Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 18:43:56 Player: G4-R3D Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (37) 185 Value Destroyed (972) 972 Prototype IDs (102) 2040 Alien Tech Used (13) 2600 Bonus (23266) 23266 TOTAL SCORE: 39563 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 100 Follower Combat Kills 414 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Met Architect 300 Started Test 138-B 500 Win 3000 Win Speed 52 Cogmind --------- Core Integrity 702/1600 Matter 170/300 Energy 198/200 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Matter Drive > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Microwarp Drive > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Micro Fission Core Transdimensional Reconstructor Terrabomb Companion Sword Ionic Axe Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Quantum Shading Machine Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Fission Core Transdimensional Reconstructor Terrabomb Terrabomb Terrabomb Companion Sword Ionic Axe [Rating: 258] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Flight Unit Leg Sigix Exoskeleton Flight Unit Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Improved Utility Shielding Artifact Microwarp Drive Weapon Companion Sword Energy Gun Sigix Sheargun Energy Cannon Neutron Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Slashing Weapon Companion Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . . 4 . . . . 2 . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . 2 . . . 4 . . . . 2 . . 2 . . . . 2 . . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 151 | 2 8 3 2 1 19 9 . 13 17 2 2 . 2 13 1 1 6 1 . 5 1 19 5 . 2 3 5 6 1 2 Power 23 | . 2 1 . . 2 1 . 1 3 . 1 . 1 1 . . 1 . . . . 6 . . . 1 1 1 . . Engine 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . 1 1 . 1 3 . 1 . 1 1 . . 1 . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . 1 1 1 . . Propulsion 43 | . 2 . . . 10 3 . 3 8 2 . . 1 3 1 1 . . . . 1 6 1 . . 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 43 | . 2 . . . 10 3 . 3 8 2 . . 1 3 1 1 . . . . 1 6 1 . . 1 . . . . Utility 64 | . 1 . 1 . 4 4 . 4 6 . 1 . . 6 . . 5 1 . 5 . 7 4 . 2 1 4 5 1 2 Device 24 | . 1 . . . 2 2 . 2 2 . . . . 2 . . 1 . . 1 . 3 . . . . . 5 1 2 Storage 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . Processor 5 | . . . . . 1 . . 1 1 . . . . . . . 1 . . . . . . . 1 . . . . . Hackware 14 | . . . 1 . 1 . . . 3 . . . . 3 . . 2 1 . 1 . 1 . . 1 . . . . . Protection 15 | . . . . . . 1 . 1 . . 1 . . 1 . . 1 . . 2 . 3 4 . . 1 . . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Weapon 21 | 2 3 2 1 1 3 1 . 5 . . . . . 3 . . . . . . . . . . . . . . . . Energy Gun 5 | 2 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . 1 1 . 3 2 . . . . 4 . . 1 . . 4 . 1 1 1 1 . . . . 2 Parts Lost 34 | . 4 . . . 8 2 . . 2 2 1 . 4 . . 1 1 . . . 1 . 3 . . 2 2 . 1 . Power 4 | . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . Propulsion 18 | . 1 . . . 6 2 . . 2 . 1 . 2 . . 1 . . . . 1 . 1 . . 1 . . . . Utility 9 | . . . . . 1 . . . . 1 . . 1 . . . 1 . . . . . 2 . . . 2 . 1 . Weapon 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 3 . . . 4 1 . . 1 1 1 . 4 . . 1 1 . . . 1 . 2 . . 2 2 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 50 42 48 57 29 88 81 95 90 90 90 86 70 87 88 88 83 86 89 87 89 93 87 83 83 82 70 54 58 56 Core 3 | . . . . . . 9 9 9 6 6 6 6 3 5 5 5 5 5 5 5 5 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 3 7 9 9 9 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 9 9 Flight 17 | . 19 14 14 14 9 34 27 33 25 26 24 20 15 16 17 17 15 15 15 15 15 17 14 13 12 12 4 . . . Device 11 | . 7 14 14 1 3 16 9 9 12 13 13 13 9 16 17 17 16 15 15 13 10 17 17 13 12 12 4 . 4 2 Storage 4 | . . . . . . 5 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 8 9 9 9 Processor 1 | . . . . . . 3 . . 4 3 . . . . . . 1 5 5 5 5 4 4 4 8 8 3 . . . Hackware 17 | . . . 6 14 3 9 9 9 19 20 20 20 20 28 29 29 28 28 31 31 36 29 28 27 29 29 11 . . . Protection 4 | . . . . . . 1 9 9 6 6 12 13 7 5 5 5 5 5 5 4 5 9 8 9 8 8 2 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 9 9 Energy Gun 2 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . 13 18 18 18 Slashing Weapon 3 | . . . . . . . . 10 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 1 . . . Piercing Weapon 1 | . . . . 12 8 9 9 5 . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 258 | 2 5 4 12 15 24 28 23 36 57 58 53 50 50 76 74 73 88 87 87 96 95 117 117 108 127 127 233 257 256 258 Average Rating 78 | 1 3 2 7 14 10 24 22 29 45 54 51 50 42 70 72 70 77 84 87 89 94 111 112 107 126 126 188 249 252 249 On Entrance 75 | . 2 2 3 12 15 24 22 23 34 54 47 50 50 40 74 68 73 83 87 87 94 95 117 107 108 127 125 233 249 248 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 3 7 4 4 4 9 23 19 23 23 22 25 25 25 33 24 24 25 25 25 25 23 42 44 41 41 41 45 48 48 50 Greatest Support 60 | 3 8 4 4 4 16 25 21 27 29 31 31 29 29 40 28 34 34 25 25 25 27 41 41 41 41 41 60 60 60 60 Greatest Overweight (x) 5 | . . . 