Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.25 @ 14:00:41 Player: Vidali Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (103) 515 Value Destroyed (4368) 4368 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1897) 1897 TOTAL SCORE: 13300 Bonus ------- Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 620 Friendly Fire -23 Cogmind --------- Core Integrity 1041/1150 Matter 283/300 Energy 11/100 System Corruption 0% Temperature Cool (14) Movement Walking (112) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Myomer Leg Myomer Leg Myomer Leg Experimental Myomer Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Thermal Barrier System Mapper > --- WEAPON (4) ------- Phase Gun > --- INVENTORY (15) --- Vortex Chain Reactor Myomer Leg Gyrokinetic Inverter Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Advanced Heat Sink Enhanced Optical Array Microactuators Improved Energy Mantle Improved Component Analysis Suite System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Improved Phase Shifter Thermal Barrier System Mapper > --- WEAPON ----------- Coil Gun > --- INVENTORY -------- Vortex Chain Reactor Gyrokinetic Inverter Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Microactuators Improved Energy Mantle Improved Component Analysis Suite System Restoration Module [Rating: 116] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Experimental Myomer Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Mapper Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Plasma Rifle Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . . 1 . . . . 2 Utility 6 | . . 2 2 . 2 . . . . . . . . . . Weapon 2 | . . . . 1 . . . . . 1 . . . . . Parts Attached 112 | 6 . 5 9 25 4 1 1 . 9 14 8 . 4 17 9 Power 13 | 1 . . 2 2 1 . . . 2 1 1 . 1 2 . Engine 5 | 1 . . 1 1 1 . . . 1 . . . . . . Core 5 | . . . 1 1 . . . . . 1 1 . . 1 . Reactor 3 | . . . . . . . . . 1 . . . 1 1 . Propulsion 31 | 2 . . 2 6 . 1 1 . 4 4 . . 1 6 4 Treads 1 | . . . 1 . . . . . . . . . . . . Leg 17 | 2 . . 1 2 . 1 . . 2 . . . . 5 4 Wheel 6 | . . . . 4 . . 1 . 1 . . . . . . Hover 6 | . . . . . . . . . 1 3 . . 1 1 . Flight 1 | . . . . . . . . . . 1 . . . . . Utility 44 | 1 . 2 5 9 3 . . . 1 7 5 . 1 6 4 Device 19 | . . 1 1 6 . . . . . 4 4 . . 1 2 Storage 3 | 1 . . . 1 . . . . . . . . 1 . . Processor 18 | . . 1 4 2 3 . . . . 2 1 . . 4 1 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 3 | . . . . . . . . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 24 | 2 . 3 . 8 . . . . 2 2 2 . 1 3 1 Energy Gun 3 | 1 . . . . . . . . . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 . 3 . 2 . . . . . . 2 . 1 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 6 . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . 1 . . 1 3 2 Parts Lost 52 | . . . 4 6 1 . . . 19 2 2 . 1 11 6 Power 7 | . . . 1 1 . . . . 2 . . . . 2 1 Propulsion 14 | . . . 2 1 . . . . 5 1 1 . . 1 3 Utility 18 | . . . 1 2 1 . . . 8 . 1 . . 4 1 Weapon 13 | . . . . 2 . . . . 4 1 . . 1 4 1 Highest Loss Streak 13 | . . . 2 2 1 . . . 13 1 2 . 1 2 6 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 81 | . 85 67 88 91 85 91 93 93 72 41 79 82 82 74 79 Engine 3 | . 14 11 5 4 3 6 6 6 2 . . . . . . Core 1 | . . . 2 2 2 . . . . 3 5 5 4 . . Leg 5 | . 28 22 10 . . 4 6 6 5 . . . . 14 28 Wheel 5 | . . . . 15 6 6 6 6 4 . . . . . . Hover 4 | . . . . . . . . . . 11 17 17 20 6 . Device 9 | . . . 7 11 10 6 6 6 . 10 19 23 19 6 8 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 2 . 2 5 5 Processor 23 | . . . 