Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.29 @ 23:34:43

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (146)     730
Value Destroyed (5214)     5214
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (167)                167
              TOTAL SCORE: 10871

 Bonus
-------
High Alert Combat Kills    167

 Cogmind 
---------
Core Integrity             818/1000
Matter                     397/400
Energy                     100/100
System Corruption          2%
Temperature                Cool (4)
Movement                   Walking (120)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY (7) ------
     Large Storage Unit
    Medium Matter Pod
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           KE Penetrator
>          --- INVENTORY (15) ---
     Light Treads
  Improved Treads
    Medium Treads
  Advanced Sensor Array
  Improved Spread Laser
           Gauss Rifle
           Gauss Rifle
           KE Penetrator
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
  Improved Trap Scanner
  Improved Signal Interpreter
  Improved Medium Armor Plating
   Layered Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           KE Penetrator
>          --- INVENTORY --------
  Improved Deuterium Engine
     Light Fission Core
     Light Treads
  Improved Treads
    Medium Treads
           Flexi-carbon Leg
  Advanced Sensor Array
  Improved Spread Laser
           Gauss Rifle
           Gauss Rifle
           KE Penetrator
           KE Penetrator
     Heavy Rocket Launcher
[Rating: 67]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved Spread Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   1   .   .   .   
  Utility                  5    | .   .   .   1   1   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             153  | 6   17  .   9   25  11  39  19  11  4   12  
  Power                    14   | 1   2   .   3   .   .   3   .   2   1   2   
    Engine                 9    | 1   2   .   3   .   .   1   .   1   .   1   
    Core                   4    | .   .   .   .   .   .   1   .   1   1   1   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               52   | 2   3   .   3   9   2   16  5   4   1   7   
    Treads                 18   | 1   2   .   .   4   .   5   1   4   1   .   
    Leg                    32   | .   .   .   3   5   2   11  4   .   .   7   
    Wheel                  2    | 1   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 1   4   .   3   7   5   9   8   5   1   .   
    Device                 15   | .   2   .   1   2   1   4   4   1   .   .   
    Storage                12   | 1   1   .   2   .   1   2   3   1   1   .   
    Processor              3    | .   .   .   .   1   2   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   
    Protection             12   | .   1   .   .   3   1   3   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   8   .   .   9   4   11  6   .   1   3   
    Energy Gun             8    | .   2   .   .   1   .   3   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          30   | 2   5   .   .   6   4   6   3   .   1   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   .   .   .   
    Launcher               3    | .   .   .   .   2   .   1   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   .   1   .   1   3   2   .   .   .   
Parts Lost                 42   | .   4   .   .   2   2   14  1   .   1   18  
  Power                    5    | .   .   .   .   .   .   1   .   .   .   4   
  Propulsion               16   | .   1   .   .   1   .   6   1   .   .   7   
  Utility                  12   | .   1   .   .   1   .   5   .   .   1   4   
  Weapon                   9    | .   2   .   .   .   2   2   .   .   .   3   
  Highest Loss Streak      11   | .   3   .   .   1   2   5   1   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 97  99  99  98  99  100 99  75  
  Engine                   5    | .   14  14  11  9   7   2   .   5   1   1   
  Core                     1    | .   .   .   .   .   .   1   .   2   8   4   
  Reactor                  1    | .   .   .   .   .   .   2   6   2   .   .   
  Treads                   15   | .   14  14  11  9   23  10  20  23  29  9   
  Leg                      12   | .   .   .   16  17  7   18  13  4   .   14  
  Wheel                    1    | .   13  14  3   .   .   .   .   .   .   .   
  Device                   7    | .   9   14  11  4   1   9   12  15  5   2   
  Storage                  10   | .   14  14  22  9   9   9   12  5   10  11  
  Processor                6    | .   .   .   .   8   10  9   6   5   5   5   
  Hackware                 1    | .   .   .   .   5   2   .   .   .   .   .   
