Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.04 @ 13:46:30 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (173) 865 Value Destroyed (5868) 5868 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (1677) 1677 TOTAL SCORE: 14890 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 583 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 805/1000 Matter 300/300 Energy 300/300 System Corruption 13% Temperature Cool (0) Movement Walking (196) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Enhanced Armored Leg > --- UTILITY (10) ----- Huge Storage Unit Advanced Sensor Array Experimental Signal Interpreter Targeting Computer Advanced Targeting Computer Weapon Cycler Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Neutrino Core Experimental Heat Sink Advanced Energy Well (500) Matter Compressor (250) Gravity Neutralizer Advanced Terrain Scanner Advanced Terrain Scan Processor Tactical Coordination Suite Advanced Target Analyzer Recoil Nullifier Particle Charger Zionite Weapon Casing Reflective Plating Focal Shield Improved Hardlight Generator Remote Force Field Mobile Refinery Mk. CCLXVII Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Coil Gun Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Armor Integrity Analyzer Weapon Cycler Cloaking Device Improved Medium Armor Plating Remote Force Field > --- WEAPON ----------- Heavy Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Neutrino Core Experimental Heat Sink Advanced Energy Well Matter Compressor Gravity Neutralizer Advanced Terrain Scanner Advanced Terrain Scan Processor Tactical Coordination Suite Advanced Target Analyzer Particle Charger Transmission Jammer Zionite Weapon Casing Reflective Plating Focal Shield Improved Hardlight Generator Force Field Mobile Refinery Mk. CCLXVII Proton Cannon Heavy Ion Cannon Coil Gun Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Missile Launcher Ripper [Rating: 99] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . 1 Utility 8 | . . . 1 2 2 . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 251 | 8 13 6 23 29 34 8 14 15 7 29 11 12 1 18 23 Power 11 | 1 1 . 3 3 1 . . . . 1 . 1 . . . Engine 9 | 1 1 . 3 2 1 . . . . . . 1 . . . Core 2 | . . . . 1 . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 39 | 2 4 1 6 6 7 . 1 1 . 3 . 1 . 1 6 Treads 7 | . . . 1 6 . . . . . . . . . . . Leg 15 | 2 . . . . 4 . 1 1 . 3 . 1 . 1 2 Wheel 17 | . 4 1 5 . 3 . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 118 | 2 5 . 6 12 18 5 5 7 2 19 6 6 . 10 15 Device 85 | 1 3 . 3 8 13 5 5 2 1 15 4 4 . 9 12 Storage 6 | 1 2 . 1 . . . . . . 1 . . . 1 . Processor 10 | . . . 2 2 1 . . 4 . . . . . . 1 Hackware 2 | . . . . 1 . . . 1 . . . . . . . Protection 15 | . . . . 1 4 . . . 1 3 2 2 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 83 | 3 3 5 8 8 8 3 8 7 5 6 5 4 1 7 2 Energy Gun 22 | 2 3 2 2 . 4 . 4 2 1 1 . . . 1 . Energy Cannon 23 | . . . 6 6 3 1 1 . . 1 . 1 1 3 . Ballistic Gun 9 | 1 . . . 1 . . . . . 1 1 2 . 2 1 Ballistic Cannon 12 | . . 1 . . . . . 2 3 2 2 1 . 1 . Launcher 7 | . . . . . 1 2 1 . 1 1 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . 2 1 . . 1 . . . 1 Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 1 2 . . 6 . 4 . 1 . 1 2 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . System Corruption 10 | . . 10 . . . . . . . . . . . . . Parts Lost 27 | . 1 2 6 3 . . 1 . . 2 . 1 . 1 10 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 11 | . . . 5 3 . . . . . . . . . . 3 Utility 7 | . . . . . . . 1 . . . . . . 1 5 Weapon 8 | . 