Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 05:37:09 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1573) 1573 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 3536 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 49/550 Matter 227/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Light Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Sensor Array Hacking Suite Particle Gun Light Assault Rifle Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Melee Analysis Suite Improved Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Sensor Array Hacking Suite Particle Gun Light Assault Rifle Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 52 | . 12 24 16 Power 7 | . 1 5 1 Engine 7 | . 1 5 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | . 4 11 5 Treads 14 | . 4 8 2 Leg 3 | . . . 3 Wheel 2 | . . 2 . Hover . | . . . . Flight 1 | . . 1 . Utility 10 | . 3 3 4 Device 1 | . 1 . . Storage 3 | . 2 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 15 | . 4 5 6 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 12 | . 4 4 4 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 28 | . 3 4 21 Power 3 | . . 1 2 Propulsion 10 | . 1 1 8 Utility 3 | . . . 3 Weapon 12 | . 2 2 8 Highest Loss Streak 7 | . 2 2 7 Average Slot Usage (%) 89 | . 92 93 73 Engine 9 | . 14 7 5 Treads 24 | . 22 30 12 Leg 1 | . 2 . 4 Wheel 1 | . . 2 . Storage 24 | . 23 24 27 Protection 4 | . . 5 6 Ballistic Gun 21 | . 25 20 14 Naked Turns . | . . . . Heaviest Build 62 | 10 43 56 62 Greatest Support 60 | 20 40 60 60 Greatest Overweight (x) 15 | . 2 2 15 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | . 16 20 20 Average Capacity 16 | . 12 16 20 Most Carried 20 | . 12 20 19 Average Carried 13 | . 8 15 16 Final Capacity 20 | 6 16 20 20 Final Carried 20 | 6 10 20 18 Class Distribution -------------------- 70% | Mutant 22% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2021 | 171 551 809 490 Remotely . | . . . . Salvage Created 2031 | . 598 802 631 Parts 132 | . 46 58 28 Haulers Intercepted 5 | . 1 4 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 43 | . 17 13 13 Guns 43 | . 17 13 13 Classes Destroyed 12 | . 5 4 3 Worker 1 | . . . 1 Builder 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 5 | . 1 4 . Recycler 1 | . . 1 . Operator 3 | . 1 2 . Watcher 4 | . 1 3 . Swarmer 11 | . 6 5 . Grunt 24 | . 11 4 9 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 6 | . . 4 2 Best Kill Streak 5 | . 5 3 4 Combat Bots Only 5 | . 5 3 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4682 | . 903 972 2807 Core 778 | . 168 109 501 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 32 72 . Volleys Fired 240 | . 71 95 74 Largest 2 | . 2 2 2 Hottest 79 | . 46 79 46 Shots Fired 424 | . 120 185 119 Gun 420 | . 120 185 115 Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic 407 | . 120 172 115 Thermal 13 | . . 13 . Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 61 | . 22 19 61 Robot Miss Streak 5 | . 5 4 2 Penetration Max . | . . . . Secondary Targets 5 | . 4 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 308 | . 75 125 108 Core Hits 101 | . 24 38 39 Critical Hits 3 | . . . 3 Critical Kills 2 | . . . 2 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4609 | . 1011 1819 1779 Guns 4247 | . 1011 1778 1458 Cannons . | . . . . Explosions 321 | . . . 321 Melee . | . . . . Ramming 41 | . . 41 . Kinetic 4191 | . 1011 1722 1458 Thermal 56 | . . 56 . Explosive 321 | . . . 321 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 2 . 4 Average Corruption 2 | . 1 . 4 Corruption Purged . | . . . . Effects 10 | . 8 . 2 Message Errors 3 | . 2 . 1 Energy Discharges 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Targeting Errors 1 | . 1 . . Weapon Failures 2 | . 1 . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 192 | . 28 . 164 Shots 5 | . 1 . 4 Rammed 4 | . . 4 . Targets Rammed 6 | . . 6 . Kicked . | . . . . Crushed 2 | . . 2 . Highest Temperature 288 | . 74 288 142 Average Temperature 54 | . 19 67 72 Received Heat Transfer 1650 | . 366 276 1008 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 148 | . . 148 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 298 | . 298 267 258 Initial 81 | . . 79 81 Average 171 | . 183 170 153 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 66 | . 64 65 69 Level 1 33 | . 35 34 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 5 3 5 Investigation 5 | . 4 1 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 78 | . 22 34 22 Peak Tracking Total 7 | . 4 4 7 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 4 7 . Terminals 8 | . 2 6 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 15 24 . Successful 26 | . 8 18 . Failed 13 | . 7 6 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 27 | . 11 16 . Terminals 29 | . 9 20 . Fabricators . | . . . . Repair Stations 7 | . 3 4 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 7 . Part Schematic 1 | . 