Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 08:06:33 Player: Kotyk77 Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (2511) 2511 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (10800) 10800 TOTAL SCORE: 15846 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 5800 Cogmind --------- Core Integrity 0/350 Matter 386/700 Energy 900/900 System Corruption 46% Temperature Warm (193) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (7) ---- Carbon-fiber Leg Huge Storage Unit Improved Sensor Array Signal Interpreter Seismic Detector Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Transport Network Coupler Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Mining Claw > --- INVENTORY -------- Huge Storage Unit Improved Sensor Array Signal Interpreter Seismic Detector Advanced EMP Blaster Missile Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 77 | 7 9 30 12 19 Power 8 | 1 1 3 1 2 Engine 8 | 1 1 3 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 1 11 1 6 Treads 18 | 2 1 11 1 3 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 2 3 6 5 4 Device 9 | 1 2 2 1 3 Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 7 | . . 3 3 1 Artifact . | . . . . . Weapon 28 | 2 4 10 5 7 Energy Gun 5 | 1 1 1 1 1 Energy Cannon . | . . . . . Ballistic Gun 15 | 1 2 8 1 3 Ballistic Cannon . | . . . . . Launcher 4 | . . . 3 1 Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 1 1 1 Corrupted Parts 8 | . . 1 3 4 System Corruption 34 | . . 10 7 17 Parts Lost 27 | . . 5 14 8 Power 3 | . . . 2 1 Propulsion 8 | . . 3 3 2 Utility 8 | . . 1 4 3 Weapon 8 | . . 1 5 2 Highest Loss Streak 12 | . . 4 12 7 To Critical Strikes . | . . . . . Average Backups 10 | 2 9 12 13 6 Power . | . 1 1 . . Propulsion . | . . 1 2 . Utility 4 | . 4 4 7 4 Weapon 3 | . 4 4 3 1 Tool/Special . | . . . . . Unused Backups 16 | . 2 7 2 5 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 9 | . 1 3 1 4 Weapon 6 | . 1 3 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 99 94 72 66 Engine 10 | . 14 10 4 4 Treads 25 | . 27 29 26 5 Leg 2 | . . . . 16 Device 13 | . 14 16 6 4 Storage 10 | . 14 11 8 . Processor 1 | . . . . 9 Protection 2 | . . 4 6 3 Energy Gun 1 | . 2 1 2 . Ballistic Gun 19 | . 25 19 8 11 Slashing Weapon 1 | . . . . 8 Peak Build Rating 36 | 7 22 30 35 36 Average Rating 21 | 5 13 26 24 23 On Entrance 11 | . 7 22 27 2 Avg Prop Armor Cover (%) 9 | . . . . 9 Naked Turns 2 | . . . 2 . Heaviest Build 52 | 14 22 41 52 26 Greatest Support 80 | 40 40 60 80 60 Greatest Overweight (x) 7 | 3 7 6 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 17 | 8 10 17 17 7 Average Capacity 11 | 7 9 12 16 7 Most Carried 17 | 4 10 17 17 7 Average Carried 10 | 1 9 12 13 6 Final Capacity 17 | 8 10 17 7 7 Final Carried 17 | 4 9 17 7 7 Class Distribution -------------------- 57% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2776 | 277 388 1018 362 731 Remotely . | . . . . . Salvage Created 4119 | 107 788 1771 642 811 Parts 238 | 12 54 89 30 53 Haulers Intercepted 10 | . 2 4 1 3 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 59 | . 13 27 9 10 Melee 1 | . . . 1 . Guns 49 | . 13 25 3 8 AOE 9 | . . 2 5 2 Classes Destroyed 12 | 2 6 2 2 . Worker 5 | . 1 3 . 1 Builder 7 | . 3 1 . 3 Tunneler 4 | 2 1 1 . . Hauler 10 | . 2 4 1 3 Recycler 9 | 1 2 1 3 2 Operator 1 | . . 1 . . Watcher 8 | . 3 3 2 . Swarmer 12 | . 6 2 1 3 Grunt 28 | . 7 14 3 4 Brawler 2 | . . . 2 . Duelist 2 | . . . 2 . Sentry 15 | . . 11 1 3 Best Kill Streak 10 | 3 5 6 10 5 Combat Bots Only 7 | . 2 6 7 4 Max Kills in Single Turn 3 | 1 2 2 3 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . 1 2 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 458 | . 49 193 126 90 Missed 123 | . 12 46 35 30 Hits 335 | . 37 147 91 60 Melee 19 | . . . 19 . Projectile 316 | . 37 147 72 60 Critical Strikes 13 | . . 8 2 3 Damage Taken 5457 | . 390 1711 1870 1486 Core 838 | . 68 287 292 191 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 135 | . 135 . . . Core Remaining (%) 70 | 100 84 28 . . Volleys Fired 259 | 7 58 104 34 56 Largest 3 | 2 2 2 3 2 Hottest 123 | 70 123 70 105 70 Shots Fired 508 | 14 115 203 72 104 Gun 495 | 14 112 203 65 101 Cannon . | . . . . . Launcher 10 | . . . 7 3 Special 3 | . 3 . . . Kinetic 443 | 7 90 189 63 94 Thermal 34 | 7 25 . 2 . Explosive 2 | . . . 2 . Electromagnetic 29 | . . 14 5 10 Robot Hit Streak 25 | 8 10 25 15 10 Robot Miss Streak 4 | 1 3 3 4 4 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 358 | 10 69 149 56 74 Core Hits 161 | 6 29 64 34 28 Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 4 | . 