1 2 1 . . . . . . 1 . 1 . . 2 Highest Loss Streak 7 | . 1 2 2 1 . . 1 . . 2 . 1 . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 98 99 99 100 99 99 99 98 100 99 87 99 98 Engine 6 | . 14 14 11 6 3 7 7 7 7 4 . 5 6 6 5 Treads 4 | . . . 3 25 1 . . . . . . . . . . Leg 14 | . 1 . . . 9 23 23 23 23 19 20 20 25 25 23 Wheel 5 | . 26 28 28 1 11 . . . . . . . . . 2 Device 13 | . 13 14 11 15 15 15 14 9 6 12 12 12 12 17 20 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 18 | . . . 10 15 12 15 15 25 30 26 26 25 25 25 24 Hackware 4 | . . . . 2 7 7 7 7 7 6 6 6 6 . . Protection 3 | . . . . 2 9 7 7 2 . 5 6 6 6 6 3 Energy Gun 5 | . 26 24 1 . 7 11 10 6 . . . . . . . Energy Cannon 6 | . . . 20 17 7 2 2 . . 1 1 5 . 7 2 Ballistic Cannon 3 | . . 1 . . . . . 4 14 11 4 1 . 1 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 15 90 37 96 107 115 110 113 108 104 115 114 125 109 126 128 Greatest Support 93 | 20 20 26 42 66 62 60 60 60 60 60 60 78 78 78 93 Greatest Overweight (x) 9 | 4 4 1 2 6 9 1 1 2 1 1 1 2 1 1 3 Average Overweight (x) 1 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 17 15 18 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 17 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 13 14 16 24 24 25 24 24 24 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 15 15 25 25 25 25 25 25 25 24 25 24 25 25 25 Class Distribution -------------------- 65% | Mutant 25% | Skirmisher 6% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4632 | 310 133 71 210 344 329 173 173 156 82 1104 478 290 . 330 449 Remotely 10 | . . . . . . 10 . . . . . . . . . Salvage Created 6315 | 105 316 69 1663 1605 656 167 201 . . 585 136 154 . 151 507 Parts 356 | 7 24 . 112 101 32 6 12 . . 24 4 6 . 10 18 Haulers Intercepted 5 | . 2 . 3 . . . . . . . . . . . . Recyclers Shooed 7 | 2 . . 1 1 . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 6 11 . 10 . 3 6 . 16 . Prevented 3 | . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 148 | . 10 4 36 33 14 6 7 . . 17 4 3 . 6 8 Melee 2 | . . 1 . . . . . . . . . . . . 1 Guns 32 | . 10 3 2 . 5 4 4 . . 1 . 1 . . 2 Cannons 99 | . . . 34 32 5 . . . . 13 2 2 . 6 5 AOE 13 | . . . . . 3 2 3 . . 3 2 . . . . Classes Destroyed 14 | 2 4 1 3 2 2 . . . . . . . . . . Worker 3 | . . . 1 1 . . . . . 1 . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . Hauler 5 | . 2 . 3 . . . . . . . . . . . . Recycler 3 | 1 . . . . . . . . . . . . . . 2 Watcher 14 | . 1 . 5 5 . . . . . 2 . . . . 1 Swarmer 49 | . 9 . 7 9 . 4 4 . . 6 . . . 5 5 Grunt 51 | . 1 . 18 13 7 . . . . 6 3 2 . . 1 Brawler 4 | . . . 2 1 . . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . Sentry 24 | . . . 9 9 3 1 . . . 1 . 1 . . . Hunter 8 | . . . . 1 1 1 2 . . 1 . . . 1 1 Programmer 7 | . . . . . 2 . 1 . . 3 . . . . 1 Assembled 4 | . . 4 . . . . . . . . . . . . . Best Kill Streak 7 | 2 3 2 7 6 4 4 4 . . 4 4 1 . 3 3 Combat Bots Only 6 | . 3 2 6 6 4 4 4 . . 4 4 1 . 3 3 Max Kills in Single Turn 3 | 1 1 1 1 2 2 3 3 . . 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 2 . . 2 1 . . . . Melee 1 | . . 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 6943 | . 287 117 724 1203 474 238 382 . 101 916 289 265 . 489 1458 Core 835 | . 49 20 88 92 75 41 96 . 19 62 . 58 . 40 195 Absorbed by Shields 1232 | . . . . . 198 94 104 . . 275 103 98 . 78 282 Regen/Repaired (Parts) 660 | . 14 . 130 151 14 . . . . 351 . . . . . Core Remaining (%) 80 | 100 . 72 78 83 . . . . 67 . . . . 81 . Volleys Fired 486 | 10 37 11 89 95 35 9 30 . 1 54 11 47 . 15 42 Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 150 | 70 90 80 136 150 150 110 130 . 