Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 22:34:49 Player: s0lid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3986) 3986 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 8689 Bonus ------- High Alert Combat Kills 258 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 16/100 System Corruption 12% Temperature Cool (9) Location -6/Factory Parts ------- Power (1) Propulsion (4) Utility (7) Large Storage Unit Improved Salvage Targeting Computer Microactuators EM Shield Weapon (3) Power Sword Heavy Pick Inventory (10) Light Fission Core Energy Well (500) Experimental Signal Interpreter Scatter Rocket Array Improved Datajack Power Sword Peak State ------------ Power Fission Core Propulsion Combat Airjet Gravmag Array Diametric Drive Utility Large Storage Unit Enhanced Optical Array Launcher Guidance Computer EM Shield Hacking Suite System Shield System Shield Weapon Antimatter Cannon Scatter Rocket Array Power Sword Inventory Micro Nuclear Core Energy Well Experimental Signal Interpreter Focal Shield Relay Coupler [Hunter] Plasma Rifle Antimatter Cannon Scatter Rocket Array Improved Datajack Impact Mace [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Advanced Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Antimatter Cannon Launcher Scatter Rocket Array Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . . . 2 . 1 2 . . Weapon 1 | . . 1 . . . . . . Parts Attached 209 | 6 3 5 26 9 68 37 3 52 Power 21 | 1 . . 3 1 6 4 . 6 Engine 8 | 1 . . 3 1 1 1 . 1 Core 13 | . . . . . 5 3 . 5 Reactor . | . . . . . . . . . Propulsion 87 | 2 . 1 11 2 33 19 1 18 Treads 4 | . . . 1 . 2 . . 1 Leg 30 | . . . . . 16 9 . 5 Wheel 8 | 2 . 1 3 . 2 . . . Hover 31 | . . . 3 1 9 6 . 12 Flight 14 | . . . 4 1 4 4 1 . Utility 57 | 1 1 1 6 3 17 9 1 18 Device 32 | . . . 3 1 10 4 1 13 Storage 5 | 1 . 1 . 1 1 1 . . Processor 9 | . 1 . 1 . 3 2 . 2 Hackware 4 | . . . . 1 . 2 . 1 Protection 7 | . . . 2 . 3 . . 2 Artifact . | . . . . . . . . . Weapon 44 | 2 2 3 6 3 12 5 1 10 Energy Gun 8 | 2 . . . . 5 1 . . Energy Cannon 5 | . . . . 2 3 . . . Ballistic Gun 4 | . . . 2 . 2 . . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 5 | . . . 1 . . 3 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 13 | . 2 3 3 1 1 . . 3 Slashing Weapon 6 | . . . . . 1 . 1 4 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . 2 3 3 4 1 . Parts Lost 66 | . . 1 6 7 20 5 . 27 Power 8 | . . . 2 1 2 . . 3 Propulsion 30 | . . 1 3 3 7 3 . 13 Utility 14 | . . . 1 . 5 . . 8 Weapon 14 | . . . . 3 6 2 . 3 Highest Loss Streak 12 | . . 1 3 6 7 3 . 12 Average Slot Usage (%) 86 | . 97 99 93 72 79 86 90 92 Engine 2 | . 14 11 7 1 . . . 1 Core 3 | . . . . . 4 5 6 4 Leg 6 | . . . . . 12 3 . 5 Wheel 3 | . 28 32 16 . 1 . . . Hover 8 | . . . 1 3 5 13 13 14 Flight 3 | . . . 1 17 3 . 4 1 Device 10 | . . . 9 18 8 11 5 14 Storage 7 | . 14 11 8 5 7 7 7 6 Processor 10 | . 11 11 9 9 9 7 13 13 Hackware 7 | . . . . 3 7 16 20 8 Protection 2 | . . . 7 . 2 . . 1 Energy Gun 1 | . 4 . . . 2 4 . . Energy Cannon 2 | . . . . . 4 5 . . Ballistic Gun 1 | . . . . . 3 . . . Impact Weapon 6 | . 23 33 26 14 . 2 . 3 Slashing Weapon 4 | . . . . . 2 . 5 10 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 13 15 30 36 33 44 47 47 47 Greatest Support 72 | 26 26 36 38 24 58 72 50 55 Greatest Overweight (x) 4 | 2 . 