Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 15:39:11 Player: Cog on my mind Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (385) 1925 Value Destroyed (12114) 12114 Prototype IDs (293) 5860 Alien Tech Used (11) 2200 Bonus (48045) 48045 TOTAL SCORE: 82044 Bonus ------- High Alert Combat Kills 826 Follower Combat Kills 1868 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 684 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -133 Cogmind --------- Core Integrity 263/1850 Matter 290/300 Energy 594/600 System Corruption 0% Temperature Cool (12) Movement Hovering (53) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Energy Well Experimental Core Analyzer Experimental Armor Integrity Analyzer Spacefold Activator > --- WEAPON (6) ------- (None) > --- INVENTORY (22) --- Vortex Chain Reactor Combat Antigrav System Experimental Matter Compressor (500) Advanced Gravity Neutralizer Heavy Regenerative Plating Mini Drone Bay (0/3) Terrabomb BFG-9k Vortex Edition (15) Compact Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Particle Charger Experimental Actuator Array Antimissile System Advanced Hacking Suite System Mapper > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Light Quantum Reactor Cooled Aerolev Unit Advanced Energy Well Matter Compressor Advanced Actuator Array Improved Force Booster Layered Medium Armor Plating Centrium Medium Armor Plating Advanced Hacking Suite Transdimensional Reconstructor Terrabomb Spacefold Activator BFG-9k Vortex Edition Compact Linear Accelerator Fusion Bomb Launcher [Rating: 256] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Hover Unit Cooled Aerolev Unit Flight Unit Diametric Drive Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Power Sword Energy Gun Medium Laser Energy Cannon BFG-9k Vortex Edition Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 8 | . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Parts Attached 540 | 7 7 5 . 3 32 17 3 20 11 9 . 12 27 6 35 1 2 3 18 45 3 4 13 5 37 3 . 4 5 33 6 39 22 21 26 50 6 Power 36 | 1 1 1 . . 1 . . 1 1 . . . 2 2 2 . . . . 3 . . 2 . 3 . . 1 . 3 . 1 1 3 . 7 . Engine 7 | 1 1 1 . . 1 . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . 2 1 . . . . 2 . . 2 . 3 . . 1 . 3 . 1 1 3 . 7 . Propulsion 128 | 2 1 2 . 1 16 6 . 8 . 1 . 1 5 . 6 . . . 6 12 . . 3 . 14 1 . . . 13 . 7 . 4 5 12 2 Treads 21 | 2 1 2 . 1 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 104 | . . . . . 1 6 . 8 . 1 . 1 5 . 6 . . . 3 12 . . 3 . 14 1 . . . 13 . 7 . 4 5 12 2 Flight 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Utility 209 | 2 1 1 . 2 7 3 3 2 4 2 . 2 18 2 18 1 . . 8 15 3 1 3 2 11 2 . 3 2 8 3 23 18 8 7 22 2 Device 122 | 1 . 1 . 2 . 1 3 2 3 2 . 2 15 1 9 1 . . 5 11 2 1 3 2 7 2 . 1 . 3 1 9 12 3 4 12 1 Storage 13 | 1 1 . . . 2 1 . . . . . . 2 . 3 . . . 1 . . . . . . . . . . 1 . . . . . 1 . Processor 17 | . . . . . . 1 . . . . . . . 1 3 . . . 1 1 . . . . . . . 1 1 . . 2 4 . . 2 . Hackware 19 | . . . . . 1 . . . 1 . . . 1 . 1 . . . 1 1 . . . . 3 . . . 1 3 1 . 1 1 . 3 . Protection 19 | . . . . . 4 . . . . . . . . . 2 . . . . 2 1 . . . 1 . . 1 . 1 1 2 1 . 1 2 . Artifact 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 4 2 2 1 Weapon 167 | 2 4 1 . . 8 8 . 9 6 6 . 9 2 2 9 . 2 3 4 15 . 3 5 3 9 . . . 3 9 3 8 3 6 14 9 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 Ballistic Gun 6 | 1 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 33 | . . . . . 5 . . . . . . . . . 3 . 1 . 3 4 . . 1 . 4 . . . . 7 1 3 . 1 . . . Launcher 31 | . 1 1 . . 1 1 . 4 3 2 . 4 1 . 1 . 1 2 . 1 . 1 . 1 . . . . 1 1 . . . 1 3 . . Special Weapon 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 71 | . . . . . . 6 . 5 3 4 . 5 1 2 5 . . 1 . 7 . 1 1 1 5 . . . . . 2 5 2 3 9 2 1 Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 1 1 . . . . 2 1 . . . 1 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . . . 1 . . 2 1 . . . 1 1 2 1 . 2 9 3 . . 4 . 2 . . 3 . . 1 7 9 4 . 1 . Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 62 | . 1 1 . 1 3 . . . 1 . . 1 3 . 2 . 1 . . 1 . . . . 9 1 . . . 1 . 1 . 4 2 15 14 Power 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . 5 2 Propulsion 29 | . . 1 . 1 1 . . . . . . 1 2 . 1 . . . . 1 . . . . 6 1 . . . 1 . . . 1 1 5 6 Utility 17 | . 1 . . . 2 . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . 4 5 Weapon 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 1 1 Highest Loss Streak 14 | . 1 1 . 1 1 . . . 1 . . 1 1 . 1 . 1 . . 1 . . . . 4 1 . . . 1 . 1 . 2 1 7 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 86 99 100 99 95 99 99 100 94 99 100 100 87 89 94 90 86 81 81 97 100 99 99 99 93 91 95 98 95 93 95 94 94 97 95 77 71 Engine 3 | . 14 14 14 14 9 7 7 7 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 2 6 6 6 6 6 4 5 5 8 11 9 10 10 10 10 9 9 9 8 8 7 5 6 Treads 7 | . 28 28 28 27 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . . 45 46 46 46 45 46 46 44 46 46 44 43 43 42 43 44 44 44 44 36 35 40 40 40 35 36 36 33 32 28 25 25 Device 7 | . 1 13 14 14 . 6 6 7 6 7 7 7 7 6 5 6 4 . 1 7 11 11 10 11 16 11 10 10 10 10 12 13 9 5 7 8 17 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 5 7 Processor 8 | . . . . . . 6 7 7 7 7 7 7 6 9 13 12 12 12 13 11 11 11 11 11 10 5 5 8 14 13 13 12 15 16 14 10 7 Hackware 5 | . . . . . 8 7 7 7 2 7 7 7 . . 4 6 6 6 2 5 5 5 5 5 6 15 15 15 10 13 13 9 11 11 7 4 . Protection 1 | . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 22 14 14 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 16 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Launcher 1 | . . 13 14 14 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 14 15 14 12 14 15 14 12 13 8 6 6 6 6 3 5 4 3 4 4 5 5 5 . . 3 3 10 11 11 6 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 5 5 4 5 4 5 5 5 5 5 3 . . . 2 6 2 . Peak Build Rating 256 | 7 8 10 10 14 33 56 56 61 61 60 57 60 81 69 80 79 85 76 92 118 118 116 130 130 150 149 139 150 150 164 173 190 198 207 225 256 222 Average Rating 95 | 5 6 9 10 10 26 53 54 58 57 56 57 57 66 64 72 78 78 71 77 110 114 114 123 126 133 135 139 144 144 150 168 181 190 203 212 179 180 On Entrance 94 | . 7 7 10 10 11 32 56 52 61 57 57 57 58 61 69 79 79 71 72 86 113 116 114 127 127 149 139 139 150 144 149 173 181 198 188 218 180 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 15 19 21 21 21 73 37 36 41 47 39 36 39 64 42 60 60 68 59 67 80 85 78 84 84 97 83 79 79 79 99 100 99 94 91 110 150 102 Greatest Support 116 | 40 40 40 40 40 85 48 48 48 48 48 48 48 59 57 61 61 69 61 65 116 101 101 86 85 103 92 80 80 80 97 102 115 98 102 114 114 106 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . 1 1 . . . 1 . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 10 10 10 10 20 20 15 15 15 15 15 15 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 22 Average Capacity 17 | 6 9 10 10 10 19 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 Most Carried 22 | . 