Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 18:13:38 Player: Jiber Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2224) 2224 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6059 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 146/300 Energy 46/100 System Corruption 11% Temperature Cool (0) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Kinecellerator Improved Light Armor Plating Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Light Armor Plating Flak Gun [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 1 . . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 87 | 1 7 4 33 7 1 20 14 Power 13 | . 2 . 4 1 1 3 2 Engine 5 | . 1 . 2 . . 1 1 Core 7 | . 1 . 2 1 . 2 1 Reactor 1 | . . . . . 1 . . Propulsion 29 | . 2 1 11 2 . 9 4 Treads 4 | . . . 2 . . 2 . Leg 20 | . 2 1 8 2 . 7 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . 1 . . . 4 Utility 22 | . 2 2 11 2 . 2 3 Device 11 | . 1 . 4 2 . 2 2 Storage 1 | . 1 . . . . . . Processor 4 | . . . 3 . . . 1 Hackware 2 | . . 1 1 . . . . Protection 4 | . . 1 3 . . . . Artifact . | . . . . . . . . Weapon 23 | 1 1 1 7 2 . 6 5 Energy Gun 4 | . . . 3 . . . 1 Energy Cannon 5 | . . 1 1 1 . 2 . Ballistic Gun 12 | 1 1 . 1 1 . 4 4 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 1 3 Parts Lost 31 | . 1 2 10 2 3 4 9 Power 7 | . 1 1 1 1 . 1 2 Propulsion 9 | . . 1 4 . 1 1 2 Utility 8 | . . . 3 . . 1 4 Weapon 7 | . . . 2 1 2 1 1 Highest Loss Streak 9 | . 1 2 4 2 2 4 9 To Critical Strikes . | . . . . . . . . Average Backups 4 | 2 1 4 3 4 5 4 4 Power . | . . . . . 1 1 . Propulsion . | 1 . . . 1 2 1 . Utility 1 | . . 1 1 1 1 1 1 Weapon 1 | . . 2 1 1 1 . 3 Tool/Special . | . . . . . . . . Unused Backups 8 | . . 1 1 1 . 3 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 3 | . . . . . . 1 2 Weapon 2 | . . 1 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 91 86 79 99 75 92 50 Engine 3 | . 9 . 2 5 . 1 5 Core 4 | . 2 10 4 . 2 5 5 Leg 19 | . 26 22 16 29 22 26 5 Device 12 | . 11 11 9 7 15 13 18 Processor 12 | . . . 9 15 15 15 12 Hackware 1 | . . 8 4 . . . . Protection 3 | . . 10 8 6 . . . Energy Gun 4 | . . . 5 13 5 3 . Energy Cannon 6 | . . 10 6 14 8 8 . Ballistic Gun 6 | . 27 11 4 1 3 13 . Peak Build Rating 47 | 1 9 18 34 42 45 42 47 Average Rating 30 | . 6 15 23 39 31 36 29 On Entrance 16 | . 1 9 14 32 41 16 15 Avg Prop Armor Cover (%) 9 | . . . 7 7 16 6 . Naked Turns . | . . . . . . . . Heaviest Build 47 | 1 14 20 41 47 38 34 23 Greatest Support 64 | 3 20 30 49 64 64 56 10 Greatest Overweight (x) 11 | . . . 11 1 1 4 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 5 8 8 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 5 5 5 Average Carried 4 | 3 . 4 3 4 5 4 4 Final Capacity 8 | 5 8 5 5 5 5 5 5 Final Carried 5 | 5 1 5 5 5 5 5 5 Class Distribution -------------------- 36% | Skirmisher 24% | Mutant 21% | Infiltrator-Mutant 9% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Infiltrator-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1693 | 198 . 130 637 100 56 572 . Remotely . | . . . . . . . . Salvage Created 2293 | . 48 130 934 223 233 725 . Parts 136 | . 1 6 59 15 4 51 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 42 | . 1 1 18 6 1 15 . Melee 1 | . . . 1 . . . . Guns 19 | . 1 1 6 4 . 7 . Cannons 16 | . . . 8 1 . 7 . AOE 4 | . . . 3 . . 1 . Classes Destroyed 13 | . 1 2 6 1 1 2 . Worker 1 | . . . . . . 1 . Builder 3 | . . . . . . 3 . Recycler 4 | . . 1 3 . . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 3 | . . . 1 1 . 1 . Swarmer 9 | . . . 2 4 . 3 . Cutter 3 | . . . 3 . . . . Grunt 15 | . 1 1 5 1 . 7 . Sentry 9 | . . . 7 . . 2 . Hunter 3 | . . . 1 . . 2 . Programmer 2 | . . . . 1 . 1 . Compactor 1 | . . . . . 1 . . Best Kill Streak 5 | . 1 2 5 5 1 5 . Combat Bots Only 4 | . 1 1 4 4 1 4 . Max Kills in Single Turn 3 | . 1 1 3 2 1 3 . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 1 . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 490 | . 