1 4 4 3 4 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 9 7 10 10 10 10 Most Carried 10 | 4 6 8 10 6 10 10 10 10 Average Carried 8 | 1 5 5 8 4 8 9 10 9 Final Capacity 10 | 6 6 10 4 10 10 10 10 10 Final Carried 10 | 4 6 8 3 5 10 10 10 6 Class Distribution -------------------- 51% | Mutant 24% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Matter Collected 2782 | 235 55 12 159 193 1091 238 . 799 Remotely . | . . . . . . . . . Salvage Created 5280 | . 131 56 298 195 1983 384 . 2233 Parts 232 | . 3 3 11 9 100 19 . 87 Haulers Intercepted 9 | . 1 . 1 2 3 1 . 1 Recyclers Shooed 5 | . . . . . 2 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 67 | . 2 1 3 1 28 6 . 26 Melee 35 | . 1 1 2 1 6 . . 24 Guns 17 | . . . 1 . 14 2 . . Cannons 9 | . . . . . 8 1 . . AOE 5 | . . . . . . 3 . 2 Classes Destroyed 15 | . 4 1 3 . 3 2 . 2 Worker 16 | . 1 . 1 1 7 1 . 5 Builder 7 | . . 1 . . 2 . . 4 Tunneler 1 | . . . . . 1 . . . Hauler 9 | . 1 . 1 2 3 1 . 1 Recycler 8 | . . . 1 . 3 . . 4 Mechanic 1 | . . . . . . 1 . . Operator 2 | . . . . . . 1 . 1 Watcher 6 | . . . 1 . 2 . . 3 Swarmer 7 | . 1 . . . 6 . . . Grunt 34 | . 1 1 1 1 13 4 . 13 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . . . . 1 Sentry 9 | . . . 2 . 3 . . 4 Hunter 4 | . . . . . . . . 4 Programmer 11 | . . . . . 5 2 . 4 Best Kill Streak 18 | . 2 1 3 1 6 3 . 18 Combat Bots Only 7 | . 1 1 1 1 4 2 . 7 Max Kills in Single Turn 4 | . 1 1 1 1 2 2 . 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . 2 Melee 1 | . 1 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Damage Taken 8606 | . 52 185 846 801 2976 851 . 2895 Core 2057 | . 19 55 201 270 651 147 . 714 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 59 | 100 92 86 . 14 7 . . . Volleys Fired 133 | . . . 7 3 91 30 . 2 Largest 3 | . . . 1 1 3 2 . 1 Hottest 210 | . . . 33 90 210 165 . 50 Shots Fired 237 | . . . 7 3 173 51 1 2 Gun 137 | . . . 3 . 111 23 . . Cannon 91 | . . . . 3 62 25 1 . Launcher 9 | . . . 4 . . 3 . 2 Special . | . . . . . . . . . Kinetic 95 | . . . 3 . 90 1 1 . Thermal 117 | . . . . 3 67 47 . . Explosive 6 | . . . 4 . . . . 2 Electromagnetic 19 | . . . . . 16 3 . . Robot Hit Streak 13 | . . . 7 10 13 5 . 2 Robot Miss Streak 9 | . . . . . 9 3 . 7 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 404 | . 8 2 36 22 171 24 . 141 Core Hits 233 | . 1 1 10 6 117 19 . 79 Critical Hits 3 | . . . . . . . . 3 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 292 | . 10 2 40 20 54 . . 166 Impact 93 | . 10 2 40 20 9 . . 12 Slashing 164 | . . . . . 45 . . 119 Piercing 35 | . . . . . . . . 35 Sneak Attacks 32 | . 2 1 . 4 11 . . 14 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 47 | . . . 8 6 . . . 33 Damage Inflicted 16892 | . 333 106 768 764 4889 1717 . 8315 Guns 1799 | . . . 50 . 1443 306 . . Cannons 1377 | . . . . 82 992 303 . . Explosions 3086 | . . . 109 . 102 1108 . 1767 Melee 10577 | . 333 106 590 679 2326 . . 6543 Ramming 53 | . . . 19 3 26 . . 5 Kinetic 1339 | . . . 50 . 1259 30 . . Thermal 2214 | . . . . 82 1146 986 . . Explosive 2469 | . . . 109 . . 593 . 1767 Electromagnetic 240 | . . . . . 132 108 . . Impact 2555 | . 333 106 590 679 508 . . 339 Slashing 7091 | . . . . . 1818 . . 5273 Piercing 931 | . . . . . . . . 931 Highest Corruption 12 | . . . . . 8 4 8 12 Average Corruption 6 | . . . . . 2 3 7 8 Corruption Purged . | . . . . . . . . . Effects 107 | . . . . . 22 5 4 76 Message Errors 30 | . . . . . 4 2 2 22 Matter Fused 15 | . . . . . 4 . 1 10 Heat Flow Errors 11 | . . . . . 1 1 . 9 Energy Discharges 5 | . . . . . 2 . . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . . . . 3 . . 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . 1 . 1 . Misdirections 5 | . . . . . . . . 5 Targeting Errors 26 | . . . . . 5 1 . 20 Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 1894 | . 132 50 31 72 348 183 . 1078 Projectiles 33 | . . . . . 21 12 . . Explosions 251 | . . . . . . 171 . 80 Melee 1610 | . 132 50 31 72 327 . . 998 Knockbacks 12 | . 3 1 1 3 2 . . 2 Impact 12 | . 3 1 1 3 2 . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 166 | . . . 9 1 . 78 . 78 Shots 4 | . . . . . . 3 . 1 Rammed 8 | . . . 5 1 . . . 2 Targets Rammed 10 | . . . 5 1 2 . . 2 Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 607 | . . . 362 138 411 607 . 273 Average Temperature 135 | . . . 178 75 120 174 . 110 Received Heat Transfer 2517 | . 24 102 270 414 741 144 . 822 Effects 11 | . . . . . 5 6 . . Shutdowns 3 | . . . . . 2 1 . . Energy Bleed 2 | . . . . . . 2 . . Interference 5 | . . . . . 3 2 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 2 1 1 2 1 . . 1 Impact Corruptions 20 | . 5 2 4 3 3 . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . 2 . 4 2 . . Heat Transferred 2798 | . . . . 111 1456 1231 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Peak Influence 759 | . 67 67 84 94 414 447 183 759 Average Influence 184 | . 26 39 30 47 157 279 171 293 Maximum Alert Level 3 | . . . . . 2 2 . 3 Low Security (%) 69 | . . . . . . . . . Level 1 19 | . . . . . . . . . Level 2 8 | . . . . . . . . . Level 3 3 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 1 . 2 8 2 . 8 Investigation 6 | . . 1 . 1 2 . . 2 Extermination 6 | . . . . . 2 . . 4 Reinforcement 9 | . . . . 1 4 2 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . 2 1 . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Distress Signals 10 | . 3 1 1 1 2 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 5 5 11 13 49 16 5 53 Peak Tracking Total 10 | . 3 4 5 5 5 6 6 10 Tactical Retreats 27 | . 1 . 1 3 11 2 . 9 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Traps Triggered 8 | . . 1 . 2 1 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Machines Disabled 28 | . . . . . . 9 . 19 Max in Single Turn 7 | . . . . . . 6 . 7 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Machines Accessed 20 | . . . 1 5 3 3 . 8 Terminals 12 | . . . 1 4 1 2 . 4 Fabricators 5 | . . . . . 1 1 . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 46 | . . . 3 7 11 8 . 17 Successful 27 | . . . 2 5 9 2 . 9 Failed 19 | . . . 1 2 2 6 . 8 Catastrophic 4 | . . . . 1 . 2 . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 1 1 . . 1 Terminals 22 | . . . 3 6 1 5 . 7 Fabricators 13 | . . . . . 2 3 . 8 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . . 8 . . . Garrison Access 3 | . . . . 1 . . . 2 Terminal Hacks 12 | . . . 2 4 1 2 . 3 Part Schematic 1 | . . . . . 1 . . . Open Door 2 | . . . . 2 . . . . Unreport Threat 3 | . . . 1 1 . . . 1 Locate Traps 4 | . . . 1 . . 1 . 2 Hauler Manifests 2 | . . . . 1 . 1 . . Fabricator Hacks 6 | . . . . . 1 . . 5 Network Status 1 | . . . . . 1 . . . Load Schematic 3 | . . . . . . . . 3 Build 2 | . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 2 | . . . . . 2 . . . Analyze 4 | . . . . . 4 . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Unlock Access 1 | . . . . . . . . 1 Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . 2 . . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . 1 . . . Download 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 13 | . . . . 2 1 3 . 