Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 15:39:11

Player: Cog on my mind

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (385)     1925
Value Destroyed (12114)    12114
Prototype IDs (293)        5860
Alien Tech Used (11)       2200
Bonus (48045)              48045
              TOTAL SCORE: 82044

 Bonus
-------
High Alert Combat Kills    826
Follower Combat Kills      1868
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      684
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -133

 Cogmind 
---------
Core Integrity             263/1850
Matter                     290/300
Energy                     594/600
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (53)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (8) ---
                Antigrav Array
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (10) -----
  High-capacity Storage Unit
       Advanced Energy Well
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Spacefold Activator
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (22) ---
                Vortex Chain Reactor
         Combat Antigrav System
   Experimental Matter Compressor (500)
       Advanced Gravity Neutralizer
          Heavy Regenerative Plating
           Mini Drone Bay (0/3)
                Terrabomb
                BFG-9k Vortex Edition (15)
        Compact Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
         Cooled Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
       Advanced Melee Analysis Suite
   Experimental Melee Analysis Suite
   Experimental Core Analyzer
       Advanced Particle Charger
   Experimental Actuator Array
                Antimissile System
       Advanced Hacking Suite
                System Mapper
>               --- WEAPON -----------
                BFG-9k Vortex Edition
>               --- INVENTORY --------
          Light Quantum Reactor
         Cooled Aerolev Unit
       Advanced Energy Well
                Matter Compressor
       Advanced Actuator Array
       Improved Force Booster
        Layered Medium Armor Plating
                Centrium Medium Armor Plating
       Advanced Hacking Suite
                Transdimensional Reconstructor
                Terrabomb
                Spacefold Activator
                BFG-9k Vortex Edition
        Compact Linear Accelerator
                Fusion Bomb Launcher
[Rating: 256]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Cooled Aerolev Unit
  Treads                   Light Treads
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Diametric Drive
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Power Sword
  Energy Gun               Medium Laser
  Energy Cannon            BFG-9k Vortex Edition
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 EMP Blaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
Parts Attached             540  | 7   7   5   .   3   32  17  3   20  11  9   .   12  27  6   35  1   2   3   18  45  3   4   13  5   37  3   .   4   5   33  6   39  22  21  26  50  6   
  Power                    36   | 1   1   1   .   .   1   .   .   1   1   .   .   .   2   2   2   .   .   .   .   3   .   .   2   .   3   .   .   1   .   3   .   1   1   3   .   7   .   
    Engine                 7    | 1   1   1   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   2   .   .   2   .   3   .   .   1   .   3   .   1   1   3   .   7   .   
  Propulsion               128  | 2   1   2   .   1   16  6   .   8   .   1   .   1   5   .   6   .   .   .   6   12  .   .   3   .   14  1   .   .   .   13  .   7   .   4   5   12  2   
    Treads                 21   | 2   1   2   .   1   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  104  | .   .   .   .   .   1   6   .   8   .   1   .   1   5   .   6   .   .   .   3   12  .   .   3   .   14  1   .   .   .   13  .   7   .   4   5   12  2   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  209  | 2   1   1   .   2   7   3   3   2   4   2   .   2   18  2   18  1   .   .   8   15  3   1   3   2   11  2   .   3   2   8   3   23  18  8   7   22  2   
    Device                 122  | 1   .   1   .   2   .   1   3   2   3   2   .   2   15  1   9   1   .   .   5   11  2   1   3   2   7   2   .   1   .   3   1   9   12  3   4   12  1   
    Storage                13   | 1   1   .   .   .   2   1   .   .   .   .   .   .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Processor              17   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   2   4   .   .   2   .   
    Hackware               19   | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   3   .   .   .   1   3   1   .   1   1   .   3   .   
    Protection             19   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   1   .   .   1   .   1   1   2   1   .   1   2   .   
    Artifact               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   4   2   2   1   
  Weapon                   167  | 2   4   1   .   .   8   8   .   9   6   6   .   9   2   2   9   .   2   3   4   15  .   3   5   3   9   .   .   .   3   9   3   8   3   6   14  9   2   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   
    Ballistic Gun          6    | 1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       33   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   1   .   3   4   .   .   1   .   4   .   .   .   .   7   1   3   .   1   .   .   .   
    Launcher               31   | .   1   1   .   .   1   1   .   4   3   2   .   4   1   .   1   .   1   2   .   1   .   1   .   1   .   .   .   .   1   1   .   .   .   1   3   .   .   
    Special Weapon         4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        71   | .   .   .   .   .   .   6   .   5   3   4   .   5   1   2   5   .   .   1   .   7   .   1   1   1   5   .   .   .   .   .   2   5   2   3   9   2   1   
    Piercing Weapon        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   1   .   .   .   .   2   1   .   .   .   1   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  54   | .   .   .   .   .   1   .   .   2   1   .   .   .   1   1   2   1   .   2   9   3   .   .   4   .   2   .   .   3   .   .   1   7   9   4   .   1   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 62   | .   1   1   .   1   3   .   .   .   1   .   .   1   3   .   2   .   1   .   .   1   .   .   .   .   9   1   .   .   .   1   .   1   .   4   2   15  14  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   2   
  Propulsion               29   | .   .   1   .   1   1   .   .   .   .   .   .   1   2   .   1   .   .   .   .   1   .   .   .   .   6   1   .   .   .   1   .   .   .   1   1   5   6   
  Utility                  17   | .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   4   5   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   
  Highest Loss Streak      14   | .   1   1   .   1   1   .   .   .   1   .   .   1   1   .   1   .   1   .   .   1   .   .   .   .   4   1   .   .   .   1   .   1   .   2   1   7   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   86  99  100 99  95  99  99  100 94  99  100 100 87  89  94  90  86  81  81  97  100 99  99  99  93  91  95  98  95  93  95  94  94  97  95  77  71  
  Engine                   3    | .   14  14  14  14  9   7   7   7   7   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   6   6   4   5   5   8   11  9   10  10  10  10  9   9   9   8   8   7   5   6   
  Treads                   7    | .   28  28  28  27  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    29   | .   .   .   .   .   .   45  46  46  46  45  46  46  44  46  46  44  43  43  42  43  44  44  44  44  36  35  40  40  40  35  36  36  33  32  28  25  25  
  Device                   7    | .   1   13  14  14  .   6   6   7   6   7   7   7   7   6   5   6   4   .   1   7   11  11  10  11  16  11  10  10  10  10  12  13  9   5   7   8   17  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   5   7   
  Processor                8    | .   .   .   .   .   .   6   7   7   7   7   7   7   6   9   13  12  12  12  13  11  11  11  11  11  10  5   5   8   14  13  13  12  15  16  14  10  7   
  Hackware                 5    | .   .   .   .   .   8   7   7   7   2   7   7   7   .   .   4   6   6   6   2   5   5   5   5   5   6   15  15  15  10  13  13  9   11  11  7   4   .   
  Protection               1    | .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   22  14  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   13  14  14  .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   14  15  14  12  14  15  14  12  13  8   6   6   6   6   3   5   4   3   4   4   5   5   5   .   .   3   3   10  11  11  6   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   5   4   5   5   5   5   5   3   .   .   .   2   6   2   .   
