Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.26 @ 18:29:39 Player: toad3k Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2005) 2005 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5027 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 454/700 Matter 15/300 Energy 137/150 System Corruption 1% Temperature Cool (512) Location -7/Storage Parts ------- Power (2) Micro Nuclear Core Propulsion (4) Utility (4) Small Storage Unit Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Weapon (3) Ion Burst Cannon Ion Burst Cannon Rocket Array Inventory (6) Particle Gun Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Mini Assault Cannon Powered Hammer Peak State ------------ Power Light Nuclear Core Micro Nuclear Core Propulsion Aluminum Leg Aluminum Leg Utility Small Storage Unit Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Weapon Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon Inventory Particle Gun Ion Burst Cannon Mini Assault Cannon Rocket Array Powered Hammer [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . . . 1 . Parts Attached 74 | 6 5 10 17 7 29 Power 9 | 1 . 2 2 2 2 Engine 3 | 1 . 2 . . . Core 6 | . . . 2 2 2 Reactor . | . . . . . . Propulsion 23 | 2 3 1 5 3 9 Treads . | . . . . . . Leg 15 | 2 . . 4 3 6 Wheel . | . . . . . . Hover 8 | . 3 1 1 . 3 Flight . | . . . . . . Utility 6 | 1 1 1 1 . 2 Device 2 | . . 1 . . 1 Storage 1 | 1 . . . . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 36 | 2 1 6 9 2 16 Energy Gun 10 | . . 3 1 2 4 Energy Cannon 6 | . . 1 2 . 3 Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 10 | . . 1 4 . 5 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon 3 | . . 1 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 1 1 . 6 Parts Lost 24 | . . . 7 . 17 Power 3 | . . . 1 . 2 Propulsion 12 | . . . 4 . 8 Utility 1 | . . . . . 1 Weapon 8 | . . . 2 . 6 Highest Loss Streak 7 | . . . 5 . 7 Average Slot Usage (%) 88 | . 95 84 91 97 80 Engine 4 | . 14 11 1 . . Core 6 | . . . 6 13 10 Leg 14 | . 7 . 16 30 17 Hover 11 | . 20 23 13 . 4 Device 5 | . . 5 9 7 2 Storage 9 | . 14 11 9 7 7 Processor 14 | . 10 11 17 15 15 Energy Gun 11 | . . 19 7 20 8 Energy Cannon 1 | . . 1 1 . 3 Ballistic Gun 3 | . 28 . . . . Launcher 2 | . . . 3 1 3 Slashing Weapon 1 | . . . 4 . . Naked Turns . | . . . . . . Heaviest Build 42 | 11 11 18 22 26 42 Greatest Support 45 | 20 20 18 40 45 45 Greatest Overweight (x) 4 | 2 1 1 1 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 Most Carried 6 | 1 5 6 6 6 6 Average Carried 5 | . 2 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 1 5 6 5 6 6 Class Distribution -------------------- 55% | Mutant 16% | Scavenger-Mutant 15% | Scavenger-Gunner 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1001 | 139 221 100 83 54 404 Remotely 42 | . . . . . 42 Salvage Created 2046 | . 231 171 652 103 889 Parts 103 | . 10 9 28 6 50 Haulers Intercepted 4 | . 1 1 2 . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 45 | . 7 2 15 2 19 Guns 16 | . 7 2 1 2 4 Cannons 5 | . . . 1 . 4 AOE 23 | . . . 13 . 10 Classes Destroyed 11 | . 3 1 4 . 3 Worker 1 | . . . . . 1 Builder 5 | . . . 1 . 4 Hauler 4 | . 1 1 2 . . Recycler 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Watcher 2 | . . . 1 . 1 Swarmer 8 | . 3 . . . 5 Grunt 29 | . 4 . 12 2 11 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 6 | . . 2 2 . 2 Best Kill Streak 13 | . 7 1 13 2 7 Combat Bots Only 11 | . 7 1 11 2 6 Max Kills in Single Turn 5 | . 2 1 3 1 5 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 2697 | . 134 95 851 . 1617 Core 529 | . 35 11 237 . 246 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 86 97 56 . . Volleys Fired 100 | . 25 7 31 4 33 Largest 3 | . 2 2 2 3 3 Hottest 300 | . 40 112 150 181 300 Shots Fired 195 | . 50 14 46 12 73 Gun 131 | . 50 13 19 12 37 Cannon 27 | . . . 8 . 19 Launcher 37 | . . 1 19 . 