10 10 10 10 20 18 15 15 15 15 15 15 15 15 16 16 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 20 Average Carried 16 | . 8 9 10 9 15 13 14 14 14 15 15 14 13 14 14 16 17 19 19 18 19 19 19 19 19 18 20 19 19 19 19 20 21 21 21 18 18 Final Capacity 22 | 8 10 10 10 10 20 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 22 22 22 22 22 Final Carried 22 | . 10 10 10 9 19 15 14 15 15 15 15 14 14 15 16 16 19 20 19 19 20 20 20 20 18 20 20 20 20 19 20 22 22 22 21 20 16 Class Distribution -------------------- 19% | Mutant 18% | Sprinter 13% | Scavenger-Mutant 11% | Hacker-Sprinter 6% | Hacker-Ninja 5% | Scout 5% | Scavenger-Scout 4% | Hacker-Gladiator 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Mutant | -6/Factory Scavenger-Scout | -6/Waste Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Ninja | -5/Factory Scout | -5/Upper Caves Ninja | -5/Upper Caves Scavenger-Ninja | -5/Warlord Trapper-Ninja | -4/Proximity Caves Scavenger-Ninja | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 12763 | 180 538 88 . 50 2047 411 25 336 228 205 . 293 2233 319 432 30 83 30 180 827 56 101 565 82 328 118 . . 149 228 221 569 230 178 228 1145 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16806 | 29 880 235 . 159 1960 544 . 362 203 137 . 303 2299 . 1233 . 161 . 299 1192 58 49 245 56 970 67 . . 96 557 648 1111 411 382 729 1149 282 Parts 877 | 5 43 21 . 1 126 21 . 19 9 12 . 14 100 . 63 . 11 . 5 63 7 9 6 7 54 5 . . 9 37 31 73 13 23 47 41 2 Haulers Intercepted 35 | . 2 . . . 6 . . . . . . . 4 . 6 . . . . 5 . . . . 1 . . . . 2 2 . 4 1 2 . . Recyclers Shooed 10 | . 2 . . 1 2 2 . . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . . . . . . . . 18 18 . 12 . . . 5 22 . 20 . 7 6 . 7 . 6 . . 7 . . . . . . . . Prevented 5 | . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 204 | . 13 4 . 8 47 7 . 4 8 8 . 9 6 . 7 . 4 . 5 4 1 5 7 4 3 . . . 5 5 . 12 . 5 13 8 2 Melee 54 | . . . . . . 3 . . 1 2 . 3 3 . 4 . 3 . 5 3 1 . 1 . 3 . . . . . . 11 . 1 4 6 . Guns 10 | . 8 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 52 | . . . . . 42 . . . . . . . . . . . 1 . . 1 . . 3 . . . . . . . . 1 . . . 2 2 AOE 85 | . 5 4 . 8 3 4 . 4 7 6 . 6 3 . 3 . . . . . . 5 . 4 . . . . 5 5 . . . 4 9 . . Classes Destroyed 22 | 2 8 . . 2 4 1 . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . 2 . . . . . Worker 34 | 1 1 1 . . 7 . . 1 . . . . 6 . 4 . . . . 1 . . . . 1 . . . . 3 4 . . 2 1 1 . Builder 26 | . 1 . . . 1 3 . 1 . . . . 10 . 1 . . . . 2 . . . . 1 . . . . 3 1 . . 1 1 . . Tunneler 10 | 1 1 1 . . 2 . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . Hauler 35 | . 2 . . . 6 . . . . . . . 4 . 6 . . . . 5 . . . . 1 . . . . 2 2 . 4 1 2 . . Recycler 28 | . 2 . . . 2 3 . 2 . . . . 11 . 1 . . . . 2 . . . . 2 . . . . . 2 1 . . . . . Minesweeper 5 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . Mechanic 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 13 | . 1 . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 2 1 . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 39 | . 2 . . . 5 1 . 2 . . . . 3 . 4 . . . . 4 . . . . 7 . . . . 3 2 1 . . . 5 . Swarmer 62 | . 3 . . . 6 1 . 1 1 7 . 1 3 . 3 . . . 2 . . 5 1 4 . . . . 5 5 . 1 . 4 9 . . Grunt 73 | . 10 4 . . 30 5 . 2 7 1 . 7 . . . . 1 . 1 . . . 1 . 2 . . . . . . . . 1 . 1 . Brawler 5 | . . . . . 1 . . 1 . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . Duelist 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Sentry 9 | . . . . . 7 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Hunter 8 | . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 2 . Programmer 24 | . . . . . . 1 . . . . . . 3 . 2 . 2 . . 3 . . . . 1 . . . . . . 9 . . 2 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 7 3 . 5 5 8 . 2 7 4 . 4 7 . 5 . 1 . 2 3 1 5 3 4 5 1 . . 5 8 6 3 2 6 6 3 2 Combat Bots Only 7 | . 4 2 . 5 5 5 . 2 7 4 . 4 3 . 3 . 1 . 2 2 1 5 3 4 1 . . . 5 5 . 3 . 4 6 3 2 Max Kills in Single Turn 4 | 1 4 2 . 2 4 3 . 1 3 2 . 1 2 . 2 . 1 . 1 1 1 2 1 3 2 1 . . 4 4 1 1 1 4 4 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 . 2 2 3 . 1 3 2 . 1 2 . 2 . . . . . . 2 . 3 . . . . 4 4 . . . 4 4 . . Melee 1 | . . . . . . 1 . . 1 1 . 1 1 . 1 . 1 . 1 1 1 . 1 . 1 . . . . . . 1 . 1 1 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1182 | . 53 4 . 19 196 24 . 10 9 16 . 38 33 . 20 . 8 . 9 22 . 5 18 4 105 2 . . . 5 2 145 8 57 23 143 204 Missed 508 | . 12 1 . 6 61 10 . 6 3 9 . 19 16 . 4 . 4 . 5 7 . 4 9 3 49 . . . . 4 1 52 4 31 10 51 127 Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Damage Taken 18606 | . 527 61 . 274 2285 201 . 104 177 121 . 339 383 . 383 . 71 . 120 302 . 18 487 26 1399 41 . . . 22 . 2826 107 1212 726 4529 1865 Core 4109 | . 26 23 . 59 179 43 . 27 11 27 . 18 91 . 33 . . . 14 40 . . 37 26 306 . . . . . . 906 25 687 392 860 279 Absorbed by Shields 541 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 533 Ignored by Resistances 143 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 . . . . . Regen/Repaired (Parts) 1895 | . . . . . . 10 21 72 . 16 . . 56 . 141 . . . . 179 . . 85 . 150 . . . . 34 . 1016 . 102 13 . . Core Remaining (%) 65 | 100 . . . 56 67 . . . . . . 82 . . . . . . 83 . . . . 89 . . . . 73 . . 37 . 58 . . 14 Volleys Fired 457 | 3 71 5 . 12 184 5 . 10 7 5 . 11 5 . 5 . 6 . . 15 . 3 54 2 5 . . . 2 11 1 12 . 2 6 13 2 Largest 2 | 2 2 2 . 1 2 1 . 1 1 1 . 1 1 . 1 . 1 . . 1 . 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 Hottest 300 | 70 70 40 . 33 88 36 . 36 36 36 . 36 36 . 40 . 40 . . 70 . 46 70 46 70 . . . 46 70 70 70 . 70 52 300 300 Shots Fired 695 | 6 140 6 . 12 349 5 . 10 7 5 . 11 5 . 5 . 6 . . 15 . 3 54 2 5 . . . 2 11 1 12 . 2 6 13 2 Gun 187 | 6 138 2 . 1 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 419 | . . . . . 302 . . . . . . . . . 2 . 5 . . 13 . . 54 . 5 . . . . 9 1 12 . 1 . 13 2 Launcher 86 | . 2 4 . 11 7 4 . 10 7 5 . 11 5 . 3 . 1 . . . . 3 . 2 . . . . 2 2 . . . 1 6 . . Special 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 540 | 3 90 2 . 1 342 . . . . . . . . . 2 . 5 . . 13 . . 54 . 5 . . . . 9 1 12 . 1 . . . Thermal 53 | 3 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Explosive 62 | . . . . . . 4 . 10 7 5 . 11 5 . 3 . 1 . . . . 3 . 2 . . . . 2 2 . . . 1 6 . . Electromagnetic 24 | . 2 4 . 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 2 Robot Hit Streak 14 | 3 14 7 . 1 10 5 . 1 2 . . 3 2 . 2 . 4 . . 3 . . 10 . . . . . . . . 1 . . 1 9 11 Robot Miss Streak 13 | 1 7 . . 2 13 . . 3 1 . . 1 2 . . . 1 . . 1 . . 3 . . . . . . . . 3 . . 1 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 840 | 5 88 6 . 1 278 23 . 10 3 14 . 15 62 . 51 . 9 . 16 38 1 . 20 2 33 4 . . . 16 15 39 10 9 22 48 2 Core Hits 715 | 2 41 9 . 17 284 21 . 14 21 14 . 23 35 . 28 . 6 . 7 18 1 8 19 5 21 2 . . 5 19 9 16 5 14 21 28 2 Critical Kills 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 48 | . 5 . . . 1 1 . . . . . . 4 . 3 . . . 1 8 . . 1 1 5 1 . . . 2 . 