Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 22:22:39 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (109) 545 Value Destroyed (5253) 5253 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (2720) 2720 TOTAL SCORE: 17758 Bonus ------- High Alert Combat Kills 806 Follower Combat Kills 1014 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 898/1600 Matter 300/300 Energy 51/100 System Corruption 1% Temperature Cool (2) Movement Core (300) Ox5 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Advanced Core Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (10) --- Zionite Supercomposite Leg Zionite Phaser-S Zionite Laser-M Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Glidesys I Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Advanced Core Analyzer Experimental Armor Integrity Analyzer Heavy Armor Plating Zionite Shade Carapace > --- WEAPON ----------- Axe Power Sword Spear Spear Spear CR-A16's Pointy Stick Force Lance > --- INVENTORY -------- Particle Reactor Zionite Supercomposite Leg Zionite Glidesys I Improved Antigrav System Zionite Phaser-S Zionite Laser-M Molecular Deconstructor [Rating: 157] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Gravmag System Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Layered Light Armor Plating Weapon Impact Mace Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . 1 . . . . Utility 9 | . . 2 1 . 1 . . . . 1 . . . . 1 2 . 1 . Weapon 5 | . . . . . 1 . . . . 1 . . . . . . . 1 2 Parts Attached 183 | 6 2 10 8 32 13 1 4 5 4 2 . 1 3 2 7 38 11 28 6 Power 36 | 1 . 1 2 6 2 1 . . 1 . . . 1 . 1 9 1 9 1 Engine 11 | 1 . 1 2 6 1 . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . 1 . . . . . . 1 . . . Reactor 22 | . . . . . 1 . . . . . . . 1 . 1 8 1 9 1 Propulsion 61 | 2 . 3 4 9 6 . . 1 1 . . . . 2 4 14 6 6 3 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 . 3 . 1 . . . . . . . . . . . . . . . Wheel 5 | . . . . 5 . . . . . . . . . . . . . . . Hover 50 | . . . 4 3 6 . . 1 1 . . . . 2 4 14 6 6 3 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 54 | 1 1 3 2 13 3 . 1 4 . 1 . 1 2 . 1 9 3 9 . Device 24 | . 1 1 1 7 1 . 1 2 . . . . . . . 5 3 2 . Storage 3 | 1 . 1 . . . . . . . . . . . . . . . 1 . Processor 14 | . . . 1 3 1 . . 1 . 1 . . . . 1 3 . 3 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 13 | . . 1 . 3 1 . . 1 . . . 1 2 . . 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 3 . 4 2 . 3 . 2 1 . . . . 1 6 1 4 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 1 . . . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 3 . . 2 . . 1 . . . . 1 2 . . . Slashing Weapon 12 | . . 2 . 1 2 . 1 . 1 . . . . . . 1 1 2 1 Piercing Weapon 6 | . . . . . . . . . 1 . . . . . . 2 . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 2 4 . . 2 . 1 . . 3 . . 2 . 2 . Parts Lost 73 | . . 1 . 15 . . . . 2 . . 1 . . 1 17 3 13 20 Power 11 | . . . . 3 . . . . . . . . . . . 2 . 3 3 Propulsion 28 | . . . . 8 . . . . 1 . . . . . 1 8 . 3 7 Utility 20 | . . . . 3 . . . . . . . 1 . . . 5 2 6 3 Weapon 14 | . . 1 . 1 . . . . 1 . . . . . . 2 1 1 7 Highest Loss Streak 20 | . . 1 . 6 . . . . 2 . . 1 . . 1 5 2 8 20 Average Slot Usage (%) 90 | . 85 89 89 85 78 99 94 92 94 100 100 95 100 100 96 90 94 88 88 Engine 3 | . 14 11 8 12 . . . . . . . . . . . . . . . Core 2 | . . . . . . 5 6 6 6 5 5 5 5 5 5 2 4 . . Reactor 3 | . . . . . 4 6 6 6 6 5 5 5 5 5 4 5 4 6 6 Leg 2 | . 28 22 1 2 . . . . . . . . . . . . . . . Wheel 1 | . . . . 8 7 . . . . . . . . . . . . . . Hover 16 | . . . 24 7 10 26 26 26 25 23 23 23 23 23 23 19 19 17 19 Device 9 | . . 15 25 16 13 13 13 8 6 5 5 5 5 5 5 7 9 8 . Storage 5 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 3 4 Processor 18 | . . . . 12 13 13 13 17 20 23 23 23 23 23 25 25 27 25 28 Protection 3 | . . 