96 113 78 113 . 130 118 Shots Fired 873 | 20 74 12 177 177 70 16 45 . 2 102 21 62 . 32 63 Gun 248 | 20 74 12 20 . 41 15 26 . . 5 10 6 . 5 14 Cannon 615 | . . . 157 177 26 . 16 . 2 96 9 56 . 27 49 Launcher 10 | . . . . . 3 1 3 . . 1 2 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 191 | 10 4 . . . . . . . 2 93 19 15 . 13 35 Thermal 611 | 10 41 . 157 177 67 15 42 . . 8 . 47 . 19 28 Explosive 10 | . . . . . 3 1 3 . . 1 2 . . . . Electromagnetic 61 | . 29 12 20 . . . . . . . . . . . . Robot Hit Streak 17 | 3 6 3 11 9 10 5 6 . 1 6 7 17 . 6 7 Robot Miss Streak 5 | 3 4 4 4 2 2 2 3 . 1 4 1 3 . 5 5 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 506 | 9 40 8 102 118 44 11 18 . 1 53 16 26 . 15 45 Core Hits 266 | 5 15 6 48 53 28 9 10 . . 30 10 8 . 13 31 Critical Kills 2 | . . . . 2 . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . Critical Strikes 13 | . 1 1 . 2 1 . 1 . . 4 . 1 . . 2 Burn 3 | . 1 . . . 1 . 1 . . . . . . . . Meltdown 2 | . . . . 2 . . . . . . . . . . . Blast 5 | . . . . . . . . . . 4 . 1 . . . Smash 1 | . . 1 . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 43 | . . 7 . 1 . . 14 1 . . 5 . . . 15 Impact 7 | . . 7 . . . . . . . . . . . . . Slashing 36 | . . . . 1 . . 14 1 . . 5 . . . 15 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13090 | 112 519 105 2243 2694 1466 456 626 . 25 2055 693 692 . 278 1126 Guns 2741 | 112 519 75 170 . 647 242 362 . . 48 199 93 . 25 249 Cannons 8163 | . . . 2051 2694 355 . . . 25 1457 155 599 . 253 574 Explosions 1853 | . . . 22 . 464 214 264 . . 550 339 . . . . Melee 333 | . . 30 . . . . . . . . . . . . 303 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2875 | 62 36 . . . . . . . 25 1332 354 308 . 146 612 Thermal 7623 | 50 300 . 2073 2694 1002 242 362 . . 173 . 384 . 132 211 Explosive 1831 | . . . . . 464 214 264 . . 550 339 . . . . Electromagnetic 428 | . 183 75 170 . . . . . . . . . . . . Impact 30 | . . 30 . . . . . . . . . . . . . Slashing 303 | . . . . . . . . . . . . . . . 303 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . 16 . 2 1 1 1 1 . 3 3 3 3 3 13 Average Corruption 2 | . . 11 . 2 1 1 1 1 . 1 3 3 3 3 2 Corruption Purged 1 | . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 174 | . . 3 . 38 1 12 10 . . 15 31 32 3 23 6 Message Errors 44 | . . . . 11 . 3 2 . . 3 10 7 . 6 2 Matter Fused 53 | . . 2 . 9 . 3 1 . . 6 11 10 1 7 3 Heat Flow Errors 22 | . . . . 4 1 1 1 . . 2 4 6 1 2 . Energy Discharges 21 | . . 1 . 4 . 1 1 . . 3 2 6 . 3 . Data Loss (minor) 15 | . . . . 5 . 2 2 . . . 3 1 . 1 1 Data Loss (major) 8 | . . . . 1 . 2 2 . . . 1 1 . 1 . Misfires 6 | . . . . 3 . . 1 . . . . . . 2 . Alerts 4 | . . . . 1 . . . . . . . 1 1 1 . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 415 | . . 30 1 62 2 17 6 . . 269 . . . . 28 Projectiles 73 | . . . 1 62 2 . . . . 8 . . . . . Explosions 284 | . . . . . . 17 6 . . 261 . . . . . Melee 58 | . . 30 . . . . . . . . . . . . 28 Knockbacks 34 | . . . . . . . . . . 10 1 4 . 4 15 Impact . | . . . . . . . . . . . . . . . . Kinetic 34 | . . . . . . . . . . 10 1 4 . 4 15 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . . . . . . 30 . . . . Shots 2 | . . . . . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 396 | 27 180 18 336 396 279 189 270 . 12 164 194 329 221 340 333 Average Temperature 71 | 11 46 12 68 73 86 73 87 . 8 32 62 114 118 106 74 Received Heat Transfer 1478 | . 12 . 270 486 96 28 . . 63 73 86 139 . 160 65 Effects 8 | . . . . 3 . . 2 . . . . 2 . 1 . Shutdowns 1 | . . . . 