Peak Build Rating          256  | 7   8   10  10  14  33  56  56  61  61  60  57  60  81  69  80  79  85  76  92  118 118 116 130 130 150 149 139 150 150 164 173 190 198 207 225 256 222 
  Average Rating           95   | 5   6   9   10  10  26  53  54  58  57  56  57  57  66  64  72  78  78  71  77  110 114 114 123 126 133 135 139 144 144 150 168 181 190 203 212 179 180 
  On Entrance              94   | .   7   7   10  10  11  32  56  52  61  57  57  57  58  61  69  79  79  71  72  86  113 116 114 127 127 149 139 139 150 144 149 173 181 198 188 218 180 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 15  19  21  21  21  73  37  36  41  47  39  36  39  64  42  60  60  68  59  67  80  85  78  84  84  97  83  79  79  79  99  100 99  94  91  110 150 102 
  Greatest Support         116  | 40  40  40  40  40  85  48  48  48  48  48  48  48  59  57  61  61  69  61  65  116 101 101 86  85  103 92  80  80  80  97  102 115 98  102 114 114 106 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   1   .   1   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 8   10  10  10  10  20  20  15  15  15  15  15  15  20  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  22  22  22  22  
  Average Capacity         17   | 6   9   10  10  10  19  15  15  15  15  15  15  15  15  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  22  22  22  
  Most Carried             22   | .   10  10  10  10  20  18  15  15  15  15  15  15  15  15  16  16  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  22  22  22  20  
  Average Carried          16   | .   8   9   10  9   15  13  14  14  14  15  15  14  13  14  14  16  17  19  19  18  19  19  19  19  19  18  20  19  19  19  19  20  21  21  21  18  18  
  Final Capacity           22   | 8   10  10  10  10  20  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  22  22  22  22  22  22  
  Final Carried            22   | .   10  10  10  9   19  15  14  15  15  15  15  14  14  15  16  16  19  20  19  19  20  20  20  20  18  20  20  20  20  19  20  22  22  22  21  20  16  

 Class Distribution 
--------------------
 19% | Mutant
 18% | Sprinter
 13% | Scavenger-Mutant
 11% | Hacker-Sprinter
  6% | Hacker-Ninja
  5% | Scout
  5% | Scavenger-Scout
  4% | Hacker-Gladiator
  3% | Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Waste
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Data Miner
         Sprinter | -6/Proximity Caves
           Mutant | -6/Factory
  Scavenger-Scout | -6/Waste
  Scavenger-Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
         Sprinter | -6/Zion
         Sprinter | -5/Proximity Caves
            Ninja | -5/Factory
            Scout | -5/Upper Caves
            Ninja | -5/Upper Caves
  Scavenger-Ninja | -5/Warlord
    Trapper-Ninja | -4/Proximity Caves
  Scavenger-Ninja | -4/Factory
    Hacker-Mutant | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Zhirov
  Hacker-Sprinter | -3/Proximity Caves
  Hacker-Sprinter | -3/Research
     Hacker-Ninja | -3/Quarantine
     Hacker-Ninja | -3/Section 7
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -2/Testing
  Hacker-Sprinter | -1/Access
 Scavenger-Mutant | -1/Command
 Scavenger-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           12763 | 180  538  88   .    50   2047 411  25   336  228  205  .    293  2233 319  432  30   83   30   180  827  56   101  565  82   328  118  .    .    149  228  221  569  230  178  228  1145 30   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16806 | 29   880  235  .    159  1960 544  .    362  203  137  .    303  2299 .    1233 .    161  .    299  1192 58   49   245  56   970  67   .    .    96   557  648  1111 411  382  729  1149 282  
  Parts                    877   | 5    43   21   .    1    126  21   .    19   9    12   .    14   100  .    63   .    11   .    5    63   7    9    6    7    54   5    .    .    9    37   31   73   13   23   47   41   2    
Haulers Intercepted        35    | .    2    .    .    .    6    .    .    .    .    .    .    .    4    .    6    .    .    .    .    5    .    .    .    .    1    .    .    .    .    2    2    .    4    1    2    .    .    
Recyclers Shooed           10    | .    2    .    .    1    2    2    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      128   | .    .    .    .    .    .    .    .    .    18   18   .    12   .    .    .    5    22   .    20   .    7    6    .    7    .    6    .    .    7    .    .    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  204  | .   13  4   .   8   47  7   .   4   8   8   .   9   6   .   7   .   4   .   5   4   1   5   7   4   3   .   .   .   5   5   .   12  .   5   13  8   2   
  Melee                    54   | .   .   .   .   .   .   3   .   .   1   2   .   3   3   .   4   .   3   .   5   3   1   .   1   .   3   .   .   .   .   .   .   11  .   1   4   6   .   
  Guns                     10   | .   8   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  52   | .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   2   2   
  AOE                      85   | .   5   4   .   8   3   4   .   4   7   6   .   6   3   .   3   .   .   .   .   .   .   5   .   4   .   .   .   .   5   5   .   .   .   4   9   .   .   
Classes Destroyed          22   | 2   8   .   .   2   4   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Worker                   34   | 1   1   1   .   .   7   .   .   1   .   .   .   .   6   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   4   .   .   2   1   1   .   
  Builder                  26   | .   1   .   .   .   1   3   .   1   .   .   .   .   10  .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   .   .   1   1   .   .   
  Tunneler                 10   | 1   1   1   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   35   | .   2   .   .   .   6   .   .   .   .   .   .   .   4   .   6   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   2   .   4   1   2   .   .   
  Recycler                 28   | .   2   .   .   .   2   3   .   2   .   .   .   .   11  .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   1   .   .   .   .   .   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 13   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   2   1   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  39   | .   2   .   .   .   5   1   .   2   .   .   .   .   3   .   4   .   .   .   .   4   .   .   .   .   7   .   .   .   .   3   2   1   .   .   .   5   .   
  Swarmer                  62   | .   3   .   .   .   6   1   .   1   1   7   .   1   3   .   3   .   .   .   2   .   .   5   1   4   .   .   .   .   5   5   .   1   .   4   9   .   .   
  Grunt                    73   | .   10  4   .   .   30  5   .   2   7   1   .   7   .   .   .   .   1   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   1   .   
  Brawler                  5    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   9    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Programmer               24   | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   2   .   2   .   .   3   .   .   .   .   1   .   .   .   .   .   .   9   .   .   2   1   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   7   3   .   5   5   8   .   2   7   4   .   4   7   .   5   .   1   .   2   3   1   5   3   4   5   1   .   .   5   8   6   3   2   6   6   3   2   
  Combat Bots Only         7    | .   4   2   .   5   5   5   .   2   7   4   .   4   3   .   3   .   1   .   2   2   1   5   3   4   1   .   .   .   5   5   .   3   .   4   6   3   2   
Max Kills in Single Turn   4    | 1   4   2   .   2   4   3   .   1   3   2   .   1   2   .   2   .   1   .   1   1   1   2   1   3   2   1   .   .   4   4   1   1   1   4   4   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   2   2   3   .   1   3   2   .   1   2   .   2   .   .   .   .   .   .   2   .   3   .   .   .   .   4   4   .   .   .   4   4   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   1   .   1   1   .   1   .   1   .   1   1   1   .   1   .   1   .   .   .   .   .   .   1   .   1   1   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Hostile Shots Fired        1182  | .    53   4    .    19   196  24   .    10   9    16   .    38   33   .    20   .    8    .    9    22   .    5    18   4    105  2    .    .    .    5    2    145  8    57   23   143  204  
  Missed                   508   | .    12   1    .    6    61   10   .    6    3    9    .    19   16   .    4    .    4    .    5    7    .    4    9    3    49   .    .    .    .    4    1    52   4    31   10   51   127  
  Intercepted              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
Damage Taken               18606 | .    527  61   .    274  2285 201  .    104  177  121  .    339  383  .    383  .    71   .    120  302  .    18   487  26   1399 41   .    .    .    22   .    2826 107  1212 726  4529 1865 
  Core                     4109  | .    26   23   .    59   179  43   .    27   11   27   .    18   91   .    33   .    .    .    14   40   .    .    37   26   306  .    .    .    .    .    .    906  25   687  392  860  279  
  Absorbed by Shields      541   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    533  
  Ignored by Resistances   143   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    143  .    .    .    .    .    
  Regen/Repaired (Parts)   1895  | .    .    .    .    .    .    10   21   72   .    16   .    .    56   .    141  .    .    .    .    179  .    .    85   .    150  .    .    .    .    34   .    1016 .    102  13   .    .    
Core Remaining (%)         65    | 100  .    .    .    56   67   .    .    .    .    .    .    82   .    .    .    .    .    .    83   .    .    .    .    89   .    .    .    .    73   .    .    37   .    58   .    .    14   
Volleys Fired              457   | 3    71   5    .    12   184  5    .    10   7    5    .    11   5    .    5    .    6    .    .    15   .    3    54   2    5    .    .    .    2    11   1    12   .    2    6    13   2    
  Largest                  2     | 2    2    2    .    1    2    1    .    1    1    1    .    1    1    .    1    .    1    .    .    1    .    1    1    1    1    .    .    .    1    1    1    1    .    1    1    1    1    
  Hottest                  300   | 70   70   40   .    33   88   36   .    36   36   36   .    36   36   .    40   .    40   .    .    70   .    46   70   46   70   .    .    .    46   70   70   70   .    70   52   300  300  
Shots Fired                695   | 6    140  6    .    12   349  5    .    10   7    5    .    11   5    .    5    .    6    .    .    15   .    3    54   2    5    .    .    .    2    11   1    12   .    2    6    13   2    
  Gun                      187   | 6    138  2    .    1    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   419   | .    .    .    .    .    302  .    .    .    .    .    .    .    .    .    2    .    5    .    .    13   .    .    54   .    5    .    .    .    .    9    1    12   .    1    .    13   2    
  Launcher                 86    | .    2    4    .    11   7    4    .    10   7    5    .    11   5    .    3    .    1    .    .    .    .    3    .    2    .    .    .    .    2    2    .    .    .    1    6    .    .    
