Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 00:14:51

Player: LU-1G1

Result: Destroyed by EX-DEC with AWS/EX-DEC

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (1124)     1124
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3804

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     243/300
Energy                     280/280
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Huge Storage Unit
         Medium Armor Plating
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (25) ---
       Improved Ion Engine
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Advanced Myomer Leg
       Advanced Myomer Leg
  High-capacity Matter Pod (200)
                Gravity Neutralizer
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hardlight Generator
                Hardlight Generator
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                8R-AWN's Boregun
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Weapon Cycler
         Medium Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
                8R-AWN's Boregun
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Advanced Myomer Leg
       Advanced Myomer Leg
  High-capacity Matter Pod
                Gravity Neutralizer
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hardlight Generator
                Hardlight Generator
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
[Rating: 37]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Medium Armor Plating
  Device                   Hardlight Generator
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             66   | 6   9   7   24  7   13  
  Power                    4    | 1   1   .   2   .   .   
    Engine                 4    | 1   1   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   1   2   7   1   2   
    Treads                 12   | 2   1   1   5   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  22   | 1   6   2   9   .   4   
    Device                 5    | .   2   .   1   .   2   
    Storage                5    | 1   2   .   2   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   2   2   5   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   1   3   6   6   7   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          20   | 2   1   3   5   4   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   2   
Parts Lost                 21   | .   1   8   6   .   6   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               7    | .   .   2   3   .   2   
  Utility                  6    | .   .   2   1   .   3   
  Weapon                   6    | .   .   3   2   .   1   
  Highest Loss Streak      8    | .   1   8   2   .   3   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   98  96  96  100 83  
  Engine                   11   | .   14  12  10  11  11  
  Treads                   30   | .   27  26  28  33  33  
  Device                   5    | .   1   .   1   11  8   
  Storage                  11   | .   14  14  11  11  11  
  Processor                1    | .   .   .   5   .   .   
  Protection               12   | .   11  14  14  11  10  
  Ballistic Gun            18   | .   28  27  21  21  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             109  | 11  32  32  109 106 109 
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  3    | .   .   1   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  
  Average Capacity         20   | 7   13  15  21  25  25  
  Most Carried             25   | 8   15  15  25  25  25  
  Average Carried          19   | 5   11  14  19  25  23  
  Final Capacity           25   | 8   15  15  25  25  25  
  Final Carried            25   | 8   14  10  25  25  22  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           2077 | 272 385 171 687 227 335 
  Remotely                 86   | .   86  .   .   .   .   
Salvage Created            2134 | 132 543 49  911 330 169 
  Parts                    153  | 8   35  .   60  34  16  
Haulers Intercepted        5    | .   1   .   4   .   .   
Recyclers Shooed           4    | .   2   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  54   | .   12  1   21  16  4   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     45   | .   12  1   21  8   3   
  AOE                      8    | .   .   .   .   8   .   
Classes Destroyed          11   | 2   6   .   2   .   1   
  Builder                  4    | .   1   .   2   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   
  Recycler                 3    | 1   1   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  30   | .   6   .   10  14  .   
  Grunt                    15   | .   6   .   7   2   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   3    | .   .   .   3   .   .   
  Assembled                3    | .   .   .   .   .   3   
Best Kill Streak           6    | 3   3   1   6   6   2   
  Combat Bots Only         6    | .   3   1   6   5   2   
Max Kills in Single Turn   4    | 1   1   1   2   4   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     3    | .   .   1   .   .   2   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3815 | .    472  976  923  230  1214 
  Core                     602  | .    37   163  109  28   265  
  Absorbed by Shields      352  | .    .    .    4    164  184  
  Redirected to Shielding  20   | .    .    .    20   .    .    
  Regen/Repaired (Parts)   272  | .    86   .    186  .    .    
Core Remaining (%)         60   | 100  .    20   .    .    .    
Volleys Fired              211  | 3    62   13   80   20   33   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  53   | 40   40   40   46   46   53   
Shots Fired                394  | 6    124  24   161  33   46   
  Gun                      388  | 6    124  24   161  27   46   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  388  | 6    124  24   161  27   46   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    2    .    
  Electromagnetic          4    | .    .    .    .    4    .    
  Robot Hit Streak         10   | 4    8    4    10   6    6    
  Robot Miss Streak        5    | .    5    2    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    4    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           256  | 4    69   16   91   20   56   
  Core Hits                105  | 4    26   6    39   19   11   
  Critical Kills           2    | .    .    .    1    1    .    
  Critical Parts Destroyed 3    | .    2    .    .    .    1    
  Critical Strikes         6    | .    2    .    1    1    2    
    Destroy                5    | .    2    .    1    1    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              30   | .    .    .    .    .    30   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    30   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4769 | 52   892  215  1302 797  1511 
  Guns                     2924 | 52   867  206  1286 292  221  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               492  | .    .    .    .    492  .    
  Melee                    1290 | .    .    .    .    .    1290 
  Ramming                  63   | .    25   9    16   13   .    
  Kinetic                  2924 | 52   867  206  1286 292  221  
  Thermal                  124  | .    .    .    .    124  .    
  Explosive                190  | .    .    .    .    190  .    
  Electromagnetic          178  | .    .    .    .    178  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1290 | .    .    .    .    .    1290 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    1    2    6    
