 
  Parts                    1159  | .    4    8    9    3    .    20   7    33   21   10   .    14   37   10   8    17   24   .    37   54   9    19   .    21   28   5    24   10   33   182  61   81   53   160  .    157  
Haulers Intercepted        23    | .    .    .    .    .    .    .    1    4    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    2    .    2    .    .    .    .    3    3    .    .    3    
Recyclers Shooed           22    | .    .    .    .    .    .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      201   | .    .    .    .    .    .    .    .    .    12   15   .    2    .    .    .    4    .    .    29   .    8    21   .    14   .    .    .    5    23   49   19   .    .    .    .    .    
  Prevented                231   | .    .    .    .    .    .    .    .    .    4    2    .    12   .    .    .    8    5    .    10   .    7    9    .    3    .    .    .    7    15   107  42   .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Combat Hostiles Destroyed  428  | .   2   6   4   .   .   9   3   9   11  8   .   6   14  6   2   8   4   .   24  16  3   10  .   10  17  6   12  3   17  80  23  17  14  41  .   43  
  Guns                     33   | .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   2   .   18  
  Cannons                  158  | .   .   .   4   .   .   7   3   9   7   6   .   .   10  6   2   1   1   .   8   16  1   7   .   7   13  6   6   1   10  8   3   11  5   .   .   .   
  AOE                      136  | .   .   .   .   .   .   2   .   .   3   2   .   5   3   .   .   7   3   .   12  .   2   3   .   1   3   .   2   .   1   36  6   3   2   23  .   17  
Classes Destroyed          25   | .   1   .   3   1   .   1   1   1   .   .   .   .   4   1   1   .   2   .   .   1   .   .   .   1   .   .   .   .   3   3   .   .   .   1   .   .   
  Worker                   26   | .   .   .   .   .   .   1   .   5   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   10  
  Builder                  8    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Hauler                   23   | .   .   .   .   .   .   .   1   4   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   3   3   .   .   3   
  Recycler                 29   | .   .   .   1   .   .   4   1   6   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   4   3   .   .   2   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   3   
  Swarmer                  63   | .   2   6   .   .   .   4   .   .   .   .   .   1   .   .   .   3   .   .   9   .   .   9   .   .   9   .   .   .   2   11  .   .   2   .   .   5   
  Saboteur                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   4   
  Grunt                    182  | .   .   .   1   .   .   6   .   4   11  8   .   5   7   .   .   4   2   .   11  9   1   .   .   9   5   .   9   .   6   28  7   6   9   16  .   18  
  Brawler                  26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   6   4   .   .   6   .   5   
  Duelist                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   .   6   .   1   
  Protector                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   4   .   1   
  Sentry                   43   | .   .   .   3   .   .   .   3   5   .   .   .   .   5   .   1   .   .   .   .   3   .   .   .   .   3   .   2   .   3   .   2   6   3   2   .   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   2   1   .   .   .   .   .   2   2   9   6   .   .   .   .   2   
  Programmer               28   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   1   .   9   .   5   .   5   .   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Compactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           26   | .   2   3   3   1   .   7   2   8   4   4   .   4   7   3   2   4   3   .   5   8   2   3   .   3   4   4   6   2   5   21  9   5   6   26  .   10  
  Combat Bots Only         25   | .   2   3   2   .   .   4   2   2   3   4   .   4   5   3   1   4   3   .   5   5   2   3   .   3   4   4   6   2   5   20  9   4   6   25  .   9   
Max Kills in Single Turn   6    | .   1   1   1   1   .   1   1   3   2   1   .   2   5   1   1   2   1   .   4   1   1   1   .   1   2   1   2   1   3   6   2   2   3   5   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   1   .   .   2   1   .   2   1   .   .   2   1   .   4   .   1   1   .   1   2   .   1   .   1   5   2   1   1   4   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Res   Qua   Sec   Acc   
Damage Taken               11964 | .     24    132   155   .     .     475   70    488   459   128   .     185   855   .     63    160   167   .     941   223   65    152   .     313   818   .     158   162   133   1271  411   752   331   1557  54    1262  
  Core                     9559  | .     19    111   115   .     .     372   57    384   364   102   .     144   685   .     56    133   128   .     771   181   49    121   .     252   663   .     126   137   107   999   319   597   266   1240  43    1018  
  Absorbed by Shields      1424  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     89    248   .     57    60    47    474   149   12    76    29    .     183   
  Redirected to Core       8205  | .     14    63    101   .     .     275   43    332   348   85    .     144   569   .     22    88    119   .     588   144   49    105   .     205   545   .     101   91    91    936   319   545   238   1145  43    857   
Core Remaining (%)         86    | 100   .     96    .     .     .     100   100   .     .     .     .     100   .     .     .     .     .     .     57    .     .     .     .     100   .     .     .     .     .     .     100   100   .     .     25    78    
Volleys Fired              1124  | .     3     15    14    4     .     30    8     79    40    25    .     11    70    23    10    19    22    .     57    51    12    37    .     29    66    24    29    11    42    62    43    76    38    45    2     127   
  Largest                  3     | .     2     2     2     1     .     2     2     2     2     2     .     1     2     2     2     2     2     .     2     2     1     1     .     1     1     1     1     1     1     3     2     2     2     2     1     2     
  Hottest                  154   | .     40    40    88    44    .     88    88    96    96    96    .     36    101   114   114   114   114   .     114   114   60    60    .     60    60    60    60    60    60    154   108   108   108   76    38    76    
Shots Fired                1500  | .     6     30    25    4     .     56    16    126   60    36    .     11    116   47    18    25    24    .     74    54    12    37    .     29    66    24    29    11    42    64    55    107   57    52    2     185   
  Gun                      281   | .     6     30    .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     12    35    26    16    2     151   
  Cannon                   884   | .     .     .     25    4     .     53    16    117   42    22    .     .     99    47    18    11    14    .     48    53    7     24    .     18    60    22    20    7     32    25    18    58    24    .     .     .     
  Launcher                 327   | .     .     .     .     .     .     3     .     8     18    14    .     11    11    .     .     14    10    .     26    .     5     13    .     11    4     2     9     4     10    38    25    14    7     36    .     34    
  Special                  8     | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1164  | .     6     30    25    4     .     53    16    117   42    22    .     .     99    47    18    11    14    .     48    54    7     24    .     18    60    22    20    7     32    26    30    93    50    16    2     151   
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Electromagnetic          324   | .     .     .     .     .     .     3     .     9     18    14    .     11    11    .     .     14    10    .     26    .     5     13    .     11    4     2     9     4     10    38    25    14    7     36    .     30    
  Robot Hit Streak         59    | .     3     6     6     2     .     19    17    31    10    13    .     5     23    18    5     7     6     .     16    20    16    11    .     15    16    45    53    9     30    25    13    37    59    32    .     34    
  Robot Miss Streak        3     | .     1     3     2     1     .     2     .     1     2     1     .     1     2     2     2     3     1     .     2     1     1     2     .     2     2     1     3     1     1     1     1     3     1     1     .     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     2     
  Secondary Targets        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           974   | .     4     20    17    3     .     40    15    79    21    18    .     7     83    39    10    14    11    .     49    38    6     19    .     20    45    24    24    9     34    36    34    79    40    24    .     112   
  Core Hits                1178  | .     2     10    5     1     .     18    5     35    28    26    .     12    50    12    4     18    20    .     41    71    7     18    .     25    29    18    25    5     33    107   36    60    52    230   .     175   
  Critical Hits            36    | .     .     .     .     .     .     1     .     4     .     .     .     .     2     6     4     .     .     .     3     3     1     .     .     .     .     1     .     .     .     .     .     2     2     .     .     7     
  Critical Kills           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Critical Parts Destroyed 24    | .     .     .     .     .     .     1     .     4     .     .     .     .     1     2     2     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     2     2     .     .     5     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           78645 | .     29    145   449   73    .     1255  370   2901  1296  1108  .     613   3782  1689  453   837   1450  .     2773  3777  323   1207  .     2104  3144  2302  3543  672   2802  9659  3734  4917  3148  7922  .     10168 
  Guns                     8285  | .     29    145   .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     .     .     .     .     .     .     376   1324  1141  715   .     4509  
  Cannons                  31964 | .     .     .     449   73    .     1061  370   2380  524   557   .     .     2459  1689  453   85    216   .     1468  2954  151   632   .     1655  2920  2295  1950  399   1890  855   720   2685  1074  .     .     .     