17 Special . | . . . . . . Kinetic 56 | . 50 . . . 6 Thermal 95 | . . 13 27 12 43 Explosive 21 | . . 1 10 . 10 Electromagnetic 23 | . . . 9 . 14 Robot Hit Streak 27 | . 15 16 18 13 27 Robot Miss Streak 5 | . 2 . 3 1 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 160 | . 43 10 37 9 61 Core Hits 142 | . 18 5 55 5 59 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 30 | . . 5 16 . 9 Impact 9 | . . . . . 9 Slashing 21 | . . 5 16 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5241 | . 346 174 1981 139 2601 Guns 1457 | . 346 174 259 139 539 Cannons 588 | . . . 150 . 438 Explosions 2901 | . . . 1421 . 1480 Melee 284 | . . . 140 . 144 Ramming 11 | . . . 11 . . Kinetic 428 | . 346 . . . 82 Thermal 1606 | . . 174 409 139 884 Explosive 2206 | . . . 1168 . 1038 Electromagnetic 706 | . . . 253 . 453 Impact 144 | . . . . . 144 Slashing 140 | . . . 140 . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 133 | . . . 67 . 66 Projectiles 18 | . . . . . 18 Explosions 36 | . . . 17 . 19 Melee 79 | . . . 50 . 29 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 245 | . . . 119 . 126 Shots 15 | . . . 7 . 8 Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 571 | . 22 162 185 180 571 Average Temperature 94 | . 7 60 60 81 161 Received Heat Transfer 1008 | . 78 36 477 . 417 Effects 13 | . . . . . 13 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . . . 7 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 . . 2 Heat Transferred 2617 | . . 370 588 296 1363 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 2 . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 433 | . 190 220 433 98 421 Average Influence 124 | . 89 154 128 74 151 Maximum Alert Level 2 | . . 1 2 . 2 Low Security (%) 78 | . . . . . . Level 1 18 | . . . . . . Level 2 3 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 3 2 3 Investigation 1 | . 1 . . . . Extermination 1 | . . . . 1 . Reinforcement 6 | . . . 3 1 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 7 | . . 1 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 9 6 25 4 31 Peak Tracking Total 13 | . 7 4 13 2 8 Tactical Retreats 9 | . . 1 3 . 5 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . . . . . 7 Reused 2 | . . . . . 2 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 10 | . 3 3 1 1 2 Terminals 9 | . 3 2 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 5 4 3 2 6 Successful 12 | . 2 3 2 1 4 Failed 8 | . 3 1 1 1 2 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 4 | . 2 2 . . . Terminals 19 | . 5 3 3 2 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 1 2 1 4 Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Unreport Threat 3 | . . . 2 . 1 Reprogram Traps 3 | . . . . . 3 Patrol Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 3 . . . Terminals 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 2 1 1 2 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . 7 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 10 | . . 10 . . . Highest-Rated Ally 10 | . . 10 . . . Total Orders 2 | . . 2 . . . STAY 1 | . . 1 . . . FOLLOW 1 | . . 1 . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 1932 | 43 210 385 502 281 511 Spaces Moved 1388 | 29 185 334 402 208 230 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 551 | 21 42 . 135 208 145 Wheels . | . . . . . . Hover 829 | . 143 334 267 . 85 Flight . | . . . . . . Fastest Speed 48 | 50 56 52 48 120 71 Average Speed 98 | 117 71 96 77 120 138 Slowest Speed 240 | 150 130 116 120 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 42 30 40 6 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 19 | . . 3 14 . 2 Terrain Destroyed 355 | . . 18 84 . 253 Melee 19 | . . 3 14 . 2 Projectile 6 | . . . 2 . 4 AOE 330 | . . 15 68 . 247 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1711 | 35 222 373 518 230 333 Wait 61 | . 