9 . 1 4 6 6 6 6 5 5 1 5 5 5 3 4 3 6 Impact Weapon 6 | . . . . 6 6 6 6 6 6 11 11 11 11 11 9 8 3 . . Slashing Weapon 6 | . . 19 18 8 10 13 7 6 6 5 5 5 5 5 5 4 4 7 6 Piercing Weapon 3 | . . . . . . . . . 1 5 5 5 5 5 5 4 9 11 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 10 13 38 38 50 43 50 50 50 51 52 52 52 50 49 49 74 64 82 87 Greatest Support 160 | 20 20 20 33 56 56 51 51 55 55 55 55 55 55 55 68 100 160 145 135 Greatest Overweight (x) 14 | . . 1 1 14 1 . . . 1 . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 Most Carried 10 | 1 6 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 8 Average Carried 9 | . 3 9 9 9 9 10 10 9 9 8 8 10 9 10 8 9 9 8 6 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 6 10 10 10 10 10 10 10 10 8 10 10 10 10 10 10 10 9 5 Class Distribution -------------------- 54% | Mutant 34% | Scavenger-Mutant 10% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Matter Collected 2144 | 190 40 201 106 382 70 75 40 20 67 . 20 10 . 60 15 449 121 248 30 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5948 | . 54 201 142 1034 95 78 . . 177 . 86 . . 115 . 1681 386 1576 323 Parts 316 | . 13 13 5 43 1 . . . 10 . 3 . . 1 . 108 20 84 15 Haulers Intercepted 4 | . 1 . . 1 . . . . . . 1 . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 2 . . 9 . 3 . . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Combat Hostiles Destroyed 84 | . 3 4 1 16 1 . . . 5 . . . . 2 . 22 5 21 4 Melee 76 | . . 4 1 13 . . . . 5 . . . . 2 . 21 5 21 4 Guns 1 | . 1 . . . . . . . . . . . . . . . . . . AOE 2 | . 2 . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | . 4 2 2 6 . 1 . . . . . . . . . . . 1 . Worker 9 | . . . . 7 . . . . . . . . . . . 1 . 1 . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 4 | . 1 . . 1 . . . . . . 1 . . . . . . 1 . Recycler 4 | . . . 1 2 . . . . . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . 1 1 . . . . . . . . . . 2 . 1 . Swarmer 24 | . 3 . . 8 . . . . 4 . . . . 1 . 4 . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 9 | . . 2 . 1 . . . . . . . . . . . 1 1 4 . Brawler 2 | . . . . 1 . . . . . . . . . . . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . Sentry 17 | . . 2 . 2 1 . . . 1 . . . . 1 . 3 3 4 . Hunter 4 | . . . 1 . . . . . . . . . . . . . . . 3 Programmer 26 | . . . . 3 . . . . . . . . . . . 13 1 8 1 Samaritan 2 | . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 6 | . 4 2 2 5 1 . . . 4 . 1 . . 1 . 3 2 6 2 Combat Bots Only 6 | . 3 2 1 4 1 . . . 4 . . . . 1 . 3 2 6 2 Max Kills in Single Turn 3 | . 3 1 1 1 1 1 . . 1 . 1 . . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 1 1 . . . . 1 . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Damage Taken 11057 | . 68 264 34 1874 214 . . . 666 . . 74 . 54 88 2692 815 1688 2526 Core 2242 | . 40 60 23 270 7 . . . 199 . . 31 . 15 . 454 82 359 702 Absorbed by Shields 12 | . . . . . . . . . . . . . . . . . . 12 . Core Remaining (%) 82 | 100 84 85 95 61 . . . . 75 . . . . 95 100 . 52 75 . Volleys Fired 11 | . 9 2 . . . . . . . . . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . . . . . . . . . Hottest 70 | . 70 70 . . . . . . . . . . . . . . . . . Shots Fired 22 | . 18 4 . . . . . . . . . . . . . . . . . Gun 13 | . 11 2 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 9 | . 7 2 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 9 | . 7 2 . . . . . . . . . . . . . . . . . Electromagnetic 11 | . 9 2 . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . 3 1 . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 3 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 321 | . 7 11 4 102 12 2 . . 16 . 1 . . 4 . 75 14 52 21 Core Hits 150 | . 8 6 2 32 1 . . . 6 . 1 . . 2 . 36 7 38 11 Critical Hits 39 | . . . 1 4 . . . . 3 . 1 . . 1 . 8 3 13 5 Critical Kills 22 | . . . 