  Explosions               38321 | .     .     .     .     .     .     194   .     501   772   551   .     613   1323  .     .     752   1234  .     1305  722   172   575   .     449   224   7     1593  273   912   8804  2638  908   933   7207  .     5659  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  40229 | .     29    145   449   73    .     1061  370   2380  524   557   .     .     2459  1689  453   85    216   .     1468  2980  151   632   .     1655  2920  2295  1950  399   1890  855   1096  4009  2215  715   .     4509  
  Thermal                  4858  | .     .     .     .     .     .     34    .     .     .     160   .     82    12    .     .     73    .     .     238   .     .     .     .     79    .     .     501   .     .     994   146   153   .     1854  .     532   
  Explosive                3756  | .     .     .     .     .     .     .     .     366   .     .     .     .     703   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2687  
  Electromagnetic          29727 | .     .     .     .     .     .     160   .     155   772   391   .     531   608   .     .     679   1234  .     1067  722   172   575   .     370   224   7     1092  273   912   7810  2492  755   933   5353  .     2440  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    15    15    15    15    15    .     .     .     .     .     .     .     .     .     .     1     1     7     .     5     5     2     
  Average Corruption       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    15    15    15    15    15    .     .     .     .     .     .     .     .     .     .     1     1     1     .     2     5     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  165   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     15    38    40    2     47    .     .     .     .     .     .     .     .     .     .     .     4     5     .     4     .     1     
    Message Errors         22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     5     .     6     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     .     .     
    Matter Fused           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     6     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     5     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     8     12    1     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     4     3     .     8     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     .     1     
    Weapon Failures        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2319  | .     .     .     8     3     .     64    .     111   54    47    .     51    168   .     .     26    252   .     75    148   .     65    .     7     122   9     306   55    66    67    57    308   40    1     .     209   
  Projectiles              1075  | .     .     .     8     3     .     64    .     79    37    47    .     .     27    .     .     26    .     .     40    113   .     9     .     .     122   9     100   .     43    .     .     308   40    .     .     .     
  Explosions               1209  | .     .     .     .     .     .     .     .     32    17    .     .     51    141   .     .     .     252   .     35    .     .     56    .     7     .     .     206   55    23    67    57    .     .     1     .     209   
  Melee                    35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 105   | .     .     .     .     1     .     11    .     14    4     1     .     .     11    .     5     1     .     .     5     6     2     4     .     .     4     2     4     2     4     2     .     18    4     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  100   | .     .     .     .     1     .     10    .     13    4     1     .     .     10    .     5     1     .     .     5     5     1     4     .     .     4     2     4     2     4     2     .     18    4     .     .     .     
  Secondary                4     | .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      490   | .     .     .     .     .     .     .     .     .     26    .     .     .     202   .     .     .     12    .     21    37    .     12    .     21    16    .     .     .     32    33    38    .     14    .     .     26    
  Shots                    19    | .     .     .     .     .     .     .     .     .     3     .     .     .     2     .     .     .     1     .     2     .     .     1     .     1     1     .     .     .     1     1     1     .     1     .     .     4     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        248   | .     .     .     224   10    .     140   .     32    13    23    .     .     44    172   .     211   165   244   248   6     24    .     .     3     104   .     14    10    10    10    .     172   84    .     .     8     
  Average Temperature      49    | .     .     .     96    7     .     50    .     12    6     13    .     .     11    100   .     97    79    244   71    3     21    .     .     3     26    .     5     10    10    7     .     60    42    .     .     3     
  Received Heat Transfer   2128  | .     .     .     54    .     .     243   27    162   90    72    .     54    279   .     .     42    103   .     264   39    .     18    .     39    65    .     71    18    30    65    63    78    54    81    9     108   
  Effects                  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           104   | .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     1     .     4     .     .     1     .     2     1     .     4     2     6     37    12    3     4     16    .     8     
  Combat Hostiles          102   | .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     4     .     .     1     .     2     1     .     4     2     6     36    12    3     4     16    .     8     
  Parts Fried              248   | .     .     .     .     .     .     .     .     1     1     .     .     .     3     .     .     6     16    .     9     2     2     4     .     4     2     .     10    1     10    75    14    5     12    46    .     25    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     1     .     .     
  Heat Transferred         4101  | .     .     .     .     .     .     50    .     .     .     150   .     50    50    .     .     50    .     .     250   .     .     .     .     100   .     .     250   .     .     875   150   50    .     1476  .     600   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      46    | .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     1     8     .     5     .     .     .     .     1     1     .     .     .     .     7     1     2     1     10    .     6     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  Acc  
Peak Influence             2878 | .    50   159  238  97   .    220  185  887  .    .    .    .    569  208  247  .    .    .    .    1249 .    .    .    .    1002 354  1669 .    .    .    .    926  1464 2878 1672 2500 
  Initial                  1618 | .    .    19   61   92   .    .    68   84   .    .    .    .    81   199  145  .    .    .    .    271  .    .    .    .    25   350  247  .    .    .    .    302  520  711  1618 1100 
  Average                  690  | .    16   94   162  92   .    156  117  393  .    .    .    .    342  203  186  .    .    .    .    576  .    .    .    .    396  352  1051 .    .    .    .    677  1034 2069 1641 1531 
Maximum Alert Level        5    | .    .    .    1    .    .    1    .    3    .    .    .    .    2    1    1    .    .    .    .    4    .    .    .    .    3    1    5    .    .    .    .    3    4    5    5    5    
  Low Security (%)         22   | 100  100  100  54   100  .    47   100  21   .    .    .    .    17   28   69   .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  21   | .    .    .    45   .    .    52   .    25   .    .    .    .    37   71   30   .    .    .    .    42   .    .    .    .    23   100  11   .    .    .    .    8    .    .    .    .    
  Level 2                  17   | .    .    .    .    .    .    .    .    48   .    .    .    .    44   .    .    .    .    .    .    27   .    .    .    .    26   .    16   .    .    .    .    36   2    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    17   .    25   .    .    .    .    54   57   .    .    .    
  Level 4                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    41   .    .    .    .    .    39   .    .    69   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    2    9    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   97   .    
