Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.01 @ 17:31:52 Player: Demise Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1547) 1547 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 4849 Bonus ------- High Alert Combat Kills 22 Aligned with FarCom 300 Friendly Fire -60 Cogmind --------- Core Integrity 485/550 Matter 287/300 Energy 31/265 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Humpback Core Shielding Light Armor Plating Hardlight Generator Shield Generator > --- WEAPON (2) ------- Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY (24) --- Improved Ion Engine Light Treads Light Treads High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Matter Pod (200) Experimental Sensor Array Improved Signal Interpreter Shield Generator Hacking Suite Hacking Suite System Shield Guided Plasma Cannon Light Assault Rifle Light Assault Rifle Autogun Improved Assault Rifle Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Humpback Core Shielding Light Armor Plating Hardlight Generator Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Light Armor Plating Shield Generator Hacking Suite Hacking Suite System Shield Guided Plasma Cannon Light Assault Rifle Light Assault Rifle Autogun Improved Assault Rifle Improved Grenade Launcher Datajack [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 48 | 5 13 8 2 4 16 Power 5 | 1 2 1 . . 1 Engine 3 | 1 . 1 . . 1 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 2 . . 3 Treads 9 | 2 2 2 . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 4 . 1 . 6 Device 2 | . . . . . 2 Storage 3 | . 2 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 5 | . 1 . . . 4 Artifact . | . . . . . . Weapon 23 | 2 5 5 1 4 6 Energy Gun 2 | 1 1 . . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 15 | 1 3 5 . 3 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . 1 2 . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 3 | . 1 2 . . . Highest Loss Streak 2 | . 1 2 . . 1 Average Slot Usage (%) 90 | . 90 100 87 85 89 Engine 8 | . . 10 14 14 9 Core 2 | . 10 3 . . . Treads 25 | . 27 28 28 28 18 Device 4 | . . . . . 17 Storage 15 | . 14 28 16 14 9 Processor 1 | . 5 . . . . Protection 5 | . 1 . . . 17 Energy Gun 3 | . 12 3 . . . Ballistic Gun 18 | . 14 24 14 27 13 Launcher 1 | . . . . . 4 Special Melee Weapon 1 | . . . 13 . . Naked Turns . | . . . . . . Heaviest Build 107 | 3 72 77 91 100 107 Greatest Support 40 | 3 40 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 2 2 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 24 | 4 20 20 24 24 24 Average Capacity 20 | 4 12 20 23 24 24 Most Carried 24 | 4 15 20 24 24 24 Average Carried 19 | 1 8 19 21 23 22 Final Capacity 24 | 4 20 20 24 24 24 Final Carried 24 | 4 15 20 24 24 23 Class Distribution -------------------- 50% | Scavenger-Mutant 33% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1385 | 253 190 391 40 42 469 Remotely . | . . . . . . Salvage Created 2148 | 91 553 472 . 123 909 Parts 139 | 5 37 40 . 5 52 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 5 | . 2 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 42 | . 13 11 . 3 15 Guns 28 | . 13 8 . 1 6 Cannons 2 | . . . . 2 . AOE 11 | . . 3 . . 8 Classes Destroyed 10 | 2 4 3 . . 1 Worker 2 | . . 2 . . . Builder 1 | . . . . . 1 Tunneler 2 | 1 . . . . 1 Hauler 2 | . 1 . . . 1 Recycler 3 | 1 . 1 . . 1 Operator 1 | . . 1 . . . Watcher 3 | . 1 . . . 2 Swarmer 12 | . 3 6 . . 3 Grunt 27 | . 10 3 . 3 11 Sentry 3 | . . 2 . . 1 Best Kill Streak 4 | 2 4 3 . 3 4 Combat Bots Only 4 | . 4 3 . 3 3 Max Kills in Single Turn 4 | 2 2 4 . 1 2 Gunslinging 1 | . 1 . . . 1 Exploded 3 | . . 3 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1694 | . 363 560 . 128 643 Core 283 | . 74 133 . 11 65 Absorbed by Shields 170 | . . . . . 170 Core Remaining (%) 56 | 100 . . . 12 . Volleys Fired 155 | 3 56 34 . 6 56 Largest 2 | 2 2 2 . 2 2 Hottest 120 | 70 100 60 . 120 59 Shots Fired 269 | 6 110 65 . 8 80 Gun 233 | 6 108 65 . 4 50 Cannon 4 | . . . . 4 . Launcher 30 | . . . . . 30 Special 2 | . 2 . . . . Kinetic 173 | 3 65 51 . 4 50 Thermal 19 | 3 12 . . 