Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 03:49:23 Player: Miwa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (22) 110 Value Destroyed (239) 239 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5049 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 686/850 Matter 270/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter 0b10 Alert Chip Layered Light Armor Plating System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink ECM Suite Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Biomechanical Wings > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Improved Signal Interpreter 0b10 Alert Chip Reaction Control System System Shield > --- WEAPON ----------- Field Laser Improved Datajack > --- INVENTORY -------- VTOL Module Improved Heat Sink ECM Suite Improved Dynamic Insulation System [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility 0b10 Alert Chip Device Cooling System Storage Small Storage Unit Processor 0b10 Alert Chip Hackware System Shield Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 Power 1 | . . 1 . . . . . . . Propulsion 3 | . . 1 . . . 1 . . 1 Utility 4 | . . . . . . 1 2 . 1 Weapon . | . . . . . . . . . . Parts Attached 48 | 6 7 8 . 2 1 10 3 5 6 Power 10 | 1 . 1 . . 1 3 . 3 1 Engine 7 | 1 . 1 . . 1 3 . 1 . Core 3 | . . . . . . . . 2 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 4 6 . 1 . 2 . . 3 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 16 | . 4 6 . 1 . 2 . . 3 Utility 14 | 1 2 . . 1 . 3 3 2 2 Device 6 | . 2 . . . . 1 1 1 1 Storage 1 | 1 . . . . . . . . . Processor 5 | . . . . 1 . 2 1 1 . Hackware 1 | . . . . . . . 1 . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 6 | 2 1 1 . . . 2 . . . Energy Gun 2 | . . 1 . . . 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . 1 Parts Lost 7 | . . . . . . . . . 7 Power . | . . . . . . . . . . Propulsion 5 | . . . . . . . . . 5 Utility 1 | . . . . . . . . . 1 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 7 | . . . . . . . . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 85 100 100 100 100 100 99 100 88 Engine 16 | . 14 22 22 22 22 18 15 13 4 Wheel 3 | . 16 . . . . . . . . Flight 28 | . 11 33 33 33 33 36 30 30 26 Device 9 | . 6 22 22 15 11 9 7 7 11 Storage 1 | . 8 . . . . . . . . Processor 12 | . . . . 6 11 18 23 23 20 Hackware 1 | . . . . . . . 6 7 6 Energy Gun 6 | . . 11 11 11 11 9 7 7 5 Ballistic Gun 11 | . 27 11 11 11 11 8 . . . Special Melee Weapon 1 | . . . . . . . 7 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 21 | 13 13 15 15 15 17 20 20 20 21 Greatest Support 26 | 26 26 21 21 21 21 26 20 20 26 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 3 4 5 4 5 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 5 5 5 4 Class Distribution -------------------- 45% | Scout 27% | Sprinter 22% | Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scout | -8/Materials Scout | -7/Factory Scout | -7/DSF Scavenger-Scout | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Matter Collected 776 | 254 191 33 53 . 48 104 . 93 . Remotely . | . . . . . . . . . . Salvage Created 473 | 85 207 33 47 . 49 52 . . . Parts 42 | 3 18 2 7 . 6 6 . . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 16 | . 8 . 4 . . 4 . . . Guns 16 | . 8 . 4 . . 4 . . . Classes Destroyed 7 | 1 3 2 . . 1 . . . . Worker 2 | . . . . . 2 . . . . Builder 1 | . . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 14 | . 6 . 4 . . 4 . . . Grunt 2 | . 2 . . . . . . . . Best Kill Streak 5 | 1 5 2 4 . 2 4 . . . Combat Bots Only 5 | . 5 . 4 . . 4 . . . Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 . . . Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 112 | . 22 4 4 . . 12 . . 70 Missed 54 | . 6 1 2 . . 2 . . 43 Damage Taken 731 | . 140 39 15 . . 79 . . 458 Core 183 | . 10 . . . . 9 . . 164 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 98 | 100 96 . . . 