  Special                  3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  540   | 3    90   2    .    1    342  .    .    .    .    .    .    .    .    .    2    .    5    .    .    13   .    .    54   .    5    .    .    .    .    9    1    12   .    1    .    .    .    
  Thermal                  53    | 3    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Explosive                62    | .    .    .    .    .    .    4    .    10   7    5    .    11   5    .    3    .    1    .    .    .    .    3    .    2    .    .    .    .    2    2    .    .    .    1    6    .    .    
  Electromagnetic          24    | .    2    4    .    11   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   2    
  Robot Hit Streak         14    | 3    14   7    .    1    10   5    .    1    2    .    .    3    2    .    2    .    4    .    .    3    .    .    10   .    .    .    .    .    .    .    .    1    .    .    1    9    11   
  Robot Miss Streak        13    | 1    7    .    .    2    13   .    .    3    1    .    .    1    2    .    .    .    1    .    .    1    .    .    3    .    .    .    .    .    .    .    .    3    .    .    1    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           840   | 5    88   6    .    1    278  23   .    10   3    14   .    15   62   .    51   .    9    .    16   38   1    .    20   2    33   4    .    .    .    16   15   39   10   9    22   48   2    
  Core Hits                715   | 2    41   9    .    17   284  21   .    14   21   14   .    23   35   .    28   .    6    .    7    18   1    8    19   5    21   2    .    .    5    19   9    16   5    14   21   28   2    
  Critical Kills           3     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         48    | .    5    .    .    .    1    1    .    .    .    .    .    .    4    .    3    .    .    .    1    8    .    .    1    1    5    1    .    .    .    2    .    6    3    1    1    4    .    
    Burn                   4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  23    | .    .    .    .    .    .    1    .    .    .    .    .    .    4    .    3    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    6    2    1    .    3    .    
    Impale                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    3    1    .    .    .    2    .    .    .    .    1    1    .    
Melee Attacks              797   | .    .    .    .    .    .    44   1    15   2    18   .    14   89   .    87   1    9    1    21   67   1    3    1    4    67   6    2    .    1    38   21   67   26   35   87   66   3    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Slashing                 579   | .    .    .    .    .    .    44   1    15   2    18   .    14   89   .    87   1    9    1    16   9    .    1    .    .    11   1    .    .    .    .    18   67   24   33   68   47   3    
  Piercing                 216   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    58   1    2    1    4    56   5    2    .    1    38   3    .    .    2    19   19   .    
  Sneak Attacks            153   | .    .    .    .    .    .    10   .    6    .    1    .    2    39   .    17   .    1    .    4    12   1    .    .    1    11   3    .    .    .    9    9    3    6    5    11   2    .    
    Combat Hostiles        18    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    2    .    1    .    3    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    5    .    .    
  Follow-up Attacks        63    | .    .    .    .    .    .    3    .    3    .    1    .    1    8    .    2    .    .    .    2    4    .    .    .    .    6    1    .    .    .    .    .    .    3    2    12   15   .    
Damage Inflicted           51901 | 63   1430 226  .    426  4847 1702 .    1115 851  1061 .    1455 4426 .    3206 .    489  .    1014 2627 111  288  1358 624  2493 343  .    .    492  1725 2173 3633 1162 1390 2833 7372 966  
  Guns                     1276  | 63   1018 17   .    .    178  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  11551 | .    .    .    .    .    3987 .    .    .    .    .    .    .    .    .    .    .    132  .    .    43   .    .    1288 .    .    .    .    .    .    .    .    127  .    .    .    5024 950  
  Explosions               9321  | .    412  209  .    426  651  568  .    448  810  478  .    973  552  .    309  .    64   .    .    .    .    288  .    453  245  .    .    .    492  409  .    .    .    432  1102 .    .    
  Melee                    29706 | .    .    .    .    .    .    1134 .    667  41   583  .    482  3874 .    2897 .    293  .    1014 2584 111  .    70   171  2248 343  .    .    .    1316 2173 3506 1162 958  1731 2348 .    
  Ramming                  47    | .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  6387  | 25   590  17   .    .    4165 .    .    .    .    .    .    .    .    .    .    .    132  .    .    43   .    .    1288 .    .    .    .    .    .    .    .    127  .    .    .    .    .    
  Thermal                  962   | 38   771  40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7788  | .    .    .    .    .    410  568  .    448  810  478  .    973  552  .    309  .    64   .    .    .    .    288  .    453  .    .    .    .    492  409  .    .    .    432  1102 .    .    
  Electromagnetic          1037  | .    69   169  .    426  241  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    
  Slashing                 22197 | .    .    .    .    .    .    1134 .    667  41   583  .    482  3874 .    2897 .    293  .    921  214  .    .    .    .    291  52   .    .    .    .    2078 3506 1062 958  1467 1677 .    
  Piercing                 7409  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   2370 111  .    70   171  1957 291  .    .    .    1316 95   .    .    .    264  671  .    
  Entropic                 5974  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5024 950  
Highest Corruption         11    | .    .    .    .    10   1    1    8    6    3    3    3    3    1    1    3    1    1    3    .    4    4    4    4    3    5    5    5    5    5    .    .    7    .    6    .    11   .    
  Average Corruption       2     | .    .    .    .    10   1    1    6    3    3    3    3    3    1    1    1    1    1    1    .    2    4    4    2    3    4    5    5    5    5    .    .    4    .    5    .    7    .    
  Corruption Purged        19    | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  170   | .    .    .    .    .    4    5    4    10   9    6    .    13   6    .    16   4    6    .    .    8    5    5    .    4    17   7    6    2    8    .    .    5    .    2    .    18   .    
    Message Errors         41    | .    .    .    .    .    1    .    .    3    3    .    .    3    2    .    3    .    .    .    .    1    1    3    .    .    2    2    4    .    3    .    .    3    .    1    .    6    .    
    Matter Fused           49    | .    .    .    .    .    1    3    1    3    5    1    .    4    1    .    5    .    3    .    .    3    3    1    .    .    5    2    .    1    1    .    .    1    .    .    .    5    .    
    Heat Flow Errors       21    | .    .    .    .    .    1    .    .    1    .    2    .    1    1    .    2    .    1    .    .    1    1    .    .    1    4    2    1    .    .    .    .    .    .    1    .    1    .    
    Energy Discharges      23    | .    .    .    .    .    .    1    3    1    .    2    .    2    1    .    2    1    .    .    .    1    .    1    .    2    2    .    .    1    .    .    .    1    .    .    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    1    1    .    1    1    .    .    3    1    .    3    1    1    .    .    2    .    .    .    .    1    .    1    .    3    .    .    .    .    .    .    3    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    1    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4697  | .    71   .    .    19   16   162  .    212  .    22   .    23   789  .    288  .    4    .    210  199  .    .    .    78   384  64   .    .    .    105  344  601  .    159  297  650  .    
  Projectiles              612   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    611  .    
  Explosions               210   | .    71   .    .    19   15   13   .    .    .    22   .    .    14   .    6    .    .    .    .    .    .    .    .    1    13   .    .    .    .    .    .    .    .    .    36   .    .    
  Melee                    3875  | .    .    .    .    .    .    149  .    212  .    .    .    23   775  .    282  .    4    .    210  199  .    .    .    77   371  64   .    .    .    105  344  601  .    159  261  39   .    
Knockbacks                 111   | .    .    .    .    .    108  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  89    | .    .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary                21    | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      348   | .    .    .    .    54   149  .    .    42   26   .    .    36   34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Shots                    10    | .    .    .    .    4    2    .    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        438   | 18   285  5    .    36   387  2    .    438  12   140  .    188  214  .    146  .    .    .    .    107  235  .    228  267  281  302  318  142  207  276  .    358  165  118  264  398  124  
  Average Temperature      74    | 9    68   3    .    16   102  1    .    150  6    72   .    75   109  .    59   .    .    .    .    31   120  .    90   128  88   100  94   89   78   57   .    83   40   21   65   84   76   
  Received Heat Transfer   2599  | .    318  21   .    64   1071 45   .    18   54   36   .    129  60   .    27   .    45   .    30   36   .    9    30   9    81   27   .    .    .    .    .    99   18   72   .    297  3    
  Effects                  17    | .    .    .    .    .    7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    2    .    .    .    2    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           14    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    2    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1928  | 111  1717 50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Peak Influence             971  | 10  420 110 .   23  578 459 120 971 .   .   .   .   344 114 478 .   .   .   .   359 .   .   .   .   631 .   .   .   .   435 335 679 357 954 653 566 .   
