Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 13:52:19 Player: TheedMan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (987) 987 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 3121 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 210 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 265/265 System Corruption 0% Temperature Cool (59) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter Makeshift ECM Suite > --- WEAPON (2) ------- Light Assault Rifle Heavy Rocket Launcher > --- INVENTORY (8) ---- System Restoration Module Phasing AFG Field Laser Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Makeshift ECM Suite > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine System Restoration Module Phasing AFG Field Laser Light Assault Rifle Shotgun Heavy Rocket Launcher [Rating: 26] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Makeshift ECM Suite Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 43 | 6 4 4 16 . 3 10 Power 10 | 1 1 . 3 . 1 4 Engine 7 | 1 1 . 2 . . 3 Core 2 | . . . 1 . . 1 Reactor 1 | . . . . . 1 . Propulsion 15 | 2 2 . 7 . 1 3 Treads . | . . . . . . . Leg 15 | 2 2 . 7 . 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 . 2 2 . 1 . Device 4 | . . 2 1 . 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 1 2 4 . . 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 1 1 4 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . 8 . . 7 Power 4 | . . . 1 . . 3 Propulsion 5 | . . . 3 . . 2 Utility 1 | . . . 1 . . . Weapon 5 | . . . 3 . . 2 Highest Loss Streak 6 | . . . 2 . . 6 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 93 | . 83 97 88 100 99 92 Engine 6 | . 13 14 6 11 2 6 Core 1 | . . . 3 . . 2 Reactor 3 | . . . . . 8 . Leg 30 | . 27 28 30 33 33 27 Device 10 | . . 12 13 11 10 11 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 3 11 11 11 Ballistic Gun 21 | . 27 26 18 22 22 21 Naked Turns . | . . . . . . . Heaviest Build 30 | 14 14 17 22 19 30 30 Greatest Support 55 | 20 20 20 39 33 43 55 Greatest Overweight (x) 1 | 1 . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 7 8 8 Average Carried 7 | 3 7 8 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 7 7 8 4 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1506 | 160 188 57 811 . 48 242 Remotely . | . . . . . . . Salvage Created 1296 | . 240 87 736 . . 233 Parts 83 | . 21 10 43 . . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 9 3 19 . . 4 Guns 30 | . 9 . 18 . . 3 AOE 5 | . . 3 1 . . 1 Classes Destroyed 8 | . 3 1 3 . . 1 Worker 2 | . . . 2 . . . Tunneler 5 | . . 4 1 . . . Recycler 1 | . . . 1 . . . Drone 2 | . . . . . . 2 Watcher 2 | . 1 . 1 . . . Swarmer 13 | . 6 . 7 . . . Grunt 18 | . 3 3 10 . . 2 Sentry 2 | . . . 2 . . . Best Kill Streak 7 | . 5 7 5 . . 1 Combat Bots Only 5 | . 5 3 4 . . 1 Max Kills in Single Turn 4 | . 2 4 3 . . 1 Gunslinging 1 | . 1 . 1 . . . Exploded 1 | . . 1 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 286 | . 35 2 152 . . 97 Missed 95 | . 12 1 43 . . 39 Damage Taken 2367 | . 218 94 1187 . . 868 Core 501 | . 71 26 253 . . 151 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 14 | . . . . . 14 . Core Remaining (%) 80 | 100 . 61 . . . . Volleys Fired 176 | . 30 7 94 . . 45 Largest 2 | . 2 1 2 . . 2 Hottest 59 | . 40 33 46 . . 59 Shots Fired 298 | . 60 7 155 . . 76 Gun 290 | . 60 . 155 . . 75 Cannon . | . . . . . . . Launcher 8 | . . 7 . . . 1 Special . | . . . . . . . Kinetic 290 | . 60 . 155 . . 75 Thermal . | . . . . . . . Explosive 8 | . . 7 . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 5 4 6 . . 7 Robot Miss Streak 6 | . 6 1 5 . . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 162 | . 28 5 81 . . 48 Core Hits 77 | . 14 7 36 . . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3249 | 2 363 532 1502 . . 850 Guns 2234 | . 363 . 1242 . . 629 Cannons . | . . . . . . . Explosions 991 | . . 532 238 . . 221 Melee . | . . . . . . . Ramming 24 | 2 . . 22 . . . Kinetic 2234 | . 363 . 1242 . . 629 Thermal . | . . . . . . . Explosive 991 | . . 532 238 . . 221 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 119 | . . 18 78 . . 23 Projectiles . | . . . . . . . Explosions 119 | . . 18 78 . . 23 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 66 | . . 48 18 . . . Shots 2 | . . 1 1 . . . Rammed . | . . . . . . . Targets Rammed 3 | 1 . . 2 . . . Kicked 3 | 1 . . 2 . . . Crushed . | . . . . . . . Highest Temperature 50 | . 5 2 33 . . 50 Average Temperature 8 | . 5 2 8 . . 10 Received Heat Transfer 912 | . 78 6 405 . . 423 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 414 | . 222 202 414 102 . . Initial 102 | . . 86 78 102 . . Average 174 | . 124 105 220 102 . . Maximum Alert Level 2 | . 1 1 2 . . . Low Security (%) 64 | 100 65 85 55 100 . . Level 1 27 | . 34 14 31 . . . Level 2 7 | . . . 12 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 5 . . