Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 23:49:27 Player: AlcoholicAardvark Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2659) 2659 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6019 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 63/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Titanium Leg Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Laser Minigun Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Titanium Leg Improved Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Minigun Flak Cannon [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 68 | 6 4 1 13 17 2 . 25 Power 11 | 1 . 1 2 1 1 . 5 Engine 11 | 1 . 1 2 1 1 . 5 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 . . 6 7 1 . 4 Treads . | . . . . . . . . Leg 20 | 2 . . 6 7 1 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 . 3 5 . . 8 Device 8 | . 1 . 2 2 . . 3 Storage 3 | 1 1 . . . . . 1 Processor 4 | . . . 1 1 . . 2 Hackware . | . . . . . . . . Protection 4 | . . . . 2 . . 2 Artifact . | . . . . . . . . Weapon 18 | 2 2 . 2 4 . . 8 Energy Gun 6 | 2 . . . 1 . . 3 Energy Cannon 3 | . 1 . 1 1 . . . Ballistic Gun 4 | . . . 1 . . . 3 Ballistic Cannon 3 | . . . . 1 . . 2 Launcher 2 | . 1 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 Parts Lost 22 | . . 1 1 . . 3 17 Power 3 | . . . . . . 1 2 Propulsion 4 | . . . . . . . 4 Utility 5 | . . . . . . 1 4 Weapon 10 | . . 1 1 . . 1 7 Highest Loss Streak 14 | . . 1 1 . . 3 14 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 1 4 8 14 13 12 4 Power . | . . . 1 1 1 1 . Propulsion 1 | . . . 1 2 2 1 . Utility 3 | . . 1 3 6 6 5 2 Weapon 1 | . 1 2 2 3 4 4 . Tool/Special . | . . . . . . . . Unused Backups 12 | . . . . 3 . 5 4 Power 2 | . . . . 2 . . . Propulsion . | . . . . . . . . Utility 7 | . . . . 1 . 2 4 Weapon 3 | . . . . . . 3 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 88 100 96 99 99 84 71 Engine 11 | . 14 14 10 9 15 12 10 Leg 25 | . 28 28 31 27 29 24 19 Device 7 | . 2 14 11 9 7 6 5 Storage 9 | . 14 14 11 9 7 5 5 Processor 5 | . . . 11 9 7 6 4 Protection 4 | . . . . 8 7 5 8 Energy Gun 4 | . 16 14 1 . . . 1 Energy Cannon 8 | . 8 . 16 19 7 6 . Ballistic Gun 1 | . . . 3 1 . . 3 Ballistic Cannon 4 | . . . . 6 7 5 8 Launcher 2 | . 3 14 . . 7 6 . Peak Build Rating 46 | 6 7 7 13 35 41 39 46 Average Rating 21 | 4 6 6 11 30 39 31 28 On Entrance 13 | . 6 7 6 13 35 39 1 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 Naked Turns 26 | . . . . . . 23 3 Heaviest Build 51 | 12 29 31 35 46 51 51 47 Greatest Support 80 | 20 20 20 30 60 75 75 80 Greatest Overweight (x) 3 | 3 1 1 1 1 . 1 3 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 Average Capacity 12 | 7 13 15 15 15 15 13 9 Most Carried 15 | . 3 6 12 15 14 14 10 Average Carried 7 | . 1 4 8 14 13 12 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | . 3 6 10 15 14 5 5 Class Distribution -------------------- 60% | Mutant 16% | Tank 13% | Skirmisher 7% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1686 | 203 36 111 137 545 . . 654 Remotely . | . . . . . . . . Salvage Created 2428 | . 36 25 453 1371 . . 543 Parts 158 | . 1 2 43 75 . . 37 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 65 | . 2 . 14 30 . . 19 Guns 14 | . . . 7 . . . 7 Cannons 47 | . . . 7 28 . . 12 AOE 4 | . 2 . . 2 . . . Classes Destroyed 12 | . 1 1 3 6 . . 1 Worker 5 | . . . . 2 . . 3 Builder 1 | . . . . 1 . . . Tunneler 2 | . . 1 . 1 . . . Recycler 1 | . . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 1 | . . . . 1 . . . Swarmer 21 | . . . 6 4 . . 11 Grunt 23 | . 2 . 6 15 . . . Sentry 9 | . . . 2 6 . . 1 Specialist 2 | . . . . 2 . . . Hunter 4 | . . . . 3 . . 1 Programmer 6 | . . . . . . . 6 Best Kill Streak 7 | . 2 1 7 5 . . 6 Combat Bots Only 7 | . 2 . 7 5 . . 5 Max Kills in Single Turn 3 | . 2 1 1 3 . . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 517 | . 6 13 84 78 . 2 334 Missed 130 | . 1 4 19 27 . . 79 Hits 387 | . 5 9 65 51 . 2 255 Melee 2 | . . . . . . 2 . Projectile 385 | . 5 9 65 51 . . 255 Critical Strikes 6 | . 1 . . 2 . 1 2 Damage Taken 4688 | . 83 70 621 730 . 73 3111 Core 968 | . 15 . 116 136 . . 701 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 51 | . . . 51 . . . . Core Remaining (%) 85 | 100 . 94 71 75 . . . Volleys Fired 155 | . 5 1 34 56 . . 59 Largest 3 | . 2 1 2 3 . . 3 Hottest 208 | . 100 40 128 208 . . 131 Shots Fired 368 | . 10 1 66 163 . . 128 Gun 104 | . 5 1 23 4 . . 71 Cannon 256 | . 1 . 