1 2 . 1 Critical Strikes 9 | 1 2 4 1 1 Burn 2 | 1 1 . . . Destroy 6 | . 1 4 . 1 Smash 1 | . . . 1 . Melee Attacks 17 | . . 2 3 12 Impact 8 | . . 2 3 3 Slashing 9 | . . . . 9 Piercing . | . . . . . Sneak Attacks 3 | . . . 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6841 | 105 1086 2569 1570 1511 Guns 5500 | 105 1062 2445 781 1107 Cannons . | . . . . . Explosions 1074 | . . 124 690 260 Melee 243 | . . . 99 144 Ramming . | . . . . . Kinetic 4881 | 30 856 2210 762 1023 Thermal 448 | 75 230 124 19 . Explosive 248 | . . . 248 . Electromagnetic 1021 | . . 235 442 344 Impact 99 | . . . 99 . Slashing 144 | . . . . 144 Piercing . | . . . . . Highest Corruption 38 | . . 10 26 38 Average Corruption 26 | . . 10 20 31 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 58 | . . . 20 38 Message Errors 10 | . . . 3 7 Matter Fused 11 | . . . 6 5 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 8 | . . . 3 5 Parts Rejected 2 | . . . 1 1 Data Loss (minor) 4 | . . . 1 3 Data Loss (major) 4 | . . . 2 2 Misfires 2 | . . . . 2 Alerts 1 | . . . 1 . Misdirections 1 | . . . . 1 Weapon Failures 12 | . . . 2 10 Overload Shots . | . . . . . Overflow Damage 109 | . 14 3 69 23 Projectiles 14 | . 14 . . . Explosions 23 | . . 3 18 2 Melee 72 | . . . 51 21 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 309 | . . 70 137 102 Shots 11 | . . 2 5 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 250 | 60 168 140 122 250 Average Temperature 29 | 23 50 18 28 31 Received Heat Transfer 1578 | . 126 633 405 414 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 1 1 Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1025 | 296 642 50 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 . . Low Security (%) 88 | 100 100 72 100 100 Level 1 11 | . . 27 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 389 | 10 117 389 154 135 Initial 150 | . . . 150 44 Average 90 | 1 54 132 114 51 Influence Increases 2040 | 15 461 869 326 369 Destroy 0b10 Robot/C 1180 | . 260 540 180 200 Destroy 0b10 Robot/NC 220 | 15 60 70 30 45 Destroy Leader 326 | . 70 154 36 66 Successful Hack 48 | . 7 30 5 6 Disable Machine 150 | . 15 45 60 30 Destroy Structure 26 | . 4 15 . 7 Lose Combat Pursuer 90 | . 45 15 15 15 Influence Decreases 1943 | 15 461 513 576 378 Entered New Map 268 | . . . 206 62 Time Decay 1407 | 15 461 465 230 236 Lost Part 268 | . . 48 140 80 Squads Dispatched 12 | . 3 2 3 4 Investigation 4 | . 2 1 1 . Extermination . | . . . . . Reinforcement 7 | . 1 1 1 4 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 11 | . 1 6 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 118 | . 24 45 33 16 Peak Tracking Total 9 | . 4 6 9 8 Tactical Retreats 5 | . 2 1 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 11 | . 1 4 4 2 Max in Single Turn 2 | . 1 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 15 | . 4 7 2 2 Terminals 12 | . 3 5 2 2 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 49 | . 16 24 5 4 Successful 27 | . 10 13 3 1 Failed 22 | . 6 11 2 3 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 22 | . 7 12 1 2 Terminals 39 | . 12 18 5 4 Fabricators . | . . . . . Repair Stations 6 | . 4 2 . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 3 2 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 4 | . 2 1 . 1 Terminal Index 3 | . 1 1 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 4 1 . . Scan Component 3 | . 2 1 . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Retrieve Study 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 2 5 1 . Terminals 8 | . 2 5 1 . Botnet 8 | . 2 5 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 7 2 1 Full Trace Events 5 | . 3 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 156 | . 8 40 45 63 Average Entertainment 25 | . 5 18 40 42 Good Acts 18 | . 4 7 3 4 Bad Acts 32 | . 4 10 11 7 Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 2530 | 55 932 1020 12 511 Terrain 1020 | . . 1020 . . Seismic 987 | 55 932 . . . T.N.C. 523 | . . . 12 511 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4192 | 121 1411 1661 489 510 Spaces Moved 1998 | 57 699 750 219 273 Core 153 | 6 1 19 22 105 Treads 1720 | 51 698 731 197 43 Legs 125 | . . . . 125 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 50 50 Average Speed 153 | 154 160 164 156 101 Slowest Speed 400 | 200 400 350 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 39 | 4 77 62 18 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . 2 2 . . Terrain Destroyed 24 | . 2 13 . 9 Melee 2 | . . 2 . . Projectile 2 | . 2 . . . AOE 20 | . . 11 . 