4 . Explosive . | . . . . . . Electromagnetic 77 | . 33 14 . . 30 Robot Hit Streak 17 | 2 13 8 . 10 17 Robot Miss Streak 4 | 1 3 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 177 | 4 76 44 5 4 44 Core Hits 96 | 4 30 23 . 3 36 Critical Hits 2 | . . . . 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 5 | . . . 5 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . . 5 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3115 | 46 748 693 . 227 1401 Guns 1971 | 46 748 575 . 65 537 Cannons 154 | . . . . 154 . Explosions 971 | . . 107 . . 864 Melee . | . . . . . . Ramming 19 | . . 11 . 8 . Kinetic 1396 | 22 337 435 . 65 537 Thermal 463 | 24 117 107 . 154 61 Explosive . | . . . . . . Electromagnetic 1237 | . 294 140 . . 803 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . 10 7 Projectiles 10 | . . . . 10 . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 88 | . . 29 . . 59 Shots 3 | . . 1 . . 2 Rammed 2 | . . 1 . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 328 | 20 75 94 . 328 11 Average Temperature 34 | 15 21 34 . 156 4 Received Heat Transfer 614 | . 159 216 . 72 167 Effects 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . . . . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1027 | 74 333 150 . 320 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 . . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 428 | 10 287 197 . 70 428 Initial 66 | . 6 66 . . . Average 95 | 4 168 93 . 18 98 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 86 | 100 69 100 . 100 79 Level 1 12 | . 30 . . . 16 Level 2 1 | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 1 . . 8 Investigation 7 | . 4 1 . . 2 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 23 9 . 4 28 Peak Tracking Total 6 | . 4 3 . 3 6 Tactical Retreats 9 | . 2 1 . . 6 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 3 | . 2 . . . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 7 | . 4 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 17 | . 10 2 2 . 3 Terminals 11 | . 8 1 . . 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 41 5 2 . 7 Successful 31 | . 22 2 2 . 5 Failed 23 | . 18 3 . . 2 Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 36 | . 26 4 1 . 5 Terminals 37 | . 28 4 . . 5 Fabricators . | . . . . . . Repair Stations 12 | . 10 . . . 2 Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 2 2 . . Record 1 | . . . 1 . . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 8 . . . 2 Scan Component 5 | . 4 . . . 1 Repair 5 | . 4 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 8 . . . 3 Terminals 10 | . 7 . . . 3 Assimilate 2 | . 1 . . . 1 Botnet 7 | . 5 . . . 2 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 8 1 . . 3 Full Trace Events 7 | . 6 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 4 . . . 1 Time 142 | . 116 . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 5 | . . . 5 . . Non-combat 3 | . . . 3 . . Combat 2 | . . . 2 . . Robot Hacks Applied 5 | . . . 5 . . parse_system 5 | . . . 5 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 3 | . 1 1 . . 1 Largest Group 1 | . 1 1 1 . 1 Highest-Rated Group 31 | . 10 31 31 . 10 Highest-Rated Ally 31 | . 10 31 31 . 10 Total Orders 1 | . . . . . 1 STAY 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 5822 | 36 1195 1082 795 1110 1604 Spaces Moved 2648 | 34 655 530 386 535 508 Core 263 | 34 229 . . . . Treads 2385 | . 426 530 386 535 508 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 180 160 200 200 Average Speed 175 | 50 128 180 196 200 200 Slowest Speed 200 | 50 180 180 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 2 95 95 70 95 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 4 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 28 | . 2 5 . . 21 Melee . | . . . . . . Projectile 2 | . 2 . . . . AOE 26 | . . 5 . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3567 | 45 907 601 424 567 1023 Wait 612 | . 157 6 3 17 429 Move 2643 | 33 654 529 385 534 508 Hop . | . . . . . . Pick Up 67 | 3 20 12 23 2 7 Fast Attach 14 | 5 6 2 1 . . Attach 11 | . 4 1 . . 