Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.25 @ 16:45:32 Player: MAC-Bot 2145 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (2220) 2220 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 5301 Bonus ------- Pacifist 200 High Alert Combat Kills 221 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Heat Sink Medium Storage Unit Large Battery (200) Improved Field Recycling Unit (0) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Battery Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Heat Sink Medium Storage Unit Large Battery Hardened Heavy Armor Plating Improved Field Recycling Unit Improved Field Recycling Unit Heavy Laser Flak Gun [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 64 | 6 3 8 22 25 Power 9 | 1 1 1 3 3 Engine 5 | 1 1 . 1 2 Core 4 | . . 1 2 1 Reactor . | . . . . . Propulsion 13 | 2 . 1 5 5 Treads 4 | . . . 2 2 Leg 2 | . . . . 2 Wheel 7 | 2 . 1 3 1 Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 1 3 10 10 Device 6 | . . . 3 3 Storage 6 | 1 . 2 1 2 Processor 7 | . 1 1 3 2 Hackware . | . . . . . Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 17 | 2 1 3 4 7 Energy Gun 7 | 2 . 2 . 3 Energy Cannon 2 | . . . 1 1 Ballistic Gun 4 | . . . 1 3 Ballistic Cannon . | . . . . . Launcher 4 | . 1 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Parts Lost 43 | . 1 . 19 23 Power 6 | . 1 . 3 2 Propulsion 12 | . . . 5 7 Utility 13 | . . . 5 8 Weapon 12 | . . . 6 6 Highest Loss Streak 8 | . 1 . 5 8 To Critical Strikes . | . . . . . Average Backups 11 | 3 6 8 12 12 Power 4 | . . 2 5 4 Propulsion 1 | 2 3 2 1 . Utility 3 | . . 1 3 5 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 13 | . 4 . 1 8 Power 5 | . . . 1 4 Propulsion 4 | . 4 . . . Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 96 99 86 82 Engine 5 | . 14 5 1 6 Core 2 | . . 5 7 . Treads 7 | . . . 3 13 Leg 1 | . . . . 3 Wheel 13 | . 28 33 19 1 Device 8 | . . . 5 14 Storage 15 | . 14 11 9 19 Processor 9 | . 10 21 12 3 Protection 4 | . . . 10 3 Energy Gun 6 | . 21 12 7 2 Energy Cannon 3 | . . . 2 5 Ballistic Gun 2 | . . . 1 4 Launcher 3 | . 6 9 5 . Peak Build Rating 36 | 6 7 14 27 36 Average Rating 21 | 3 6 10 20 27 On Entrance 9 | . 6 7 14 20 Naked Turns . | . . . . . Heaviest Build 63 | 12 13 31 51 63 Greatest Support 60 | 26 26 42 42 60 Greatest Overweight (x) 20 | . . . 5 20 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 14 | 6 8 14 15 15 Most Carried 15 | 8 8 13 15 15 Average Carried 11 | 4 6 8 12 13 Final Capacity 15 | 8 8 15 15 15 Final Carried 12 | 6 6 12 10 8 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1595 | 253 . 185 499 658 Remotely . | . . . . . Salvage Created 1558 | . . 170 640 748 Parts 86 | . . 20 40 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . . 8 16 15 Guns 17 | . . 3 4 10 Cannons 4 | . . . 2 2 AOE 16 | . . 5 9 2 Classes Destroyed 13 | . . 5 6 2 Worker 2 | . . . 1 1 Builder 3 | . . . 3 . Tunneler 2 | . . 1 1 . Recycler 1 | . . . 1 . Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 3 | . . 1 1 1 Swarmer 9 | . . 6 3 . Grunt 14 | . . 1 6 7 Duelist 2 | . . . 1 1 Sentry 8 | . . 1 4 3 Hunter 3 | . . . 2 1 Programmer 3 | . . . . 3 Best Kill Streak 8 | . . 3 8 4 Combat Bots Only 5 | . . 3 5 3 Max Kills in Single Turn 4 | . . 3 2 4 Gunslinging . | . . . . . Exploded 3 | . . 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 528 | . 8 18 120 382 Missed 167 | . 4 3 29 131 Hits 361 | . 4 15 91 251 Melee 44 | . . . 5 39 Projectile 317 | . 