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 2 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 11 4 40 . . 19 Peak Tracking Total 7 | . 5 4 7 . . 4 Tactical Retreats 8 | . . . 5 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . 2 1 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 2 1 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 3 1 6 . . . Successful 7 | . 3 1 3 . . . Failed 3 | . . . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 3 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 3 . . . Record 2 | . 1 . 1 . . . Open Door 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 3 Highest-Rated Group 87 | . . . . . 87 87 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 46 | . . . . . . 46 Total Damage 568 | . . . . . . 568 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3324 | 63 285 209 893 22 1273 579 Spaces Moved 2260 | 37 153 153 504 19 1034 360 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 2251 | 28 153 153 504 19 1034 360 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 121 | 117 120 120 123 120 121 121 Slowest Speed 190 | 190 120 120 190 120 123 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 38 37 48 3 85 54 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 5 | . . 1 . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . . 47 31 . . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 86 | . . 47 31 . . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2548 | 53 193 170 632 18 1053 429 Wait 30 | 6 . 6 1 . 6 11 Move 2255 | 37 152 152 503 18 1033 360 Hop . | . . . . . . . Pick Up 21 | 4 5 . 7 . 4 1 Fast Attach 19 | 6 3 2 5 . 2 1 Attach 10 | . . . 5 . . 5 Detach 1 | . . . . . 1 . Swap 14 | . 1 2 6 . 1 4 Drop 20 | . 2 1 9 . 6 2 Fire 176 | . 30 7 94 . . 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 7) 175 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered Mines 373 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 460 | -10/Mines | Discovered new exit (range 14) 515 | -10/Mines | Excavation squad dispatched 515 | -10/Mines | A large section of the Mines collapsed 558 | -10/Mines | Entered Materials 558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Discovered new exit (range 14) 1149 | -9/Materials | Core integrity fell below 50% 1232 | -9/Materials | Discovered new exit (range 15) 1276 | -9/Materials | Identified exit to Materials 1449 | -9/Materials | Identified exit to Mines 1451 | -9/Materials | Entered Mines 1452 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1472 | -9/Mines | Identified exit to Zion 1473 | -9/Mines | Entered Zion 1565 | -7/Zion | Build established: Scavenger-Mutant 1610 | -7/Zion | Learned Factory emergency access door positions 1726 | -7/Zion | Found Prototype Device 1757 | -7/Zion | Learned location of Warlord (-4) 1836 | -7/Zion | Learned Factory terminal intel 1851 | -7/Zion | Gained Derelict followers 2125 | -7/Zion | Learned Factory emergency access door positions 2403 | -7/Zion | Build established: Mutant 2679 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2724 | -7/Zion | Discovered new exit (range 15) 2740 | -7/Zion | Identified exit to Proximity Caves 2746 | -7/Zion | Entered Proximity Caves 2746 | -6/Proximity Caves | Accompanied by 3 allies 2757 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2945 | -6/Proximity Caves | Spotter reported a threat 2953 | -6/Proximity Caves | Spotter reported a threat 3006 | -6/Proximity Caves | Spotter reported a threat 3032 | -6/Proximity Caves | Core integrity fell below 20% 3059 | -6/Proximity Caves | Spotter reported a threat 3062 | -6/Proximity Caves | Spotter reported a threat 3095 | -6/Proximity Caves | Lost 6 parts (2p2n2w) 3137 | -6/Proximity Caves | Learned Factory stockpile data 3151 | -6/Proximity Caves | Spotter reported a threat 3159 | -6/Proximity Caves | Spotter reported a threat 3294 | -6/Proximity Caves | Spotter reported a threat 3325 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 64 matter. Acquired derelict log, extracted data. Data stored: Factory stockpile data. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter destroyed. Lgt. Ion Engine fries itself beyond repair. Acquired 7 matter. N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter sends out distress signal. Critical hit (Burn: +37). Destroyed Hover Unit. N-01 Spotter destroyed. Critical hit (Burn: +37). 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Hacking Suite | -7/Zion | Archive Flak Gun | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Ripper | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Robot Respite Challenges ------------ None Game ------ Seed DispersionProcessingCoupler Manual? 0 Play Time 00:43:00 Cumulative 8.3 hours Start 2024.04.14 @ 13:10:19 End 2024.04.14 @ 13:52:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd147920-78d5-4bcb-9b78-454cf8b77d97