6 Detach 2 | 1 1 . . . . Swap 23 | . 3 5 1 4 10 Drop 33 | . 6 11 6 3 7 Fire 155 | 3 56 34 . 6 56 Melee 5 | . . . 5 . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 10) 246 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 337 | -10/Materials | Repaired Lgt. Treads 364 | -10/Materials | Repaired Lgt. Treads 404 | -10/Materials | Repaired Lgt. Nuclear Core 431 | -10/Materials | Repaired Lgt. Assault Rifle 577 | -10/Materials | Discovered new exit (range 8) 762 | -10/Materials | Discovered new exit (range 12) 811 | -10/Materials | Discovered new exit (range 11) 1232 | -10/Materials | Entered Mines 1232 | -10/Mines | Accompanied by 1 ally 1256 | -10/Mines | Build established: Hauler-Mutant 1515 | -10/Mines | Core integrity fell below 50% 1600 | -10/Mines | Discovered new exit (range 8) 1701 | -10/Mines | Met a Derelict shopkeep closing up shop 1716 | -10/Mines | Learned Materials terminal intel 1776 | -10/Mines | Learned 4 Materials zone layouts 1803 | -10/Mines | Build established: Scavenger-Mutant 2141 | -10/Mines | Core integrity fell below 20% 2160 | -10/Mines | Discovered new exit (range 5) 2170 | -10/Mines | Escorted by a lone wolf Derelict 2303 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2305 | -10/Mines | Discovered new exit (range 5) 2314 | -10/Mines | Entered Exiles 2314 | -10/Exiles | Accompanied by 1 ally 2359 | -10/Exiles | Met 8R-AWN 2394 | -10/Exiles | Met EX-HEX 2535 | -10/Exiles | Met EX-DEC 2597 | -10/Exiles | Learned location of Zion (-7) 2648 | -10/Exiles | Build established: Hauler-Mutant 2828 | -10/Exiles | Met EX-BIN 2854 | -10/Exiles | Aligned with FarCom system 2856 | -10/Exiles | Given EX-Vault access code 2906 | -10/Exiles | Opened EX-Vault 2922 | -10/Exiles | Found Gui. Plasma Cannon 2963 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3093 | -10/Exiles | Discovered new exit (range 10) 3109 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 3109 | -10/Exiles | Entered Mines 3399 | -9/Mines | Found a hidden stash of uninstalled traps 3521 | -9/Mines | Build established: Scavenger-Mutant 3577 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3700 | -9/Mines | Discovered new exit (range 6) 3940 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3945 | -9/Mines | Found Prototype Device 4199 | -9/Mines | Discovered new exit (range 11) 4219 | -9/Mines | Entered Materials 4219 | -8/Materials | Evolved 4 slots: Utility x4 4221 | -8/Materials | Loaded intel: 12 terminal locations 5231 | -8/Materials | Repaired Lgt. Treads 5448 | -8/Materials | Garrison activated, responded to threat 5614 | -8/Materials | Build established: Hauler-Mutant 5821 | -8/Materials | Garrison activated, responded to threat 5823 | -8/Materials | Self-destructed Last Messages --------------- 05664_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05754_ G-47 Trooper destroyed. 05759_ U-05 Engineer lays Concrete. 05764_ Acquired 60 matter. 05766_ Acquired 20 matter. 05767_ U-05 Engineer lays Concrete. 05792_ R-06 Scavenger collects Beam Rifle. 05794_ Dropped Signal Interpreter. 05794_ Acquired Imp. Signal Interpreter. 05803_ R-06 Scavenger collects Terrain Scanner. 05811_ G-47 Trooper destroyed. 05815_ Lgt. Armor Plating destroyed. 05817_ U-05 Engineer lays Concrete. 05821_ U-05 Engineer destroyed. 05821_ U-05 Engineer builds a Wall. 05821_ D-53 Grenadier calls for garrison reinforcements. 05821_ ALERT: Activating Garrison Access M001. 05822_ The unstable cave ceiling collapses. 05823_ D-53 Grenadier destroyed. 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""" + ## | | ?????????????????????????"" """ ## ## | | ???????????????????????? ####+##### | | ????????????????????????##/###### # | | ????????????????????????? #??# """ # | | ????????????????????????? #??# "R" # | | ????????????????????????? #??# " " ! ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningRiotExoskeleton Manual? 0 Play Time 00:34:55 Cumulative 261.8 hours Start 2021.02.01 @ 15:48:57 End 2021.02.01 @ 17:31:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a38b1b33-fe13-458f-94a1-938d0edce2af