Squads Dispatched          67   | .    1    .    2    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    .    5    .    1    .    .    2    .    5    .    1    .    1    6    4    13   .    18   
  Investigation            13   | .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    .    2    .    .    .    .    1    2    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    
  Reinforcement            15   | .    1    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    2    .    .    5    
  Assault                  32   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    1    2    .    12   .    12   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Haulers Reinforced         8    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    3    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Distress Signals           15   | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   2   5   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              593  | .   3   8   9   .   .   10  1   13  12  15  .   13  21  5   3   10  4   .   23  12  7   18  .   9   20  4   27  5   27  87  27  34  18  85  7   56  
  Peak Tracking Total      29   | .   4   3   5   .   .   4   1   3   4   6   .   4   6   4   2   4   3   .   5   6   3   5   .   3   5   2   7   2   10  19  9   7   5   29  9   14  
  Tactical Retreats        56   | .   1   1   .   .   .   1   .   2   2   5   .   4   2   .   .   2   .   .   2   2   2   4   .   1   3   .   1   .   3   2   1   5   .   7   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Traps Triggered            21   | .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   2   .   2   2   .   .   .   1   .   2   1   4   
  Indirectly               6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Machines Disabled          65   | .   .   .   .   .   .   8   .   16  .   .   .   .   3   .   .   .   .   .   .   7   .   1   .   .   4   .   3   1   1   .   3   3   3   3   .   9   
  Max in Single Turn       8    | .   .   .   .   .   .   8   .   4   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   .   2   .   2   1   1   .   1   1   1   1   .   1   
  Garrison Access          13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Machines Accessed          96   | .   .   .   2   .   2   1   1   13  1   1   1   .   7   .   3   .   .   4   .   12  2   4   4   .   12  .   3   .   3   .   1   6   2   .   .   11  
  Terminals                50   | .   .   .   2   .   .   1   1   10  1   .   .   .   4   .   2   .   .   .   .   7   .   1   .   .   7   .   2   .   .   .   .   4   1   .   .   7   
  Fabricators              12   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   4   
Total Hacks                263  | .   .   .   3   .   2   4   2   43  3   1   1   .   20  .   8   .   .   25  .   25  4   10  15  .   43  .   10  .   3   .   1   17  5   .   .   18  
  Successful               183  | .   .   .   2   .   2   .   1   29  2   1   1   .   14  .   6   .   .   25  .   14  4   9   15  .   34  .   4   .   3   .   1   6   2   .   .   8   
  Failed                   80   | .   .   .   1   .   .   4   1   14  1   .   .   .   6   .   2   .   .   .   .   11  .   1   .   .   9   .   6   .   .   .   .   11  3   .   .   10  
    Catastrophic           15   | .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   .   .   .   .   1   .   .   9   3   .   4   .   9   .   5   .   .   .   .   13  .   3   .   .   22  .   2   .   .   1   .   4   3   .   .   8   
  Terminals                148  | .   .   .   3   .   .   4   2   33  3   .   .   .   10  .   7   .   .   .   .   15  .   3   .   .   34  .   8   .   .   .   .   12  2   .   .   12  
  Fabricators              38   | .   .   .   .   .   .   .   .   10  .   .   .   .   10  .   .   .   .   .   .   6   .   .   .   .   6   .   2   .   .   .   .   4   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   1   3   .   .   6   
Terminal Hacks             124  | .   .   .   2   .   2   .   1   18  2   1   1   .   5   .   4   .   .   25  .   4   4   8   15  .   19  .   4   .   3   .   1   3   .   .   .   2   
  Record                   28   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   11  .   .   3   5   5   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Part Schematic           25   | .   .   .   .   .   .   .   .   5   .   .   1   .   1   .   1   .   .   5   .   2   .   1   2   .   6   .   .   .   .   .   .   1   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   .   2   .   .   .   .   .   .   1   .   .   .   1   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   
  Locate Traps             6    | .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           22   | .   .   .   .   .   .   .   .   7   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Build                    11   | .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   4   
  Seal Access              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   4   
Unauthorized Hacks         25   | .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   1   .   .   .   .   3   .   1   .   .   8   .   .   .   .   .   .   1   2   .   .   2   
  Terminals                18   | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   7   .   .   .   .   .   .   1   1   .   .   2   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 14   | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   .   .   2   .   .   1   1   12  1   .   .   .   6   .   2   .   .   .   .   8   .   1   .   .   9   .   2   .   .   .   .   5   2   .   .   8   
  Full Trace Events        10   | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   .   .   .   .   .   5   .   .   1   .   1   .   1   .   .   5   .   2   .   1   2   .   5   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 1926 | .   .   .   .   .   .   .   .   212 .   .   .   .   614 .   .   .   .   .   .   464 .   .   .   .   636 .   .   .   .   .   .   .   .   .   .   .   
    Time                   742  | .   .   .   .   .   .   .   .   106 .   .   .   .   254 .   .   .   .   .   .   242 .   .   .   .   140 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  53   | .   .   .   .   .   .   .   .   12  .   .   .   .   17  .   .   .   .   .   .   12  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  Acc  
Total Allies               31   | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    19   .    .    .    .    2    3    .    .    .    .    
  Largest Group            19   | .    .    .    .    3    3    3    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    19   19   12   12   .    2    5    .    .    .    .    
  Highest-Rated Group      714  | .    .    .    .    40   40   40   .    .    .    .    .    .    .    .    .    .    60   .    94   .    .    .    .    .    .    714  708  513  513  .    95   228  .    .    .    .    
  Highest-Rated Ally       94   | .    .    .    .    16   16   16   .    .    .    .    .    .    .    .    .    .    20   .    94   .    .    .    .    .    .    50   50   50   50   .    48   47   .    .    .    .    
Total Orders               15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    7    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               283  | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    1    .    18   .    .    .    .    .    .    .    117  15   65   .    17   36   .    .    .    .    
  Total Damage             8447 | .    .    .    .    .    .    168  .    .    .    .    .    .    .    .    .    .    12   .    656  .    .    .    .    .    .    .    4226 473  1632 .    418  862  .    .    .    .    
  Kills                    45   | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    21   2    6    .    3    8    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Res Qua Sec Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    21   | .   .   1   .   1   .   .   .   .   2   2   1   2   .   .   .   2   .   .   3   .   1   2   .   2   .   .   .   1   1   .   .   .   .   .   .   .   
Drone Launches             20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   6   3   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   3   6   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  Acc  
Turns Passed               16395 | 33   90   177  133  384  230  554  156  940  574  450  466  286  734  159  187  567  600  30   490  722  246  838  76   484  605  241  312  302  1082 778  448  762  486  289  42   1442 
Spaces Moved               22319 | 30   89   137  87   393  243  431  143  1058 1028 607  1206 561  809  170  321  566  535  79   635  1278 534  1113 152  955  939  334  497  518  1050 945  477  856  790  501  90   2162 
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1704  | 27   89   137  87   393  243  431  143  154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    20612 | .    .    .    .    .    .    .    .    904  1028 607  1206 561  809  170  321  566  535  79   635  1278 534  1113 152  955  939  334  497  518  1050 945  477  856  790  501  90   2162 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   90   90   90   80   80   80   83   38   38   38   38   38   38   38   38   38   38   38   38   32   32   32   32   32   26   31   31   31   31   31   33   33   33   33   33   30   
  Average Speed            39    | 87   90   90   90   89   80   82   83   55   38   38   38   38   38   38   38   68   65   38   38   33   32   32   32   32   29   31   31   31   31   31   33   34   34   33   33   30   
  Slowest Speed            100   | 100  90   90   90   90   80   83   83   95   38   38   38   38   38   38   38   98   98   38   38   38   32   32   32   32   35   31   31   31   31   40   33   40   36   33   36   34   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       55    | 4    21   30   17   88   60   67   22   41   76   59   86   70   24   90   10   82   79   69   78   29   70   95   60   76   34   94   14   62   88   85   72   25   34   67   8    59   
  Regions Visited          36
    Branch Regions         22
  Pre-discovered Areas     12    | .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    2    3    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    .    .    1    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             43    | .    .    .    .    1    .    1    .    .    4    1    4    4    .    .    .    4    2    .    1    .    4    5    .    2    .    .    .    3    5    .    2    .    .    .    .    .    
