Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.16 @ 12:22:08 Player: Minty Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3832) 3832 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (701) 701 TOTAL SCORE: 7653 Bonus ------- High Alert Combat Kills 701 Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 20/100 System Corruption 32% Temperature Hot (291) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Cooling System Improved Cooling System Compact Matter Pod (0) Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating System Restoration Module Improved Field Recycling Unit (0) Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weapon Cycler Weapon Cycler Improved Utility Shielding > --- WEAPON ----------- Lightning Gun Heavy Laser Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Improved Cooling System Compact Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Utility Shielding Improved Medium Armor Plating Improved Medium Armor Plating System Restoration Module Improved Field Recycling Unit Shock Bomb Launcher Proton Missile Launcher [Rating: 51] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Hackware System Shield Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . . 2 Weapon 2 | . . . . 2 . Parts Attached 103 | . 13 22 2 8 58 Power 13 | . 3 2 . 3 5 Engine 7 | . 2 1 . 2 2 Core 6 | . 1 1 . 1 3 Reactor . | . . . . . . Propulsion 24 | . 4 7 2 1 10 Treads 5 | . 2 . . 1 2 Leg 15 | . . 5 2 . 8 Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight 3 | . 1 2 . . . Utility 21 | . 3 3 . 2 13 Device 9 | . . 1 . 1 7 Storage 2 | . 1 . . . 1 Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 9 | . 2 2 . 1 4 Artifact . | . . . . . . Weapon 45 | . 3 10 . 2 30 Energy Gun 14 | . 3 4 . 1 6 Energy Cannon 7 | . . 1 . . 6 Ballistic Gun 11 | . . 5 . . 6 Ballistic Cannon 4 | . . . . 1 3 Launcher 9 | . . . . . 9 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Corrupted Parts 4 | . . . . . 4 System Corruption 29 | . . . . . 29 Parts Lost 32 | . 5 3 . . 24 Power 3 | . 1 . . . 2 Propulsion 12 | . 2 1 . . 9 Utility 2 | . . . . . 2 Weapon 15 | . 2 2 . . 11 Highest Loss Streak 10 | . 5 3 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 95 100 99 93 Engine 6 | . 12 5 11 8 5 Core 1 | . 1 5 . . 1 Treads 4 | . 20 . . 7 2 Leg 16 | . 3 20 33 19 15 Flight 2 | . . 12 . . . Device 13 | . . 7 11 9 20 Storage 8 | . 14 11 11 9 7 Protection 9 | . 13 11 11 9 8 Energy Gun 5 | . 7 6 . 9 4 Energy Cannon 4 | . . 4 . . 6 Ballistic Gun 11 | . 18 10 22 18 8 Ballistic Cannon 4 | . . . . 9 5 Launcher 1 | . . . . . 1 Naked Turns . | . . . . . . Heaviest Build 71 | 13 29 33 33 48 71 Greatest Support 53 | 20 40 30 48 48 53 Greatest Overweight (x) 20 | . 1 2 1 1 20 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 Average Carried 14 | . 11 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 12 Class Distribution -------------------- 43% | Gunner 21% | Scavenger-Mutant 18% | Tank 10% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2790 | 200 217 299 53 341 1680 Remotely . | . . . . . . Salvage Created 3761 | . 413 497 . 510 2341 Parts 209 | . 27 38 . 30 114 Haulers Intercepted 3 | . . 1 . 1 1 Recyclers Shooed 4 | . 1 . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 84 | . 12 12 . 11 49 Guns 48 | . 12 10 . 5 21 Cannons 23 | . . 2 . 6 15 AOE 11 | . . . . . 11 Classes Destroyed 16 | . 2 4 . 4 6 Worker 6 | . . 1 . 2 3 Builder 5 | . . . . 1 4 Tunneler 1 | . . . . . 1 Hauler 3 | . . 1 . 1 1 Recycler 2 | . . . . . 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 5 | . . 1 . 1 3 Swarmer 18 | . 3 5 . 3 7 Grunt 46 | . 9 4 . 6 27 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 1 1 Sentry 7 | . . 3 . . 4 Hunter 4 | . . . . 1 3 Programmer 5 | . . . . . 5 Heavy 1 | . . . . . 1 Best Kill Streak 9 | . 4 4 . 9 7 Combat Bots Only 7 | . 4 4 . 6 7 Max Kills in Single Turn 3 | . 1 1 . 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 635 | . 98 73 . 