Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 09:17:11 Player: Dizzar Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2894) 2894 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 8515 Bonus ------- High Alert Combat Kills 434 Aligned with FarCom 300 Friendly Fire -13 Cogmind --------- Core Integrity 1000/1000 Matter 118/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Lightpack 2.0 > --- WEAPON (3) ------- (None) > --- INVENTORY (40) --- Improved Heat Sink Triangulator Visual Processing Unit Improved Salvage Targeting Computer Launcher Guidance Computer Target Analyzer Weapon Cycler Force Booster Transmission Jammer Propulsion Shielding Hardened Medium Armor Plating Improved Heavy Armor Plating Medium Reactive Plating Medium Reactive Plating Shock Absorption System Shock Absorption System Improved Hardlight Generator Field Recycling Unit (0) Medium Laser Proton Cannon High-powered Shotgun Heavy Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Transmission Jammer Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Plasma Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Deuterium Engine Armored Treads Armored Treads Armored Treads Improved Medium Treads Improved Heat Sink High-capacity Matter Pod Triangulator Visual Processing Unit Improved Salvage Targeting Computer Target Analyzer Weapon Cycler Force Booster Utility Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Thermal Shield Shock Absorption System Shock Absorption System Field Recycling Unit Medium Laser Gatling Laser Gatling Laser Light EM Pulse Cannon High-powered Shotgun Heavy Flak Cannon Heavy Flak Cannon Datajack [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Lightpack 2.0 Device Transmission Jammer Storage Lightpack 2.0 Processor Target Analyzer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . Utility 7 | . . . . . 2 2 1 2 Weapon 1 | . . . . . 1 . . . Parts Attached 76 | . 6 2 . 6 11 5 46 . Power 11 | . . . . 2 1 1 7 . Engine 6 | . . . . 1 . . 5 . Core 5 | . . . . 1 1 1 2 . Reactor . | . . . . . . . . . Propulsion 17 | . 3 . . . 3 . 11 . Treads 16 | . 2 . . . 3 . 11 . Leg 1 | . 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 2 . . . 2 4 18 . Device 7 | . . . . . . 2 5 . Storage 3 | . 2 . . . 1 . . . Processor 1 | . . . . . . . 1 . Hackware 2 | . . . . . . . 2 . Protection 13 | . . . . . 1 2 10 . Artifact . | . . . . . . . . . Weapon 22 | . 1 2 . 4 5 . 10 . Energy Gun 7 | . 1 . . . 4 . 2 . Energy Cannon 3 | . . . . . . . 3 . Ballistic Gun 4 | . . 1 . 2 . . 1 . Ballistic Cannon 4 | . . . . . . . 4 . Launcher 4 | . . 1 . 2 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . 1 . . . 1 . 25 . Power 7 | . . . . . 1 . 6 . Propulsion 7 | . 1 . . . . . 6 . Utility 6 | . . . . . . . 6 . Weapon 7 | . . . . . . . 7 . Highest Loss Streak 6 | . 1 . . . 1 . 6 . To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 84 | . 86 100 100 100 78 84 79 . Engine 7 | . 14 14 14 13 8 . 4 . Core 3 | . . . . . . 7 4 . Treads 20 | . 7 28 28 28 26 23 18 . Leg 1 | . 19 . . . . . . . Device 7 | . . . . . . 2 11 . Storage 11 | . 15 28 28 28 10 7 6 . Hackware 2 | . . . . . . . 3 . Protection 6 | . . . . . 7 20 8 . Energy Gun 12 | . 13 14 14 14 17 23 10 . Energy Cannon 1 | . . . . . . . 3 . Ballistic Gun 4 | . 14 13 14 12 7 . . . Ballistic Cannon 1 | . . . . . . . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 13 33 33 33 34 32 51 67 . Greatest Support 80 | 20 40 40 40 40 60 60 80 . Greatest Overweight (x) 2 | . 1 . . . . . 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 40 | . 15 15 15 15 40 40 40 . Average Capacity 32 | . 9 15 15 15 37 40 40 . Most Carried 40 | . 11 13 15 15 23 30 40 . Average Carried 27 | . 