1 . 2 . . . 1 . . . 5 . . . . . . . 1 1 3 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 4 5 5 5 5 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 9 10 10 8 7 Average Carried 7 | . 1 4 4 5 4 5 8 9 9 9 8 10 10 9 10 9 8 10 10 9 9 9 8 8 8 8 7 8 7 6 Final Capacity 10 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 5 5 5 5 7 9 10 10 9 10 10 10 10 10 8 10 10 10 10 8 10 8 9 9 7 10 8 7 5 Class Distribution -------------------- 21% | Hacker-Sprinter 15% | Mutant 12% | Wizard-Sprinter 11% | Wizard-Mutant 10% | Alien-Sigix 10% | Hacker-Mutant 7% | Sprinter 3% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Sprinter | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Mutant | -3/Armory Wizard-Mutant | -3/Lab Wizard-Mutant | -2/Research Wizard-Mutant | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Matter Collected 1731 | 220 88 62 50 10 230 95 . 130 160 15 20 . 10 81 59 . 26 39 10 . . 129 84 . 5 . . 119 86 3 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1122 | 30 40 29 . . 313 139 . . 62 26 . . 77 81 . . 26 . . . . . 84 . . . 10 119 86 . Parts 98 | 3 5 4 . . 26 9 . . 11 2 . . 4 9 . . 4 . . . . . 7 . . . 1 9 4 . Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 3 . . 4 . . . . . 4 . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 23 | . 2 3 . . 10 1 . . 1 1 . . 2 . . . . . . . . . 1 . . . . 1 1 . Melee 12 | . . . . . 6 1 . . 1 1 . . 2 . . . . . . . . . 1 . . . . . . . Guns 8 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 1 . AOE 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 10 | 1 1 . . . 3 2 . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . Worker 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Tunneler 4 | 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Watcher 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . Swarmer 17 | . 2 3 . . 8 . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . Sentry 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 5 | 1 2 3 . . 5 2 . . 2 1 . . 1 1 . . 1 . . . . . 1 . . . 1 3 1 . Combat Bots Only 4 | . 2 3 . . 4 1 . . 1 1 . . 1 . . . . . . . . . 1 . . . . 1 1 . Max Kills in Single Turn 3 | 1 1 3 . . 2 1 . . 1 1 . . 1 1 . . 1 . . . . . 1 . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 1 . . 1 . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Hostile Shots Fired 824 | . 59 4 . . 103 28 . . 35 20 12 . 46 27 6 4 12 7 20 . 20 56 11 12 8 9 130 3 34 158 Missed 361 | . 20 1 . . 33 12 . . 15 11 4 . 21 13 5 1 6 5 12 . 7 27 3 8 3 2 72 1 10 69 Damage Taken 7947 | . 398 53 . . 706 247 . . 215 114 131 . 434 251 21 64 115 32 134 . 265 424 184 100 187 211 1308 54 747 1552 Core 3102 | . 103 10 . . 427 108 . . 78 36 . . 119 122 . 20 . 14 45 . 57 58 8 25 143 96 593 18 247 775 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 385 | . . . . . . . . . 20 16 14 . 40 22 . . 22 . 11 . 30 81 40 33 . . 56 . . . Ignored by Resistances 2034 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 384 55 380 1215 Regen/Repaired (Parts) 1158 | . . . . . . 27 . . . . . . . . . . 130 . . . . . 211 . . . . . . 790 Core Remaining (%) 62 | 100 . . . 54 . . . 2 . . . . 72 . . 85 . . . . 89 . . 78 . . 42 . . 43 Volleys Fired 56 | 2 6 2 . . 15 . . . . . . . . . . . . . . . . . . . . . 9 4 6 12 Largest 2 | 2 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 Hottest 200 | 80 80 30 . . 24 . . . . . . . . . . . . . . . . . . . . . 200 200 200 200 Shots Fired 86 | 4 12 2 . . 15 . . . . . . . . . . . . . . . . . . . . . 13 8 12 20 Gun 84 | 4 12 . . . 15 . . . . . . . . . . . . . . . . . . . . . 13 8 12 20 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8 | 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 8 | 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 8 12 20 Robot Hit Streak 7 | 1 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . 4 7 4 2 Robot Miss Streak 5 | 2 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 71 | 1 7 . . . 24 3 . . 6 1 . . 6 3 . . 1 . . . . 2 2 . . . 2 6 5 2 Core Hits 43 | 1 2 3 . . 19 3 . . 2 1 . . 1 2 . . . . . . . . 1 . . . . 4 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 179 | . . . . . 23 5 3 . 27 7 2 . 13 28 2 . 12 2 1 . 4 23 16 5 1 2 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . . . . . . 27 7 2 . 13 28 2 . 12 2 1 . 4 23 16 5 1 2 3 . . . Piercing 31 | . . . . . 23 5 3 . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 1 . . 2 . . . . . . . 1 . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3061 | 15 78 76 . . 546 179 . . 349 37 . . 346 154 . . 120 . . . . 68 130 . . . 171 366 301 125 Guns 1203 | 15 78 . . . 199 . . . . . . . . . . . . . . . . . . . . . 119 366 301 125 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 76 | . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1730 | . . . . . 347 179 . . 349 37 . . 346 154 . . 120 . . . . 68 130 . . . . . . . Ramming 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . Kinetic 199 | . . . . . 199 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 44 | . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 76 | . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 49 | 15 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2115 | . . . . . . . . . 349 37 . . 346 154 . . 120 . . . . 68 130 . . . 119 366 301 125 Piercing 526 | . . . . . 347 179 . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . 1 . . . . . . Average Corruption 1 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 303 | . . . . . . . . . 72 . . . 123 38 . . 70 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 303 | . . . . . . . . . 72 . . . 123 38 . . 70 . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 19 | . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Kicked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 201 | 6 36 . . . 1 13 . . 11 27 . . . 10 . . 6 . . . . 201 . . . . . . . . Average Temperature 22 | 3 20 . . . 1 3 . . 6 13 . . . 10 . . 6 . . . . 94 . . . . . . . . Received Heat Transfer 1078 | . 138 21 . . 81 108 . . 57 100 . . . 84 . . 60 . 27 . 18 30 21 . . 18 198 9 36 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Peak Influence 1681 | 5 110 142 . . 606 401 267 . 305 . . . . 397 . . 205 . . . . 460 245 . 21 31 1681 1620 1100 . Initial 1100 | . 3 31 . . . 261 156 . . . . . . 346 . . 38 . . . . 300 106 . . . 11 1100 1100 . Average 239 | . 63 93 . . 220 260 186 . 80 . . . . 110 . . 104 . . . . 342 180 . 11 16 423 1255 967 . Maximum Alert Level 5 | . . . . . 2 2 1 . 1 . . . . 1 . . 1 . . . . 2 1 . . . 5 5 4 . Low Security (%) 65 | 100 100 100 . 100 57 31 52 . 97 . . . . 79 . . 99 . . . . 10 77 . 100 100 75 . . . Level 1 18 | . . . . . 17 64 47 . 2 . . . . 20 . . . . . . . 62 22 . . . . . . . Level 2 5 | . . . . . 24 3 . . . . . . . . . . . . . . . 27 . . . . . . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 25 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 69 . . Squads Dispatched 61 | . 1 . . . 3 9 . . 8 . . . 1 7 . . 1 . . . . 2 2 . . . 10 17 . . Investigation 23 | . 1 . . . 3 7 . . 7 . . . . 5 . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Reinforcement 12 | . . . . . . 2 . . . . . . . 1 . . 1 . . . . 1 2 . . . 4 1 . . Assault 19 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 6 12 . . Garrison 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Distress Signals 11 | . . . . . 3 2 . . . . . . 2 1 . . . . . . . 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 398 | . 12 2 . . 37 44 . . 17 12 2 . 14 37 1 2 21 9 8 . 16 32 16 1 6 12 55 16 3 23 Peak Tracking Total 35 | . 8 2 . . 11 16 . . 12 6 2 . 9 8 1 2 8 5 7 . 8 13 6 1 3 5 35 28 3 22 Tactical Retreats 59 | . 1 . . . 3 4 . . 4 3 . . 2 7 . . 4 1 2 . 4 8 3 . 1 2 5 4 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Traps Triggered 4 | . 1 . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . 6 . . . . . . . . 4 . . . . . . . . . . . . . . . . Reused 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . 6 . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Disabled 21 | . . 1 . . . 1 . . 1 . . . . . . . 2 . . . . . 1 1 . . 5 . 2 7 Max in Single Turn 1 | . . 1 . . . 1 . . 1 . . . . . . . 1 . . . . . 1 1 . . 1 . 1 1 Garrison Access 8 | . . . . . 1 . . . 1 . . . . 3 . . 1 . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Accessed 120 | . 7 1 2 . 7 13 8 6 15 1 1 4 . 14 . . 7 1 1 6 1 7 4 1 1 3 7 . 1 1 Terminals 68 | . 7 1 . . 5 11 5 . 11 . . . . 7 . . 4 . 1 . 1 4 1 . 1 1 7 . 1 . Fabricators 7 | . . . . . . . . . 1 . . . . 1 . . . . . . . 2 2 . . 1 . . . . Repair Stations 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . . Recycling Units 9 | . . . . . 1 1 3 . 2 . . . . 1 . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . . 1 . . . . 3 . . 1 . . . . 1 . . . 1 . . . . Total Hacks 471 | . 20 3 6 . 31 45 26 48 50 1 1 30 . 73 . . 25 1 1 18 4 39 12 1 8 9 14 . 1 4 Successful 348 | . 6 3 6 . 21 26 19 48 25 1 1 30 . 57 . . 18 1 1 18 4 26 6 1 7 6 12 . 1 4 Failed 122 | . 14 . . . 10 19 7 . 24 . . . . 16 . . 7 . . . . 13 6 . 1 3 2 . . . Catastrophic 5 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 204 | . 17 . 1 . 21 22 16 . 25 . . . . 38 . . 14 . . . . 18 10 1 6 7 7 . 1 . Terminals 298 | . 20 3 . . 26 40 19 . 43 . . . . 56 . . 18 . 1 . 4 33 6 . 8 6 14 . 1 . Fabricators 17 | . . . . . . . . . 3 . . . . 3 . . . . . . . 5 4 . . 2 . . . . Repair Stations 9 | . . . . . . 3 . . . . . . . . . . 4 . . . . . 2 . . . . . . . Recycling Units 18 | . . . . . 2 2 7 . 2 . . . . 3 . . 2 . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 3 . . . 2 . . . . 3 . . 1 . . . . 1 . . . 1 . . . . Terminal Hacks 249 | . 