  Protection               7    | .   2   .   .   7   11  6   6   13  17  8   
  Energy Gun               2    | .   3   .   .   2   .   5   .   .   .   .   
  Ballistic Gun            19   | .   19  28  22  24  22  16  13  17  17  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             76   | 13  20  20  38  45  55  57  55  75  76  72  
  Greatest Support         111  | 20  20  16  20  60  60  60  60  103 111 111 
  Greatest Overweight (x)  5    | .   .   1   3   3   5   2   5   1   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  15  15  15  25  15  15  15  
  Average Capacity         14   | 7   8   10  12  15  15  15  14  15  15  15  
  Most Carried             15   | 6   9   10  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   7   9   11  14  14  14  13  14  14  12  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   9   10  15  15  15  15  15  15  15  9   

 Class Distribution 
--------------------
 24% | Scavenger-Tank
 18% | Mutant
 18% | Scavenger-Skirmisher
 13% | Gunner
 12% | Scavenger-Gunner
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Gunner | -8/Materials
               Gunner | -7/Factory
 Scavenger-Skirmisher | -7/Storage
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Matter Collected           5019 | 160  470  70   202  873  349  1554 214  497  259  371  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6045 | .    377  112  318  1135 580  2239 179  525  259  321  
  Parts                    327  | .    21   10   18   85   31   94   13   26   16   13   
Haulers Intercepted        3    | .    .    .    .    .    .    2    .    1    .    .    
Recyclers Shooed           7    | .    1    .    .    4    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    15   15   
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Combat Hostiles Destroyed  121  | .   12  2   8   34  8   36  3   7   6   5   
  Guns                     109  | .   11  2   8   28  8   31  3   7   6   5   
  Cannons                  6    | .   1   .   .   .   .   5   .   .   .   .   
  AOE                      6    | .   .   .   .   6   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   1   .   4   2   1   .   .   .   1   
  Worker                   8    | .   1   1   .   1   .   4   1   .   .   .   
  Builder                  3    | .   .   .   .   2   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   2   .   1   .   .   
  Recycler                 9    | .   .   1   .   1   2   5   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  27   | .   3   2   .   18  .   .   .   .   4   .   
  Grunt                    55   | .   9   .   8   11  5   18  .   2   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   .   4   1   11  1   1   1   .   
  Hunter                   7    | .   .   .   .   1   .   1   .   2   1   2   
  Programmer               12   | .   .   .   .   .   2   6   2   2   .   .   
Best Kill Streak           7    | .   3   4   3   6   6   7   2   3   4   3   
  Combat Bots Only         5    | .   3   2   3   3   5   4   1   3   4   3   
Max Kills in Single Turn   4    | .   1   1   1   4   2   2   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Damage Taken               9462  | .    833  46   116  1141 1078 2962 174  424  608  2080 
  Core                     973   | .    138  17   24   223  96   287  6    .    47   135  
  Absorbed by Shields      117   | .    .    .    .    .    .    117  .    .    .    .    
  Regen/Repaired (Parts)   157   | .    157  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    38   94   59   .    45   99   .    .    .    
Volleys Fired              384   | .    59   5    15   72   27   118  11   25   16   36   
  Largest                  3     | .    2    2    2    3    3    3    3    3    3    3    
  Hottest                  186   | .    120  46   46   109  69   186  109  84   84   94   
Shots Fired                1019  | .    97   10   30   214  78   349  33   74   48   86   
  Gun                      967   | .    89   10   30   210  78   315  27   74   48   86   
  Cannon                   40    | .    .    .    .    .    .    34   6    .    .    .    
  Launcher                 4     | .    .    .    .    4    .    .    .    .    .    .    
  Special                  8     | .    8    .    .    .    .    .    .    .    .    .    
  Kinetic                  891   | .    78   10   30   196  78   258  33   74   48   86   
  Thermal                  124   | .    19   .    .    14   .    91   .    .    .    .    
