Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.16 @ 00:40:41 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (18) 90 Value Destroyed (582) 582 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2202) 2202 TOTAL SCORE: 10534 Bonus ------- Pacifist 200 Follower Combat Kills 602 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 31/1450 Matter 114/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Z-Drone Bay (2/2) Precision Rocket Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- (None) > --- INVENTORY -------- Medium Armor Plating Medium Armor Plating Medium Armor Plating Rocket Launcher [Rating: 12] Favorites ----------- Power None Propulsion None Utility Z-Drone Bay Device Z-Drone Bay Processor Advanced Visual Processing Unit Weapon CR-A16's Pointy Stick Launcher Precision Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 . . . . . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 16 | . . . 2 . . . 6 . . . . . 2 . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 14 | . . . . . 2 2 1 . 3 1 . 4 . . . . 1 Power . | . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 6 | . . . . . 1 1 . . 2 1 . 1 . . . . . Device 5 | . . . . . 1 . . . 2 1 . 1 . . . . . Storage . | . . . . . . . . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 8 | . . . . . 1 1 1 . 1 . . 3 . . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . 1 1 . 1 . . 3 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . . . . . . . . . Parts Lost 1 | . . . . . . . . . 1 . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . 1 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 3 | . . . . . 4 18 4 . 2 6 . . . . . . . Piercing Weapon 1 | . . . . . 4 11 2 . . . . . . . . . . Naked Turns 1381 | . 54 114 17 13 224 . 115 39 100 . 38 232 7 45 64 71 248 Heaviest Build 9 | . . . . . 3 3 3 . 9 4 . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 2 | . . . . . . . . . 2 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 3 4 4 4 4 4 5 5 5 4 5 5 5 3 3 3 3 Average Carried 3 | . 2 3 4 4 4 3 4 5 4 4 5 4 4 3 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 4 4 4 4 5 5 5 4 5 5 3 3 3 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Matter Collected 339 | 178 . . . . . 6 48 . . 30 . 13 . . 30 . 34 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 275 | . . . . . . 31 . . . . . 166 . . . . 78 Parts 22 | . . . . . . 4 . . . . . 12 . . . . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 1 . . . 2 . 11 . . . . . Prevented 4 | . . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Combat Hostiles Destroyed 17 | . . . . . . 5 . . . . . 9 . . . . 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . AOE 16 | . . . . . . 4 . . . . . 9 . . . . 3 Classes Destroyed 4 | . . . . . . 2 . . . . . 1 . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . 1 . . . . . . . . . . . Swarmer 14 | . . . . . . 4 . . . . . 7 . . . . 3 Hunter 2 | . . . . . . . . . . . . 2 . . . . . Best Kill Streak 5 | . . . . . . 5 . . . . . 4 . . . . 4 Combat Bots Only 5 | . . . . . . 5 . . . . . 4 . . . . 3 Max Kills in Single Turn 4 | . . . . . . 2 . . . . . 4 . . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . . . . 4 . . . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Damage Taken 3395 | . 96 77 . . . 143 334 74 143 . . 358 . 174 86 393 1517 Core 3145 | . 96 77 . . . 99 320 74 112 . . 295 . 174 86 393 1419 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 30 . . . 75 . . . . . 5 . 82 92 69 . Volleys Fired 15 | . . . . . . 4 . . 1 . . 7 . . . . 3 Largest 1 | . . . . . . 1 . . 1 . . 1 . . . . 1 Hottest 43 | . . . . . . 33 . . 43 . . 43 . . . . 43 Shots Fired 15 | . . . . . . 4 . . 1 . . 7 . . . . 3 Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 15 | . . . . . . 4 . . 1 . . 7 . . . . 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 15 | . . . . . . 4 . . 1 . . 7 . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . 1 . . . . . 3 . . . . 4 Robot Miss Streak 1 | . . . . . . 1 . . . . . 1 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 9 | . . . . . . 3 . . . . . 4 . . . . 2 Core Hits 30 | . 1 1 . . . 8 . . 1 . . 10 . . 1 . 8 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . 1 . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 2178 | 1 14 50 . . . 392 . . 69 . . 1079 . . 