2 3 6 . 12 15 8 48 17 1 1 30 . 34 . . 7 1 1 18 4 16 1 1 6 2 11 . . 4 Record 80 | . . 3 5 . . . . 47 . . . 11 . . . . . . 1 7 4 1 . 1 . . . . . . Part Schematic 24 | . . . . . . 1 . . 4 . . 12 . 3 . . . . . 3 . 1 . . . . . . . . Robot Schematic 6 | . . . . . . 1 . . 1 . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 26 | . 2 . . . 2 1 2 . 4 . . . . 6 . . . . . 4 . 3 . . . . 2 . . . Prototype ID Bank 15 | . . . . . . . . . 2 . . 3 . 1 . . 1 . . 4 . 2 . . 1 . 1 . . . Open Door 12 | . . . . . . 4 . 1 . 1 1 . . . . . . 1 . . . . . . . . 4 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 8 | . . . . . 2 2 . . . . . . . 1 . . . . . . . 1 . . 1 1 . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Terminal Index 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . Fabricator Index 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . Recycling Unit Index 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Index 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Alert Level 5 | . . . . . 1 . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . Unreport Threat 12 | . . . . . 1 3 1 . 2 . . . . 3 . . . . . . . . . . 1 . 1 . . . Locate Traps 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Patrol Status 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 3 | . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 19 | . . . . . 2 2 3 . 1 . . . . 5 . . . . . . . 2 1 . 1 1 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . . 1 . . . . 3 . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 4 | . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . . . . . . 2 . . . . . . . . . . 4 . . . . . 2 . . . . . . . Scan Component 4 | . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . . . . . . . Repair 4 | . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Analyze 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . 1 . . . . 3 . . 1 . . . . 1 . . . 1 . . . . Seal Access 8 | . . . . . 1 . . . 1 . . . . 3 . . 1 . . . . 1 . . . 1 . . . . Unauthorized Hacks 65 | . 4 . . . 8 9 8 . 6 . . . . 8 . . 6 . . . . 7 3 . 1 3 1 . 1 . Terminals 47 | . 4 . . . 7 7 4 . 3 . . . . 7 . . 4 . . . . 5 1 . 1 2 1 . 1 . Assimilate 6 | . . . . . 2 . . . . . . . . 1 . . . . . . . 2 . . . 1 . . . . Botnet 41 | . 4 . . . 5 7 4 . 3 . . . . 6 . . 4 . . . . 3 1 . 1 1 1 . 1 . Fabricators 6 | . . . . . . . . . 1 . . . . . . . . . . . . 2 2 . . 1 . . . . Fabnet 6 | . . . . . . . . . 1 . . . . . . . . . . . . 2 2 . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 1 1 4 . 2 . . . . 1 . . 2 . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 8 | . . . . . 1 1 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 7 1 . . 5 8 7 . 12 . . . . 11 . . 6 . . . 1 3 1 . 1 2 2 . 1 . Full Trace Events 23 | . 5 . . . 3 5 1 . 5 . . . . 4 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 . . 1 . . 4 . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . 1 . . 4 . . 12 . 6 . . . . . 3 . 1 . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . 3 . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . . . 258 . . . . . . . 46 . . . . . . . . Total Part Build Rating 35 | . . . . . . . . . . . . . . 17 . . . . . . . 18 . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . . . . . . . Time 98 | . . . . . . 26 . . . . . . . . . . 47 . . . . . 25 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . . . . . . . . . 2 1 . . . . 1 . . . . . 1 2 6 3 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 16 | . . . . . . . . . . . . . 2 1 . . . . 1 . . . . . 1 2 6 3 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . 3 3 3 3 1 1 1 1 . . . . 9 9 9 6 6 6 Autooverrided 16 | . . . . . . . . . . . . . 2 1 . . . . 1 . . . . . 1 2 6 3 . . Robots Rewired 10 | . . . 4 . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total Allies 108 | . . . 4 . 2 10 . . 3 . . . 2 2 . . . . 1 . . 2 6 . 1 3 6 45 21 . Largest Group 21 | . . . 4 4 4 10 . . 3 . . . 1 1 . . . . . . . 1 6 . 1 2 4 14 21 . Highest-Rated Group 304 | . . . 32 32 32 173 . . 75 . . . 47 26 . . . . . . . 26 304 . 69 84 222 245 298 . Highest-Rated Ally 69 | . . . 8 8 10 29 . . 25 . . . 47 26 . . . . . . . 26 68 . 69 58 64 64 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 233 | . . . . . 20 26 . . 9 1 . . 6 2 . . . . 2 . . . 29 . 3 7 7 93 28 . Total Damage 5712 | . . . . . 687 356 . . 233 72 . . 215 . . . . . 24 . . . 958 . 91 181 271 2130 494 . Kills 21 | . . . . . 8 2 . . 3 1 . . . . . . . . . . . . 3 . . . . 2 2 . Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Robot Analysis Total 26 | . 2 . . . 2 1 2 . 4 . . . . 6 . . . . . 4 . 3 . . . . 2 . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . 1 1 . . . 1 . . 1 1 . . . . . . . . . . . Drone Launches 26 | . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Turns Passed 5937 | 34 145 171 259 125 373 225 104 455 415 198 216 30 134 617 72 6 323 106 69 58 106 465 235 79 89 96 182 197 127 226 Spaces Moved 12706 | 49 266 389 438 194 510 398 281 1373 1007 394 481 80 240 834 194 14 776 329 207 149 313 855 325 97 219 245 519 531 291 708 Core 328 | 49 45 . 1 . 229 . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1513 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 207 531 257 518 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10494 | . 221 389 437 194 281 398 281 1373 1007 394 481 80 238 834 194 14 776 329 207 149 313 855 323 97 219 245 165 . . . Fastest Speed 24 | 50 37 40 40 40 31 31 34 28 27 30 37 37 27 24 32 30 30 30 30 30 30 30 35 35 35 35 30 30 30 30 Average Speed 33 | 50 39 40 40 40 47 31 34 30 29 41 41 37 37 31 33 31 30 30 30 30 30 32 36 35 35 35 32 30 30 30 Slowest Speed 300 | 50 50 40 100 40 150 34 34 34 114 44 44 37 300 34 34 32 30 30 30 30 107 114 200 35 35 35 35 30 30 30 Overloaded Moves 9 | . . . . . . . . . . . . . 3 6 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . 9 4 1 . 6 17 5 . 2 . 3 . . 8 . . 5 . 5 . 1 1 . . 2 2 7 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 Microwarps 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 1 16 Exploration Rate (%) 48 | 3 53 77 90 45 54 64 86 90 38 53 61 70 47 33 41 4 22 67 48 63 64 27 24 90 9 41 42 19 14 57 Regions Visited 30 Branch Regions 22 Pre-discovered Areas 18 | . . . 1 . 1 1 3 3 2 . 1 1 . 1 . . . 1 . 3 . . . . . . . . . . Known Exits Taken 12 | . . . . . 1 1 . . 1 1 . . 1 1 1 . . . . . 1 1 . 1 1 . 1 . . . Unknown Exits Taken 18 | 1 1 1 1 1 . . 1 1 . . 1 1 . . . 1 1 1 1 1 . . 1 . . 1 . 1 1 . Scrap Searched 22 | . . 1 . 1 . . . 9 . . 4 . 2 . 1 . . 3 1 . . . . . . . . . . . Spaces Dug 123 | . . . . . 6 1 3 . 17 4 2 . 5 25 2 . 9 1 1 . 1 20 11 . 1 2 12 . . . Terrain Destroyed 195 | . . 26 . . 6 1 3 . 17 4 2 . 5 25 2 . 9 1 1 . 1 20 11 . 1 2 16 6 12 24 Melee 112 | . . . . . 6 1 3 . 17 4 2 . 5 25 2 . 9 1 1 . 1 20 11 . 1 2 1 . . . Projectile 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 6 12 24 AOE 26 | . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total 13635 | 53 282 397 520 240 587 476 280 1404 1083 419 488 79 263 1136 197 14 841 332 206 161 316 999 417 131 227 249 410 562 296 570 Wait 728 | . 7 6 17 45 19 65 . 4 18 14 5 . 8 257 . . 29 1 4 . . 73 57 25 7 2 3 16 31 15 Move 12186 | 48 248 380 435 193 497 367 270 1372 1002 393 475 79 239 817 193 13 765 328 198 148 310 852 324 96 214 240 371 530 256 533 Hop 67 | . 8 4 1 . 6 13 5 . 2 . 2 . . 8 . . 5 . 3 . 1 1 . . 2 2 4 . . . Pick Up 47 | 1 3 . 3 . 2 3 2 4 6 . 2 . . 4 . . 3 . . 1 . 2 1 1 1 . 7 . . 1 Fast Attach 100 | 2 8 2 2 1 15 6 . 7 7 . 1 . 2 5 1 . 4 1 . 6 . 8 2 4 . . 6 5 1 4 Attach 32 | . . 1 . . 1 1 . 1 4 . 1 . . 4 . 1 2 . . . 1 2 4 . 2 2 . 1 1 3 Detach 8 | . . 2 . . 1 1 . . . . . . . 2 . . 1 . . . . . 1 . . . . . . . Swap 32 | . . . . . 3 2 . 5 6 2 . . . 4 . . . . . . . 9 . . . 1 . . . . Drop 83 | . 2 . 4 1 5 6 . 11 11 3 . . 1 7 1 . 2 . . 6 . 11 1 . . . 3 6 . 2 Fire 56 | 2 6 2 . . 15 . . . . . . . . . . . . . . . . . . . . . 9 4 6 12 Melee 179 | . . . . . 23 5 3 . 27 7 2 . 13 28 2 . 12 2 1 . 4 23 16 5 1 2 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . . . . 18 . . . . 18 . . . . . . 1 . Rewire 69 | . . . 58 . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 4 exits: Res x3 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 3) 128 | -10/Materials | Discovered new exit (range 16) 146 | -10/Materials | Discovered new exit (range 11) 180 | -10/Materials | Entered Mines 187 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 210 | -10/Mines | Lost 3 parts (1p1n1w) 245 | -10/Mines | Discovered new exit (range 14) 246 | -10/Mines | Learned 4 Materials zone layouts 247 | -10/Mines | Learned location of 1 exit from Materials 302 | -10/Mines | Build established: Mutant 349 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 349 | -10/Mines | Discovered new exit (range 5) 351 | -10/Mines | Entered Exiles 351 | -10/Exiles | Found Exiles lab destroyed 432 | -10/Exiles | Opened EX-Vault 435 | -10/Exiles | Found Deploy-a-Sentry 436 | -10/Exiles | Found Deploy-a-Sentry 437 | -10/Exiles | Found Deploy-a-Sentry 545 | -10/Exiles | Learned location of Zion (-7) 588 | -10/Exiles | Discovered new exit (range 12) 610 | -10/Exiles | Entered Mines 610 | -9/Mines | Accompanied by 4 allies 618 | -9/Mines | Learned 2 Materials zone layouts 626 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 648 | -9/Mines | Found DCF Scrap (11 items) 658 | -9/Mines | Assembled infested the area 702 | -9/Mines | Discovered new exit (range 7) 735 | -9/Mines | Entered Materials 735 | -8/Materials | Accompanied by 4 allies 735 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 736 | -8/Materials | Identified exit to Factory 804 | -8/Materials | Identified exit to Storage 814 | -8/Materials | Lost 3 allies 929 | -8/Materials | Core integrity