6 3 1 1 4 . Burn 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sever 23 | . . . . . . 1 . . . . . . 4 . 3 . . . 1 . . . . . 2 . . . . . . 6 2 1 . 3 . Impale 17 | . . . . . . . . . . . . . . . . . . . . 8 . . . 1 3 1 . . . 2 . . . . 1 1 . Melee Attacks 797 | . . . . . . 44 1 15 2 18 . 14 89 . 87 1 9 1 21 67 1 3 1 4 67 6 2 . 1 38 21 67 26 35 87 66 3 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Slashing 579 | . . . . . . 44 1 15 2 18 . 14 89 . 87 1 9 1 16 9 . 1 . . 11 1 . . . . 18 67 24 33 68 47 3 Piercing 216 | . . . . . . . . . . . . . . . . . . . 5 58 1 2 1 4 56 5 2 . 1 38 3 . . 2 19 19 . Sneak Attacks 153 | . . . . . . 10 . 6 . 1 . 2 39 . 17 . 1 . 4 12 1 . . 1 11 3 . . . 9 9 3 6 5 11 2 . Combat Hostiles 18 | . . . . . . 2 . . . . . 2 . . 2 . 1 . 3 . 1 . . . 1 . . . . . . 1 . . 5 . . Follow-up Attacks 63 | . . . . . . 3 . 3 . 1 . 1 8 . 2 . . . 2 4 . . . . 6 1 . . . . . . 3 2 12 15 . Damage Inflicted 51901 | 63 1430 226 . 426 4847 1702 . 1115 851 1061 . 1455 4426 . 3206 . 489 . 1014 2627 111 288 1358 624 2493 343 . . 492 1725 2173 3633 1162 1390 2833 7372 966 Guns 1276 | 63 1018 17 . . 178 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 11551 | . . . . . 3987 . . . . . . . . . . . 132 . . 43 . . 1288 . . . . . . . . 127 . . . 5024 950 Explosions 9321 | . 412 209 . 426 651 568 . 448 810 478 . 973 552 . 309 . 64 . . . . 288 . 453 245 . . . 492 409 . . . 432 1102 . . Melee 29706 | . . . . . . 1134 . 667 41 583 . 482 3874 . 2897 . 293 . 1014 2584 111 . 70 171 2248 343 . . . 1316 2173 3506 1162 958 1731 2348 . Ramming 47 | . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Kinetic 6387 | 25 590 17 . . 4165 . . . . . . . . . . . 132 . . 43 . . 1288 . . . . . . . . 127 . . . . . Thermal 962 | 38 771 40 . . . . . . . . . . . . . . . . . . . . . . 113 . . . . . . . . . . . . Explosive 7788 | . . . . . 410 568 . 448 810 478 . 973 552 . 309 . 64 . . . . 288 . 453 . . . . 492 409 . . . 432 1102 . . Electromagnetic 1037 | . 69 169 . 426 241 . . . . . . . . . . . . . . . . . . . 132 . . . . . . . . . . . . Impact 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . Slashing 22197 | . . . . . . 1134 . 667 41 583 . 482 3874 . 2897 . 293 . 921 214 . . . . 291 52 . . . . 2078 3506 1062 958 1467 1677 . Piercing 7409 | . . . . . . . . . . . . . . . . . . . 93 2370 111 . 70 171 1957 291 . . . 1316 95 . . . 264 671 . Entropic 5974 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5024 950 Highest Corruption 11 | . . . . 10 1 1 8 6 3 3 3 3 1 1 3 1 1 3 . 4 4 4 4 3 5 5 5 5 5 . . 7 . 6 . 11 . Average Corruption 2 | . . . . 10 1 1 6 3 3 3 3 3 1 1 1 1 1 1 . 2 4 4 2 3 4 5 5 5 5 . . 4 . 5 . 7 . Corruption Purged 19 | . . . . . . . 2 3 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 11 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 170 | . . . . . 4 5 4 10 9 6 . 13 6 . 16 4 6 . . 8 5 5 . 4 17 7 6 2 8 . . 5 . 2 . 18 . Message Errors 41 | . . . . . 1 . . 3 3 . . 3 2 . 3 . . . . 1 1 3 . . 2 2 4 . 3 . . 3 . 1 . 6 . Matter Fused 49 | . . . . . 1 3 1 3 5 1 . 4 1 . 5 . 3 . . 3 3 1 . . 5 2 . 1 1 . . 1 . . . 5 . Heat Flow Errors 21 | . . . . . 1 . . 1 . 2 . 1 1 . 2 . 1 . . 1 1 . . 1 4 2 1 . . . . . . 1 . 1 . Energy Discharges 23 | . . . . . . 1 3 1 . 2 . 2 1 . 2 1 . . . 1 . 1 . 2 2 . . 1 . . . 1 . . . 2 . Parts Rejected 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 23 | . . . . . 1 1 . 1 1 . . 3 1 . 3 1 1 . . 2 . . . . 1 . 1 . 3 . . . . . . 3 . Data Loss (major) 7 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 1 . . 1 . . . . . . 1 . Alerts 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4697 | . 71 . . 19 16 162 . 212 . 22 . 23 789 . 288 . 4 . 210 199 . . . 78 384 64 . . . 105 344 601 . 159 297 650 . Projectiles 612 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611 . Explosions 210 | . 71 . . 19 15 13 . . . 22 . . 14 . 6 . . . . . . . . 1 13 . . . . . . . . . 36 . . Melee 3875 | . . . . . . 149 . 212 . . . 23 775 . 282 . 4 . 210 199 . . . 77 371 64 . . . 105 344 601 . 159 261 39 . Knockbacks 111 | . . . . . 108 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 89 | . . . . . 86 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . Secondary 21 | . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 348 | . . . . 54 149 . . 42 26 . . 36 34 . . . . . . . . . . . . . . . . . . . . . . . 7 Shots 10 | . . . . 4 2 . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 438 | 18 285 5 . 36 387 2 . 438 12 140 . 188 214 . 146 . . . . 107 235 . 228 267 281 302 318 142 207 276 . 358 165 118 264 398 124 Average Temperature 74 | 9 68 3 . 16 102 1 . 150 6 72 . 75 109 . 59 . . . . 31 120 . 90 128 88 100 94 89 78 57 . 83 40 21 65 84 76 Received Heat Transfer 2599 | . 318 21 . 64 1071 45 . 18 54 36 . 129 60 . 27 . 45 . 30 36 . 9 30 9 81 27 . . . . . 99 18 72 . 297 3 Effects 17 | . . . . . 7 . . 1 . . . . . . . . . . . . . . . . . 4 . . . 1 . 2 . . . 2 . Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 14 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . 2 . . . 1 . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 1 . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Heat Transferred 1928 | 111 1717 50 . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 971 | 10 420 110 . 23 578 459 120 971 . . . . 344 114 478 . . . . 359 . . . . 631 . . . . 435 335 679 357 954 653 566 . Initial 560 | . 6 35 . . 4 167 94 54 . . . . 25 114 79 . . . . 119 . . . . 69 . . . . 74 101 188 278 51 560 337 . Average 294 | 2 201 59 . 2 327 276 98 574 . . . . 201 114 293 . . . . 260 . . . . 332 . . . . 259 232 420 237 379 487 444 . Maximum Alert Level 3 | . 2 . . . 2 2 . 3 . . . . 1 . 2 . . . . 1 . . . . 2 . . . . 2 1 2 1 3 2 2 . Low Security (%) 28 | 100 61 100 . 100 9 30 100 12 . . . . 51 100 17 . . . . 9 . . . . 26 . . . . 21 31 1 51 27 1 . . Level 1 47 | . 33 . . . 67 48 . 21 . . . . 48 . 60 . . . . 90 . . . . 32 . . . . 74 68 41 48 37 12 63 . Level 2 22 | . 4 . . . 23 21 . 30 . . . . . . 21 . . . . . . . . . 40 . . . . 4 . 57 . 19 86 36 . Level 3 1 | . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 99 | . 4 . . . 9 6 . 4 . . . . 3 . 7 . . . . 14 . . . . 5 . . . . 4 2 14 4 7 7 9 . Investigation 40 | . 2 . . . 2 4 . 2 . . . . 1 . 4 . . . . 7 . . . . 3 . . . . 2 . . 4 4 2 3 . Extermination 13 | . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 1 3 . . 2 1 . Reinforcement 38 | . 2 . . . 5 2 . 1 . . . . 1 . 1 . . . . 6 . . . . 1 . . . . 1 1 11 . 3 . 3 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison 6 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 2 . . Data Miner Redirects 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . 1 . 1 . Construction Impeded 5 | . . . . . 2 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 8 | . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . . . . . 1 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 57 | . 3 . . . 6 2 . . . . . . 1 . 1 . . . . 4 . . . . . . . . . 1 1 . 