Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 17:25:44 Player: Barbarossa Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (999) 999 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-184) -184 TOTAL SCORE: 3525 Bonus ------- Follower Combat Kills 70 Friendly Fire -254 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 160/160 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Coolant Injector Improved Sensor Array Energy Filter Layered Light Armor Plating Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Coolant Injector Advanced Targeting Computer ECM Suite Hacking Suite > --- WEAPON ----------- Medium Laser Spread Laser > --- INVENTORY -------- Coolant Injector Improved Sensor Array Layered Light Armor Plating System Restoration Module Gatling Laser [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Advanced Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 1 . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 74 | . 8 8 8 45 5 Power 12 | . 2 1 1 7 1 Engine 8 | . 2 1 1 4 . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 33 | . 4 3 2 24 . Treads . | . . . . . . Leg 1 | . . . . 1 . Wheel 9 | . 2 . . 7 . Hover 1 | . . . . 1 . Flight 22 | . 2 3 2 15 . Utility 13 | . . 2 2 7 2 Device 6 | . . 1 . 4 1 Storage . | . . . . . . Processor 5 | . . 1 2 1 1 Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 16 | . 2 2 3 7 2 Energy Gun 10 | . . 1 3 5 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 30 | . 1 . 3 19 7 Power 8 | . 1 . 1 5 1 Propulsion 14 | . . . 2 8 4 Utility 3 | . . . . 3 . Weapon 5 | . . . . 3 2 Highest Loss Streak 7 | . 1 . 3 7 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 71 77 88 80 61 Engine 6 | . 12 11 9 4 . Core 3 | . . . . 5 4 Leg 3 | . 12 . . 2 . Wheel 5 | . 12 . . 6 . Flight 20 | . 3 33 34 20 20 Device 9 | . . 9 9 12 6 Storage 1 | . 12 . . . . Processor 9 | . . 4 18 9 19 Hackware 2 | . . . . 4 . Energy Gun 7 | . 5 . 7 10 1 Ballistic Gun 2 | . 5 9 9 . . Impact Weapon 1 | . 5 11 1 . . Naked Turns . | . . . . . . Heaviest Build 17 | 14 14 8 8 17 13 Greatest Support 80 | 20 26 12 12 80 16 Greatest Overweight (x) 4 | . . . 1 4 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 Average Carried 4 | 6 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 6 | 6 4 5 3 4 5 Class Distribution -------------------- 31% | Sprinter 29% | Mutant 17% | Scavenger-Sprinter 14% | Scavenger-Mutant 5% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 902 | 200 90 . 29 528 55 Remotely . | . . . . . . Salvage Created 973 | . 199 . 89 407 278 Parts 49 | . 8 . 5 23 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 22 | . 5 . 1 10 6 Melee 2 | . 2 . . . . Guns 14 | . 3 . 1 6 4 Cannons 3 | . . . . 1 2 AOE 2 | . . . . 2 . Classes Destroyed 12 | . 3 . 2 7 . Worker 5 | . 1 . . 4 . Builder 2 | . . . 1 1 . Tunneler 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 2 | . . . . 1 1 Swarmer 8 | . 2 . . 3 3 Grunt 7 | . 3 . . 3 1 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 3 | . . . 1 . 2 Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Best Kill Streak 5 | . 3 . 1 4 5 Combat Bots Only 5 | . 2 . 1 4 5 Max Kills in Single Turn 3 | . 1 . 1 3 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 282 | . 42 9 25 81 125 Missed 101 | . 11 7 10 22 51 Damage Taken 2758 | . 341 29 236 1415 737 Core 875 | . 92 15 63 451 254 Absorbed by Shields 86 | . . . . . 86 Core Remaining (%) 86 | 100 63 96 88 . . Volleys Fired 129 | . 15 1 13 62 38 Largest 2 | . 2 1 2 2 2 Hottest 149 | . 70 20 70 115 149 Shots Fired 171 | . 30 1 26 75 39 Gun 138 | . 30 1 26 70 11 Cannon 33 | . . . . 5 28 Launcher . | . . . . . . Special . | . . . . . . Kinetic 36 | . 15 1 13 . 7 Thermal 132 | . 15 . 