Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 02:00:28 Player: laeb2 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2747) 2747 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 6266 Bonus ------- High Alert Combat Kills 224 Cogmind --------- Core Integrity 376/700 Matter 300/300 Energy 275/275 System Corruption 26% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved Grenade Launcher Improved Grenade Launcher Heavy Flail > --- INVENTORY (15) --- Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Spread Laser Gatling Laser Improved Assault Rifle Gauss Rifle Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Molecular Scythe > --- INVENTORY -------- Deuterium Engine Light Treads Improved Heat Sink Huge Storage Unit Seismic Detector Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Spread Laser Gatling Laser Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Plasma Cutter Heavy Flail [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 67 | 7 5 26 16 5 7 1 Power 8 | 1 1 2 4 . . . Engine 6 | 1 1 1 3 . . . Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 19 | 2 1 7 6 2 . 1 Treads 18 | 2 1 6 6 2 . 1 Leg 1 | . . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 3 4 1 2 . Device 5 | 1 . 1 1 . 2 . Storage 3 | 1 2 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 5 | . . 2 2 1 . . Artifact . | . . . . . . . Weapon 26 | 2 1 14 2 2 5 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 1 12 2 2 1 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 2 . . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Parts Lost 16 | . . 4 3 2 2 5 Power 2 | . . 2 . . . . Propulsion 6 | . . 1 . 1 1 3 Utility 3 | . . . 1 . . 2 Weapon 5 | . . 1 2 1 1 . Highest Loss Streak 3 | . . 1 2 2 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 97 100 100 97 95 Engine 7 | . 14 6 6 7 7 7 Core 2 | . . 4 2 . . . Treads 32 | . 28 30 36 38 36 33 Device 6 | . 14 5 3 7 6 6 Storage 9 | . 14 11 9 7 7 7 Processor 3 | . . . 9 7 7 7 Protection 5 | . . 5 5 7 7 6 Ballistic Gun 24 | . 28 32 27 23 7 . Launcher 2 | . . . . . 7 15 Impact Weapon 1 | . . . . . 6 7 Peak Build Rating 35 | 7 8 21 27 30 35 27 Average Rating 17 | 5 7 12 25 28 27 26 On Entrance 16 | . 7 8 21 27 30 25 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 27 39 45 44 48 48 Greatest Support 103 | 40 40 63 83 103 100 100 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 Most Carried 15 | 5 10 15 15 15 15 15 Average Carried 12 | 2 7 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 10 15 15 15 14 15 Class Distribution -------------------- 26% | Gunner 20% | Scavenger-Gunner 16% | Scavenger-Mutant 16% | Mutant 10% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2450 | 290 194 770 839 72 . 285 Remotely . | . . . . . . . Salvage Created 3440 | 114 386 1179 1282 190 . 289 Parts 192 | 5 22 85 58 14 . 8 Haulers Intercepted 8 | . 2 3 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 71 | . 10 27 25 3 . 6 Melee 5 | . . . . . . 5 Guns 61 | . 10 23 25 3 . . AOE 4 | . . 4 . . . . Classes Destroyed 13 | 2 3 4 3 1 . . Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 8 | . 2 3 3 . . . Recycler 1 | 1 . . . . . . Operator 3 | . . . 1 2 . . Watcher 5 | . . 4 1 . . . Swarmer 16 | . 5 7 4 . . . Grunt 39 | . 5 16 14 . . 4 Brawler 1 | . . . 1 . . . Sentry 11 | . . 4 5 2 . . Hunter 2 | . . . 1 . . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 8 | 2 4 6 8 1 . 3 Combat Bots Only 8 | . 3 5 8 1 . 3 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 Gunslinging 1 | . 1 1 1 . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 396 | . 36 96 133 81 . 50 Missed 97 | . 7 23 19 33 . 15 Damage Taken 4045 | . 301 766 1527 359 586 506 Core 545 | . 68 42 111 16 226 82 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 72 89 79 . . . Volleys Fired 207 | 5 37 80 69 13 3 . Largest 3 | 2 2 3 3 3 2 . Hottest 79 | 40 40 70 74 79 72 . Shots Fired 569 | 10 74 237 203 39 6 . Gun 561 | 10 74 235 203 39 . . Cannon . | . . . . . . . Launcher 8 | . . 2 . . 6 . Special . | . . . . . . . Kinetic 561 | 10 74 235 203 39 . . Thermal . | . . . . . . . Explosive 8 | . . 2 . . 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 32 | 4 12 10 32 20 4 . Robot Miss Streak 5 | 1 3 5 2 2 1 . Penetration Max . | . . . . . . . Secondary Targets 13 | . 3 2 8 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 424 | 7 53 144 166 33 5 16 Core Hits 176 | 2 23 62 71 12 2 4 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 1 . 1 . . Destroy 2 | . . 1 . 1 . . Melee Attacks 65 | . . . . . 38 27 Impact 65 | . . . . . 38 27 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7478 | 81 542 1958 2638 550 938 771 Guns 5392 | 81 542 1581 2638 550 . . Cannons . | . . . . . . . Explosions 1312 | . . 374 . . 938 . Melee 771 | . . . . . . 771 Ramming 3 | . . 3 . . . . Kinetic 5392 | 81 542 1581 2638 550 . . Thermal . | . . . . . . . Explosive 1312 | . . 374 . . 938 . Electromagnetic . | . . . . . . . Impact 771 | . . . . . . 771 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . . 26 26 Average Corruption 22 | . . . . . 17 26 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . . 13 23 Message Errors 11 | . . . . . 2 9 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 8 | . . . . . 