4 3 43 7 4 Move 1383 | 28 184 333 401 207 230 Hop . | . . . . . . Pick Up 18 | 1 1 5 3 1 7 Fast Attach 38 | 6 3 5 9 2 13 Attach 14 | . 1 . 4 1 8 Detach 11 | . 3 1 1 1 5 Swap 22 | . 1 5 4 4 8 Drop 25 | . . 9 4 3 9 Fire 100 | . 25 7 31 4 33 Melee 30 | . . 5 16 . 9 Ram 1 | . . . 1 . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 7 | . . . . . 7 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Materials 196 | -10/Materials | Destroyed 7 combat bots 218 | -10/Materials | Discovered new exit (range 13) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 638 | -9/Materials | Discovered new exit (range 3) 639 | -9/Materials | Entered another Materials area 639 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -8/Materials | Lost 5 parts (1p2n2w) 946 | -8/Materials | Destroyed 11 combat bots 1128 | -8/Materials | Discovered new exit (range 12) 1141 | -8/Materials | Entered Factory 1141 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1332 | -7/Factory | Discovered new exit (range 6) 1422 | -7/Factory | Entered Storage 1606 | -7/Storage | Lost 7 parts (1p2n1u3w) 1642 | -7/Storage | Found Prototype Launcher 1643 | -7/Storage | Identified Rocket Array 1800 | -7/Storage | Lost 5 parts (3n2w) 1904 | -7/Storage | Garrison activated, responded to threat 1933 | -7/Storage | Self-destructed Last Messages --------------- 01914_ Overheating: Ion Burst Cannon damaged (-38). 01914_ Overheating: Targeting Computer damaged (-4). 01914_ Overheating: Adv. Targeting Computer damaged (-1). 01914_ Overheating: Sml. Storage Unit damaged (-30). 01916_ Power failure, Lgt. Nuclear Core shutdown. 01920_ Overheating: Short circuit. 01920_ Ion Burst Cannon permanently disabled. 01920_ Aluminum Leg destroyed. 01927_ Power failure, Mic. Nuclear Core shutdown. 01927_ Terminal disabled. 01927_ K-01 Serf destroyed. 01927_ W-25 Informer destroyed. 01927_ Destroyed Imp. Hover Unit. 01927_ G-47 Trooper destroyed. 01928_ W-25 Informer distress signal alerts nearby ally. 01929_ Power failure, Lgt. Nuclear Core shutdown. 01929_ Lgt. Nuclear Core destroyed. 01930_ Overheating: Energy bleed (-28). 01930_ The unstable cave ceiling collapses. 01931_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ##?????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????# g%g ???????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????????# = #???????????????????? | | ????????????????????### *% #???????????????????? | | ????????????????????# #???????????? ??????? | | ????????????????????# # #??????###### ??????? | | ???????????????????## " #??????# # #??#### | | ???????????????????# " !######??# + #? | | ???????????????###?# "" * # #??# # ## | | ???????????????#= ?# @ # #??# # ## | | ???????????????#% ##### ## #??# + / | | ???????????????#[* a ## #??# # ## | | ???????????????# %= ####+#### # ## | | ???????????? / = % + # ## | | ??????????? 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"" #?# # "* | | ?????????????????????? #?## "" | | ?????????????????????? ]! #??# | | ????????????????????? !! ??## ## # # | | ????????????????????? !! ???### ### # | | ????????????????????## #####???# # # | | ?????????????????????##????????### % | | ???????????????????????????????# | | ???????????????????????????????## | | ????????????????????????????????# " | | ????????????????????????????????## # " | | ?????????????????????????????????# # ##### | | ?????????????????????????????????### ##???? | | ???????????????????????????????????#### #####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 13 Item Schematics ----------------- Adv. Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralImprinterInsulator Manual? 0 Play Time 00:27:50 Cumulative 34.6 hours Start 2019.11.26 @ 17:53:46 End 2019.11.26 @ 18:29:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue -19 Adventurer 19 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3a410c77-340b-4a77-8229-5e5703de4a30