Spaces Dug                 235   | .    .    .    .    .    .    .    .    18   15   .    .    .    5    .    2    1    4    .    9    24   12   24   .    3    28   .    .    3    12   31   .    11   8    .    2    23   
Terrain Destroyed          1085  | .    .    .    3    .    .    30   .    104  23   6    .    8    58   9    5    23   13   .    30   51   17   47   .    18   132  2    21   10   42   94   19   60   26   80   3    151  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               626   | .    .    .    3    .    .    6    .    28   23   5    .    .    23   9    5    9    9    .    16   51   17   47   .    9    84   2    8    10   42   44   14   40   18   3    3    98   
  AOE                      459   | .    .    .    .    .    .    24   .    76   .    1    .    8    35   .    .    14   4    .    14   .    .    .    .    9    48   .    13   .    .    50   5    20   8    77   .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  Acc  
Total                      28363 | 34   93   166  116  421  278  571  164  1285 1152 789  1212 621  1120 217  367  723  758  78   800  1518 595  1558 178  1105 1203 446  625  647  1769 1364 711  1230 949  608  98   2794 
  Wait                     3873  | .    .    8    4    22   35   81   7    101  45   139  .    30   173  5    20   132  165  .    76   130  43   371  14   94   144  81   65   109  650  248  147  223  73   48   5    385  
  Move                     22279 | 29   88   136  86   392  242  430  142  1057 1026 606  1205 560  809  169  320  565  534  78   633  1277 533  1112 151  954  937  333  496  517  1049 944  476  855  789  500  89   2160 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  36    | .    .    .    1    .    1    .    .    2    4    .    .    .    1    .    .    1    .    .    .    2    .    2    .    3    3    .    1    .    6    3    .    .    2    2    .    2    
  Fast Attach              179   | 5    .    .    3    2    .    4    1    15   4    .    4    4    11   1    .    2    .    .    4    14   1    1    7    3    13   4    1    .    2    16   4    19   14   3    2    15   
  Attach                   8     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    .    .    .    1    1    .    1    
  Detach                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    
  Swap                     27    | .    .    .    .    .    .    .    .    4    .    .    .    .    7    .    .    1    1    .    .    4    .    .    .    .    6    .    .    .    .    1    .    1    .    .    .    2    
  Drop                     191   | .    .    .    2    1    .    2    1    18   7    .    3    2    11   1    .    3    1    .    2    18   .    3    6    6    20   4    1    .    8    19   3    22   13   5    .    9    
  Fire                     1124  | .    3    15   14   4    .    30   8    79   40   25   .    11   70   23   10   19   22   .    57   51   12   37   .    29   66   24   29   11   42   62   43   76   38   45   2    127  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    1    .    .    .    8    .    13   .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    
  Rewire                   50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            562   | .    2    7    6    .    .    23   5    9    25   19   .    13   30   18   3    .    .    .    27   20   6    32   .    15   10   .    32   10   11   70   23   33   19   4    .    90   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low / Ext)
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-2/Research (discovered 4 exits: *Acc x2 / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    19 | -11/Scrapyard      | Discovered new exit (range 14)
    34 | -11/Scrapyard      | Entered Materials
   120 | -10/Materials      | Discovered new exit (range 5)
   124 | -10/Materials      | Entered Mines
   284 | -10/Mines          | Assembled infested the area
   289 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   292 | -10/Mines          | Discovered new exit (range 7)
   298 | -10/Mines          | Learned Materials stockpile data
   301 | -10/Mines          | Entered Materials
   303 | -9/Materials       | Reached level 2
   306 | -9/Materials       | Upgraded with Utility slot (x1)
   308 | -9/Materials       | Build established: Mutant
   329 | -9/Materials       | Identified exit to Mines
   332 | -9/Materials       | Reached level 3
   434 | -9/Materials       | Entered Mines
   455 | -9/Mines           | Met a Derelict bent on vengeance
   571 | -9/Mines           | Discovered new exit (range 6)
   581 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
   597 | -9/Mines           | Discovered new exit (range 12)
   638 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
   800 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   800 | -9/Mines           | Discovered new exit (range 5)
   818 | -9/Mines           | Entered Exiles
   818 | -9/Exiles          | Accompanied by 3 allies
   838 | -9/Exiles          | Met 8R-AWN
   851 | -9/Exiles          | Met EX-HEX
   877 | -9/Exiles          | Met EX-BIN
   887 | -9/Exiles          | Aligned with FarCom system
   887 | -9/Exiles          | Given EX-Vault access code
   907 | -9/Exiles          | Opened EX-Vault
   935 | -9/Exiles          | Found Cloak of Protection
   952 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
   976 | -9/Exiles          | Met EX-DEC
   980 | -9/Exiles          | Learned location of Zion (-7)
  1003 | -9/Exiles          | Discovered new exit (range 14)
  1048 | -9/Exiles          | Left Exiles lab with Cloak of Protection
  1048 | -9/Exiles          | Entered Mines
  1048 | -8/Mines           | Accompanied by 3 allies
  1050 | -8/Mines           | Reached level 4
  1054 | -8/Mines           | Upgraded with Propulsion slot (x1)
  1054 | -8/Mines           | Upgraded with Weapon slot (x1)
  1498 | -8/Mines           | Reached level 5
  1590 | -8/Mines           | Discovered new exit (range 6)
  1602 | -8/Mines           | Entered Materials
  1604 | -8/Materials       | Reached level 6
  1727 | -8/Materials       | Discovered new exit (range 16)
  1758 | -8/Materials       | Entered Factory
  1760 | -7/Factory         | Reached level 7
  1768 | -7/Factory         | Upgraded with Propulsion slot (x1)
  1768 | -7/Factory         | Upgraded with Utility slot (x1)
  1940 | -7/Factory         | Fabricated Cmb. Gravmag System (x2)
  1962 | -7/Factory         | Local fabrication network quarantined
  2206 | -7/Factory         | Reached level 8
  2268 | -7/Factory         | Build established: Scout
  2336 | -7/Factory         | Discovered new exit (range 15)
  2342 | -7/Factory         | Identified exit to Storage