32 24 35 40 40 40 29 5 13 17 17 23 21 Ballistic Gun 6 | . 14 20 18 5 . . . . . . 5 11 11 12 4 Slashing Weapon 9 | . . . . 16 20 20 20 20 14 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 12 12 15 21 39 32 31 31 31 41 30 40 31 49 63 40 Greatest Support 150 | 20 20 20 25 40 28 28 28 28 28 36 36 36 49 100 150 Greatest Overweight (x) 3 | . . . 2 1 1 1 1 1 3 1 1 . . 1 . Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 10 10 10 10 5 15 15 15 Average Capacity 10 | 7 8 8 8 9 10 10 10 10 10 10 7 5 10 15 15 Most Carried 15 | 4 2 8 8 10 10 10 10 10 10 10 10 5 15 15 14 Average Carried 9 | . 1 3 7 8 8 9 9 10 9 9 7 5 10 14 10 Final Capacity 15 | 8 8 8 8 10 10 10 10 10 10 10 5 5 15 15 15 Final Carried 15 | . 2 7 8 9 10 10 10 10 9 9 5 5 15 15 13 Class Distribution -------------------- 60% | Mutant 16% | Assassin 9% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 2388 | 215 81 79 256 393 40 20 10 . 81 . 318 . 230 501 164 Remotely 260 | . . . . . . . . . . . 30 . 230 . . Salvage Created 4622 | . 175 186 256 1442 212 . . . 796 34 258 . 321 506 436 Parts 248 | . 15 23 18 88 14 . . . 25 2 8 . 13 19 23 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 1 . 22 . 7 . . 15 . Prevented 5 | . . . . . . . 5 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 81 | . 5 5 6 22 5 . . . 14 2 4 . 6 7 5 Melee 38 | . . . . 19 5 . . . 14 . . . . . . Guns 40 | . 5 5 6 3 . . . . . . 4 . 6 7 4 AOE 3 | . . . . . . . . . . 2 . . . . 1 Classes Destroyed 13 | . 3 1 2 4 . . . . 1 . . . 2 . . Worker 8 | . . . 1 3 . . . . . 1 . . . . 3 Hauler 2 | . . . . 2 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 11 | . 2 2 1 5 1 . . . . . . . . . . Swarmer 12 | . 3 3 . . 4 . . . 2 . . . . . . Grunt 33 | . 2 . . 10 . . . . 7 . 2 . 4 3 5 Brawler 6 | . . . . 4 . . . . 1 . 1 . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . Sentry 13 | . . 2 4 4 1 . . . 1 . 1 . . . . Demolisher 1 | . . . . . . . . . . . . . 1 . . Hunter 7 | . . . 2 1 . . . . . . . . . 4 . Programmer 7 | . . . . 3 . . . . 2 2 . . . . . Best Kill Streak 6 | . 3 4 5 6 6 . . . 3 3 4 . 4 3 3 Combat Bots Only 6 | . 3 3 3 6 5 . . . 3 2 4 . 4 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 . . . 1 1 1 . 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 . Exploded 1 | . . . . . . . . . . 1 . . . . 1 Melee 1 | . . . . 1 1 . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Damage Taken 8049 | . 101 146 574 1195 147 . . . 2355 270 253 . 332 1922 754 Core 1667 | . 25 27 107 289 22 . . . 584 59 12 . 30 403 109 Absorbed by Shields 261 | . . . . 68 . . . . . . . . . 193 . Regen/Repaired (Parts) 66 | . . . . . . . . . . . . . 66 . . Core Remaining (%) 71 | 100 90 93 80 58 . . . . 28 . . . . 49 . Volleys Fired 168 | . 12 10 21 12 . . . . . 9 10 . 24 39 31 Largest 3 | . 2 2 2 3 . . . . . 1 3 . 2 3 2 Hottest 141 | . 70 50 50 78 . . . . . 75 141 . 68 103 118 Shots Fired 315 | . 24 20 42 30 . . . . . 9 25 . 48 83 34 Gun 309 | . 24 20 42 30 . . . . . 3 25 . 48 83 34 Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . 6 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 279 | . 12 20 42 30 . . . . . . 15 . 48 83 29 Thermal 30 | . 12 . . . . . . . . 3 10 . . . 5 Explosive 6 | . . . . . . . . . . 6 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 12 19 21 13 . . . . . 9 23 . 26 36 13 Robot Miss Streak 3 | . 2 1 2 3 . . . . . . 1 . 2 3 2 Penetration Max 2 | . . . . . . . . . . . . . 1 1 2 Secondary Targets 11 | . 3 2 . . . . . . . . 1 . 2 2 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . 