Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.04 @ 12:25:08 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2632) 2632 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7332 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 410/850 Matter 160/300 Energy 23/100 System Corruption 4% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Improved Cooling System Improved Cooling System Energy Well (350) High-capacity Matter Pod (172) Deep Structural Scanner Improved Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Surveybot 17 Chip Seismic Detector Transmission Jammer High-powered Tractor Beam Thermic Laser Improved Datajack Power Sword Power Sword DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Medium Treads Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Deep Structural Scanner Core Analyzer System Restoration Module > --- WEAPON ----------- Thermic Laser Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Improved Cooling System Energy Well High-capacity Matter Pod Improved Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Surveybot 17 Chip Seismic Detector Advanced Targeting Computer Transmission Jammer High-powered Tractor Beam Rocket Launcher Rocket Launcher Improved Datajack Power Sword Power Sword DRS Beacon [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . . . . . 3 Weapon 2 | . . . 1 . . . 1 Parts Attached 67 | . 5 . 13 15 4 10 20 Power 5 | . . . 2 2 . . 1 Engine 4 | . . . 2 2 . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 15 | . 2 . 3 3 2 4 1 Treads 11 | . 2 . 3 . 2 3 1 Leg . | . . . . . . . . Wheel 4 | . . . . 3 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 1 . 3 3 . 2 8 Device 7 | . . . 1 1 . 2 3 Storage 1 | . . . 1 . . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 7 | . 1 . 1 2 . . 3 Artifact . | . . . . . . . . Weapon 30 | . 2 . 5 7 2 4 10 Energy Gun 13 | . 2 . 1 3 1 4 2 Energy Cannon 5 | . . . . 2 . . 3 Ballistic Gun 4 | . . . 3 1 . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 5 | . . . 1 . . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . 1 Parts Lost 26 | . . . 1 11 1 . 13 Power 2 | . . . . 1 . . 1 Propulsion 10 | . . . . 4 1 . 5 Utility 5 | . . . 1 2 . . 2 Weapon 9 | . . . . 4 . . 5 Highest Loss Streak 12 | . . . 1 7 1 . 12 To Critical Strikes . | . . . . . . . . Average Backups 17 | . 7 7 17 19 19 18 18 Power 2 | . . . 4 3 3 2 2 Propulsion 1 | . 3 1 . 1 1 1 . Utility 6 | . 1 4 5 6 5 7 8 Weapon 6 | . 1 1 8 8 9 7 5 Tool/Special . | . . . . . . . . Unused Backups 36 | . 7 4 5 1 . 3 16 Power 10 | . 2 . 2 . . 1 5 Propulsion 4 | . 2 2 . . . . . Utility 14 | . 1 2 1 . . 1 9 Weapon 7 | . 2 . 2 1 . 1 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 98 100 95 96 90 96 88 Engine 9 | . 14 14 11 10 11 9 2 Treads 26 | . 2 28 29 23 18 31 23 Leg 1 | . 25 . . . . . . Wheel 2 | . . . . 8 9 1 . Device 7 | . . . . . 11 11 14 Storage 10 | . 14 14 11 11 11 10 6 Protection 5 | . 12 14 11 9 . . 6 Energy Gun 18 | . 20 28 1 5 25 30 8 Energy Cannon 2 | . . . . . . . 14 Ballistic Gun 8 | . 7 . 30 23 . . . Peak Build Rating 65 | . 7 7 22 21 21 35 65 Average Rating 26 | . 6 7 18 19 19 27 56 On Entrance 14 | 6 6 7 7 20 19 15 35 Naked Turns . | . . . . . . . . Heaviest Build 102 | 12 17 17 62 62 58 64 102 Greatest Support 96 | 20 40 40 60 60 60 68 96 Greatest Overweight (x) 5 | . . . 1 5 5 5 1 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 20 | . 8 8 20 20 20 20 20 Average Capacity 18 | . 8 8 18 20 20 19 20 Most Carried 20 | . 8 8 20 20 20 20 20 Average Carried 17 | . 7 7 18 19 19 18 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 6 7 7 20 19 20 19 20 Class Distribution -------------------- 28% | Tank 27% | Gunner 20% | Mutant 12% | Derelict-Gunner 5% | Pyromaniac-Gunner 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Pyromaniac-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1982 | 180 83 . 