Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 04:51:43

Player: Impossible 4-prop Flight

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (234)     1170
Value Destroyed (8984)     8984
Prototype IDs (293)        5860
Alien Tech Used (12)       2400
Bonus (44159)              44159
              TOTAL SCORE: 74073

 Bonus
-------
High Alert Combat Kills    358
Follower Combat Kills      3095
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      394
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed Architect        15000
Win                        3000
Friendly Fire              -4888

 Cogmind 
---------
Core Integrity             1064/1600
Matter                     232/300
Energy                     361/771
System Corruption          5%
Temperature                Cool (24)
Movement                   Flying (27)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
          Mini Fusion Reactor
               Vortex-Dark Reactor
>              --- PROPULSION (4) ---
               Flying Diametric-Gyrokinetic Exoskeleton
>              --- UTILITY (14) -----
       Armored Scrap Engine
  Experimental Cooling System
  Experimental Coolant Injector
               Quantum Shading Machine
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Weapon Cycler
      Advanced Reaction Control System
      Advanced Phase Shifter
      Improved Utility Shielding
       Zionite Shade Armor
>              --- WEAPON (5) -------
      Improved Matter Neutralizer
      Improved Matter Neutralizer
               Sigix Broadsword
>              --- INVENTORY (5) ----
       Zionite Biocell Array (0)
       Zionite Shade Armor
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
               Vortex-Dark Reactor
>              --- PROPULSION -------
               Flying Diametric-Gyrokinetic Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
  Experimental Cooling System
       Zionite Biocell Array
               Quantum Shading Machine
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Weapon Cycler
      Advanced Reaction Control System
      Advanced Phase Shifter
      Improved Utility Shielding
       Zionite Shade Armor
               AEGIS Remote Shield
>              --- WEAPON -----------
       Zionite Alpha Cannon Mk. II
               Sigix Broadsword
               Sigix Broadsword
>              --- INVENTORY --------
      Improved Utility Shielding
       Zionite Shade Armor
       Zionite Shade Armor
       Compact HERF Cannon
               Gamma Refractor
[Rating: 249]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Constructs
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Mapper
  Protection               Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Constructs
  Energy Gun               Medium Laser
  Energy Cannon            Constructs
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             338  | 1   1   5   17  24  12  1   4   16  3   1   3   1   11  3   .   .   3   12  1   2   7   2   22  1   21  .   .   4   .   18  14  16  11  76  25  
  Power                    12   | .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   
    Engine                 4    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   
  Propulsion               23   | .   .   2   5   8   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 12   | .   .   2   1   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  207  | 1   1   2   6   5   3   1   .   15  3   1   1   1   3   3   .   .   2   7   .   .   6   .   15  1   19  .   .   4   .   15  8   16  11  52  5   
    Device                 109  | 1   .   2   3   2   2   .   .   5   2   .   1   .   1   3   .   .   1   4   .   .   3   .   8   .   13  .   .   2   .   11  2   7   7   25  4   
    Storage                30   | .   1   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   1   1   .   .   2   .   2   .   .   .   .   1   .   1   1   5   .   10  1   
    Processor              31   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   1   .   4   .   5   .   .   .   .   .   1   3   4   5   .   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   4   .   
    Protection             28   | .   .   .   2   3   1   1   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   3   .   .   8   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   96   | .   .   .   5   9   4   .   .   1   .   .   2   .   8   .   .   .   1   4   1   2   1   2   7   .   2   .   .   .   .   1   6   .   .   20  20  
    Energy Gun             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          28   | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   20  
    Ballistic Gun          21   | .   .   .   3   5   3   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   1   .   .   .   1   .   .   1   .   2   .   .   .   1   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   .   .   10  .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   7   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   4   .   3   .   8   .   1   3   .   .   9   1   .   17  .   
Parts Lost                 28   | .   .   4   5   4   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   1   2   .   .   .   4   1   
  Power                    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Propulsion               7    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
  Weapon                   7    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   4   4   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   1   2   .   .   .   4   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   100 97  76  98  87  57  54  74  74  75  68  68  70  73  73  73  70  72  70  70  67  72  76  77  73  72  67  62  65  70  73  65  65  61  71  
  Engine                   3    | .   14  12  .   10  11  7   7   7   7   7   6   7   .   6   6   6   4   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   .   1   5   5   5   5   5   5   7   9   8   7   5   7   
  Treads                   2    | .   .   1   10  18  15  7   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   9   2   1   .   .   2   .   .   1   .   5   6   6   6   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   3   2   .   2   5   5   5   1   3   3   4   1   .   .   
  Flight                   2    | .   .   .   .   .   .   .   23  6   7   7   5   7   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   3   .   .   .   1   3   3   
  Device                   21   | .   14  12  6   17  16  15  8   19  13  7   13  15  18  20  20  20  20  24  29  29  24  23  27  21  22  31  30  33  35  32  27  31  25  24  26  
  Storage                  5    | .   14  14  17  11  11  7   .   .   6   7   6   .   7   6   6   6   6   2   .   .   4   11  5   5   .   .   .   .   .   .   4   5   4   5   2   
  Processor                8    | .   .   .   .   .   .   .   .   7   7   7   7   7   6   6   6   6   6   11  17  17  13  11  18  19  22  15  14  10  10  5   6   11  16  6   11  
  Protection               4    | .   .   .   5   13  11  4   .   6   7   14  8   7   3   6   6   6   6   3   .   .   .   .   .   .   3   5   5   2   .   4   6   .   .   2   7   
  Energy Gun               1    | .   28  28  2   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   3   2   5   4   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   1   .   .   9   7   7   .   .   .   .   .   .   .   .   .   1   2   3   3   .   .   .   5   5   5   4   2   .   1   .   2   
  Ballistic Gun            6    | .   .   .   14  20  15  7   7   .   .   .   5   7   17  20  20  20  16  10  1   .   .   7   4   5   3   .   .   .   .   2   1   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   3   .   3   7   7   8   7   7   7   3   .   .   .   .   .   4   3   3   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   2   3   4   3   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 13  18  20  26  31  32  29  19  33  39  58  58  47  46  46  46  46  49  42  28  35  85  85  49  46  46  32  32  32  31  51  68  63  57  113 116 
  Greatest Support         110  | 20  20  40  40  40  40  39  15  69  69  69  69  41  50  50  50  50  50  42  85  85  61  58  54  56  56  35  32  44  44  70  70  57  57  110 110 
  Greatest Overweight (x)  4    | .   .   .   4   3   1   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   1   1   2   2   .   .   .   .   .   .   1   1   1   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  10  5   10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  10  20  5   
  Average Capacity         7    | 8   8   10  10  10  10  10  5   5   9   10  9   5   10  10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   5   9   10  6   5   
  Most Carried             10   | 7   6   6   10  10  10  7   5   5   7   10  10  5   10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  5   
  Average Carried          6    | 5   5   5   5   9   9   6   3   3   5   9   8   4   7   9   10  10  9   4   4   4   4   4   4   5   3   4   5   4   5   4   4   8   9   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   5   10  10  5   10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  5   5   
  Final Carried            10   | 5   5   4   10  10  7   6   3   4   7   9   5   5   10  10  10  10  4   4   4   4   5   5   5   5   5   5   5   5   5   4   5   9   10  5   4   
Scrap Engine Consumption   433  | .   .   .   .   .   25  .   4   38  .   3   5   13  20  6   2   .   4   19  21  12  47  7   50  38  25  1   2   5   1   16  12  13  8   34  2   
  Constructs Created       24   | .   .   .   .   .   3   .   .   3   .   .   2   .   .   .   .   .   3   1   .   .   2   1   2   1   2   .   .   .   .   1   .   1   1   1   .   