1 . . . . . . . . . . . Energy Bleed 4 | . . . . . . . 2 . . . . 1 . 1 . Interference 3 | . . . . 2 . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . Robots Melted 3 | . . . . 2 1 . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . Parts Melted 28 | 1 1 . 9 11 2 . 3 . . . . . . . 1 Heat Transferred 13139 | 148 879 . 3639 4514 1665 407 666 . . 222 . 518 . 185 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 614 | 20 204 6 513 605 614 . . . . 392 . . . . 143 Initial 146 | . 13 . . 55 146 . . . . 31 . . . . 7 Average 211 | 8 48 3 170 386 296 . . . . 86 . . . . 44 Maximum Alert Level 2 | . 1 . 2 2 2 . . . . 1 . . . . . Low Security (%) 59 | 100 99 100 79 5 47 . . . . 92 . . . . 100 Level 1 16 | . . . 16 39 6 . . . . 7 . . . . . Level 2 23 | . . . 4 54 45 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 4 6 . . . . 7 . . . . 2 Investigation 9 | . 1 . 1 2 2 . . . . 2 . . . . 1 Extermination 7 | . . . . . 3 . . . . 3 . . . . 1 Reinforcement 9 | . 1 . 3 2 1 . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . 1 . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . 2 . 2 1 . . . . . . . . . . . Communications Jammed 3 | . . . . . . . . . . 3 . . . . . Distress Signals 3 | . . . . . . . . . . 3 . . . . . Times Spotted 234 | . 24 3 47 47 26 6 6 . 6 26 4 10 . 17 12 Peak Tracking Total 5 | . 4 2 5 4 5 4 4 . 3 5 4 3 . 4 5 Tactical Retreats 16 | . 2 . 2 3 . . . . . 1 . 6 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . . 2 3 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . Most Traps Carried 1 | . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 14 | . 1 . 5 2 . . . . . 5 1 . . . . Max in Single Turn 2 | . 1 . 2 1 . . . . . 1 1 . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 62 | . 10 . 15 14 12 . 1 . . 4 2 . 4 . . Terminals 33 | . 7 . 10 10 6 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . Repair Stations 7 | . 1 . 2 1 2 . . . . 1 . . . . . Recycling Units 5 | . 2 . 1 1 1 . . . . . . . . . . Scanalyzers 6 | . . . 2 1 2 . . . . 1 . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . . . Total Hacks 260 | . 27 . 50 90 48 . 1 . . 14 3 . 27 . . Successful 172 | . 14 . 34 63 23 . 1 . . 7 3 . 27 . . Failed 87 | . 13 . 15 27 25 . . . . 7 . . . . . Catastrophic 10 | . 1 . . 3 4 . . . . 2 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 109 | . 18 . 28 34 11 . . . . 9 . . . . 9 Terminals 125 | . 20 . 37 44 24 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . Repair Stations 21 | . 2 . 4 2 6 . . . . 7 . . . . . Recycling Units 11 | . 5 . 2 2 2 . . . . . . . . . . Scanalyzers 61 | . . . 7 39 13 . . . . 2 . . . . . Garrison Access 9 | . . . . 3 3 . . . . 3 . . . . . Terminal Hacks 65 | . 4 . 11 13 6 . 1 . . . 3 . 27 . . Record 14 | . . . 1 . . . . . . . 2 . 11 . . Part Schematic 9 | . . . . . 1 . . . . . . . 8 . . Robot Schematic 6 | . . . . . 1 . . . . . . . 5 . . Robot Analysis 5 | . . . 1 4 . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 3 2 1 . . . . . . . 3 . . Open Door 2 | . . . . . . . 1 . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . . . . . Alert Level 3 | . . . . 3 . . . . . . . . . . . Unreport Threat 5 | . . . 3 2 . . . . . . . . . . . Locate Traps 3 | . . . . 2 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . 2 . 4 2 2 . . . . 6 . . . . . Scan Component 8 | . 1 . 2 1 1 . . . . 3 . . . . . Repair 8 | . 1 . 2 1 1 . . . . 3 . . . . . Recycling Unit Hacks 5 | . 2 . 1 1 1 . . . . . . . . . . Retrieve Components 5 | . 2 . 1 1 1 . . . . . . . . . . Scanalyzer 55 | . . . 