6 6 2 24 . Communications Jammed 56 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . 32 . . . . . Distress Signals 52 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . 32 . . . . . Times Spotted 629 | . 20 4 . 14 70 17 6 24 16 8 . 17 30 . 20 1 5 . 11 46 1 8 46 8 44 3 . . . 10 5 42 14 49 21 49 20 Peak Tracking Total 20 | . 3 2 . 8 5 5 6 4 4 4 . 5 10 . 3 1 3 . 5 20 3 7 14 7 8 2 . . 1 4 4 8 5 16 9 9 19 Tactical Retreats 81 | . . . . 1 3 4 1 1 . . . 1 3 . 3 . . . 1 7 2 3 2 4 12 . . . . 3 2 11 . 9 4 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 27 | . 1 . . . 2 3 . . . . . . 5 . 3 . . . . 4 . . . . 2 . . . . 4 . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . Triggered 19 | . . . . . . . . . . . . 1 . . 2 . . . 1 . . . 10 . 2 . . . . 2 . . . . . 1 . Most Traps Carried 8 | . . . . . . . . . . 6 6 6 5 4 4 2 2 2 4 4 4 4 4 7 7 8 8 8 8 8 7 7 7 . . . . Objects Rigged 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Exploded 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 49 | . 2 1 . 1 3 1 . 11 1 . . 2 2 . . . . . . 2 . . 2 . 6 . . . . 1 2 5 . 2 . 3 2 Max in Single Turn 2 | . 2 1 . 1 1 1 . 2 1 . . 2 2 . . . . . . 1 . . 1 . 2 . . . . 1 1 1 . 1 . 1 1 Garrison Access 16 | . . . . . 1 1 . 1 . . . . 2 . 3 . . . . 1 . . . . 2 . . . . 2 . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 184 | . 6 1 4 1 11 9 . 7 1 1 3 . 7 . 26 1 1 . . 16 1 . 2 . 18 1 1 4 . 14 7 11 3 9 10 8 . Terminals 100 | . 5 . . . 8 5 . 4 . . . . 3 . 12 . . . . 11 . . . . 11 . . . . 5 6 11 1 4 6 8 . Fabricators 14 | . . . . . . . . 2 . . . . 1 . 3 . . . . 2 . . . . 2 . . . . 1 . . 1 1 1 . . Repair Stations 16 | . . . . . . 1 . . . . . . 1 . 5 . . . . 2 . . . . 2 . . . . 2 . . . 2 1 . . Recycling Units 6 | . 1 . . . 1 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 4 1 . . 1 . . . Garrison Access 18 | . . . . . 1 1 . 1 . . . . 2 . 3 . . . . 1 . . . . 3 . . . . 2 . . 1 1 2 . . Total Hacks 442 | . 18 1 4 1 35 23 . 12 1 1 25 . 14 . 59 4 1 . . 41 1 . 6 . 43 1 1 17 . 35 17 19 9 19 20 14 . Successful 279 | . 12 1 4 1 20 13 . 7 1 1 25 . 8 . 29 4 1 . . 23 1 . 6 . 25 1 1 17 . 25 8 11 1 14 11 8 . Failed 163 | . 6 . . . 15 10 . 5 . . . . 6 . 30 . . . . 18 . . . . 18 . . . . 10 9 8 8 5 9 6 . Catastrophic 23 | . . . . . 3 3 . . . . . . 2 . 5 . . . . 2 . . . . 3 . . . . 2 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 165 | . 12 . . . 16 13 . 10 . . . . 8 . 19 . . . . 16 . . 1 . 19 . . . . 16 7 5 4 5 6 8 . Terminals 255 | . 17 . . . 28 17 . 8 . . . . 6 . 27 . . . . 31 . . . . 31 . . . . 17 14 19 3 10 13 14 . Fabricators 35 | . . . . . . . . 3 . . . . 4 . 6 . . . . 4 . . . . 5 . . . . 5 . . 3 2 3 . . Repair Stations 26 | . . . . . . 1 . . . . . . 2 . 10 . . . . 5 . . . . 3 . . . . 2 . . . 2 1 . . Recycling Units 10 | . 1 . . . 1 4 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 25 | . . . . . 3 . . . . . . . . . 7 . . . . . . . . . . . . . . 9 3 . . 3 . . . Garrison Access 27 | . . . . . 3 1 . 1 . . . . 2 . 5 . . . . 1 . . . . 4 . . . . 2 . . 3 2 3 . . Terminal Hacks 162 | . 7 1 4 1 13 8 . . 1 1 25 . 1 . 7 4 1 . . 11 1 . 6 . 15 1 1 17 . 8 4 9 . 4 5 6 . Record 20 | . . . 4 . . . . . . . 6 . . . . 4 . . . . 1 . . . . . . 5 . . . . . . . . . Part Schematic 21 | . . . . . . 2 . . . . 11 . . . 1 . . . . 1 . . . . . . . 4 . 1 1 . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 29 | . 2 . . . 2 2 . . . . 3 . . . 1 . . . . 1 . . 5 . 5 . . 4 . 2 1 . . . 1 . . Open Door 14 | . . 1 . 1 . . . . 1 1 . . . . . . 1 . . . . . 1 . . 1 1 . . . . 5 . . . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 7 | . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Terminal Index 6 | . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 6 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Unreport Threat 12 | . . . . . 4 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . 2 . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Dispatch Records 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Patrol Status 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . Transport Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 7 | . . . . . 1 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 18 | . . . . . . . . 1 . . . . 3 . 2 . . . . 2 . . . . 2 . . . . 3 . . 1 2 2 . . Network Status 5 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . Load Schematic 9 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 . . Build 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . . . 3 . . . . . . . . . 6 . . . . . . . . . . . . . . 6 2 . . 3 . . . Insert Component 14 | . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . 4 2 . . 3 . . . Analyze 6 | . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 15 | . . . . . 1 1 . 1 . . . . 2 . 3 . . . . 1 . . . . 2 . . . . 2 . . . 1 1 . . Seal Access 15 | . . . . . 1 1 . 1 . . . . 2 . 3 . . . . 1 . . . . 2 . . . . 2 . . . 1 1 . . Unauthorized Hacks 60 | . 5 . . . 3 4 . 5 . . . . 2 . 9 . . . . 7 . . . . 6 . . . . 6 2 2 . 4 3 2 . Terminals 36 | . 4 . . . 2 2 . 3 . . . . 1 . 5 . . . . 4 . . . . 3 . . . . 2 2 2 . 2 2 2 . Track 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 28 | . 2 . . . 2 2 . 2 . . . . 1 . 2 . . . . 3 . . . . 2 . . . . 2 2 2 . 2 2 2 . Detonate 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 4 | . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 14 | . . . . . . 1 . . . . . . 1 . 3 . . . . 2 . . . . 2 . . . . 2 . . . 2 1 . . Patch 14 | . . . . . . 1 . . . . . . 1 . 3 . . . . 2 . . . . 2 . . . . 2 . . . 2 1 . . Recycling Units 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 119 | . 4 . . . 9 6 . 4 . . . . 4 . 22 . . . . 12 . . . . 13 . . . . 9 7 7 3 7 8 4 . Full Trace Events 14 | . . . . . 3 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 2 1 . . Feedback Events 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . Corruption 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . 1 2 . . . . 11 . . . 4 . . 12 . 1 . . . . . . . 4 . 2 1 4 . 5 . . . Parts Built 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . Authchips 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Time 294 | . . . . . . . . . . . . . 68 . . . . . . . . . . . 102 . . . . 55 . . . 69 . . . Total Part Build Rating 43 | . . . . . . . . . . . . . 8 . . . . . . . . . . . 8 . . . . 9 . . . 18 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 2 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 50 | . . 1 . 2 . 12 20 1 2 . . . . . 3 . 2 4 2 1 . . . . . . . . . . . . . . . . . Largest Group 20 | . . 1 1 2 1 8 20 9 8 7 4 4 . . 2 1 2 6 6 4 . . . . . . . . . . . . . . . . . Highest-Rated Group 496 | . . 31 31 46 31 214 496 279 243 198 103 103 . . 123 94 94 143 143 100 . . . . . . . . . . . . . . . . . Highest-Rated Ally 99 | . . 31 31 31 31 31 35 35 35 32 31 31 . . 99 94 94 32 32 32 . . . . . . . . . . . . . . . . . Total Orders 21 | . . . . . . . . . . . . . 3 . . . . . 5 7 2 . . . . . . . . . . . . . . . 