Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.24 @ 04:40:55 Player: Bobby Tables Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (547) 547 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-178) -178 TOTAL SCORE: 2504 Bonus ------- Friendly Fire -178 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 100/100 System Corruption 0% Temperature Cool (200) Movement Core (150) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Seismic Analyzer > --- WEAPON (3) ------- Improved Light Cannon Assault Cannon > --- INVENTORY (4) ---- Light Ion Engine Light Ion Engine Aluminum Leg Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- High-capacity Matter Pod Seismic Analyzer Field Recycling Unit > --- WEAPON ----------- Improved Light Cannon Plasma Cutter > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Light Assault Rifle [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Seismic Analyzer Device Field Recycling Unit Storage High-capacity Matter Pod Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 22 | 8 . 2 5 4 3 Power 4 | 1 . . 2 1 . Engine 4 | 1 . . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 3 . . . 1 . Treads . | . . . . . . Leg 1 | 1 . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 5 | 2 . 2 1 . . Device 2 | 1 . . 1 . . Storage 2 | . . 2 . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . . 2 2 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon 4 | . . . 1 . 3 Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . . 4 4 7 2 Power 4 | . . 1 1 2 . Propulsion 3 | . . . 2 1 . Utility 3 | . . 1 . 1 1 Weapon 7 | . . 2 1 3 1 Highest Loss Streak 4 | . . 3 2 4 2 Average Slot Usage (%) 66 | . 100 66 68 39 29 Engine 7 | . 14 3 10 6 . Leg 9 | . 14 14 10 . . Wheel 7 | . 14 14 3 . . Device 7 | . 14 3 9 7 . Storage 6 | . . 5 11 9 7 Processor 11 | . 14 14 11 9 9 Energy Gun 3 | . 14 3 . . . Ballistic Gun 4 | . 14 6 . 2 . Ballistic Cannon 4 | . . . 9 4 13 Naked Turns . | . . . . . . Heaviest Build 27 | 7 7 7 27 19 18 Greatest Support 16 | 16 10 10 10 4 3 Greatest Overweight (x) 8 | . . . 8 6 5 Average Overweight (x) . | . . . 2 3 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 3 | 3 4 4 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 3 4 Class Distribution -------------------- 59% | Mutant 37% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 511 | 292 6 28 140 45 . Remotely . | . . . . . . Salvage Created 716 | 139 46 22 303 14 192 Parts 43 | 9 4 . 19 5 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 2 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 18 | . 3 2 7 2 4 Guns 6 | . 3 2 . 1 . Cannons 12 | . . . 7 1 4 Classes Destroyed 8 | 2 1 1 3 . 1 Tunneler 3 | 3 . . . . . Recycler 2 | 1 . . 1 . . Watcher 1 | . . . 1 . . Swarmer 5 | . 3 . . 2 . Grunt 7 | . . . 5 . 2 Brawler 1 | . . . . . 1 Sentry 3 | . . . 2 . 1 Assembled 2 | . . 2 . . . Thug 1 | . . . . . 1 Best Kill Streak 4 | 1 3 2 4 1 4 Combat Bots Only 4 | . 3 2 3 1 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2112 | . 99 232 470 815 496 Core 769 | . 13 92 106 409 149 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 58 73 . . Volleys Fired 88 | 15 6 13 26 20 8 Largest 3 | 2 2 2 1 1 3 Hottest 127 | 70 70 70 39 39 127 Shots Fired 128 | 30 12 16 26 20 24 Gun 73 | 30 12 16 . 15 . Cannon 55 | . . . 26 5 24 Launcher . | . . . . . . Special . | . . . . . . Kinetic 104 | 15 6 13 26 20 24 Thermal 24 | 15 6 3 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 11 13 7 17 4 17 Robot Miss Streak 3 | 3 . 3 2 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 98 | 24 9 12 20 13 20 Core Hits 40 | 7 4 6 9 3 11 Critical Hits 3 | . . . 1 . 2 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1508 | 230 65 100 443 143 527 Guns 499 | 230 65 100 . 104 . Cannons 1008 | . . . 442 39 527 Explosions . | . . . . . . Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 1336 | 107 29 88 442 143 527 Thermal 171 | 123 36 12 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . 5 2 . Impact . | . . . . . . Kinetic 6 | . . . 5 1 . Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | 1 . . 1 . . Targets Rammed 2 | 1 . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 197 | 70 60 55 87 9 197 Average Temperature 41 | 26 30 34 31 3 109 Received Heat Transfer 708 | . . . 