4 15 86 212 Critical Strikes 24 | . . 1 5 18 Part Disruptions 1 | . . . . 1 Damage Taken 6805 | . 103 198 2280 4224 Core 1260 | . 46 22 479 713 Absorbed by Shields . | . . . . . Redirected to Shielding 66 | . . . 66 . Ignored by Resistances 37 | . . . . 37 Regen/Repaired (Parts) 56 | . . 56 . . Core Remaining (%) 71 | 100 81 94 12 . Volleys Fired 143 | . 3 10 59 71 Largest 2 | . 2 2 2 2 Hottest 125 | . 80 90 118 125 Shots Fired 262 | . 6 20 104 132 Gun 162 | . 3 13 51 95 Cannon 52 | . . . 15 37 Launcher 48 | . 3 7 38 . Special . | . . . . . Kinetic 72 | . . . 2 70 Thermal 108 | . 3 6 42 57 Explosive 42 | . 3 7 32 . Electromagnetic 40 | . . 7 28 5 Robot Hit Streak 10 | . . 5 10 10 Robot Miss Streak 7 | . . 2 6 7 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 166 | . . 11 59 96 Core Hits 134 | . . 14 43 77 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 2 3 Burn 4 | . . . 1 3 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5043 | . . 384 2295 2364 Guns 1949 | . . 93 372 1484 Cannons 703 | . . . 208 495 Explosions 2335 | . . 291 1678 366 Melee . | . . . . . Ramming 56 | . . . 37 19 Kinetic 1239 | . . . 18 1221 Thermal 1814 | . . 37 715 1062 Explosive 1641 | . . 291 1301 49 Electromagnetic 293 | . . 56 224 13 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . 19 11 Average Corruption 7 | . . . 11 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . . 18 8 Message Errors 7 | . . . 5 2 Matter Fused 6 | . . . 5 1 Heat Flow Errors 5 | . . . 4 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . 3 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 220 | . 27 . 151 42 Projectiles 2 | . . . . 2 Explosions 218 | . 27 . 151 40 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 351 | . 67 48 154 82 Shots 11 | . 1 2 6 2 Rammed 5 | . . . 4 1 Targets Rammed 5 | . . . 4 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 547 | . 43 63 547 437 Average Temperature 143 | . 18 21 163 167 Received Heat Transfer 1644 | . . 48 531 1065 Effects 4 | . . . 4 . Short Circuit 3 | . . . 3 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 6 | . . . 2 4 Heat Transferred 3069 | . . 111 1297 1661 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 48 | 100 100 92 9 48 Level 1 19 | . . 7 63 . Level 2 32 | . . . 27 51 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 602 | . 77 212 490 602 Initial 151 | . . 27 70 151 Average 265 | . 16 134 330 317 Influence Increases 2245 | . 107 340 821 977 Destroy 0b10 Robot/C 780 | . . 160 320 300 Destroy 0b10 Robot/NC 65 | . . 10 40 15 Destroy Leader 226 | . . 32 92 102 Successful Hack 16 | . 5 4 7 . Disable Machine 585 | . 60 60 165 300 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 393 | . 42 74 167 110 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1823 | . 40 238 657 888 Entered New Map 321 | . . 40 99 182 Time Decay 1072 | . 30 198 368 476 Lost Part 430 | . 10 . 190 230 Squads Dispatched 13 | . . . 2 11 Investigation 2 | . . . . 2 Extermination 2 | . . . . 2 Reinforcement 4 | . . . 2 2 Assault 4 | . . . . 4 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 4 13 25 33 Peak Tracking Total 8 | . 3 4 7 8 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 40 | . 4 4 11 21 Max in Single Turn 15 | . 3 4 3 15 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 4 4 2 1 Terminals 10 | . 4 3 2 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 11 6 6 3 Successful 19 | . 9 3 5 2 Failed 6 | . 1 3 1 1 Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 23 | . 