  Constructs Modified      126  | .   .   .   .   .   7   .   .   5   .   .   8   2   5   .   .   .   6   1   12  7   10  9   14  9   5   2   .   2   1   2   4   .   2   13  .   

 Class Distribution 
--------------------
 46% | Construct
 12% | Scavenger-Mutant
  8% | Mutant
  5% | Alien-Gladiator
  3% | Hacker-Construct
  3% | Infiltrator-Construct
  3% | Alien-Ninja

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
      Scavenger-Mutant | -9/Materials
      Scavenger-Mutant | -9/Storage
      Scavenger-Mutant | -9/Recycling
             Construct | -7/Factory
                Mutant | -7/Waste
             Construct | -7/Factory
             Construct | -7/Lower Caves
             Construct | -7/Lower Caves
             Construct | -7/Zion
             Construct | -6/Proximity Caves
             Construct | -6/Factory
             Construct | -6/Lower Caves
             Construct | -6/Lower Caves
             Construct | -6/Data Miner
             Construct | -5/Proximity Caves
             Construct | -5/Factory
             Construct | -5/Upper Caves
             Construct | -5/Upper Caves
             Construct | -5/Warlord
             Construct | -4/Proximity Caves
 Infiltrator-Construct | -4/Factory
      Hacker-Construct | -4/Waste
     Infiltrator-Ninja | -4/Factory
                 Scout | -4/Upper Caves
             Construct | -4/Upper Caves
                 Scout | -4/Zhirov
                 Scout | -3/Proximity Caves
                 Ninja | -3/Research
                 Ninja | -3/Quarantine
           Alien-Ninja | -2/Research
           Alien-Ninja | -1/Access
       Alien-Gladiator | -1/Command
    Scavenger-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  Ac0  
Matter Collected           10252 | 210  .    38   520  635  272  .    .    536  83   20   49   138  756  378  58   .    348  526  398  774  526  352  474  78   367  23   17   .    53   263  152  280  78   1601 249  
  Remotely                 208   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    149  59   .    .    
Salvage Created            11111 | 95   .    107  624  1007 576  .    .    937  190  .    .    76   1102 107  .    .    200  685  361  219  176  372  1058 69   341  .    .    .    8    17   153  367  249  1535 480  
  Parts                    551   | 6    .    1    35   56   42   .    .    39   10   .    .    1    61   6    .    .    4    29   12   6    6    9    39   2    27   .    .    .    3    3    2    25   17   85   25   
Haulers Intercepted        14    | .    .    .    2    4    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    .    
Recyclers Shooed           11    | .    .    .    1    .    3    .    .    3    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      79    | .    .    .    .    .    .    .    .    .    14   .    .    11   .    8    .    .    10   .    15   4    .    7    .    .    .    .    6    .    4    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Combat Hostiles Destroyed  151  | .   .   2   9   16  5   .   .   11  4   .   .   2   21  3   .   .   6   14  9   3   4   8   17  .   2   .   .   .   1   .   .   1   .   7   6   
  Melee                    19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   .   2   .   .   .   .   .   .   1   .   5   .   
  Guns                     66   | .   .   2   8   16  3   .   .   .   .   .   .   2   16  3   .   .   4   5   1   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  37   | .   .   .   1   .   2   .   .   11  1   .   .   .   .   .   .   .   .   1   2   3   4   4   4   .   .   .   .   .   1   .   .   .   .   .   3   
  AOE                      24   | .   .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   2   8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | 2   .   1   5   1   2   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
  Worker                   17   | .   .   .   2   2   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   4   .   .   
  Builder                  19   | .   .   .   1   3   4   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   .   .   2   4   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   
  Recycler                 16   | 1   .   .   1   .   3   .   .   3   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  22   | .   .   .   .   .   .   .   .   .   3   .   .   .   7   .   .   .   1   3   3   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    58   | .   .   2   6   11  .   .   .   4   1   .   .   2   8   1   .   .   3   5   2   2   2   1   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   3   5   3   .   .   2   .   .   .   .   2   1   .   .   1   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               18   | .   .   .   .   .   1   .   .   3   .   .   .   .   2   1   .   .   .   3   .   .   1   .   1   .   2   .   .   .   .   .   .   1   .   3   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-EX                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           14   | 2   .   2   2   5   3   .   .   6   3   .   .   2   14  2   .   .   3   4   3   3   3   3   5   .   4   .   .   .   1   1   1   1   2   2   3   
  Combat Bots Only         7    | .   .   2   2   4   2   .   .   5   3   .   .   2   7   2   .   .   3   3   3   3   3   3   5   .   2   .   .   .   1   .   .   1   .   2   3   
Max Kills in Single Turn   5    | 1   .   1   1   2   1   .   .   1   2   .   .   1   5   1   .   .   2   2   3   1   1   1   1   .   1   .   .   .   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  Ac0  
Damage Taken               15788 | .    .    614  956  865  157  .    55   789  287  21   .    296  698  61   .    .    439  904  182  101  474  1452 1623 .    267  271  301  .    314  369  231  363  .    1580 2118 
  Core                     1968  | .    .    116  185  170  33   .    .    83   43   7    .    68   90   .    .    .    57   180  53   .    35   110  189  .    25   40   18   .    .    65   86   91   .    73   151  
  Absorbed by Shields      3246  | .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   834  .    .    .    .    .    .    .    .    .    .    .    410  1876 
  Redirected to Core       45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    
  Redirected to Shielding  199   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   33   39   .    .    .    .    .    .    .    112  
  Regen/Repaired (Parts)   6695  | .    .    .    .    .    16   .    .    183  .    .    124  75   242  6    .    .    211  135  171  124  231  414  429  523  80   88   .    187  7    51   79   201  160  1188 1770 
Core Remaining (%)         68    | 100  .    53   .    .    3    .    .    .    .    .    .    71   .    .    .    .    82   .    .    .    .    62   .    .    .    .    .    .    76   .    81   87   .    .    66   
Volleys Fired              663   | 4    .    7    66   70   24   .    .    46   9    2    3    16   44   8    2    .    18   31   14   6    17   45   36   2    9    1    5    .    2    13   1    .    .    70   92   
  Largest                  3     | 2    .    2    2    2    2    .    .    3    2    1    1    2    3    3    3    .    3    3    1    1    1    3    3    2    3    1    1    .    1    2    1    .    .    1    2    
  Hottest                  226   | 100  .    100  85   120  62   .    .    119  82   30   25   42   84   84   84   .    84   116  44   151  150  173  149  76   117  20   40   .    40   83   20   .    .    94   226  
Shots Fired                1207  | 8    .    14   128  138  44   .    .    133  16   3    3    32   124  24   6    .    52   69   14   5    17   57   89   4    21   1    5    .    2    18   1    .    .    70   109  
  Gun                      730   | 8    .    14   107  132  27   .    .    4    .    .    .    32   120  24   6    .    51   36   6    .    .    15   59   4    19   1    .    .    .    5    .    .    .    60   .    
  Cannon                   449   | .    .    .    21   4    17   .    .    129  14   .    3    .    .    .    .    .    .    21   4    5    17   42   30   .    2    .    5    .    2    13   1    .    .    10   109  
  Launcher                 27    | .    .    .    .    1    .    .    .    .    2    3    .    .    4    .    .    .    1    12   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  913   | .    .    .    110  132  38   .    .    133  14   .    3    32   120  24   6    .    51   57   10   5    7    57   35   2    12   .    .    .    .    5    .    .    .    60   .    