1 1 . . . . 1 . 1 . . 1 . 6 2 7 2 Critical Parts Destroyed 14 | . . . . 3 . . . . 1 . . . . . . 1 1 5 3 Melee Attacks 534 | . . 14 9 149 16 2 . 3 22 2 15 . . 6 4 155 35 68 34 Impact 132 | . . . . 57 12 2 . . 3 . 6 . . 1 2 46 3 . . Slashing 205 | . . 14 9 92 4 . . 3 8 . 1 . . 1 . 44 13 12 4 Piercing 197 | . . . . . . . . . 11 2 8 . . 4 2 65 19 56 30 Sneak Attacks 30 | . . 1 2 18 . 2 . . . . 1 . . . . 3 1 2 . Combat Hostiles 3 | . . . . 2 . . . . . . . . . . . . 1 . . Follow-up Attacks 95 | . . 1 2 22 4 . . . 4 . . . . 1 . 30 5 15 11 Damage Inflicted 13720 | . 261 389 251 4014 354 276 . . 698 . 110 . . 128 . 3262 687 2425 865 Guns 44 | . 44 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 246 | . 217 29 . . . . . . . . . . . . . . . . . Melee 13430 | . . 360 251 4014 354 276 . . 698 . 110 . . 128 . 3262 687 2425 865 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . 9 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 246 | . 217 29 . . . . . . . . . . . . . . . . . Electromagnetic 35 | . 35 . . . . . . . . . . . . . . . . . . Impact 2863 | . . . . 1575 226 276 . . 71 . . . . 20 . 655 40 . . Slashing 5501 | . . 360 251 2439 128 . . . 375 . . . . . . 1402 237 227 82 Piercing 5066 | . . . . . . . . . 252 . 110 . . 108 . 1205 410 2198 783 Highest Corruption 17 | . . . . 6 . . . . . . . . . . . 13 17 5 1 Average Corruption 7 | . . . . 5 . . . . . . . . . . . 10 13 4 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 115 | . . . . 37 . . . . . . . . . . . 45 26 7 . Message Errors 20 | . . . . 11 . . . . . . . . . . . 6 3 . . Matter Fused 25 | . . . . 13 . . . . . . . . . . . 8 3 1 . Heat Flow Errors 8 | . . . . 3 . . . . . . . . . . . . 4 1 . Energy Discharges 18 | . . . . 4 . . . . . . . . . . . 10 . 4 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . 1 . . . . . . . . . . . 6 3 . . Data Loss (major) 4 | . . . . 3 . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . . 1 1 . . Misdirections 15 | . . . . . . . . . . . . . . . . 8 7 . . Targeting Errors 12 | . . . . 2 . . . . . . . . . . . 6 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1287 | . . 3 52 499 26 264 . . 72 . . . . 11 . 338 . . 22 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 3 | . . 3 . . . . . . . . . . . . . . . . . Melee 1284 | . . . 52 499 26 264 . . 72 . . . . 11 . 338 . . 22 Knockbacks 9 | . . . . 6 1 . . . . . . . . . . 2 . . . Impact 9 | . . . . 6 1 . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . 21 54 . . . . . . . . . . . . . . . . . Shots 3 | . 1 2 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . 27 . . 227 . . . . . . . . . . . 1 192 270 . Average Temperature 77 | . 11 . . 98 . . . . . . . . . . . 1 84 156 . Received Heat Transfer 1050 | . . 63 . 165 84 . . . 63 . . 12 . 9 . 252 69 135 198 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . 5 2 1 . . . . . . . . . 5 . . . Impact Corruptions 31 | . . . . 15 2 9 . . 1 . . . . 1 . 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Peak Influence 874 | . 110 112 139 358 124 . . . . 118 . . . . 71 597 874 854 646 Initial 431 | . . 46 46 63 35 . . . . 84 . . . . . . 312 399 431 Average 218 | . 66 72 96 103 78 . . . . 87 . . . . 34 266 541 565 509 Maximum Alert Level 3 | . . . . 1 . . . . . . . . . . . 2 3 3 2 Low Security (%) 58 | 100 100 100 100 81 100 . . . . 100 . . . . 100 34 . . . Level 1 22 | . . . . 18 . . . . . . . . . . . 48 41 18 . Level 2 14 | . . . . . . . . . . . . . . . . 17 19 60 100 Level 3 3 | . . . . . . . . . . . . . . . . . 38 21 . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . 6 1 . . . . . . . . . . 9 3 4 1 Investigation 4 | . . . . 1 . . . . . . . . . . . 3 . . . Extermination 13 | . . . . 4 . . . . . . . . . . . 6 1 2 . Reinforcement 5 | . 1 . . 1 1 . . . . . . . . . . . 