  Explosive                4     | .    .    .    .    4    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         72    | .    10   3    14   21   22   72   18   8    5    6    
  Robot Miss Streak        6     | .    3    2    2    6    2    6    2    3    5    4    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    1    
  Secondary Targets        10    | .    1    1    .    2    2    1    .    1    1    1    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    .    1    1    1    
Shots Hit Robots           696   | .    66   5    23   140  65   264  23   47   21   42   
  Core Hits                327   | .    27   6    10   67   22   133  10   23   10   19   
  Critical Kills           7     | .    .    .    .    .    3    2    .    .    1    1    
  Critical Parts Destroyed 7     | .    1    .    .    .    1    1    1    1    1    1    
  Critical Strikes         21    | .    1    .    .    2    4    7    2    1    2    2    
    Burn                   2     | .    .    .    .    2    .    .    .    .    .    .    
    Destroy                15    | .    1    .    .    .    4    3    2    1    2    2    
    Blast                  4     | .    .    .    .    .    .    4    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13001 | .    819  81   383  2705 1049 5046 561  924  364  1069 
  Guns                     11598 | .    706  70   383  2134 1038 4448 462  924  364  1069 
  Cannons                  669   | .    .    .    .    .    .    576  93   .    .    .    
  Explosions               552   | .    .    .    .    552  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  86    | .    17   11   .    19   11   22   6    .    .    .    
  Kinetic                  10541 | .    548  70   383  1965 1038 3625 555  924  364  1069 
  Thermal                  1822  | .    254  .    .    169  .    1399 .    .    .    .    
  Explosive                552   | .    .    .    .    552  .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    8    8    2    .    1    3    .    2    2    2    
  Average Corruption       1     | .    5    8    2    .    1    1    .    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    3    4    8    .    1    34   .    5    11   5    
    Message Errors         25    | .    .    2    3    .    1    9    .    2    4    4    
    Matter Fused           16    | .    1    1    4    .    .    8    .    .    2    .    
    Heat Flow Errors       6     | .    .    1    .    .    .    4    .    1    .    .    
    Energy Discharges      8     | .    1    .    .    .    .    5    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    4    .    .    2    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    1    .    
    Misfires               1     | .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    1    .    .    1    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            22    | .    6    .    .    16   .    .    .    .    .    .    
  Projectiles              6     | .    6    .    .    .    .    .    .    .    .    .    
  Explosions               16    | .    .    .    .    16   .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    1    .    .    .    .    3    1    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    2    1    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      98    | .    2    5    .    91   .    .    .    .    .    .    
  Shots                    3     | .    .    .    .    3    .    .    .    .    .    .    
  Rammed                   12    | .    5    2    .    .    2    2    1    .    .    .    
Targets Rammed             19    | .    5    2    .    3    2    6    1    .    .    .    
  Kicked                   7     | .    .    .    .    3    .    4    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        401   | .    142  251  .    176  294  382  .    244  398  401  
  Average Temperature      92    | .    54   131  .    40   95   70   .    112  145  203  
  Received Heat Transfer   2888  | .    417  .    63   441  447  980  .    72   .    468  
  Effects                  8     | .    .    .    .    .    .    .    .    .    3    5    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    1    2    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    1    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         2732  | .    570  .    .    518  .    1644 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Peak Influence             660  | .   226 78  145 615 351 660 294 210 .   .   
  Initial                  294  | .   .   13  29  .   271 65  294 22  .   .   
  Average                  144  | .   92  33  55  198 220 133 192 72  .   .   
Maximum Alert Level        2    | .   1   .   .   2   1   2   1   1   .   .   
  Low Security (%)         76   | 100 95  100 100 66  44  82  53  96  .   .   
  Level 1                  14   | .   4   .   .   7   55  7   46  3   .   .   
  Level 2                  9    | .   .   .   .   26  .   10  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   .   1   4   1   14  1   2   .   .   
  Investigation            4    | .   1   .   .   .   .   3   .   .   .   .   