  Thermal                  169   | 8    .    14   18   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   2    9    1    5    .    2    13   1    .    .    .    37   
  Explosive                27    | .    .    .    .    1    .    .    .    .    2    3    .    .    4    .    .    .    1    12   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    15   
  Entropic                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    57   
  Robot Hit Streak         29    | 2    .    4    10   16   29   .    .    11   5    6    .    6    8    5    3    .    13   12   6    4    5    5    14   5    .    .    .    .    1    5    .    .    .    11   25   
  Robot Miss Streak        14    | 2    .    2    4    3    5    .    .    4    1    .    .    7    14   7    4    .    11   5    4    1    2    4    5    .    3    .    .    .    .    1    .    .    .    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Shots Hit Robots           928   | 4    .    9    87   94   33   .    .    68   10   1    .    15   103  22   6    .    49   46   9    6    12   37   65   3    11   .    .    .    1    10   4    10   9    113  91   
  Core Hits                618   | 3    .    5    28   41   22   .    .    34   9    .    .    5    155  20   1    .    56   68   18   3    4    18   35   1    6    .    .    .    1    5    1    4    3    36   36   
  Critical Kills           3     | .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         43    | .    .    .    2    2    .    .    .    9    .    .    .    1    .    .    .    .    .    .    2    1    2    11   7    .    .    .    .    .    .    .    1    .    .    5    .    
    Burn                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Blast                  10    | .    .    .    .    .    .    .    .    7    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sunder                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   7    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              269   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    6    29   .    24   2    .    .    .    1    28   23   16   126  11   
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 223   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    24   2    .    .    .    1    24   23   16   121  11   
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    .    2    .    .    .    .    
  Entropic                 31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    25   .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    8    .    .    .    .    1    3    6    6    7    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
Damage Inflicted           35826 | 50   .    135  1196 1493 547  .    .    1559 432  .    .    439  2954 336  83   .    900  1945 796  423  792  1499 3227 98   1002 .    .    .    80   513  702  1343 1174 7501 4607 
  Guns                     9035  | 50   .    124  985  1486 342  .    .    45   .    .    .    439  1655 336  83   .    779  540  157  .    .    147  895  98   .    .    .    .    .    127  .    .    .    747  .    
  Cannons                  10156 | .    .    .    209  .    151  .    .    1490 248  .    .    .    .    .    .    .    .    477  143  275  792  894  498  .    .    .    .    .    80   292  .    .    .    .    4607 
  Explosions               3028  | .    .    .    .    .    .    .    .    .    184  .    .    .    1299 .    .    .    121  928  496  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    13482 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  .    458  1834 .    975  .    .    .    .    94   702  1343 1174 6754 .    
  Ramming                  125   | .    .    11   2    7    54   .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12678 | .    .    .    1020 1486 445  .    .    1535 248  .    .    439  1655 336  83   .    779  1017 300  275  357  1041 603  63   .    .    .    .    .    127  .    .    .    869  .    
  Thermal                  3240  | 50   .    124  174  .    .    .    .    .    .    .    .    .    395  .    .    .    .    .    .    .    .    .    790  35   .    .    .    .    80   292  .    .    .    .    1300 
  Explosive                2633  | .    .    .    .    .    .    .    .    .    184  .    .    .    904  .    .    .    121  928  496  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          365   | .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    317  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10920 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    975  .    .    .    .    94   702  1343 1174 6632 .    
  Piercing                 148   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 2727  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    435  458  1834 .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   2990  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2990 
Highest Corruption         6     | .    .    .    1    1    1    .    .    .    3    3    3    .    2    3    3    3    3    1    1    1    1    1    5    5    5    5    5    5    5    1    2    .    .    6    5    
  Average Corruption       2     | .    .    .    1    1    1    .    .    .    3    3    3    .    1    2    3    3    3    1    1    1    1    1    3    5    5    5    5    5    5    1    1    .    .    4    2    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Corruption Blocked       110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    45   57   .    
  Effects                  193   | .    .    .    4    12   22   .    .    .    3    9    3    .    6    7    12   .    7    .    4    5    2    11   1    13   25   4    8    1    3    2    3    .    .    14   12   
    Message Errors         45    | .    .    .    1    3    7    .    .    .    1    2    .    .    1    .    5    .    2    .    1    .    1    .    .    3    9    1    .    1    .    1    .    .    .    5    1    
    Matter Fused           49    | .    .    .    1    1    6    .    .    .    1    .    .    .    1    3    3    .    2    .    .    3    1    4    .    3    8    2    1    .    2    .    .    .    .    3    4    
    Heat Flow Errors       25    | .    .    .    1    2    1    .    .    .    1    1    1    .    2    1    1    .    .    .    1    .    .    1    1    2    4    .    2    .    .    1    .    .    .    1    1    
    Energy Discharges      28    | .    .    .    1    2    2    .    .    .    .    2    1    .    .    1    .    .    1    .    2    1    .    2    .    2    2    .    4    .    1    .    1    .    .    1    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      27    | .    .    .    .    2    5    .    .    .    .    3    1    .    2    2    .    .    2    .    .    .    .    2    .    1    2    1    .    .    .    .    2    .    .    2    .    
    Data Loss (major)      8     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    1    1    
    Misfires               4     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2476  | .    .    .    .    .    2    .    .    .    13   .    .    .    70   .    .    .    .    3    .    147  38   68   187  .    304  .    .    .    .    25   233  541  441  384  20   
  Projectiles              123   | .    .    .    .    .    2    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    38   25   .    .    .    .    .    .    .    25   .    .    .    .    20   
  Explosions               73    | .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2280  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    147  .    43   187  .    304  .    .    .    .    .    233  541  441  384  .    
Knockbacks                 37    | .    .    .    1    .    .    .    .    17   1    .    .    .    .    .    .    .    .    2    .    1    3    9    2    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    1    .    .    .    .    17   1    .    .    .    .    .    .    .    .    2    .    1    3    8    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      190   | .    .    .    .    .    .    .    .    5    .    23   .    .    .    .    .    .    .    119  30   .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Shots                    7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   15    | .    .    .    .    4    6    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             21    | .    .    3    1    5    7    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435   | 156  .    252  255  221  195  .    .    175  88   132  271  8    259  155  177  .    9    40   128  278  324  320  197  163  435  .    195  .    .    96   199  180  198  210  311  
  Average Temperature      91    | 74   .    127  69   88   48   .    .    54   44   74   139  6    87   92   93   .    9    16   93   130  106  135  74   61   89   .    92   .    .    54   141  64   95   75   64   
  Received Heat Transfer   2619  | .    .    111  432  312  15   .    .    240  83   .    .    135  108  .    .    .    189  99   18   63   63   225  267  .    47   9    .    .    .    66   .    .    .    111  26   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | 2    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         3021  | 148  .    370  666  .    .    .    .    .    .    .    .    .    350  .    .    .    .    .    .    .    .    .    1003 37   .    .    .    .    37   148  .    .    .    .    262  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Peak Influence             829  | 10  6   66  189 204 108 300 135 463 .   .   .   .   615 .   .   .   .   502 .   .   .   .   384 127 208 .   .   .   .   447 301 262 350 829 .   
  Initial                  300  | .   6   1   .   68  43  300 105 94  .   .   .   .   155 .   .   .   .   6   .   .   .   .   .   127 .   .   .   .   .   220 56  67  156 220 .   
  Average                  168  | 8   6   58  90  87  24  300 122 286 .   .   .   .   255 .   .   .   .   147 .   .   .   .   250 79  71  .   .   .   .   308 192 148 222 522 .   
Maximum Alert Level        3    | .   .   .   .   1   .   1   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   2   1   1   1   3   .   
