Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 11:38:34

Player: SuperSwiss

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (78)      390
Value Destroyed (1889)     1889
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (344)                344
              TOTAL SCORE: 4423

 Bonus
-------
High Alert Combat Kills    344

 Cogmind 
---------
Core Integrity             336/550
Matter                     16/500
Energy                     81/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (4) ------
         Medium Storage Unit
  High-capacity Matter Pod
                Weapon Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (10) ---
       Improved Carbon-fiber Leg
       Improved Terrain Scanner
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Matter Pod
                Weapon Shielding
                Weapon Shielding
>               --- WEAPON -----------
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Carbon-fiber Leg
                Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Terrain Scanner
  Storage                  High-capacity Matter Pod
  Protection               Weapon Shielding
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             37   | 5   3   8   10  11  
  Power                    4    | 1   .   1   1   1   
    Engine                 4    | 1   .   1   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 1   1   2   4   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | 1   1   2   4   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   1   2   2   2   
    Device                 2    | .   .   1   1   .   
    Storage                3    | 1   1   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   1   3   3   3   
    Energy Gun             3    | 2   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               9    | .   1   2   3   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 23   | .   .   2   10  11  
  Power                    3    | .   .   .   1   2   
  Propulsion               7    | .   .   .   4   3   
  Utility                  4    | .   .   .   3   1   
  Weapon                   9    | .   .   2   2   5   
  Highest Loss Streak      6    | .   .   1   5   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   89  88  87  85  
  Engine                   10   | .   14  9   10  6   
  Leg                      27   | .   24  33  26  25  
  Device                   1    | .   .   1   4   .   
  Storage                  20   | .   21  22  22  18  
  Protection               4    | .   .   .   2   13  
  Energy Gun               5    | .   17  9   .   .   
  Launcher                 17   | .   10  12  21  21  
Peak Build Rating          24   | 5   9   13  13  24  
  Average Rating           12   | 3   7   10  11  19  
  On Entrance              7    | .   5   9   13  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 14  20  26  29  28  
  Greatest Support         54   | 10  20  33  33  54  
  Greatest Overweight (x)  1    | 1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   8   10  10  
  Most Carried             9    | 3   8   8   9   8   
  Average Carried          5    | 2   6   7   6   4   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            8    | 3   7   8   3   3   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Bomber | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           1373 | 214 192 279 443 245 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1455 | .   124 518 464 349 
  Parts                    115  | .   7   34  45  29  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  49   | .   3   14  17  15  
  Guns                     4    | .   2   2   .   .   
  AOE                      45   | .   1   12  17  15  
Classes Destroyed          13   | .   2   6   4   1   
  Worker                   7    | .   .   2   2   3   
  Builder                  9    | .   .   4   2   3   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 5    | .   .   2   2   1   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  5    | .   .   .   2   3   
  Swarmer                  16   | .   1   4   7   4   
  Grunt                    22   | .   2   6   5   9   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   8    | .   .   2   5   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           16   | .   2   16  9   16  
  Combat Bots Only         11   | .   2   11  5   9   
Max Kills in Single Turn   5    | .   1   5   4   5   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   1   3   4   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        155  | .    4    27   56   68   
  Missed                   50   | .    1    10   14   25   
Damage Taken               2431 | .    50   419  942  1020 
  Core                     502  | .    17   127  144  214  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  91   | .    .    .    .    91   
Core Remaining (%)         75   | 100  93   .    32   .    
Volleys Fired              79   | .    6    20   33   20   
  Largest                  3    | .    2    2    2    3    
  Hottest                  96   | .    80   80   66   96   
Shots Fired                148  | .    12   37   49   50   
  Gun                      31   | .    11   20   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 117  | .    1    17   49   50   
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                108  | .    1    17   49   41   
  Electromagnetic          40   | .    11   20   .    9    
  Robot Hit Streak         18   | .    5    8    11   18   
  Robot Miss Streak        8    | .    2    6    8    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           82   | .    7    22   24   29   
  Core Hits                130  | .    5    34   44   47   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5913 | .    116  1278 1764 2755 
  Guns                     260  | .    80   180  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               5644 | .    36   1090 1764 2754 
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    8    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  176  | .    36   120  .    20   
  Explosive                5174 | .    .    970  1764 2440 