fell below 50% 1028 | -8/Materials | DAS Turret deployed 1044 | -8/Materials | DAS Turret deployed 1071 | -8/Materials | Lost 4 parts (4n) 1108 | -8/Materials | Entered Storage 1159 | -8/Storage | Found Prototype Processor 1201 | -8/Storage | Core integrity fell below 20% 1203 | -8/Storage | Identified exit to Recycling 1240 | -8/Storage | Repaired Flight Unit 1240 | -8/Storage | Lost 7 allies 1268 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1281 | -8/Storage | Lost 4 allies 1332 | -8/Storage | Used back door to open Recycling access 1333 | -8/Storage | Entered Recycling 1405 | -8/Recycling | Discovered new exit (range 14) 1428 | -8/Recycling | Scanned before Scraplab entrance 1433 | -8/Recycling | Entered Scraplab 1436 | -8/Recycling | Discovered new exit (range 3) 1437 | -8/Recycling | Entered Scraptown 1493 | -8/Scraptown | Discovered new exit (range 11) 1517 | -8/Scraptown | Visited Spacefarers 1533 | -8/Scraptown | Visited Bundlers 1557 | -8/Scraptown | Visited Cyclists 1577 | -8/Scraptown | Visited Shadow of the Wyrm 1582 | -8/Scraptown | Visited UFD Registry 1582 | -8/Scraptown | Registered with UFD as "Cargomind" 1589 | -8/Scraptown | Visited CPS Storage 1596 | -8/Scraptown | Visited Awakened 1599 | -8/Scraptown | Visited Comm Corps 1618 | -8/Scraptown | Entered Cyclist Reading Room 1651 | -8/Scraptown | Identified Exp. Targeting Computer 1684 | -8/Scraptown | Visited Science Testing Area 1688 | -8/Scraptown | Visited Junk Cannon Lab 1691 | -8/Scraptown | Found Prototype Special Weapon 1691 | -8/Scraptown | Identified Junk Cannon 1702 | -8/Scraptown | Visited A0-MCA Data Center 1704 | -8/Scraptown | Given a B rating by A0-MCA 1708 | -8/Scraptown | Found A0-MCA's Component Scanner 1714 | -8/Scraptown | Visited Sword Containment 1768 | -8/Scraptown | Visited Scrap Suit Storage 1778 | -8/Scraptown | Visited Chapter 10 1787 | -8/Scraptown | Visited Derelict Rescue Squad 1795 | -8/Scraptown | Visited LU-1G1's Boring Crew 1828 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1832 | -8/Scraptown | Found DCF Scrap (31 items) 1838 | -8/Scraptown | Visited Cartography Club 1843 | -8/Scraptown | Found Surveybot 17 Chip 1861 | -8/Scraptown | Learned location of Recycling (-8) 1861 | -8/Scraptown | Learned location of Upper Caves (-4) 1861 | -8/Scraptown | Learned 12 Materials zone layouts 1861 | -8/Scraptown | Learned 24 Factory zone layouts 1861 | -8/Scraptown | Learned 8 Research zone layouts 1861 | -8/Scraptown | Learned 4 Mines zone layouts 1861 | -8/Scraptown | Learned 4 Storage zone layouts 1861 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 1861 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 1861 | -8/Scraptown | Learned 4 Armory zone layouts 1861 | -8/Scraptown | Learned Materials emergency access door positions 1861 | -8/Scraptown | Learned location of 2 exits from Upper Caves 1861 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 1861 | -8/Scraptown | Learned location of 3 exits from Proximity Caves 1891 | -8/Scraptown | Discovered new exit (range 3) 1892 | -8/Scraptown | Entered Factory 1892 | -6/Factory | Evolved 4 slots: Utility x4 1893 | -6/Factory | Identified exit to Extension 1894 | -6/Factory | Identified exit to Factory 1894 | -6/Factory | Identified exit to Lower Caves 2022 | -6/Factory | Fabricated C-17 Slicer? 2143 | -6/Factory | Discovered exit to Lower Caves (range 13) 2233 | -6/Factory | Build established: Hacker-Sprinter 2247 | -6/Factory | Discovered exit to Factory (range 16) 2287 | -6/Factory | Central database locked down 2307 | -6/Factory | Entered Lower Caves 2435 | -6/Lower Caves | Identified exit to Lower Caves 2484 | -6/Lower Caves | DAS Turret deployed 2505 | -6/Lower Caves | Entered another Lower Caves area 2646 | -6/Lower Caves | Build established: Hacker-Mutant 2718 | -6/Lower Caves | Discovered new exit (range 8) 2721 | -6/Lower Caves | Entered Data Miner 2721 | -6/Data Miner | Discovered new exit (range 6) 2729 | -6/Data Miner | Met Data Miner 2737 | -6/Data Miner | Learned location of Section 7 (-2) 2737 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2742 | -6/Data Miner | Received God Mode back door access code from Data Miner 2751 | -6/Data Miner | Entered Proximity Caves 2765 | -5/Proximity Caves | Spotter reported a threat 2765 | -5/Proximity Caves | Spotter reported a threat 2821 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2834 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 2879 | -5/Proximity Caves | Spotted B-75 Beast 2885 | -5/Proximity Caves | Entered Factory 2885 | -5/Factory | Evolved 2 slots: Utility x2 2905 | -5/Factory | Identified exit to Upper Caves 2925 | -5/Factory | Discovered new exit (range 5) 3230 | -5/Factory | Fabricated Mic. Fission Core? 3230 | -5/Factory | Build established: Hacker-Sprinter 3390 