Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 19:47:12

Player: Wulphy

Result: Destroyed by RC-IYB(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (105)      105
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (776)                776
              TOTAL SCORE: 1866

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     265/265
System Corruption          6%
Temperature                Cool (17)
Movement                   Walking (190) Ox1
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Power Sword
>               --- INVENTORY (20) ---
                Meta Core
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Deep Structural Scanner
       Improved Signal Interpreter
       Improved Terrain Scanner
                Surveybot 17 Chip
                Reaction Control System
                Proton Missile Launcher
                Plasma Cutter
                Great Maul
                Scythe
      Makeshift Spear
          Heavy Pick
                Vortex Trap
                Vortex Trap
                Vortex Trap
                Botcube

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
>               --- WEAPON -----------
                Katana
                Power Sword
>               --- INVENTORY --------
                Meta Core
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
        Armored Wheel
       Improved Signal Interpreter
                Melee Analysis Suite
                Reaction Control System
                A0-MCA's Component Scanner
       Improved System Restoration Module
          Heavy Particle Cannon
                Proton Missile Launcher
                Plasma Cutter
                Great Maul
                Scythe
          Heavy Pick
                Vortex Trap
                Vortex Trap
                Vortex Trap
                Botcube
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             28   | 7   1   6   14  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   3   5   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   3   3   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   1   2   5   
    Device                 5    | 1   .   2   2   
    Storage                4    | 1   1   .   2   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   1   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   1   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            14   | 2   7   10  15  
  Power                    .    | .   1   1   .   
  Propulsion               4    | 1   2   3   4   
  Utility                  3    | .   1   1   4   
  Weapon                   3    | .   1   3   4   
  Tool/Special             .    | .   .   .   .   
Unused Backups             36   | .   1   3   32  
  Power                    3    | .   .   2   1   
  Propulsion               5    | .   .   .   5   
  Utility                  13   | .   1   .   12  
  Weapon                   11   | .   .   1   10  
  Tool/Special             4    | .   .   .   4   
Average Slot Usage (%)     99   | .   100 99  99  
  Engine                   14   | .   14  14  14  
  Leg                      26   | .   28  28  25  
  Wheel                    1    | .   .   .   2   
  Device                   13   | .   14  13  13  
  Storage                  14   | .   14  14  14  
  Energy Gun               6    | .   14  9   5   
  Ballistic Gun            7    | .   14  14  5   
  Impact Weapon            3    | .   .   .   4   
  Slashing Weapon          9    | .   .   .   12  
Peak Build Rating          30   | 7   8   11  30  
  Average Rating           19   | 5   7   9   22  
  On Entrance              6    | .   7   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             54   | 14  19  19  54  
  Greatest Support         45   | 20  20  20  45  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  
  Average Capacity         16   | 7   9   10  18  
  Most Carried             20   | 4   10  10  20  
  Average Carried          15   | 2   7   9   17  
  Final Capacity           20   | 8   10  10  20  
  Final Carried            20   | 4   10  10  20  