  Initial                  560  | .   6   35  .   .   4   167 94  54  .   .   .   .   25  114 79  .   .   .   .   119 .   .   .   .   69  .   .   .   .   74  101 188 278 51  560 337 .   
  Average                  294  | 2   201 59  .   2   327 276 98  574 .   .   .   .   201 114 293 .   .   .   .   260 .   .   .   .   332 .   .   .   .   259 232 420 237 379 487 444 .   
Maximum Alert Level        3    | .   2   .   .   .   2   2   .   3   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   2   1   3   2   2   .   
  Low Security (%)         28   | 100 61  100 .   100 9   30  100 12  .   .   .   .   51  100 17  .   .   .   .   9   .   .   .   .   26  .   .   .   .   21  31  1   51  27  1   .   .   
  Level 1                  47   | .   33  .   .   .   67  48  .   21  .   .   .   .   48  .   60  .   .   .   .   90  .   .   .   .   32  .   .   .   .   74  68  41  48  37  12  63  .   
  Level 2                  22   | .   4   .   .   .   23  21  .   30  .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   40  .   .   .   .   4   .   57  .   19  86  36  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          99   | .   4   .   .   .   9   6   .   4   .   .   .   .   3   .   7   .   .   .   .   14  .   .   .   .   5   .   .   .   .   4   2   14  4   7   7   9   .   
  Investigation            40   | .   2   .   .   .   2   4   .   2   .   .   .   .   1   .   4   .   .   .   .   7   .   .   .   .   3   .   .   .   .   2   .   .   4   4   2   3   .   
  Extermination            13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   3   .   .   2   1   .   
  Reinforcement            38   | .   2   .   .   .   5   2   .   1   .   .   .   .   1   .   1   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   1   11  .   3   .   3   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison                 6    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   
Data Miner Redirects       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
Construction Impeded       5    | .   .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           57   | .   3   .   .   .   6   2   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   .   6   6   2   24  .   
Communications Jammed      56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   32  .   .   .   .   .   
  Distress Signals         52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   32  .   .   .   .   .   
Times Spotted              629  | .   20  4   .   14  70  17  6   24  16  8   .   17  30  .   20  1   5   .   11  46  1   8   46  8   44  3   .   .   .   10  5   42  14  49  21  49  20  
  Peak Tracking Total      20   | .   3   2   .   8   5   5   6   4   4   4   .   5   10  .   3   1   3   .   5   20  3   7   14  7   8   2   .   .   1   4   4   8   5   16  9   9   19  
  Tactical Retreats        81   | .   .   .   .   1   3   4   1   1   .   .   .   1   3   .   3   .   .   .   1   7   2   3   2   4   12  .   .   .   .   3   2   11  .   9   4   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            27   | .   1   .   .   .   2   3   .   .   .   .   .   .   5   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   1   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   10  .   2   .   .   .   .   2   .   .   .   .   .   1   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   6   6   6   5   4   4   2   2   2   4   4   4   4   4   7   7   8   8   8   8   8   7   7   7   .   .   .   .   
Objects Rigged             6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          49   | .   2   1   .   1   3   1   .   11  1   .   .   2   2   .   .   .   .   .   .   2   .   .   2   .   6   .   .   .   .   1   2   5   .   2   .   3   2   
  Max in Single Turn       2    | .   2   1   .   1   1   1   .   2   1   .   .   2   2   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   1   1   .   1   .   1   1   
  Garrison Access          16   | .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          184  | .   6   1   4   1   11  9   .   7   1   1   3   .   7   .   26  1   1   .   .   16  1   .   2   .   18  1   1   4   .   14  7   11  3   9   10  8   .   
  Terminals                100  | .   5   .   .   .   8   5   .   4   .   .   .   .   3   .   12  .   .   .   .   11  .   .   .   .   11  .   .   .   .   5   6   11  1   4   6   8   .   
  Fabricators              14   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   1   1   1   .   .   
  Repair Stations          16   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   1   .   .   
  Recycling Units          6    | .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   .   .   
  Garrison Access          18   | .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   1   1   2   .   .   
Total Hacks                442  | .   18  1   4   1   35  23  .   12  1   1   25  .   14  .   59  4   1   .   .   41  1   .   6   .   43  1   1   17  .   35  17  19  9   19  20  14  .   
  Successful               279  | .   12  1   4   1   20  13  .   7   1   1   25  .   8   .   29  4   1   .   .   23  1   .   6   .   25  1   1   17  .   25  8   11  1   14  11  8   .   
  Failed                   163  | .   6   .   .   .   15  10  .   5   .   .   .   .   6   .   30  .   .   .   .   18  .   .   .   .   18  .   .   .   .   10  9   8   8   5   9   6   .   
    Catastrophic           23   | .   .   .   .   .   3   3   .   .   .   .   .   .   2   .   5   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   1   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   165  | .   12  .   .   .   16  13  .   10  .   .   .   .   8   .   19  .   .   .   .   16  .   .   1   .   19  .   .   .   .   16  7   5   4   5   6   8   .   
  Terminals                255  | .   17  .   .   .   28  17  .   8   .   .   .   .   6   .   27  .   .   .   .   31  .   .   .   .   31  .   .   .   .   17  14  19  3   10  13  14  .   
  Fabricators              35   | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   6   .   .   .   .   4   .   .   .   .   5   .   .   .   .   5   .   .   3   2   3   .   .   
  Repair Stations          26   | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   10  .   .   .   .   5   .   .   .   .   3   .   .   .   .   2   .   .   .   2   1   .   .   
  Recycling Units          10   | .   1   .   .   .   1   4   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   .   3   .   .   .   
  Garrison Access          27   | .   .   .   .   .   3   1   .   1   .   .   .   .   2   .   5   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   3   2   3   .   .   
Terminal Hacks             162  | .   7   1   4   1   13  8   .   .   1   1   25  .   1   .   7   4   1   .   .   11  1   .   6   .   15  1   1   17  .   8   4   9   .   4   5   6   .   
  Record                   20   | .   .   .   4   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           21   | .   .   .   .   .   .   2   .   .   .   .   11  .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   4   .   1   1   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        29   | .   2   .   .   .   2   2   .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   5   .   5   .   .   4   .   2   1   .   .   .   1   .   .   
  Open Door                14   | .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   5   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     7    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           6    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          12   | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   2   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           18   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   1   2   2   .   .   
  Network Status           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Load Schematic           9    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   3   .   .   .   
  Insert Component         14   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   3   .   .   .   
  Analyze                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      15   | .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   1   1   .   .   
  Seal Access              15   | .   .   .   .   .   1   1   .   1   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   1   1   .   .   
Unauthorized Hacks         60   | .   5   .   .   .   3   4   .   5   .   .   .   .   2   .   9   .   .   .   .   7   .   .   .   .   6   .   .   .   .   6   2   2   .   4   3   2   .   
  Terminals                36   | .   4   .   .   .   2   2   .   3   .   .   .   .   1   .   5   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   2   2   .   2   2   2   .   
    Track                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 28   | .   2   .   .   .   2   2   .   2   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   2   2   .   2   2   2   .   
    Detonate               2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   1   .   .   
    Patch                  14   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   1   .   .   
  Recycling Units          3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         119  | .   4   .   .   .   9   6   .   4   .   .   .   .   4   .   22  .   .   .   .   12  .   .   .   .   13  .   .   .   .   9   7   7   3   7   8   4   .   
  Full Trace Events        14   | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   47   | .   .   .   .   .   1   2   .   .   .   .   11  .   .   .   4   .   .   12  .   1   .   .   .   .   .   .   .   4   .   2   1   4   .   5   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   294  | .   .   .   .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   55  .   .   .   69  .   .   .   