43 155 . . 57 Launcher 8 | . 4 . . 4 . . . Special . | . . . . . . . . Kinetic 161 | . . . 23 40 . . 98 Thermal 190 | . 1 . 43 119 . . 27 Explosive 8 | . 4 . . 4 . . . Electromagnetic 9 | . 5 1 . . . . 3 Robot Hit Streak 9 | . 3 4 7 9 . . 7 Robot Miss Streak 9 | . 1 . 1 4 . . 9 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 208 | . 5 1 40 91 . . 71 Core Hits 129 | . 3 1 19 59 . . 47 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Burn 1 | . . . . . . . 1 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5042 | . 249 12 695 2462 . . 1624 Guns 1156 | . 41 12 277 43 . . 783 Cannons 3300 | . . . 418 2055 . . 827 Explosions 566 | . 208 . . 358 . . . Melee . | . . . . . . . . Ramming 20 | . . . . 6 . . 14 Kinetic 2023 | . . . 277 497 . . 1249 Thermal 2369 | . . . 418 1601 . . 350 Explosive 566 | . 208 . . 358 . . . Electromagnetic 64 | . 41 12 . . . . 11 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . 15 17 Average Corruption 11 | . . . . . . 9 11 Corruption Purged 9 | . . . . . . . 9 Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . . 4 56 Message Errors 18 | . . . . . . 1 17 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 7 | . . . . . . 1 6 Energy Discharges 10 | . . . . . . . 10 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 3 | . . . . . . 1 2 Misfires 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 44 | . 19 . . 23 . . 2 Projectiles 25 | . . . . 23 . . 2 Explosions 19 | . 19 . . . . . . Melee . | . . . . . . . . Knockbacks 20 | . . . . 4 . . 16 Impact . | . . . . . . . . Kinetic 20 | . . . . 4 . . 16 Secondary . | . . . . . . . . Self-Inflicted Damage 51 | . 13 . . 34 . . 4 Shots 3 | . 1 . . 2 . . . Rammed 5 | . . . . . . . 5 Targets Rammed 7 | . . . . 1 . . 6 Kicked 2 | . . . . 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 560 | . 78 . 243 560 . 171 441 Average Temperature 126 | . 33 . 56 144 . 87 148 Received Heat Transfer 525 | . 60 . 147 270 . . 48 Effects 15 | . . . . 10 . . 5 Shutdowns 5 | . . . . 2 . . 3 Energy Bleed 3 | . . . . 3 . . . Interference 2 | . . . . 1 . . 1 Matter Decay 1 | . . . . 1 . . . Short Circuit 3 | . . . . 2 . . 1 Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 3 6 . . 1 Heat Transferred 4732 | . . . 851 3178 . . 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 92 | 100 100 100 95 78 100 100 95 Level 1 7 | . . . 4 21 . . 4 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 384 | . 58 13 210 384 168 44 236 Initial 168 | . . 13 1 52 168 44 . Average 69 | . 5 . 87 130 148 15 68 Influence Increases 1901 | . 83 5 376 929 . . 508 Destroy 0b10 Robot/C 1300 | . 40 . 280 600 . . 380 Destroy 0b10 Robot/NC 55 | . . 5 5 30 . . 15 Destroy Leader 312 | . 10 . 60 162 . . 80 Successful Hack 15 | . . . 15 . . . . Disable Machine 120 | . 15 . 15 60 . . 30 Destroy Structure 54 | . 18 . 1 32 . . 3 Partial Spotted 30 | . . . . 30 . . . Lose Combat Pursuer 15 | . . . . 15 . . . Influence Decreases 1777 | . 49 34 257 681 244 128 384 Entered New Map 385 | . . 21 4 72 204 84 . Time Decay 1072 | . 49 13 253 459 40 44 214 Lost Part 170 | . . . . . . . 170 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 14 | . . . 2 9 . . 3 Investigation 2 | . . . . 2 . . . Extermination 3 | . . . . . . . 3 Reinforcement 6 | . . . 2 4 . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 6 | . . . 2 1 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 4 3 17 36 2 7 33 Peak Tracking Total 10 | . 3 3 8 4 3 6 10 Tactical Retreats 2 | . . . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 3 | . . . . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 9 | . 2 . 1 4 . . 2 Max in Single Turn 1 | . 1 . 1 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 15 | . 3 . 4 5 1 . 2 Terminals 11 | . 3 . 2 4 1 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 32 | . 6 . 9 14 1 . 2 Successful 11 | . 2 . 6 2 . . 1 Failed 21 | . 4 . 3 12 1 . 1 Catastrophic 6 | . 2 . . 4 . . . Database Lockouts . | . . . . . . . . Manual 19 | . 4 . 4 9 1 . 1 Terminals 27 | . 6 . 6 13 1 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 5 | . 1 . 2 2 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Assimilate 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 . 2 5 1 . 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 1909 | . 134 523 665 331 82 129 45 Sensors 1864 | . 134 523 665 331 82 129 . Jamming 45 | . . . . . . . 