 Class Distribution 
--------------------
 69% | Mutant
 29% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Scr 
Matter Collected           552  | 277 26  69  180 
  Remotely                 .    | .   .   .   .   
Salvage Created            262  | 86  94  82  .   
  Parts                    17   | 2   12  3   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   10  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Combat Hostiles Destroyed  6    | .   3   3   .   
  Guns                     6    | .   3   3   .   
Classes Destroyed          5    | 2   2   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  5    | .   3   2   .   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           3    | 2   3   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Scr 
Hostile Shots Fired        58   | .   7   20  31  
  Missed                   15   | .   .   5   10  
  Hits                     43   | .   7   15  21  
    Melee                  1    | .   .   .   1   
    Projectile             42   | .   7   15  20  
  Critical Strikes         3    | .   .   1   2   
Damage Taken               639  | .   53  224 362 
  Core                     263  | .   25  85  153 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              41   | 7   16  18  .   
  Largest                  2    | 2   2   2   .   
  Hottest                  100  | 70  70  100 .   
Shots Fired                75   | 14  32  29  .   
  Gun                      71   | 14  32  25  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  4    | .   .   4   .   
  Kinetic                  37   | 7   16  14  .   
  Thermal                  38   | 7   16  15  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | 8   11  11  .   
  Robot Miss Streak        3    | 1   3   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           48   | 10  19  18  1   
  Core Hits                18   | 3   8   7   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | .   2   2   .   
    Burn                   4    | .   2   2   .   
Melee Attacks              2    | .   .   .   2   
  Impact                   .    | .   .   .   .   
  Slashing                 2    | .   .   .   2   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           522  | 100 202 182 38  
  Guns                     484  | 100 202 182 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    38   | .   .   .   38  
  Ramming                  .    | .   .   .   .   
  Kinetic                  185  | 36  67  82  .   
  Thermal                  299  | 64  135 100 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 38   | .   .   .   38  
  Piercing                 .    | .   .   .   .   
Highest Corruption         6    | .   .   .   6   
  Average Corruption       6    | .   .   .   6   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        80   | 60  80  1   27  
  Average Temperature      27   | 26  30  1   13  
  Received Heat Transfer   217  | .   .   30  187 
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   1   1   .   
  Heat Transferred         1184 | 185 555 444 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             75   | 5   75  .   .   
  Initial                  .    | .   .   .   .   
  Average                  14   | .   18  .   .   
Influence Increases        152  | 10  92  50  .   
  Destroy 0b10 Robot/C     100  | .   60  40  .   
  Destroy 0b10 Robot/NC    15   | 10  5   .   .   
  Destroy Leader           22   | .   12  10  .   
  Lose Combat Pursuer      15   | .   15  .   .   
Influence Decreases        152  | 10  77  65  .   
  Entered New Map          8    | .   .   8   .   
  Time Decay               144  | 10  77  57  .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Scr 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   6   5   22  
  Peak Tracking Total      9    | .   5   3   9   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         3    | .   .   .   3   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Scr 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Scr 
Machines Accessed          8    | .   1   2   5   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                51   | .   4   4   43  
  Successful               49   | .   2   4   43  
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             49   | .   2   4   43  
  Record                   46   | .   1   3   42  
  Zone Layout              1    | .   1   .   .   
  Proto ID Catalog         2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Scr 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Scr 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              3    | .   .   .   3   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Scr 
Active Infowar (turns)     495  | 34  304 157 .   
  Seismic                  495  | 34  304 157 .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Scr  
Turns Passed               4977 | 96   304  704  3873 
Spaces Moved               3019 | 51   202  500  2266 
  Core                     4    | 4    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2705 | 47   202  500  1956 
  Wheels                   310  | .    .    .    310  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  100  
  Average Speed            155  | 116  120  120  166  
  Slowest Speed            190  | 120  120  120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 4    28   25   94   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     5    | .    .    1    4    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    .    6    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Scr  
Total                      3247 | 72   235  573  2367 
  Wait                     59   | 3    8    39   9    
  Move                     3016 | 50   201  499  2266 