30 45 151 48 3 115 98 Missed 150 | . 10 20 40 11 . 39 30 Hits 340 | . 20 25 111 37 3 76 68 Melee 24 | . . . 21 . 3 . . Projectile 316 | . 20 25 90 37 . 76 68 AOE 2 | . . . 2 . . . . Critical Strikes 16 | . 3 . 6 1 1 3 2 Damage Taken 5523 | . 254 285 1879 427 149 1191 1338 Core 1657 | . 37 68 529 76 . 91 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 95 | . . 32 63 . . . . Ignored by Resistances 207 | . . . 83 124 . . . Core Remaining (%) 69 | 100 85 83 3 . . 76 . Volleys Fired 158 | . 18 10 64 19 7 40 . Largest 4 | . 2 2 3 4 4 4 . Hottest 241 | . 40 80 161 241 224 198 . Shots Fired 431 | . 36 20 129 64 28 154 . Gun 270 | . 36 10 72 30 14 108 . Cannon 153 | . . 10 49 34 14 46 . Launcher 8 | . . . 8 . . . . Special . | . . . . . . . . Kinetic 184 | . 36 10 28 5 7 98 . Thermal 197 | . . 10 75 52 21 39 . Explosive 8 | . . . 8 . . . . Electromagnetic 42 | . . . 18 7 . 17 . Robot Hit Streak 11 | . 7 7 6 10 7 11 . Robot Miss Streak 10 | . 4 1 10 5 2 6 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 224 | . 21 13 68 24 18 80 . Core Hits 122 | . 5 4 43 12 2 52 4 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 5 | . 1 1 . 2 1 . . Burn 1 | . . . . 1 . . . Meltdown 1 | . . . . . 1 . . Destroy 3 | . 1 1 . 1 . . . Melee Attacks 7 | . . . 7 . . . . Impact . | . . . . . . . . Slashing 7 | . . . 7 . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5245 | . 230 239 1753 508 416 1996 103 Guns 2220 | . 230 54 561 227 176 972 . Cannons 1967 | . . 185 579 281 240 682 . Explosions 726 | . . . 386 . . 340 . Melee 216 | . . . 216 . . . . Ramming 116 | . . . 11 . . 2 103 Kinetic 1572 | . 230 54 203 75 105 905 . Thermal 2590 | . . 185 757 425 311 912 . Explosive 344 | . . . 344 . . . . Electromagnetic 407 | . . . 222 8 . 177 . Impact . | . . . . . . . . Slashing 216 | . . . 216 . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . 3 1 12 12 11 Average Corruption 5 | . . . 2 1 7 9 3 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 102 | . . . 20 2 6 53 21 Message Errors 23 | . . . 7 . 2 10 4 Matter Fused 26 | . . . 1 1 1 17 6 Heat Flow Errors 17 | . . . 2 . 1 12 2 Energy Discharges 15 | . . . 2 1 . 7 5 Parts Rejected 2 | . . . 1 . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . 2 . 2 1 2 Data Loss (major) 5 | . . . 3 . . 2 . Misfires 1 | . . . 1 . . . . Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . 1 . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 162 | . . 17 59 14 . 71 1 Projectiles 45 | . . 17 14 14 . . . Explosions 88 | . . . 17 . . 71 . Melee 29 | . . . 28 . . . 1 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 149 | . . . 15 . . 93 41 Shots 4 | . . . 2 . . 2 . Rammed 43 | . . . . . . . 43 Targets Rammed 51 | . . . 4 . . 1 46 Kicked 8 | . . . 4 . . 1 3 Crushed . | . . . . . . . . Highest Temperature 583 | . 45 113 583 455 398 491 194 Average Temperature 136 | . 19 42 153 171 160 117 96 Received Heat Transfer 1209 | . 195 150 468 45 . 351 . Effects 24 | . . . 12 9 . 3 . Shutdowns 4 | . . . . 3 . 1 . Energy Bleed 4 | . . . 1 2 . 1 . Interference 8 | . . . 3 4 . 1 . Matter Decay 1 | . . . 1 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 3 | . . . 3 . . . . Damage (major) 1 | . . . 1 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 6 | . . 1 . 3 2 . . Heat Transferred 3969 | . . 296 1271 829 596 977 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 1 . 2 1 Low Security (%) 74 | 100 100 100 85 40 100 62 86 Level 1 22 | . . . 14 59 . 26 13 Level 2 3 | . . . . . . 10 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 568 | . 30 37 258 291 79 568 272 Initial 272 | . . . . 111 79 . 272 Average 114 | . 9 4 112 194 38 155 67 Influence Increases 2234 | . 50 47 764 453 . 905 15 Destroy 0b10 Robot/C 820 | . 20 20 360 120 . 300 . Destroy 0b10 Robot/NC 65 | . . 10 25 5 . 25 . Destroy Leader 246 | . . 10 122 22 . 92 . Successful Hack 7 | . . 7 . . . . . Disable Machine 435 | . . . 45 210 . 180 . Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 181 | . . . 