  Extermination            9    | .   .   .   .   .   1   6   1   1   .   .   
  Reinforcement            6    | .   1   .   1   1   .   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Distress Signals           16   | .   3   .   2   3   .   6   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   24  3   13  47  8   46  5   10  5   13  
  Peak Tracking Total      7    | .   5   3   4   5   5   5   2   3   4   7   
  Tactical Retreats        7    | .   1   1   3   1   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Traps Triggered            5    | .   3   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   2   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Machines Disabled          9    | .   .   .   1   3   .   4   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Machines Accessed          20   | .   3   .   3   4   2   6   .   1   1   .   
  Terminals                16   | .   2   .   3   4   1   5   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   8   .   12  9   3   16  .   3   1   .   
  Successful               30   | .   6   .   9   6   2   5   .   1   1   .   
  Failed                   22   | .   2   .   3   3   1   11  .   2   .   .   
    Catastrophic           4    | .   .   .   .   .   .   3   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   4   .   .   1   .   .   .   .   
  Terminals                38   | .   3   .   12  9   2   11  .   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          13   | .   5   .   .   .   .   5   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   2   .   8   6   1   4   .   .   1   .   
  Record                   6    | .   .   .   4   1   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   2   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   .   .   .   1   .   1   .   .   
  Scan Component           4    | .   2   .   .   .   .   1   .   1   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   2   2   2   6   .   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   67  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   
  Time                     58   | .   58  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Sto Fac Fac Upp Upp 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   3   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Turns Passed               11449 | 70   1002 152  919  2175 1026 3237 852  601  1093 322  
Spaces Moved               5002  | 55   556  117  477  781  501  1074 400  262  646  133  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    
  Treads                   2578  | 2    204  .    21   251  496  285  359  262  646  52   
  Legs                     1729  | .    .    .    283  530  5    789  41   .    .    81   
  Wheels                   694   | 52   352  117  173  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  115  115  170  170  160  160  160  160  120  
  Average Speed            178   | 101  122  115  165  230  172  200  191  185  160  139  
  Slowest Speed            470   | 160  160  115  330  330  470  320  470  240  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 3    77   29   30   58   14   92   8    8    93   20   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4     | .    .    .    .    .    .    .    .    .    4    .    
Spaces Dug                 11    | .    .    .    .    10   .    1    .    .    .    .    
Terrain Destroyed          82    | .    1    .    .    45   .    21   1    1    1    12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               34    | .    1    .    .    .    .    20   1    1    1    10   
  AOE                      45    | .    .    .    .    45   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Total                      6682 | 66   775  124  579  1000 600  1889 464  324  669  192  
  Wait                     941  | .    114  .    61   84   47   615  3    5    1    11   
  Move                     4992 | 54   555  116  476  780  500  1073 399  261  645  133  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | 6    12   1    10   12   6    14   15   9    1    .    
  Fast Attach              55   | 6    6    .    3    8    4    15   8    2    2    1    
  Attach                   42   | .    4    .    2    4    6    10   6    3    1    6    
  Detach                   8    | .    1    .    .    2    .    1    3    1    .    .    
  Swap                     56   | .    7    .    4    13   1    14   5    6    1    5    
  Drop                     99   | .    12   .    8    22   7    23   13   12   2    .    
  Fire                     384  | .    59   5    15   72   27   118  11   25   16   36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    2    2    .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    3    .    4    .    .    .    .    