7 Full Trace Events 3 | . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built 4 | . . . . . . . . 4 Matter 380 | . . . . . . . . 380 Time 190 | . . . . . . . . 190 Total Part Build Rating 20 | . . . . . . . . 20 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Turns Passed 5304 | 52 205 112 502 331 1829 604 73 1596 Spaces Moved 4373 | 43 174 111 306 305 1301 642 104 1387 Core 16 | 10 . . . 1 5 . . . Treads 49 | . . . 5 . 44 . . . Legs 654 | . . . . . 360 65 . 229 Wheels 700 | 33 174 111 265 . 117 . . . Hover 2418 | . . . 6 106 470 574 104 1158 Flight 536 | . . . 30 198 305 3 . . Fastest Speed 29 | 50 90 86 29 29 35 52 66 48 Average Speed 80 | 91 90 86 95 57 90 64 66 78 Slowest Speed 370 | 150 90 100 300 250 255 370 66 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . 2 3 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 23 12 23 52 29 19 92 32 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 216 | . . . 23 . 23 113 1 56 Melee . | . . . . . . . . . Projectile 20 | . . . . . 12 7 1 . AOE 196 | . . . 23 . 11 106 . 56 Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Total 5671 | 52 205 122 438 432 1733 789 106 1794 Wait 520 | . 9 1 42 91 169 20 . 188 Move 4356 | 42 173 110 301 298 1300 642 103 1387 Hop 5 | . . . 2 3 . . . . Pick Up 69 | 4 5 3 8 4 16 19 . 10 Fast Attach 106 | 6 3 . 11 5 35 21 2 23 Attach 42 | . . 2 6 3 10 8 . 13 Detach 28 | . 1 . 4 4 6 7 . 6 Swap 61 | . . 3 9 1 23 8 1 16 Drop 105 | . 5 1 13 5 27 34 . 20 Fire 133 | . . . 7 3 91 30 . 2 Melee 236 | . 9 2 30 14 54 . . 127 Ram 8 | . . . 5 1 . . . 2 Kick 2 | . . . . . 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 16) 164 | -10/Materials | Identified exit to Materials 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 317 | -9/Materials | Build established: Mutant 333 | -9/Materials | Discovered new exit (range 15) 366 | -9/Materials | Identified exit to Materials 370 | -9/Materials | Entered another Materials area 370 | -8/Materials | Evolved 2 slots: Utility x2 866 | -8/Materials | Discovered new exit (range 16) 872 | -8/Materials | Entered Storage 893 | -8/Storage | Lost 3 parts (1p1n1u) 1066 | -8/Storage | Core integrity fell below 50% 1122 | -8/Storage | Lost 6 parts (1p2n3w) 1179 | -8/Storage | Core integrity fell below 20% 1186 | -8/Storage | Discovered new exit (range 16) 1203 | -8/Storage | Entered Factory 1203 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1968 | -7/Factory | Discovered new exit (range 16) 2127 | -7/Factory | Core integrity fell below 50% 2176 | -7/Factory | Lost 7 parts (1p3n1u2w) 2243 | -7/Factory | Discovered new exit (range 20) 2583 | -7/Factory | Core integrity fell below 20% 2929 | -7/Factory | Lost 4 parts (1n2u1w) 3032 | -7/Factory | Entered another Factory area 3032 | -6/Factory | Evolved 2 slots: Utility x2 3247 | -6/Factory | Found Prototype Processor 3247 | -6/Factory | Identified Exp. Signal Interpreter 3255 | -6/Factory | Found Exp. Signal Interpreter 3342 | -6/Factory | Lost 3 parts (2n1w) 3495 | -6/Factory | Found Prototype Launcher 3495 | -6/Factory | Identified Scatter Rocket Array 3500 | -6/Factory | Found Scatter Rocket Array 3520 | -6/Factory | Build established: Hacker-Mutant 3636 | -6/Factory | Sucked down chute 3636 | -6/Factory | Entered Waste 3641 | -6/Waste | Spotted C-40 Crusher 3642 | -6/Waste | Spotted C-40 Crusher 3649 | -6/Waste | Spotted C-40 Crusher 3651 | -6/Waste | EMP discharged 3665 | -6/Waste | Spotted C-40 Crusher 3666 | -6/Waste | Spotted C-40 Crusher 3666 | -6/Waste | Spotted C-40 Crusher 3696 | -6/Waste | Discovered new exit (range 10) 3709 | -6/Waste | Entered Factory 3936 | -6/Factory | Fabricated Power Sword (x2) 4752 | -6/Factory | Core integrity fell below 50% 4805 | -6/Factory | Lost 4 parts (1p1n1u1w) 4833 | -6/Factory | Destroyed 7 combat bots 4991 | -6/Factory | System corruption reached 10% 5080 | -6/Factory | Build established: Scavenger-Mutant 5172 | -6/Factory | Fabricated Power Sword? 