77 36 . 68 . Partial Spotted 30 | . 30 . . . . . . Lose Combat Pursuer 300 | . . . 135 60 . 90 15 Influence Decreases 2234 | . 50 47 518 473 226 349 571 Entered New Map 566 | . . . . 135 147 . 284 Time Decay 1447 | . 40 35 418 318 50 309 277 Lost Part 221 | . 10 12 100 20 29 40 10 Squads Dispatched 18 | . . 2 5 1 . 9 1 Investigation 4 | . . 1 . . . 3 . Extermination 4 | . . . . 1 . 2 1 Reinforcement 5 | . . 1 3 . . 1 . Assault 2 | . . . . . . 2 . Garrison 3 | . . . 2 . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 2 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . 1 . 2 1 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 7 11 34 9 6 34 11 Peak Tracking Total 9 | . 4 9 9 4 5 9 8 Tactical Retreats 10 | . . . 4 1 . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 7 | . . . 2 1 . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 30 | . . . 3 14 . 13 . Max in Single Turn 13 | . . . 1 13 . 4 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 11 | . . 3 1 2 . 4 1 Terminals 6 | . . 3 1 1 . 1 . Fabricators 2 | . . . . 1 . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . . . 1 1 Garrison Access . | . . . . . . . . Total Hacks 23 | . . 8 1 3 . 7 4 Successful 10 | . . 4 . 1 . 2 3 Failed 13 | . . 4 1 2 . 5 1 Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 8 | . . 6 1 1 . . . Terminals 11 | . . 8 1 1 . 1 . Fabricators 4 | . . . . 2 . 2 . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Scanalyzers 5 | . . . . . . 1 4 Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 2 . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Process 1 | . . . . . . 1 . Scanalyzer 3 | . . . . . . . 3 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Retrieve Study 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . Terminals 2 | . . 2 . . . . . Botnet 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 2 . 2 . 4 1 Full Trace Events 3 | . . 1 . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 63 | . . . . . . 63 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 4440 | . 119 251 950 513 71 1418 1118 Sensors 3332 | . . . 253 513 71 1418 1077 Structural 762 | . 119 251 392 . . . . Traps 305 | . . . 305 . . . . Jamming 1115 | . . . . . . . 1115 ECM 1 | . . . . . . . 1 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4995 | 28 141 251 1145 711 143 1419 1157 Spaces Moved 2884 | 43 68 176 661 422 105 959 450 Core 171 | 43 . . 92 . 28 3 5 Treads 106 | . . . 43 . . 63 . Legs 2507 | . 68 176 472 422 77 893 399 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 100 | . . . 54 . . . 46 Fastest Speed 32 | 50 120 120 35 125 50 120 32 Average Speed 142 | 50 120 120 131 135 111 123 232 Slowest Speed 600 | 50 120 120 600 196 195 250 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 16 22 42 8 65 19 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 182 | . . . 70 36 . 76 . Melee . | . . . . . . . . Projectile 11 | . . . 9 . . 2 . AOE 171 | . . . 61 36 . 74 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3429 | 48 95 197 812 518 114 1110 535 Wait 123 | . . . 1 55 1 56 10 Move 2878 | 42 67 175 660 422 104 958 450 Hop . | . . . . . . . . Pick Up 59 | 5 3 6 19 6 . 15 5 Fast Attach 32 | 1 . 1 12 2 . 10 6 Attach 45 | . 7 1 17 4 . 7 9 Detach 10 | . . . 4 1 . . 5 Swap 23 | . . 3 10 3 1 5 1 Drop 43 | . . 1 14 6 1 18 3 Fire 158 | . 18 10 64 19 7 40 . Melee 7 | . . . 7 . . . . Ram 43 | . . . . . . . 43 Kick 8 | . . . 4 . . 