  Crush                    8    | .    3    .    .    .    2    2    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
    32 | -11/Junkyard   | Discovered new exit (range 15)
    71 | -11/Junkyard   | Entered Materials
   147 | -10/Materials  | Discovered new exit (range 11)
   305 | -10/Materials  | Build established: Mutant
   349 | -10/Materials  | Discovered new exit (range 16)
   564 | -10/Materials  | Lost 3 parts (1n1u1w)
   628 | -10/Materials  | Core integrity fell below 50%
   704 | -10/Materials  | Repaired Lgt. Treads
   737 | -10/Materials  | Repaired Particle Gun
   811 | -10/Materials  | Discovered new exit (range 8)
  1073 | -10/Materials  | Entered Mines
  1073 | -10/Mines      | Discovered new exit (range 16)
  1119 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1225 | -10/Mines      | Entered Materials
  1225 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1745 | -9/Materials   | Discovered new exit (range 15)
  2144 | -9/Materials   | Entered another Materials area
  2144 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2454 | -8/Materials   | Build established: Gunner
  2758 | -8/Materials   | Garrison activated, responded to threat
  3130 | -8/Materials   | Build established: Scavenger-Gunner
  4193 | -8/Materials   | Discovered new exit (range 5)
  4319 | -8/Materials   | Entered Factory
  4319 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4320 | -7/Factory     | Identified exit to Storage
  4455 | -7/Factory     | Build established: Gunner
  5180 | -7/Factory     | Fabricated Imp. Airjet (x1)
  5345 | -7/Factory     | Entered Storage
  5546 | -7/Storage     | Build established: Skirmisher
  5707 | -7/Storage     | Found Rocket Array
  6437 | -7/Storage     | Lost 4 parts (1p2n1u)
  6678 | -7/Storage     | Build established: Scavenger-Skirmisher
  8213 | -7/Storage     | Garrison activated, responded to threat
  8459 | -7/Storage     | Core integrity fell below 50%
  8471 | -7/Storage     | Lost 5 parts (3n2u)
  8569 | -7/Storage     | Discovered new exit (range 9)
  8580 | -7/Storage     | Identified exit to Factory
  8582 | -7/Storage     | Entered Factory
  8582 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8775 | -6/Factory     | Build established: Scavenger-Tank
  9364 | -6/Factory     | Discovered new exit (range 7)
  9388 | -6/Factory     | Identified exit to Factory
  9434 | -6/Factory     | Entered another Factory area
  9434 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
  9925 | -5/Factory     | Spotted B-75 Beast
  9957 | -5/Factory     | Discovered new exit (range 15)
 10010 | -5/Factory     | Identified exit to Upper Caves
 10035 | -5/Factory     | Entered Upper Caves
 10630 | -5/Upper Caves | Identified exit to Upper Caves
 10642 | -5/Upper Caves | Encountered a Warlord checkpoint
 10712 | -5/Upper Caves | Learned Factory trap positions
 10952 | -5/Upper Caves | Learned 4 Factory zone layouts
 11128 | -5/Upper Caves | Entered another Upper Caves area
 11349 | -5/Upper Caves | Lost 11 parts (3p3n4u1w)
 11405 | -5/Upper Caves | Learned Factory stockpile data
 11437 | -5/Upper Caves | Attracted the attention of an 0b10 base
 11450 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
UW1,1C8O<D9QC QMBZWPZ,D
S-27 Virus springs to life.
G-50 Soldier springs to life. <x3>
Slug penetrates Wall.
Slug penetrates Machine.
Machine disabled.
Slug penetrates Y-72 Warden.
Penetrated by Slug.
Slug penetrates Wall.
Outpost Terminal disabled.
Gauss Rifle destroyed.
Slug penetrates Machine.
Carbon-fiber Leg destroyed.
KE Penetrator destroyed.
Slug penetrates Y-72 Warden.
Slug penetrates G-50 Soldier.
Carbon-fiber Leg destroyed.
Imp. Deuterium Engine destroyed.
Penetrated by Slug.
Slug penetrates Machine.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          30
Energy Capacity            505
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             525
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Airjet | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
True Hacker
root@

 Challenges 
------------
None

 Game 
------
Seed              ArmorBattleReconfigurator
  Manual?         0
Play Time         01:52:40
  Cumulative      25.5 hours
  Start           2023.05.29 @ 21:43:21
  End             2023.05.29 @ 23:34:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36e93c82-2092-4daa-9902-e2eef2bc60aa