4 ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 19 | . . . . . . . . . . . . . 2 . . . . . 5 6 2 . . . . . . . . . . . . . . . 4 RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 416 | . . . . 21 25 9 73 81 42 56 . 10 . . 20 . 20 . 45 14 . . . . . . . . . . . . . . . . . Total Damage 12059 | . . . . 454 271 162 3326 2896 980 1215 . 172 . . 884 . 756 . 635 308 . . . . . . . . . . . . . . . . . Kills 83 | . . . . 4 3 1 11 22 10 5 . 1 . . 8 . 8 . 7 3 . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 10 | . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 . . . . 1 2 . 2 . . . 2 1 . 1 . 1 2 . 2 . 1 1 . . . . . . . . . . Drone Launches 22 | . . . . . . . . . 2 . . . 2 . . . . . 5 6 3 . . . . . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 25393 | 103 1559 923 463 616 2649 733 106 711 433 476 43 532 1176 93 1678 397 437 419 688 951 302 325 556 239 1019 361 242 50 272 727 275 1089 868 387 1016 2298 181 Spaces Moved 37975 | 55 711 553 290 345 1176 1172 148 1153 917 886 80 721 1754 243 2947 983 1065 895 880 2472 617 1078 1046 815 2051 523 528 143 532 1283 645 1474 2216 867 1827 2446 438 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3124 | 49 711 553 290 345 1176 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34721 | . . . . . . 1172 148 1153 917 886 80 721 1754 243 2947 983 1065 895 880 2472 617 1078 1046 815 2051 523 528 143 532 1283 645 1425 2216 830 1807 2428 438 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 13 | 50 160 160 160 160 158 30 30 30 30 30 30 30 22 28 27 27 18 27 24 13 16 16 20 20 15 27 28 28 28 17 18 17 27 27 18 33 35 Average Speed 39 | 148 160 160 160 160 159 30 30 30 30 30 30 30 31 28 27 27 26 27 27 20 19 19 20 20 24 35 28 28 28 27 24 27 32 27 35 40 36 Slowest Speed 162 | 160 160 160 160 160 162 30 30 30 30 30 30 34 84 28 28 27 27 27 86 84 20 20 20 20 87 86 28 28 28 105 25 89 33 88 115 148 53 Overloaded Moves 339 | . . . . . . . . . . . . . 3 . . . 14 . . 30 3 1 . . 117 . . . . 14 41 54 . . 62 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . 14 8 6 . Exploration Rate (%) 67 | 3 74 92 61 64 83 31 86 32 92 86 68 77 31 90 63 97 93 85 94 42 83 96 90 81 50 52 68 62 77 31 81 76 72 73 42 72 32 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 13 | . 1 1 . . 1 1 . . 1 . 1 1 . . . . . 1 . . 1 . . 1 . . . 3 . . . . . . . . . Known Exits Taken 27 | . 1 . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 48 | . . 1 . 2 . . . . 4 3 . 5 . . . 2 4 3 2 . 4 4 . 3 . 3 4 . 4 . . . . . . . . Spaces Dug 259 | . . . . . . 11 1 1 21 . . 26 6 . 32 1 2 . . 23 . 2 . . 21 . 2 . 1 26 5 11 9 13 35 9 1 Terrain Destroyed 771 | . 25 . . 8 33 26 1 36 48 43 . 63 20 . 41 1 21 . . 30 . 42 1 37 36 . 2 . 16 65 5 14 9 32 106 9 1 Melee 191 | . . . . . . 11 1 1 . . . 1 6 . 30 1 2 . . 18 . 2 . . 16 . 2 . 1 20 4 9 9 12 35 9 1 Projectile 36 | . . . . . . . . . . . . . . . 2 . 1 . . 12 . . 1 . 5 . . . . 8 1 5 . 1 . . . AOE 544 | . 25 . . 8 33 15 . 35 48 43 . 62 14 . 9 . 18 . . . . 40 . 37 15 . . . 15 37 . . . 19 71 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 46537 | 67 1000 586 289 398 1608 1485 208 1479 1059 1060 98 998 2275 269 3679 1111 1196 1070 1296 2810 792 1181 1340 880 2457 687 618 152 651 1591 720 1966 2328 941 2078 3660 454 Wait 6425 | 3 196 18 . 33 163 239 51 269 98 143 19 240 390 10 580 125 97 168 335 185 170 88 190 52 295 153 89 1 105 201 37 368 50 34 169 1061 . Move 37862 | 54 710 552 289 344 1175 1172 147 1152 916 885 79 720 1754 242 2946 982 1064 894 879 2471 616 1077 1045 814 2050 522 527 142 531 1282 644 1443 2215 843 1814 2433 437 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | . 11 3 . 2 23 6 1 6 1 . . . 8 4 9 . 3 1 5 11 . 2 5 . 3 1 . 1 1 6 5 4 4 3 5 25 . Fast Attach 212 | 7 2 1 . . 6 1 1 6 3 3 . 1 6 3 12 2 . 3 13 21 1 2 5 2 11 1 . 3 3 9 2 20 19 12 13 17 1 Attach 131 | . . 1 . 1 3 9 1 2 2 . . 1 17 2 6 . 2 . 5 7 . 1 2 1 6 2 . 1 1 14 2 8 1 2 3 23 5 Detach 75 | . . . . . . . 2 1 1 . . . 12 1 4 . 2 . 4 6 1 1 3 1 3 3 . . 1 10 1 6 . 1 . 8 3 Swap 207 | . 5 3 . 2 23 7 1 12 7 6 . 10 4 1 17 . . . . 17 2 1 6 2 20 . . 1 1 10 2 15 2 7 10 12 1 Drop 288 | . 5 3 . 3 28 9 3 9 4 2 . 1 7 6 17 1 . 3 18 19 . 4 15 2 6 . . 3 5 9 5 21 21 13 14 32 . Fire 457 | 3 71 5 . 12 184 5 . 10 7 5 . 11 5 . 5 . 6 . . 15 . 3 54 2 5 . . . 2 11 1 12 . 2 6 13 2 Melee 641 | . . . . . . 37 1 12 2 16 . 13 71 . 81 1 9 1 19 58 1 2 1 4 56 5 2 . 1 38 21 67 16 24 44 35 3 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Rewire 66 | . . . . 1 . . . . 18 . . . . . . . 13 . 18 . 1 . 14 . . . . . . . . . . . . 1 . Trap 7 | . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . 2 . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Mines 716 | -10/Materials | Discovered new exit (range 8) 1663 | -10/Materials | Entered Mines 1781 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1848 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1854 | -10/Mines | Found Prototype Device 1918 | -10/Mines | Learned location of Storage (-9) 2065 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2104 | -10/Mines | Discovered new exit (range 8) 2248 | -10/Mines | Found a hidden stash of uninstalled traps 2294 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2314 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2314 | -10/Mines | Discovered new exit (range 5) 2343 | -10/Mines | Received a Mining Laser from a helpful Derelict 2346 | -10/Mines | Discovered new exit (range 5) 2586 | -10/Mines | Entered Exiles 2586 | -10/Exiles | Found Exiles lab abandoned 2586 | -10/Exiles | Accompanied by 1 ally 3031 | -10/Exiles | Discovered new exit (range 12) 3049 | -10/Exiles | Entered Mines 3139 | -9/Mines | Discovered new exit (range 15) 3166 | -9/Mines | Learned location of 1 exit from Proximity Caves 3174 | -9/Mines | Found the Drone Emporium 3181 | -9/Mines | Found Prototype Device 3434 | -9/Mines | Assembled infested the area 3439 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3663 | -9/Mines | System corruption reached 10% 3665 | -9/Mines | Entered Materials 3665 | -8/Materials | Accompanied by 1 ally 3665 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3670 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3888 | -8/Materials | Garrison activated, responded to threat 4008 | -8/Materials | Identified Exp. Sensor Array 4008 | -8/Materials | Identified Bomb Drone Bay 4021 | -8/Materials | Garrison activated, responded to threat 4024 | -8/Materials | Build established: Scavenger-Mutant 4690 | -8/Materials | Discovered new exit (range 3) 5758 | -8/Materials | Discovered new exit (range 13) 6142 | -8/Materials | Sterilization system engaged 6142 | -8/Materials | Non-combat units ordered to evacuate 6168 | -8/Materials | Build established: Mutant 6242 | -8/Materials | Combat units ordered to evacuate 6314 | -8/Materials | Entered Factory 6314 | -7/Factory | Evolved 2 slots: Propulsion x2 6414 | -7/Factory | Identified