  2482 | -7/Factory         | Discovered new exit (range 8)
  2496 | -7/Factory         | Identified exit to Factory
  2502 | -7/Factory         | Identified exit to Lower Caves
  2568 | -7/Factory         | Reached level 9
  2698 | -7/Factory         | Entered Lower Caves
  2700 | -7/Lower Caves     | Reached level 10
  2988 | -7/Lower Caves     | Spotted B-75 Beast
  3008 | -7/Lower Caves     | Build established: Mutant
  3130 | -7/Lower Caves     | Reached level 11
  3237 | -7/Lower Caves     | Crushed by falling debris
  3257 | -7/Lower Caves     | Discovered new exit (range 6)
  3263 | -7/Lower Caves     | Found Alien Artifact
  3263 | -7/Lower Caves     | Identified Core Expander
  3263 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  3270 | -7/Lower Caves     | Identified exit to Lower Caves
  3272 | -7/Lower Caves     | Entered another Lower Caves area
  3276 | -7/Lower Caves     | Discovered exit to Factory (range 11)
  3466 | -7/Lower Caves     | Learned Factory emergency access door positions
  3469 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3493 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  3497 | -7/Lower Caves     | Identified exit to Zion
  3660 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
  3722 | -7/Lower Caves     | Entered Zion
  3724 | -7/Zion            | Reached level 12
  3735 | -7/Zion            | Given the Hacking Drone Bay
  3813 | -7/Zion            | Learned location of Quarantine (-2)
  3863 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  3895 | -7/Zion            | Learned Factory repair station intel
  3910 | -7/Zion            | Found Prototype Launcher
  3910 | -7/Zion            | Identified Gui. Missile Launcher
  3989 | -7/Zion            | Opened final containment barrier to the Deep Caves
  4037 | -7/Zion            | Rebuked by Imprinter
  4039 | -7/Zion            | Upgraded with Utility slot (x1)
  4111 | -7/Zion            | Discovered new exit (range 11)
  4188 | -7/Zion            | Identified exit to Proximity Caves
  4188 | -7/Zion            | Entered Proximity Caves
  4190 | -6/Proximity Caves | Reached level 13
  4283 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  4296 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  4401 | -6/Proximity Caves | Learned Factory emergency access door positions
  4421 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  4474 | -6/Proximity Caves | Entered Factory
  4475 | -6/Factory         | Identified exit to Extension
  4476 | -6/Factory         | Reached level 14
  4477 | -6/Factory         | Loaded intel: 177 non-interactive machine locations
  4478 | -6/Factory         | Loaded intel: 6 repair station locations
  4512 | -6/Factory         | Discovered new exit (range 12)
  4523 | -6/Factory         | Identified exit to Factory
  4575 | -6/Factory         | Build established: Scout
  4620 | -6/Factory         | Discovered new exit (range 13)
  4626 | -6/Factory         | Identified exit to Lower Caves
  4679 | -6/Factory         | Reached level 15
  4724 | -6/Factory         | Fabricated Imp. Kinecellerator (x1)
  4733 | -6/Factory         | Upgraded with Utility slot (x1)
  4824 | -6/Factory         | First assault squad dispatched
  4844 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
  4945 | -6/Factory         | Core integrity fell below 50%
  5066 | -6/Factory         | Fabricated Imp. Armor Integrity Analyzer (x1)
  5139 | -6/Factory         | Build established: Hacker-Scout
  5160 | -6/Factory         | Reached level 16
  5172 | -6/Factory         | Found Prototype Launcher
  5172 | -6/Factory         | Identified Scatter Rocket Array
  5208 | -6/Factory         | Sucked down chute
  5208 | -6/Factory         | Entered Waste
  5222 | -6/Waste           | Spotted C-40 Crusher
  5223 | -6/Waste           | EMP discharged
  5227 | -6/Waste           | Destroyed C-40 Crusher
  5234 | -6/Waste           | Spotted C-40 Crusher
  5248 | -6/Waste           | Spotted C-40 Crusher
  5248 | -6/Waste           | Spotted C-40 Crusher
  5253 | -6/Waste           | Spotted C-40 Crusher
  5253 | -6/Waste           | Destroyed C-40 Crusher
  5281 | -6/Waste           | Destroyed C-40 Crusher
  5303 | -6/Waste           | Spotted C-40 Crusher
  5310 | -6/Waste           | Destroyed C-40 Crusher
  5322 | -6/Waste           | Destroyed C-40 Crusher
  5323 | -6/Waste           | EMP discharged
  5323 | -6/Waste           | System corruption reached 10%
  5329 | -6/Waste           | Destroyed C-40 Crusher
  5362 | -6/Waste           | Discovered new exit (range 12)
  5366 | -6/Waste           | Identified exit to Factory
  5367 | -6/Waste           | Entered Factory
  5554 | -6/Factory         | Entered Lower Caves
  5556 | -6/Lower Caves     | Identified exit to Lower Caves
  5658 | -6/Lower Caves     | Reached level 17
  5772 | -6/Lower Caves     | Upgraded with Propulsion slot (x1)
  5866 | -6/Lower Caves     | Learned Factory security intel
  6078 | -6/Lower Caves     | Build established: Hacker-Mutant
  6121 | -6/Lower Caves     | Entered another Lower Caves area
  6125 | -6/Lower Caves     | Discovered exit to Factory (range 11)
  6316 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  6542 | -6/Lower Caves     | Spotted B-75 Beast
  6548 | -6/Lower Caves     | Discovered new exit (range 13)
  6553 | -6/Lower Caves     | Identified exit to Data Miner
  6721 | -6/Lower Caves     | Entered Data Miner
  6721 | -6/Data Miner      | Discovered new exit (range 6)
  6729 | -6/Data Miner      | Met Data Miner
  6736 | -6/Data Miner      | Learned location of Section 7 (-2)
  6736 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6742 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6751 | -6/Data Miner      | Identified exit to Proximity Caves
  6751 | -6/Data Miner      | Entered Proximity Caves
  6753 | -5/Proximity Caves | Reached level 18
  6770 | -5/Proximity Caves | Build established: Hacker-Scout
  6851 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6852 | -5/Proximity Caves | Reached level 19
  6867 | -5/Proximity Caves | Learned location of Armory (-4)
  6868 | -5/Proximity Caves | Learned Factory interactive machine intel
  6942 | -5/Proximity Caves | Crushed by falling debris
  6986 | -5/Proximity Caves | Reached level 20
  7164 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  7241 | -5/Proximity Caves | Entered Factory
  7242 | -5/Factory         | Identified exit to Upper Caves
  7243 | -5/Factory         | Reached level 21
  7244 | -5/Factory         | Loaded intel: 46 interactive machine locations
  7354 | -5/Factory         | Upgraded with Utility slot (x1)
  7459 | -5/Factory         | Fabricated Tri-rail Accelerator?