1 1 . Assault 2 | . . . . . . . . . . . . . . . . . 1 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Distress Signals 9 | . . 1 1 . . . . . . . . . . . . 4 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 231 | . 5 8 4 22 5 . . . 8 2 12 4 . 4 2 64 31 37 23 Peak Tracking Total 14 | . 3 4 9 5 2 . . . 5 2 5 3 . 3 1 12 14 13 12 Tactical Retreats 37 | . . . . 1 . . . . 2 . 6 3 . 1 . 14 2 5 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Traps Triggered 11 | . . . 1 2 . . . . . . . . . . 3 3 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Machines Disabled 12 | . 1 1 . . . . . 3 1 . . . . . . 2 4 . . Max in Single Turn 1 | . 1 1 . . . . . 1 1 . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Machines Accessed 27 | . 3 1 2 7 2 . 1 1 . . . . 4 1 1 2 1 1 . Terminals 13 | . 3 1 2 5 1 . . . . . . . . 1 . . . . . Fabricators 4 | . . . . 1 1 . . . . . . . . . 1 . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . 2 . . . Total Hacks 70 | . 6 3 6 15 6 . 1 2 . . . . 17 2 5 4 1 2 . Successful 43 | . 2 2 3 8 2 . 1 2 . . . . 17 2 2 . . 2 . Failed 25 | . 3 1 3 6 4 . . . . . . . . . 3 4 1 . . Catastrophic 2 | . . . . . . . . . . . . . . . . 1 1 . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . Manual 44 | . 2 4 . 1 . . . . 1 . . . . . 4 3 11 15 3 Terminals 33 | . 6 3 6 12 4 . . . . . . . . 2 . . . . . Fabricators 9 | . . . . 1 2 . . . . . . . . . 5 . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . . . 4 . . . Terminal Hacks 37 | . 2 2 3 6 2 . 1 2 . . . . 17 2 . . . . . Record 12 | . . . . 5 . . . . . . . . 5 2 . . . . . Part Schematic 6 | . . . . . . . . 2 . . . . 4 . . . . . . Robot Analysis 9 | . 1 2 . . 2 . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 1 2 7 2 . . . . . . . . 1 1 2 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 2 . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . Matter 351 | . . . . . . . . . . . . . . . 351 . . . . Time 187 | . . . . . . . . . . . . . . . 187 . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . 7 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 . Time 38 | . . . . . . . . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Total Allies 27 | . . . . . . . . 4 . . . . . . 2 2 10 6 3 Largest Group 5 | . . . . . . . . 4 4 . . . . . 2 2 5 3 3 Highest-Rated Group 494 | . . . . . . . . 152 152 . . . . . 206 206 494 244 342 Highest-Rated Ally 122 | . . . . . . . . 41 41 . . . . . 103 103 103 122 114 Zionite Dispatches 10 | . . . . . . . . . . . . . . . 1 1 4 3 1 Heavy 5 | . . . . . . . . . . . . . . . 1 1 2 1 . Light 2 | . . . . . . . . . . . . . . . . . 1 . 1 Fire 1 | . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . . . 3 . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . RETURN 3 | . . . . . . . . . . . . . . . . 3 . . . Ally Attacks 104 | . . . . . . . . . 1 . . . . . 2 22 65 1 13 Total Damage 5523 | . . . . . . . . . 17 . . . . . 186 1131 3500 88 601 Kills 23 | . . . . . . . . . . . . . . . 1 5 15 . 2 Allies Corrupted 4 | . . . . . . . . . . . . . . . . 2 . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Robot Analysis Total 9 | . 1 2 . . 2 . . . . . . . 4 . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 2 . . 1 . 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 6 . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 6 . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Turns Passed 11738 | 52 339 551 198 2433 370 180 254 800 373 74 871 313 71 447 542 2377 412 818 263 Spaces Moved 12103 | 44 239 284 255 1582 344 386 542 1337 458 154 781 523 141 574 476 2079 577 891 436 Core 15 | 14 . . . 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 1041 | 30 239 284 9 479 . . . . . . . . . . . . . . . Wheels 662 | . . . . 540 122 . . . . . . . . . . . . . . Hover 10385 | . . . 