7 39 9 . . . . . . . . . . Insert Component 27 | . . . 3 19 5 . . . . . . . . . . Analyze 28 | . . . 4 20 4 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 31 | . 6 . 11 8 5 . . . . 1 . . . . . Terminals 24 | . 5 . 10 6 3 . . . . . . . . . . Track 5 | . . . 4 1 . . . . . . . . . . . Assimilate 4 | . 2 . . 1 1 . . . . . . . . . . Botnet 11 | . 2 . 5 3 1 . . . . . . . . . . Operators 4 | . 1 . 1 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 1 1 . . . . . . . . . . Reject 4 | . 1 . 1 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . . . . . Jam 3 | . . . . 1 1 . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 49 | . 9 . 14 13 9 . . . . 4 . . . . . Full Trace Events 2 | . . . . . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 1 . . 4 . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . 3 19 4 . . 14 . . . . 8 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 2 1 1 . . . . 3 . . . . . Time 354 | . 38 . 102 38 38 . . . . 138 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 30 | . 12 . 3 10 5 . . . . . . . . . . Parts Scanalyzed 26 | . . . 3 19 4 . . . . . . . . . . Part Schematics Acquired 25 | . . . 3 19 3 . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 11 | . 1 . . . 1 . . 4 . 3 . . . 1 1 Largest Group 4 | . 1 1 1 1 1 . . 4 4 3 . . . 1 1 Highest-Rated Group 210 | . 10 10 10 10 26 . . 153 153 210 . . . 96 34 Highest-Rated Ally 96 | . 10 10 10 10 26 . . 41 41 70 . . . 96 34 Zionite Dispatches 2 | . . . . . . . . . . 1 . . . . 1 Light 1 | . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 19 | . 2 . 10 3 . . . . . . . . . . 4 STAY 8 | . 1 . 5 2 . . . . . . . . . . . FOLLOW 8 | . 1 . 5 1 . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 74 | . . . . . . . . . 25 31 . . . 18 . Total Damage 2251 | . . . . . . . . . 767 733 . . . 751 . Kills 23 | . . . . . . . . . 9 7 . . . 7 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 5 | . . . 1 4 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . 1 . 2 2 . 1 3 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 27399 | 169 1799 342 2254 4224 2208 1401 1909 3408 1743 2279 1430 1864 199 1249 921 Spaces Moved 12606 | 97 867 265 1572 1432 1052 675 794 1680 752 922 675 796 100 579 348 Core 12 | 12 . . . . . . . . . . . . . . . Treads 1355 | . . . . 1296 59 . . . . . . . . . . Legs 7802 | 85 68 . . . 387 675 794 1680 752 922 675 796 100 579 289 Wheels 3437 | . 799 265 1572 136 606 . . . . . . . . . 59 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 93 145 120 200 200 200 200 200 200 197 197 195 145 Average Speed 178 | 120 109 95 106 220 160 200 200 200 200 200 200 209 197 195 187 Slowest Speed 480 | 250 140 105 130 317 480 200 200 270 200 200 200 270 197 197 197 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 64 | 5 99 57 97 90 24 86 74 91 79 23 68 81 77 74 10 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . 1 . 3 . . . . 1 . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 20 | . . . . . . 3 3 5 3 . 1 4 . 1 . Spaces Dug 79 | . . 3 . 1 10 . 27 . . 4 2 22 . . 10 Terrain Destroyed 203 | . . 3 . 14 30 6 62 . . 38 12 23 . 4 11 Melee 22 | . . 3 . 1 . . 14 . . . 1 . . . 3 Projectile 91 | . . . . 13 10 . 13 . . 18 2 23 . 4 8 AOE 90 | . . . . . 20 6 35 . . 20 9 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 16614 | 126 1642 332 1983 2329 1505 708 1045 1729 988 1258 727 930 103 667 542 Wait 2859 | . 697 30 248 705 316 14 192 5 223 213 13 62 . 46 95 Move 12591 | 96 866 264 1571 1431 1051 674 793 1679 751 921 674 795 99 578 348 Hop . | . . . . . . . . . . . . . . . . Pick Up 178 | 9 18 7 34 33 20 . 