24 440 Missed 204 | . 22 28 . 3 151 Damage Taken 5957 | . 868 503 . 258 4328 Core 978 | . 113 118 . 46 701 Absorbed by Shields . | . . . . . . Redirected to Shielding 320 | . 16 14 . 25 265 Regen/Repaired (Parts) 37 | . . . . . 37 Core Remaining (%) 78 | 100 54 . 70 91 . Volleys Fired 234 | . 48 45 1 23 117 Largest 4 | . 2 2 2 4 4 Hottest 222 | . 90 116 46 174 222 Shots Fired 652 | . 91 88 2 67 404 Gun 421 | . 91 65 2 44 219 Cannon 217 | . . 23 . 23 171 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 368 | . 58 36 2 52 220 Thermal 244 | . 33 52 . 15 144 Explosive 8 | . . . . . 8 Electromagnetic 32 | . . . . . 32 Robot Hit Streak 12 | . 12 11 7 8 11 Robot Miss Streak 8 | . 5 3 . 4 8 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 399 | . 61 57 2 42 237 Core Hits 230 | . 24 26 1 27 152 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . 1 . 3 8 Burn 3 | . . 1 . . 2 Meltdown 2 | . . . . . 2 Blast 7 | . . . . 3 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9252 | . 694 863 31 861 6803 Guns 4646 | . 693 612 31 455 2855 Cannons 3146 | . . 244 . 406 2496 Explosions 1437 | . . . . . 1437 Melee . | . . . . . . Ramming 23 | . 1 7 . . 15 Kinetic 4386 | . 421 344 31 652 2938 Thermal 3393 | . 272 512 . 209 2400 Explosive 796 | . . . . . 796 Electromagnetic 654 | . . . . . 654 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 32 | . . . . 5 32 Average Corruption 4 | . . . . 5 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 57 | . . . . 14 43 Message Errors 10 | . . . . 3 7 Matter Fused 14 | . . . . 4 10 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 8 | . . . . 2 6 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 9 | . . . . 3 6 Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 266 | . . . . 9 257 Projectiles 60 | . . . . 9 51 Explosions 206 | . . . . . 206 Melee . | . . . . . . Knockbacks 9 | . . . . 1 8 Impact . | . . . . . . Kinetic 8 | . . . . 1 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 651 | . . . . . 651 Shots 13 | . . . . . 13 Rammed 2 | . 2 . . . . Targets Rammed 6 | . 2 2 . . 2 Kicked 4 | . . 2 . . 2 Crushed . | . . . . . . Highest Temperature 446 | . 446 145 . 189 375 Average Temperature 107 | . 180 29 . 75 111 Received Heat Transfer 1896 | . 408 132 . 63 1293 Effects 5 | . 1 . . . 4 Shutdowns 1 | . 1 . . . . Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 10 | . 1 2 . . 7 Heat Transferred 6263 | . 660 1221 . 475 3907 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 1423 | . 300 195 75 263 1423 Initial 75 | . . 44 75 29 74 Average 318 | . 138 102 75 121 496 Maximum Alert Level 4 | . 1 . . 1 4 Low Security (%) 53 | . 66 100 100 88 23 Level 1 22 | . 33 . . 11 33 Level 2 11 | . . . . . 20 Level 3 6 | . . . . . 11 Level 4 6 | . . . . . 11 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 4 . 1 2 19 Investigation 10 | . 2 . 1 2 5 Extermination 4 | . . . . . 4 Reinforcement 6 | . 2 . . . 4 Assault 2 | . . . . . 2 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . . 5 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 14 21 . 17 64 Peak Tracking Total 5 | . 5 5 . 5 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 31 | . . . . 3 28 Max in Single Turn 11 | . . . . 1 11 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 3 2 1 2 6 Terminals 7 | . 1 2 . 2 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 46 | . 14 6 1 7 18 Successful 11 | . 4 2 1 1 3 Failed 35 | . 10 4 . 6 15 Catastrophic 4 | . . 1 . . 3 Database Lockouts . | . . . . . . Manual 14 | . 3 3 . 7 1 Terminals 25 | . 8 6 . 7 4 Fabricators 3 | . . . . . 3 Repair Stations 4 | . . . . . 4 Recycling Units 9 | . 6 . . . 3 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 5 | . 1 2 1 1 . Part Schematic 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . 1 Report Inventory 3 | . 2 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 2 . 2 5 Full Trace Events 11 | . 2 2 . 2 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 51 | . . . . . 