  7480 | -5/Factory         | Discovered new exit (range 8)
  7492 | -5/Factory         | Identified exit to Factory
  7613 | -5/Factory         | Incoming investigation squad redirected
  7638 | -5/Factory         | Discovered exit to Factory (range 15)
  7685 | -5/Factory         | Fabricated Lrn. Tractor Beam (x2)
  7748 | -5/Factory         | Local fabrication network quarantined
  7841 | -5/Factory         | First assault squad dispatched
  7843 | -5/Factory         | Reached level 22
  7859 | -5/Factory         | Incoming assault squad redirected
  7963 | -5/Factory         | Entered Upper Caves
  8019 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8072 | -5/Upper Caves     | Upgraded with Propulsion slot (x1)
  8072 | -5/Upper Caves     | Upgraded with Utility slot (x1)
  8087 | -5/Upper Caves     | Identified exit to Upper Caves
  8135 | -5/Upper Caves     | Learned Research stockpile data
  8135 | -5/Upper Caves     | Learned 8 Research zone layouts
  8209 | -5/Upper Caves     | Entered another Upper Caves area
  8218 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8255 | -5/Upper Caves     | Discovered exit to Factory (range 22)
  8493 | -5/Upper Caves     | Learned Armory emergency access door positions
  8493 | -5/Upper Caves     | Learned Research garrison access intel
  8680 | -5/Upper Caves     | Discovered new exit (range 7)
  8686 | -5/Upper Caves     | Identified exit to Zhirov
  8869 | -5/Upper Caves     | Learned location of 2 exits from Factory
  9047 | -5/Upper Caves     | Entered Zhirov
  9047 | -5/Zhirov          | Discovered new exit (range 3)
  9053 | -5/Zhirov          | Met Zhirov
  9060 | -5/Zhirov          | Learned location of Command (-1)
  9060 | -5/Zhirov          | Learned location of Testing (-3)
  9062 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9068 | -5/Zhirov          | Found Alien Artifact
  9068 | -5/Zhirov          | Identified Integrated Reactor
  9068 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9117 | -5/Zhirov          | Identified exit to Proximity Caves
  9123 | -5/Zhirov          | Entered Proximity Caves
  9124 | -4/Proximity Caves | Learned 4 Research zone layouts
  9125 | -4/Proximity Caves | Reached level 23
  9219 | -4/Proximity Caves | Learned Research emergency access door positions
  9224 | -4/Proximity Caves | Discovered exit to Factory (range 10)
  9440 | -4/Proximity Caves | Reached level 24
  9473 | -4/Proximity Caves | Spotted B-86 Titan
  9536 | -4/Proximity Caves | Destroyed B-86 Titan
  9607 | -4/Proximity Caves | Entered Factory
  9608 | -4/Factory         | Identified exit to Research
  9798 | -4/Factory         | Upgraded with Utility slot (x1)
  9867 | -4/Factory         | Identified exit to Upper Caves
  9867 | -4/Factory         | Identified exit to Armory
  9940 | -4/Factory         | Reached level 25
  9972 | -4/Factory         | Fabricated Adv. Power Amplifier (x1)
 10106 | -4/Factory         | Fabricated Tesla Bomb Launcher (x1)
 10108 | -4/Factory         | Local fabrication network quarantined
 10130 | -4/Factory         | Discovered exit to Research (range 17)
 10181 | -4/Factory         | Crushed by falling debris
 10190 | -4/Factory         | Crushed by falling debris
 10212 | -4/Factory         | Sucked down chute
 10212 | -4/Factory         | Entered Waste
 10215 | -4/Waste           | Found Prototype Device
 10215 | -4/Waste           | Identified Femtoactuators
 10241 | -4/Waste           | Destroyed C-40 Crusher
 10243 | -4/Waste           | Destroyed C-40 Crusher
 10261 | -4/Waste           | Spotted C-40 Crusher
 10261 | -4/Waste           | Destroyed C-40 Crusher
 10280 | -4/Waste           | Destroyed C-40 Crusher
 10305 | -4/Waste           | Destroyed C-40 Crusher
 10338 | -4/Waste           | Destroyed C-40 Crusher
 10347 | -4/Waste           | Discovered new exit (range 12)
 10367 | -4/Waste           | Warlord forces began an assault
 10369 | -4/Waste           | Found Unknown Device
 10369 | -4/Waste           | Identified Antimissile System
 10402 | -4/Waste           | Identified exit to Factory
 10453 | -4/Waste           | Entered Factory
 10453 | -4/Factory         | Accompanied by 19 allies
 10594 | -4/Factory         | Reached level 26
 10656 | -4/Factory         | Discovered exit to Research (range 5)
 10740 | -4/Factory         | First assault squad dispatched
 10756 | -4/Factory         | Incoming assault squad redirected
 10765 | -4/Factory         | Entered Upper Caves
 10765 | -4/Upper Caves     | Accompanied by 12 allies
 10851 | -4/Upper Caves     | Learned 8 Research zone layouts
 10905 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 11015 | -4/Upper Caves     | Discovered new exit (range 14)
 11019 | -4/Upper Caves     | Identified exit to Upper Caves
 11067 | -4/Upper Caves     | Entered another Upper Caves area
 11067 | -4/Upper Caves     | Accompanied by 12 allies
 11069 | -4/Upper Caves     | Reached level 27
 11092 | -4/Upper Caves     | Discovered exit to Research (range 3)
 11107 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11332 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 11936 | -4/Upper Caves     | Discovered new exit (range 7)
 11939 | -4/Upper Caves     | Identified exit to Warlord
 12149 | -4/Upper Caves     | Entered Warlord
 12160 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12320 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 12325 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12336 | -4/Warlord         | Met Warlord
 12340 | -4/Warlord         | Opened Warlord's prototype stash
 12347 | -4/Warlord         | Found Prototype Hackware
 12347 | -4/Warlord         | Identified Ghost Barrier
 12350 | -4/Warlord         | Found Prototype Device
 12350 | -4/Warlord         | Identified System Purifier
 12356 | -4/Warlord         | Found Prototype Device
 12356 | -4/Warlord         | Identified Exp. Cloaking Device
 12364 | -4/Warlord         | Found Prototype Processor
 12364 | -4/Warlord         | Identified Exp. Core Analyzer
 12378 | -4/Warlord         | Found Prototype Reactor
 12378 | -4/Warlord         | Identified Vortex Chain Reactor
 12460 | -4/Warlord         | Discovered new exit (range 20)
 12524 | -4/Warlord         | Destroyed 20 combat bots
 12528 | -4/Warlord         | Reached level 28
 12552 | -4/Warlord         | Identified exit to Proximity Caves
 12558 | -4/Warlord         | Destroyed 12 combat bots
 12631 | -4/Warlord         | Spotted Striker
 12633 | -4/Warlord         | Destroyed Striker
 12649 | -4/Warlord         | Upgraded with Utility slot (x1)
 12666 | -4/Warlord         | Destroyed 16 combat bots
 12675 | -4/Warlord         | Warlord forces counterattacked
 12726 | -4/Warlord         | Spotted Striker
 12731 | -4/Warlord         | Destroyed Executioner
 12733 | -4/Warlord         | Destroyed Striker
 12761 | -4/Warlord         | Destroyed 16 combat bots