  Low Security (%)         51   | 100 100 100 100 97  100 .   100 15  .   .   .   .   49  .   .   .   .   74  .   .   .   .   25  100 99  .   .   .   .   9   56  72  24  .   .   
  Level 1                  22   | .   .   .   .   2   .   100 .   70  .   .   .   .   29  .   .   .   .   18  .   .   .   .   74  .   .   .   .   .   .   62  43  27  75  3   .   
  Level 2                  6    | .   .   .   .   .   .   .   .   13  .   .   .   .   20  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   10  .   
  Level 3                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   86  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   .   1   1   .   .   .   6   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   3   .   .   .   .   2   3   1   2   4   .   
  Investigation            7    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Extermination            14   | .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   1   1   2   .   
  Reinforcement            11   | .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   2   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Miner Redirects       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Distress Signals           34   | .   .   .   3   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   .   .   .   .   .   .   2   .   19  .   
Communications Jammed      45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   18  .   .   .   .   .   .   2   .   .   .   
  Distress Signals         44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   18  .   .   .   .   .   .   1   .   .   .   
Times Spotted              488  | .   .   23  20  24  5   .   5   37  11  7   .   8   28  3   .   .   10  22  16  3   44  11  36  .   29  8   11  .   13  8   9   11  4   30  52  
  Peak Tracking Total      22   | .   .   22  5   6   2   .   5   8   7   4   .   5   8   2   .   .   4   9   5   3   10  3   5   .   6   5   10  .   16  2   4   4   3   9   19  
  Tactical Retreats        44   | .   .   1   .   .   .   .   .   9   3   1   .   .   .   .   .   .   1   .   1   .   1   2   3   .   3   3   1   .   2   .   .   1   1   .   11  

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Traps Triggered            21   | .   1   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   2   3   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   1   .   3   .   1   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   2   2   2   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Machines Disabled          37   | .   .   .   3   4   .   .   .   1   .   .   .   .   5   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   .   1   8   .   .   3   7   
  Max in Single Turn       5    | .   .   .   1   1   .   .   .   1   .   .   .   .   5   .   .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Machines Accessed          35   | .   .   .   2   7   9   .   .   3   .   1   .   .   .   .   .   3   .   .   1   .   3   .   2   .   1   .   .   .   .   .   .   1   .   2   .   
  Terminals                19   | .   .   .   2   7   6   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                87   | .   .   .   7   21  24  .   .   7   .   1   .   .   .   .   .   10  .   .   1   .   5   .   3   .   4   .   .   .   .   .   .   1   .   3   .   
  Successful               41   | .   .   .   2   9   6   .   .   3   .   1   .   .   .   .   .   10  .   .   1   .   5   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Failed                   46   | .   .   .   5   12  18  .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   1   .   1   .   
    Catastrophic           10   | .   .   .   1   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   118  | .   .   .   4   5   12  .   .   3   .   .   .   .   15  .   .   .   .   4   .   .   1   .   11  .   22  .   .   .   .   8   8   5   8   12  .   
  Terminals                55   | .   .   .   7   21  18  .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             34   | .   .   .   2   8   3   .   .   2   .   1   .   .   .   .   .   10  .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   .   .   2   7   7   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   .   
  Full Trace Events        7    | .   .   .   1   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    -1    
--------                   Run   | Jun   Mat   Min   Mat   Sto   Rec   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Acc   Com   Ac0   
Total Allies               82    | .     .     3     .     .     .     .     .     .     .     .     8     .     5     .     .     .     1     5     .     .     4     .     7     .     8     .     .     .     .     7     .     3     6     25    .     
  Largest Group            11    | .     .     3     .     .     .     .     .     .     .     .     8     8     3     2     .     .     1     3     2     1     2     .     5     .     7     .     .     .     .     5     .     3     4     11    .     
  Highest-Rated Group      1215  | .     .     40    .     .     .     .     .     .     .     .     283   283   210   63    .     .     96    235   170   85    130   .     183   .     273   .     .     .     .     450   .     272   365   1215  .     
  Highest-Rated Ally       269   | .     .     16    .     .     .     .     .     .     .     .     51    51    70    35    .     .     96    85    85    85    65    .     39    .     39    .     .     .     .     103   .     122   122   269   .     
Zionite Dispatches         20    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     2     .     .     .     .     4     .     3     .     .     .     .     3     .     2     3     .     .     
  Heavy                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     
  Light                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Fire                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     
  Hacker                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     
  Demo                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kinetic Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Offense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Infowar Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Total Orders               34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     1     3     26    .     
  STAY                     15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     
  ROAM                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  FOLLOW                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     
  DROP                     7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     1     2     .     .     
Ally Attacks               390   | .     .     7     .     .     .     .     .     .     .     .     .     19    23    2     .     .     14    16    16    1     9     .     21    .     34    .     .     .     .     39    .     4     27    158   .     
  Total Damage             18527 | .     .     55    .     .     .     .     .     .     .     .     .     780   568   114   .     .     431   369   1166  61    339   .     320   .     482   .     .     .     .     1542  .     337   687   11276 .     
  Kills                    86    | .     .     .     .     .     .     .     .     .     .     .     .     12    3     1     .     .     3     2     7     .     1     .     7     .     7     .     .     .     .     11    .     3     4     25    .     
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   .   .   .   .   2   1   1   .   2   2   .   1   .   2   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   3   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  Ac0  
Turns Passed               25048 | 48   58   267  562  1081 2155 51   53   1631 773  627  1127 344  1156 609  737  91   423  674  645  423  1207 1029 1025 636  1000 259  245  95   145  440  494  343  382  3484 729  
Spaces Moved               23702 | 28   47   192  211  455  1141 28   119  1928 1006 895  1252 268  812  501  640  80   216  503  534  373  881  524  609  405  1154 374  321  113  246  703  554  529  667  3631 1762 
  Core                     5     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Treads                   1661  | .    .    10   69   403  1001 28   .    52   .    .    .    .    .    .    .    .    71   .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     841   | 28   47   182  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    105  80   .    332  7    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3456  | .    .    .    139  52   140  .    .    392  .    .    349  .    700  501  640  80   142  .    130  .    .    .    118  73   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5907  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    311  373  776  444  389  .    685  374  321  113  37   625  554  529  376  .    .    