31 7 535 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2005 | . . . . . . 345 . . 59 . . 1079 . . . . 522 Melee 47 | . . . . . . 47 . . . . . . . . . . . Ramming 126 | 1 14 50 . . . . . . 10 . . . . . 31 7 13 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 2005 | . . . . . . 345 . . 59 . . 1079 . . . . 522 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 47 | . . . . . . 47 . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 2 9 9 9 9 9 . . . . . Average Corruption 7 | . . . . . . . 1 6 9 9 9 9 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 87 | . . . . . . . . . . . . . . . . . 87 Effects 18 | . . . . . . . . 1 5 3 2 7 . . . . . Message Errors 10 | . . . . . . . . . 4 2 1 3 . . . . . Matter Fused 4 | . . . . . . . . 1 1 1 . 1 . . . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 159 | . . . . . . . . . 29 . . 127 . . . . 3 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 159 | . . . . . . . . . 29 . . 127 . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . 6 24 . . . . . . 5 . . 30 . . 15 3 56 Shots 3 | . . . . . . . . . . . . 1 . . . . 2 Rammed 21 | 1 3 7 . . . . . . 1 . . . . . 2 3 4 Targets Rammed 21 | 1 3 7 . . . . . . 1 . . . . . 2 3 4 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . . . . . . 4 339 . . . 151 129 . . . . . Average Temperature 120 | . . . . . . 4 172 . . . 77 73 . . . . . Received Heat Transfer 222 | . . 9 . . . . . . 42 . . . . . 18 9 144 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Peak Influence 1048 | . . . 15 5 . . 178 63 170 . . . 173 136 146 121 1048 Initial 173 | . . . . 5 . . 59 48 44 . . . 173 121 71 76 67 Average 211 | . . . 7 5 . . 119 55 83 . . . 173 127 90 97 630 Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . 3 Low Security (%) 80 | 100 100 100 100 100 . . 100 100 100 . . . 100 100 100 100 21 Level 1 4 | . . . . . . . . . . . . . . . . . 17 Level 2 1 | . . . . . . . . . . . . . . . . . 4 Level 3 13 | . . . . . . . . . . . . . . . . . 56 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . . . . 1 . . . . . . . 3 Investigation . | . . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . . 1 . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Distress Signals 3 | . . . . . . . . . . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 89 | . 3 5 4 . . 5 5 4 6 . . 10 . 2 3 10 32 Peak Tracking Total 10 | . 3 5 4 . . 4 4 4 5 . . 4 . 2 4 10 10 Tactical Retreats 10 | . . . . . . . . . 2 . . . . 1 2 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Traps Triggered 7 | . . . . . . . 6 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Machines Disabled 1 | . . . . . . . 1 . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Machines Accessed 4 | . . . . . . . . . . . 3 . 1 . . . . Terminals 1 | . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 21 | . . . . . . . . . . . 18 . 3 . . . . Successful 19 | . . . . . . . . . . . 18 . 1 . . . . Failed 2 | . . . . . . . . . . . . . 2 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 21 | . . . . . . . 5 . 2 . . . . . . 3 11 Terminals 3 | . . . . . . . . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 19 | . . . . . . . . . . . 18 . 1 . . . . Record 2 | . . . . . . . . . . . 2 . . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Total Allies 18 | . . . . . 4 . 2 . . . . 1 . . . . 11 Largest Group 10 | . . . . . 4 4 2 . . . . 1 . . . . 10 Highest-Rated Group 742 | . . . . . 150 150 170 . . . . 96 . . . . 742 Highest-Rated Ally 96 | . . . . . 40 40 85 . . . . 96 . . . . 81 Zionite Dispatches 7 | . . . . . . . 1 . 1 . . . . . . . 5 Heavy 1 | . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . 3 Demo 1 | . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . 3 . 3 . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . 1 . 2 . . . . . RETURN 3 | . . . . . . . . . . 2 . 1 . . . . . Ally Attacks 60 | . . . . . . . 5 . . . . 5 . . . . 50 Total Damage 3052 | . . . . . . . 165 . . . . 92 . . . . 2795 Kills 24 | . . . . . . . 2 . . . . 1 . . . . 21 Allies Corrupted 2 | . . . . . . . 2 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . 2 . 3 . . . . . Drone Recoveries 5 | . . . . . . . . . . 2 . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Turns Passed 1953 | 11 54 114 17 13 377 121 173 39 163 113 38 278 7 45 64 71 255 Spaces Moved 3255 | 20 95 212 34 26 559 214 336 78 300 47 75 462 12 59 124 116 486 Core 3255 | 20 95 212 34 26 559 214 336 78 300 47 75 462 12 59 124 116 486 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 100 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 51 100 50 50 50 50 50 50 50 Slowest Speed 150 | 50 50 50 50 50 50 50 50 50 150 100 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 21 72 10 10 76 36 11 83 12 43 68 66 . 68 5 6 23 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 3 . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . . 1 1 1 . . 1 1 . Scrap Searched 4 | . . . . . 1 2 . . . 1 . . . . . . . Spaces Dug 15 | . . . . . . . . . 15 . . . . . . . . Terrain Destroyed 115 | . . . . . . 19 . . 15 . . 56 . . . . 25 Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 115 | . . . . . . 19 . . 15 . . 56 . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac DSF Fac Res Res Total 3523 | 20 100 219 33 25 655 221 341 77 308 113 75 502 13 73 125 128 495 Wait 197 | . . . . . 94 . . . 1 66 . 26 . . . 10 . Move 3239 | 19 94 211 33 25 558 213 336 77 299 46 74 461 11 58 123 115 486 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 6 | . 3 1 . . . . 2 . . . . . . . . . . Fast Attach 6 | . . . . . 2 1 1 . 2 . . . . . . . . Attach 8 | . . . . . . 1 . . 1 1 . 4 . . . . 1 Detach 9 | . . . . . . 1 . . 2 . 1 4 . . . . 1 Swap . | . . . . . . . . . . . . . . . . . . Drop 6 | . . . . . 1 . 2 . 1 . . . 2 . . . . Fire 15 | . . . . . . 4 . . 1 . . 7 . . . . 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . Ram 21 | 1 3 7 . . . . . . 1 . . . . . 2 3 4 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 15 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 12 | -11/Junkyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 9) 66 | -10/Materials | Entered Mines 78 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 107 | -10/Mines | Learned Materials machine intel 171 | -10/Mines | Core integrity fell below 50% 175 | -10/Mines | Discovered new exit (range 8) 180 | -10/Mines | Entered Materials 180 | -9/Materials | Evolved 2 slots: Utility x2 181 | -9/Materials | Loaded intel: 77 machine locations 192 | -9/Materials | Discovered new exit (range 11) 197 | -9/Materials | Entered Mines 206 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 210 | -9/Mines | Entered Zion 236 | -7/Zion | Learned location of Testing (-3) 262 | -7/Zion | Found Prototype Device 262 | -7/Zion | Identified Bomb Factory No. 2 303 | -7/Zion | Build established: Mutant 305 | -7/Zion | Imprinted 307 | -7/Zion | Declared Zion's savior 335 | -7/Zion | Learned location of 1 exit from Factory 350 | -7/Zion | Learned location of Data Miner (-6) 355 | -7/Zion | Given A8's code to call for help 365 | -7/Zion | Learned location of Quarantine (-2) 373 | -7/Zion | Received a hallucinogenic algorithm 435 | -7/Zion | Found CR-A16's Pointy Stick 487 | -7/Zion | Discovered new exit (range 13) 587 | -7/Zion | Entered Proximity Caves 587 | -6/Proximity Caves | Accompanied by 4 allies 660 | -6/Proximity Caves | Learned Factory terminal intel 706 | -6/Proximity Caves | Discovered new exit (range 6) 708 | -6/Proximity Caves | Entered Factory 708 | -6/Factory | Evolved 6 slots: Utility x6 709 | -6/Factory | Identified exit to Lower Caves 710 | -6/Factory | Loaded intel: 26 terminal locations 772 | -6/Factory | Zion Heavy squad teleported in 881 | -6/Factory | Sucked down chute 881 | -6/Factory | Entered Waste 889 | -6/Waste | Spotted C-40 Crusher 892 | -6/Waste | Spotted C-40 Crusher 895 | -6/Waste | Spotted C-40 Crusher 896 | -6/Waste | EMP discharged 898 | -6/Waste | Spotted C-40 Crusher 900 | -6/Waste | Spotted C-40 Crusher 906 | -6/Waste | Spotted C-40 Crusher 914 | -6/Waste | Discovered new exit (range 13) 920 | -6/Waste | Entered Factory 1048 | -6/Factory | Core integrity fell below 50% 1064 | -6/Factory | Discovered exit to Lower Caves (range 4) 1074 | -6/Factory | Zion Recon squad teleported in 1083 | -6/Factory | Entered Lower Caves 1156 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1196 | -6/Lower Caves | Entered Data Miner 1197 | -6/Data Miner | Discovered new exit (range 7) 1206 | -6/Data Miner | Met Data Miner 1215 | -6/Data Miner | Learned location of Section 7 (-2) 1215 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1222 | -6/Data Miner | Received God Mode back