  Electromagnetic          554  | .    80   180  .    294  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    5    8    .    
  Average Corruption       6    | .    .    5    7    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  26   | .    .    11   15   .    
    Message Errors         7    | .    .    1    6    .    
    Matter Fused           4    | .    .    3    1    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      2    | .    .    1    1    .    
    Parts Rejected         1    | .    .    1    .    .    
    Parts Fused            2    | .    .    1    1    .    
    Data Loss (minor)      4    | .    .    2    2    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               2    | .    .    .    2    .    
    Weapon Failures        2    | .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            219  | .    .    46   86   87   
  Projectiles              .    | .    .    .    .    .    
  Explosions               219  | .    .    46   86   87   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      1079 | .    .    217  377  485  
  Shots                    33   | .    .    5    11   17   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    2    .    1    
  Kicked                   3    | .    .    2    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        214  | .    97   214  20   190  
  Average Temperature      40   | .    41   46   6    58   
  Received Heat Transfer   516  | .    27   48   171  270  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         250  | .    50   150  .    50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             975  | .   95  525 863 975 
  Initial                  306  | .   .   39  149 306 
  Average                  312  | .   67  190 429 545 
Maximum Alert Level        3    | .   .   2   3   3   
  Low Security (%)         45   | 100 100 72  15  .   
  Level 1                  26   | .   .   12  45  44  
  Level 2                  16   | .   .   15  22  24  
  Level 3                  12   | .   .   .   16  30  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   1   1   3   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           5    | .   1   1   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   5   25  18  26  
  Peak Tracking Total      7    | .   3   6   6   7   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            7    | .   .   1   5   1   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          13   | .   .   2   6   5   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   2   .   .   2   
  Successful               3    | .   1   .   .   2   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   
  Recycle Component        1    | .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Sto Mat 
Turns Passed               1671 | 88  286 425 462 410 
Spaces Moved               1041 | 53  201 281 258 248 
  Core                     11   | 11  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1030 | 42  201 281 258 248 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            126  | 145 128 120 135 120 
  Slowest Speed            190  | 190 190 120 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 4   48  30  50  33  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          572  | .   9   73  272 218 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      572  | .   9   73  272 218 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1249 | 65  217 330 321 316 
  Wait                     41   | .   1   11  2   27  
  Move                     1037 | 52  200 280 257 248 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 8   6   7   4   9   
  Fast Attach              2    | .   1   1   .   .   
  Attach                   28   | 5   1   5   9   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   1   2   1   3   
  Drop                     3    | .   1   2   .   .   
  Fire                     79   | .   6   20  33  20  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   2   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            15   | .   .   .   15  .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 10)
  375 | -10/Materials | Entered another Materials area
  375 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  741 | -9/Materials  | Destroyed 11 combat bots
  761 | -9/Materials  | Discovered new exit (range 12)
  800 | -9/Materials  | Entered Storage
  964 | -9/Storage    | Core integrity fell below 50%
 1002 | -9/Storage    | Lost 5 parts (1p2n1u1w)
 1229 | -9/Storage    | Discovered new exit (range 16)
 1249 | -9/Storage    | Lost 3 parts (1n1u1w)
 1262 | -9/Storage    | Entered Materials
 1262 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1575 | -8/Materials  | Garrison activated, responded to threat
 1619 | -8/Materials  | Destroyed 9 combat bots
 1628 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1672 | -8/Materials  | Self-destructed

 Last Messages 
---------------
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
R-06 Scavenger collects Imp. Hover Unit.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
Acquired 1 matter.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
Acquired 19 matter.
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
Acquired Hacking Suite.
W-25 Informer sends out distress signal.
Kicked A-02 Transporter out of the way.
Mni. Grenade Launcher destroyed.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????#####  s###     ###???????????? |
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| ???????????????????#[[   @ #####/#####???????????? |
| ???????????????????#[[     #         #???????????? |
| ???????????????????#[[     #]        #???????????? |
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| ????????????????????????# +         ##    ###????? |
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| ????????????????????????# #???# """  #  [#=    #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              CompanionImpulseFragment
  Manual?         0
Play Time         00:38:31
  Cumulative      4.4 hours
  Start           2025.01.01 @ 10:54:36
  End             2025.01.01 @ 11:38:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           6
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c50c5d7d-d254-491d-ae0c-cf7bd9beb832