  Average Corruption       1    | .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  59   | .    .    .    10   17   32   
    Message Errors         16   | .    .    .    2    4    10   
    Matter Fused           14   | .    .    .    2    6    6    
    Heat Flow Errors       6    | .    .    .    2    2    2    
    Energy Discharges      7    | .    .    .    2    1    4    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      9    | .    .    .    1    3    5    
    Data Loss (major)      4    | .    .    .    .    .    4    
    Misfires               1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    40   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               40   | .    .    .    .    40   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    .    58   .    
  Shots                    4    | .    .    .    .    4    .    
  Rammed                   10   | .    5    2    1    2    .    
Targets Rammed             10   | .    5    2    1    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        222  | .    30   .    137  222  218  
  Average Temperature      30   | .    12   .    14   96   83   
  Received Heat Transfer   547  | .    204  .    312  18   13   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             394  | 15  207 36  394 294 .   
  Initial                  79   | .   9   36  1   79  .   
  Average                  116  | 5   91  20  217 108 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         81   | 100 91  100 49  88  .   
  Level 1                  18   | .   8   .   50  11  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   24  1   30  15  19  
  Peak Tracking Total      9    | .   5   1   7   5   9   
  Tactical Retreats        10   | .   1   .   4   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          4    | .   .   .   1   1   2   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          16   | .   6   1   5   2   2   
  Terminals                12   | .   5   1   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                48   | .   17  3   18  8   2   
  Successful               25   | .   8   1   11  3   2   
  Failed                   23   | .   9   2   7   5   .   
    Catastrophic           5    | .   3   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   29   | .   11  5   8   4   1   
  Terminals                38   | .   14  3   13  8   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   3   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   6   1   7   3   2   
  Record                   1    | .   .   .   .   .   1   
  Robot Analysis           5    | .   3   1   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   
  Zone Layout              4    | .   1   .   1   2   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   .   
  Scan Component           3    | .   1   .   2   .   .   
  Repair                   3    | .   1   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   6   1   3   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   
  Time                     52   | .   26  .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       5    | .   3   1   1   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6463 | 91   1239 704  1183 1244 2002 
Spaces Moved               2748 | 50   607  411  440  490  750  
  Core                     12   | 12   .    .    .    .    .    
  Treads                   2595 | 38   607  370  340  490  750  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   141  | .    .    41   100  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  115  105  240  240  
  Average Speed            199  | 133  160  157  186  240  240  
  Slowest Speed            240  | 160  160  240  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 4    93   72   43   90   80   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    .    1    1    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          38   | .    .    .    .    24   14   
  Melee                    1    | .    .    .    .    .    1    
  Projectile               12   | .    .    .    .    .    12   
  AOE                      24   | .    .    .    .    24   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      3321 | 66  754 443 655 521 882 
  Wait                     131  | .   51  4   48  .   28  
  Move                     2743 | 49  606 410 439 489 750 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  71   | 8   11  4   36  1   11  
  Fast Attach              26   | 6   4   2   9   1   4   
  Attach                   17   | .   1   5   4   .   7   
  Detach                   6    | .   .   .   2   .   4   
  Swap                     23   | .   4   .   11  6   2   
  Drop                     53   | .   10  3   25  2   13  
  Fire                     211  | 3   62  13  80  20  33  
  Melee                    30   | .   .   .   .   .   30  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    10   | .   5   2   1   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  719 | -10/Materials | Discovered new exit (range 12)
  719 | -10/Materials | Identified exit to Mines
 1006 | -10/Materials | Discovered new exit (range 11)
 1093 | -10/Materials | Repaired Lgt. Treads
 1331 | -10/Materials | Entered Mines
 1359 | -10/Mines     | Discovered new exit (range 14)
 1474 | -10/Mines     | Found a hidden stash of uninstalled traps
 1507 | -10/Mines     | Learned location of Recycling (-8)
 1652 | -10/Mines     | Learned Materials terminal intel
 1699 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1953 | -10/Mines     | Core integrity fell below 50%
 1958 | -10/Mines     | Destroyed YI-UF0
 1989 | -10/Mines     | Lost 8 parts (1p2n2u3w)
 1993 | -10/Mines     | Discovered new exit (range 15)
 2035 | -10/Mines     | Entered Materials
 2035 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2036 | -9/Materials  | Loaded intel: 12 terminal locations
 2455 | -9/Materials  | Build established: Scavenger-Mutant
 2595 | -9/Materials  | Discovered new exit (range 13)
 2619 | -9/Materials  | Repaired Lgt. Treads
 2633 | -9/Materials  | Repaired Lgt. Treads
 2900 | -9/Materials  | Identified exit to Mines
 3218 | -9/Materials  | Entered Mines
 3281 | -9/Mines      | Build established: Mutant
 3375 | -9/Mines      | Discovered new exit (range 9)
 3483 | -9/Mines      | Learned location of Zion (-6)
 3949 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4327 | -9/Mines      | Discovered new exit (range 7)
 4356 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4356 | -9/Mines      | Discovered new exit (range 5)
 4462 | -9/Mines      | Entered Exiles
 4521 | -9/Exiles     | Met 8R-AWN
 4564 | -9/Exiles     | Met EX-HEX
 4646 | -9/Exiles     | Met EX-BIN
 4679 | -9/Exiles     | Aligned with FarCom system
 4682 | -9/Exiles     | Given EX-Vault access code
 4742 | -9/Exiles     | Opened EX-Vault
 4759 | -9/Exiles     | Found Longsword +1
 4813 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4883 | -9/Exiles     | Met EX-DEC
 5159 | -9/Exiles     | Discovered new exit (range 14)
 5841 | -9/Exiles     | Attacked by the Exiles
 5994 | -9/Exiles     | Core integrity fell below 50%
 5999 | -9/Exiles     | Destroyed 8R-AWN
 6005 | -9/Exiles     | Found Prototype Ballistic Gun
 6005 | -9/Exiles     | Identified 8R-AWN's Boregun
 6010 | -9/Exiles     | Lost 3 parts (1n2u)
 6431 | -9/Exiles     | Destroyed EX-BIN
 6458 | -9/Exiles     | Core integrity fell below 20%
 6464 | -9/Exiles     | Destroyed by EX-DEC with AWS/EX-DEC