1 . 1 1 1 Shots Hit Robots 396 | . 17 18 37 83 11 . . . 64 9 19 . 41 68 29 Core Hits 203 | . 11 9 19 49 7 . . . 23 8 10 . 15 29 23 Critical Kills 4 | . . 1 . . . . . . . . . . 1 1 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . Critical Strikes 20 | . . 1 . 5 . . . . 7 . 1 . 4 1 1 Burn 1 | . . . . . . . . . . . 1 . . . . Destroy 7 | . . 1 . . . . . . . . . . 4 1 1 Sever 12 | . . . . 5 . . . . 7 . . . . . . Melee Attacks 171 | . . . . 83 22 . . . 66 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 161 | . . . . 83 22 . . . 56 . . . . . . Piercing 10 | . . . . . . . . . 10 . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . 3 2 . . . 11 . . . . . . Damage Inflicted 11494 | . 214 262 772 2905 470 . . . 2405 433 407 . 1058 1500 1068 Guns 5633 | . 214 262 772 446 . . . . . 68 407 . 1058 1500 906 Cannons . | . . . . . . . . . . . . . . . . Explosions 527 | . . . . . . . . . . 365 . . . . 162 Melee 5334 | . . . . 2459 470 . . . 2405 . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 5142 | . 101 262 772 446 . . . . . . 230 . 1058 1500 773 Thermal 653 | . 113 . . . . . . . . 68 177 . . . 295 Explosive 365 | . . . . . . . . . . 365 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 5025 | . . . . 2459 470 . . . 2096 . . . . . . Piercing 309 | . . . . . . . . . 309 . . . . . . Highest Corruption 21 | . 1 . . 5 . . . . 21 . . . . 1 . Average Corruption 7 | . 1 . . 3 . . . . 18 . . . . 1 . Corruption Purged 5 | . . . . 5 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 26 | . . . . 14 . . . . 12 . . . . . . Message Errors 5 | . . . . 3 . . . . 2 . . . . . . Matter Fused 9 | . . . . 5 . . . . 4 . . . . . . Heat Flow Errors 2 | . . . . . . . . . 2 . . . . . . Energy Discharges 5 | . . . . 3 . . . . 2 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 4 | . . . . 2 . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 286 | . . . . 109 22 . . . 102 . . . . . 53 Projectiles . | . . . . . . . . . . . . . . . . Explosions 53 | . . . . . . . . . . . . . . . 53 Melee 233 | . . . . 109 22 . . . 102 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 476 | . 69 . 19 10 . . . . 257 144 476 . 245 276 49 Average Temperature 107 | . 22 . 8 5 . . . . 85 63 212 . 81 127 18 Received Heat Transfer 1862 | . 33 45 126 301 . . . . 687 45 99 . 102 174 250 Effects 8 | . . . . . . . . . 1 . 4 . . 3 . Shutdowns 2 | . . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Interference 4 | . . . . . . . . . 1 . . . . 3 . Damage (major) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1268 | . 333 . . . . . . . . 150 500 . . . 285 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 350 | . 169 296 350 255 136 . . . . 72 . . . . 311 Initial 106 | . . 60 106 58 . . . . . . . . . . 93 Average 91 | . 71 189 185 92 14 . . . . 11 . . . . 155 Maximum Alert Level 1 | . . 1 1 1 . . . . . . . . . . 1 Low Security (%) 90 | 100 100 44 68 97 100 . . . . 100 . . . . 65 Level 1 9 | . . 55 31 2 . . . . . . . . . . 34 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 . 9 . . . . . . . . . . . Investigation 5 | . 1 1 . 3 . . . . . . . . . . . Extermination 4 | . . . . 4 . . . . . . . . . . . Reinforcement 2 | . . . . 2 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 6 | . . . 1 1 1 . . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 184 | . 7 9 10 42 9 1 . . 23 5 12 . 29 25 12 Peak Tracking Total 12 | . 3 5 5 6 4 1 . . 6 4 5 . 12 4 7 Tactical Retreats 28 | . . . . 4 1 1 . . 5 . 4 . 1 10 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 7 | . 