246 562 222 386 542 1337 458 154 781 523 141 574 476 2079 577 891 436 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 120 120 52 48 45 45 45 43 43 43 43 43 43 43 36 36 44 44 44 Average Speed 59 | 97 120 148 55 111 65 45 45 43 45 43 43 43 43 44 41 52 51 47 44 Slowest Speed 750 | 120 120 150 150 750 116 45 45 45 95 43 43 43 43 45 48 150 53 48 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 41 | 4 43 28 27 54 10 68 70 91 53 6 68 70 60 66 15 34 29 24 14 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 13 | . . . . . . . . 6 . . . 1 3 1 . . . 2 . Known Exits Taken 15 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . 2 5 4 1 . 1 3 . 4 . . . . . Spaces Dug 73 | . . . 1 13 2 . . . . 2 7 . . . 2 38 2 2 4 Terrain Destroyed 129 | . 56 . 1 13 2 . . . . 2 7 . . . 2 38 2 2 4 Melee 73 | . . . 1 13 2 . . . . 2 7 . . . 2 38 2 2 4 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 56 | . 56 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Acc Total 15977 | 50 273 393 304 2127 474 388 553 1545 584 157 1297 610 151 758 812 3170 654 1215 462 Wait 3151 | . 17 63 17 378 93 . . 188 105 . 507 87 . 177 327 924 31 234 3 Move 12084 | 43 238 283 254 1581 343 385 541 1336 457 153 780 522 140 573 475 2078 576 890 436 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 76 | 1 6 10 11 5 4 . 2 4 1 . 2 . 2 1 1 9 4 13 . Fast Attach 92 | 6 1 5 1 15 7 1 3 4 . . . 1 4 . 5 18 6 15 . Attach 49 | . . 1 6 7 3 . . . 3 2 . . . . 2 9 1 10 5 Detach 7 | . . 1 . 2 . . . 1 . . . . . . . 2 . 1 . Swap 44 | . 1 4 1 10 3 . 1 1 1 . . . . 2 . 12 4 3 1 Drop 98 | . 1 12 8 10 9 . 6 8 . . . . 5 1 . 18 12 8 . Fire 11 | . 9 2 . . . . . . . . . . . . . . . . . Melee 365 | . . 12 6 119 12 2 . 3 17 2 8 . . 4 2 100 20 41 17 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Utility x2 913 | -9/Materials | Discovered new exit (range 10) 943 | -9/Materials | Entered another Materials area 943 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -8/Materials | Discovered new exit (range 4) 1141 | -8/Materials | Entered Factory 1141 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1662 | -7/Factory | Lost 3 parts (3n) 2049 | -7/Factory | Lost 6 parts (1p3n2u) 2335 | -7/Factory | Build established: Scavenger-Mutant 2357 | -7/Factory | Central database locked down 3102 | -7/Factory | Build established: Mutant 3246 | -7/Factory | Discovered new exit (range 16) 3327 | -7/Factory | Identified exit to Factory 3393 | -7/Factory | Discovered exit to Factory (range 15) 3574 | -7/Factory | Entered another Factory area 3574 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3600 | -6/Factory | Found Prototype Processor 3600 | -6/Factory | Identified Exp. Signal Interpreter 3713 | -6/Factory | Discovered new exit (range 5) 3873 | -6/Factory | Discovered new exit (range 16) 3879 | -6/Factory | Identified exit to Lower Caves 3944 | -6/Factory | Entered Lower Caves 4076 | -6/Lower Caves | Discovered new exit (range 11) 4080 | -6/Lower Caves | Identified exit to Lower Caves 4084 | -6/Lower Caves | Encountered a Warlord checkpoint 4124 | -6/Lower Caves | Entered another Lower Caves area 4176 | -6/Lower Caves | Learned Factory trap positions 4375 | -6/Lower Caves | Discovered new exit (range 8) 4378 | -6/Lower Caves | Identified exit to Zion 4378 | -6/Lower Caves | Entered Zion 4385 | -6/Zion | Found Unknown Piercing Weapon 4443 | -6/Zion | Discovered new exit (range 15) 4463 | -6/Zion | Build established: Gladiator 4586 | -6/Zion | Learned location of Extension (-5) 4595 | -6/Zion | Learned location of Quarantine (-2) 4606 | -6/Zion | Found Prototype Device 4606 | -6/Zion | Identified Bomb Factory No. 2 4642 | -6/Zion | Discovered new exit (range 3) 4642 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4670 | -6/Zion | Found Prototype Processor 4670 | -6/Zion | Identified Exp. Target Analyzer 4682 | -6/Zion | Found Prototype Processor 4772 | -6/Zion | Learned location of Armory (-3) 4901 | -6/Zion | Imprinted 4903 | -6/Zion | Declared Zion's savior 4991 | -6/Zion | Identified exit to Proximity Caves 5178 | -6/Zion | Entered Proximity Caves 5178 | -5/Proximity Caves | Accompanied by 4 allies 5319 | -5/Proximity Caves | Learned Factory stockpile data 5444 | -5/Proximity Caves | Identified CR-A16's Pointy Stick 5453 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5500 | -5/Proximity Caves | Learned 12 Factory zone layouts 5524 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5529 | -5/Proximity Caves | Found Prototype Special Weapon 5542 | -5/Proximity Caves | Discovered new exit (range 3) 5543 | -5/Proximity Caves | Identified exit to Factory 5551 | -5/Proximity Caves | Entered Factory 5551 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5551 | -5/Factory | Identified Exp. Armor Integrity Analyzer 5552 | -5/Factory | Identified exit to Upper Caves 5553 | -5/Factory | Loaded intel: 112 trap records 5624 | -5/Factory | Discovered exit to Upper Caves (range 4) 5625 | -5/Factory | Entered Upper Caves 5627 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5725 | -5/Upper Caves | Build established: Mutant 5771 | -5/Upper Caves | Spotted B-75 Beast 6443 | -5/Upper Caves | Discovered new exit (range 14) 6495 | -5/Upper Caves | Identified exit to Upper Caves 6496 | -5/Upper Caves | Entered another Upper Caves area 6507 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6679 | -5/Upper Caves | Spotted B-75 Beast 6796 | -5/Upper Caves | Discovered new exit (range 6) 6798 | -5/Upper Caves | Identified exit to Zhirov 6809 | -5/Upper Caves | Entered Zhirov 6809 | -5/Zhirov | Discovered new exit (range 3) 6817 | -5/Zhirov | Met Zhirov 6825 | -5/Zhirov | Learned location of Testing (-3) 6825 | -5/Zhirov | Learned location of Command (-1) 6830 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6837 | -5/Zhirov | Found Alien Artifact 6837 | -5/Zhirov | Identified Integrated Dissipator 6837 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6845 | -5/Zhirov | Found Alien Artifact 6880 | -5/Zhirov | Identified exit to Proximity Caves 6880 | -5/Zhirov | Entered Proximity Caves 7096 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7098 | -4/Proximity Caves | Spotted B-86 Titan 7313 | -4/Proximity Caves | Discovered new exit (range 15) 7327 | -4/Proximity Caves | Identified exit to Factory 7327 | -4/Proximity Caves | Entered Factory 7327 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7398 | -4/Factory | Zion Heavy squad teleported in 7429 | -4/Factory | Discovered new exit (range 16) 7482 | -4/Factory | Identified exit to Research 7787 | -4/Factory | Fabricated Assault Drone Bay (x1) 7869 | -4/Factory | Entered Research 7869 | -3/Research | Accompanied by 2 allies 7869 | -3/Research | Evolved 2 slots: Utility x2 8104 | -3/Research | Spotted B-86 Titan 8136 | -3/Research | Zion Heavy squad teleported in 8569 | -3/Research | Build established: Scavenger-Mutant 9108 | -3/Research | Terminal network hard line cut 9287 | -3/Research | Lost 3 parts (1n2u) 9329 | -3/Research | Identified Transdimensional Reconstructor 9329 | -3/Research | Warped through subspace 9360 | -3/Research | Lost 5 parts (1p4n) 9587 | -3/Research | Spotted B-86 Titan 9665 | -3/Research | System corruption reached 10% 9727 | -3/Research | Lost 3 parts (1n2u) 9944 | -3/Research | Discovered new exit (range 5) 9945 | -3/Research | Identified exit to Armory 9988 | -3/Research | Lost 3 parts (1n1u1w) 10100 | -3/Research | Discovered new exit (range 8) 10104 | -3/Research | Identified exit to Research 10174 | -3/Research | Found Prototype Launcher 10174 | -3/Research | Identified