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2628 | 74 869 1004 292 389 Wait 173 | . 78 71 12 12 Move 1994 | 56 698 749 218 273 Hop . | . . . . . Pick Up 36 | 4 9 18 4 1 Fast Attach 48 | 7 7 8 8 18 Attach 19 | . 1 5 11 2 Detach 3 | . . . 1 2 Swap 30 | . 7 20 . 3 Drop 49 | . 11 27 1 10 Fire 259 | 7 58 104 34 56 Melee 17 | . . 2 3 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Discovered new exit (range 15) 990 | -10/Materials | Discovered new exit (range 15) 998 | -10/Materials | Discovered new exit (range 11) 1054 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1131 | -10/Materials | Repaired Lgt. Treads 1141 | -10/Materials | Core integrity permanently improved by X0-1V1 (+200) 1158 | -10/Materials | Repaired Lgt. Treads 1356 | -10/Materials | X0-1V1 caused items to flee you 1383 | -10/Materials | X0-1V1 activates XOMVISION 1477 | -10/Materials | X0-1V1 foreshadows a heat wave 1533 | -10/Materials | Entered another Materials area 1533 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -9/Materials | Inventory capacity permanently improved by X0-1V1 (+2; -200 max core) 1961 | -9/Materials | X0-1V1 activates XOMVISION 2069 | -9/Materials | X0-1V1 upgraded hostiles (x2) 2119 | -9/Materials | Lost 4 parts (3n1u) 2242 | -9/Materials | Discovered new exit (range 15) 2390 | -9/Materials | Core integrity fell below 50% 2474 | -9/Materials | Build established: Scavenger-Mutant 2719 | -9/Materials | Identified exit to Materials 2719 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 2907 | -9/Materials | Discovered exit to Materials (range 10) 3167 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 19) 3171 | -9/Materials | X0-1V1 sent hostile G-34 Mercenary (x4) 3193 | -9/Materials | System corruption reached 10% 3194 | -9/Materials | Entered another Materials area 3194 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3323 | -8/Materials | X0-1V1 sent hostile B-36 Bruiser (x2) 3391 | -8/Materials | System corruption reached 10% 3403 | -8/Materials | X0-1V1 upgraded hostiles (x2) 3448 | -8/Materials | Lost 12 parts (1p3n3u5w) 3450 | -8/Materials | Destroyed 7 combat bots 3552 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+400; -200 max core) 3643 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 19) 3669 | -8/Materials | Released all parts (9) 3673 | -8/Materials | Discovered new exit (range 15) 3683 | -8/Materials | Entered Storage 3793 | -8/Storage | Core integrity fell below 50% 3813 | -8/Storage | X0-1V1 announced a LAN party 3854 | -8/Storage | System corruption reached 30% 3977 | -8/Storage | Build established: Mutant 4136 | -8/Storage | X0-1V1 sent you into danger 4139 | -8/Storage | Core integrity fell below 20% 4190 | -8/Storage | Crushed by falling debris 4194 | -8/Storage | Crushed by falling debris 4194 | -8/Storage | Smashed by cave-in Last Messages --------------- 04190_ Lgt. Treads+ destroyed. 04190_ System corrupted by crushing effect (+2). 04190_ Lgt. Treads+ destroyed. 04190_ System corrupted by crushing effect (+2). 04190_ X0-1V1 is amused. 04191_ Med. Armor Plating destroyed. 04192_ G-47 Trooper destroyed. 04192_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04193_ Acquired 53 matter. 04194_ The unstable cave ceiling collapses. 04194_ Crushed by falling debris. 04194_ Hvy. Assault Rifle+ destroyed. 04194_ System corrupted by crushing effect (+2). 04194_ Transport Network Coupler destroyed. 04194_ System corrupted by crushing effect (+4). 04194_ Enh. Autogun destroyed. 04194_ System corrupted by crushing effect (+2). 04194_ X0-1V1 is amused. 04194_ X0-1V1 chortles! 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"??# # [ !#? | | ????# ######### #????????"??# =#= !""" #? | | ????# ####????????# [*+ * """ #? | | ????# +????????# = #["T" """ #? | | ????# ###########?# # #? | | ????# #####+###+####? ??# ##############? | | ????# # ^ [[#? ??# #? ##??? | | ????# # "" """ """!#?? ??# # #??? | | ????# # "Y """ """=#??=%* ?# # #???? | | ????# # "" """!"""=####+##+## + #???? | | ????# # !!!=!+/ [*! *! # """"" #???? | | ????# ################]!! =! !+ """"??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 1165 Matter Stores 436 Matter Capacity 700 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 33% | -10/Materials Lgt. Treads | 70% | -10/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed CoilHybridNukerbomber Manual? 0 Play Time 00:44:04 Cumulative 160.8 hours Start 2026.09.29 @ 16:30:03 End 2026.09.30 @ 08:06:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03bb94f4-96a4-4fa2-87a9-a6e154e59d55