11 3 6 3 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 9 1 5 2 Record 15 | . 8 . 5 2 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 1 | . . . . 1 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 869 | . . . 435 434 Optics 579 | . . . 145 434 Machine Analysis 290 | . . . 290 . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2946 | 48 243 409 840 1406 Spaces Moved 1726 | 37 213 365 510 601 Core 14 | 8 . . . 6 Treads 512 | . . . 88 424 Legs 113 | . . . . 113 Wheels 1087 | 29 213 365 422 58 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 93 93 160 Average Speed 130 | 83 90 93 115 184 Slowest Speed 1050 | 100 90 93 160 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 7 | . . . 7 . Cave-ins Triggered 2 | . . . 2 . Exploration Rate (%) 24 | 3 27 36 39 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 457 | . 53 83 205 116 Melee . | . . . . . Projectile . | . . . . . AOE 457 | . 53 83 205 116 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2154 | 54 261 413 654 772 Wait 107 | . 30 16 29 32 Move 1720 | 36 212 364 507 601 Hop . | . . . . . Pick Up 75 | 12 7 11 21 24 Fast Attach 2 | . . . 1 1 Attach 58 | 6 3 4 22 23 Detach 6 | . 1 1 1 3 Swap 16 | . . 5 4 7 Drop 20 | . 5 2 4 9 Fire 143 | . 3 10 59 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . . . 4 1 Escape Stasis 2 | . . . 2 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Central database locked down 249 | -10/Materials | Discovered new exit (range 3) 291 | -10/Materials | Identified exit to Materials 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 333 | -9/Materials | Build established: Mutant 665 | -9/Materials | Repaired Grenade Launcher? 679 | -9/Materials | Discovered new exit (range 6) 699 | -9/Materials | Identified exit to Materials 701 | -9/Materials | Entered another Materials area 701 | -8/Materials | Evolved 2 slots: Utility x2 1117 | -8/Materials | Lost 3 parts (1n1u1w) 1221 | -8/Materials | Crushed by falling debris 1222 | -8/Materials | System corruption reached 10% 1227 | -8/Materials | Crushed by falling debris 1258 | -8/Materials | Lost 5 parts (1p1n2u1w) 1292 | -8/Materials | Core integrity fell below 50% 1368 | -8/Materials | Core integrity fell below 20% 1514 | -8/Materials | Discovered new exit (range 11) 1541 | -8/Materials | Entered Factory 1541 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1654 | -7/Factory | Build established: Scavenger-Mutant 2415 | -7/Factory | Lost 5 parts (1p2n1u1w) 2741 | -7/Factory | First assault squad dispatched 2857 | -7/Factory | Garrison activated, responded to threat 2898 | -7/Factory | Lost 5 parts (1p1n1u2w) 2916 | -7/Factory | Core integrity fell below 50% 2932 | -7/Factory | System corruption reached 10% 2943 | -7/Factory | Core integrity fell below 20% 2947 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-06 Scavenger collects Imp. Target Analyzer. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-41 Fighter unfolds itself. I-36 Angel unfolds itself. Carbon-fiber Leg destroyed. Flak Gun destroyed. Core Analyzer destroyed. System corrupted by crushing effect (+5). Hvy. Laser severed. Lrg. Battery destroyed. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Imp. Heat Sink destroyed. System corrupted: Energy discharge (-31). Targeting Computer destroyed. System corrupted by crushing effect (+2). Mic. Nuclear Core severed. Hrd. Heavy Armor Plating destroyed. 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