2 . . 4 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . 2 . . . 1 . 12 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 4 | . . . . . . . . . . . . . . . 4 Max in Single Turn 4 | . . . . . . . . . . . . . . . 4 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 23 | . 2 3 1 6 1 . . 4 . 1 1 . 4 . . Terminals 14 | . 2 3 1 6 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 68 | . 6 6 1 13 1 . . 28 . 1 1 . 11 . . Successful 53 | . 3 4 . 5 . . . 28 . 1 1 . 11 . . Failed 15 | . 3 2 1 8 1 . . . . . . . . . . Catastrophic 6 | . 1 1 1 3 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . 7 5 1 3 1 . . . . . . . 1 . . Terminals 28 | . 6 6 1 13 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 3 4 . 5 . . . 28 . 1 1 . 11 . . Record 18 | . . . . 1 . . . 11 . 1 . . 5 . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . Robot Analysis 7 | . 3 2 . 2 . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 3 . . . . 5 . . Open Door 2 | . . . . . . . . . . . 1 . 1 . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 11 | . 2 2 1 5 1 . . . . . . . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 . . . . . . Total Damage 122 | . . . . . . . . . 122 . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total 7 | . 3 2 . 2 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 . 1 . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 9272 | 57 274 306 496 2441 579 423 560 89 851 471 621 128 638 1102 236 Spaces Moved 7679 | 48 197 208 253 1914 384 367 478 78 459 510 816 197 755 888 127 Core 22 | 17 . . . . . . . . 5 . . . . . . Treads 133 | . . . 67 66 . . . . . . . . . . . Legs 1670 | 31 197 208 186 55 . . . . 202 . . . . 664 127 Wheels 3301 | . . . . 1793 384 367 478 78 201 . . . . . . Hover 2553 | . . . . . . . . . 51 510 816 197 755 224 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 100 115 115 115 60 58 65 65 55 50 110 Average Speed 97 | 95 120 120 162 98 110 115 115 115 148 80 66 65 60 91 110 Slowest Speed 260 | 120 120 120 260 160 115 115 115 115 260 120 115 65 65 111 114 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 41 29 24 65 14 45 68 69 62 15 88 39 88 81 6 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . 2 3 . 5 . 1 . . 2 . Spaces Dug 16 | . . . . 11 5 . . . . . . . . . . Terrain Destroyed 104 | . . . . 11 5 . . . . 12 4 . 2 23 47 Melee 16 | . . . . 11 5 . . . . . . . . . . Projectile 30 | . . . . . . . . . . . 4 . 2 23 1 AOE 58 | . . . . . . . . . . 12 . . . . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 8958 | 59 210 245 297 2338 510 368 488 77 533 564 884 196 897 1106 186 Wait 748 | . . 10 6 290 103 . 8 . 7 17 35 . 104 155 13 Move 7664 | 47 196 207 252 1913 383 366 477 77 458 509 815 196 754 887 127 Hop . | . . . . . . . . . . . . . . . . Pick Up 86 | 6 2 10 6 10 4 1 1 . 5 11 8 . 9 7 6 Fast Attach 34 | . . . 2 16 . . . . 2 5 3 . 1 5 . Attach 57 | 6 . 4 6 4 3 1 1 . 5 9 5 . 1 7 5 Detach 3 | . . . 1 . . . . . . 1 . . 1 . . Swap 21 | . . 1 1 5 1 . . . 2 . . . 2 5 4 Drop 39 | . . 3 2 19 . . 1 . 1 3 8 . 1 1 . Fire 168 | . 12 10 21 12 . . . . . 9 10 . 24 39 31 Melee 138 | . . . . 69 16 . . . 53 . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Utility x2 454 | -9/Materials | Discovered new exit (range 13) 540 | -9/Materials | Identified exit to Materials 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Utility x2 742 | -8/Materials | Discovered new exit (range 14) 757 | -8/Materials | Identified exit to Storage 940 | -8/Materials | Discovered exit to Storage (range 16) 1085 | -8/Materials | Discovered new exit (range 17) 1110 | -8/Materials | Identified exit to Factory 1134 | -8/Materials | Entered Factory 1134 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1603 | -7/Factory | Discovered new exit (range 7) 1617 | -7/Factory | Identified exit to Factory 2001 | -7/Factory | Build established: Scavenger-Mutant 2335 | -7/Factory | Discovered exit to Factory (range 5) 2722 | -7/Factory | Build established: Assassin 3428 | -7/Factory | Discovered exit to Factory (range 7) 3575 | -7/Factory | Entered another Factory area 3575 | -6/Factory | Evolved 2 slots: Utility x2 3635 | -6/Factory | Discovered new exit (range 15) 3657 | -6/Factory | Identified exit to Factory 4142 | -6/Factory | Discovered new exit (range 4) 4145 | -6/Factory | Identified exit to Lower Caves 4154 | -6/Factory | Entered Lower Caves 4251 | -6/Lower Caves | Build established: Mutant 4560 | -6/Lower Caves | Discovered new exit (range 13) 4564 | -6/Lower Caves | Learned 4 Factory zone layouts 4574 | -6/Lower Caves | Identified exit to Lower Caves 4577 | -6/Lower Caves | Entered another Lower Caves area 4720 | -6/Lower Caves | Spotted B-75 Beast 4904 | -6/Lower Caves | Encountered a Warlord checkpoint 5026 | -6/Lower Caves | Discovered new exit (range 12) 5036 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5134 | -6/Lower Caves | Identified exit to Data Miner 5137 | -6/Lower Caves | Entered Data Miner 5137 | -6/Data Miner | Discovered new exit (range 6) 5159 | -6/Data Miner | Met Data Miner 5190 | -6/Data Miner | Learned location of Section 7 (-2) 5190 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5200 | -6/Data Miner | Received God Mode back door access code from Data Miner 5225 | -6/Data Miner | Identified exit to Proximity Caves 5226 | -6/Data Miner | Entered Proximity Caves 5250 | -5/Proximity Caves | Escorted by Enhanced Grunt 5827 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5856 | -5/Proximity Caves | System corruption reached 10% 5903 | -5/Proximity Caves | Lost 13 parts (1p2n7u3w) 5997 | -5/Proximity Caves | Core integrity fell below 50% 6077 | -5/Proximity Caves | Entered Factory 6077 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6263 | -5/Factory | Discovered new exit (range 9) 6442 | -5/Factory | Discovered new exit (range 13) 6466 | -5/Factory | Identified exit to Upper Caves 6548 | -5/Factory | Entered Upper Caves 6618 | -5/Upper Caves | Encountered a Warlord checkpoint 6778 | -5/Upper Caves | Learned location of Armory (-4) 6784 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6851 | -5/Upper Caves | Spotted B-75 Beast 7094 | -5/Upper Caves | Discovered new exit (range 13) 7102 | -5/Upper Caves | Identified exit to Upper Caves 7169 | -5/Upper Caves | Entered another Upper Caves area 7290 | -5/Upper Caves | Discovered new exit (range 9) 7296 | -5/Upper Caves | Identified exit to Warlord 7297 | -5/Upper Caves | Entered Warlord 7447 | -5/Warlord | Visited the Vortex Lab 7466 | -5/Warlord | Warlord's base attacked by MAIN.C 7559 | -5/Warlord | Met Warlord 7565 | -5/Warlord | Opened Warlord's prototype stash 7574 | -5/Warlord | Found Prototype Hackware 7582 | -5/Warlord | Found Prototype Reactor 7587 | -5/Warlord | Found Prototype Processor 7589 | -5/Warlord | Found Prototype Device 7804 | -5/Warlord | Spotted Executioner 7816 | -5/Warlord | Warlord forces counterattacked 7851 | -5/Warlord | Spotted Striker 7929 | -5/Warlord | Discovered new exit (range 12) 7934 | -5/Warlord | Identified exit to Proximity Caves 7935 | -5/Warlord | Entered Proximity Caves 8054 | -4/Proximity Caves | Spotted B-86 Titan 8583 | -4/Proximity Caves | Identified Exp. Core Analyzer 8604 | -4/Proximity Caves | Build established: Scavenger-Gunner 8680 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8954 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8973 | -4/Proximity Caves | Learned Research security intel 8984 | -4/Proximity Caves | Build established: Scavenger-Mutant 9024 | -4/Proximity Caves | Discovered new exit (range 14) 9027 | -4/Proximity Caves | Core integrity fell below 50% 9036 | -4/Proximity Caves | Learned Research stockpile data 9036 | -4/Proximity Caves | Identified exit to Factory 9037 | -4/Proximity Caves | Entered Factory 9037 | -4/Factory | Evolved 2 slots: Propulsion x2 9038 | -4/Factory | Identified exit to Armory 9042 | -4/Factory | Identified System Mapper 9043 | -4/Factory | Identified Thermal Barrier 9273 | -4/Factory | Self-destructed Last Messages --------------- 09225_ Slug penetrates G-67 Veteran. 09229_ Slug penetrates G-73 Enforcer. 09235_ Slug penetrates Wall. 09236_ Myomer Leg destroyed. 09237_ Slug penetrates G-73 Enforcer. 09242_ Myomer Leg destroyed. 09243_ Slug penetrates G-73 Enforcer. 09245_ G-73 Enforcer destroyed. 09248_ Acquired Myomer Leg. 09251_ Acquired Adv. Heat Sink. 09253_ Acquired 80 matter. 09253_ Lgt. Antimatter Reactor destroyed. 09255_ Acquired Phase Gun. 09258_ Acquired Myomer Leg. 09258_ W-44 Eye distress signal alerts nearby ally. 09262_ Slug penetrates G-67 Veteran. 09265_ G-67 Veteran destroyed. 09265_ Switching to secondary target: G-67 Veteran. 09266_ Coil Gun destroyed. 09267_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ????????????????????# % #???????????????? | | ????????????????????# [ #???????????????? | | ????????????????????##"###########???????????????? | | ?????????????????????#%#?????????????????????????? | | ?????????????????????#=#?????????????????????????? | | ?????????????????????#!#?????????????????????????? | | ?????????????????????#!#?????????????????????????? | | ?????????????????????# ########??????????????????? | | ?????????????????????#[ / "???????????? | | ?????????????????????#!########??????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????#=#?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?#######?????????????????? | | ?????????????????????# #?# #?????????????????? | | ?????????????????????# ### #?????????????????? | | ?????????????????????# #########?????????? | | ?????????????????????# ### ??????? | | ?????????????????????# #?# ### #####?????????? | | ?????????????????????# #####+#####???????????????? | | ?????????????????????# ## #???????????????? | | ?????????????????????# ## g #???????????????? | | ?????????????????????# ## #???????????????? | | ?????????????????????# ## #???????????????? | | ??????????????# ## ##@######## ##????????????? | | ?????????? % p % !%!* ?????? | | ??????????????# #################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Melee Accuracy 18 Core Analysis 8 Recoil Reduction 1 Force Boost 20 Salvage Targeting 3 Offensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonAluminumExtractor Manual? 0 Play Time 01:25:55 Cumulative 187.9 hours Start 2023.11.24 @ 18:22:15 End 2023.11.25 @ 14:00:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 126 Rogue 94 Adventurer 32 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c74057d8-3c8d-4439-ae2f-e2d2b6845904