499 558 45 440 177 Remotely 98 | . . . 98 . . . . Salvage Created 3250 | . 122 50 631 929 411 . 1107 Parts 160 | . 6 5 46 46 17 . 40 Haulers Intercepted 3 | . . . 1 1 . . 1 Recyclers Shooed 8 | . 1 . 3 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 68 | . 3 3 20 21 3 . 18 Melee 1 | . . . . 1 . . . Guns 42 | . 3 1 17 18 3 . . Cannons 11 | . . . . . . . 11 AOE 12 | . . 2 3 2 . . 5 Classes Destroyed 9 | . 1 1 4 1 . . 2 Worker 4 | . . . 1 . . . 3 Builder 3 | . . . 1 . . . 2 Hauler 3 | . . . 1 1 . . 1 Recycler 6 | . . . . 2 3 . 1 Swarmer 16 | . . 3 7 3 . . 3 Grunt 33 | . 3 . 10 10 . . 10 Brawler 1 | . . . . . . . 1 Sentry 15 | . . . 3 8 3 . 1 Programmer 3 | . . . . . . . 3 Best Kill Streak 11 | . 2 3 6 10 3 . 11 Combat Bots Only 9 | . 2 3 5 9 2 . 6 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 2 2 2 . . 2 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 489 | . 14 8 80 190 4 . 193 Missed 149 | . 4 3 29 49 . . 64 Hits 340 | . 10 5 51 141 4 . 129 Melee 3 | . . . . 3 . . . Projectile 337 | . 10 5 51 138 4 . 129 Critical Strikes 4 | . . . . 2 . . 2 Damage Taken 4798 | . 109 72 592 1751 57 . 2217 Core 805 | . 45 17 70 219 14 . 440 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 52 | . . . . . . . 52 Regen/Repaired (Parts) 102 | . . . . 102 . . . Core Remaining (%) 66 | 100 . 75 . . . 24 . Volleys Fired 161 | . 21 3 32 50 10 . 45 Largest 4 | . 2 2 3 3 3 . 4 Hottest 300 | . 90 90 75 168 168 . 300 Shots Fired 396 | . 42 6 90 132 30 . 96 Gun 318 | . 42 6 87 128 30 . 25 Cannon 57 | . . . . 2 . . 55 Launcher 21 | . . . 3 2 . . 16 Special . | . . . . . . . . Kinetic 192 | . 13 . 87 92 . . . Thermal 172 | . 21 3 . 38 30 . 80 Explosive 16 | . . . 3 2 . . 11 Electromagnetic 16 | . 8 3 . . . . 5 Robot Hit Streak 12 | . 8 2 5 10 9 . 12 Robot Miss Streak 7 | . 5 4 7 7 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . . 4 5 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 246 | . 22 2 47 90 21 . 64 Core Hits 146 | . 8 3 30 46 9 . 50 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 11 | . . 1 1 3 4 . 2 Burn 8 | . . 1 . 2 4 . 1 Meltdown 1 | . . . . . . . 1 Destroy 2 | . . . 1 1 . . . Melee Attacks 4 | . . . . 3 1 . . Impact . | . . . . . . . . Slashing 4 | . . . . 3 1 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7143 | . 241 100 1043 1841 407 . 3511 Guns 3423 | . 234 37 967 1515 350 . 320 Cannons 1405 | . . . . 50 . . 1355 Explosions 2113 | . . 62 75 167 . . 1809 Melee 160 | . . . . 103 57 . . Ramming 42 | . 7 1 1 6 . . 27 Kinetic 2189 | . 57 . 967 1165 . . . Thermal 2639 | . 127 87 . 400 350 . 1675 Explosive 1817 | . . . 75 167 . . 1575 Electromagnetic 296 | . 50 12 . . . . 234 Impact . | . . . . . . . . Slashing 160 | . . . . 103 57 . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 . 5 Average Corruption 2 | . . . . . 1 . 3 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 3 . 9 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . 1 . 1 Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . . . . . 72 Projectiles 54 | . . . . . . . 54 Explosions 18 | . . . . . . . 18 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 197 | . . 34 . 3 . . 160 Shots 5 | . . 1 . . . . 4 Rammed 6 | . 1 1 1 1 . . 2 Targets Rammed 6 | . 1 1 1 1 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 457 | . 216 129 155 457 263 . 378 Average Temperature 108 | . 78 63 46 152 105 . 99 Received Heat Transfer 1665 | . 60 . 150 723 18 . 714 Effects 3 | . . . . 1 . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 18 | . . . . 3 1 . 14 Heat Transferred 5262 | . 335 198 . 999 1036 . 2694 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 91 | . 100 100 99 63 100 . 