5223 | -6/Factory | Identified exit to Garrison 5295 | -6/Factory | Core integrity fell below 20% 5305 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05274_ Acquired 2 matter. 05275_ System corrupted: Substantial component data lost. 05275_ Gravmag System destroyed. 05275_ Thermal Shield destroyed. 05281_ Power Sword follow-up attack on L-41 Fighter. 05281_ L-41 Fighter destroyed. 05282_ R-10 Processor collects Imp. Melee Analysis Suite. 05286_ R-10 Processor collects Flexi-carbon Leg. 05288_ Acquired 10 matter. 05292_ Flexi-carbon Leg destroyed. 05292_ Power Sword follow-up attack on G-50 Soldier. 05294_ Adv. Melee Analysis Suite destroyed. 05295_ Destroyed Hvy. Laser. 05295_ Power Sword follow-up attack on G-50 Soldier. 05295_ Carbon-fiber Leg severed. 05296_ RV>B=GXZFNAXN #N&C#UXHJKWLA NLXMDY 05298_ Focal Shield destroyed. 05300_ Power Sword destroyed. 05302_ Acquired 10 matter. 05302_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####+#######???????? | | ??????????????????????????????# ??????? | | ??????????????????????????????# """"""""" #?????? | | ??????????????????????????????# #?? ""? | | ??????????????????????????????# """"""""" #? 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""" | | ???#####/#####????????#=#????????# "" | | #### #?????####%####?????# "" ## | | ####### g@=#?????# #? | | % g g ####### +? | | """"""""" g #######? | | """"""""" T g #??????? | | """"""""" u p #??????? | | """"""""" R ########## #??????? | | """"""""" ####### #?????????##+###??????? | | """"""""" #?????####+#####????????????????????? | | ######### ]#????????????????????? | | """"""""" # # """ #????????????????????? | | """"""""" # """ #| """ #????????????????????? | | """"""""" + >G" # """ #????????????????????? | | """"""""" # """ # #????????????????????? | | """"""""" # # """ #????????????????????? | | """"""""" # # """ #????????????????????? | | # ] [ # """ #????????????????????? | | * # # #????????????????????? | | ##"F""###### ##########????????????????????? | | #""""#????# """" #?????????????????????????????? | | ######????# """" #?????????????????????????????? | | #?????????# """" #?????????????????????????????? | | #?????????# """? #?????????????????????????????? | | #?????????# ???? #?????????????????????????????? | | #?????????# ????? #?????????????????????????????? | | #?????????? ??????#?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EM 25 Thermal Conversion 60 Melee Speed Boost 50 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Power Sword | -7/Factory | Hacked Microactuators | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -6/Factory Power Sword | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force I Spy Challenges ------------ None Game ------ Seed AbsorptionGatlingStripper Manual? 0 Play Time 01:43:28 Cumulative 72.4 hours Start 2019.11.08 @ 20:48:16 End 2019.11.08 @ 22:34:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 569ad876-78a5-4339-93e1-6c6880688794