Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.06 @ 18:13:00 Player: Crono200 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (328) 328 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1603 Bonus ------- None Cogmind --------- Core Integrity 174/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Structural Scanner Visual Processing Unit Utility Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Target Analyzer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Structural Scanner Utility Shielding Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Structural Scanner Storage Small Storage Unit Processor Target Analyzer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 22 | 6 4 3 9 Power 6 | 1 1 1 3 Engine 3 | 1 1 1 . Core 3 | . . . 3 Reactor . | . . . . Propulsion 6 | 2 . 1 3 Treads 6 | 2 . 1 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 . 2 Device 1 | . 1 . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 4 | 2 . 1 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 8 | . . . 8 Average Slot Usage (%) 94 | . 97 100 87 Engine 10 | . 14 14 3 Core 4 | . . . 12 Treads 25 | . 28 28 21 Device 4 | . 8 . . Storage 3 | . 6 . . Processor 2 | . . . 7 Protection 17 | . 9 28 22 Ballistic Gun 24 | . 28 28 18 Naked Turns . | . . . . Heaviest Build 24 | 12 14 14 24 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 5 | 3 5 4 4 Average Carried 3 | 1 3 3 3 Final Capacity 6 | 6 4 4 4 Final Carried 3 | 2 3 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 503 | 245 149 84 25 Remotely . | . . . . Salvage Created 429 | . 206 64 159 Parts 35 | . 15 4 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 15 | . 8 4 3 Melee 1 | . . . 1 Guns 14 | . 8 4 2 Classes Destroyed 5 | . 3 1 1 Watcher 2 | . 1 . 1 Swarmer 8 | . 6 2 . Grunt 2 | . 2 . . Sentry 3 | . . . 3 Assembled 2 | . . 2 . Best Kill Streak 3 | . 3 2 1 Combat Bots Only 3 | . 3 2 1 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2115 | . 427 215 1473 Core 341 | . 89 26 226 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 . 54 . Volleys Fired 62 | . 26 11 25 Largest 2 | . 2 2 2 Hottest 40 | . 40 40 40 Shots Fired 108 | . 52 22 34 Gun 102 | . 52 22 28 Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 102 | . 52 22 28 Thermal . | . . . . Explosive 6 | . . . 6 Electromagnetic . | . . . . Robot Hit Streak 9 | . 8 9 9 Robot Miss Streak 9 | . 9 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 60 | . 25 12 23 Core Hits 38 | . 14 8 16 Critical Hits 3 | . 1 1 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 808 | . 322 144 342 Guns 629 | . 322 144 163 Cannons . | . . . . Explosions 149 | . . . 149 Melee . | . . . . Ramming 30 | . . . 30 Kinetic 629 | . 322 144 163 Thermal . | . . . . Explosive 149 | . . . 149 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . . 3 Shots . | . . . . Rammed 36 | . . . 36 Targets Rammed 36 | . . . 36 Kicked . | . . . . Crushed . | . . . . Highest Temperature 359 | . 48 70 359 Average Temperature 122 | . 23 28 157 Received Heat Transfer 597 | . 60 60 477 Effects 9 | . . . 9 Shutdowns 2 | . . . 2 Energy Bleed 3 | . . . 3 Interference 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 152 | . 152 58 45 Initial 3 | . . 3 . Average 41 | . 58 40 22 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 13 4 4 Peak Tracking Total 4 | . 4 2 3 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 6 . 2 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 26 | . 19 . 7 Successful 18 | . 14 . 4 Failed 8 | . 5 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 19 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 14 . 4 Record 5 | . 5 . . Prototype ID Bank 3 | . 2 . 1 Alert Level 2 | . 1 . 1 Locate Traps 3 | . 2 . 