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 3443 | -5/Factory | Local machine network offline 3463 | -5/Factory | Spotted B-75 Beast 3502 | -5/Factory | Entered Upper Caves 3503 | -5/Upper Caves | Identified exit to Upper Caves 3511 | -5/Upper Caves | Learned Factory stockpile data 3559 | -5/Upper Caves | Found DCF Scrap (14 items) 3574 | -5/Upper Caves | Entered another Upper Caves area 3575 | -5/Upper Caves | Identified exit to Warlord 3576 | -5/Upper Caves | Discovered new exit (range 8) 3580 | -5/Upper Caves | Entered Factory 3580 | -4/Factory | Evolved 2 slots: Utility x2 3581 | -4/Factory | Identified exit to Research 3635 | -4/Factory | Repaired Imp. Utility Shielding 3665 | -4/Factory | Repaired Mic. Fission Core 3895 | -4/Factory | Discovered new exit (range 14) 3903 | -4/Factory | Entered Upper Caves 3991 | -4/Upper Caves | Learned location of Armory (-3) 4007 | -4/Upper Caves | Discovered new exit (range 11) 4009 | -4/Upper Caves | Entered another Upper Caves area 4022 | -4/Upper Caves | Discovered exit to Research (range 8) 4069 | -4/Upper Caves | Discovered new exit (range 12) 4072 | -4/Upper Caves | Learned 12 Research zone layouts 4078 | -4/Upper Caves | Entered Zhirov 4078 | -4/Zhirov | Discovered new exit (range 3) 4084 | -4/Zhirov | Met Zhirov 4089 | -4/Zhirov | Learned location of Testing (-2) 4089 | -4/Zhirov | Learned location of Command (-1) 4095 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4104 | -4/Zhirov | Found Alien Artifact 4108 | -4/Zhirov | Found Alien Artifact 4108 | -4/Zhirov | Identified Integrated Dissipator 4108 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4136 | -4/Zhirov | Entered Proximity Caves 4153 | -3/Proximity Caves | Spotted B-86 Titan 4185 | -3/Proximity Caves | Attracted the attention of an 0b10 base 4185 | -3/Proximity Caves | Learned 8 Research zone layouts 4185 | -3/Proximity Caves | Learned Research stockpile data 4185 | -3/Proximity Caves | Learned Armory stockpile data 4207 | -3/Proximity Caves | Spotter reported a threat 4225 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4240 | -3/Proximity Caves | Spotter reported a threat 4242 | -3/Proximity Caves | Entered Research 4242 | -3/Research | Evolved 2 slots: Utility x2 4243 | -3/Research | Identified exit to Armory 4243 | -3/Research | Identified exit to Quarantine 4243 | -3/Research | Identified exit to Research 4326 | -3/Research | Garrison activated, responded to threat 4392 | -3/Research | Spotted B-86 Titan 4492 | -3/Research | Search patrols dispatched 4515 | -3/Research | Fabricated Lgt. Quantum Reactor (x2) 4545 | -3/Research | Spotted B-86 Titan 4602 | -3/Research | Build established: Wizard-Sprinter 4707 | -3/Research | Entered Armory 4856 | -3/Armory | Identified Transdimensional Reconstructor 4856 | -3/Armory | Warped through subspace to slip node 4856 | -3/Armory | Discovered new exit (range 1) 4913 | -3/Armory | Repaired Lyr. Medium Armor Plating 4926 | -3/Armory | Spotted B-86 Titan 4942 | -3/Armory | Entered Lab 4942 | -3/Lab | Discovered exit to Research (range 9) 4947 | -3/Lab | Unable to decrypt terminal 4947 | -3/Lab | Opened the door to a hidden lab 4948 | -3/Lab | Gained access to the hidden lab's interior 4955 | -3/Lab | Build established: Wizard-Mutant 4973 | -3/Lab | Unable to decrypt terminal 4975 | -3/Lab | Found Alien Artifact 4975 | -3/Lab | Identified Core Reset Matrix 4975 | -3/Lab | Used Core Reset Matrix 4977 | -3/Lab | Detected by scanners 4979 | -3/Lab | Sensed 3 artifacts in vicinity 4983 | -3/Lab | Found Core Expander 4983 | -3/Lab | Installed Core Expander, added new Power slot 4991 | -3/Lab | Found Prototype Hackware 4999 | -3/Lab | Confronted by A5 5005 | -3/Lab | Found Integrated Dissipator 5005 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 5015 | -3/Lab | Found Transdimensional Reconstructor 5015 | -3/Lab | Warped through subspace 5019 | -3/Lab | Discovered exit to Research (range 6) 5021 | -3/Lab | Entered Research 5021 | -2/Research | Evolved 2 slots: Utility x2 5021 | -2/Research | Identified Deep Network Scanner 5081 | -2/Research | Identified exit to Testing 5081 | -2/Research | Identified exit to Access 5110 | -2/Research | Entered Testing 5134 | -2/Testing | Local machine network offline 5178 | -2/Testing | Spotted Fortress 5205 | -2/Testing | Discovered new exit (range 6) 5206 | -2/Testing | Entered Section 7 5207 | -2/Section 7 | Sensed 24 artifacts in vicinity 5223 | -2/Section 7 | Spotted S7 Guard 5233 | -2/Section 7 | Discovered exit to Access (range 13) 5239 | -2/Section 7 | Spotted S7 Guard 5255 | -2/Section 7 | Found Microwarp Drive 5260 | -2/Section 7 | Spotted Executioner 5260 | -2/Section 7 | Spotted Executioner 5272 | -2/Section 7 | Spotted Executioner 5279 | -2/Section 7 | Integrated with Sigix Exoskeleton 5309 | -2/Section 7 | Found Terrabomb 5310 | -2/Section 