Com. Tesla Bomb Launcher 10246 | -3/Research | Entered Armory 10257 | -3/Armory | Zion Light squad teleported in 10441 | -3/Armory | Zion Heavy squad teleported in 10528 | -3/Armory | First assault squad dispatched 10569 | -3/Armory | Zion Heavy squad teleported in 10591 | -3/Armory | Crushed by falling debris 10633 | -3/Armory | Discovered exit to Research (range 4) 10640 | -3/Armory | Zion Hacker squad teleported in 10658 | -3/Armory | Entered Research 10658 | -2/Research | Accompanied by 1 ally 10658 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10715 | -2/Research | Repaired Adv. Sensor Array 11128 | -2/Research | Retrieved Zion intel report: Main Access 11128 | -2/Research | Identified exit to Access 11129 | -2/Research | Zion Fire squad teleported in 11195 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 11196 | -2/Research | Zion Heavy squad teleported in 11208 | -2/Research | First assault squad dispatched 11370 | -2/Research | Lost 8 parts (3n4u1w) 11422 | -2/Research | Zion Zionite Resupply teleported in 11427 | -2/Research | Found Prototype Protection 11427 | -2/Research | Identified Zio. Shade Carapace 11473 | -2/Research | Spotted B-90 Cyclops 11476 | -2/Research | Entered Access 11476 | -1/Access | Evolved 2 slots: Weapon x2 11613 | -1/Access | Zion Light squad teleported in 11688 | -1/Access | Garrison activated, responded to threat 11739 | -1/Access | Self-destructed Last Messages --------------- 11723_ Cmb. Linear Gravjet destroyed. 11723_ Spear destroyed. 11727_ U-05 Engineer lays Concrete. 11727_ Slug penetrates U-05 Engineer. 11727_ U-05 Engineer destroyed. 11728_ Penetrated by Slug. 11728_ Cmb. Linear Gravjet destroyed. 11728_ Force Lance destroyed. 11728_ Penetrated by Slug. 11728_ CR-A16's Pointy Stick destroyed. 11728_ Penetrated by Slug. 11729_ K-01 Serf collects debris. 11731_ Slug penetrates Wall. 11735_ K-01 Serf collects debris. 11735_ Slug penetrates Wall. 11738_ Exp. Armor Integrity Analyzer destroyed. 11738_ U-05 Engineer lays Concrete. 11739_ Penetrated by Slug. 11739_ Cmb. Linear Gravjet destroyed. 11739_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????#^ #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #############?????????? | | ???????????????????# h ????????? | | ???????????????????# ????????? | | ???????????????????# @ ???????? | | ???????????????????# ???????? | | ???????????????????# ???????? | | ???????????????????# #############?????????? | | ???????????????????# k#?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????? ???# k#?????????????????????? | | ??????????? # #?????????????????????? | | ??????????? + #???##########????????? | | ??????????" # #?? #????????? | | ??????????? ??# u #?? #????????? | | ???????????? ?????# #? #????????? | | ???????????????????# hh#? #????????? | | ???????????????????# = # #????????? | | ???????????????????# k% # #????????? | | ???????????????????# ! + #????????? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | | ???????????????????# #? / ???????? | | ???????????????????# #? ##???????? | | ???????????????????# #?? ! #????????? | | ???????????????????# #??###########????????? | | ???????????????????# #?????????????????????? | | ????????############ #?????????????????????? | | ????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 45 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 1000 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 68 Melee Accuracy 14 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityDataTorch Manual? 0 Play Time 01:53:24 Cumulative 148.0 hours Start 2021.04.14 @ 20:35:52 End 2021.04.15 @ 22:22:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 170 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb0ad06f-be60-489f-80bf-dad99da7470c