  Flight                   11832 | .    .    .    .    .    .    .    119  1484 1006 895  903  268  112  .    .    .    3    503  6    .    .    .    102  .    462  .    .    .    209  78   .    .    291  3629 1762 
  Fastest Speed            27    | 120  120  120  95   95   130  182  34   34   69   69   32   32   89   114  114  114  105  105  90   105  98   85   85   144  57   57   57   57   42   42   42   29   29   27   27   
  Average Speed            81    | 120  120  122  125  160  171  182  34   68   69   69   66   33   110  114  114  114  151  105  111  105  116  155  106  154  65   57   57   57   44   42   46   29   33   64   27   
  Slowest Speed            316   | 120  120  160  250  240  240  182  104  188  69   69   87   168  114  114  114  114  316  105  156  105  202  240  179  255  144  57   57   57   57   42   105  92   96   250  93   
  Overloaded Moves         3653  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    529  631  742  1751 
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42    | .    .    .    .    .    .    .    6    21   1    5    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    
Exploration Rate (%)       52    | 3    10   39   25   73   96   1    74   47   90   95   89   45   26   66   80   70   43   13   68   54   87   65   21   97   42   58   56   56   47   24   78   16   20   55   65   
  Regions Visited          35
    Branch Regions         22
  Pre-discovered Areas     11    | .    .    .    .    .    2    .    .    .    .    .    2    .    6    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             36    | .    .    2    .    .    .    .    .    .    1    7    3    .    .    8    3    .    1    .    2    4    .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    
Spaces Dug                 130   | .    .    .    .    .    .    .    .    .    .    21   1    .    .    .    .    .    .    .    17   .    .    .    6    .    18   2    4    .    1    4    11   10   7    22   6    
Terrain Destroyed          405   | .    .    .    .    5    .    .    .    .    15   29   1    .    44   .    .    .    18   58   57   1    2    41   15   .    25   3    5    .    1    9    11   10   7    28   20   
  Melee                    74    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    .    12   2    .    .    .    .    11   10   7    20   5    
  Projectile               109   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    1    2    41   9    .    13   1    5    .    1    9    .    .    .    7    15   
  AOE                      221   | .    .    .    .    5    .    .    .    .    15   29   .    .    44   .    .    .    18   54   56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  Com  Ac0  
Total                      28192 | 35   48   211  378  662  1303 29   126  2142 1068 897  1544 491  975  522  642  79   278  611  574  398  1043 677  879  412  1351 416  377  142  279  823  741  669  797  4635 1938 
  Wait                     2696  | .    .    1    64   79   94   .    5    141  46   1    271  205  93   5    2    .    30   46   24   12   68   98   157  .    121  37   50   21   32   79   128  63   87   604  32   
  Move                     23590 | 27   46   191  210  454  1140 28   109  1886 1003 884  1251 267  809  500  637  79   215  502  533  372  880  523  609  404  1154 373  320  112  245  702  553  528  666  3628 1750 
  Hop                      37    | .    .    .    .    .    .    .    3    20   1    5    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Pick Up                  102   | 1    .    1    12   10   4    .    .    7    4    3    2    1    8    2    .    .    .    5    .    1    2    .    4    .    .    1    .    1    .    1    5    5    2    14   6    
  Fast Attach              201   | 1    .    1    7    8    4    .    1    8    .    1    .    .    6    1    .    .    1    10   .    .    5    1    13   1    18   .    1    4    .    14   14   15   11   53   2    
  Attach                   99    | .    .    3    6    5    6    1    3    5    3    .    3    1    3    1    .    .    1    2    1    2    2    1    7    .    3    .    .    1    .    1    2    2    .    22   12   
  Detach                   130   | .    .    2    2    2    4    .    2    12   2    .    5    .    4    .    .    .    1    4    1    2    5    2    11   1    15   .    1    .    .    3    2    5    4    29   9    
  Swap                     49    | .    1    1    4    11   2    .    .    3    .    .    .    .    2    1    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    3    1    .    .    3    14   
  Drop                     236   | 2    1    1    6    18   18   .    3    10   .    1    8    1    5    4    .    .    11   11   1    1    7    1    11   1    8    2    .    3    .    6    10   12   11   55   7    
  Fire                     663   | 4    .    7    66   70   24   .    .    46   9    2    3    16   44   8    2    .    18   31   14   6    17   45   36   2    9    1    5    .    2    13   1    .    .    70   92   
  Melee                    237   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    6    29   .    23   2    .    .    .    1    25   23   16   100  9    
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    1    5    7    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    54   .    
  Rewire                   62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    3    .    .    .    .    .    .    .    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / Min / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves (discovered 2 exits: *Low / *Dat)
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / [*Zhi])
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-3/Quarantine
-2/Research
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    14 | -11/Junkyard       | Discovered new exit (range 3)
    49 | -11/Junkyard       | Entered Materials
    63 | -10/Materials      | Discovered new exit (range 15)
   107 | -10/Materials      | Entered Mines
   110 | -10/Mines          | Met a Derelict bent on vengeance
   152 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   170 | -10/Mines          | Discovered new exit (range 6)
   202 | -10/Mines          | Learned Materials stockpile data
   208 | -10/Mines          | Discovered new exit (range 4)
   244 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   258 | -10/Mines          | Found Prototype Device
   258 | -10/Mines          | Identified Exp. Sensor Array
   317 | -10/Mines          | Build established: Mutant
   343 | -10/Mines          | Assembled infested the area
   348 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   374 | -10/Mines          | Entered Materials
   374 | -9/Materials       | Evolved 2 slots: Utility x2
   393 | -9/Materials       | Lost 4 parts (1p2n1u)
   619 | -9/Materials       | Lost 4 parts (2n2w)
   733 | -9/Materials       | Identified exit to Mines
   733 | -9/Materials       | Identified exit to Storage
   904 | -9/Materials       | Build established: Scavenger-Mutant
   936 | -9/Materials       | Discovered new exit (range 15)
   936 | -9/Materials       | Entered Storage
  1007 | -9/Storage         | Core integrity fell below 50%
  1512 | -9/Storage         | Core integrity fell below 20%
  2012 | -9/Storage         | Used back door to open Recycling access
  2012 | -9/Storage         | Discovered new exit (range 4)
  2017 | -9/Storage         | Entered Recycling
  2055 | -9/Recycling       | Found Scrap Engine
  2369 | -9/Recycling       | Discovered new exit (range 16)
  3424 | -9/Recycling       | Build established: Mutant
  3863 | -9/Recycling       | Build established: Construct
  4172 | -9/Recycling       | Entered Factory
  4172 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4223 | -7/Factory         | Sucked down chute
  4223 | -7/Factory         | Entered Waste
  4234 | -7/Waste           | Spotted C-40 Crusher
  4239 | -7/Waste           | Spotted C-40 Crusher
  4239 | -7/Waste           | Spotted C-40 Crusher
  4251 | -7/Waste           | Spotted C-40 Crusher
  4251 | -7/Waste           | Spotted C-40 Crusher
  4254 | -7/Waste           | Spotted C-40 Crusher
  4266 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4271 | -7/Waste           | Discovered new exit (range 12)