  Total Part Build Rating  43   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   9   .   .   .   18  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               50    | .    .    1    .    2    .    12   20   1    2    .    .    .    .    .    3    .    2    4    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            20    | .    .    1    1    2    1    8    20   9    8    7    4    4    .    .    2    1    2    6    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      496   | .    .    31   31   46   31   214  496  279  243  198  103  103  .    .    123  94   94   143  143  100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       99    | .    .    31   31   31   31   31   35   35   35   32   31   31   .    .    99   94   94   32   32   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               21    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    5    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               416   | .    .    .    .    21   25   9    73   81   42   56   .    10   .    .    20   .    20   .    45   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             12059 | .    .    .    .    454  271  162  3326 2896 980  1215 .    172  .    .    884  .    756  .    635  308  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    83    | .    .    .    .    4    3    1    11   22   10   5    .    1    .    .    8    .    8    .    7    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       10   | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   1   .   1   .   .   .   .   1   2   .   2   .   .   .   2   1   .   1   .   1   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   5   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               25393 | 103  1559 923  463  616  2649 733  106  711  433  476  43   532  1176 93   1678 397  437  419  688  951  302  325  556  239  1019 361  242  50   272  727  275  1089 868  387  1016 2298 181  
Spaces Moved               37975 | 55   711  553  290  345  1176 1172 148  1153 917  886  80   721  1754 243  2947 983  1065 895  880  2472 617  1078 1046 815  2051 523  528  143  532  1283 645  1474 2216 867  1827 2446 438  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3124  | 49   711  553  290  345  1176 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    34721 | .    .    .    .    .    .    1172 148  1153 917  886  80   721  1754 243  2947 983  1065 895  880  2472 617  1078 1046 815  2051 523  528  143  532  1283 645  1425 2216 830  1807 2428 438  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            13    | 50   160  160  160  160  158  30   30   30   30   30   30   30   22   28   27   27   18   27   24   13   16   16   20   20   15   27   28   28   28   17   18   17   27   27   18   33   35   
  Average Speed            39    | 148  160  160  160  160  159  30   30   30   30   30   30   30   31   28   27   27   26   27   27   20   19   19   20   20   24   35   28   28   28   27   24   27   32   27   35   40   36   
  Slowest Speed            162   | 160  160  160  160  160  162  30   30   30   30   30   30   34   84   28   28   27   27   27   86   84   20   20   20   20   87   86   28   28   28   105  25   89   33   88   115  148  53   
  Overloaded Moves         339   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    14   .    .    30   3    1    .    .    117  .    .    .    .    14   41   54   .    .    62   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Spacefolds               47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    14   8    6    .    
Exploration Rate (%)       67    | 3    74   92   61   64   83   31   86   32   92   86   68   77   31   90   63   97   93   85   94   42   83   96   90   81   50   52   68   62   77   31   81   76   72   73   42   72   32   
  Regions Visited          37
    Branch Regions         24
  Pre-discovered Areas     13    | .    1    1    .    .    1    1    .    .    1    .    1    1    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    1    .    .    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             48    | .    .    1    .    2    .    .    .    .    4    3    .    5    .    .    .    2    4    3    2    .    4    4    .    3    .    3    4    .    4    .    .    .    .    .    .    .    .    
Spaces Dug                 259   | .    .    .    .    .    .    11   1    1    21   .    .    26   6    .    32   1    2    .    .    23   .    2    .    .    21   .    2    .    1    26   5    11   9    13   35   9    1    
Terrain Destroyed          771   | .    25   .    .    8    33   26   1    36   48   43   .    63   20   .    41   1    21   .    .    30   .    42   1    37   36   .    2    .    16   65   5    14   9    32   106  9    1    
  Melee                    191   | .    .    .    .    .    .    11   1    1    .    .    .    1    6    .    30   1    2    .    .    18   .    2    .    .    16   .    2    .    1    20   4    9    9    12   35   9    1    
  Projectile               36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    12   .    .    1    .    5    .    .    .    .    8    1    5    .    1    .    .    .    
  AOE                      544   | .    25   .    .    8    33   15   .    35   48   43   .    62   14   .    9    .    18   .    .    .    .    40   .    37   15   .    .    .    15   37   .    .    .    19   71   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      46537 | 67   1000 586  289  398  1608 1485 208  1479 1059 1060 98   998  2275 269  3679 1111 1196 1070 1296 2810 792  1181 1340 880  2457 687  618  152  651  1591 720  1966 2328 941  2078 3660 454  
  Wait                     6425  | 3    196  18   .    33   163  239  51   269  98   143  19   240  390  10   580  125  97   168  335  185  170  88   190  52   295  153  89   1    105  201  37   368  50   34   169  1061 .    
  Move                     37862 | 54   710  552  289  344  1175 1172 147  1152 916  885  79   720  1754 242  2946 982  1064 894  879  2471 616  1077 1045 814  2050 522  527  142  531  1282 644  1443 2215 843  1814 2433 437  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159   | .    11   3    .    2    23   6    1    6    1    .    .    .    8    4    9    .    3    1    5    11   .    2    5    .    3    1    .    1    1    6    5    4    4    3    5    25   .    
  Fast Attach              212   | 7    2    1    .    .    6    1    1    6    3    3    .    1    6    3    12   2    .    3    13   21   1    2    5    2    11   1    .    3    3    9    2    20   19   12   13   17   1    
  Attach                   131   | .    .    1    .    1    3    9    1    2    2    .    .    1    17   2    6    .    2    .    5    7    .    1    2    1    6    2    .    1    1    14   2    8    1    2    3    23   5    
  Detach                   75    | .    .    .    .    .    .    .    2    1    1    .    .    .    12   1    4    .    2    .    4    6    1    1    3    1    3    3    .    .    1    10   1    6    .    1    .    8    3    
  Swap                     207   | .    5    3    .    2    23   7    1    12   7    6    .    10   4    1    17   .    .    .    .    17   2    1    6    2    20   .    .    1    1    10   2    15   2    7    10   12   1    
  Drop                     288   | .    5    3    .    3    28   9    3    9    4    2    .    1    7    6    17   1    .    3    18   19   .    4    15   2    6    .    .    3    5    9    5    21   21   13   14   32   .    
  Fire                     457   | 3    71   5    .    12   184  5    .    10   7    5    .    11   5    .    5    .    6    .    .    15   .    3    54   2    5    .    .    .    2    11   1    12   .    2    6    13   2    
  Melee                    641   | .    .    .    .    .    .    37   1    12   2    16   .    13   71   .    81   1    9    1    19   58   1    2    1    4    56   5    2    .    1    38   21   67   16   24   44   35   3    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   66    | .    .    .    .    1    .    .    .    .    18   .    .    .    .    .    .    .    13   .    18   .    1    .    14   .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
   104 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   323 | -10/Materials      | Identified exit to Mines
   716 | -10/Materials      | Discovered new exit (range 8)
  1663 | -10/Materials      | Entered Mines
  1781 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1848 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1854 | -10/Mines          | Found Prototype Device
  1918 | -10/Mines          | Learned location of Storage (-9)
  2065 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2104 | -10/Mines          | Discovered new exit (range 8)
  2248 | -10/Mines          | Found a hidden stash of uninstalled traps
  2294 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2314 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2314 | -10/Mines          | Discovered new exit (range 5)
  2343 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2346 | -10/Mines          | Discovered new exit (range 5)
  2586 | -10/Mines          | Entered Exiles
  2586 | -10/Exiles         | Found Exiles lab abandoned
  2586 | -10/Exiles         | Accompanied by 1 ally
  3031 | -10/Exiles         | Discovered new exit (range 12)
  3049 | -10/Exiles         | Entered Mines
  3139 | -9/Mines           | Discovered new exit (range 15)
  3166 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  3174 | -9/Mines           | Found the Drone Emporium
  3181 | -9/Mines           | Found Prototype Device
  3434 | -9/Mines           | Assembled infested the area
  3439 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3663 | -9/Mines           | System corruption reached 10%
  3665 | -9/Mines           | Entered Materials
  3665 | -8/Materials       | Accompanied by 1 ally
  3665 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3670 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3888 | -8/Materials       | Garrison activated, responded to threat
  4008 | -8/Materials       | Identified Exp. Sensor Array
  4008 | -8/Materials       | Identified Bomb Drone Bay
  4021 | -8/Materials       | Garrison activated, responded to threat
  4024 | -8/Materials       | Build established: Scavenger-Mutant
  4690 | -8/Materials       | Discovered new exit (range 3)
  5758 | -8/Materials       | Discovered new exit (range 13)
  6142 | -8/Materials       | Sterilization system engaged