10 75 32 Explosive . | . . . . . . Electromagnetic 3 | . . . 3 . . Robot Hit Streak 10 | . 8 2 10 8 6 Robot Miss Streak 6 | . 3 . 3 6 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 129 | . 27 1 14 67 20 Core Hits 96 | . 8 1 5 72 10 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . 1 . 3 . 1 Burn 4 | . 1 . 2 . 1 Destroy 1 | . . . 1 . . Melee Attacks 9 | . 9 . . . . Impact 9 | . 9 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2783 | . 424 6 208 1719 426 Guns 1742 | . 283 6 208 1100 145 Cannons 407 | . . . . 126 281 Explosions 493 | . . . . 493 . Melee 141 | . 141 . . . . Ramming . | . . . . . . Kinetic 294 | . 134 6 67 . 87 Thermal 1803 | . 149 . 89 1226 339 Explosive 493 | . . . . 493 . Electromagnetic 52 | . . . 52 . . Impact 141 | . 141 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 171 | . 35 . . 110 26 Projectiles 47 | . . . . 21 26 Explosions 89 | . . . . 89 . Melee 35 | . 35 . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 195 | . . . . 195 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 469 | . 267 16 67 469 220 Average Temperature 119 | . 141 10 24 129 120 Received Heat Transfer 700 | . 138 27 126 108 301 Effects 7 | . . . . 7 . Shutdowns 5 | . . . . 5 . Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions 3 | . 3 . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 5 | . 1 . . 2 2 Heat Transferred 3803 | . 518 . 407 2143 735 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 260 | . 134 146 166 260 198 Initial 70 | . . 56 61 70 52 Average 118 | . 82 93 115 130 126 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 92 | 100 100 100 100 87 100 Level 1 7 | . . . . 12 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 1 5 9 . Investigation 4 | . 1 . 1 2 . Extermination 2 | . . . . 2 . Reinforcement 7 | . . 1 4 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 8 | . 1 1 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 10 10 34 27 9 Peak Tracking Total 16 | . 4 8 16 4 6 Tactical Retreats 8 | . . 2 3 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 5 | . . . . 4 1 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 9 | . 2 1 1 5 . Terminals 4 | . 2 1 1 . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 6 5 2 12 . Successful 14 | . 5 2 . 7 . Failed 11 | . 1 3 2 5 . Catastrophic 3 | . . 1 1 1 . Database Lockouts . | . . . . . . Manual 12 | . 6 4 2 . . Terminals 13 | . 6 5 2 . . Fabricators 1 | . . . . 1 . Repair Stations 7 | . . . . 7 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 2 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . . . 4 . Scan Component 3 | . . . . 3 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 1 1 5 . Full Trace Events 3 | . 1 . . 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Authchips . | . . . . . . Time 33 | . . . . 33 . Total Robot Build Rating 6 | . . . . 6 . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 70 | . . . . 70 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 70 | . . . . 70 . Highest-Rated Ally 18 | . . . . 18 . Total Orders . | . . . . . . Ally Attacks 24 | . . . . 24 . Total Damage 447 | . . . . 447 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 1482 | 3 222 104 144 865 144 Spaces Moved 2013 | 3 170 298 290 1147 105 Core 16 | . . . . 14 2 Treads . | . . . . . . Legs 71 | 3 39 . . 29 . Wheels 290 | . 68 . . 222 . Hover 10 | . . . . 10 . Flight 1626 | . 63 298 290 872 103 Fastest Speed 23 | 120 37 29 30 23 26 Average Speed 44 | 120 77 29 32 46 40 Slowest Speed 365 | 120 120 37 115 365 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 12 | . 1 2 6 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 2 45 22 40 23 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . . . 49 13 Melee . | . . . . . . Projectile 13 | . . . . . 