204 351 153 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 518 | 370 111 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 227 | 20 96 46 227 166 130 Initial 74 | . 11 31 6 74 54 Average 52 | 11 32 20 83 107 76 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 86 100 100 Level 1 3 | . . . 13 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 2 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 6 9 15 11 13 Peak Tracking Total 9 | . 5 6 3 6 9 Tactical Retreats 8 | . . 4 1 3 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 189 | . . . . . 189 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1517 | 246 245 335 381 218 92 Spaces Moved 1199 | 245 276 382 168 79 49 Core 228 | 56 . . 53 70 49 Treads . | . . . . . . Legs 8 | 8 . . . . . Wheels 954 | 181 276 382 115 . . Hover . | . . . . . . Flight 9 | . . . . 9 . Fastest Speed 50 | 50 80 80 80 100 100 Average Speed 106 | 76 80 80 190 222 123 Slowest Speed 450 | 120 80 80 450 350 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 8 34 58 14 8 6 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . 2 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1321 | 273 289 397 199 102 61 Wait 8 | . 8 . . . . Move 1194 | 244 275 381 167 78 49 Hop . | . . . . . . Pick Up 5 | 4 . . . . 1 Fast Attach 19 | 7 . 1 5 3 3 Attach 1 | . . . . 1 . Detach . | . . . . . . Swap 2 | 1 . 1 . . . Drop 2 | 1 . 1 . . . Fire 88 | 15 6 13 26 20 8 Melee . | . . . . . . Ram 2 | 1 . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 247 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Scavenger-Mutant 466 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Entered Mines 552 | -10/Mines | Assembled infested the area 619 | -10/Mines | Lost 3 parts (1p1u1w) 816 | -10/Mines | Discovered new exit (range 14) 821 | -10/Mines | Learned Materials interactive machine intel 827 | -10/Mines | Entered Materials 827 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 828 | -9/Materials | Loaded intel: 18 interactive machine locations 905 | -9/Materials | Build established: Mutant 1191 | -9/Materials | Discovered new exit (range 5) 1208 | -9/Materials | Entered another Materials area 1208 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1347 | -8/Materials | Lost 3 parts (1p2w) 1402 | -8/Materials | Core integrity fell below 50% 1411 | -8/Materials | Discovered new exit (range 13) 1426 | -8/Materials | Entered Storage 1430 | -8/Storage | Lost 4 parts (1p1n1u1w) 1457 | -8/Storage | Met a pair of Derelict thieves 1507 | -8/Storage | Core integrity fell below 20% 1518 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. I-25 Savior unfolds itself. B-36 Bruiser suffers critical hit. Destroyed Lgt. Treads. GO-TAR(g) destroyed. B-36 Bruiser destroyed. Hcp. Matter Pod destroyed. G-47 Trooper destroyed. G-50 Soldier suffers critical hit. Destroyed Hvy. Laser. M-28 Smith fits Backup Laser III on G-50 Soldier. Assault Cannon destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????? ????????????????????????????? | | ???????? ????????????????????????????? | | ???????? ????????????????????????????? | | ????????# ????????????????????????????? | | ????????# ????????????????????????????? | | ????????# ????????????????????????????? | | ????????# ????????????????????????????? | | ????????+ #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #??######???????????????????? | | ????????# #### #???????????????????? | | ????????# ##T#= ] #???????????????????? | | ????????# #[%"lg #???????????????????? | | ????????+ %+[%g@l![#???????????????????? | | ????????# #gm"%[[ #???????????????????? | | ????????# # #% [#???????????????????? | | ????????# #########???????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# +???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# #???????????????????????????? | | ????????#####???????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 305 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness I Survived The Infestation Risk Taker Challenges ------------ None Game ------ Seed ChargeGatlingUnit Manual? 0 Play Time 00:25:41 Cumulative 0.8 hours Start 2020.12.24 @ 04:05:50 End 2020.12.24 @ 04:40:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c90986bf-5bd6-4b2f-b09a-d6e2a23c274e