Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 04:51:43 Player: Impossible 4-prop Flight Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (234) 1170 Value Destroyed (8984) 8984 Prototype IDs (293) 5860 Alien Tech Used (12) 2400 Bonus (44159) 44159 TOTAL SCORE: 74073 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 3095 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 394 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -4888 Cogmind --------- Core Integrity 1064/1600 Matter 232/300 Energy 361/771 System Corruption 5% Temperature Cool (24) Movement Flying (27) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Mini Fusion Reactor Vortex-Dark Reactor > --- PROPULSION (4) --- Flying Diametric-Gyrokinetic Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine Experimental Cooling System Experimental Coolant Injector Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor > --- WEAPON (5) ------- Improved Matter Neutralizer Improved Matter Neutralizer Sigix Broadsword > --- INVENTORY (5) ---- Zionite Biocell Array (0) Zionite Shade Armor Sigix Broadsword Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Vortex-Dark Reactor > --- PROPULSION ------- Flying Diametric-Gyrokinetic Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System Zionite Biocell Array Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Improved Utility Shielding Zionite Shade Armor Zionite Shade Armor Compact HERF Cannon Gamma Refractor [Rating: 249] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Light Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 2 . . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 12 | . . . 2 . . 2 . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . 2 . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 338 | 1 1 5 17 24 12 1 4 16 3 1 3 1 11 3 . . 3 12 1 2 7 2 22 1 21 . . 4 . 18 14 16 11 76 25 Power 12 | . . 1 1 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 4 . Engine 4 | . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 . Propulsion 23 | . . 2 5 8 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 12 | . . 2 1 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 207 | 1 1 2 6 5 3 1 . 15 3 1 1 1 3 3 . . 2 7 . . 6 . 15 1 19 . . 4 . 15 8 16 11 52 5 Device 109 | 1 . 2 3 2 2 . . 5 2 . 1 . 1 3 . . 1 4 . . 3 . 8 . 13 . . 2 . 11 2 7 7 25 4 Storage 30 | . 1 . 1 . . . . . 1 . . 1 1 . . . 1 1 . . 2 . 2 . . . . 1 . 1 1 5 . 10 1 Processor 31 | . . . . . . . . 6 . . . . . . . . . 2 . . 1 . 4 . 5 . . . . . 1 3 4 5 . Hackware 8 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 4 . Protection 28 | . . . 2 3 1 1 . 3 . 1 . . 1 . . . . . . . . . . 1 1 . . . . 3 3 . . 8 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 96 | . . . 5 9 4 . . 1 . . 2 . 8 . . . 1 4 1 2 1 2 7 . 2 . . . . 1 6 . . 20 20 Energy Gun 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 28 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 20 Ballistic Gun 21 | . . . 3 5 3 . . . . . . . 6 . . . . 1 . . . 1 . . . . . . . . . . . 2 . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . 1 . . . 1 . . 1 . 2 . . . 1 3 1 1 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Slashing Weapon 17 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 3 . . 10 . Piercing Weapon 11 | . . . . . . . . . . . . . . . . . . . . 1 1 1 7 . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . . 1 . 4 . . . . . . . . 1 . . . . 2 . 1 4 . 3 . 8 . 1 3 . . 9 1 . 17 . Parts Lost 28 | . . 4 5 4 . . . 1 1 . . . . . . . . 2 . . . 1 2 . . . . . 1 2 . . . 4 1 Power 6 | . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 2 . Propulsion 7 | . . 2 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Utility 8 | . . 1 . 3 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Weapon 7 | . . . 3 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Highest Loss Streak 4 | . . 4 4 1 . . . 1 1 . . . . . . . . 1 . . . 1 2 . . . . . 1 2 . . . 4 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 73 | . 100 97 76 98 87 57 54 74 74 75 68 68 70 73 73 73 70 72 70 70 67 72 76 77 73 72 67 62 65 70 73 65 65 61 71 Engine 3 | . 14 12 . 10 11 7 7 7 7 7 6 7 . 6 6 6 4 . . . 5 3 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 3 1 . 1 5 5 5 5 5 5 7 9 8 7 5 7 Treads 2 | . . 1 10 18 15 7 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 9 2 1 . . 2 . . 1 . 5 6 6 6 2 . 1 . . . 1 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 2 5 4 3 2 . 2 5 5 5 1 3 3 4 1 . . Flight 2 | . . . . . . . 23 6 7 7 5 7 . . . . . 5 . . . . . . 2 . . . 3 . . . 1 3 3 Device 21 | . 14 12 6 17 16 15 8 19 13 7 13 15 18 20 20 20 20 24 29 29 24 23 27 21 22 31 30 33 35 32 27 31 25 24 26 Storage 5 | . 14 14 17 11 11 7 . . 6 7 6 . 7 6 6 6 6 2 . . 4 11 5 5 . . . . . . 4 5 4 5 2 Processor 8 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 11 17 17 13 11 18 19 22 15 14 10 10 5 6 11 16 6 11 Protection 4 | . . . 5 13 11 4 . 6 7 14 8 7 3 6 6 6 6 3 . . . . . . 3 5 5 2 . 4 6 . . 2 7 Energy Gun 1 | . 28 28 2 . . . . . . . . 3 1 . . . . . . . . . 3 2 5 4 . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . 9 7 7 . . . . . . . . . 1 2 3 3 . . . 5 5 5 4 2 . 1 . 2 Ballistic Gun 6 | . . . 14 20 15 7 7 . . . 5 7 17 20 20 20 16 10 1 . . 7 4 5 3 . . . . 2 1 . . . . Ballistic Cannon 2 | . . . 3 . 3 7 7 8 7 7 7 3 . . . . . 4 3 3 2 1 . 2 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . 2 3 4 3 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 13 18 20 26 31 32 29 19 33 39 58 58 47 46 46 46 46 49 42 28 35 85 85 49 46 46 32 32 32 31 51 68 63 57 113 116 Greatest Support 110 | 20 20 40 40 40 40 39 15 69 69 69 69 41 50 50 50 50 50 42 85 85 61 58 54 56 56 35 32 44 44 70 70 57 57 110 110 Greatest Overweight (x) 4 | . . . 4 3 1 . 1 1 . . 1 1 . . . . 1 . . . 1 1 2 2 . . . . . . 1 1 1 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 10 20 5 Average Capacity 7 | 8 8 10 10 10 10 10 5 5 9 10 9 5 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 6 5 Most Carried 10 | 7 6 6 10 10 10 7 5 5 7 10 10 5 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Average Carried 6 | 5 5 5 5 9 9 6 3 3 5 9 8 4 7 9 10 10 9 4 4 4 4 4 4 5 3 4 5 4 5 4 4 8 9 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 10 10 5 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 Final Carried 10 | 5 5 4 10 10 7 6 3 4 7 9 5 5 10 10 10 10 4 4 4 4 5 5 5 5 5 5 5 5 5 4 5 9 10 5 4 Scrap Engine Consumption 433 | . . . . . 