1 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 3 7 . Terminals 9 | . 2 7 . Track 1 | . . 1 . Assimilate 1 | . . 1 . Botnet 6 | . 2 4 . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 4 7 . Full Trace Events 6 | . 3 3 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 78 | . 26 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2731 | . 860 1405 466 Spaces Moved 1155 | 1 387 635 132 Core 3 | . . . 3 Treads 963 | . 324 558 81 Legs 112 | 1 63 . 48 Wheels 77 | . . 77 . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 150 Average Speed 163 | 120 166 157 186 Slowest Speed 800 | 120 200 200 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 2 54 47 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 20 | . . . 20 Melee . | . . . . Projectile . | . . . . AOE 20 | . . . 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1623 | . 509 880 234 Wait 120 | . 25 90 5 Move 1152 | . 386 634 132 Hop . | . . . . Pick Up 32 | . 7 18 7 Fast Attach 14 | . 3 4 7 Attach 20 | . 4 7 9 Detach 2 | . 1 1 . Swap 18 | . 5 13 . Drop 19 | . 7 12 . Fire 240 | . 71 95 74 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . . 6 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / Min x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 429 | -10/Materials | Repaired Lgt. Treads 503 | -10/Materials | Discovered new exit (range 7) 685 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Core integrity fell below 50% 861 | -10/Materials | Entered another Materials area 861 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 925 | -9/Materials | Repaired Ion Engine 953 | -9/Materials | Repaired Lgt. Treads 1401 | -9/Materials | Discovered new exit (range 15) 2173 | -9/Materials | Discovered new exit (range 16) 2216 | -9/Materials | Identified exit to Mines 2227 | -9/Materials | Build established: Hauler-Mutant 2266 | -9/Materials | Entered another Materials area 2266 | -8/Materials | Accompanied by 1 ally 2266 | -8/Materials | Evolved 2 slots: Utility x2 2370 | -8/Materials | Garrison activated, responded to threat 2426 | -8/Materials | Lost 3 parts (1n1u1w) 2490 | -8/Materials | Lost 4 parts (2n1u1w) 2601 | -8/Materials | Lost 6 parts (2n4w) 2685 | -8/Materials | Garrison activated, responded to threat 2692 | -8/Materials | Core integrity fell below 50% 2726 | -8/Materials | Core integrity fell below 20% 2732 | -8/Materials | Self-destructed Last Messages --------------- 02696_ Acquired Imp. Assault Rifle. 02698_ Imp. Aluminum Leg destroyed. 02700_ K-01 Serf collects debris. 02701_ Aluminum Leg destroyed. 02702_ S-10 Pest destroyed. 02703_ K-01 Serf collects debris. 02703_ G-47 Trooper destroyed. 02704_ K-01 Serf collects debris. 02712_ Imp. Weapon Shielding destroyed. 02714_ K-01 Serf collects debris. 02716_ 6X>#:M B3LCL8HBVMGOEC6P 02716_ Hvy. Assault Rifle destroyed. 02718_ G-47 Trooper destroyed. 02718_ K-01 Serf collects debris. 02724_ K-01 Serf cleans the Electrolysis Chamber. 02725_ K-01 Serf collects debris. 02727_ K-01 Serf cleans the Electrolysis Chamber. 02728_ K-01 Serf collects debris. 02731_ Imp. Assault Rifle destroyed. 02731_ K-01 Serf cleans the Electrolysis Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????+ #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????+ #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????????######## ###+####???????????? | | ???????????????????# ! = #???????????? | | ???????????????????# =%! k +???????????? | | ???????????????????# """ [ """ #???????????? | | ???????????????????+ "G"= """ #???????????? | | ???????????????????# " "%s """ #???????????? | | ???????????????????# @% #???????????? | | ???????????????????# g=s ! ###?????????? | | ???????????????????# kk g g????????? | | ???????????????????# ???????? | | ???????????????????# ! """" """" ????????? | | ???????????????????###### """" """" ""??????? | | ????????????????????????# """" """" """?????? | | ????????????????????????# ????? | | ????????????????????????# ????? | | ????????????????????????# ???? | | ????????????????????????# / ???? | | ????????????????????????# %* ???? | | ???????????????????????##k ############+??????? | | ??????????????????????## =########????????????? | | ??????????????????????# # u# ! #????????????? | | ??????????????????????# # # || !#????????????? | | ??????????????????????### + || #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# * #!* #????????????? | | ??????????????????????## * #????????????? | | ???????????????????????#### ########????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackMachineFlail Manual? 0 Play Time 00:23:36 Cumulative 244.9 hours Start 2021.01.19 @ 05:17:16 End 2021.01.19 @ 05:37:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 100 Adventurer 65 Explorer 67 Win Type - Total 14 Types 11/0/2/1/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c008fdd4-0421-40f0-9bff-d5c30208ac1d