13 AOE 49 | . . . . 49 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2400 | 2 217 311 309 1395 166 Wait 113 | . . . . 98 15 Move 1984 | 2 167 293 277 1140 105 Hop 12 | . 1 2 6 3 . Pick Up 25 | . 6 3 2 13 1 Fast Attach 39 | . . 3 4 27 5 Attach 23 | . 6 2 3 12 . Detach 6 | . 2 1 . 3 . Swap 12 | . 2 3 1 6 . Drop 41 | . 9 3 3 26 . Fire 129 | . 15 1 13 62 38 Melee 9 | . 9 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire 5 | . . . . 5 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 224 | -10/Materials | Discovered new exit (range 5) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Discovered new exit (range 8) 330 | -9/Materials | Entered another Materials area 330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 468 | -8/Materials | Discovered new exit (range 15) 474 | -8/Materials | Entered Factory 474 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 500 | -7/Factory | Lost 3 parts (1p2n) 581 | -7/Factory | Discovered new exit (range 5) 704 | -7/Factory | Lost 3 parts (1p2n) 814 | -7/Factory | Fabricated L-31 Rogue (x3) 1074 | -7/Factory | Garrison activated, responded to threat 1120 | -7/Factory | Lost 7 parts (2p3n2w) 1127 | -7/Factory | Lost 4 allies 1145 | -7/Factory | Core integrity fell below 50% 1169 | -7/Factory | Lost 4 parts (1p1n2u) 1332 | -7/Factory | Discovered new exit (range 20) 1339 | -7/Factory | Entered Storage 1346 | -7/Storage | Lost 3 parts (1n1u1w) 1456 | -7/Storage | Core integrity fell below 20% 1483 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01466_ VTOL Module destroyed. 01467_ Acquired 5 matter. 01468_ Critical hit (Burn: +37). 01468_ K-01 Serf collects debris. 01469_ Acquired Autogun. 01470_ R-06 Scavenger collects VTOL Module. 01471_ K-01 Serf collects debris. 01474_ Critical hit (Burn: +37). 01474_ G-47 Trooper destroyed. 01474_ R-06 Scavenger collects VTOL Module. 01475_ K-01 Serf collects debris. 01478_ U-05 Engineer builds a Wall. 01478_ U-05 Engineer builds a Door. 01478_ R-06 Scavenger collects VTOL Module. 01479_ R-06 Scavenger collects Lgt. Nuclear Core. 01480_ K-01 Serf collects debris. 01481_ R-06 Scavenger collects Autogun. 01482_ R-06 Scavenger collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????? ????#+##+#?????????????????????????? | | ?????? ????# #?????????????????????????? | | ?????? #??## #?????????????????????????? | | ?????? #??"" #?????????????????????????? | | ?????? #??Y ?????????????????????????? | | ????? #???" "?????????????????????????? | | ????? #???# #?????????????#???????????? | | ????? #??## #?#######???? #???????????? | | ????? ??? #?#"""""#???? #?????###???? | | #### #???# ###""T""###? #?? ????? | | #???# ## ]! # # ?????? | | #####+###### ## k! # " "?????????? | | # """ """ ## ## ! = # #???????????? | | # """ """ ## ## % % #???????????????? | | # """ """ ## + % r u #???????????? | | # ## ## rr u#???????????????? | | # ## ## mg %@#???????????????? | | # #" ## "T" #???????????????? | | # [## ## """ + ?????????????? | | / !!%# ############# #???????????? | | ##"+#""##### #?????????????????????????? | | ?## ####???# #?????????????????????????? | | ??# #??????# #?????????????????????????? | | ??# ?????? #?????????????????????????? | | ???###?????######?????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 1 Evasion (%) 65 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Spread Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed SuspensionLightpackFilter Manual? 0 Play Time 00:27:35 Cumulative 163.3 hours Start 2024.05.11 @ 17:00:35 End 2024.05.11 @ 17:25:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 311 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89727675-c70e-4e9e-b728-41afebde6ff1