1 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 6) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 334 | -9/Materials | Identified exit to Materials 421 | -9/Materials | Entered another Materials area 421 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 977 | -8/Materials | Core integrity fell below 50% 998 | -8/Materials | Lost 4 parts (1p1n2w) 1054 | -8/Materials | Lost 3 parts (2n1u) 1379 | -8/Materials | Garrison activated, responded to threat 1408 | -8/Materials | Core integrity fell below 20% 1417 | -8/Materials | Discovered new exit (range 5) 1565 | -8/Materials | Identified exit to Factory 1566 | -8/Materials | Entered Factory 1566 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1778 | -7/Factory | Build established: Skirmisher 2277 | -7/Factory | Sucked down chute 2277 | -7/Factory | Entered Waste 2287 | -7/Waste | Spotted C-40 Crusher 2292 | -7/Waste | EMP discharged 2303 | -7/Waste | Destroyed C-40 Crusher 2310 | -7/Waste | Spotted C-40 Crusher 2319 | -7/Waste | Spotted C-40 Crusher 2336 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2363 | -7/Waste | Spotted C-40 Crusher 2372 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2375 | -7/Waste | Spotted C-40 Crusher 2389 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2390 | -7/Waste | Spotted C-40 Crusher 2392 | -7/Waste | EMP discharged 2392 | -7/Waste | System corruption reached 10% 2413 | -7/Waste | Discovered new exit (range 16) 2420 | -7/Waste | Entered Factory 3670 | -7/Factory | Garrison activated, responded to threat 3822 | -7/Factory | Lost 4 parts (1p1n1u1w) 3822 | -7/Factory | Discovered new exit (range 15) 3838 | -7/Factory | Identified exit to Factory 3839 | -7/Factory | Entered another Factory area 3839 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4144 | -6/Factory | Build established: Infiltrator-Mutant 4955 | -6/Factory | Core integrity fell below 50% 4968 | -6/Factory | System corruption reached 10% 4973 | -6/Factory | Core integrity fell below 20% 4996 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04967_ System corrupted by crushing effect (+3). 04967_ S-27 Virus misfires. 04968_ Slammed into S-27 Virus. 04968_ Adv. Targeting Computer broken. 04968_ Destabilizing: Short circuit. 04969_ Slammed into S-27 Virus. 04972_ Fusion Modulator explodes. 04972_ DM#WDZ3ZXVZF3DWZN8DX8VTORFI0DTDRK 04972_ S-27 Virus destroyed. 04972_ Fusion Modulator explodes. 04974_ Acquired VTOL Module. 04979_ System corrupted: Slammed into wall. 04980_ Acquired Hpw. Shock Rifle. 04988_ System corrupted: Heat flow error (+221). 04992_ VTOL Module destroyed. 04993_ Acquired Prototype Flight Unit. 04993_ Identified Cld. VTOL Module. 04994_ Hpw. Shock Rifle destroyed. 04994_ Broken Adv. Targeting Computer destroyed. 04995_ Acquired Cld. VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????R??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ??????????????????????######k#######?????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????#=== """ #?????????????? | | ??????????????????????#==@ sst #?????????????? | | ??????????????????????#== s """ #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????# " " s""" ##????????????? | | ??????????????????????# "R" s Y #????????????? | | ??????????????????????# """ ##????????????? | | ??????????????????????+ #?????????????? | | #?????????????????????########s################??? | | #????????????????????????????# #???# #??? | | #????????????????????????????# #???# """"" #??? | | #????????????????????????????# #???# ""Y"" #??? | | #????????????????????????????# #???# #??? | | #????? ??????" ######## ##### #??? | | #????# ??? # """ """ #??? | | #????# "????"" # """ """ #??? | | #????# "????"" + """ """ #??? | | ?????# "?????" # #??? | | ?????# ?? # """ """ #### | | ?????# """ """ ###########+#### """ """ ## | | ?????# """ """?????????????????# """ """ ## | | ?????# """ ""??????????????????# ## | | ?????# ! ???????????????????# [#" | | ?????# ????????????????????# " | | ????## #?????????????????????##########" | | ????# #???? ?????????????????????### " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Prc. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Challenges ------------ None Game ------ Seed HypervelocityDeepBeam Manual? 0 Play Time 00:47:25 Cumulative 39.0 hours Start 2025.12.05 @ 17:28:09 End 2025.12.05 @ 18:13:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62f032ed-d699-48ff-8540-c46a8f97ba16