8 12 14 14 17 25 35 . Final Capacity 40 | 8 15 15 15 15 40 40 40 40 Final Carried 30 | 6 11 13 15 15 22 30 24 24 Class Distribution -------------------- 37% | Hauler-Skirmisher 27% | Mutant 21% | Hauler-Tank 12% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1816 | 200 110 36 . 321 60 38 1051 . Remotely . | . . . . . . . . . Salvage Created 2170 | . 159 16 . 107 118 38 1732 . Parts 96 | . 13 5 . 11 3 2 62 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . . 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 59 | . 5 3 . 5 4 1 41 . Guns 26 | . 5 1 . 2 . 1 17 . Cannons 18 | . . . . . . . 18 . AOE 12 | . . 2 . 3 3 . 4 . Classes Destroyed 14 | . 4 . . 2 2 1 5 . Worker 2 | . . . . 1 . . 1 . Builder 1 | . . . . . . . 1 . Operator 2 | . 1 . . . . . 1 . Watcher 5 | . 1 . . . . . 4 . Swarmer 12 | . 3 3 . 3 . . 3 . Saboteur 1 | . . . . . . . 1 . Grunt 21 | . 2 . . 1 2 . 16 . Brawler 2 | . . . . . . . 2 . Duelist 5 | . . . . . 1 . 4 . Sentry 4 | . . . . . . . 4 . Hunter 2 | . . . . . . . 2 . Programmer 10 | . . . . . . 1 9 . Heavy 1 | . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . Best Kill Streak 6 | . 3 3 . 3 4 1 6 . Combat Bots Only 5 | . 3 3 . 3 4 1 5 . Max Kills in Single Turn 3 | . 1 2 . 2 3 1 3 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . 2 3 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 6003 | . 262 46 . 237 146 59 5253 . Core 732 | . 68 6 . . 60 . 598 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . . . 70 89 100 29 . Volleys Fired 186 | . 25 4 . 15 6 2 134 . Largest 3 | . 2 2 . 2 3 3 3 . Hottest 250 | . 70 80 . 80 240 240 250 . Shots Fired 431 | . 49 8 . 23 12 6 333 . Gun 245 | . 49 7 . 21 9 6 153 . Cannon 180 | . . . . . . . 180 . Launcher 6 | . . 1 . 2 3 . . . Special . | . . . . . . . . . Kinetic 138 | . 25 3 . 6 1 . 103 . Thermal 261 | . 24 4 . 15 8 6 204 . Explosive 6 | . . 1 . 2 3 . . . Electromagnetic 26 | . . . . . . . 26 . Robot Hit Streak 13 | . 7 1 . 4 8 7 13 . Robot Miss Streak 10 | . 3 2 . 2 1 2 10 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 305 | . 31 2 . 11 10 6 245 . Core Hits 235 | . 10 3 . 8 11 3 200 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 2 . . . . . 1 . Burn 2 | . 2 . . . . . . . Meltdown 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7765 | . 410 130 . 289 480 152 6304 . Guns 3534 | . 410 26 . 140 145 152 2661 . Cannons 3079 | . . . . . . . 3079 . Explosions 1114 | . . 104 . 149 335 . 526 . Melee . | . . . . . . . . . Ramming 38 | . . . . . . . 38 . Kinetic 2018 | . 208 13 . 28 . . 1769 . Thermal 4638 | . 202 13 . 112 145 152 4014 . Explosive 588 | . . 104 . 149 335 . . . Electromagnetic 483 | . . . . . . . 483 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 7 . Average Corruption 3 | . . . . . . . 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . . . . . 52 . Message Errors 12 | . . . . . . . 12 . Matter Fused 10 | . . . . . . . 10 . Heat Flow Errors 7 | . . . . . . . 7 . Energy Discharges 6 | . . . . . . . 6 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . 7 . Data Loss (major) 5 | . . . . . . . 5 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 201 | . . . . . . . 201 . Projectiles 39 | . . . . . . . 39 . Explosions 162 | . . . . . . . 162 . Melee . | . . . . . . . . . Knockbacks 42 | . . . . . . . 42 . Impact 1 | . . . . . . . 1 . Kinetic 40 | . . . . . . . 40 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 684 | . . . . 32 . . 652 . Shots 11 | . . . . 2 . . 9 . Rammed 6 | . . . . . . . 6 . Targets Rammed 6 | . . . . . . . 6 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 425 | . 183 27 . 88 314 360 425 . Average Temperature 114 | . 63 13 . 30 121 206 126 . Received Heat Transfer 1071 | . 84 . . 9 18 . 960 . Effects 10 | . . . . . 