1 Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2014 | 92 861 441 620 Spaces Moved 1080 | 59 482 251 288 Core 14 | 14 . . . Treads 1066 | 45 482 251 288 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 133 160 160 166 Slowest Speed 170 | 160 160 160 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 6 71 47 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 28 | . . . 28 Melee . | . . . . Projectile . | . . . . AOE 28 | . . . 28 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1246 | 72 526 271 377 Wait 14 | . 5 1 8 Move 1077 | 58 481 250 288 Hop . | . . . . Pick Up 23 | 8 6 3 6 Fast Attach . | . . . . Attach 12 | 6 1 . 5 Detach 2 | . . . 2 Swap 10 | . 3 3 4 Drop 10 | . 4 3 3 Fire 62 | . 26 11 25 Melee . | . . . . Ram 3 | . . . 3 Kick . | . . . . Crush 33 | . . . 33 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / Min) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 14) 766 | -10/Materials | Discovered new exit (range 12) 905 | -10/Materials | Discovered new exit (range 5) 954 | -10/Materials | Entered Mines 955 | -10/Mines | Assembled infested the area 1071 | -10/Mines | Identified exit to Materials 1124 | -10/Mines | Learned location of 1 exit from Materials 1371 | -10/Mines | Discovered exit to Materials (range 12) 1395 | -10/Mines | Entered Materials 1395 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1396 | -9/Materials | Identified exit to Mines 1703 | -9/Materials | Discovered new exit (range 16) 2002 | -9/Materials | Core integrity fell below 50% 2015 | -9/Materials | Self-destructed Last Messages --------------- 01970_ U-05 Engineer lays Concrete. 01971_ Slammed into Y-45 Defender. 01972_ U-05 Engineer builds a Wall. 01973_ Slammed into Y-45 Defender. 01983_ U-05 Engineer lays Concrete. 01983_ Slammed into Y-45 Defender. 01984_ U-05 Engineer lays Concrete. 01985_ U-05 Engineer builds a Wall. 01985_ Slammed into Y-45 Defender. 01986_ Arm. Treads destroyed. 01988_ U-05 Engineer lays Concrete. 01988_ Slammed into Y-45 Defender. 01989_ U-05 Engineer lays Concrete. 01990_ Slammed into Y-45 Defender. 02011_ Arm. Treads destroyed. 02012_ Slammed into Y-45 Defender. 02013_ Destabilizing: Core damaged (-12). 02014_ Slammed into Y-45 Defender. 02014_ Y-45 Defender destroyed. [Achievement: Fist Fight] Map ----- +----------------------------------------------------+ | ??????????????????????####### | | ???????????????######## # | | ???????????????# | | ???????????????# < T # | | ???????????????# # | | ?????????????######+### # | | ?????????????# ## ## | | ?????????????# """"" ## # | | ?????????????# """"" ## # | | ?????????????# """"" ## + | | ?????????????# """"" ## # | | ?????????????# """"" ## # | | ?????????????# """"" ## # | | ?????????????# """"" ## # | | ?????????????# ## # | | ??????#??????########### ## | | ?????+ ??############ #? | | ?????# ??# #? | | ?????# ??# #? | | ?????# ??# #? | | ###### #?# ####### #? | | # # #?# #????????? #? | | # # #?# #?????????# #? | | # [=# #?# #?????????# #? | | # *=# ### #?????????# #? | | # %%@# #?????????# #? | | # ![!# ##????????# #? | | !!# # #????? ? | | + [ ? | | # #### * !%= | | ######??# % =! | | ???# ####### # | | ???# #####??????#####? | | ???# #???????????????? | | # ???# #???????????????? | | # ???# ???????????????? | | # ???+ ???????????????? | | # ??# ??????????????? | | # ??# ??????????????? | | # ??# #?????????????? | | # ??? ??????????????? | | # ??? ???????????????? | | ?#####??????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 33 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed CoilCoolingWheel Manual? 0 Play Time 00:25:49 Cumulative 6.5 hours Start 2021.09.05 @ 19:41:52 End 2021.09.06 @ 18:13:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 377326e0-4829-428c-a38a-effa2eaf80cb