Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 00:38:58

Player: Magellan

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (716)      716
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2451

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             307/550
Matter                     208/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
        Heat Sink
  Large Storage Unit
  Large Storage Unit
        Targeting Computer
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (16) ---
  Light Treads
        Targeting Computer

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Heat Sink
  Large Storage Unit
  Large Storage Unit
        Targeting Computer
  Light Armor Plating
>       --- WEAPON -----------
  Heavy Particle Cannon
  Heavy Assault Rifle
>       --- INVENTORY --------
  Light Treads
  Light Assault Rifle
  Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 6   .   16  8   
  Power                    6    | 1   .   3   2   
    Engine                 6    | 1   .   3   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 5    | 2   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   .   6   1   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   .   2   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   4   5   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          8    | 2   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   .   8   12  
  Power                    5    | .   .   2   3   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   1   1   
  Weapon                   10   | .   .   4   6   
  Highest Loss Streak      8    | .   .   4   8   
Average Slot Usage (%)     82   | .   85  83  78  
  Engine                   10   | .   14  10  7   
  Treads                   21   | .   28  21  14  
  Device                   6    | .   .   6   9   
  Storage                  13   | .   14  12  18  
  Processor                5    | .   .   6   9   
  Protection               3    | .   .   4   4   
  Energy Gun               3    | .   .   5   .   
  Ballistic Gun            16   | .   28  15  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             46   | 11  11  43  46  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | 3   .   1   1   
  Average Overweight (x)   .    | 1   .   .   1   
Largest Inventory Capacity 16   | 6   6   16  16  
  Average Capacity         8    | 5   6   7   16  
  Most Carried             7    | 4   3   7   6   
  Average Carried          4    | 2   2   4   3   
  Final Capacity           16   | 6   6   16  16  
  Final Carried            6    | 2   3   6   2   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           657  | 214 66  306 71  
  Remotely                 .    | .   .   .   .   
Salvage Created            883  | .   66  714 103 
  Parts                    61   | .   6   50  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   2   20  4   
  Guns                     25   | .   2   20  3   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          5    | .   1   3   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  11   | .   .   8   3   
  Grunt                    11   | .   2   9   .   
  Sentry                   3    | .   .   3   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           7    | .   2   7   4   
  Combat Bots Only         7    | .   2   7   4   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2442 | .    31   1209 1202 
  Core                     440  | .    .    197  243  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  100  50   .    
Volleys Fired              115  | .    4    71   40   
  Largest                  2    | .    2    2    2    
  Hottest                  98   | .    40   76   98   
Shots Fired                211  | .    8    129  74   
  Gun                      196  | .    8    129  59   
  Cannon                   15   | .    .    .    15   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  168  | .    8    101  59   
  Thermal                  43   | .    .    28   15   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | .    2    15   20   
  Robot Miss Streak        6    | .    1    4    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           156  | .    4    99   53   
  Core Hits                57   | .    4    39   14   
  Critical Hits            1    | .    .    1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1712 | .    53   1030 629  
  Guns                     1487 | .    53   1030 404  
  Cannons                  225  | .    .    .    225  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1216 | .    53   759  404  
  Thermal                  496  | .    .    271  225  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    .    .    10   
  Projectiles              10   | .    .    .    10   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        56   | .    .    32   56   
  Average Temperature      14   | .    .    12   20   
  Received Heat Transfer   882  | .    18   477  387  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1002 | .    .    669  333  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             385  | .   45  385 184 
  Average Influence        164  | .   28  210 137 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         52   | 100 100 29  100 
  Level 1                  47   | .   .   70  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   2   32  10  
  Peak Tracking Total      7    | .   2   7   5   
  Tactical Retreats        7    | .   .   6   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   1   3   .   
  Terminals                4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   2   9   .   
  Successful               4    | .   1   3   .   
  Failed                   7    | .   1   6   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   2   9   .   
  Terminals                11   | .   2   9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   1   3   .   
  Terminals                4    | .   1   3   .   
    Botnet                 4    | .   1   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1143 | 84  117 760 182 
Spaces Moved               425  | 47  66  277 35  
  Core                     36   | 36  .   .   .   
  Treads                   389  | 11  66  277 35  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 180 
  Average Speed            163  | 149 160 164 180 
  Slowest Speed            200  | 200 160 180 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 3   20  33  5   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          6    | .   .   .   6   
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   .   6   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      680  | 62  70  462 86  
  Wait                     77   | .   .   77  .   
  Move                     422  | 46  65  276 35  
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 9   1   15  3   
  Fast Attach              5    | .   .   5   .   
  Attach                   22   | 6   .   9   7   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   .   2   1   
  Drop                     8    | 1   .   7   .   
  Fire                     115  | .   4   71  40  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 16)
  202 | -10/Materials | Entered another Materials area
  202 | -9/Materials  | Evolved 2 slots: Utility x2
  317 | -9/Materials  | Build established: Mutant
  428 | -9/Materials  | Discovered new exit (range 6)
  605 | -9/Materials  | Destroyed 7 combat bots
  638 | -9/Materials  | Lost 4 parts (1n1u2w)
  810 | -9/Materials  | Build established: Scavenger-Mutant
  897 | -9/Materials  | Discovered new exit (range 14)
  962 | -9/Materials  | Entered another Materials area
  962 | -8/Materials  | Evolved 2 slots: Utility x2
 1009 | -8/Materials  | Garrison activated, responded to threat
 1072 | -8/Materials  | Lost 4 parts (2p1u1w)
 1144 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Penetrated by Slug. <x2>
H-55 Commando destroyed.
Lgt. Armor Plating destroyed.
Destroyed Lgt. Ion Engine.
S-10 Pest destroyed. <x2>
U-05 Engineer builds a Wall. <x2>
S-10 Pest destroyed.
Acquired 53 matter.
U-05 Engineer builds a Wall. <x2>
Acquired Targeting Computer.
U-05 Engineer builds a Wall. <x2>
Acquired Lgt. Assault Rifle.
Acquired 18 matter.
Hvy. Particle Cannon destroyed.
Lgt. Treads destroyed.
Lgt. Ion Engine destroyed.
Lgt. Treads destroyed.
Lgt. Assault Rifle destroyed.
Hvy. Assault Rifle destroyed.
Lgt. Assault Rifle destroyed. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GlidesysImpulseConverter
  Manual?         0
Play Time         00:10:11
  Cumulative      33.2 hours
  Start           2020.08.28 @ 00:28:48
  End             2020.08.28 @ 00:38:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           3
  Adventurer      6
  Explorer        14
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             35
Gallery%          50
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0031ba76-1b2d-483e-ad92-53532fbdd28c