95 Level 1 8 | . . . . 36 . . 4 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 299 | . 45 74 204 299 102 . 283 Initial 102 | . . 13 . 75 102 . . Average 77 | . 8 16 114 127 14 . 82 Influence Increases 2080 | . 92 74 551 576 111 . 676 Destroy 0b10 Robot/C 1360 | . 60 60 400 420 60 . 360 Destroy 0b10 Robot/NC 80 | . . . 15 15 15 . 35 Destroy Leader 276 | . 10 10 72 102 . . 82 Trap Triggered on 0b10 10 | . . . 10 . . . . Successful Hack 80 | . 7 . 30 6 20 . 17 Disable Machine 120 | . . . 15 30 15 . 60 Destroy Structure 94 | . . 4 9 3 1 . 77 Lose Combat Pursuer 60 | . 15 . . . . . 45 Influence Decreases 1821 | . 57 109 372 492 374 . 417 Entered New Map 287 | . . 22 . 104 161 . . Time Decay 1192 | . 57 87 362 278 121 . 287 Lost Part 260 | . . . 10 110 10 . 130 Purge Threat 82 | . . . . . 82 . . Squads Dispatched 13 | . 1 . . 6 . . 6 Investigation 6 | . . . . 3 . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . . . 3 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 12 3 24 31 2 . 29 Peak Tracking Total 10 | . 3 3 4 10 1 . 7 Tactical Retreats 4 | . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 3 | . . . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . 2 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 8 | . . . 1 2 1 . 4 Max in Single Turn 1 | . . . 1 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 21 | . 1 . 4 4 6 1 5 Terminals 14 | . 1 . 3 1 6 . 3 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 2 . . 1 Recycling Units 3 | . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 3 . 18 8 21 3 14 Successful 36 | . 2 . 13 5 11 3 2 Failed 31 | . 1 . 5 3 10 . 12 Catastrophic 11 | . . . . . 4 . 7 Database Lockouts . | . . . . . . . . Manual 40 | . 1 . 13 5 11 . 10 Terminals 52 | . 3 . 16 3 21 . 9 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 2 . . 1 Recycling Units 9 | . . . 2 3 . . 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 2 . 8 1 10 3 1 Record 3 | . . . . . . 3 . Robot Analysis 3 | . . . . . 3 . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 2 | . . . 1 1 . . . Alert Level 3 | . . . 2 . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 Reprogram Traps 1 | . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 . . Zone Layout 6 | . 1 . 1 . 4 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . . . 4 3 1 . 1 Terminals 7 | . . . 4 1 1 . 1 Botnet 6 | . . . 3 1 1 . 1 Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Patch 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . 3 2 6 . 5 Full Trace Events 8 | . . . . 2 3 . 3 Feedback Events 3 | . . . . . 1 . 2 Corruption 3 | . . . . . 1 . 2 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 905 | . . . . . . 35 870 Structural 905 | . . . . . . 35 870 Robot Analysis Total 3 | . . . . . 3 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 5851 | . 318 336 927 706 534 2150 880 Spaces Moved 2940 | 1 196 200 336 275 332 1255 345 Core 10 | . . . . . . 10 . Treads 2229 | . 15 200 336 156 143 1034 345 Legs 182 | 1 181 . . . . . . Wheels 519 | . . . . 119 189 211 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 120 120 160 160 95 110 80 156 Average Speed 168 | 120 123 160 230 182 141 156 199 Slowest Speed 320 | 120 160 160 240 320 160 235 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 39 57 31 35 77 54 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 98 | . . 4 12 3 . . 79 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 88 | . . 4 12 3 . . 69 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 3517 | . 235 213 421 369 372 1446 461 Wait 178 | . 2 . 4 13 17 120 22 Move 2933 | . 195 199 335 274 331 1254 345 Hop . | . . . . . . . . Pick Up 75 | . 6 5 21 5 3 24 11 Fast Attach 24 | . 1 . 3 6 1 8 5 Attach 25 | . 4 . 1 7 2 2 9 Detach 7 | . . . 