  4276 | -7/Waste           | Entered Factory
  4530 | -7/Factory         | Build established: Mutant
  4883 | -7/Factory         | Build established: Construct
  5558 | -7/Factory         | Discovered new exit (range 10)
  5565 | -7/Factory         | Identified exit to Lower Caves
  5614 | -7/Factory         | Discovered new exit (range 6)
  5618 | -7/Factory         | Identified exit to Factory
  5907 | -7/Factory         | Entered Lower Caves
  6471 | -7/Lower Caves     | Attacked by a faux Warlord
  6647 | -7/Lower Caves     | Discovered new exit (range 10)
  6654 | -7/Lower Caves     | Identified exit to Lower Caves
  6680 | -7/Lower Caves     | Entered another Lower Caves area
  6680 | -7/Lower Caves     | Discovered exit to Factory (range 13)
  6808 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6813 | -7/Lower Caves     | Learned Factory security intel
  6901 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7216 | -7/Lower Caves     | Discovered new exit (range 7)
  7225 | -7/Lower Caves     | Identified exit to Zion
  7307 | -7/Lower Caves     | Entered Zion
  7343 | -7/Zion            | Received a visual enhancement algorithm
  7403 | -7/Zion            | System corruption cleaned by Quarantine Array
  7423 | -7/Zion            | Learned Factory emergency access door positions
  7448 | -7/Zion            | Discovered new exit (range 11)
  7455 | -7/Zion            | Found CR-A16's Pointy Stick
  7617 | -7/Zion            | Learned location of Data Miner (-6)
  7663 | -7/Zion            | Gained Derelict followers
  7671 | -7/Zion            | Learned location of Quarantine (-3)
  7731 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  7794 | -7/Zion            | Found GAL Module
  7885 | -7/Zion            | Given A8's code to call for help
  8074 | -7/Zion            | Imprinted
  8076 | -7/Zion            | Declared Zion's savior
  8304 | -7/Zion            | Identified exit to Proximity Caves
  8434 | -7/Zion            | Entered Proximity Caves
  8434 | -6/Proximity Caves | Accompanied by 8 allies
  8523 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8601 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  8778 | -6/Proximity Caves | Entered Factory
  8778 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8779 | -6/Factory         | Identified exit to Factory
  8805 | -6/Factory         | Zion Light squad teleported in
  8822 | -6/Factory         | Discovered exit to Factory (range 12)
  9476 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  9713 | -6/Factory         | Destroyed 7 combat bots
  9850 | -6/Factory         | Discovered new exit (range 10)
  9881 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  9882 | -6/Factory         | Zion Demo squad teleported in
  9924 | -6/Factory         | Zion Melee Resupply teleported in
  9929 | -6/Factory         | Identified exit to Lower Caves
  9934 | -6/Factory         | Entered Lower Caves
  9934 | -6/Lower Caves     | Accompanied by 2 allies
 10113 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10215 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10317 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 10320 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10328 | -6/Lower Caves     | Identified exit to Data Miner
 10340 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10430 | -6/Lower Caves     | Discovered new exit (range 6)
 10499 | -6/Lower Caves     | Identified exit to Lower Caves
 10543 | -6/Lower Caves     | Entered another Lower Caves area
 10659 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 10711 | -6/Lower Caves     | Learned Factory terminal intel
 10868 | -6/Lower Caves     | Spotted B-75 Beast
 11129 | -6/Lower Caves     | Discovered exit to Data Miner (range 12)
 11280 | -6/Lower Caves     | Entered Data Miner
 11280 | -6/Data Miner      | Discovered new exit (range 6)
 11303 | -6/Data Miner      | Met Data Miner
 11326 | -6/Data Miner      | Learned location of Section 7 (-2)
 11326 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11343 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11367 | -6/Data Miner      | Identified exit to Proximity Caves
 11371 | -6/Data Miner      | Entered Proximity Caves
 11407 | -5/Proximity Caves | Learned Factory emergency access door positions
 11418 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11419 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11743 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 11794 | -5/Proximity Caves | Entered Factory
 11794 | -5/Factory         | Evolved 2 slots: Utility x2
 11795 | -5/Factory         | Identified exit to Upper Caves
 11799 | -5/Factory         | Loaded intel: 26 terminal locations
 12338 | -5/Factory         | Zion Light squad teleported in
 12375 | -5/Factory         | Discovered new exit (range 12)
 12411 | -5/Factory         | Zion Heavy squad teleported in
 12433 | -5/Factory         | Identified exit to Factory
 12468 | -5/Factory         | Entered Upper Caves
 12468 | -5/Upper Caves     | Accompanied by 2 allies
 12709 | -5/Upper Caves     | Learned 4 Factory zone layouts
 12958 | -5/Upper Caves     | Learned 4 Factory zone layouts
 13047 | -5/Upper Caves     | Discovered new exit (range 5)
 13052 | -5/Upper Caves     | Identified exit to Upper Caves
 13113 | -5/Upper Caves     | Entered another Upper Caves area
 13113 | -5/Upper Caves     | Accompanied by 1 ally
 13191 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13268 | -5/Upper Caves     | Learned Factory emergency access door positions
 13478 | -5/Upper Caves     | Discovered new exit (range 15)
 13535 | -5/Upper Caves     | Identified exit to Warlord
 13536 | -5/Upper Caves     | Entered Warlord
 13573 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13803 | -5/Warlord         | Visited the Vortex Lab
 13813 | -5/Warlord         | Found Prototype Piercing Weapon
 13813 | -5/Warlord         | Identified Vortex Lance
 13816 | -5/Warlord         | Found Vortex Lance
 13820 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13986 | -5/Warlord         | Build established: Mutant
 14021 | -5/Warlord         | Learned 4 Armory zone layouts
 14021 | -5/Warlord         | Learned 4 Access zone layouts
 14021 | -5/Warlord         | Learned 4 Access zone layouts
 14022 | -5/Warlord         | Learned Factory repair station intel
 14089 | -5/Warlord         | Rebuked by Warlord
 14098 | -5/Warlord         | Opened Warlord's prototype stash
 14141 | -5/Warlord         | Found Prototype Processor
 14141 | -5/Warlord         | Identified Exp. Core Analyzer
 14150 | -5/Warlord         | Found Prototype Hackware
 14170 | -5/Warlord         | Warlord forces counterattacked
 14364 | -5/Warlord         | Spotted Striker
 14437 | -5/Warlord         | Build established: Construct
 14495 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 14535 | -5/Warlord         | Spotted Striker
 14540 | -5/Warlord         | Spotted Executioner
 14551 | -5/Warlord         | Allies destroyed Striker
 14598 | -5/Warlord         | Spotted Executioner
 14617 | -5/Warlord         | Spotted Striker
 14649 | -5/Warlord         | Spotted B-86 Titan
 14654 | -5/Warlord         | Spotted Striker
 14656 | -5/Warlord         | Spotted B-75 Beast
 14670 | -5/Warlord         | Spotted Executioner
 14702 | -5/Warlord         | Spotted Striker
 14726 | -5/Warlord         | Discovered new exit (range 9)
 14741 | -5/Warlord         | Identified exit to Proximity Caves
 14743 | -5/Warlord         | Entered Proximity Caves
 14783 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15736 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 15772 | -4/Proximity Caves | Entered Factory
 15772 | -4/Factory         | Evolved 2 slots: Utility x2
 15775 | -4/Factory         | Loaded intel: 6 repair station locations
 15790 | -4/Factory         | Zion Infowar Resupply teleported in
 15901 | -4/Factory         | Zion Fire squad teleported in
 15913 | -4/Factory         | Garrison activated, responded to threat
 16211 | -4/Factory         | Found Quantum Capacitor
 16255 | -4/Factory         | Discovered new exit (range 15)
 16267 | -4/Factory         | Identified exit to Research
 16387 | -4/Factory         | Zion Kinetic Resupply teleported in