 12826 | -4/Warlord         | Spotted Executioner
 12830 | -4/Warlord         | Spotted Executioner
 12831 | -4/Warlord         | Destroyed Executioner
 12834 | -4/Warlord         | Destroyed Executioner
 12839 | -4/Warlord         | Found Prototype Device
 12839 | -4/Warlord         | Identified Adv. Kinecellerator
 12855 | -4/Warlord         | Destroyed 16 combat bots
 12925 | -4/Warlord         | Spotted B-90 Cyclops
 12925 | -4/Warlord         | Spotted Striker
 12925 | -4/Warlord         | Spotted B-86 Titan
 12927 | -4/Warlord         | Entered Proximity Caves
 12929 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 12935 | -3/Proximity Caves | Reached level 29
 12961 | -3/Proximity Caves | Destroyed 9 combat bots
 13074 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13108 | -3/Proximity Caves | Found Alien Artifact
 13108 | -3/Proximity Caves | Identified Dimensional Node Initializer
 13108 | -3/Proximity Caves | Initialized slip node
 13249 | -3/Proximity Caves | Discovered exit to Research (range 23)
 13294 | -3/Proximity Caves | Spotted B-86 Titan
 13304 | -3/Proximity Caves | Destroyed B-86 Titan
 13375 | -3/Proximity Caves | Entered Research
 13375 | -3/Research        | Accompanied by 2 allies
 13376 | -3/Research        | Identified exit to Testing
 13376 | -3/Research        | Identified exit to Research
 13379 | -3/Research        | Loaded intel: 4 garrison access locations
 13411 | -3/Research        | Found Prototype Processor
 13411 | -3/Research        | Identified Exp. Melee Analysis Suite
 13469 | -3/Research        | Found Launcher Loader
 13511 | -3/Research        | Incoming investigation squad redirected
 13512 | -3/Research        | Reached level 30
 13664 | -3/Research        | First assault squad dispatched
 13756 | -3/Research        | Build established: Scavenger-Scout
 13762 | -3/Research        | Discovered exit to Testing (range 16)
 13806 | -3/Research        | Found Gamma Bomb Array
 13836 | -3/Research        | Incoming assault squad redirected
 14102 | -3/Research        | Found Unknown Launcher
 14102 | -3/Research        | Identified Fusion Bomb Launcher
 14120 | -3/Research        | Found Prototype Device
 14120 | -3/Research        | Identified Exp. ECM Suite
 14137 | -3/Research        | Entered another Research area
 14137 | -2/Research        | Warlord forces began assault on 0b10
 14150 | -2/Research        | Reached level 31
 14174 | -2/Research        | Met up with Warlord
 14206 | -2/Research        | Found Prototype Launcher
 14206 | -2/Research        | Identified Enh. Gamma Bomb Array
 14211 | -2/Research        | Found Prototype Hackware
 14211 | -2/Research        | Identified Exp. System Shield
 14247 | -2/Research        | Research machine network offline
 14330 | -2/Research        | Upgraded with Utility slot (x1)
 14350 | -2/Research        | Discovered new exit (range 12)
 14397 | -2/Research        | Discovered new exit (range 14)
 14409 | -2/Research        | Identified exit to Access
 14467 | -2/Research        | Found Point Singularity Launcher
 14517 | -2/Research        | Reached level 32
 14564 | -2/Research        | Borebot progress halted
 14590 | -2/Research        | Borebot progress halted
 14593 | -2/Research        | Discovered exit to Access (range 16)
 14616 | -2/Research        | Discovered new exit (range 20)
 14621 | -2/Research        | Identified exit to Quarantine
 14623 | -2/Research        | Entered Quarantine
 14624 | -2/Quarantine      | Maximum security lockdown engaged
 14693 | -2/Quarantine      | Found Alien Artifact
 14693 | -2/Quarantine      | Identified Matter Drive
 14706 | -2/Quarantine      | Spotted Alpha 7
 14724 | -2/Quarantine      | Met incapacitated Sigix Warrior
 14724 | -2/Quarantine      | Lockdown squad dispatched
 14728 | -2/Quarantine      | Found Alien Artifact
 14728 | -2/Quarantine      | Identified Terrabomb
 14728 | -2/Quarantine      | Used Terrabomb
 14732 | -2/Quarantine      | Found Terrabomb
 14812 | -2/Quarantine      | Destroyed 11 combat bots
 14814 | -2/Quarantine      | Spotted Lightning
 14814 | -2/Quarantine      | Spotted Lightning
 14814 | -2/Quarantine      | Spotted Lightning
 14849 | -2/Quarantine      | Garrison activated, responded to threat
 14850 | -2/Quarantine      | Core integrity fell below 50%
 14850 | -2/Quarantine      | Spotted Investigator
 14852 | -2/Quarantine      | Destroyed Investigator
 14853 | -2/Quarantine      | Reached level 33
 14885 | -2/Quarantine      | Spotted Fortress
 14895 | -2/Quarantine      | Destroyed 25 combat bots
 14904 | -2/Quarantine      | Build established: Scout
 14910 | -2/Quarantine      | Discovered new exit (range 6)
 14911 | -2/Quarantine      | Identified exit to Section 7
 14912 | -2/Quarantine      | Entered Section 7
 14913 | -2/Section 7       | Maximum security lockdown engaged
 14946 | -2/Section 7       | Discovered exit to Access (range 11)
 14954 | -2/Section 7       | Entered Access
 14955 | -1/Access          | Core integrity fell below 50%
 14956 | -1/Access          | Reached level 34
 15204 | -1/Access          | First assault squad dispatched
 15220 | -1/Access          | Incoming assault squad redirected
 15308 | -1/Access          | Found Prototype Device
 15308 | -1/Access          | Identified Exp. Thermal Defense Suite
 15481 | -1/Access          | Discovered new exit (range 14)
 15578 | -1/Access          | Upgraded with Utility slot (x1)
 15719 | -1/Access          | Incoming assault squad redirected
 15884 | -1/Access          | Build established: Hacker-Scout
 16095 | -1/Access          | Reached level 35
 16095 | -1/Access          | High security lockdown imminent
 16175 | -1/Access          | High security lockdown engaged
 16237 | -1/Access          | Build established: Scout
 16285 | -1/Access          | Spotted Striker
 16297 | -1/Access          | Destroyed Striker
 16320 | -1/Access          | Used Terrabomb
 16331 | -1/Access          | Destroyed 9 combat bots
 16363 | -1/Access          | Crushed by falling debris
 16388 | -1/Access          | Spotted Investigator
 16390 | -1/Access          | Destroyed Investigator
 16393 | -1/Access          | Identified exit to Surface
 16396 | ***                | Escaped!

 Last Messages 
---------------
16387_ B-74 Champion unfolds itself.
16387_ M-36 Artificer unfolds itself.
16388_ Acquired 35 matter.
16388_ B-74 Champion destroyed.
16388_ C-30 ARC bursts open, deploying its payload.
16388_ G-73 Enforcer unfolds itself. <x3>
16389_ Acquired 32 matter.
16389_ Destroyed Corruption Screen.
16389_ Destroyed Hvy. Laser.
16389_ B-74 Champion destroyed.
16389_ E-15 Imp destroyed.
16389_ G-73 Enforcer destroyed.
16389_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL
  APPLICABLE."
16390_ B-74 Champion destroyed.
16390_ Investigator destroyed.
16390_ G-73 Enforcer destroyed.
16390_ Destroyed Adv. Heat Sink.