1 7 Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 4 | . . . . . 3 1 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 152 | . . . . . . 152 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 152 | . . . . . . 152 Knockbacks 5 | . . . . . . 5 Impact 5 | . . . . . . 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 279 | . 16 75 279 26 220 137 Average Temperature 42 | . 10 23 60 10 103 56 Received Heat Transfer 1416 | . 99 309 657 108 . 243 Effects 2 | . . . 2 . . . Energy Bleed 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 749 | 10 326 441 749 365 50 100 Initial 340 | . 6 76 185 340 35 28 Average 206 | 6 155 180 512 217 40 50 Maximum Alert Level 3 | . 1 2 3 1 . . Low Security (%) 59 | 100 82 62 9 27 100 100 Level 1 22 | . 17 23 14 72 . . Level 2 15 | . . 13 63 . . . Level 3 1 | . . . 12 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 3 4 1 . 3 Investigation 5 | . 1 2 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 2 1 2 1 . 1 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 10 | . 3 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 21 41 37 6 18 9 Peak Tracking Total 9 | . 5 4 9 2 6 3 Tactical Retreats 13 | . . 6 2 . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . 2 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 15 | . 2 6 2 3 . 2 Terminals 14 | . 2 6 2 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 9 17 9 8 . 3 Successful 28 | . 6 12 6 4 . . Failed 17 | . 3 4 3 4 . 3 Catastrophic 2 | . . . . . . 2 Database Lockouts 1 | . . 1 . . . . Manual 34 | . 5 14 10 5 . . Terminals 45 | . 9 17 9 7 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 6 1 3 . . Robot Analysis 3 | . 1 1 1 . . . Prototype ID Bank 2 | . 1 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . 1 . 1 . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 3 | . . 2 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 3 6 5 . . . Terminals 14 | . 3 6 5 . . . Track 3 | . . 1 2 . . . Assimilate 1 | . 1 . . . . . Botnet 9 | . 2 5 2 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 1 | . . . 1 . . . Hacking Detections 14 | . 2 5 2 3 . 2 Full Trace Events 3 | . . 1 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 3 | . 1 1 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4623 | 90 651 1836 710 554 304 478 Spaces Moved 1756 | 45 288 609 224 295 110 185 Core 10 | 10 . . . . . . Treads 1746 | 35 288 609 224 295 110 185 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 135 160 160 160 160 160 160 Slowest Speed 240 | 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 33 | 4 51 60 21 8 88 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 38 | . . . . . 38 . Terrain Destroyed 96 | . . 19 . . 77 . Melee 38 | . . . . . 38 . Projectile . | . . . . . . . AOE 58 | . . 19 . . 39 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3068 | 65 415 1312 428 350 174 324 Wait 871 | . 70 556 92 30 14 109 Move 1749 | 44 287 608 223 295 107 185 Hop . | . . . . . . . Pick Up 61 | 9 10 21 13 5 1 2 Fast Attach 7 | 1 1 2 . . 3 . Attach 23 | 6 . 5 5 4 2 1 Detach . | . . . . . . . Swap 38 | . 4 20 11 1 2 . Drop 44 | . 6 19 15 2 2 . Fire 207 | 5 37 80 69 13 3 . Melee 65 | . . . . . 38 27 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1050 | -9/Materials | Build established: Gunner 1802 | -9/Materials | Central database locked down 1939 | -9/Materials | Discovered new exit (range 6) 1991 | -9/Materials | Build established: Tank 2183 | -9/Materials | Discovered new exit (range 9) 2209 | -9/Materials | Discovered new exit (range 16) 2403 | -9/Materials | Build established: Scavenger-Tank 2548 | -9/Materials | Discovered new exit (range 16) 2578 | -9/Materials | Entered another Materials area 2578 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -8/Materials | Destroyed 8 combat bots 2978 | -8/Materials | First assault squad dispatched 3075 | -8/Materials | Build established: Gunner 3113 | -8/Materials | Destroyed 8 combat bots 3224 | -8/Materials | Discovered new exit (range 8) 3288 | -8/Materials | Entered Factory 3288 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3393 | -7/Factory | Build established: Scavenger-Gunner 3842 | -7/Factory | Sucked down chute 3842 | -7/Factory | Entered Waste 3857 | -7/Waste | EMP discharged 3861 | -7/Waste | Spotted C-40 Crusher 3916 | -7/Waste | Spotted C-40 Crusher 3919 | -7/Waste | Spotted C-40 Crusher 3919 | -7/Waste | Spotted C-40 Crusher 3919 | -7/Waste | Spotted C-40 Crusher 3943 | -7/Waste | Spotted C-40 Crusher 3957 | -7/Waste | EMP discharged 3957 | -7/Waste | System corruption reached 10% 3981 | -7/Waste | Crushed by falling debris 4057 | -7/Waste | EMP discharged 4098 | -7/Waste | Crushed by falling debris 4132 | -7/Waste | Discovered new exit (range 10) 4141 | -7/Waste | Build established: Scavenger-Mutant 4146 | -7/Waste | Entered Factory 4624 | -7/Factory | Self-destructed Last Messages --------------- 04591_ G-47 Trooper system corrupted by crushing effect. 04591_ G-47 Trooper knocked back. 04595_ ALERT: Cargo convoy en route, clear transfer corridor. 04596_ G-47 Trooper destroyed. 04599_ G-47 Trooper knocked back. 04600_ Lgt. Treads destroyed. 04604_ G-47 Trooper destroyed. 04610_ Seismic Detector destroyed. 04611_ S5C45