1 1 8 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 4 | . . . . . . 1 3 . Interference 3 | . . . . . . . 3 . Damage (minor) 2 | . . . . . 1 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . 2 . Combat Hostiles 3 | . . . . . 1 . 2 . Parts Melted 28 | . 5 . . . 1 3 19 . Heat Transferred 9047 | . 740 37 . 333 337 275 7325 . Parts Sabotaged 4 | . . . . . . . 4 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1010 | . 158 155 . 103 138 44 1010 . Initial 494 | . . 61 . . 25 . 21 494 Average 253 | . 71 146 . 76 29 9 352 . Maximum Alert Level 3 | . . . . . . . 3 . Low Security (%) 60 | . 100 100 . 100 100 100 39 . Level 1 16 | . . . . . . . 25 . Level 2 15 | . . . . . . . 23 . Level 3 7 | . . . . . . . 11 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 1 . . . 1 . 22 . Investigation 3 | . . . . . . . 3 . Extermination 7 | . . . . . . . 7 . Reinforcement 7 | . 1 . . . 1 . 5 . Assault 4 | . . . . . . . 4 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . 1 . . 1 . . 4 . Communications Jammed 45 | . . . . . . . 45 . Distress Signals 40 | . . . . . . . 40 . Times Spotted 112 | . 11 3 . 5 4 2 87 . Peak Tracking Total 7 | . 4 3 . 3 3 1 7 . Tactical Retreats 9 | . . . . . . . 9 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 15 | . . . . . 1 . 14 . Max in Single Turn 9 | . . . . . 1 . 9 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 11 | . 2 . 2 . . 1 6 . Terminals 9 | . 2 . . . . 1 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 4 . 2 . . 2 12 . Successful 4 | . . . 2 . . 2 . . Failed 16 | . 4 . . . . . 12 . Catastrophic 9 | . 3 . . . . . 6 . Database Lockouts . | . . . . . . . . . Manual 15 | . 4 . 1 . . 2 8 . Terminals 18 | . 4 . . . . 2 12 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 2 . . 1 . . Record 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals 1 | . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . Used 2 | . 1 . . . . . 1 . Hacking Detections 8 | . 2 . . . . . 6 . Full Trace Events 3 | . . . . . . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 10 | . . . . . . 10 10 . Highest-Rated Ally 10 | . . . . . . 10 10 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6678 | . 387 418 394 646 417 336 4080 . Spaces Moved 3197 | 1 213 226 246 245 205 174 1887 . Core 93 | . . . . . . . 93 . Treads 2950 | . 60 226 246 245 205 174 1794 . Legs 154 | 1 153 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 160 160 160 160 170 100 . Average Speed 162 | 120 132 160 160 160 169 170 165 . Slowest Speed 330 | 120 190 160 160 160 170 170 330 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 2 44 47 61 52 21 7 49 . Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 34 | . . . . 21 . . 13 . Terrain Destroyed 174 | . . 8 . 21 18 . 127 . Melee . | . . . . . . . . . Projectile 22 | . . . . . . . 22 . AOE 152 | . . 8 . 21 18 . 105 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4276 | . 268 274 247 475 265 209 2538 . Wait 720 | . 13 41 . 205 19 17 425 . Move 3189 | . 212 225 245 244 204 173 1886 . Hop . | . . . . . . . . . Pick Up 68 | . 8 2 1 2 18 11 26 . Fast Attach 14 | . 3 . . 1 1 1 8 . Attach 34 | . 1 . . . 4 2 27 . Detach 8 | . 1 . . . 1 1 5 . Swap 28 | . 2 2 . 5 6 2 11 . Drop 23 | . 3 . 1 3 6 . 10 . Fire 186 | . 25 4 . 15 6 2 134 . Melee . | . . . . . . . . . Ram 4 | . . . . . . . 4 . Kick . | . . . . . . . . . Crush 2 | . . . . . . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 10) 168 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered Mines 800 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 800 | -10/Mines | Discovered new exit (range 5) 806 | -10/Mines | Entered Exiles 845 | -10/Exiles | Met 8R-AWN 870 | -10/Exiles | Met EX-HEX 925 | -10/Exiles | Met EX-BIN 944 | -10/Exiles | Aligned with FarCom system 946 | -10/Exiles | Given EX-Vault access code 982 | -10/Exiles | Opened EX-Vault 993 | -10/Exiles | Found Lightpack 2.0 1024 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1049 | -10/Exiles | Exiles lab attacked by MAIN.C 1138 | -10/Exiles | Learned location of Zion (-6) 1182 | -10/Exiles | Discovered new exit (range 12) 1200 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1200 | -10/Exiles | Entered Mines 1392 | -9/Mines | Assembled infested the area 1401 | -9/Mines | Learned Materials terminal intel 1837 | -9/Mines | Discovered new exit (range 6) 1846 | -9/Mines | Entered Materials 1846 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1847 | -8/Materials | Loaded intel: 12 terminal locations 2153 | -8/Materials | Build established: Hauler-Skirmisher 2233 | -8/Materials | Discovered new exit (range 10) 2263 | -8/Materials | Entered Factory 2263 | -7/Factory | Evolved 2 slots: Utility x2 2487 | -7/Factory | Identified exit to Factory 2577 | -7/Factory | Build established: Hauler-Tank 2599 | -7/Factory | Entered another Factory area 2599 | -6/Factory | Accompanied by 1 ally 2599 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3134 | -6/Factory | Discovered new exit (range 5) 3975 | -6/Factory | Build established: Hauler-Skirmisher 4304 | -6/Factory | Lost 3 parts (1u2w) 4652 | -6/Factory | Discovered new exit (range 9) 5749 | -6/Factory | First assault squad dispatched 5952 | -6/Factory | Lost 4 parts (2p1u1w) 6161 | -6/Factory | Build established: Hauler-Mutant 6313 | -6/Factory | Lost 6 parts (2p1n1u2w) 6358 | -6/Factory | Core integrity fell below 50% 6364 | -6/Factory | Garrison activated, responded to threat 6420 | -6/Factory | Lost 4 parts (1p1n2w) 6552 | -6/Factory | Lost 3 parts (3u) 6679 | -6/Factory | Entered another Factory area 6679 | -5/Factory | Evolved 2 slots: Utility x2 6679 | -5/Factory | Self-destructed Last Messages --------------- 06585_ C-30 ARC bursts open, deploying its payload. 06585_ G-67 Veteran unfolds itself. 06585_ B-48 Gladiator unfolds itself. 06585_ L-41 Fighter unfolds itself. 06585_ M-28 Smith unfolds itself. 06586_ R-10 Processor collects Imp. Medium Armor Plating. 06589_ K-01 Serf cleans the Terminal. 06591_ System corrupted: Substantial component data lost. 06594_ K-01 Serf cleans the Fusion Modulator. 06605_ Slammed into M-28 Smith. 06609_ Slammed into U-05 Engineer. 06624_ P7MDAZ|I5E69/NZ V6OT I 06668_ System corrupted: Energy discharge (-30). 06669_ Acquired Proton Cannon. 06676_ Slammed into G-50 Soldier. 06676_ G-50 Soldier knocked back. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 06679_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????### ????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ??????????????## ?????????????????????????????? | | ??????????????# ########???Y????????????????? | | ??????????????#T #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# @ #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ????????????????????? | | ???????????????# ???????????????????? | | ?????????????? ???????????????????? | | ????????????? ??????????????????? | | ????????????? ?????????????????? | | ?????????????? ####?????????????????? | | ?????????????? #????????????????????? | | ????????????????#########+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Resistance: KI 30 Resistance: TH 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! More Dakka Please Oh No You Don't! Packrat Challenges ------------ None Game ------ Seed PortableExplosiveStick Manual? 0 Play Time 00:51:09 Cumulative 29.9 hours Start 2022.03.27 @ 08:25:55 End 2022.03.27 @ 09:17:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e424224-7a22-4b79-a3ee-a312e1e58a9e