25 . 4 38 . 3 5 13 20 6 2 . 4 19 21 12 47 7 50 38 25 1 2 5 1 16 12 13 8 34 2 Constructs Created 24 | . . . . . 3 . . 3 . . 2 . . . . . 3 1 . . 2 1 2 1 2 . . . . 1 . 1 1 1 . Constructs Modified 126 | . . . . . 7 . . 5 . . 8 2 5 . . . 6 1 12 7 10 9 14 9 5 2 . 2 1 2 4 . 2 13 . Class Distribution -------------------- 46% | Construct 12% | Scavenger-Mutant 8% | Mutant 5% | Alien-Gladiator 3% | Hacker-Construct 3% | Infiltrator-Construct 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Construct | -7/Factory Mutant | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Infiltrator-Construct | -4/Factory Hacker-Construct | -4/Waste Infiltrator-Ninja | -4/Factory Scout | -4/Upper Caves Construct | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Quarantine Alien-Ninja | -2/Research Alien-Ninja | -1/Access Alien-Gladiator | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Matter Collected 10252 | 210 . 38 520 635 272 . . 536 83 20 49 138 756 378 58 . 348 526 398 774 526 352 474 78 367 23 17 . 53 263 152 280 78 1601 249 Remotely 208 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 59 . . Salvage Created 11111 | 95 . 107 624 1007 576 . . 937 190 . . 76 1102 107 . . 200 685 361 219 176 372 1058 69 341 . . . 8 17 153 367 249 1535 480 Parts 551 | 6 . 1 35 56 42 . . 39 10 . . 1 61 6 . . 4 29 12 6 6 9 39 2 27 . . . 3 3 2 25 17 85 25 Haulers Intercepted 14 | . . . 2 4 . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 1 . . Recyclers Shooed 11 | . . . 1 . 3 . . 3 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . . 14 . . 11 . 8 . . 10 . 15 4 . 7 . . . . 6 . 4 . . . . . . Prevented 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 151 | . . 2 9 16 5 . . 11 4 . . 2 21 3 . . 6 14 9 3 4 8 17 . 2 . . . 1 . . 1 . 7 6 Melee 19 | . . . . . . . . . . . . . . . . . . . . . . 2 9 . 2 . . . . . . 1 . 5 . Guns 66 | . . 2 8 16 3 . . . . . . 2 16 3 . . 4 5 1 . . 2 4 . . . . . . . . . . . . Cannons 37 | . . . 1 . 2 . . 11 1 . . . . . . . . 1 2 3 4 4 4 . . . . . 1 . . . . . 3 AOE 24 | . . . . . . . . . 3 . . . 5 . . . 2 8 6 . . . . . . . . . . . . . . . . Classes Destroyed 19 | 2 . 1 5 1 2 . . 1 2 . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . 2 . Worker 17 | . . . 2 2 . . . 2 . . . . 4 . . . . . . . . . . . 1 . . . . 1 . 1 4 . . Builder 19 | . . . 1 3 4 . . . . . . . 4 . . . . . . . . . . . 5 . . . . . . 1 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . . . 2 4 . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 1 . . Recycler 16 | 1 . . 1 . 3 . . 3 . . . . 4 . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 7 | . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 22 | . . . . . . . . . 3 . . . 7 . . . 1 3 3 . 1 . 4 . . . . . . . . . . . . Grunt 58 | . . 2 6 11 . . . 4 1 . . 2 8 1 . . 3 5 2 2 2 1 8 . . . . . . . . . . . . Brawler 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Duelist 6 | . . . . . . . . . . . . . 2 . . . . . . 1 . 2 1 . . . . . . . . . . . . Sentry 23 | . . . 3 5 3 . . 2 . . . . 2 1 . . 1 3 . . . 1 2 . . . . . . . . . . . . Hunter 7 | . . . . . 1 . . 1 . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . Programmer 18 | . . . . . 1 . . 3 . . . . 2 1 . . . 3 . . 1 . 1 . 2 . . . . . . 1 . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 14 | 2 . 2 2 5 3 . . 6 3 . . 2 14 2 . . 3 4 3 3 3 3 5 . 4 . . . 1 1 1 1 2 2 3 Combat Bots Only 7 | . . 2 2 4 2 . . 5 3 . . 2 7 2 . . 3 3 3 3 3 3 5 . 2 . . . 1 . . 1 . 2 3 Max Kills in Single Turn 5 | 1 . 1 1 2 1 . . 1 2 . . 1 5 1 . . 2 2 3 1 1 1 1 . 1 . . . 1 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 . . . 2 . . . 2 2 3 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . 1 . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Damage Taken 15788 | . . 614 956 865 157 . 55 789 287 21 . 296 698 61 . . 439 904 182 101 474 1452 1623 . 267 271 301 . 314 369 231 363 . 1580 2118 Core 1968 | . . 116 185 170 33 . . 83 43 7 . 68 90 . . . 57 180 53 . 35 110 189 . 25 40 18 . . 65 86 91 . 73 151 Absorbed by Shields 3246 | . . . . . 46 . . . . . . . . . . . . . . . 80 834 . . . . . . . . . . . 410 1876 Redirected to Core 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . . . . Redirected to Shielding 199 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 33 39 . . . . . . . 112 Regen/Repaired (Parts) 6695 | . . . . . 16 . . 183 . . 124 75 242 6 . . 211 135 171 124 231 414 429 523 80 88 . 187 7 51 79 201 160 1188 1770 Core Remaining (%) 68 | 100 . 53 . . 3 . . . . . . 71 . . . . 82 . . . . 62 . . . . . . 76 . 81 87 . . 66 Volleys Fired 663 | 4 . 7 66 70 24 . . 46 9 2 3 16 44 8 2 . 18 31 14 6 17 45 36 2 9 1 5 . 2 13 1 . . 70 92 Largest 3 | 2 . 2 2 2 2 . . 3 2 1 1 2 3 3 3 . 3 3 1 1 1 3 3 2 3 1 1 . 1 2 1 . . 1 2 Hottest 226 | 100 . 100 85 120 62 . . 119 82 30 25 42 84 84 84 . 84 116 44 151 150 173 149 76 117 20 40 . 40 83 20 . . 94 226 Shots Fired 1207 | 8 . 14 128 138 44 . . 133 16 3 3 32 124 24 6 . 52 69 14 5 17 57 89 4 21 1 5 . 2 18 1 . . 70 109 Gun 730 | 8 . 14 107 132 27 . . 4 . . . 32 120 24 6 . 51 36 6 . . 15 59 4 19 1 . . . 5 . . . 60 . Cannon 449 | . . . 21 4 17 . . 129 14 . 3 . . . . . . 21 4 5 17 42 30 . 2 . 5 . 2 13 1 . . 10 109 Launcher 27 | . . . . 1 . . . . 2 3 . . 4 . . . 1 12 4 . . . . . . . . . . . . . . . . Special 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 913 | . . . 110 132 38 . . 133 14 . 3 32 120 24 6 . 51 57 10 5 7 57 35 2 12 . . . . 5 . . . 60 . Thermal 169 | 8 . 14 18 5 . . . . . . . . . . . . . . . . . . 54 2 9 1 5 . 2 13 1 . . . 37 Explosive 27 | . . . . 1 . . . . 2 3 . . 4 . . . 1 12 4 . . . . . . . . . . . . . . . . Electromagnetic 24 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 15 Entropic 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Phasic 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 57 Robot Hit Streak 29 | 2 . 4 10 16 29 . . 11 5 6 . 6 8 5 3 . 13 12 6 4 5 5 14 5 . . . . 1 5 . . . 11 25 Robot Miss Streak 14 | 2 . 2 4 3 5 . . 4 1 . . 7 14 7 4 . 11 5 4 1 2 4 5 . 3 . . . . 1 . . . 1 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Shots Hit Robots 928 | 4 . 9 87 94 33 . . 68 10 1 . 15 103 22 6 . 49 46 9 6 12 37 65 3 11 . . . 1 10 4 10 9 113 91 Core Hits 618 | 3 . 5 28 41 22 . . 34 9 . . 5 155 20 1 . 56 68 18 3 4 18 35 1 6 . . . 