Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.06 @ 18:13:00

Player: Crono200

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (328)      328
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1603

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             174/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Target Analyzer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Structural Scanner
    Visual Processing Unit
    Utility Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Target Analyzer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Structural Scanner
           Utility Shielding
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Light Armor Plating
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   4   3   9   
  Power                    6    | 1   1   1   3   
    Engine                 3    | 1   1   1   .   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   1   3   
    Treads                 6    | 2   .   1   3   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   2   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   1   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   .   9   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      8    | .   .   .   8   
Average Slot Usage (%)     94   | .   97  100 87  
  Engine                   10   | .   14  14  3   
  Core                     4    | .   .   .   12  
  Treads                   25   | .   28  28  21  
  Device                   4    | .   8   .   .   
  Storage                  3    | .   6   .   .   
  Processor                2    | .   .   .   7   
  Protection               17   | .   9   28  22  
  Ballistic Gun            24   | .   28  28  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 12  14  14  24  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   
  Average Capacity         4    | 5   4   4   4   
  Most Carried             5    | 3   5   4   4   
  Average Carried          3    | 1   3   3   3   
  Final Capacity           6    | 6   4   4   4   
  Final Carried            3    | 2   3   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           503  | 245 149 84  25  
  Remotely                 .    | .   .   .   .   
Salvage Created            429  | .   206 64  159 
  Parts                    35   | .   15  4   16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  15   | .   8   4   3   
  Melee                    1    | .   .   .   1   
  Guns                     14   | .   8   4   2   
Classes Destroyed          5    | .   3   1   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  8    | .   6   2   .   
  Grunt                    2    | .   2   .   .   
  Sentry                   3    | .   .   .   3   
  Assembled                2    | .   .   2   .   
Best Kill Streak           3    | .   3   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2115 | .    427  215  1473 
  Core                     341  | .    89   26   226  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  .    54   .    
Volleys Fired              62   | .    26   11   25   
  Largest                  2    | .    2    2    2    
  Hottest                  40   | .    40   40   40   
Shots Fired                108  | .    52   22   34   
  Gun                      102  | .    52   22   28   
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    .    .    6    
  Special                  .    | .    .    .    .    
  Kinetic                  102  | .    52   22   28   
  Thermal                  .    | .    .    .    .    
  Explosive                6    | .    .    .    6    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    8    9    9    
  Robot Miss Streak        9    | .    9    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           60   | .    25   12   23   
  Core Hits                38   | .    14   8    16   
  Critical Hits            3    | .    1    1    1    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           808  | .    322  144  342  
  Guns                     629  | .    322  144  163  
  Cannons                  .    | .    .    .    .    
  Explosions               149  | .    .    .    149  
  Melee                    .    | .    .    .    .    
  Ramming                  30   | .    .    .    30   
  Kinetic                  629  | .    322  144  163  
  Thermal                  .    | .    .    .    .    
  Explosive                149  | .    .    .    149  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    
  Shots                    .    | .    .    .    .    
  Rammed                   36   | .    .    .    36   
Targets Rammed             36   | .    .    .    36   
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        359  | .    48   70   359  
  Average Temperature      122  | .    23   28   157  
  Received Heat Transfer   597  | .    60   60   477  
  Effects                  9    | .    .    .    9    
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           3    | .    .    .    3    
    Interference           4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             152  | .   152 58  45  
  Initial                  3    | .   .   3   .   
  Average                  41   | .   58  40  22  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           5    | .   3   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   13  4   4   
  Peak Tracking Total      4    | .   4   2   3   
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   6   .   2   
  Terminals                8    | .   6   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   19  .   7   
  Successful               18   | .   14  .   4   
  Failed                   8    | .   5   .   3   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                26   | .   19  .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   14  .   4   
  Record                   5    | .   5   .   .   
  Prototype ID Bank        3    | .   2   .   1   
  Alert Level              2    | .   1   .   1   
  Locate Traps             3    | .   2   .   1   
  Reprogram Traps          1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   .   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               2014 | 92  861 441 620 
Spaces Moved               1080 | 59  482 251 288 
  Core                     14   | 14  .   .   .   
  Treads                   1066 | 45  482 251 288 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            160  | 133 160 160 166 
  Slowest Speed            170  | 160 160 160 170 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 6   71  47  29  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          28   | .   .   .   28  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      28   | .   .   .   28  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1246 | 72  526 271 377 
  Wait                     14   | .   5   1   8   
  Move                     1077 | 58  481 250 288 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 8   6   3   6   
  Fast Attach              .    | .   .   .   .   
  Attach                   12   | 6   1   .   5   
  Detach                   2    | .   .   .   2   
  Swap                     10   | .   3   3   4   
  Drop                     10   | .   4   3   3   
  Fire                     62   | .   26  11  25  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    33   | .   .   .   33  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Mat] / Min)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  631 | -10/Materials | Discovered new exit (range 14)
  766 | -10/Materials | Discovered new exit (range 12)
  905 | -10/Materials | Discovered new exit (range 5)
  954 | -10/Materials | Entered Mines
  955 | -10/Mines     | Assembled infested the area
 1071 | -10/Mines     | Identified exit to Materials
 1124 | -10/Mines     | Learned location of 1 exit from Materials
 1371 | -10/Mines     | Discovered exit to Materials (range 12)
 1395 | -10/Mines     | Entered Materials
 1395 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1396 | -9/Materials  | Identified exit to Mines
 1703 | -9/Materials  | Discovered new exit (range 16)
 2002 | -9/Materials  | Core integrity fell below 50%
 2015 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01970_ U-05 Engineer lays Concrete. <x2>
01971_ Slammed into Y-45 Defender.
01972_ U-05 Engineer builds a Wall.
01973_ Slammed into Y-45 Defender. <x4>
01983_ U-05 Engineer lays Concrete.
01983_ Slammed into Y-45 Defender.
01984_ U-05 Engineer lays Concrete.
01985_ U-05 Engineer builds a Wall.
01985_ Slammed into Y-45 Defender. <x2>
01986_ Arm. Treads destroyed.
01988_ U-05 Engineer lays Concrete.
01988_ Slammed into Y-45 Defender.
01989_ U-05 Engineer lays Concrete.
01990_ Slammed into Y-45 Defender. <x*>
02011_ Arm. Treads destroyed.
02012_ Slammed into Y-45 Defender. <x2>
02013_ Destabilizing: Core damaged (-12).
02014_ Slammed into Y-45 Defender.
02014_ Y-45 Defender destroyed.
[Achievement: Fist Fight]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          33
Evasion (%)                50
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              CoilCoolingWheel
  Manual?         0
Play Time         00:25:49
  Cumulative      6.5 hours
  Start           2021.09.05 @ 19:41:52
  End             2021.09.06 @ 18:13:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 377326e0-4829-428c-a38a-effa2eaf80cb