exit to Lower Caves 7047 | -7/Factory | Manually triggered Chute Trap 7047 | -7/Factory | Sucked down chute 7047 | -7/Factory | Entered Waste 7048 | -7/Waste | Met a frightened Derelict 7056 | -7/Waste | Spotted C-40 Crusher 7062 | -7/Waste | EMP discharged 7064 | -7/Waste | Spotted C-40 Crusher 7064 | -7/Waste | Spotted C-40 Crusher 7064 | -7/Waste | Spotted C-40 Crusher 7068 | -7/Waste | Spotted C-40 Crusher 7072 | -7/Waste | Spotted C-40 Crusher 7083 | -7/Waste | Met Warlord forces unprepared to attack 7084 | -7/Waste | Allies destroyed C-40 Crusher 7088 | -7/Waste | Allies destroyed C-40 Crusher 7099 | -7/Waste | Discovered new exit (range 12) 7106 | -7/Waste | Identified exit to Factory 7135 | -7/Waste | Lost 4 allies 7142 | -7/Waste | Allies destroyed C-40 Crusher 7153 | -7/Waste | Entered Factory 7153 | -7/Factory | Accompanied by 9 allies 7302 | -7/Factory | Build established: Sprinter 7354 | -7/Factory | Discovered new exit (range 5) 7355 | -7/Factory | Identified exit to Factory 7373 | -7/Factory | Discovered exit to Lower Caves (range 12) 7609 | -7/Factory | Garrison activated, responded to threat 7864 | -7/Factory | Entered Lower Caves 7864 | -7/Lower Caves | Accompanied by 8 allies 7916 | -7/Lower Caves | Learned location of Extension (-5) 7925 | -7/Lower Caves | Found Alien Artifact 7925 | -7/Lower Caves | Identified Dimensional Node Initializer 7925 | -7/Lower Caves | Initialized slip node 8004 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8059 | -7/Lower Caves | Lost 5 allies 8071 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8111 | -7/Lower Caves | Identified exit to Data Miner 8200 | -7/Lower Caves | Destroyed 7 combat bots 8213 | -7/Lower Caves | Discovered new exit (range 9) 8215 | -7/Lower Caves | Identified exit to Lower Caves 8240 | -7/Lower Caves | Found Prototype Device 8297 | -7/Lower Caves | Entered another Lower Caves area 8297 | -7/Lower Caves | Accompanied by 7 allies 8628 | -7/Lower Caves | Spotted B-75 Beast 8668 | -7/Lower Caves | Allies destroyed B-75 Beast 8718 | -7/Lower Caves | Discovered exit to Data Miner (range 6) 8773 | -7/Lower Caves | Entered Data Miner 8773 | -7/Data Miner | Accompanied by 4 allies 8781 | -7/Data Miner | Discovered new exit (range 6) 8784 | -7/Data Miner | Identified exit to Proximity Caves 8788 | -7/Data Miner | Met Data Miner 8794 | -7/Data Miner | Learned location of Section 7 (-3) 8794 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8798 | -7/Data Miner | Received God Mode back door access code from Data Miner 8816 | -7/Data Miner | Entered Proximity Caves 8816 | -6/Proximity Caves | Accompanied by 4 allies 8844 | -6/Proximity Caves | Learned location of Zion (-6) 9046 | -6/Proximity Caves | Spotted B-75 Beast 9342 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9348 | -6/Proximity Caves | Entered Factory 9348 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9349 | -6/Factory | Identified exit to Lower Caves 9469 | -6/Factory | Fabricated Exp. Sensor Array (x1) 9498 | -6/Factory | Identified Heart of Steel 9952 | -6/Factory | Build established: Mutant 10044 | -6/Factory | Discovered new exit (range 11) 10050 | -6/Factory | Identified exit to Factory 10200 | -6/Factory | Incoming investigation squad redirected 10524 | -6/Factory | Manually triggered Chute Trap 10524 | -6/Factory | Sucked down chute 10524 | -6/Factory | Entered Waste 10524 | -6/Waste | The area was eerily silent 10601 | -6/Waste | Found Adv. Powered Armor 10613 | -6/Waste | Discovered new exit (range 15) 10617 | -6/Waste | Identified exit to Factory 10617 | -6/Waste | Entered Factory 10728 | -6/Factory | Discovered exit to Lower Caves (range 7) 10752 | -6/Factory | Heart of Steel transformed into Warbot 10833 | -6/Factory | Build established: Scavenger-Scout 10892 | -6/Factory | Incoming investigation squad redirected 11661 | -6/Factory | Incoming investigation squad redirected 11824 | -6/Factory | Discovered exit to Factory (range 16) 12204 | -6/Factory | Build established: Scout 12295 | -6/Factory | Entered Lower Caves 12295 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 12340 | -6/Lower Caves | Learned Factory emergency access door positions 12398 | -6/Lower Caves | Learned Factory stockpile data 12515 | -6/Lower Caves | Discovered new exit (range 4) 12517 | -6/Lower Caves | Identified exit to Lower Caves 12546 | -6/Lower Caves | Found Alien Artifact 12546 | -6/Lower Caves | Identified Core Expander 12546 | -6/Lower Caves | Installed Core Expander, added new Power slot 12692 | -6/Lower Caves | Entered another Lower Caves area 12692 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 12761 | -6/Lower Caves | Learned 4 Factory zone layouts 12987 | -6/Lower Caves | Spotted B-75 Beast 13082 | -6/Lower Caves | Discovered new exit (range 15) 13086 | -6/Lower Caves | Identified exit to Zion 13129 | -6/Lower Caves | Entered Zion 13129 | -6/Zion | Accompanied by 2 allies 13144 | -6/Zion | Given A8's code to call for help 13154 | -6/Zion | Discovered new exit (range 13) 13158 | -6/Zion | Identified exit to Proximity Caves 13176 | -6/Zion | System corruption cleaned by Quarantine Array 13201 | -6/Zion | Found Prototype Launcher 13201 | -6/Zion | Identified Gui. Missile Launcher 13229 | -6/Zion | System corruption cleaned by Quarantine Array 13271 | -6/Zion | Gained Derelict followers 13305 | -6/Zion | Met Imprinter 13341 | -6/Zion | Build established: Sprinter 13548 | -6/Zion | Entered Proximity Caves 13548 | -5/Proximity Caves | Accompanied by 6 allies 13752 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13907 | -5/Proximity Caves | Learned Factory stockpile data 13919 | -5/Proximity Caves | Lost 3 allies 14002 | -5/Proximity Caves | Encountered a Derelict sapper outpost 14062 | -5/Proximity Caves | Found Prototype Device 14062 | -5/Proximity Caves | Identified Exp. Shock Absorption System 14139 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14236 | -5/Proximity Caves | Entered Factory 14236 | -5/Factory | Accompanied by 4 allies 14236 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14237 | -5/Factory | Identified exit to Factory 14302 | -5/Factory | Repaired Broken Vibroblade 14479 | -5/Factory | Lost 6 allies 14489 | -5/Factory | Spotted B-75 Beast 14510 | -5/Factory | Identified exit to Upper Caves 14510 | -5/Factory | Identified exit to Extension 15102 | -5/Factory | Build established: Ninja 15164 | -5/Factory | Cargo convoy interrupted 15187 | -5/Factory | Entered Upper Caves 15400 | -5/Upper Caves | Encountered a Warlord checkpoint 15440 | -5/Upper Caves | Discovered new exit (range 11) 15442 | -5/Upper Caves | Identified exit to Upper Caves 15489 | -5/Upper Caves | Entered another Upper Caves area 15494 | -5/Upper Caves | Learned location of 1 exit from Factory 15522 | -5/Upper Caves | Ambushed by wild Derelicts 15639 | -5/Upper Caves | Discovered