 16571 | -4/Factory         | Zion Infowar Resupply teleported in
 16575 | -4/Factory         | Found Prototype Processor
 16575 | -4/Factory         | Identified Exp. Terrain Scan Processor
 16655 | -4/Factory         | Build established: Infiltrator-Construct
 16756 | -4/Factory         | Identified System Mapper
 16790 | -4/Factory         | Discovered exit to Research (range 14)
 16797 | -4/Factory         | Sucked down chute
 16797 | -4/Factory         | Entered Waste
 16797 | -4/Waste           | The area was eerily silent
 17062 | -4/Waste           | Build established: Hacker-Construct
 17083 | -4/Waste           | Discovered new exit (range 12)
 17433 | -4/Waste           | Entered Factory
 17463 | -4/Factory         | Zion Fire squad teleported in
 17500 | -4/Factory         | Zion Fire squad teleported in
 17608 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 17648 | -4/Factory         | Found Prototype Processor
 17648 | -4/Factory         | Identified Exp. Melee Analysis Suite
 17877 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 17878 | -4/Factory         | Zion Hover Resupply teleported in
 17948 | -4/Factory         | Build established: Infiltrator-Construct
 18004 | -4/Factory         | Found Prototype Slashing Weapon
 18004 | -4/Factory         | Identified Vibroblade
 18006 | -4/Factory         | Found Vibroblade
 18012 | -4/Factory         | Cargo convoy interrupted
 18037 | -4/Factory         | Incoming assault squad redirected
 18146 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 18197 | -4/Factory         | Spotted B-86 Titan
 18275 | -4/Factory         | Spotted B-86 Titan
 18289 | -4/Factory         | Build established: Infiltrator-Ninja
 18339 | -4/Factory         | Found Prototype Device
 18339 | -4/Factory         | Identified Exp. Thermal Shield
 18342 | -4/Factory         | Found Prototype Device
 18342 | -4/Factory         | Identified Adv. Kinecellerator
 18345 | -4/Factory         | Found Prototype Device
 18345 | -4/Factory         | Identified Exp. Phase Shifter
 18392 | -4/Factory         | Found Exp. Terrain Scan Processor
 18400 | -4/Factory         | Discovered new exit (range 12)
 18433 | -4/Factory         | Entered Upper Caves
 18444 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18455 | -4/Upper Caves     | Learned location of 1 exit from Research
 18627 | -4/Upper Caves     | Build established: Scout
 18685 | -4/Upper Caves     | Discovered new exit (range 13)
 18692 | -4/Upper Caves     | Entered another Upper Caves area
 18694 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18701 | -4/Upper Caves     | Learned Research emergency access door positions
 18712 | -4/Upper Caves     | Discovered exit to Research (range 12)
 18751 | -4/Upper Caves     | Learned 12 Research zone layouts
 18848 | -4/Upper Caves     | Discovered new exit (range 13)
 18920 | -4/Upper Caves     | Found Alien Artifact
 18920 | -4/Upper Caves     | Identified Core Expander
 18920 | -4/Upper Caves     | Installed Core Expander, added new Weapon slot
 18937 | -4/Upper Caves     | Entered Zhirov
 18937 | -4/Zhirov          | Discovered new exit (range 3)
 18948 | -4/Zhirov          | Met Zhirov
 18960 | -4/Zhirov          | Found Alien Artifact
 18960 | -4/Zhirov          | Identified Integrated Reactor
 18960 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18992 | -4/Zhirov          | Found Alien Artifact
 19032 | -4/Zhirov          | Entered Proximity Caves
 19035 | -3/Proximity Caves | Spotter reported a threat
 19173 | -3/Proximity Caves | Discovered exit to Research (range 11)
 19177 | -3/Proximity Caves | Entered Research
 19177 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 19178 | -3/Research        | Identified exit to Quarantine
 19179 | -3/Research        | Identified exit to Research
 19191 | -3/Research        | Zion Hacker squad teleported in
 19209 | -3/Research        | Zion Light squad teleported in
 19333 | -3/Research        | Found Fusion Bomb Launcher
 19427 | -3/Research        | Search patrols dispatched
 19439 | -3/Research        | Found Unknown Device
 19439 | -3/Research        | Identified Antimissile System
 19495 | -3/Research        | Incoming investigation squad redirected
 19497 | -3/Research        | Spotted B-86 Titan
 19528 | -3/Research        | Discovered exit to Research (range 16)
 19536 | -3/Research        | Zion Heavy squad teleported in
 19617 | -3/Research        | Entered Quarantine
 19628 | -3/Quarantine      | Found Alien Artifact
 19628 | -3/Quarantine      | Identified Dimensional Node Initializer
 19628 | -3/Quarantine      | Initialized slip node
 19631 | -3/Quarantine      | Found Alien Artifact
 19702 | -3/Quarantine      | Build established: Ninja
 19714 | -3/Quarantine      | Found Alien Artifact
 19714 | -3/Quarantine      | Identified Phase Redirector
 19739 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 19761 | -3/Quarantine      | Found Alien Slashing Weapon
 19761 | -3/Quarantine      | Identified Sigix Broadsword
 19774 | -3/Quarantine      | Identified Transdimensional Reconstructor
 19774 | -3/Quarantine      | Warped through subspace to slip node
 19782 | -3/Quarantine      | Found Transdimensional Reconstructor
 19785 | -3/Quarantine      | Found Alien Artifact
 19786 | -3/Quarantine      | Found Alien Artifact
 19804 | -3/Quarantine      | Found Alien Artifact
 19818 | -3/Quarantine      | Cryocooling Duct disabled
 19822 | -3/Quarantine      | Cryocooling Duct disabled
 19833 | -3/Quarantine      | Ambient heat levels rising (+20)
 19833 | -3/Quarantine      | Non-combat units ordered to evacuate
 19837 | -3/Quarantine      | Ambient heat levels rising (+20)
 19837 | -3/Quarantine      | Combat units ordered to evacuate
 19864 | -3/Quarantine      | Found Alien Impact Weapon
 19864 | -3/Quarantine      | Identified Core Stripper
 19883 | -3/Quarantine      | Found Prototype Processor
 19883 | -3/Quarantine      | Identified Exp. Signal Interpreter
 19894 | -3/Quarantine      | Found Alien Artifact
 19894 | -3/Quarantine      | Identified Core Reset Matrix
 19894 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x3)
 19894 | -3/Quarantine      | Identified Subatomic Replicator
 19894 | -3/Quarantine      | Used Core Reset Matrix
 19898 | -3/Quarantine      | Detected hypermatrix surge
 19898 | -3/Quarantine      | Sensed 4 artifacts in vicinity
 19922 | -3/Quarantine      | Discovered exit to Research (range 5)
 19937 | -3/Quarantine      | Quarantine Guard activated
 20081 | -3/Quarantine      | Spotted Quarantine Guard
 20111 | -3/Quarantine      | Entered Research
 20111 | -2/Research        | Evolved 2 slots: Utility x2
 20112 | -2/Research        | Sensed 1 artifact in vicinity
 20119 | -2/Research        | Found Unknown Device
 20119 | -2/Research        | Identified Quantum Capacitor
 20282 | -2/Research        | Zion Heavy squad teleported in
 20330 | -2/Research        | Zion Offense Resupply teleported in
 20349 | -2/Research        | Warped through subspace
 20378 | -2/Research        | Spotted B-90 Cyclops
 20413 | -2/Research        | Build established: Alien-Ninja
 20437 | -2/Research        | Discovered new exit (range 9)
 20447 | -2/Research        | Identified exit to Access
 20454 | -2/Research        | Entered Access
 20454 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 20486 | -1/Access          | Zion Thermal Resupply teleported in
 20609 | -1/Access          | Zion Heavy squad teleported in
 20746 | -1/Access          | Zion Hacker squad teleported in
 20834 | -1/Access          | Discovered new exit (range 7)
 20835 | -1/Access          | Identified exit to Command
 20836 | -1/Access          | Entered Command
 20844 | -1/Command         | Retrieved Zion intel report: Trap Installations
 20866 | -1/Command         | Retrieved Zion intel report: Emergency Access
 20880 | -1/Command         | Disengaged cave seal
 20880 | -1/Command         | Zionites emerged from the dark tunnel
 20895 | -1/Command         | Incoming investigation squad redirected
 20912 | -1/Command         | Retrieved Zion intel report: Component Schematics
 20928 | -1/Command         | Spotted M Guard
 20951 | -1/Command         | Spotted Combat Programmer
 20951 | -1/Command         | Spotted Combat Programmer