1 5 1 4 3 36 36 Critical Kills 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 43 | . . . 2 2 . . . 9 . . . 1 . . . . . . 2 1 2 11 7 . . . . . . . 1 . . 5 . Burn 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Blast 10 | . . . . . . . . 7 . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sunder 20 | . . . . . . . . . . . . . . . . . . . . . 2 11 7 . . . . . . . . . . . . Melee Attacks 269 | . . . . . . . . . . . 1 . . . . . . . . 2 . 6 29 . 24 2 . . . 1 28 23 16 126 11 Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 223 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 24 2 . . . 1 24 23 16 121 11 Piercing 8 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . 2 . . . . Entropic 31 | . . . . . . . . . . . . . . . . . . . . . . 6 25 . . . . . . . . . . . . Sneak Attacks 34 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 8 . . . . 1 3 6 6 7 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Follow-up Attacks 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Damage Inflicted 35826 | 50 . 135 1196 1493 547 . . 1559 432 . . 439 2954 336 83 . 900 1945 796 423 792 1499 3227 98 1002 . . . 80 513 702 1343 1174 7501 4607 Guns 9035 | 50 . 124 985 1486 342 . . 45 . . . 439 1655 336 83 . 779 540 157 . . 147 895 98 . . . . . 127 . . . 747 . Cannons 10156 | . . . 209 . 151 . . 1490 248 . . . . . . . . 477 143 275 792 894 498 . . . . . 80 292 . . . . 4607 Explosions 3028 | . . . . . . . . . 184 . . . 1299 . . . 121 928 496 . . . . . . . . . . . . . . . . Melee 13482 | . . . . . . . . . . . . . . . . . . . . 148 . 458 1834 . 975 . . . . 94 702 1343 1174 6754 . Ramming 125 | . . 11 2 7 54 . . 24 . . . . . . . . . . . . . . . . 27 . . . . . . . . . . Kinetic 12678 | . . . 1020 1486 445 . . 1535 248 . . 439 1655 336 83 . 779 1017 300 275 357 1041 603 63 . . . . . 127 . . . 869 . Thermal 3240 | 50 . 124 174 . . . . . . . . . 395 . . . . . . . . . 790 35 . . . . 80 292 . . . . 1300 Explosive 2633 | . . . . . . . . . 184 . . . 904 . . . 121 928 496 . . . . . . . . . . . . . . . . Electromagnetic 365 | . . . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10920 | . . . . . . . . . . . . . . . . . . . . . . . . . 975 . . . . 94 702 1343 1174 6632 . Piercing 148 | . . . . . . . . . . . . . . . . . . . . 148 . . . . . . . . . . . . . . . Entropic 2727 | . . . . . . . . . . . . . . . . . . . . . 435 458 1834 . . . . . . . . . . . . Phasic 2990 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2990 Highest Corruption 6 | . . . 1 1 1 . . . 3 3 3 . 2 3 3 3 3 1 1 1 1 1 5 5 5 5 5 5 5 1 2 . . 6 5 Average Corruption 2 | . . . 1 1 1 . . . 3 3 3 . 1 2 3 3 3 1 1 1 1 1 3 5 5 5 5 5 5 1 1 . . 4 2 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Corruption Blocked 110 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . 45 57 . Effects 193 | . . . 4 12 22 . . . 3 9 3 . 6 7 12 . 7 . 4 5 2 11 1 13 25 4 8 1 3 2 3 . . 14 12 Message Errors 45 | . . . 1 3 7 . . . 1 2 . . 1 . 5 . 2 . 1 . 1 . . 3 9 1 . 1 . 1 . . . 5 1 Matter Fused 49 | . . . 1 1 6 . . . 1 . . . 1 3 3 . 2 . . 3 1 4 . 3 8 2 1 . 2 . . . . 3 4 Heat Flow Errors 25 | . . . 1 2 1 . . . 1 1 1 . 2 1 1 . . . 1 . . 1 1 2 4 . 2 . . 1 . . . 1 1 Energy Discharges 28 | . . . 1 2 2 . . . . 2 1 . . 1 . . 1 . 2 1 . 2 . 2 2 . 4 . 1 . 1 . . 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 27 | . . . . 2 5 . . . . 3 1 . 2 2 . . 2 . . . . 2 . 1 2 1 . . . . 2 . . 2 . Data Loss (major) 8 | . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . 1 . . 1 . . . . . . 1 1 Misfires 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Weapon Failures 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2476 | . . . . . 2 . . . 13 . . . 70 . . . . 3 . 147 38 68 187 . 304 . . . . 25 233 541 441 384 20 Projectiles 123 | . . . . . 2 . . . 13 . . . . . . . . . . . 38 25 . . . . . . . 25 . . . . 20 Explosions 73 | . . . . . . . . . . . . . 70 . . . . 3 . . . . . . . . . . . . . . . . . Melee 2280 | . . . . . . . . . . . . . . . . . . . . 147 . 43 187 . 304 . . . . . 233 541 441 384 . Knockbacks 37 | . . . 1 . . . . 17 1 . . . . . . . . 2 . 1 3 9 2 . 1 . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 35 | . . . 1 . . . . 17 1 . . . . . . . . 2 . 1 3 8 2 . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 190 | . . . . . . . . 5 . 23 . . . . . . . 119 30 . . . . . 13 . . . . . . . . . . Shots 7 | . . . . . . . . . . 1 . . . . . . . 5 1 . . . . . . . . . . . . . . . . Rammed 15 | . . . . 4 6 . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 21 | . . 3 1 5 7 . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kicked 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | 156 . 252 255 221 195 . . 175 88 132 271 8 259 155 177 . 9 40 128 278 324 320 197 163 435 . 195 . . 96 199 180 198 210 311 Average Temperature 91 | 74 . 127 69 88 48 . . 54 44 74 139 6 87 92 93 . 9 16 93 130 106 135 74 61 89 . 92 . . 54 141 64 95 75 64 Received Heat Transfer 2619 | . . 111 432 312 15 . . 240 83 . . 135 108 . . . 189 99 18 63 63 225 267 . 47 9 . . . 66 . . . 111 26 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | 2 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Heat Transferred 3021 | 148 . 370 666 . . . . . . . . . 350 . . . . . . . . . 1003 37 . . . . 37 148 . . . . 262 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Peak Influence 829 | 10 6 66 189 204 108 300 135 463 . . . . 615 . . . . 502 . . . . 384 127 208 . . . . 447 301 262 350 829 . Initial 300 | . 6 1 . 68 43 300 105 94 . . . . 155 . . . . 6 . . . . . 127 . . . . . 220 56 67 156 220 . Average 168 | 8 6 58 90 87 24 300 122 286 . . . . 255 . . . . 147 . . . . 250 79 71 . . . . 308 192 148 222 522 . Maximum Alert Level 3 | . . . . 1 . 1 . 2 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . 2 1 1 1 3 . Low Security (%) 51 | 100 100 100 100 97 100 . 100 15 . . . . 49 . . . . 74 . . . . 25 100 99 . . . . 9 56 72 24 . . Level 1 22 | . . . . 2 . 100 . 70 . . . . 29 . . . . 18 . . . . 74 . . . . . . 62 43 27 75 3 . Level 2 6 | . . . . . . . . 13 . . . . 20 . . . . 6 . . . . . . . . . . . 28 . . . 10 . Level 3 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 1 1 . . . 6 . . . . 4 . . . . 2 . . . . 4 . 3 . . . . 2 3 1 2 4 . Investigation 7 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . 1 . Extermination 14 | . . . . . . . . 4 . . . . 2 . . . . 