45 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 4848 | 56 676 523 665 1186 94 152 1496 Spaces Moved 2459 | 37 387 245 222 611 61 147 749 Core 59 | 11 . . . . . 47 1 Treads . | . . . . . . . . Legs 2400 | 26 387 245 222 611 61 100 748 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 126 127 50 130 Average Speed 150 | 128 168 190 190 130 127 103 145 Slowest Speed 200 | 200 190 190 190 193 127 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 41 49 32 61 3 92 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | . 22 . . 32 . . 2 Melee . | . . . . . . . . Projectile 23 | . . . . 21 . . 2 AOE 33 | . 22 . . 11 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 3280 | 42 399 301 396 875 78 146 1043 Wait 521 | . . 53 111 156 13 . 188 Move 2453 | 36 386 244 221 610 61 146 749 Hop . | . . . . . . . . Pick Up 32 | . 3 2 6 12 1 . 8 Fast Attach 30 | 6 2 . 2 6 . . 14 Attach 16 | . . . 3 2 2 . 9 Detach 1 | . . . . . . . 1 Swap 38 | . 2 1 12 15 1 . 7 Drop 27 | . 1 . 7 17 . . 2 Fire 155 | . 5 1 34 56 . . 59 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick 2 | . . . . 1 . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 557 | -10/Materials | Derelicts attacked the area 733 | -10/Materials | Entered Mines 772 | -10/Mines | Met a Derelict bent on vengeance 929 | -10/Mines | Learned Materials terminal intel 1028 | -10/Mines | Found DCF Scrap (17 items) 1088 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1242 | -10/Mines | Discovered new exit (range 6) 1256 | -10/Mines | Entered Materials 1256 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -9/Materials | Loaded intel: 12 terminal locations 1544 | -9/Materials | Identified exit to Materials 1618 | -9/Materials | Discovered new exit (range 6) 1628 | -9/Materials | Identified exit to Storage 1695 | -9/Materials | Destroyed 7 combat bots 1810 | -9/Materials | Repaired Imp. Ion Engine 1921 | -9/Materials | Entered another Materials area 1921 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2119 | -8/Materials | Garrison activated, responded to threat 2210 | -8/Materials | Build established: Skirmisher 2636 | -8/Materials | Build established: Tank 3090 | -8/Materials | Discovered new exit (range 13) 3104 | -8/Materials | Identified exit to Factory 3107 | -8/Materials | Entered Factory 3107 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3201 | -7/Factory | Sucked down chute 3201 | -7/Factory | Entered Waste 3207 | -7/Waste | Spotted C-40 Crusher 3216 | -7/Waste | EMP discharged 3231 | -7/Waste | Spotted C-40 Crusher 3246 | -7/Waste | Spotted C-40 Crusher 3263 | -7/Waste | Spotted C-40 Crusher 3269 | -7/Waste | Spotted C-40 Crusher 3270 | -7/Waste | Spotted C-40 Crusher 3316 | -7/Waste | EMP discharged 3316 | -7/Waste | System corruption reached 10% 3320 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3323 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3330 | -7/Waste | Released all parts (6) 3345 | -7/Waste | Discovered new exit (range 16) 3353 | -7/Waste | Entered Factory 3354 | -7/Factory | Lost 3 parts (1p1u1w) 3646 | -7/Factory | Build established: Mutant 4449 | -7/Factory | Build established: Gunner 4762 | -7/Factory | Cargo convoy interrupted 4782 | -7/Factory | Build established: Mutant 4836 | -7/Factory | Core integrity fell below 50% 4846 | -7/Factory | Core integrity fell below 20% 4846 | -7/Factory | Released all parts (2) 4849 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Imp. Titanium Leg destroyed. Slammed into K-01 Serf. Penetrated by Slug. Imp. Deuterium Engine destroyed. U-05 Engineer builds a Wall. Slug penetrates Assembly Bed. Penetrated by Slug. Acquired Shock Rifle. Slug penetrates Wall. Penetrated by Slug. Shock Rifle destroyed. Released Med. Storage Unit. Released Adv. Targeting Computer. Slammed into K-01 Serf. Slammed into H-55 Commando. Destabilizing: Core damaged (-14). Slammed into H-55 Commando. R-06 Scavenger collects Wheel. Slammed into H-55 Commando. Penetrated by Slug. 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"""" """"" #?# ?? | | ?????????# #?# """" " ?? | | ??????############+##########?# """" ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 27% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Shopping List Challenges ------------ None Game ------ Seed ZhirovHellfireAccelerator Manual? 0 Play Time 01:02:49 Cumulative 10.5 hours Start 2025.11.20 @ 22:31:40 End 2025.11.20 @ 23:49:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d9cdb98-cd63-403a-ad31-ee00b94bc5ad