1 9 2 18 6 5 1 5 10 Fast Attach 64 | 8 1 . 1 5 13 3 . 11 2 8 . 5 1 2 4 Attach 48 | . 1 3 11 12 4 . 1 1 . 4 1 3 . 2 5 Detach 6 | 1 . 1 . 1 . . . . . 2 1 . . . . Swap 140 | . 11 3 11 12 17 5 13 3 5 17 10 5 . 14 14 Drop 181 | 2 11 6 18 34 31 3 1 20 4 21 6 8 2 5 9 Fire 486 | 10 37 11 89 95 35 9 30 . 1 54 11 47 . 15 42 Melee 43 | . . 7 . 1 . . 14 1 . . 5 . . . 15 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 627 | -10/Materials | Build established: Scavenger-Mutant 657 | -10/Materials | Discovered new exit (range 11) 774 | -10/Materials | Discovered new exit (range 16) 938 | -10/Materials | Discovered new exit (range 12) 1059 | -10/Materials | Build established: Mutant 1608 | -10/Materials | Discovered new exit (range 11) 1725 | -10/Materials | Discovered new exit (range 11) 1857 | -10/Materials | Repaired Imp. Terrain Scanner 1969 | -10/Materials | Entered Mines 1969 | -10/Mines | Accompanied by 1 ally 1992 | -10/Mines | Learned Materials non-interactive machine intel 2002 | -10/Mines | Assembled infested the area 2007 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2271 | -10/Mines | Discovered new exit (range 7) 2285 | -10/Mines | System corruption reached 10% 2311 | -10/Mines | Entered Materials 2311 | -9/Materials | Accompanied by 1 ally 2311 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2312 | -9/Materials | Loaded intel: 41 non-interactive machine locations 2830 | -9/Materials | Central database locked down 3035 | -9/Materials | Discovered new exit (range 10) 3463 | -9/Materials | Repaired Adv. Beam Cannon 3531 | -9/Materials | Discovered new exit (range 9) 3925 | -9/Materials | Discovered new exit (range 9) 4038 | -9/Materials | Discovered new exit (range 6) 4426 | -9/Materials | Repaired Adv. Beam Cannon 4565 | -9/Materials | Entered another Materials area 4565 | -8/Materials | Accompanied by 1 ally 4565 | -8/Materials | Evolved 2 slots: Utility x2 5734 | -8/Materials | Discovered new exit (range 16) 6853 | -8/Materials | Repaired Adv. Treads 7465 | -8/Materials | Discovered new exit (range 15) 8789 | -8/Materials | Entered Factory 8789 | -7/Factory | Evolved 2 slots: Utility x2 8925 | -7/Factory | Identified exit to Storage 8925 | -7/Factory | Identified exit to Lower Caves 10903 | -7/Factory | Repaired Particle Charger 10997 | -7/Factory | Entered Lower Caves 11098 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12234 | -7/Lower Caves | Discovered new exit (range 14) 12258 | -7/Lower Caves | Identified exit to Lower Caves 12322 | -7/Lower Caves | Spotted B-75 Beast 12398 | -7/Lower Caves | Entered another Lower Caves area 12398 | -7/Lower Caves | Discovered new exit (range 9) 12399 | -7/Lower Caves | Encountered a Warlord checkpoint 12412 | -7/Lower Caves | Identified exit to Factory 12544 | -7/Lower Caves | Spotted B-75 Beast 14102 | -7/Lower Caves | Discovered new exit (range 11) 14305 | -7/Lower Caves | Identified exit to Zion 14307 | -7/Lower Caves | Entered Zion 14427 | -7/Zion | System corruption cleaned by Quarantine Array 14473 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14565 | -7/Zion | Discovered new exit (range 13) 14785 | -7/Zion | Found CR-A16's Pointy Stick 14850 | -7/Zion | Identified exit to Proximity Caves 15066 | -7/Zion | Learned location of Armory (-3) 15132 | -7/Zion | Learned Factory emergency access door positions 15252 | -7/Zion | Given the Hacking Drone Bay 15341 | -7/Zion | Found Prototype Hackware 15341 | -7/Zion | Identified Exp. System Shield 15345 | -7/Zion | Found Prototype Processor 15345 | -7/Zion | Identified Exp. Signal Interpreter 15355 | -7/Zion | Found Prototype Processor 15355 | -7/Zion | Identified Exp. Target Analyzer 15362 | -7/Zion | Found Prototype Processor 15362 | -7/Zion | Identified Exp. Armor Integrity Analyzer 15452 | -7/Zion | Learned Factory garrison access intel 15651 | -7/Zion | Build established: Assassin 15720 | -7/Zion | Learned location of Warlord (-5) 15745 | -7/Zion | Found Prototype Device 15745 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 16304 | -7/Zion | Imprinted 16306 | -7/Zion | Declared Zion's savior 17054 | -7/Zion | Build established: Skirmisher 17715 | -7/Zion | Entered Proximity Caves 17715 | -6/Proximity Caves | Accompanied by 4 allies 18059 | -6/Proximity Caves | Learned Factory terminal intel 18479 | -6/Proximity Caves | Build established: Mutant 18830 | -6/Proximity Caves | Discovered exit to Factory (range 20) 18836 | -6/Proximity Caves | Build established: Skirmisher 19458 | -6/Proximity Caves | Entered Factory 19458 | -6/Factory | Accompanied by 2 allies 19458 | -6/Factory | Evolved 2 slots: Utility x2 19459 | -6/Factory | Identified exit to Lower Caves 19461 | -6/Factory | Loaded intel: 26 terminal locations 19462 | -6/Factory | Loaded intel: 4 garrison access locations 19560 | -6/Factory | Spotted B-75 Beast 20504 | -6/Factory | Retrieved Zion intel report: Trap Installations 20505 | -6/Factory | Zion Light squad teleported in 20734 | -6/Factory | Terminal network hard line cut 20816 | -6/Factory | Build established: Mutant 20905 | -6/Factory | Found Prototype Protection 20905 | -6/Factory | Identified Zio. Weapon Casing 21101 | -6/Factory | Discovered new exit (range 7) 21149 | -6/Factory | Build established: Skirmisher 21468 | -6/Factory | Repaired Force Field 21513 | -6/Factory | Repaired Imp. Medium Armor Plating 21559 | -6/Factory | Repaired Imp. Titanium Leg 21737 | -6/Factory | Entered Lower Caves 21868 | -6/Lower Caves | Identified exit to Lower Caves 23167 | -6/Lower Caves | Entered another Lower Caves area 23169 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23345 | -6/Lower Caves | Learned 8 Factory zone layouts 24613 | -6/Lower Caves | Discovered new exit (range 12) 24627 | -6/Lower Caves | Learned Factory stockpile data 24649 | -6/Lower Caves | Identified exit to Data Miner 24739 | -6/Lower Caves | Found Alien Artifact 24739 | -6/Lower Caves | Identified Core Expander 24739 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 24803 | -6/Lower Caves | Build established: Mutant 25031 | -6/Lower Caves | Entered Data Miner 25032 | -6/Data Miner | Discovered new exit (range 6) 25056 | -6/Data Miner | Met Data Miner 25119 | -6/Data Miner | Learned location of Section 7 (-3) 25119 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 25153 | -6/Data Miner | Received God Mode back door access code from Data Miner 25228 | -6/Data Miner | Identified exit to Proximity Caves 25230 | -6/Data Miner | Entered Proximity Caves 25234 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25253 | -5/Proximity Caves | Escorted by Enhanced Grunt 25519 | -5/Proximity Caves | Build established: Skirmisher 26112 | -5/Proximity Caves | Build established: Mutant 26269 | -5/Proximity Caves | Discovered new exit (range 22) 26287 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 26477 | -5/Proximity Caves | Identified exit to Factory 26479 | -5/Proximity Caves | Entered Factory 26479 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26480 | -5/Factory | Identified exit to Extension 26481 | -5/Factory | Identified exit to Factory 26650 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 27020 | -5/Factory | Zion Defense Resupply teleported in 27355 | -5/Factory | Cargo convoy interrupted 27372 | -5/Factory | Incoming assault squad redirected 27388 | -5/Factory | Crushed by falling debris 27398 | -5/Factory | Incoming investigation squad redirected 27399 | -5/Factory | Crushed by falling debris 27399 | -5/Factory | System corruption reached 10% 27400 | -5/Factory | Self-destructed Last Messages --------------- 27388_ The unstable cave ceiling collapses. 27388_ Crushed by falling debris. 27388_ Com. Wheel destroyed. 27388_ System corrupted by crushing effect (+3). 27388_ Cloaking Device destroyed. 27388_ System corrupted by crushing effect (+1). 27393_ Hvy. Flak Cannon destroyed. 27395_ Destroyed Hpw. Shock Rifle. 27397_ Mic. Fission Core melted. 27397_ P-70 Sage destroyed. 27398_ Acquired 33 matter. 27398_ ALERT: Higher priority target reported, redirecting investigation. 27399_ The unstable cave ceiling collapses. 27399_ Crushed by falling debris. 27399_ Ripper destroyed. 27399_ System corrupted by crushing effect (+1). 27399_ Exp. Armor Integrity Analyzer destroyed. 27399_ System corrupted by crushing effect (+2). 27399_ Exp. Optical Array destroyed. 27399_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########?????????????????# t k | | # #?????????????????# ######### | | # """ ""#?????????????????# p#???????# | | # """ ""#?????????????????# #???????## | | # """ =T"#?#############???# ##???????# | | + ""#?# #??? 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"ox h#???????# | | # """ #?# """ """ uu#### "T i #???????# | | # #?# "" u "#@# ip x#???????# | | #####+####?# "" pu #R## hi x #???????# | | #???# #????# u ###? p #???????# | | #???# #????######/######???##x ###???????# | | #??## ##???????!! #??????? # #?????????# | | #### ######"!# #??????? # #??????#######+### | | + !!!k #??????? + #??????# ! | | #### ######### #??????? # #??????## | | ########???????# #??????? # #???????# | | ???? #???????## #???????# "" | | ???? #???????## #???????# "" | | ???? kk ?????k? h#???????# "" | | ???? ?????? #???????# | | ????? ????? #?####### """ "" | | ??????????????# ???? #?# # """ "" | | ?????????????# """ ""???"" #?# """ # """ "" | | ?????????????# """ """??"" ### """ # | | ?#????????????# """ """ ?"" # """ # | | ??????????????# ? # ########## | | ??????????????# """ """??"" # #??####### | | ??????????????+ ""??"""??"" + #??# | | ??????????????# "????"???"" # #??# | | ??????????????# ???????? # """ #??# """" | | ??????????????# "???????? # "G #??# """" | | ??????????????# "???????? ## """ #??# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Cloak Strength 2 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 13 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 16 Item Schematics ----------------- Hvy. Particle Gun | -9/Materials | Scanalyzed Bore Cannon | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Thermal Shield | -7/Factory | Hacked Imp. Trap Scanner | -7/Zion | Archive Gravmag System | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Antigrav System | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked H-88 Terminator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackShadingDoublenader Manual? 0 Play Time 03:36:07 Cumulative 239.3 hours Start 2022.04.03 @ 21:33:32 End 2022.04.04 @ 13:46:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 727ff4f3-34e9-4f5e-988e-da236d32967f