exit to Factory (range 14) 15686 | -5/Upper Caves | Learned Factory terminal intel 15782 | -5/Upper Caves | Discovered new exit (range 9) 15785 | -5/Upper Caves | Identified exit to Warlord 15814 | -5/Upper Caves | Entered Warlord 15820 | -5/Warlord | Discovered new exit (range 9) 15821 | -5/Warlord | Identified exit to Proximity Caves 15828 | -5/Warlord | System corruption cleaned by Quarantine Array 15839 | -5/Warlord | Found Prototype Special Weapon 15840 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 15845 | -5/Warlord | Found RU-N14's Throwing Claymores v3 15881 | -5/Warlord | Found Prototype Device 15881 | -5/Warlord | Identified Minesniffer Drone Bay 15935 | -5/Warlord | Visited the Vortex Lab 15936 | -5/Warlord | Warlord's base attacked by MAIN.C 15936 | -5/Warlord | Met EX-DEC 15940 | -5/Warlord | Found Prototype Energy Cannon 15953 | -5/Warlord | Met Warlord 15956 | -5/Warlord | Opened Warlord's prototype stash 15965 | -5/Warlord | Found Prototype Processor 16140 | -5/Warlord | Warlord forces counterattacked 16157 | -5/Warlord | P-70 Sage assimilated allied 41-W38(g) 16158 | -5/Warlord | Spotted 41-W38(g) 16226 | -5/Warlord | Lost 9 allies 16245 | -5/Warlord | Spotted Striker 16299 | -5/Warlord | Lost 11 allies 16336 | -5/Warlord | Spotted Executioner 16336 | -5/Warlord | Spotted Striker 16336 | -5/Warlord | Spotted B-75 Beast 16336 | -5/Warlord | Spotted B-86 Titan 16370 | -5/Warlord | Entered Proximity Caves 16393 | -4/Proximity Caves | Lost 9 allies 16414 | -4/Proximity Caves | Build established: Scavenger-Ninja 16568 | -4/Proximity Caves | Discovered exit to Factory (range 5) 16580 | -4/Proximity Caves | Learned Research machine intel 16609 | -4/Proximity Caves | Entered Factory 16609 | -4/Factory | Evolved 2 slots: Utility x2 16610 | -4/Factory | Identified exit to Research 16611 | -4/Factory | Identified exit to Upper Caves 16613 | -4/Factory | Loaded intel: 26 terminal locations 16739 | -4/Factory | Build established: Trapper-Ninja 16794 | -4/Factory | Spotted B-86 Titan 17027 | -4/Factory | Fabricated Exp. Sensor Array? 17109 | -4/Factory | Search patrols dispatched 17110 | -4/Factory | Incoming investigation squad redirected 17118 | -4/Factory | Lost 3 parts (2p1n) 17359 | -4/Factory | Search patrols dispatched 17385 | -4/Factory | Lost 4 parts (3n1u) 17628 | -4/Factory | Entered Upper Caves 17629 | -4/Upper Caves | Encountered a Warlord checkpoint 17629 | -4/Upper Caves | Learned Research emergency access door positions 17977 | -4/Upper Caves | Discovered new exit (range 12) 17980 | -4/Upper Caves | Identified exit to Upper Caves 17989 | -4/Upper Caves | Entered another Upper Caves area 18052 | -4/Upper Caves | Learned Research terminal intel 18203 | -4/Upper Caves | Discovered new exit (range 5) 18204 | -4/Upper Caves | Identified exit to Zhirov 18231 | -4/Upper Caves | Entered Zhirov 18231 | -4/Zhirov | Discovered new exit (range 3) 18232 | -4/Zhirov | Identified exit to Proximity Caves 18243 | -4/Zhirov | Learned location of Testing (-2) 18243 | -4/Zhirov | Learned location of Command (-1) 18252 | -4/Zhirov | Found Alien Artifact 18252 | -4/Zhirov | Identified Integrated Reactor 18252 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18256 | -4/Zhirov | Identified Exp. Armor Integrity Analyzer 18258 | -4/Zhirov | Found Alien Artifact 18281 | -4/Zhirov | Entered Proximity Caves 18289 | -3/Proximity Caves | Build established: Hacker-Sprinter 18486 | -3/Proximity Caves | Discovered exit to Research (range 5) 18553 | -3/Proximity Caves | Entered Research 18553 | -3/Research | Evolved 2 slots: Utility x2 18555 | -3/Research | Loaded intel: 109 machine locations 18556 | -3/Research | Loaded intel: 23 terminal locations 18575 | -3/Research | Identified BFG-9k Vortex Edition 18785 | -3/Research | Identified exit to Armory 18785 | -3/Research | Identified exit to Quarantine 18990 | -3/Research | Found Imp. Powered Armor 19085 | -3/Research | Fabricated Cld. Linear Gravjet (x1) 19280 | -3/Research | Entered Quarantine 19306 | -3/Quarantine | Found Alien Artifact 19316 | -3/Quarantine | Found Alien Artifact 19328 | -3/Quarantine | Found Alien Slashing Weapon 19328 | -3/Quarantine | Identified Sigix Broadsword 19361 | -3/Quarantine | Found Adv. EM Disruption Field 19381 | -3/Quarantine | Found Fusion Bomb Launcher 19512 | -3/Quarantine | Discovered new exit (range 10) 19515 | -3/Quarantine | Identified Core Reset Matrix 19515 | -3/Quarantine | Identified Transdimensional Reconstructor 19538 | -3/Quarantine | Spotted Fortress 19554 | -3/Quarantine | Discovered new exit (range 6) 19555 | -3/Quarantine | Identified exit to Section 7 19555 | -3/Quarantine | Entered Section 7 19580 | -3/Section 7 | Found Alien Artifact 19580 | -3/Section 7 | Identified Spacefold Activator 19622 | -3/Section 7 | Build established: Hacker-Ninja 19836 | -3/Section 7 | Spotted B-86 Titan 19992 | -3/Section 7 | Found Alien Artifact 19992 | -3/Section 7 | Identified Integrity Redistributor 19992 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-59) 20045 | -3/Section 7 | Found Prototype Processor 20257 | -3/Section 7 | Found Integrated Reactor 20257 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20283 | -3/Section 7 | Identified exit to Research 20297 | -3/Section 7 | Core integrity fell below 50% 20311 | -3/Section 7 | Spotted B-99 Colossus 20352 | -3/Section 7 | Search patrols dispatched 20409 | -3/Section 7 | Found Alien Artifact 20409 | -3/Section 7 | Identified LRC Storage 20409 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 20411 | -3/Section 7 | Found Alien Artifact 20411 | -3/Section 7 | Identified LRC Armor 20411 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 20474 | -3/Section 7 | Found Alien Artifact 20475 | -3/Section 7 | Identified Spectral Analyzer 20505 | -3/Section 7 | Spotted Executioner 20506 | -3/Section 7 | Spotted Executioner 20537 | -3/Section 7 | Destroyed Executioner 20564 | -3/Section 7 | Found Alien Artifact 20579 | -3/Section 7 | Found Prototype Processor 20582 | -3/Section 7 | Search patrols dispatched 20644 | -3/Section 7 | Entered Research 20644 | -2/Research | Warlord forces began assault on 0b10 20644 | -2/Research | Evolved 2 slots: Weapon x2 20688 | -2/Research | Identified Exp. Core Analyzer 20729 | -2/Research | Met up with Warlord 20754 | -2/Research | Research machine network offline 20790 | -2/Research | Discovered new exit (range 10) 20792 | -2/Research | Identified exit to Testing 20827 | -2/Research | Spotted B-90 Cyclops 20892 | -2/Research | Found Prototype Processor 20892 | -2/Research | Identified Exp. Terrain Scan Processor 20915 | -2/Research | Found Prototype Device 20915 | -2/Research | Identified Exp. Actuator Array 20959 | -2/Research | Discovered new exit (range 4) 20960 | -2/Research | Identified exit to Access 21072 | -2/Research | Build established: Hacker-Sprinter 