Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 17:26:05 Player: Grey Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1071) 1071 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 6686 Bonus ------- Follower Combat Kills 45 Aligned with FarCom 300 Cogmind --------- Core Integrity 960/1000 Matter 118/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Compact Battery (200) Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Modified TNC System Shield > --- WEAPON ----------- Heavy Laser Remote Datajack > --- INVENTORY -------- Improved Cooling System Compact Battery Weight Redist. System Transmission Jammer Remote Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Remote Datajack Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . Utility 6 | . . . . . . . 1 1 2 2 Weapon . | . . . . . . . . . . . Parts Attached 50 | 5 1 1 16 1 1 . 3 9 9 4 Power 13 | 1 . . 5 1 . . 2 1 2 1 Engine 8 | 1 . . 4 1 . . . . 2 . Core 5 | . . . 1 . . . 2 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . 1 4 . . . . 3 2 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 4 | 2 . 1 1 . . . . . . . Hover 5 | . . . 3 . . . . 1 1 . Flight 3 | . . . . . . . . 2 1 . Utility 13 | 1 . . 2 . 1 . 1 3 2 3 Device 5 | . . . 1 . . . . 1 1 2 Storage 3 | 1 . . . . 1 . . 1 . . Processor 4 | . . . 1 . . . 1 . 1 1 Hackware 1 | . . . . . . . . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 1 1 . 5 . . . . 2 3 . Energy Gun 1 | . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 5 | . 1 . 4 . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . 1 . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . . Parts Lost 31 | . . 1 7 1 . . 4 2 16 . Power 6 | . . . 2 . . . 1 . 3 . Propulsion 10 | . . 1 . 1 . . 2 1 5 . Utility 5 | . . . . . . . . . 5 . Weapon 10 | . . . 5 . . . 1 1 3 . Highest Loss Streak 6 | . . 1 2 1 . . 4 1 6 . To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | . 1 3 4 3 4 5 5 5 7 3 Power . | . 1 1 1 2 1 1 1 . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . . 1 1 4 3 5 6 3 Weapon . | . . 2 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . . . 1 1 . 1 2 1 6 Power 2 | . . . . . 1 . 1 . . . Propulsion 1 | . . . . 1 . . . . . . Utility 9 | . . . . . . . . 2 1 6 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 70 | . 74 84 85 93 77 84 65 66 63 20 Engine 6 | . 14 14 14 11 11 11 1 . 2 . Core 6 | . . . 3 11 11 11 14 13 5 1 Wheel 4 | . 28 27 8 . . . . . . . Hover 10 | . . . 19 30 22 22 10 4 4 . Flight 3 | . . . . . . . . 4 8 . Device 6 | . . . 5 11 9 . . 4 8 6 Storage 4 | . 14 14 4 . 1 11 6 2 5 . Processor 10 | . . . 8 11 11 11 18 15 12 10 Hackware 2 | . . . . . . . . 6 5 . Ballistic Gun 2 | . 14 14 4 . . . . . . . Launcher 6 | . 3 14 9 19 11 18 15 7 . . Special Weapon 1 | . . . . . . . . 2 5 . Special Melee Weapon 1 | . . . 5 . . . . 3 . . Peak Build Rating 47 | 5 6 6 16 16 14 14 21 39 47 19 Average Rating 21 | 3 5 5 11 15 13 13 18 28 35 13 On Entrance 11 | . 5 6 6 16 13 13 14 14 36 6 Avg Prop Armor Cover (%) 6 | . . . 5 5 . . . 6 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 22 | 12 15 15 20 19 18 21 21 19 22 10 Greatest Support 44 | 32 32 32 44 12 12 12 12 21 21 12 Greatest Overweight (x) 6 | . . . 1 1 1 1 6 3 1 3 Average Overweight (x) . | . . . . 1 1 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 5 8 8 8 8 8 5 Average Capacity 6 | 6 8 8 6 5 5 8 7 5 7 5 Most Carried 8 | 3 3 4 8 4 6 6 7 8 8 5 Average Carried 5 | . 1 3 4 3 4 5 5 5 7 3 Final Capacity 8 | 8 8 8 5 5 8 8 5 8 5 5 Final Carried 8 | 1 3 3 3 4 6 6 5 8 5 3 Class Distribution -------------------- 37% | Mutant 29% | Scavenger-Mutant 25% | Scout 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Scout | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1179 | 242 . 103 326 . 200 . 4 . 225 79 Remotely . | . . . . . . . . . . . Salvage Created 1100 | . . 189 737 12 . 17 19 . 126 . Parts 69 | . . 8 44 4 . 4 3 . 6 . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 28 | . . 2 13 4 . 4 1 . 4 . Guns 11 | . . 2 5 . . . . . 4 . AOE 17 | . . . 8 4 . 4 1 . . . Classes Destroyed 10 | . . 3 4 1 . . . . 2 . Worker 3 | . . 1 1 . . . 1 . . . Builder 1 | . . . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . . . Recycler 3 | . . 1 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Watcher 5 | . . . 