1 2 1 1 2 Swap 47 | . . . 13 6 3 15 10 Drop 57 | . 5 5 10 2 3 22 10 Fire 161 | . 21 3 32 50 10 . 45 Melee 4 | . . . . 3 1 . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush 5 | . 1 1 1 . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 3) 235 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 326 | -10/Mines | Learned location of Storage (-9) 605 | -10/Mines | Discovered new exit (range 15) 614 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1000 | -9/Materials | Build established: Tank 1221 | -9/Materials | Discovered new exit (range 3) 1273 | -9/Materials | Identified exit to Mines 1273 | -9/Materials | Identified exit to Storage 1582 | -9/Materials | Entered Storage 1936 | -9/Storage | Garrison activated, responded to threat 2030 | -9/Storage | Destroyed 9 combat bots 2103 | -9/Storage | Lost 7 parts (3n2u2w) 2234 | -9/Storage | Core integrity fell below 50% 2283 | -9/Storage | Used back door to open Recycling access 2283 | -9/Storage | Discovered new exit (range 5) 2288 | -9/Storage | Entered Recycling 2289 | -9/Recycling | Met a Zionite searching for Scraptown 2614 | -9/Recycling | Discovered new exit (range 8) 2711 | -9/Recycling | Build established: Gunner 2749 | -9/Recycling | Scanned before Scraplab entrance 2771 | -9/Recycling | Entered Scraplab 2819 | -9/Recycling | Discovered new exit (range 3) 2822 | -9/Recycling | Entered Scraptown 2822 | -9/Scraptown | System corruption cleaned by C-Scrubber 2954 | -9/Scraptown | Visited Symbiants 2988 | -9/Scraptown | Visited SPCMW 3018 | -9/Scraptown | Visited Comm Corps 3047 | -9/Scraptown | Visited Shadow of the Wyrm 3118 | -9/Scraptown | Visited UFD Registry 3118 | -9/Scraptown | Registered with UFD as "Fissiongunner" 3170 | -9/Scraptown | Visited CPS Storage 3239 | -9/Scraptown | Visited Research Penetration Think Tank 3282 | -9/Scraptown | Visited Junk Repository 3349 | -9/Scraptown | Visited Abandonware Association 3373 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 3418 | -9/Scraptown | Visited Cartography Club 3454 | -9/Scraptown | Found Surveybot 17 Chip 3713 | -9/Scraptown | Visited Chapter 10 3827 | -9/Scraptown | Found Deep Structural Scanner 3945 | -9/Scraptown | Visited Supply Room 4233 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4242 | -9/Scraptown | Found DCF Scrap (28 items) 4546 | -9/Scraptown | Build established: Derelict-Gunner 4582 | -9/Scraptown | Visited Derelict Rescue Squad 4593 | -9/Scraptown | Found DRS Beacon 4892 | -9/Scraptown | Met Optimus 4892 | -9/Scraptown | Accepted into 0bPrime 4968 | -9/Scraptown | Discovered new exit (range 3) 4972 | -9/Scraptown | Entered Factory 4972 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5573 | -6/Factory | Noticed a derelict Sapper rigging charges 5773 | -6/Factory | Build established: Pyromaniac-Gunner 5852 | -6/Factory | Core integrity fell below 50% 5852 | -6/Factory | Self-destructed Last Messages --------------- 05836_ System Restoration Module destroyed. 05837_ R-10 Processor collects Adv. Heat Sink. 05838_ The unstable cave ceiling collapses. 05839_ K-01 Serf collects debris. 05840_ Fission Core destroyed. 05842_ K-01 Serf collects debris. 05843_ The unstable cave ceiling collapses. 05843_ K-01 Serf collects debris. 05845_ U-05 Engineer lays Concrete. 05845_ K-01 Serf collects debris. 05846_ U-05 Engineer lays Concrete. 05847_ Cld. Plasma Cannon destroyed. 05847_ U-05 Engineer lays Concrete. 05848_ K-01 Serf collects debris. 05848_ U-05 Engineer lays Concrete. 05849_ Rocket Launcher destroyed. 05849_ R-10 Processor collects Carbon-fiber Leg. 05849_ U-05 Engineer lays Concrete. 05851_ K-01 Serf collects debris. 05852_ System corrupted: Matter fused (-9). 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