100 98 . 100 . Volleys Fired 60 | 7 28 4 8 . 3 10 . . . Largest 2 | 2 2 2 2 . 2 2 . . . Hottest 83 | 40 40 70 70 . 70 83 . . . Shots Fired 120 | 14 56 8 16 . 6 20 . . . Gun 120 | 14 56 8 16 . 6 20 . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 95 | 14 56 4 8 . 3 10 . . . Thermal 25 | . . 4 8 . 3 10 . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 7 | 2 5 1 7 . 2 4 . . . Robot Miss Streak 5 | 4 5 1 3 . 5 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 59 | 5 28 4 8 . 2 10 . . 2 Core Hits 29 | 2 15 2 4 . 2 4 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 562 | 45 246 47 90 . 25 109 . . . Guns 562 | 45 246 47 90 . 25 109 . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 386 | 45 246 10 28 . . 57 . . . Thermal 176 | . . 37 62 . 25 52 . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 5 5 5 5 . . . . Average Corruption 3 | . 1 5 5 5 5 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . 2 . 3 . 6 . . . . Message Errors 4 | . 1 . 2 . 1 . . . . Matter Fused 3 | . 1 . 1 . 1 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 101 | . 20 1 1 . 101 12 . . . Average Temperature 23 | . 6 1 1 . 45 5 . . . Received Heat Transfer 96 | . 24 15 . . . . . . 57 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 481 | . . 111 185 . 74 111 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Peak Influence 201 | 5 160 131 201 . 8 98 38 26 48 Initial 51 | . 3 29 51 . . 2 18 26 13 Average 38 | 1 59 53 159 . 6 31 23 26 13 Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 67 . 100 100 100 100 100 Level 1 1 | . . . 32 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 5 | . 1 . . . 1 1 1 . 1 Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 3 | . 1 . . . . 1 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 38 | . 11 5 3 . . 5 1 4 9 Peak Tracking Total 8 | . 6 3 4 . . 4 2 5 8 Tactical Retreats 4 | . 1 1 1 . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 6 | . 2 . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 8 | . 3 . . . 1 1 2 . 1 Terminals 7 | . 3 . . . 1 1 1 . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 9 . . . 4 5 3 . 1 Successful 12 | . 3 . . . 4 2 3 . . Failed 10 | . 6 . . . . 3 . . 1 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 4 . . 1 . . . . . Terminals 20 | . 9 . . . 4 5 1 . 1 Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 . . . 4 2 1 . . Record 4 | . . . . . 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 3 . . . 1 1 1 . 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 106 | . . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . . 12 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Turns Passed 2132 | 112 447 71 109 70 225 635 267 62 134 Spaces Moved 2889 | 90 507 143 196 221 448 462 233 124 465 Core 39 | 27 . . . . . . . . 12 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 299 | 63 236 . . . . . . . . Hover . | . . . . . . . . . . Flight 2551 | . 271 143 196 221 448 462 233 124 453 Fastest Speed 23 | 50 32 29 29 29 29 26 26 26 23 Average Speed 34 | 78 60 29 29 29 29 26 26 26 25 Slowest Speed 115 | 90 90 29 29 29 29 26 26 26 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . 1 . . . 3 . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 84 16 46 42 80 24 4 97 19 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total 3903 | 119 599 164 233 226 533 956 439 155 479 Wait 831 | 8 42 . 30 . 84 465 201 1 . Move 2869 | 89 504 142 195 220 441 461 232 122 463 Hop 5 | . 1 . . . 3 . . . 1 Pick Up 38 | 9 7 6 . 2 . 6 2 2 4 Fast Attach 10 | . 3 . . . 1 4 . 2 . Attach 20 | 6 . 3 . 1 . 2 3 . 5 Detach 2 | . . 1 . . . . 1 . . Swap 18 | . 4 5 . 1 . 4 . 3 1 Drop 28 | . 10 3 . 2 1 4 . 6 2 Fire 60 | 7 28 4 8 . 3 10 . . . Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 19 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 11) 428 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Discovered new exit (range 15) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 613 | -9/Materials | Discovered new exit (range 13) 631 | -9/Materials | Entered Mines 644 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 696 | -9/Mines | Learned location of Storage (-8) 739 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 739 | -9/Mines | Discovered new exit (range 5) 740 | -9/Mines | Entered Exiles 748 | -9/Exiles | Met 8R-AWN 753 | -9/Exiles | Met EX-HEX 763 | -9/Exiles | Met EX-BIN 766 | -9/Exiles | Aligned with FarCom system 766 | -9/Exiles | Given EX-Vault access code 773 | -9/Exiles | Opened EX-Vault 777 | -9/Exiles | Found Prototype Processor 778 | -9/Exiles | Identified 0b10 Alert Chip 786 | -9/Exiles | Warned to stay clear of 0b10 Research branches 799 | -9/Exiles | Build established: Sprinter 806 | -9/Exiles | Discovered new exit (range 15) 810 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 810 | -9/Exiles | Entered Mines 830 | -8/Mines | Discovered new exit (range 14) 1035 | -8/Mines | Entered Materials 1035 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -8/Materials | Build established: Scout 1602 | -8/Materials | Discovered new exit (range 20) 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Utility x2 1817 | -7/Factory | Identified exit to DSF 1929 | -7/Factory | Fabricated Imp. Dynamic Insulation System? 1937 | -7/Factory | Entered DSF 1937 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 1960 | -7/DSF | Discovered new exit (range 20) 1963 | -7/DSF | Spotted Executioner 1977 | -7/DSF | Sterilization system engaged 1997 | -7/DSF | Ambient heat levels rising (+10) 1999 | -7/DSF | Identified exit to Factory 1999 | -7/DSF | Entered Factory 1999 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2003 | -6/Factory | Lost 9 allies 2133 | -6/Factory | Self-destructed Last Messages --------------- Reading system data... Cesium-ion Thruster destroyed. Dropped Imp. Deuterium Engine. Knocked back. Biomechanical Wings destroyed. Knocked back. VTOL Module severed. Dropped Field Laser. Jacked C-17 Slicer... Command string: shutdown No effect. Cesium-ion Thruster severed. Fusion Compressor severed. Slug penetrates Wall. Cesium-ion Thruster destroyed. Reaction Control System destroyed. Imp. Datajack destroyed. Penetrated by Slug. Imp. Heat Sink severed. Acquired Lyr. Light Armor Plating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# """" #?????????????????????? | | ??????????????????# """" #?????????????????????? | | ??????????????????# """" @ #####?????????????????? | | ??????????????????+ """" cc# #?????????????????? | | ??????????????????# """" + #?????????????????? | | ??????????????????# """" #c +?????????????????? | | ??????????????????# """" !# #?????????????????? | | ??????????????????# #! #?????????????????? | | ??????????????????########## #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????###?# #?????????????????? | | ??????????????????????? #?# #?????????????????? | | ???????????????????????# #?# #?????????????????? | | ???????????????????????# #?# #?????????????????? | | ???????????????????????# ### ##????????????????? | | ???????????????????????# ## ########## ?? | | ???????????????????????# ## ? | | ???????????????????????# ? | | ???????????????????????# ## #?? | | ???????????????????????# ## ########## #?? | | ???????????????????????# #### ###????????????? ??? | | ??????????????????????##+####/######?????????????? | | ??????????????????????# != #?????????????? | | ??????????????????????# [== ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 73 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantMomentumCutter Manual? 0 Play Time 00:57:42 Cumulative 25.4 hours Start 2024.04.08 @ 01:06:36 End 2024.04.08 @ 03:49:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7001eeaf-e08a-40fb-b185-255683db8a1e