door access code from Data Miner 1234 | -6/Data Miner | Entered Proximity Caves 1274 | -5/Proximity Caves | Escorted by Enhanced Grunt 1423 | -5/Proximity Caves | Core integrity fell below 20% 1508 | -5/Proximity Caves | Discovered new exit (range 7) 1512 | -5/Proximity Caves | Entered Factory 1512 | -5/Factory | Evolved 2 slots: Utility x2 1518 | -5/Factory | Identified exit to DSF 1519 | -5/Factory | Entered DSF 1539 | -5/DSF | Additional patrols routed to DSF 1541 | -5/DSF | Discovered new exit (range 15) 1564 | -5/DSF | Entered Factory 1564 | -4/Factory | Evolved 2 slots: Utility x2 1619 | -4/Factory | Discovered new exit (range 15) 1628 | -4/Factory | Entered Research 1628 | -3/Research | Evolved 2 slots: Utility x2 1692 | -3/Research | Discovered new exit (range 15) 1699 | -3/Research | Entered another Research area 1699 | -2/Research | Evolved 2 slots: Utility x2 1721 | -2/Research | Zion Hover Resupply teleported in 1772 | -2/Research | Zion Hacker squad teleported in 1779 | -2/Research | Spotted B-90 Cyclops 1798 | -2/Research | Zion Demo squad teleported in 1822 | -2/Research | Zion Hacker squad teleported in 1830 | -2/Research | Zion Hacker squad teleported in 1880 | -2/Research | Spotted B-90 Cyclops 1883 | -2/Research | Core integrity fell below 50% 1948 | -2/Research | Core integrity fell below 20% 1949 | -2/Research | First assault squad dispatched 1954 | -2/Research | Self-destructed Last Messages --------------- 01910_ Detecting system override signal. 01914_ Slammed into H-81 Overseer. 01915_ Knocked back. 01916_ Chain reaction triggered in Lgt. Fission Core. 01916_ Slammed into H-81 Overseer. 01923_ ALERT: Cargo convoy en route, clear transfer corridor. 01923_ MP-JJ4(p) destroyed. 01924_ OL-1SW(p) resets QR-5OK(p), system corruption cleaned. 01925_ QR-5OK(p) destroyed. 01926_ AJ-AV7(p) destroyed. 01926_ IN-HCU(d) destroyed. 01926_ Slug penetrates Wall. 01926_ Acquired 23 matter. 01926_ I2-XT4(p) resets OL-1SW(p), system corruption cleaned. 01927_ P-80 Master resets H-81 Overseer, system corruption cleaned. 01928_ The unstable cave ceiling collapses. 01928_ Slug penetrates Wall. 01929_ I2-XT4(p) destroyed. 01949_ ALERT: Significant disruption in Zone 8O, assault force dispatched. Map ----- +----------------------------------------------------+ | # ???# #????????????????# #?????? | | # ???# #????????????????# #?????? | | # ??# #????????????????# = #?????? | | # ??# #???????????###### #?????? | | # ?# #???????????# # ! #?????? | | # ?# #???????????# # #?????? | | # # ############# """"""#########? | | # # %= #? | | # + #? | | # # ## | | # # # | | # ?# ####################### | | # ?# #???????????????????# ==! # | | # ??# #???????????????????## [%% # | | # ??# #????????????????????# = + | | # ???# #????????????????????# | | # ???# #####+#??????????????## | | ####????# ! #??????########### # | | ????????#!! #??????# ?# ## | | ????????#*[! #??????# # # | | ????????#[%! """ #??????# # # | | ????????#!!= """ #??????? """ + + | | ?????#+##%!* "" ######## """ # # | | ?????+ #!!* # |#? """ # # | | ?????# ##= ; #? ?# # | | ?????# ##] %*! @; #? ?# # | | ?????+ BB + !########### ## | | ??? ?# BB!!! # = # # ## | | ??? # !!! # # + | | ??? ; !! ;####### # | | ???? # #????# " " # | | ???? # #????# " " #"" | | ????#; #"#????# !#"" | | ????#" # ; ;##????# # " | | ?????# # Y # ##?????# # " | | ?????# ; # #??????########### " | | ###??# ## ## ##+####?????????????#"" | | # !?# [ ## ## # ] #?????????????#"" | | # ?# = ## ## # #?????????????# | | # # #? ## # #?????????????# " | | # # #? ## # [[ #?????????????# " | | # + ##+##+##+# [= #??????####+### ! " | | # # # #######??????# | | # # # #????????????# | | #| ?# #[ #????????????# | | # ?# # #????????????# ## | | ###??# # #????????????# ########? | | ?????# # #????????????# # | | ?????# # #????????????# ?# | | ?????# # #????????????# ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 58 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Mni. Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedArchitectTreads Manual? 0 Play Time 00:26:05 Cumulative 216.1 hours Start 2023.05.16 @ 00:19:48 End 2023.05.16 @ 00:40:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 643 Rogue 643 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb5a26fb-4eef-4f05-940c-11999b6dec8a