1 . . . . 2 . 1 . . . . . . 1 1 2 . Reinforcement 11 | . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 2 . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Distress Signals 34 | . . . 3 2 . . . 2 . . . . . . . . . 1 . . 1 . 2 . 2 . . . . . . 2 . 19 . Communications Jammed 45 | . . . . . . . . . . . . . . . . . . . . . . . 25 . 18 . . . . . . 2 . . . Distress Signals 44 | . . . . . . . . . . . . . . . . . . . . . . . 25 . 18 . . . . . . 1 . . . Times Spotted 488 | . . 23 20 24 5 . 5 37 11 7 . 8 28 3 . . 10 22 16 3 44 11 36 . 29 8 11 . 13 8 9 11 4 30 52 Peak Tracking Total 22 | . . 22 5 6 2 . 5 8 7 4 . 5 8 2 . . 4 9 5 3 10 3 5 . 6 5 10 . 16 2 4 4 3 9 19 Tactical Retreats 44 | . . 1 . . . . . 9 3 1 . . . . . . 1 . 1 . 1 2 3 . 3 3 1 . 2 . . 1 1 . 11 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Traps Triggered 21 | . 1 . . 3 . 1 . . . . . . 1 . . . . . . . . . 2 . 3 . . . . 2 2 3 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 26 | . . . . . . . . . . . . . . . . . . . . . 21 . . . 1 . 3 . 1 . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 2 2 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Machines Disabled 37 | . . . 3 4 . . . 1 . . . . 5 . . . . 2 . . 2 . . . 1 . . . . 1 8 . . 3 7 Max in Single Turn 5 | . . . 1 1 . . . 1 . . . . 5 . . . . 2 . . 1 . . . 1 . . . . . 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Machines Accessed 35 | . . . 2 7 9 . . 3 . 1 . . . . . 3 . . 1 . 3 . 2 . 1 . . . . . . 1 . 2 . Terminals 19 | . . . 2 7 6 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Total Hacks 87 | . . . 7 21 24 . . 7 . 1 . . . . . 10 . . 1 . 5 . 3 . 4 . . . . . . 1 . 3 . Successful 41 | . . . 2 9 6 . . 3 . 1 . . . . . 10 . . 1 . 5 . 2 . . . . . . . . . . 2 . Failed 46 | . . . 5 12 18 . . 4 . . . . . . . . . . . . . . 1 . 4 . . . . . . 1 . 1 . Catastrophic 10 | . . . 1 1 3 . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . . . 4 5 12 . . 3 . . . . 15 . . . . 4 . . 1 . 11 . 22 . . . . 8 8 5 8 12 . Terminals 55 | . . . 7 21 18 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . 1 . . . Terminal Hacks 34 | . . . 2 8 3 . . 2 . 1 . . . . . 10 . . 1 . 5 . . . . . . . . . . . . 2 . Record 6 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . 2 1 . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . 3 . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . 1 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . 2 7 7 . . 2 . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . 2 . Full Trace Events 7 | . . . 1 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . . . . 4 . . . . 4 . . . . . . . . 13 . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Total Allies 82 | . . 3 . . . . . . . . 8 . 5 . . . 1 5 . . 4 . 7 . 8 . . . . 7 . 3 6 25 . Largest Group 11 | . . 3 . . . . . . . . 8 8 3 2 . . 1 3 2 1 2 . 5 . 7 . . . . 5 . 3 4 11 . Highest-Rated Group 1215 | . . 40 . . . . . . . . 283 283 210 63 . . 96 235 170 85 130 . 183 . 273 . . . . 450 . 272 365 1215 . Highest-Rated Ally 269 | . . 16 . . . . . . . . 51 51 70 35 . . 96 85 85 85 65 . 39 . 39 . . . . 103 . 122 122 269 . Zionite Dispatches 20 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 4 . 3 . . . . 3 . 2 3 . . Heavy 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . Light 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Demo 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 34 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 1 3 26 . STAY 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . DROP 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 1 2 . . Ally Attacks 390 | . . 7 . . . . . . . . . 19 23 2 . . 14 16 16 1 9 . 21 . 34 . . . . 39 . 4 27 158 . Total Damage 18527 | . . 55 . . . . . . . . . 780 568 114 . . 431 369 1166 61 339 . 320 . 482 . . . . 1542 . 337 687 11276 . Kills 86 | . . . . . . . . . . . . 12 3 1 . . 3 2 7 . 1 . 7 . 7 . . . . 11 . 3 4 25 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . 1 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . . . . 2 1 1 . 2 2 . 1 . 2 1 . . . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . 1 . . 3 . Emergency Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Turns Passed 25048 | 48 58 267 562 1081 2155 51 53 1631 773 627 1127 344 1156 609 737 91 423 674 645 423 1207 1029 1025 636 1000 259 245 95 145 440 494 343 382 3484 729 Spaces Moved 23702 | 28 47 192 211 455 1141 28 119 1928 1006 895 1252 268 812 501 640 80 216 503 534 373 881 524 609 405 1154 374 321 113 246 703 554 529 667 3631 1762 Core 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Treads 1661 | . . 10 69 403 1001 28 . 52 . . . . . . . . 71 . 27 . . . . . . . . . . . . . . . . Legs 841 | 28 47 182 . . . . . . . . . . . . . . . . 60 . 105 80 . 332 7 . . . . . . . . . . Wheels 3456 | . . . 139 52 140 . . 392 . . 349 . 700 501 640 80 142 . 130 . . . 118 73 . . . . . . . . . . . Hover 5907 | . . . . . . . . . . . . . . . . . . . 311 373 776 444 389 . 685 374 321 113 37 625 554 529 376 . . Flight 11832 | . . . . . . . 119 1484 1006 895 903 268 112 . . . 3 503 6 . . . 102 . 462 . . . 209 78 . . 291 3629 1762 Fastest Speed 27 | 120 120 120 95 95 130 182 34 34 69 69 32 32 89 114 114 114 105 105 90 105 98 85 85 144 57 57 57 57 42 42 42 29 29 27 27 Average Speed 81 | 120 120 122 125 160 171 182 34 68 69 69 66 33 110 114 114 114 151 105 111 105 116 155 106 154 65 57 57 57 44 42 46 29 33 64 27 Slowest Speed 316 | 120 120 160 250 240 240 182 104 188 69 69 87 168 114 114 114 114 316 105 156 105 202 240 179 255 144 57 57 57 57 42 105 92 96 250 93 Overloaded Moves 3653 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529 631 742 1751 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . . . 6 21 1 5 . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Exploration Rate (%) 52 | 3 10 39 25 73 96 1 74 47 90 95 89 45 26 66 80 70 43 13 68 54 87 65 21 97 42 58 56 56 47 24 78 16 20 55 65 Regions Visited 35 Branch Regions 22 Pre-discovered Areas 11 | . . . . . 2 . . . . . 2 . 6 . . 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 21 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . . . 1 . Scrap Searched 36 | . . 2 . . . . . . 1 7 3 . . 8 3 . 1 . 2 4 . . . . . 1 3 . 1 . . . . . . Spaces Dug 130 | . . . . . . . . . . 21 1 . . . . . . . 17 . . . 6 . 18 2 4 . 1 4 11 10 7 22 6 Terrain Destroyed 405 | . . . . 