 20951 | -1/Command         | Spotted M Guard
 20967 | -1/Command         | Allies destroyed Combat Programmer
 21002 | -1/Command         | Destroyed Combat Programmer
 21012 | -1/Command         | Lost 4 parts (2p1n1u)
 21040 | -1/Command         | Destroyed M Guard
 21051 | -1/Command         | Destroyed M Guard
 21051 | -1/Command         | All MAIN.C guards destroyed
 21054 | -1/Command         | Found Prototype Processor
 21054 | -1/Command         | Identified Exp. Targeting Computer
 21059 | -1/Command         | Found Prototype Device
 21059 | -1/Command         | Identified AEGIS Remote Shield
 21061 | -1/Command         | Found Prototype Reactor
 21061 | -1/Command         | Identified Zero-point Reactor
 21064 | -1/Command         | Found Zero-point Reactor
 21091 | -1/Command         | Found Prototype Device
 21091 | -1/Command         | Identified Thermal Barrier
 21111 | -1/Command         | Found AEGIS Remote Shield
 21132 | -1/Command         | First assault squad dispatched
 21145 | -1/Command         | Build established: Hacker-Sprinter
 21160 | -1/Command         | Incoming assault squad redirected
 21178 | -1/Command         | Used Subatomic Replicator to replicate Sigix Broadsword
 21186 | -1/Command         | Found Prototype Protection
 21200 | -1/Command         | Identified Hvy. Regenerative Plating
 21235 | -1/Command         | Found Prototype Launcher
 21312 | -1/Command         | Met MAIN.C
 21372 | -1/Command         | Allies destroyed MAIN.C Shell
 21372 | -1/Command         | 0b10 Conduit disabled
 21373 | -1/Command         | MAIN.C activated Command garrisons
 21383 | -1/Command         | Destroyed MAIN.C
 21385 | -1/Command         | Discovered new exit (range 40)
 21385 | -1/Command         | Discovered new exit (range 81)
 21385 | -1/Command         | Identified Adv. Micro-nuke Launcher
 21385 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 21412 | -1/Command         | Phase Generator disabled
 21616 | -1/Command         | Found Exp. System Purifier
 21680 | -1/Command         | Found Gamma Refractor
 21716 | -1/Command         | Build established: Alien-Gladiator
 21824 | -1/Command         | Spotted B-99 Colossus
 22096 | -1/Command         | Found Prototype Protection
 22096 | -1/Command         | Identified Zio. Shade Armor
 22102 | -1/Command         | Found Prototype Energy Cannon
 22102 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 22163 | -1/Command         | Found Prototype Energy Cannon
 22163 | -1/Command         | Identified Zio. Alpha Cannon
 22173 | -1/Command         | Found Prototype Protection
 22173 | -1/Command         | Identified Zio. Shade Carapace
 22472 | -1/Command         | Build established: Alien-Sprinter
 22788 | -1/Command         | Build established: Alien-Gladiator
 23086 | -1/Command         | Found Quantum Capacitor
 23160 | -1/Command         | Found Exp. Targeting Computer
 23299 | -1/Command         | Build established: Alien-Mutant
 23605 | -1/Command         | Found Exp. Targeting Computer
 23608 | -1/Command         | Found Prototype Protection
 23608 | -1/Command         | Identified Zio. Weapon Casing
 23652 | -1/Command         | Found Zio. Shade Armor
 23742 | -1/Command         | Found Zio. Shade Armor
 23748 | -1/Command         | Found Exp. Weapon Cycler
 23791 | -1/Command         | Found Zio. Shade Armor
 23907 | -1/Command         | Build established: Scavenger-Mutant
 24095 | -1/Command         | Found Exp. Core Analyzer
 24315 | -1/Command         | Warped through subspace to slip node
 24315 | -1/Command         | Discovered new exit (range 4)
 24320 | -1/Command         | Entered Access_0
 24321 | -1/Access_0        | Sensed 4 artifacts in vicinity
 24321 | -1/Access_0        | Met Architect
 24328 | -1/Access_0        | Subspace Access Node disabled
 24338 | -1/Access_0        | Subspace Access Node disabled
 24366 | -1/Access_0        | Architect warped through subspace
 24397 | -1/Access_0        | Destroyed A8
 24420 | -1/Access_0        | A6 warped into view
 24480 | -1/Access_0        | A5 warped into view
 24496 | -1/Access_0        | Destroyed A6
 24505 | -1/Access_0        | Destroyed A5
 24622 | -1/Access_0        | Build established: Scavenger-Sprinter
 24668 | -1/Access_0        | Triggered Gamma Refractor
 24670 | -1/Access_0        | A4 warped into view
 24684 | -1/Access_0        | Subspace Access Node disabled
 24700 | -1/Access_0        | Found Integrity Redistributor
 24700 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-125)
 24720 | -1/Access_0        | Architect warped through subspace
 24771 | -1/Access_0        | Found Integrated Dissipator
 24816 | -1/Access_0        | Subspace Access Node disabled
 24832 | -1/Access_0        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 25043 | -1/Access_0        | Destroyed Architect
 25044 | -1/Access_0        | Architect triggered a singularity event
 25046 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 25046 | -1/Access_0        | Warped through subspace to slip node
 25046 | -1/Access_0        | Discovered new exit (range 8)
 25049 | ***                | Escaped singularity!

 Last Messages 
---------------
25035_ Penetrated by Quantum Shear. <x4>
25039_ System corrupted: IFF burst signal emitted.
25039_ Penetrated by Slug.
25040_ Penetrated by Quantum Shear.
25042_ Penetrated by Slug.
25043_ Quantum Shear penetrates Wall.
25043_ Quantum Shear penetrates Earth.
25043_ Architect: "If I can't win, no one wins!"
25043_ Architect destroyed.
25044_ A0_COM: Initiating irreversible singularity event. Goodbye.
25045_ A0_COM: 10.
25045_ Dropped AEGIS Remote Shield.
25045_ Slug penetrates Earth.
25046_ A0_COM: 9.
25046_ Acquired Hpw. Transdimensional Reconstructor.
25046_ Warped through subspace, drawn to slip node.
25046_ EXIT=FOUND
25047_ A0_COM: 8.
25048_ A0_COM: 7.
25049_ A0_COM: 6.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          120
Energy Generation          87
Energy Capacity            1709
Matter Stores              800
Matter Capacity            800
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       2010
Jamming Range              16
Power Amplification        30
Additional Mass Support    20
Armor Coverage             600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             30
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                91
Targeting Accuracy         24
Melee Accuracy             18
Target Analysis            6
Core Analysis              9
Recoil Reduction           6
Matter Filtering           50
Salvage Targeting          3
Offensive Hacking          46
Defensive Hacking          14

 Item Schematics 
-----------------
        Imp. Hardlight Generator | -1/Command | Z-intel
      Adv. Weight Redist. System | -1/Command | Z-intel
     Adv. Terrain Scan Processor | -1/Command | Z-intel
              Imp. Plasma Cutter | -1/Command | Z-intel
           Biometal Heavy Treads | -1/Command | Z-intel
         Hvy. Reflective Plating | -1/Command | Z-intel
                   Plasma Cutter | -1/Command | Z-intel
 Adv. Launcher Guidance Computer | -1/Command | Z-intel
             Nuclear Pulse Array | -1/Command | Z-intel
               Med. Storage Unit | -1/Command | Z-intel
   Adv. Component Analysis Suite | -1/Command | Z-intel
       Lyr. Medium Armor Plating | -1/Command | Z-intel
                   Core Analyzer | -1/Command | Z-intel
                  Adv. ECM Suite | -1/Command | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Dimensional Node Initializer
Phase Redirector
Sigix Broadsword
Transdimensional Reconstructor
Core Stripper
Core Reset Matrix
High-powered Transdimensional Reconstructor
Subatomic Replicator
Integrity Redistributor
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaInsulatedPropulsion
  Manual?         0
Play Time         04:11:24
  Cumulative      2446.3 hours
  Start           2023.03.20 @ 23:20:35
  End             2023.03.21 @ 04:51:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2795
  Rogue           2787
  Adventurer      0
  Explorer        8
Win Type          6
  Total           296
  Types           49/32/102/3/3/5/99/2/1
Lore%             97
Gallery%          98
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66077534-a97f-4858-9ee4-2fdb0318ceda