  6142 | -8/Materials       | Non-combat units ordered to evacuate
  6168 | -8/Materials       | Build established: Mutant
  6242 | -8/Materials       | Combat units ordered to evacuate
  6314 | -8/Materials       | Entered Factory
  6314 | -7/Factory         | Evolved 2 slots: Propulsion x2
  6414 | -7/Factory         | Identified exit to Lower Caves
  7047 | -7/Factory         | Manually triggered Chute Trap
  7047 | -7/Factory         | Sucked down chute
  7047 | -7/Factory         | Entered Waste
  7048 | -7/Waste           | Met a frightened Derelict
  7056 | -7/Waste           | Spotted C-40 Crusher
  7062 | -7/Waste           | EMP discharged
  7064 | -7/Waste           | Spotted C-40 Crusher
  7064 | -7/Waste           | Spotted C-40 Crusher
  7064 | -7/Waste           | Spotted C-40 Crusher
  7068 | -7/Waste           | Spotted C-40 Crusher
  7072 | -7/Waste           | Spotted C-40 Crusher
  7083 | -7/Waste           | Met Warlord forces unprepared to attack
  7084 | -7/Waste           | Allies destroyed C-40 Crusher
  7088 | -7/Waste           | Allies destroyed C-40 Crusher
  7099 | -7/Waste           | Discovered new exit (range 12)
  7106 | -7/Waste           | Identified exit to Factory
  7135 | -7/Waste           | Lost 4 allies
  7142 | -7/Waste           | Allies destroyed C-40 Crusher
  7153 | -7/Waste           | Entered Factory
  7153 | -7/Factory         | Accompanied by 9 allies
  7302 | -7/Factory         | Build established: Sprinter
  7354 | -7/Factory         | Discovered new exit (range 5)
  7355 | -7/Factory         | Identified exit to Factory
  7373 | -7/Factory         | Discovered exit to Lower Caves (range 12)
  7609 | -7/Factory         | Garrison activated, responded to threat
  7864 | -7/Factory         | Entered Lower Caves
  7864 | -7/Lower Caves     | Accompanied by 8 allies
  7916 | -7/Lower Caves     | Learned location of Extension (-5)
  7925 | -7/Lower Caves     | Found Alien Artifact
  7925 | -7/Lower Caves     | Identified Dimensional Node Initializer
  7925 | -7/Lower Caves     | Initialized slip node
  8004 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8059 | -7/Lower Caves     | Lost 5 allies
  8071 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  8111 | -7/Lower Caves     | Identified exit to Data Miner
  8200 | -7/Lower Caves     | Destroyed 7 combat bots
  8213 | -7/Lower Caves     | Discovered new exit (range 9)
  8215 | -7/Lower Caves     | Identified exit to Lower Caves
  8240 | -7/Lower Caves     | Found Prototype Device
  8297 | -7/Lower Caves     | Entered another Lower Caves area
  8297 | -7/Lower Caves     | Accompanied by 7 allies
  8628 | -7/Lower Caves     | Spotted B-75 Beast
  8668 | -7/Lower Caves     | Allies destroyed B-75 Beast
  8718 | -7/Lower Caves     | Discovered exit to Data Miner (range 6)
  8773 | -7/Lower Caves     | Entered Data Miner
  8773 | -7/Data Miner      | Accompanied by 4 allies
  8781 | -7/Data Miner      | Discovered new exit (range 6)
  8784 | -7/Data Miner      | Identified exit to Proximity Caves
  8788 | -7/Data Miner      | Met Data Miner
  8794 | -7/Data Miner      | Learned location of Section 7 (-3)
  8794 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8798 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8816 | -7/Data Miner      | Entered Proximity Caves
  8816 | -6/Proximity Caves | Accompanied by 4 allies
  8844 | -6/Proximity Caves | Learned location of Zion (-6)
  9046 | -6/Proximity Caves | Spotted B-75 Beast
  9342 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  9348 | -6/Proximity Caves | Entered Factory
  9348 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9349 | -6/Factory         | Identified exit to Lower Caves
  9469 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
  9498 | -6/Factory         | Identified Heart of Steel
  9952 | -6/Factory         | Build established: Mutant
 10044 | -6/Factory         | Discovered new exit (range 11)
 10050 | -6/Factory         | Identified exit to Factory
 10200 | -6/Factory         | Incoming investigation squad redirected
 10524 | -6/Factory         | Manually triggered Chute Trap
 10524 | -6/Factory         | Sucked down chute
 10524 | -6/Factory         | Entered Waste
 10524 | -6/Waste           | The area was eerily silent
 10601 | -6/Waste           | Found Adv. Powered Armor
 10613 | -6/Waste           | Discovered new exit (range 15)
 10617 | -6/Waste           | Identified exit to Factory
 10617 | -6/Waste           | Entered Factory
 10728 | -6/Factory         | Discovered exit to Lower Caves (range 7)
 10752 | -6/Factory         | Heart of Steel transformed into Warbot
 10833 | -6/Factory         | Build established: Scavenger-Scout
 10892 | -6/Factory         | Incoming investigation squad redirected
 11661 | -6/Factory         | Incoming investigation squad redirected
 11824 | -6/Factory         | Discovered exit to Factory (range 16)
 12204 | -6/Factory         | Build established: Scout
 12295 | -6/Factory         | Entered Lower Caves
 12295 | -6/Lower Caves     | Accompanied by 1 ally (Warbot)
 12340 | -6/Lower Caves     | Learned Factory emergency access door positions
 12398 | -6/Lower Caves     | Learned Factory stockpile data
 12515 | -6/Lower Caves     | Discovered new exit (range 4)
 12517 | -6/Lower Caves     | Identified exit to Lower Caves
 12546 | -6/Lower Caves     | Found Alien Artifact
 12546 | -6/Lower Caves     | Identified Core Expander
 12546 | -6/Lower Caves     | Installed Core Expander, added new Power slot
 12692 | -6/Lower Caves     | Entered another Lower Caves area
 12692 | -6/Lower Caves     | Accompanied by 1 ally (Warbot)
 12761 | -6/Lower Caves     | Learned 4 Factory zone layouts
 12987 | -6/Lower Caves     | Spotted B-75 Beast
 13082 | -6/Lower Caves     | Discovered new exit (range 15)
 13086 | -6/Lower Caves     | Identified exit to Zion
 13129 | -6/Lower Caves     | Entered Zion
 13129 | -6/Zion            | Accompanied by 2 allies
 13144 | -6/Zion            | Given A8's code to call for help
 13154 | -6/Zion            | Discovered new exit (range 13)
 13158 | -6/Zion            | Identified exit to Proximity Caves
 13176 | -6/Zion            | System corruption cleaned by Quarantine Array
 13201 | -6/Zion            | Found Prototype Launcher
 13201 | -6/Zion            | Identified Gui. Missile Launcher
 13229 | -6/Zion            | System corruption cleaned by Quarantine Array
 13271 | -6/Zion            | Gained Derelict followers
 13305 | -6/Zion            | Met Imprinter
 13341 | -6/Zion            | Build established: Sprinter
 13548 | -6/Zion            | Entered Proximity Caves
 13548 | -5/Proximity Caves | Accompanied by 6 allies
 13752 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 13907 | -5/Proximity Caves | Learned Factory stockpile data
 13919 | -5/Proximity Caves | Lost 3 allies
 14002 | -5/Proximity Caves | Encountered a Derelict sapper outpost
 14062 | -5/Proximity Caves | Found Prototype Device
 14062 | -5/Proximity Caves | Identified Exp. Shock Absorption System
 14139 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14236 | -5/Proximity Caves | Entered Factory
 14236 | -5/Factory         | Accompanied by 4 allies
 14236 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14237 | -5/Factory         | Identified exit to Factory
 14302 | -5/Factory         | Repaired Broken Vibroblade
 14479 | -5/Factory         | Lost 6 allies
 14489 | -5/Factory         | Spotted B-75 Beast
 14510 | -5/Factory         | Identified exit to Upper Caves
 14510 | -5/Factory         | Identified exit to Extension
 15102 | -5/Factory         | Build established: Ninja
 15164 | -5/Factory         | Cargo convoy interrupted
 15187 | -5/Factory         | Entered Upper Caves
 15400 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15440 | -5/Upper Caves     | Discovered new exit (range 11)
 15442 | -5/Upper Caves     | Identified exit to Upper Caves
 15489 | -5/Upper Caves     | Entered another Upper Caves area
 15494 | -5/Upper Caves     | Learned location of 1 exit from Factory
 15522 | -5/Upper Caves     | Ambushed by wild Derelicts
 15639 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 15686 | -5/Upper Caves     | Learned Factory terminal intel
 15782 | -5/Upper Caves     | Discovered new exit (range 9)
 15785 | -5/Upper Caves     | Identified exit to Warlord
 15814 | -5/Upper Caves     | Entered Warlord
 15820 | -5/Warlord         | Discovered new exit (range 9)
 15821 | -5/Warlord         | Identified exit to Proximity Caves
 15828 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15839 | -5/Warlord         | Found Prototype Special Weapon
 15840 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 15845 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 15881 | -5/Warlord         | Found Prototype Device
 15881 | -5/Warlord         | Identified Minesniffer Drone Bay
 15935 | -5/Warlord         | Visited the Vortex Lab
 15936 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15936 | -5/Warlord         | Met EX-DEC
 15940 | -5/Warlord         | Found Prototype Energy Cannon
 15953 | -5/Warlord         | Met Warlord
 15956 | -5/Warlord         | Opened Warlord's prototype stash
 15965 | -5/Warlord         | Found Prototype Processor
 16140 | -5/Warlord         | Warlord forces counterattacked
 16157 | -5/Warlord         | P-70 Sage assimilated allied 41-W38(g)
 16158 | -5/Warlord         | Spotted 41-W38(g)
 16226 | -5/Warlord         | Lost 9 allies
 16245 | -5/Warlord         | Spotted Striker
 16299 | -5/Warlord         | Lost 11 allies
 16336 | -5/Warlord         | Spotted Executioner
 16336 | -5/Warlord         | Spotted Striker
 16336 | -5/Warlord         | Spotted B-75 Beast
 16336 | -5/Warlord         | Spotted B-86 Titan
 16370 | -5/Warlord         | Entered Proximity Caves
 16393 | -4/Proximity Caves | Lost 9 allies
 16414 | -4/Proximity Caves | Build established: Scavenger-Ninja
 16568 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 16580 | -4/Proximity Caves | Learned Research machine intel
 16609 | -4/Proximity Caves | Entered Factory
 16609 | -4/Factory         | Evolved 2 slots: Utility x2
 16610 | -4/Factory         | Identified exit to Research
 16611 | -4/Factory         | Identified exit to Upper Caves
 16613 | -4/Factory         | Loaded intel: 26 terminal locations
 16739 | -4/Factory         | Build established: Trapper-Ninja
 16794 | -4/Factory         | Spotted B-86 Titan
 17027 | -4/Factory         | Fabricated Exp. Sensor Array?