5 . . . . 15 29 1 . 44 . . . 18 58 57 1 2 41 15 . 25 3 5 . 1 9 11 10 7 28 20 Melee 74 | . . . . . . . . . . . 1 . . . . . . . . . . . 6 . 12 2 . . . . 11 10 7 20 5 Projectile 109 | . . . . . . . . . . . . . . . . . . 4 1 1 2 41 9 . 13 1 5 . 1 9 . . . 7 15 AOE 221 | . . . . 5 . . . . 15 29 . . 44 . . . 18 54 56 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Total 28192 | 35 48 211 378 662 1303 29 126 2142 1068 897 1544 491 975 522 642 79 278 611 574 398 1043 677 879 412 1351 416 377 142 279 823 741 669 797 4635 1938 Wait 2696 | . . 1 64 79 94 . 5 141 46 1 271 205 93 5 2 . 30 46 24 12 68 98 157 . 121 37 50 21 32 79 128 63 87 604 32 Move 23590 | 27 46 191 210 454 1140 28 109 1886 1003 884 1251 267 809 500 637 79 215 502 533 372 880 523 609 404 1154 373 320 112 245 702 553 528 666 3628 1750 Hop 37 | . . . . . . . 3 20 1 5 . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 5 Pick Up 102 | 1 . 1 12 10 4 . . 7 4 3 2 1 8 2 . . . 5 . 1 2 . 4 . . 1 . 1 . 1 5 5 2 14 6 Fast Attach 201 | 1 . 1 7 8 4 . 1 8 . 1 . . 6 1 . . 1 10 . . 5 1 13 1 18 . 1 4 . 14 14 15 11 53 2 Attach 99 | . . 3 6 5 6 1 3 5 3 . 3 1 3 1 . . 1 2 1 2 2 1 7 . 3 . . 1 . 1 2 2 . 22 12 Detach 130 | . . 2 2 2 4 . 2 12 2 . 5 . 4 . . . 1 4 1 2 5 2 11 1 15 . 1 . . 3 2 5 4 29 9 Swap 49 | . 1 1 4 11 2 . . 3 . . . . 2 1 . . 1 . . . . . 2 . . . . . . 3 1 . . 3 14 Drop 236 | 2 1 1 6 18 18 . 3 10 . 1 8 1 5 4 . . 11 11 1 1 7 1 11 1 8 2 . 3 . 6 10 12 11 55 7 Fire 663 | 4 . 7 66 70 24 . . 46 9 2 3 16 44 8 2 . 18 31 14 6 17 45 36 2 9 1 5 . 2 13 1 . . 70 92 Melee 237 | . . . . . . . . . . . 1 . . . . . . . . 2 . 6 29 . 23 2 . . . 1 25 23 16 100 9 Ram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . . 1 5 7 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 54 . Rewire 62 | . . . . . . . . . . . . . . . . . . . . . 57 . . 3 . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 3) 49 | -11/Junkyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 15) 107 | -10/Materials | Entered Mines 110 | -10/Mines | Met a Derelict bent on vengeance 152 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 170 | -10/Mines | Discovered new exit (range 6) 202 | -10/Mines | Learned Materials stockpile data 208 | -10/Mines | Discovered new exit (range 4) 244 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 258 | -10/Mines | Found Prototype Device 258 | -10/Mines | Identified Exp. Sensor Array 317 | -10/Mines | Build established: Mutant 343 | -10/Mines | Assembled infested the area 348 | -10/Mines | Assisted by a Guerilla fighting off Assembled 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Utility x2 393 | -9/Materials | Lost 4 parts (1p2n1u) 619 | -9/Materials | Lost 4 parts (2n2w) 733 | -9/Materials | Identified exit to Mines 733 | -9/Materials | Identified exit to Storage 904 | -9/Materials | Build established: Scavenger-Mutant 936 | -9/Materials | Discovered new exit (range 15) 936 | -9/Materials | Entered Storage 1007 | -9/Storage | Core integrity fell below 50% 1512 | -9/Storage | Core integrity fell below 20% 2012 | -9/Storage | Used back door to open Recycling access 2012 | -9/Storage | Discovered new exit (range 4) 2017 | -9/Storage | Entered Recycling 2055 | -9/Recycling | Found Scrap Engine 2369 | -9/Recycling | Discovered new exit (range 16) 3424 | -9/Recycling | Build established: Mutant 3863 | -9/Recycling | Build established: Construct 4172 | -9/Recycling | Entered Factory 4172 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4223 | -7/Factory | Sucked down chute 4223 | -7/Factory | Entered Waste 4234 | -7/Waste | Spotted C-40 Crusher 4239 | -7/Waste | Spotted C-40 Crusher 4239 | -7/Waste | Spotted C-40 Crusher 4251 | -7/Waste | Spotted C-40 Crusher 4251 | -7/Waste | Spotted C-40 Crusher 4254 | -7/Waste | Spotted C-40 Crusher 4266 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4271 | -7/Waste | Discovered new exit (range 12) 4276 | -7/Waste | Entered Factory 4530 | -7/Factory | Build established: Mutant 4883 | -7/Factory | Build established: Construct 5558 | -7/Factory | Discovered new exit (range 10) 5565 | -7/Factory | Identified exit to Lower Caves 5614 | -7/Factory | Discovered new exit (range 6) 5618 | -7/Factory | Identified exit to Factory 5907 | -7/Factory | Entered Lower Caves 6471 | -7/Lower Caves | Attacked by a faux Warlord 6647 | -7/Lower Caves | Discovered new exit (range 10) 6654 | -7/Lower Caves | Identified exit to Lower Caves 6680 | -7/Lower Caves | Entered another Lower Caves area 6680 | -7/Lower Caves | Discovered exit to Factory (range 13) 6808 | -7/Lower Caves | Learned location of 1 exit from Factory 6813 | -7/Lower Caves | Learned Factory security intel 6901 | -7/Lower Caves | Encountered a Warlord checkpoint 7216 | -7/Lower Caves | Discovered new exit (range 7) 7225 | -7/Lower Caves | Identified exit to Zion 7307 | -7/Lower Caves | Entered Zion 7343 | -7/Zion | Received a visual enhancement algorithm 7403 | -7/Zion | System corruption cleaned by Quarantine Array 7423 | -7/Zion | Learned Factory emergency access door positions 7448 | -7/Zion | Discovered new exit (range 11) 7455 | -7/Zion | Found CR-A16's Pointy Stick 7617 | -7/Zion | Learned location of Data Miner (-6) 7663 | -7/Zion | Gained Derelict followers 7671 | -7/Zion | Learned location of Quarantine (-3) 7731 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7794 | -7/Zion | Found GAL Module 7885 | -7/Zion | Given A8's code to call for help 8074 | -7/Zion | Imprinted 8076 | -7/Zion | Declared Zion's savior 8304 | -7/Zion | Identified exit to Proximity Caves 8434 | -7/Zion | Entered Proximity Caves 8434 | -6/Proximity Caves | Accompanied by 8 allies 8523 | -6/Proximity Caves | Learned location of 1 exit from Factory 8601 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8778 | -6/Proximity Caves | Entered Factory 8778 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8779 | -6/Factory | Identified exit to Factory 8805 | -6/Factory | Zion Light squad teleported in 8822 | -6/Factory | Discovered exit to Factory (range 12) 9476 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9713 | -6/Factory | Destroyed 7 combat bots 9850 | -6/Factory | Discovered new exit (range 10) 9881 | -6/Factory | Retrieved Zion intel report: Emergency Access 9882 | -6/Factory | Zion Demo squad teleported in 9924 | -6/Factory | Zion Melee Resupply teleported in 9929 | -6/Factory | Identified exit to Lower Caves 9934 | -6/Factory | Entered Lower Caves 9934 | -6/Lower Caves | Accompanied by 2 allies 10113 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10215 | -6/Lower Caves | Learned 4 Factory zone layouts 10317 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10320 | -6/Lower Caves | Learned location of 1 exit from Factory 10328 | -6/Lower Caves | Identified exit to Data Miner 10340 | -6/Lower Caves | Encountered a Warlord checkpoint 10430 | -6/Lower Caves | Discovered new exit (range 6) 10499 | -6/Lower Caves | Identified exit to Lower Caves 10543 | -6/Lower Caves | Entered another Lower Caves area 10659 | -6/Lower Caves | Discovered exit to Factory (range 15) 10711 | -6/Lower Caves | Learned Factory terminal intel 10868 | -6/Lower Caves | Spotted B-75 Beast 11129 | -6/Lower Caves | Discovered exit to Data Miner (range 12) 11280 | -6/Lower Caves | Entered Data Miner 11280 | -6/Data Miner | Discovered new exit (range 6) 11303 | -6/Data Miner | Met Data Miner 11326 | -6/Data Miner | Learned location of Section 7 (-2) 11326 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11343 | -6/Data Miner | Received God Mode back door access code from Data Miner 11367 | -6/Data Miner | Identified exit to Proximity Caves 11371 | -6/Data Miner | Entered Proximity Caves 11407 | -5/Proximity Caves | Learned Factory emergency access door positions 11418 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11419 | -5/Proximity Caves | Escorted by Enhanced Grunt 11743 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11794 | -5/Proximity Caves | Entered Factory 11794 | -5/Factory | Evolved 2 slots: Utility x2 11795 | -5/Factory | Identified exit to Upper Caves 11799 | -5/Factory | Loaded intel: 26 terminal locations 12338 | -5/Factory | Zion Light squad teleported in 12375 | -5/Factory | Discovered new exit (range 12) 12411 | -5/Factory | Zion Heavy squad teleported in 12433 | -5/Factory | Identified exit to Factory 12468 | -5/Factory | Entered Upper Caves 12468 | -5/Upper Caves | Accompanied by 2 allies 12709 | -5/Upper Caves | Learned 4 Factory zone layouts 12958 | -5/Upper Caves | Learned 4 Factory zone layouts 13047 | -5/Upper Caves | Discovered new exit (range 5) 13052 | -5/Upper Caves | Identified exit to Upper Caves 13113 | -5/Upper Caves | Entered another Upper Caves area 13113 | -5/Upper Caves | Accompanied by 1 ally 13191 | -5/Upper Caves | Encountered a Warlord checkpoint 13268 | -5/Upper Caves | Learned Factory emergency access door positions 13478 | -5/Upper Caves | Discovered new exit (range 15) 13535 | -5/Upper Caves | Identified exit to Warlord 13536 | -5/Upper Caves | Entered Warlord 13573 | -5/Warlord | System corruption cleaned by Quarantine Array 13803 | -5/Warlord | Visited the Vortex Lab 13813 | -5/Warlord | Found Prototype Piercing Weapon 13813 | -5/Warlord | Identified Vortex Lance 13816 | -5/Warlord | Found Vortex Lance 13820 | -5/Warlord | Warlord's base attacked by MAIN.C 13986 | -5/Warlord | Build established: Mutant 14021 | -5/Warlord | Learned 4 Armory zone layouts 14021 | -5/Warlord | Learned 4 Access zone layouts 14021 | -5/Warlord | Learned 4 Access zone layouts 14022 | -5/Warlord | Learned Factory repair station intel 14089 | -5/Warlord | Rebuked by Warlord 14098 | -5/Warlord | Opened Warlord's prototype stash 14141 | -5/Warlord | Found Prototype Processor 14141 | -5/Warlord | Identified Exp. Core Analyzer 14150 | -5/Warlord | Found Prototype Hackware 14170 | -5/Warlord | Warlord forces counterattacked 14364 | -5/Warlord | Spotted Striker 14437 | -5/Warlord | Build established: Construct 14495 | -5/Warlord | Warlord base infiltrated, sounded retreat 14535 | -5/Warlord | Spotted Striker 14540 | -5/Warlord | Spotted Executioner 14551 | -5/Warlord | Allies destroyed Striker 14598 | -5/Warlord | Spotted Executioner 14617 | -5/Warlord | Spotted Striker 14649 | -5/Warlord | Spotted B-86 Titan 14654 | -5/Warlord | Spotted Striker 14656 | -5/Warlord | Spotted B-75 Beast 14670 | -5/Warlord | Spotted Executioner 14702 | -5/Warlord | Spotted Striker 14726 | -5/Warlord | Discovered new exit (range 9) 14741 | -5/Warlord | Identified exit to Proximity Caves 14743 | -5/Warlord | Entered Proximity Caves 14783 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15736 | -4/Proximity Caves | Discovered exit to Factory (range 14) 15772 | -4/Proximity Caves | Entered Factory 15772 | -4/Factory | Evolved 2 slots: Utility x2 15775 | -4/Factory | Loaded intel: 6 repair station locations 15790 | -4/Factory | Zion Infowar Resupply teleported in 15901 | -4/Factory | Zion Fire squad teleported in 15913 | -4/Factory | Garrison activated, responded to threat 16211 | -4/Factory | Found Quantum Capacitor 16255 | -4/Factory | Discovered new exit (range 15) 16267 | -4/Factory | Identified exit to Research 16387 | -4/Factory | Zion Kinetic Resupply teleported in 16571 | -4/Factory | Zion Infowar Resupply teleported in 16575 | -4/Factory | Found Prototype Processor 16575 | -4/Factory | Identified Exp. Terrain Scan Processor 16655 | -4/Factory | Build established: Infiltrator-Construct 16756 | -4/Factory | Identified System Mapper 16790 | -4/Factory | Discovered exit to Research (range 14) 16797 | -4/Factory | Sucked down chute 16797 | -4/Factory | Entered Waste 16797 | -4/Waste | The area was eerily silent 17062 | -4/Waste | Build established: Hacker-Construct 17083 | -4/Waste | Discovered new exit (range 12) 17433 | -4/Waste | Entered Factory 17463 | -4/Factory | Zion Fire squad teleported in 17500 | -4/Factory | Zion Fire squad teleported in 17608 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17648 | -4/Factory | Found Prototype Processor 17648 | -4/Factory | Identified Exp. Melee Analysis Suite 17877 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 17878 | -4/Factory | Zion Hover Resupply teleported in 17948 | -4/Factory | Build established: Infiltrator-Construct 18004 | -4/Factory | Found Prototype Slashing Weapon 18004 | -4/Factory | Identified Vibroblade 18006 | -4/Factory | Found Vibroblade 18012 | -4/Factory | Cargo convoy interrupted 18037 | -4/Factory | Incoming assault squad redirected 18146 | -4/Factory | Retrieved Zion intel report: Component Schematics 