5 . . . . . . . Swarmer 11 | . . . . 4 . 4 . . 3 . Grunt 13 | . . 2 10 . . . 1 . . . Sentry 3 | . . . 3 . . . . . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 5 | . . 4 5 4 . 4 2 . 4 . Combat Bots Only 4 | . . 2 3 4 . 4 1 . 4 . Max Kills in Single Turn 4 | . . 1 3 4 . 3 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 1 4 . 3 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 327 | . 1 14 60 1 . 12 30 14 190 5 Missed 123 | . 1 6 12 . . 8 12 6 78 . Hits 204 | . . 8 48 1 . 4 18 8 112 5 Projectile 204 | . . 8 48 1 . 4 18 8 112 5 Critical Strikes 7 | . . . . . . . . . 7 . Damage Taken 2938 | . . 97 689 18 . 34 305 94 1635 66 Core 1100 | . . 11 197 7 . 15 29 28 773 40 Absorbed by Shields 64 | . . . 54 10 . . . . . . Core Remaining (%) 73 | 100 . 95 . . . 45 94 96 9 . Volleys Fired 137 | . . 27 68 1 . 3 4 2 32 . Largest 2 | . . 1 2 2 . 2 2 1 1 . Hottest 69 | . . 20 60 60 . 60 60 5 69 . Shots Fired 145 | . . 27 69 2 . 6 7 2 32 . Gun 91 | . . 27 48 . . . . . 16 . Cannon 10 | . . . . . . . . . 10 . Launcher 36 | . . . 21 2 . 6 7 . . . Special 8 | . . . . . . . . 2 6 . Kinetic 85 | . . 27 48 . . . . . 10 . Thermal 16 | . . . . . . . . . 16 . Explosive 36 | . . . 21 2 . 6 7 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | . . 10 12 . . 2 . 1 18 . Robot Miss Streak 4 | . . 4 2 . . 2 . 1 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 101 | . . 20 47 . . 2 . 11 21 . Core Hits 69 | . . 9 39 4 . 3 7 . 7 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 2 | . . . 1 . . . . . 1 . Burn 1 | . . . . . . . . . 1 . Destroy 1 | . . . 1 . . . . . . . Melee Attacks 15 | . . . 5 . . . . 10 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . 1 . . . . 10 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2602 | . . 256 1330 205 . 333 143 . 335 . Guns 997 | . . 256 421 . . . . . 320 . Cannons . | . . . . . . . . . . . Explosions 1590 | . . . 909 205 . 333 143 . . . Melee . | . . . . . . . . . . . Ramming 15 | . . . . . . . . . 15 . Kinetic 677 | . . 256 421 . . . . . . . Thermal 320 | . . . . . . . . . 320 . Explosive 1590 | . . . 909 205 . 333 143 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 . Average Corruption 2 | . . . . . . . . . 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . . . . . . . . . 21 . Message Errors 8 | . . . . . . . . . 8 . Matter Fused 5 | . . . . . . . . . 5 . Heat Flow Errors 2 | . . . . . . . . . 2 . Energy Discharges 4 | . . . . . . . . . 4 . Data Loss (minor) 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 143 | . . . 91 1 . 51 . . . . Projectiles . | . . . . . . . . . . . Explosions 143 | . . . 91 1 . 51 . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 188 | . . . 124 19 . . 38 . 7 . Shots 7 | . . . 4 2 . . 1 . . . Rammed 3 | . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 154 | . . . 12 12 . 42 60 . 154 . Average Temperature 52 | . . . 6 8 . 19 31 . 84 . Received Heat Transfer 565 | . . 57 262 . . . 90 12 144 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 4 . Heat Transferred 629 | . . . . . . . . . 629 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 97 | 100 100 100 90 100 . 100 100 100 100 100 Level 1 2 | . . . 9 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 285 | . . 60 285 92 . 112 35 15 87 33 Initial 69 | . . . 11 69 . . 35 . . 33 Average 35 | . . 16 109 35 . 85 13 . 19 4 Influence Increases 1467 | . . 90 701 102 . 112 66 19 377 . Destroy 0b10 Robot/C 580 | . . 40 260 80 . 80 20 . 100 . Destroy 0b10 Robot/NC 70 | . . 10 50 . . . 5 . 5 . Destroy Leader 132 | . . 10 72 10 . 10 . . 30 . Allied During Kill 2 | . . . . . . . . . 2 . Successful Hack 15 | . . . 6 . . . 5 4 . . Disable Machine 150 | . . . 150 . . . . . . . Destroy Structure 188 | . . . 118 12 . 22 36 . . . Partial Spotted 15 | . . . . . . . . . 15 . Lose Combat Pursuer 315 | . . 30 45 . . . . 15 225 . Influence Decreases 1467 | . . 60 552 239 42 20 158 19 308 69 Entered New Map 264 | . . . 19 110 42 . 57 . . 36 Time Decay 826 | . . 50 313 119 . 20 71 19 201 33 Lost Part 227 | . . 10 70 10 . . 30 . 107 . Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 10 | . . . 1 . . . . 3 6 . Investigation 3 | . . . 1 . . . . 2 . . Extermination 5 | . . . . . . . . 1 4 . Reinforcement 2 | . . . . . . . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . . . 2 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 1 3 26 3 . 4 4 5 24 6 Peak Tracking Total 9 | . 1 2 4 4 . 4 3 4 9 6 Tactical Retreats 14 | . . 1 3 . . . . 1 9 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . . . 1 . . . . 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . . . . . . . . 5 . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 10 | . . . 10 . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 15 | . . . 4 . 1 . 1 4 1 4 Terminals 11 | . . . 3 . . . 1 4 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . . . 12 . 1 . 2 11 1 4 Successful 13 | . . . 5 . 1 . 1 5 1 . Failed 18 | . . . 7 . . . 1 6 . 4 Catastrophic 3 | . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . . . 4 . 1 . 2 5 . 3 Terminals 25 | . . . 9 . . . 2 11 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . Recycling Units 2 | . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . . 1 . 1 . . 4 . . Prototype ID Bank 1 | . . . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Process 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . 3 . . . 1 1 . . Terminals 5 | . . . 3 . . . 1 1 . . Track 1 | . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 3 | . . . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . . . 3 . . . 1 4 1 4 Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 10 | . . . 3 . . . . 4 3 . Non-combat 8 | . . . 2 . . . . 4 2 . Combat 2 | . . . 1 . . . . . 1 . Robot Hacks Applied 16 | . . . 3 . . . . 10 3 . parse_system 3 | . . . 1 . . . . . 2 . no_distress 8 | . . . 2 . . . . 6 . . find_chute 3 | . . . . . . . . 2 1 . find_recycling 2 | . . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . . . . . . . . . 2 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . . . 32 . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 . Total Damage 128 | . . . . . . . . . 128 . Kills 1 | . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 3563 | . . . 633 328 334 46 200 424 1311 287 Optics 3563 | . . . 633 328 334 46 200 424 1311 287 T.N.C. 1835 | . . . . . . . 200 424 1211 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4289 | 52 124 274 834 328 334 46 200 424 1386 287 Spaces Moved 3619 | 40 76 214 545 278 284 28 128 602 1158 266 Core 684 | 2 . . . . . . 55 196 165 266 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 454 | 38 76 214 126 . . . . . . . Hover 1545 | . . . 419 278 284 28 73 293 170 . Flight 936 | . . . . . . . . 113 823 . Fastest Speed 34 | 50 100 100 52 116 116 116 100 37 34 50 Average Speed 82 | 97 100 100 92 116 116 116 132 63 66 53 Slowest Speed 350 | 100 100 100 116 116 116 116 350 200 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 19 40 51 65 70 10 20 19 26 6 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 39 | . . . 30 . . . 9 . . . Terrain Destroyed 243 | . . . 148 20 . 30 45 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 243 | . . . 148 20 . 30 45 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 4781 | 54 124 247 806 282 288 35 152 637 1746 410 Wait 879 | . 45 5 150 . . 3 9 2 533 132 Move 3609 | 39 75 213 544 277 283 27 127 601 1157 266 Hop . | . . . . . . . . . . . Pick Up 54 | 6 3 1 15 1 3 1 4 7 8 5 Fast Attach 12 | . . . 3 . . . . 8 1 . Attach 34 | 7 1 1 9 . . 1 2 2 7 4 Detach 4 | 2 . . . 1 . . . . 1 . Swap 11 | . . . 4 1 1 . 1 2 2 . Drop 23 | . . . 8 1 1 . 5 3 2 3 Fire 137 | . . 27 68 1 . 3 4 2 32 . Melee 15 | . . . 5 . . . . 10 . . Ram 3 | . . . . . . . . . 3 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 17) 131 | -10/Materials | Discovered new exit (range 15) 177 | -10/Materials | Entered Mines 211 | -10/Mines | Discovered new exit (range 12) 217 | -10/Mines | Found a hidden stash of uninstalled traps 316 | -10/Mines | Build established: Mutant 451 | -10/Mines | Entered Materials 451 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1023 | -9/Materials | Build established: Scavenger-Mutant 1273 | -9/Materials | Discovered new exit (range 7) 1285 | -9/Materials | Entered Mines 1520 | -9/Mines | Core integrity fell below 50% 1609 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1609 | -9/Mines | Discovered new exit (range 5) 1613 | -9/Mines | Entered Exiles 1642 | -9/Exiles | Met 8R-AWN 1662 | -9/Exiles | Met EX-HEX 1696 | -9/Exiles | Met EX-BIN 1710 | -9/Exiles | Aligned with FarCom system 1711 | -9/Exiles | Given EX-Vault access code 1738 | -9/Exiles | Opened EX-Vault 1750 | -9/Exiles | Found Modified TNC 1776 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1808 | -9/Exiles | Met EX-DEC 1936 | -9/Exiles | Discovered new exit (range 10) 1947 | -9/Exiles | Left Exiles lab with Modified TNC 1947 | -9/Exiles | Entered Mines 1973 | -8/Mines | Discovered new exit (range 13) 1993 | -8/Mines | Entered Materials 1993 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1994 | -8/Materials | Identified exit to Factory 2167 | -8/Materials | Lost 4 parts (1p2n1w) 2193 | -8/Materials | Entered Factory 2193 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2253 | -7/Factory | Noticed a derelict Sapper rigging charges 2460 | -7/Factory | Allied Derelicts emerged from ambush trap array 2601 | -7/Factory | Discovered new exit (range 13) 2617 | -7/Factory | Entered another Factory area 2617 | -6/Factory | Evolved 2 slots: Utility x2 2906 | -6/Factory | Build established: Mutant 3364 | -6/Factory | Build established: Scout 3416 | -6/Factory | Lost 5 parts (1p2n2w) 3903 | -6/Factory | Core integrity fell below 50% 3936 | -6/Factory | Lost 6 parts (1p1n3u1w) 3945 | -6/Factory | Core integrity fell below 20% 3996 | -6/Factory | Discovered new exit (range 14) 4003 | -6/Factory | Entered another Factory area 4003 | -5/Factory | Evolved 2 slots: Utility x2 4192 | -5/Factory | Build established: Mutant 4290 | -5/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 04003_ Receiving FarCom transmissions... 04008_ Connecting with Garrison Access... 04008_ Current location identified: Factory 04019_ Dropped Transmission Jammer. 04021_ R-10 Processor collects Transmission Jammer. 04023_ Acquired Imp. Transmission Jammer. 04192_ Acquired Force Field. 04197_ Connecting with Recycling Unit... 04197_ Dropped Force Field. 04203_ Acquired 79 matter. 04204_ Acquired Fission Core. 04219_ Acquired Adv. Weight Redist. System. 04235_ Connecting with Terminal... 04239_ ALERT: Security rotation in progress. 04244_ Connecting with Terminal... 04273_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????#########??????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ???########??????""" #?????????????????????? | | ?### #???# """" #?????????????????????? | | ?# + """ #???# """" #?????????????????????? | | ?# # """ #???# """" #?????????????????????? | | ## # """ #???# """" #?????????????????????? | | + #???# """" #?????????????????????? | | # #???? """" #?????????????????????? | | ########?????? ???????????????????????? | | #????????????? ?????????????????????????? | | #????????????###+#############??????????????? | | ############?# + #??????????????? | | # ! # #@ #??????????????? | | # ! # # #??????????????? | | ## # + + t #??????????????? | | ?# # # # | ss/ ???????????? | | ?# # ] # # ss ## ##??????????? | | ?# ############## # s #??????????????? | | ?# # !#??????????????? | | ?# ###########??????????????? | | ?+ #????????????????????????? | | ?#### #????????????????????????? | | ????# w #????????????????????????? | | ????# ##########+####????????????????????????? | | ##### #??????? ??????????????????????????? | | #?????# """ """????????????????????????? | | #?????# """ """ #??????????????????????? | | #?????# """ """ #??????????????????????? | | #?????# #??????????????????????? | | #?????# #??????????????????????? | | ###+########## #??????????????????????? | | # # """T""" #??????????????????????? | | # """ """ ###########??????????????????????? | | # """ """ #????????????????????????????????? | | + """ """ #????????????????????????????????? | | # #????????????????????????????????? | | # """ """ #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Additional Mass Support 9 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Heavy Suspicion Insider Info Junior Dev Not Today, Chutes Overwhelming Resistances Are Futile Sixth Sense Spot Them First True Hacker root@ Challenges ------------ None Game ------ Seed TripodHybridCanceller Manual? 0 Play Time 01:08:55 Cumulative 32.9 hours Start 2025.10.22 @ 16:12:19 End 2025.10.22 @ 17:26:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b54f2b74-e7e2-42e8-995d-af58f5528352