  Hop                      .    | .    .    .    .    
  Pick Up                  53   | 5    7    3    38   
  Fast Attach              10   | 6    .    1    3    
  Attach                   2    | 1    .    .    1    
  Detach                   .    | .    .    .    .    
  Swap                     20   | .    1    6    13   
  Drop                     44   | .    2    7    35   
  Fire                     41   | 7    16   18   .    
  Melee                    2    | .    .    .    2    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr)
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
   98 | -10/Materials | Met a group of wandering Federalists
  170 | -10/Materials | Discovered new exit (range 15)
  197 | -10/Materials | Discovered new exit (range 3)
  328 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Entered Subcaves
  402 | -10/Subcaves  | Continued accompanying wandering Federalists (5)
  402 | -10/Subcaves  | Approached by a straggling Scientist
  464 | -10/Subcaves  | Visited Clippyterm
  468 | -10/Subcaves  | Learned Research security intel
  500 | -10/Subcaves  | Discovered new exit (range 9)
  523 | -10/Subcaves  | Discovered new exit (range 11)
  529 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  583 | -10/Subcaves  | Lost 4 allies
  648 | -10/Subcaves  | Wandering Federalist uncovered a shortcut to Scraptown
  807 | -10/Subcaves  | Learned location of Zion (-6)
  807 | -10/Subcaves  | Met a Zionite searching for "candidates"
  819 | -10/Subcaves  | Learned Materials emergency access door positions
  822 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  907 | -10/Subcaves  | Visited 4L-MR0's lab
  947 | -10/Subcaves  | Found Meta Core
 1105 | -10/Subcaves  | Entered Scraptown
 1476 | -8/Scraptown  | Discovered new exit (range 7)
 1635 | -8/Scraptown  | Visited Spacefarers
 1743 | -8/Scraptown  | Visited TADAMA
 1776 | -8/Scraptown  | Visited The Evicted
 2169 | -8/Scraptown  | Visited Comm Corps
 2310 | -8/Scraptown  | Visited Red Mages
 2389 | -8/Scraptown  | Visited CPS Storage
 2757 | -8/Scraptown  | Visited Fellowship of the Rings
 2814 | -8/Scraptown  | Visited UFD Registry
 2814 | -8/Scraptown  | Registered with UFD as "Thundereater"
 2858 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 2953 | -8/Scraptown  | Visited Science Guys
 3029 | -8/Scraptown  | Visited Chapter 10
 3286 | -8/Scraptown  | Visited Junk Repository
 3449 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 3457 | -8/Scraptown  | Found DCF Scrap (27 items)
 3764 | -8/Scraptown  | Build established: Derelict-Mutant
 3947 | -8/Scraptown  | Visited A0-MCA Data Center
 3959 | -8/Scraptown  | Given a D+ rating by A0-MCA
 3966 | -8/Scraptown  | Found A0-MCA's Component Scanner
 3994 | -8/Scraptown  | Visited Cartography Club
 4036 | -8/Scraptown  | Visited Botcube Research
 4059 | -8/Scraptown  | Found Botcube
 4383 | -8/Scraptown  | Found Surveybot 17 Chip
 4467 | -8/Scraptown  | Learned location of Storage (-8)
 4467 | -8/Scraptown  | Learned location of Hub_04(d) (-5)
 4467 | -8/Scraptown  | Learned 16 Materials zone layouts
 4467 | -8/Scraptown  | Learned 8 Factory zone layouts
 4467 | -8/Scraptown  | Learned 24 Factory zone layouts
 4467 | -8/Scraptown  | Learned 12 Lower Caves zone layouts
 4467 | -8/Scraptown  | Learned 8 Proximity Caves zone layouts
 4467 | -8/Scraptown  | Learned 16 Proximity Caves zone layouts
 4467 | -8/Scraptown  | Learned 20 Proximity Caves zone layouts
 4467 | -8/Scraptown  | Learned 24 Proximity Caves zone layouts
 4467 | -8/Scraptown  | Learned Factory emergency access door positions
 4467 | -8/Scraptown  | Learned location of 2 exits from Research
 4467 | -8/Scraptown  | Learned location of 3 exits from Lower Caves
 4467 | -8/Scraptown  | Learned location of 2 exits from Upper Caves
 4582 | -8/Scraptown  | Found Deep Structural Scanner
 4749 | -8/Scraptown  | Met Optimus
 4749 | -8/Scraptown  | Accepted into 0bPrime
 4864 | -8/Scraptown  | Civil war broke out across Scraptown
 4931 | -8/Scraptown  | Lost 4 allies
 4936 | -8/Scraptown  | Core integrity fell below 50%
 4967 | -8/Scraptown  | Core integrity fell below 20%
 4968 | -8/Scraptown  | Optimus destroyed in the chaos of civil war
 4978 | -8/Scraptown  | Destroyed by RC-IYB(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
04960_ ND-VOQ(E) cannibalizes Bolt Gun to repair
  Hvy. Battle Rifle.
04960_ ND-VOQ(E) destroyed.
04961_ Slug penetrates HY-3C4(j).
04963_ HY-3C4(j) heat spikes uncontrollably.
04965_ HY-3C4(j) destroyed.
04968_ ANNOUNCEMENT: The traitor Optimus has
  been dealt with. Put down any remaining
  collaborators.
04968_ IL-HPA(E) suffers critical hit (Burn).
04969_ IL-HPA(E) overheating.
04970_ IL-HPA(E) heat damages Gauss Rifle, Mak.
  Microdissipator Network.
04970_ IL-HPA(E) overheating.
04970_ IL-HPA(E) suffers critical hit (Burn).
04970_ IL-HPA(E) critical meltdown.
04976_ Katana destroyed.
04976_ Melee Analysis Suite destroyed.
04976_ System corrupted by crushing effect (+4).
04976_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#%b##### # # ## #????????? |
| ????##??##?????????????##x!# #####    # #????????? |
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|            X"#????????#"       "#   !  #?????????? |
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|   ""    "" X"#??????###""    ! ##  *=[ #?????????? |
|   "      "  ######### #"     [[##= |[###?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingShockLeg
  Manual?         0
Play Time         00:53:40
  Cumulative      235.0 hours
  Start           2025.05.14 @ 18:50:02
  End             2025.05.14 @ 19:47:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/1/1/0/0/0/1/0/0
Lore%             67
Gallery%          61
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1dafe06d-6075-4fad-9dca-13dc38a0308a