 17109 | -4/Factory         | Search patrols dispatched
 17110 | -4/Factory         | Incoming investigation squad redirected
 17118 | -4/Factory         | Lost 3 parts (2p1n)
 17359 | -4/Factory         | Search patrols dispatched
 17385 | -4/Factory         | Lost 4 parts (3n1u)
 17628 | -4/Factory         | Entered Upper Caves
 17629 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17629 | -4/Upper Caves     | Learned Research emergency access door positions
 17977 | -4/Upper Caves     | Discovered new exit (range 12)
 17980 | -4/Upper Caves     | Identified exit to Upper Caves
 17989 | -4/Upper Caves     | Entered another Upper Caves area
 18052 | -4/Upper Caves     | Learned Research terminal intel
 18203 | -4/Upper Caves     | Discovered new exit (range 5)
 18204 | -4/Upper Caves     | Identified exit to Zhirov
 18231 | -4/Upper Caves     | Entered Zhirov
 18231 | -4/Zhirov          | Discovered new exit (range 3)
 18232 | -4/Zhirov          | Identified exit to Proximity Caves
 18243 | -4/Zhirov          | Learned location of Testing (-2)
 18243 | -4/Zhirov          | Learned location of Command (-1)
 18252 | -4/Zhirov          | Found Alien Artifact
 18252 | -4/Zhirov          | Identified Integrated Reactor
 18252 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18256 | -4/Zhirov          | Identified Exp. Armor Integrity Analyzer
 18258 | -4/Zhirov          | Found Alien Artifact
 18281 | -4/Zhirov          | Entered Proximity Caves
 18289 | -3/Proximity Caves | Build established: Hacker-Sprinter
 18486 | -3/Proximity Caves | Discovered exit to Research (range 5)
 18553 | -3/Proximity Caves | Entered Research
 18553 | -3/Research        | Evolved 2 slots: Utility x2
 18555 | -3/Research        | Loaded intel: 109 machine locations
 18556 | -3/Research        | Loaded intel: 23 terminal locations
 18575 | -3/Research        | Identified BFG-9k Vortex Edition
 18785 | -3/Research        | Identified exit to Armory
 18785 | -3/Research        | Identified exit to Quarantine
 18990 | -3/Research        | Found Imp. Powered Armor
 19085 | -3/Research        | Fabricated Cld. Linear Gravjet (x1)
 19280 | -3/Research        | Entered Quarantine
 19306 | -3/Quarantine      | Found Alien Artifact
 19316 | -3/Quarantine      | Found Alien Artifact
 19328 | -3/Quarantine      | Found Alien Slashing Weapon
 19328 | -3/Quarantine      | Identified Sigix Broadsword
 19361 | -3/Quarantine      | Found Adv. EM Disruption Field
 19381 | -3/Quarantine      | Found Fusion Bomb Launcher
 19512 | -3/Quarantine      | Discovered new exit (range 10)
 19515 | -3/Quarantine      | Identified Core Reset Matrix
 19515 | -3/Quarantine      | Identified Transdimensional Reconstructor
 19538 | -3/Quarantine      | Spotted Fortress
 19554 | -3/Quarantine      | Discovered new exit (range 6)
 19555 | -3/Quarantine      | Identified exit to Section 7
 19555 | -3/Quarantine      | Entered Section 7
 19580 | -3/Section 7       | Found Alien Artifact
 19580 | -3/Section 7       | Identified Spacefold Activator
 19622 | -3/Section 7       | Build established: Hacker-Ninja
 19836 | -3/Section 7       | Spotted B-86 Titan
 19992 | -3/Section 7       | Found Alien Artifact
 19992 | -3/Section 7       | Identified Integrity Redistributor
 19992 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-59)
 20045 | -3/Section 7       | Found Prototype Processor
 20257 | -3/Section 7       | Found Integrated Reactor
 20257 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 20283 | -3/Section 7       | Identified exit to Research
 20297 | -3/Section 7       | Core integrity fell below 50%
 20311 | -3/Section 7       | Spotted B-99 Colossus
 20352 | -3/Section 7       | Search patrols dispatched
 20409 | -3/Section 7       | Found Alien Artifact
 20409 | -3/Section 7       | Identified LRC Storage
 20409 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 20411 | -3/Section 7       | Found Alien Artifact
 20411 | -3/Section 7       | Identified LRC Armor
 20411 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 20474 | -3/Section 7       | Found Alien Artifact
 20475 | -3/Section 7       | Identified Spectral Analyzer
 20505 | -3/Section 7       | Spotted Executioner
 20506 | -3/Section 7       | Spotted Executioner
 20537 | -3/Section 7       | Destroyed Executioner
 20564 | -3/Section 7       | Found Alien Artifact
 20579 | -3/Section 7       | Found Prototype Processor
 20582 | -3/Section 7       | Search patrols dispatched
 20644 | -3/Section 7       | Entered Research
 20644 | -2/Research        | Warlord forces began assault on 0b10
 20644 | -2/Research        | Evolved 2 slots: Weapon x2
 20688 | -2/Research        | Identified Exp. Core Analyzer
 20729 | -2/Research        | Met up with Warlord
 20754 | -2/Research        | Research machine network offline
 20790 | -2/Research        | Discovered new exit (range 10)
 20792 | -2/Research        | Identified exit to Testing
 20827 | -2/Research        | Spotted B-90 Cyclops
 20892 | -2/Research        | Found Prototype Processor
 20892 | -2/Research        | Identified Exp. Terrain Scan Processor
 20915 | -2/Research        | Found Prototype Device
 20915 | -2/Research        | Identified Exp. Actuator Array
 20959 | -2/Research        | Discovered new exit (range 4)
 20960 | -2/Research        | Identified exit to Access
 21072 | -2/Research        | Build established: Hacker-Sprinter
 21111 | -2/Research        | Lost 4 allies
 21144 | -2/Research        | Discovered exit to Testing (range 5)
 21220 | -2/Research        | Borebot progress halted
 21274 | -2/Research        | Found Exp. Melee Analysis Suite
 21304 | -2/Research        | Found Prototype Device
 21304 | -2/Research        | Identified Adv. Kinecellerator
 21360 | -2/Research        | Spotted Executioner
 21360 | -2/Research        | Spotted Executioner
 21400 | -2/Research        | Lost 5 allies
 21486 | -2/Research        | Lost 4 allies
 21508 | -2/Research        | Borebot progress halted
 21512 | -2/Research        | Entered Testing
 21515 | -2/Testing         | Identified Terrabomb (x2)
 21515 | -2/Testing         | Identified Subatomic Replicator
 21560 | -2/Testing         | Found Prototype Hackware
 21568 | -2/Testing         | Identified System Mapper
 21568 | -2/Testing         | Adv. Hacking Suite fried by hacking feedback
 21593 | -2/Testing         | Incoming investigation squad redirected
 21650 | -2/Testing         | Lost 5 allies
 21678 | -2/Testing         | Found Prototype Device
 21678 | -2/Testing         | Identified Exp. ECM Suite
 21699 | -2/Testing         | Found Prototype Device
 21699 | -2/Testing         | Identified Adv. Particle Accelerator
 21803 | -2/Testing         | Fabricated Cmb. Linear Gravjet?