16390_ G-73 Enforcer destroyed. <x3>
16393_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
|         ##?###?########?#############"#"#########  |
|         #??#?#??#?####?##############    #######   |
|         #??#?###?########?###########            " |
|     ### #?##?###########?############            " |
|     #?# #?##########?################%!  #######   |
|     ##? #######?#################   #*u"""""""#### |
| #####?# #?####?###?############""""""""%"          |
| ##??### ###??###?#######             " ""          |
| ?##?### ?###?######?####             "  +          |
| ?###### ?###?##?######""             "  "          |
| #?####??##############""             "  "          |
| """"  ? ???###########""         %   "  "          |
| "?""     #???#########G     [        "  """""""""" |
| " " ?   ?##?##########""             " *"  #       |
|         ?#############""        ]   =!=%"          |
|         ?##?##########""   !       *|/[|"          |
|    ?  ?  ?###########"""    C      % =!!!          |
|         ????#########  "          **=*=%%          |
|        ??#??########   """"""""""""""= *"          |
|          ?##########         """   ==%%!"          |
|          ?##########"""""""""C"""" [*]=="          |
|        ? #       """"         "     ==!!"          |
| ?  ?w?  ?#    BB """"         "       [!"          |
| #?##?+??##    BB """" """"""  "        !"          |
|       ??         """" "    "  "         "          |
|     ?hh ?        """" " "@ "  "         "          |
|      ?   ??      """" " "" "  "         "          |
| ? ???? ?         """" "    "  "         "          |
| ##??#####? ?  BB """" C"""""  "         """""""""" |
| ####??##?#    BB """"         """" k    ""   u     |
| ##?#?##???       """"         """" "    ""         |
| ?##?#??###?##########""""""""""""""""" |""         |
| #####????#####?######        """     "**""         |
| #?#???##?##?##########               "[ ""         |
| ?#??#??########?######               "!=""         |
| #??###?####?###########              " =""         |
| ?#?#??#??#?############              "![""         |
| #####?##############################""  """/"#"""" |
|                         %          u   ==      "   |
| ???                                            "   |
| ?#????###############  ####"""""""""""""""""#  "   |
| ???####????#??#######  ######               #  " # |
| #??#????#############  ########             #  "## |
|  ? ?  ?#####?#?#?####  ##########           #  ### |
| ?  ????####?####?###%   ###############"#####  ### |
| "???? ??######?##### ""      A                     |
| "T"?? ?####???#?## # T"       g                    |
|  ?"" ?####??##### ##    #####################+##?# |
| ??? ??#?#?###########+##################           |
| ?  ?????#??#?###            ############         ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Coolant Potential          65
Energy Generation          85
Energy Capacity            1350
Matter Stores              500
Matter Capacity            750
Sight Range                17
Robot Scan Range           44
Terrain Scan Range         24
Terrain Scan Density       310
Power Amplification        30
Additional Mass Support    9
EM Shielding               3
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Thermal Conversion         90
Evasion (%)                59
Targeting Accuracy         8
Launcher Accuracy          30
Armor Integrity Analysis   50
Matter Filtering           30
Energy Filtering           30
Kinecelleration            50
Offensive Hacking          38
Defensive Hacking          25

 Item Schematics 
-----------------
             Cmb. Gravmag System | -7/Factory     | Hacked
             Nuclear Pulse Array | -7/Factory     | Hacked
             Imp. Kinecellerator | -7/Factory     | Hacked
              Adv. Hacking Suite | -7/Factory     | Hacked
                  Linear Gravjet | -7/Factory     | Hacked
                      Beamcaster | -7/Zion        | Free
   Imp. Armor Integrity Analyzer | -6/Factory     | Hacked
               Lrn. Tractor Beam | -6/Factory     | Hacked
                Combat Drone Bay | -6/Data Miner  | Free
       Lgt. Regenerative Plating | -6/Data Miner  | Free
        Exp. Cesium-ion Thruster | -6/Data Miner  | Free
         Mni. Smartbomb Launcher | -6/Data Miner  | Free
         Exp. Targeting Computer | -6/Data Miner  | Free
            Tri-rail Accelerator | -5/Factory     | Hacked
                 Launcher Loader | -5/Factory     | Hacked
        Hvy. Shock Bomb Launcher | -5/Upper Caves | Hacked
               Assault Drone Bay | -5/Zhirov      | Free
                Imp. Arc Thrower | -5/Zhirov      | Free
              Enh. Quantum Rifle | -4/Factory     | Hacked
              Prc. Energy Filter | -4/Factory     | Hacked
            Adv. Power Amplifier | -4/Factory     | Hacked
             Tesla Bomb Launcher | -4/Factory     | Hacked
 Imp. Launcher Guidance Computer | -4/Factory     | Hacked
        Com. Tesla Bomb Launcher | -3/Research    | Hacked

 Robot Schematics 
------------------
   G-67 Veteran | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free

 Fabricated
------------
           Cmb. Gravmag System | x2 | -7/Factory 
           Imp. Kinecellerator | x1 | -6/Factory 
            Adv. Hacking Suite | x1 | -6/Factory 
 Imp. Armor Integrity Analyzer | x1 | -6/Factory 
          Tri-rail Accelerator | x1 | -5/Factory 
             Lrn. Tractor Beam | x2 | -5/Factory 
          Adv. Power Amplifier | x1 | -4/Factory 
           Tesla Bomb Launcher | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Dimensional Node Initializer
Matter Drive
Terrabomb

 Achievements 
--------------
Great Explorer
Nope

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Res  Qua  Sec  Acc  
Levels Raised              34    | .    .    .    2    .    .    2    1    3    2    .    1    1    3    .    .    1    .    .    3    2    .    .    .    2    1    .    1    .    1    1    1    1    2    1    .    2    
  XP Earned                54879 | 3000 250  1200 2135 500  350  2100 1985 4724 1757 1437 650  1650 3893 200  335  1265 591  453  3937 2399 297  564  220  1766 1806 67   2024 386  837  1714 1163 1259 2691 1821 417  3036 
  XP Spent                 52180 | 2425 .    50   1685 .    .    2095 .    7165 .    .    2205 4845 2750 .    .    1400 .    .    905  3515 5125 .    .    .    4800 .    .    155  .    4075 325  205  4195 .    .    4260 
Upgrades                   95    | 8    .    1    5    .    .    6    .    26   .    .    4    8    2    .    .    1    .    .    2    3    4    .    .    .    9    .    .    1    .    5    2    1    4    .    .    3    
  Propulsion Slot          5     | 1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             12    | 1    .    .    1    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    1    .    .    1    
  Weapon Slot              2     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           22    | 1    .    .    1    .    .    1    .    4    .    .    1    .    .    .    .    .    .    .    1    1    1    .    .    .    2    .    .    1    .    3    1    1    1    .    .    2    
  Heat Dissipation         11    | .    .    .    .    .    .    1    .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       3     | 1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             13    | .    .    1    .    .    .    .    .    10   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Terrain Scan Density     3     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Ranged Accuracy          5     | 1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | 1    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    .    1    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        7946  | .    12   39   62   .    .    95   90   123  284  155  .    161  217  354  19   .    49   .    288  154  43   168  .    174  61   .    137  67   307  2190 401  367  385  726  .    818  
  Integrity Restored       11570 | .    24   101  127  .    .    474  101  150  486  374  .    256  633  377  56   .    .    .    585  462  129  626  .    294  182  .    691  193  179  1483 411  704  360  88   .    2024 
    Core                   9188  | .    19   91   127  .    .    380  57   139  377  334  .    144  631  54   56   .    .    .    585  462  129  207  .    252  158  .    631  99   145  999  319  597  266  88   .    1842 
    Parts                  2382  | .    5    10   .    .    .    94   44   11   109  40   .    112  2    323  .    .    .    .    .    .    .    419  .    42   24   .    60   94   34   484  92   107  94   .    .    182  
Protomatter Decayed        4357  | .    .    4    .    .    .    .    42   71   121  104  .    2    .    170  .    .    107  .    74   .    .    .    .    75   .    .    36   .    485  936  104  262  1372 327  .    65   

 Game 
------
Seed              MachineHardlightRegenerator
  Manual?         0
Play Time         04:25:04
  Cumulative      355.3 hours
  Start           2021.06.08 @ 12:16:46
  End             2021.06.08 @ 16:44:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          139
  Rogue           139
  Adventurer      0
  Explorer        0
Win Type          0
  Total           21
  Types           18/0/2/1/0/0/0/0/0
Lore%             81
Gallery%          87
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 126f387e-a25b-403c-b9b3-2c394a77efa8