18197 | -4/Factory | Spotted B-86 Titan 18275 | -4/Factory | Spotted B-86 Titan 18289 | -4/Factory | Build established: Infiltrator-Ninja 18339 | -4/Factory | Found Prototype Device 18339 | -4/Factory | Identified Exp. Thermal Shield 18342 | -4/Factory | Found Prototype Device 18342 | -4/Factory | Identified Adv. Kinecellerator 18345 | -4/Factory | Found Prototype Device 18345 | -4/Factory | Identified Exp. Phase Shifter 18392 | -4/Factory | Found Exp. Terrain Scan Processor 18400 | -4/Factory | Discovered new exit (range 12) 18433 | -4/Factory | Entered Upper Caves 18444 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18455 | -4/Upper Caves | Learned location of 1 exit from Research 18627 | -4/Upper Caves | Build established: Scout 18685 | -4/Upper Caves | Discovered new exit (range 13) 18692 | -4/Upper Caves | Entered another Upper Caves area 18694 | -4/Upper Caves | Encountered a Warlord checkpoint 18701 | -4/Upper Caves | Learned Research emergency access door positions 18712 | -4/Upper Caves | Discovered exit to Research (range 12) 18751 | -4/Upper Caves | Learned 12 Research zone layouts 18848 | -4/Upper Caves | Discovered new exit (range 13) 18920 | -4/Upper Caves | Found Alien Artifact 18920 | -4/Upper Caves | Identified Core Expander 18920 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 18937 | -4/Upper Caves | Entered Zhirov 18937 | -4/Zhirov | Discovered new exit (range 3) 18948 | -4/Zhirov | Met Zhirov 18960 | -4/Zhirov | Found Alien Artifact 18960 | -4/Zhirov | Identified Integrated Reactor 18960 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18992 | -4/Zhirov | Found Alien Artifact 19032 | -4/Zhirov | Entered Proximity Caves 19035 | -3/Proximity Caves | Spotter reported a threat 19173 | -3/Proximity Caves | Discovered exit to Research (range 11) 19177 | -3/Proximity Caves | Entered Research 19177 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19178 | -3/Research | Identified exit to Quarantine 19179 | -3/Research | Identified exit to Research 19191 | -3/Research | Zion Hacker squad teleported in 19209 | -3/Research | Zion Light squad teleported in 19333 | -3/Research | Found Fusion Bomb Launcher 19427 | -3/Research | Search patrols dispatched 19439 | -3/Research | Found Unknown Device 19439 | -3/Research | Identified Antimissile System 19495 | -3/Research | Incoming investigation squad redirected 19497 | -3/Research | Spotted B-86 Titan 19528 | -3/Research | Discovered exit to Research (range 16) 19536 | -3/Research | Zion Heavy squad teleported in 19617 | -3/Research | Entered Quarantine 19628 | -3/Quarantine | Found Alien Artifact 19628 | -3/Quarantine | Identified Dimensional Node Initializer 19628 | -3/Quarantine | Initialized slip node 19631 | -3/Quarantine | Found Alien Artifact 19702 | -3/Quarantine | Build established: Ninja 19714 | -3/Quarantine | Found Alien Artifact 19714 | -3/Quarantine | Identified Phase Redirector 19739 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 19761 | -3/Quarantine | Found Alien Slashing Weapon 19761 | -3/Quarantine | Identified Sigix Broadsword 19774 | -3/Quarantine | Identified Transdimensional Reconstructor 19774 | -3/Quarantine | Warped through subspace to slip node 19782 | -3/Quarantine | Found Transdimensional Reconstructor 19785 | -3/Quarantine | Found Alien Artifact 19786 | -3/Quarantine | Found Alien Artifact 19804 | -3/Quarantine | Found Alien Artifact 19818 | -3/Quarantine | Cryocooling Duct disabled 19822 | -3/Quarantine | Cryocooling Duct disabled 19833 | -3/Quarantine | Ambient heat levels rising (+20) 19833 | -3/Quarantine | Non-combat units ordered to evacuate 19837 | -3/Quarantine | Ambient heat levels rising (+20) 19837 | -3/Quarantine | Combat units ordered to evacuate 19864 | -3/Quarantine | Found Alien Impact Weapon 19864 | -3/Quarantine | Identified Core Stripper 19883 | -3/Quarantine | Found Prototype Processor 19883 | -3/Quarantine | Identified Exp. Signal Interpreter 19894 | -3/Quarantine | Found Alien Artifact 19894 | -3/Quarantine | Identified Core Reset Matrix 19894 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 19894 | -3/Quarantine | Identified Subatomic Replicator 19894 | -3/Quarantine | Used Core Reset Matrix 19898 | -3/Quarantine | Detected hypermatrix surge 19898 | -3/Quarantine | Sensed 4 artifacts in vicinity 19922 | -3/Quarantine | Discovered exit to Research (range 5) 19937 | -3/Quarantine | Quarantine Guard activated 20081 | -3/Quarantine | Spotted Quarantine Guard 20111 | -3/Quarantine | Entered Research 20111 | -2/Research | Evolved 2 slots: Utility x2 20112 | -2/Research | Sensed 1 artifact in vicinity 20119 | -2/Research | Found Unknown Device 20119 | -2/Research | Identified Quantum Capacitor 20282 | -2/Research | Zion Heavy squad teleported in 20330 | -2/Research | Zion Offense Resupply teleported in 20349 | -2/Research | Warped through subspace 20378 | -2/Research | Spotted B-90 Cyclops 20413 | -2/Research | Build established: Alien-Ninja 20437 | -2/Research | Discovered new exit (range 9) 20447 | -2/Research | Identified exit to Access 20454 | -2/Research | Entered Access 20454 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 20486 | -1/Access | Zion Thermal Resupply teleported in 20609 | -1/Access | Zion Heavy squad teleported in 20746 | -1/Access | Zion Hacker squad teleported in 20834 | -1/Access | Discovered new exit (range 7) 20835 | -1/Access | Identified exit to Command 20836 | -1/Access | Entered Command 20844 | -1/Command | Retrieved Zion intel report: Trap Installations 20866 | -1/Command | Retrieved Zion intel report: Emergency Access 20880 | -1/Command | Disengaged cave seal 20880 | -1/Command | Zionites emerged from the dark tunnel 20895 | -1/Command | Incoming investigation squad redirected 20912 | -1/Command | Retrieved Zion intel report: Component Schematics 20928 | -1/Command | Spotted M Guard 20951 | -1/Command | Spotted Combat Programmer 20951 | -1/Command | Spotted Combat Programmer 20951 | -1/Command | Spotted M Guard 20967 | -1/Command | Allies destroyed Combat Programmer 21002 | -1/Command | Destroyed Combat Programmer 21012 | -1/Command | Lost 4 parts (2p1n1u) 21040 | -1/Command | Destroyed M Guard 21051 | -1/Command | Destroyed M Guard 21051 | -1/Command | All MAIN.C guards destroyed 21054 | -1/Command | Found Prototype Processor 21054 | -1/Command | Identified Exp. Targeting Computer 21059 | -1/Command | Found Prototype Device 21059 | -1/Command | Identified AEGIS Remote Shield 21061 | -1/Command | Found Prototype Reactor 21061 | -1/Command | Identified Zero-point Reactor 21064 | -1/Command | Found Zero-point Reactor 21091 | -1/Command | Found Prototype Device 21091 | -1/Command | Identified Thermal Barrier 21111 | -1/Command | Found AEGIS Remote Shield 21132 | -1/Command | First assault squad dispatched 21145 | -1/Command | Build established: Hacker-Sprinter 21160 | -1/Command | Incoming assault squad redirected 21178 | -1/Command | Used Subatomic Replicator to replicate Sigix Broadsword 21186 | -1/Command | Found Prototype Protection 21200 | -1/Command | Identified Hvy. Regenerative Plating 21235 | -1/Command | Found Prototype Launcher 21312 | -1/Command | Met MAIN.C 21372 | -1/Command | Allies destroyed MAIN.C Shell 21372 | -1/Command | 0b10 Conduit disabled 21373 | -1/Command | MAIN.C activated Command garrisons 21383 | -1/Command | Destroyed MAIN.C 21385 | -1/Command | Discovered new exit (range 40) 21385 | -1/Command | Discovered new exit (range 81) 21385 | -1/Command | Identified Adv. Micro-nuke Launcher 21385 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21412 | -1/Command | Phase Generator disabled 21616 | -1/Command | Found Exp. System Purifier 21680 | -1/Command | Found Gamma Refractor 21716 | -1/Command | Build established: Alien-Gladiator 21824 | -1/Command | Spotted B-99 Colossus 22096 | -1/Command | Found Prototype Protection 22096 | -1/Command | Identified Zio. Shade Armor 22102 | -1/Command | Found Prototype Energy Cannon 22102 | -1/Command | Identified Zio. Alpha Cannon Mk. II 22163 | -1/Command | Found Prototype Energy Cannon 22163 | -1/Command | Identified Zio. Alpha Cannon 22173 | -1/Command | Found Prototype Protection 22173 | -1/Command | Identified Zio. Shade Carapace 22472 | -1/Command | Build established: Alien-Sprinter 22788 | -1/Command | Build established: Alien-Gladiator 23086 | -1/Command | Found Quantum Capacitor 23160 | -1/Command | Found Exp. Targeting Computer 23299 | -1/Command | Build established: Alien-Mutant 23605 | -1/Command | Found Exp. Targeting Computer 23608 | -1/Command | Found Prototype Protection 23608 | -1/Command | Identified Zio. Weapon Casing 23652 | -1/Command | Found Zio. Shade Armor 23742 | -1/Command | Found Zio. Shade Armor 23748 | -1/Command | Found Exp. Weapon Cycler 23791 | -1/Command | Found Zio. Shade Armor 23907 | -1/Command | Build established: Scavenger-Mutant 24095 | -1/Command | Found Exp. Core Analyzer 24315 | -1/Command | Warped through subspace to slip node 24315 | -1/Command | Discovered new exit (range 4) 24320 | -1/Command | Entered Access_0 24321 | -1/Access_0 | Sensed 4 artifacts in vicinity 24321 | -1/Access_0 | Met Architect 24328 | -1/Access_0 | Subspace Access Node disabled 24338 | -1/Access_0 | Subspace Access Node disabled 24366 | -1/Access_0 | Architect warped through subspace 24397 | -1/Access_0 | Destroyed A8 24420 | -1/Access_0 | A6 warped into view 24480 | -1/Access_0 | A5 warped into view 24496 | -1/Access_0 | Destroyed A6 24505 | -1/Access_0 | Destroyed A5 24622 | -1/Access_0 | Build established: Scavenger-Sprinter 24668 | -1/Access_0 | Triggered Gamma Refractor 24670 | -1/Access_0 | A4 warped into view 24684 | -1/Access_0 | Subspace Access Node disabled 24700 | -1/Access_0 | Found Integrity Redistributor 24700 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-125) 24720 | -1/Access_0 | Architect warped through subspace 24771 | -1/Access_0 | Found Integrated Dissipator 24816 | -1/Access_0 | Subspace Access Node disabled 24832 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25043 | -1/Access_0 | Destroyed Architect 25044 | -1/Access_0 | Architect triggered a singularity event 25046 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25046 | -1/Access_0 | Warped through subspace to slip node 25046 | -1/Access_0 | Discovered new exit (range 8) 25049 | *** | Escaped singularity! Last Messages --------------- 25035_ Penetrated by Quantum Shear. 25039_ System corrupted: IFF burst signal emitted. 25039_ Penetrated by Slug. 25040_ Penetrated by Quantum Shear. 25042_ Penetrated by Slug. 25043_ Quantum Shear penetrates Wall. 25043_ Quantum Shear penetrates Earth. 25043_ Architect: "If I can't win, no one wins!" 25043_ Architect destroyed. 25044_ A0_COM: Initiating irreversible singularity event. Goodbye. 25045_ A0_COM: 10. 25045_ Dropped AEGIS Remote Shield. 25045_ Slug penetrates Earth. 25046_ A0_COM: 9. 25046_ Acquired Hpw. Transdimensional Reconstructor. 25046_ Warped through subspace, drawn to slip node. 25046_ EXIT=FOUND 25047_ A0_COM: 8. 25048_ A0_COM: 7. 25049_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 87 Energy Capacity 1709 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 2010 Jamming Range 16 Power Amplification 30 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 24 Melee Accuracy 18 Target Analysis 6 Core Analysis 9 Recoil Reduction 6 Matter Filtering 50 Salvage Targeting 3 Offensive Hacking 46 Defensive Hacking 14 Item Schematics ----------------- Imp. Hardlight Generator | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Imp. Plasma Cutter | -1/Command | Z-intel Biometal Heavy Treads | -1/Command | Z-intel Hvy. Reflective Plating | -1/Command | Z-intel Plasma Cutter | -1/Command | Z-intel Adv. Launcher Guidance Computer | -1/Command | Z-intel Nuclear Pulse Array | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Lyr. Medium Armor Plating | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Dimensional Node Initializer Phase Redirector Sigix Broadsword Transdimensional Reconstructor Core Stripper Core Reset Matrix High-powered Transdimensional Reconstructor Subatomic Replicator Integrity Redistributor Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaInsulatedPropulsion Manual? 0 Play Time 04:11:24 Cumulative 2446.3 hours Start 2023.03.20 @ 23:20:35 End 2023.03.21 @ 04:51:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2795 Rogue 2787 Adventurer 0 Explorer 8 Win Type 6 Total 296 Types 49/32/102/3/3/5/99/2/1 Lore% 97 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66077534-a97f-4858-9ee4-2fdb0318ceda