21111 | -2/Research | Lost 4 allies 21144 | -2/Research | Discovered exit to Testing (range 5) 21220 | -2/Research | Borebot progress halted 21274 | -2/Research | Found Exp. Melee Analysis Suite 21304 | -2/Research | Found Prototype Device 21304 | -2/Research | Identified Adv. Kinecellerator 21360 | -2/Research | Spotted Executioner 21360 | -2/Research | Spotted Executioner 21400 | -2/Research | Lost 5 allies 21486 | -2/Research | Lost 4 allies 21508 | -2/Research | Borebot progress halted 21512 | -2/Research | Entered Testing 21515 | -2/Testing | Identified Terrabomb (x2) 21515 | -2/Testing | Identified Subatomic Replicator 21560 | -2/Testing | Found Prototype Hackware 21568 | -2/Testing | Identified System Mapper 21568 | -2/Testing | Adv. Hacking Suite fried by hacking feedback 21593 | -2/Testing | Incoming investigation squad redirected 21650 | -2/Testing | Lost 5 allies 21678 | -2/Testing | Found Prototype Device 21678 | -2/Testing | Identified Exp. ECM Suite 21699 | -2/Testing | Found Prototype Device 21699 | -2/Testing | Identified Adv. Particle Accelerator 21803 | -2/Testing | Fabricated Cmb. Linear Gravjet? 21849 | -2/Testing | Spotted PP-BL66O3XX38 21899 | -2/Testing | Entered Access 21899 | -1/Access | Evolved 2 slots: Weapon x2 21925 | -1/Access | Spotted B-99 Colossus 22149 | -1/Access | Search patrols dispatched 22206 | -1/Access | Identified exit to Command 22362 | -1/Access | Garrison activated, responded to threat 22372 | -1/Access | Spotted B-99 Colossus 22399 | -1/Access | Search patrols dispatched 22915 | -1/Access | Entered Command 22958 | -1/Command | Incoming investigation squad redirected 23080 | -1/Command | Build established: Hacker-Gladiator 23129 | -1/Command | Disengaged cave seal 23134 | -1/Command | Welcomed Warlord to Command 23151 | -1/Command | Disengaged cave seal 23165 | -1/Command | First assault squad dispatched 23183 | -1/Command | Lost 7 allies 23383 | -1/Command | Lost 6 allies 23598 | -1/Command | Lost 5 allies 23625 | -1/Command | Warlord commented on Warlord statues 23634 | -1/Command | Spotted Combat Programmer 23641 | -1/Command | Spotted Combat Programmer 23645 | -1/Command | Spotted M Guard 23651 | -1/Command | Spotted M Guard 23678 | -1/Command | Destroyed M Guard 23701 | -1/Command | All MAIN.C guards destroyed 23722 | -1/Command | Lost 3 parts (1p1n1w) 23770 | -1/Command | Used Subatomic Replicator to replicate BFG-9k Vortex Edition 23809 | -1/Command | Met MAIN.C 23811 | -1/Command | Warlord shut down involuntarily 23823 | -1/Command | 0b10 Conduit disabled 23904 | -1/Command | Found Prototype Reactor 23904 | -1/Command | Identified Zero-point Reactor 23922 | -1/Command | System corruption reached 10% 23964 | -1/Command | Destroyed MAIN.C Shell 23967 | -1/Command | MAIN.C activated Command garrisons 24009 | -1/Command | Core integrity fell below 50% 24035 | -1/Command | Spotted B-99 Colossus 24039 | -1/Command | Lost 7 parts (2p3n2u) 24042 | -1/Command | Destroyed MAIN.C 24045 | -1/Command | Discovered new exit (range 40) 24045 | -1/Command | Discovered new exit (range 146) 24045 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24181 | -1/Command | Found Null Cannon 24189 | -1/Command | Found Exp. Armor Integrity Analyzer 24193 | -1/Command | Found Exp. System Purifier 24308 | -1/Command | Found Zero-point Reactor 24310 | -1/Command | Found Vortex Chain Reactor 24312 | -1/Command | Found Hvy. Regenerative Plating 24314 | -1/Command | Found Exp. Force Field 24461 | -1/Command | Build established: Scavenger-Mutant 25210 | -1/Command | Warped through subspace to slip node 25210 | -1/Command | Discovered new exit (range 5) 25213 | -1/Command | Entered Access_0 25214 | -1/Access_0 | Met Architect 25290 | -1/Access_0 | Subspace Access Node disabled 25292 | -1/Access_0 | Lost 3 allies 25298 | -1/Access_0 | A6 warped into view 25355 | -1/Access_0 | A5 warped into view 25381 | -1/Access_0 | Destroyed A6 25383 | -1/Access_0 | Destroyed Architect 25384 | -1/Access_0 | Architect triggered a singularity event 25390 | -1/Access_0 | Core integrity fell below 20% 25390 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25390 | -1/Access_0 | Warped through subspace to slip node 25390 | -1/Access_0 | Discovered new exit (range 8) 25394 | *** | Escaped singularity! Last Messages --------------- 25389_ A0_COM: 6. 25389_ HV Slug penetrates Enhanced Grunt. 25389_ Enhanced Grunt suffers critical hit (Destroy). 25389_ Enhanced Grunt destroyed. 25389_ HV Slug penetrates Enhanced Grunt. 25389_ Enhanced Grunt suffers critical hit (Destroy). 25389_ Zero-point Reactor destroyed. 25390_ A0_COM: 5. 25390_ Acquired Hpw. Transdimensional Reconstructor. 25390_ Warped through subspace, drawn to slip node. 25390_ EXIT=FOUND 25391_ A0_COM: 4. 25392_ A0_COM: 3. 25393_ A0_COM: 2. 25394_ A0_COM: 1. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 73 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: EM 50 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 85 Melee Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Force Boost 30 Offensive Hacking 54 Defensive Hacking 14 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Cld. Airjet | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Lgt. Antimatter Reactor | -7/Data Miner | Free Adv. Melee Analysis Suite | -6/Factory | Hacked Adv. Powered Armor | -6/Factory | Scanalyzed Vibroblade | -6/Factory | Scanalyzed Enh. Force Lance | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Force Booster | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cld. Linear Gravjet | -3/Research | Scanalyzed Exp. Melee Analysis Suite | -3/Research | Hacked Cmb. Linear Gravjet | -3/Quarantine | Hacked Adv. Myomer Leg | -3/Section 7 | Archive Energy Mantle | -3/Section 7 | Archive Lrn. Phase Cannon | -3/Section 7 | Archive Diametric Drive | -3/Section 7 | Archive Cld. Impulse Thruster | -2/Testing | Archive Centrium Light Armor Plating | -2/Testing | Archive Impact Mace | -2/Testing | Archive Molecular Scythe | -2/Testing | Archive Exp. Energy Well | -2/Testing | Archive Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive W-44 Eye | -2/Testing | Archive Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory | Authchip Exp. Sensor Array | x1 | -4/Factory | Authchip Cld. Linear Gravjet | x1 | -3/Research | Authchip Cmb. Linear Gravjet | x2 | -2/Testing Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Reactor Sigix Broadsword Spacefold Activator Integrity Redistributor LRC Storage LRC Armor Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed CatalystSpliceCutter Manual? 0 Play Time 07:49:01 Cumulative 384.6 hours Start 2025.03.15 @ 14:15:25 End 2025.03.16 @ 15:39:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type 6 Total 25 Types 13/1/6/1/0/0/2/1/1 Lore% 85 Gallery% 84 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88e1bbd3-581a-4fb4-842d-7321c8634272