51 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4153 | . 406 790 143 595 2219 Spaces Moved 1606 | 1 164 258 80 278 825 Core 2 | . . . . . 2 Treads 170 | . 103 . . . 67 Legs 1346 | 1 32 199 80 278 756 Wheels 29 | . 29 . . . . Hover . | . . . . . . Flight 59 | . . 59 . . . Fastest Speed 114 | 120 115 114 123 123 120 Average Speed 190 | 120 147 189 164 181 204 Slowest Speed 1050 | 120 190 194 190 195 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 2 26 24 25 27 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 163 | . . . . 6 157 Melee . | . . . . . . Projectile 36 | . . . . 6 30 AOE 127 | . . . . . 127 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2274 | . 240 478 93 329 1134 Wait 184 | . . 111 1 . 72 Move 1601 | . 163 257 79 277 825 Hop . | . . . . . . Pick Up 57 | . 11 16 4 8 18 Fast Attach 41 | . 3 9 . 3 26 Attach 20 | . 2 6 . 2 10 Detach 13 | . . 4 . 1 8 Swap 42 | . 8 7 2 3 22 Drop 76 | . 3 21 6 12 34 Fire 234 | . 48 45 1 23 117 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick 4 | . . 2 . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 389 | -10/Materials | Lost 5 parts (1p2n2w) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 706 | -9/Materials | Lost 3 parts (1n2w) 864 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Build established: Scavenger-Mutant 1197 | -9/Materials | Entered Mines 1226 | -9/Mines | Learned location of 1 exit from Proximity Caves 1243 | -9/Mines | Learned 2 Materials zone layouts 1245 | -9/Mines | Learned Materials security intel 1274 | -9/Mines | Met a Derelict shopkeep closing up shop 1332 | -9/Mines | Discovered new exit (range 7) 1340 | -9/Mines | Entered Materials 1340 | -8/Materials | Evolved 2 slots: Weapon x2 1623 | -8/Materials | Build established: Tank 1906 | -8/Materials | Discovered new exit (range 16) 1935 | -8/Materials | Entered Factory 1935 | -7/Factory | Evolved 2 slots: Utility x2 2141 | -7/Factory | Repaired Hvy. Ion Engine 2240 | -7/Factory | Build established: Gunner 3559 | -7/Factory | Destroyed 7 combat bots 3895 | -7/Factory | Core integrity fell below 50% 3935 | -7/Factory | First assault squad dispatched 3961 | -7/Factory | Garrison activated, responded to threat 4037 | -7/Factory | System corruption reached 10% 4124 | -7/Factory | System corruption reached 30% 4131 | -7/Factory | Core integrity fell below 20% 4154 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04123_ Acquired Corrupted Lgt. Nuclear Core. 04123_ Integrated Corrupted Lgt. Nuclear Core (+10). 04127_ U6KBCQA:FGIN:#0|UQZONZ|CX5R 04136_ System corrupted: Flak Gun jammed. 04138_ Shock Rifle destroyed. 04139_ G-47 Trooper destroyed. 04140_ Flak Gun destroyed. 04143_ System corrupted: Energy discharge (-13). 04146_ Hvy. Laser destroyed. 04146_ Lgt. Nuclear Core destroyed. 04146_ Carbon-fiber Leg destroyed. 04146_ Destroyed Carbon-fiber Leg. 04146_ Aluminum Leg destroyed. 04146_ Destroyed Aluminum Leg. 04147_ Hvy. Missile Launcher destroyed. 04147_ Hvy. Particle Cannon destroyed. 04151_ Overheating: Matter decay (-32). 04152_ Y-54 Guardian destroyed. 04152_ G-47 Trooper destroyed. 04154_ Hvy. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????# ???????????##### ##########/## | | ????????????# ?????############## | | ????????????# #????# # | | ??????????### ###### """ # | | ??????????? # # ## ""F" # | | ????????#####"""" # """" " # | | ???????## !! 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""???????????? | | ??????????????????????#????? ????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ?????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 5 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalShieldTube Manual? 0 Play Time 00:28:19 Cumulative 599.1 hours Start 2024.01.16 @ 11:56:27 End 2024.01.16 @ 12:22:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 260 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce924588-7ed7-4456-9746-d3e195df188d