7 | Found Terrabomb 5311 | -2/Section 7 | Found Terrabomb 5315 | -2/Section 7 | Found Transdimensional Reconstructor 5317 | -2/Section 7 | Found Transdimensional Reconstructor 5325 | -2/Section 7 | Found Matter Drive 5359 | -2/Section 7 | Local machine network offline 5359 | -2/Section 7 | Core integrity fell below 50% 5363 | -2/Section 7 | Found Core Membrane 5363 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 5388 | -2/Section 7 | Entered Access 5388 | -1/Access | Evolved 2 slots: Power x1, Utility x1 5393 | -1/Access | Emitted hypermatrix ping 5397 | -1/Access | Lost 6 allies 5398 | -1/Access | Assembled emerged from beneath the floor 5432 | -1/Access | Assembled emerged from beneath the floor 5454 | -1/Access | Assembled emerged from beneath the floor 5465 | -1/Access | Garrison activated, responded to threat 5466 | -1/Access | Assembled emerged from beneath the floor 5481 | -1/Access | Assembled emerged from beneath the floor 5483 | -1/Access | Garrison activated, responded to threat 5490 | -1/Access | Assembled emerged from beneath the floor 5519 | -1/Access | Lost 5 allies 5573 | -1/Access | Discovered new exit (range 17) 5585 | -1/Access | Entered Command 5590 | -1/Command | Emitted hypermatrix ping 5595 | -1/Command | Assembled emerged from beneath the floor 5598 | -1/Command | Assembled emerged from beneath the floor 5609 | -1/Command | Build established: Alien-Sigix 5610 | -1/Command | Assembled emerged from beneath the floor 5650 | -1/Command | Crushed by falling debris 5652 | -1/Command | Met MAIN.C 5660 | -1/Command | 0b10 Conduit disabled 5666 | -1/Command | Lost 11 allies 5670 | -1/Command | MAIN.C activated Command garrisons 5710 | -1/Command | Warped through subspace to slip node 5710 | -1/Command | Discovered new exit (range 5) 5712 | -1/Command | Entered Access_0 5713 | -1/Access_0 | Sensed 4 artifacts in vicinity 5713 | -1/Access_0 | Met Architect 5730 | -1/Access_0 | Found Integrity Redistributor 5730 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-133) 5743 | -1/Access_0 | Subspace Access Node disabled 5759 | -1/Access_0 | A6 warped into view 5774 | -1/Access_0 | Found Prototype Device 5774 | -1/Access_0 | Identified Exp. Actuator Array 5816 | -1/Access_0 | A5 warped into view 5817 | -1/Access_0 | Subspace Access Node disabled 5822 | -1/Access_0 | Used Terrabomb 5823 | -1/Access_0 | Core integrity fell below 50% 5825 | -1/Access_0 | Subspace Access Node disabled 5866 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5867 | -1/Access_0 | Used Terrabomb 5876 | -1/Access_0 | A4 warped into view 5880 | -1/Access_0 | Found Core Regenerator 5880 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 5889 | -1/Access_0 | Started Test 138-B, establishing a local singularity 5889 | -1/Access_0 | Singularity Gate disabled 5915 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 5926 | -1/Access_0 | Warped through subspace to slip node 5926 | -1/Access_0 | Discovered new exit (range 8) 5938 | *** | Heading to fleet! Last Messages --------------- stability within tolerance levels." 05915_ Quantum Shear penetrates Wall. 05915_ Quantum Shear penetrates Architect. 05916_ Penetrated by Quantum Shear. 05918_ Quantum Shear penetrates Architect. 05918_ Quantum Shear penetrates Wall. 05918_ Penetrated by Quantum Shear. 05921_ Quantum Shear penetrates Earth. 05923_ Penetrated by Quantum Shear. 05923_ Quantum Shear penetrates Earth. 05923_ Penetrated by Quantum Shear. 05923_ Quantum Shear penetrates Wall. 05923_ Quantum Shear penetrates A6. 05925_ Penetrated by Quantum Shear. 05926_ Warped through subspace, drawn to slip node. 05926_ EXIT=FOUND 05928_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????#################; ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????#################; ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 70 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 1210 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 90 Evasion (%) 72 Offensive Hacking 63 Defensive Hacking 37 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ C-17 Slicer | x3 | -6/Factory | Preloaded Mic. Fission Core | x2 | -5/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -5/Factory Lgt. Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Expander Microwarp Drive Sigix Exoskeleton Sigix Sheargun Core Membrane Matter Drive Integrity Redistributor Terrabomb Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- Behind The Curtain Challenges ------------ None Game ------ Seed BoltAbsorptionKatana Manual? 0 Play Time 03:04:36 Cumulative 156.2 hours Start 2025.03.17 @ 15:26:32 End 2025.03.17 @ 18:43:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type 2 Total 10 Types 4/0/4/0/2/0/0/0/0 Lore% 70 Gallery% 66 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e4560a5-1b90-462f-98cd-88a9df251552