 Last Messages 
---------------
06201_ Acquired 7 matter.
06206_ Acquired 6 matter.
06208_ Acquired 1 matter.
06230_ Acquired 56 matter.
06244_ System corrupted: Component data lost.
06259_ Acquired Longsword +1.
06280_ X8IN|8S7NKQTZNN<19VTASVO#8Q,QKLBP=W%DXA
06295_ WU<EU8L2GJ6Q<U:2M4 V%G=W<V0CZLYQHU MI
06344_ System corrupted: Energy discharge (-112).
06377_ System corrupted: Component data lost.
06394_ System corrupted: Substantial component data lost.
06403_ EX-BIN: "I just want to science!"
06431_ EX-BIN: "You can't kill me, my evil twin will get revenge!"
06431_ EX-BIN destroyed.
06433_ Acquired 23 matter.
06446_ Lgt. Treads destroyed.
06448_ Machine disabled.
06449_ Imp. Assault Rifle destroyed.
06453_ System corrupted: Energy discharge (-91).
06458_ Machine disabled.

 Map 
-----
+----------------------------------------------------+
| ?????????????????#""               ""####  #?####" |
| ?????????????????#"             """"##??#  #????## |
| ?????????????????#"""            """#??##  ####??? |
| ?????????????????##              ""##??# !  "!#??? |
| ??????????????????#""          """##???#"    !#??? |
| ??????????????????##"""          ##????#"    "#??? |
| ???????????????????##""""       ##?????#!!""!"#??? |
| ????????????????????###         #??????########??? |
| ??????????????????????#####    ##????????????????? |
| ??????????????????????????##   #?????????????????? |
| ???????????????????????????#   #?????????????????? |
| ???????????????????????????#   #?????????????????? |
| ???????????????????????????#   #?????????????????? |
| ???????????????????????????#   #?????????????????? |
| ?????????????????"""???????#   #?????????????????? |
| ?????????????????"""""?????#   #?????????????????? |
| ?????????????????"  ""?????# z #?????????????????? |
| ?????????????????""  "?????#   #?????????????????? |
| ?????????????????""   ?????#   #?????????????????? |
| ???????????????####"""######   #######???????????? |
| ?????????????""""""   """"""z  """""""#??????????? |
| ????????   """""""                   "#"?????????? |
| ???????                z   !          "  ????????? |
| ???????                   !!!         "  ????????? |
| ???????          c       !! !*        "  ????????? |
| ???????                  @!!!         #"?????????? |
| ???????    " """""        ""!    """""#??????????? |
| ?????????????#""###"""########"""######??????????? |
| ?????????????????""   ????????   ""??????????????? |
| ????????????????#"""  ????????  """??????????????? |
| ????????????????#"   "????????"""""??????????????? |
| ?????????????????"""""???????? """???????????????? |
| ?????????????????""""????????????????????????????? |
| ???????????????????##????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Weapon Cycling             25
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponMinesnifferInitializer
  Manual?         0
Play Time         00:37:21
  Cumulative      495.3 hours
  Start           2022.04.23 @ 23:29:10
  End             2022.04.24 @ 00:14:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          489
  Rogue           274
  Adventurer      112
  Explorer        103
Win Type          -
  Total           32
  Types           23/0/6/2/0/0/0/1/0
Lore%             87
Gallery%          90
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30ea7452-4742-4fe9-9466-a2d85976effc