 21849 | -2/Testing         | Spotted PP-BL66O3XX38
 21899 | -2/Testing         | Entered Access
 21899 | -1/Access          | Evolved 2 slots: Weapon x2
 21925 | -1/Access          | Spotted B-99 Colossus
 22149 | -1/Access          | Search patrols dispatched
 22206 | -1/Access          | Identified exit to Command
 22362 | -1/Access          | Garrison activated, responded to threat
 22372 | -1/Access          | Spotted B-99 Colossus
 22399 | -1/Access          | Search patrols dispatched
 22915 | -1/Access          | Entered Command
 22958 | -1/Command         | Incoming investigation squad redirected
 23080 | -1/Command         | Build established: Hacker-Gladiator
 23129 | -1/Command         | Disengaged cave seal
 23134 | -1/Command         | Welcomed Warlord to Command
 23151 | -1/Command         | Disengaged cave seal
 23165 | -1/Command         | First assault squad dispatched
 23183 | -1/Command         | Lost 7 allies
 23383 | -1/Command         | Lost 6 allies
 23598 | -1/Command         | Lost 5 allies
 23625 | -1/Command         | Warlord commented on Warlord statues
 23634 | -1/Command         | Spotted Combat Programmer
 23641 | -1/Command         | Spotted Combat Programmer
 23645 | -1/Command         | Spotted M Guard
 23651 | -1/Command         | Spotted M Guard
 23678 | -1/Command         | Destroyed M Guard
 23701 | -1/Command         | All MAIN.C guards destroyed
 23722 | -1/Command         | Lost 3 parts (1p1n1w)
 23770 | -1/Command         | Used Subatomic Replicator to replicate BFG-9k Vortex Edition
 23809 | -1/Command         | Met MAIN.C
 23811 | -1/Command         | Warlord shut down involuntarily
 23823 | -1/Command         | 0b10 Conduit disabled
 23904 | -1/Command         | Found Prototype Reactor
 23904 | -1/Command         | Identified Zero-point Reactor
 23922 | -1/Command         | System corruption reached 10%
 23964 | -1/Command         | Destroyed MAIN.C Shell
 23967 | -1/Command         | MAIN.C activated Command garrisons
 24009 | -1/Command         | Core integrity fell below 50%
 24035 | -1/Command         | Spotted B-99 Colossus
 24039 | -1/Command         | Lost 7 parts (2p3n2u)
 24042 | -1/Command         | Destroyed MAIN.C
 24045 | -1/Command         | Discovered new exit (range 40)
 24045 | -1/Command         | Discovered new exit (range 146)
 24045 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 24181 | -1/Command         | Found Null Cannon
 24189 | -1/Command         | Found Exp. Armor Integrity Analyzer
 24193 | -1/Command         | Found Exp. System Purifier
 24308 | -1/Command         | Found Zero-point Reactor
 24310 | -1/Command         | Found Vortex Chain Reactor
 24312 | -1/Command         | Found Hvy. Regenerative Plating
 24314 | -1/Command         | Found Exp. Force Field
 24461 | -1/Command         | Build established: Scavenger-Mutant
 25210 | -1/Command         | Warped through subspace to slip node
 25210 | -1/Command         | Discovered new exit (range 5)
 25213 | -1/Command         | Entered Access_0
 25214 | -1/Access_0        | Met Architect
 25290 | -1/Access_0        | Subspace Access Node disabled
 25292 | -1/Access_0        | Lost 3 allies
 25298 | -1/Access_0        | A6 warped into view
 25355 | -1/Access_0        | A5 warped into view
 25381 | -1/Access_0        | Destroyed A6
 25383 | -1/Access_0        | Destroyed Architect
 25384 | -1/Access_0        | Architect triggered a singularity event
 25390 | -1/Access_0        | Core integrity fell below 20%
 25390 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 25390 | -1/Access_0        | Warped through subspace to slip node
 25390 | -1/Access_0        | Discovered new exit (range 8)
 25394 | ***                | Escaped singularity!

 Last Messages 
---------------
25389_ A0_COM: 6.
25389_ HV Slug penetrates Enhanced Grunt.
25389_ Enhanced Grunt suffers critical hit
  (Destroy).
25389_ Enhanced Grunt destroyed.
25389_ HV Slug penetrates Enhanced Grunt.
25389_ Enhanced Grunt suffers critical hit
  (Destroy).
25389_ Zero-point Reactor destroyed.
25390_ A0_COM: 5.
25390_ Acquired Hpw. Transdimensional
  Reconstructor.
25390_ Warped through subspace, drawn to slip
  node.
25390_ EXIT=FOUND
25391_ A0_COM: 4.
25392_ A0_COM: 3.
25393_ A0_COM: 2.
25394_ A0_COM: 1.
[Achievement: True Cogmind]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          73
Energy Capacity            990
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               3
Jamming Range              16
Additional Mass Support    16
Base Temperature (-)       200
Armor Coverage             600
Resistance: EM             50
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                85
Melee Accuracy             20
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Energy Filtering           50
Particle Charging          25
Force Boost                30
Offensive Hacking          54
Defensive Hacking          14
Authchip Count             3
Trap Extractor Capacity    8

 Item Schematics 
-----------------
            Exp. Sensor Array | -8/Materials  | Scanalyzed
                  Cld. Airjet | -7/Factory    | Hacked
                Powered Armor | -7/Factory    | Hacked
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
             Imp. Heavy Laser | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
          Adv. Cooling System | -7/Data Miner | Free
         Imp. Remote Datajack | -7/Data Miner | Free
                     Wave Gun | -7/Data Miner | Free
             Imp. Force Field | -7/Data Miner | Free
      Lgt. Antimatter Reactor | -7/Data Miner | Free
    Adv. Melee Analysis Suite | -6/Factory    | Hacked
           Adv. Powered Armor | -6/Factory    | Scanalyzed
                   Vibroblade | -6/Factory    | Scanalyzed
             Enh. Force Lance | -6/Factory    | Scanalyzed
           Imp. Hacking Suite | -6/Zion       | Archive
           Imp. Medium Treads | -6/Zion       | Archive
 Lgt. Angular Momentum Engine | -6/Zion       | Archive
            Hyp. Gauss Cannon | -6/Zion       | Archive
          Imp. Actuator Array | -6/Zion       | Archive
                   Myomer Leg | -6/Zion       | Archive
          Adv. Thermal Shield | -6/Zion       | Archive
          EM Disruption Field | -6/Zion       | Archive
           Adv. System Shield | -6/Zion       | Archive
                    Hvy. Pick | -6/Zion       | Archive
            Fusion Compressor | -6/Zion       | Archive
     Hvy. Shock Bomb Launcher | -6/Zion       | Archive
           Imp. Force Booster | -5/Factory    | Hacked
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free
          Cld. Linear Gravjet | -3/Research   | Scanalyzed
    Exp. Melee Analysis Suite | -3/Research   | Hacked
          Cmb. Linear Gravjet | -3/Quarantine | Hacked
              Adv. Myomer Leg | -3/Section 7  | Archive
                Energy Mantle | -3/Section 7  | Archive
            Lrn. Phase Cannon | -3/Section 7  | Archive
              Diametric Drive | -3/Section 7  | Archive
        Cld. Impulse Thruster | -2/Testing    | Archive
 Centrium Light Armor Plating | -2/Testing    | Archive
                  Impact Mace | -2/Testing    | Archive
             Molecular Scythe | -2/Testing    | Archive
             Exp. Energy Well | -2/Testing    | Archive

 Robot Schematics 
------------------
  W-25 Informer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
      K-01 Serf | -6/Zion       | Archive
 T-07 Excavator | -6/Zion       | Archive
 C-57 Dissector | -6/Zion       | Archive
       W-44 Eye | -2/Testing    | Archive

 Fabricated
------------
   Exp. Sensor Array | x1 | -6/Factory  | Authchip
   Exp. Sensor Array | x1 | -4/Factory  | Authchip
 Cld. Linear Gravjet | x1 | -3/Research | Authchip
 Cmb. Linear Gravjet | x2 | -2/Testing  

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Expander
Integrated Reactor
Sigix Broadsword
Spacefold Activator
Integrity Redistributor
LRC Storage
LRC Armor
Subatomic Replicator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
True Cogmind

 Challenges 
------------
None

 Game 
------
Seed              CatalystSpliceCutter
  Manual?         0
Play Time         07:49:01
  Cumulative      384.6 hours
  Start           2025.03.15 @ 14:15:25
  End             2025.03.16 @ 15:39:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          6
  Total           25
  Types           13/1/6/1/0/0/2/1/1
Lore%             85
Gallery%          84
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88e1bbd3-581a-4fb4-842d-7321c8634272