Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.09 @ 11:06:17 Player: IceNine Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1441) 1441 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3232 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 265/265 System Corruption 0% Temperature Cool (4) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Hover Unit > --- UTILITY (3) ------ Medium Storage Unit Weight Redist. System ECM Suite > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Weight Redist. System Signal Interpreter Terrain Scanner Improved Targeting Computer Advanced Beam Cannon Rocket Launcher Guided Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Signal Interpreter ECM Suite Advanced Beam Cannon Rocket Launcher Guided Missile Launcher Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 69 | 6 2 28 33 Power 7 | 1 . 3 3 Engine 5 | 1 . 2 2 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 20 | 2 . 8 10 Treads 2 | . . . 2 Leg 6 | . . 4 2 Wheel 3 | 2 . . 1 Hover 6 | . . 2 4 Flight 3 | . . 2 1 Utility 11 | 1 1 4 5 Device 6 | . . 4 2 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 31 | 2 1 13 15 Energy Gun 10 | . . 8 2 Energy Cannon 1 | . 1 . . Ballistic Gun 10 | 2 . 4 4 Ballistic Cannon . | . . . . Launcher 6 | . . . 6 Special Weapon 4 | . . 1 3 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 6 | . . 4 2 Parts Lost 10 | . . 5 5 Power 2 | . . . 2 Propulsion 5 | . . 3 2 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 97 90 97 Engine 7 | . 14 8 5 Core 3 | . . 2 5 Treads 4 | . . . 9 Leg 8 | . . 13 4 Wheel 3 | . 28 2 1 Hover 11 | . . 9 15 Device 12 | . . 9 16 Storage 11 | . 14 11 11 Protection 8 | . 11 11 5 Energy Gun 7 | . . 9 5 Ballistic Gun 11 | . 21 11 11 Launcher 1 | . . . 3 Peak Build Rating 20 | 6 7 17 20 Average Rating 13 | 4 6 10 17 On Entrance 7 | . 6 7 17 Naked Turns . | . . . . Heaviest Build 26 | 12 15 19 26 Greatest Support 52 | 20 20 36 52 Greatest Overweight (x) 4 | 1 . 4 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 7 8 8 9 Most Carried 10 | 2 4 8 10 Average Carried 7 | . 3 7 8 Final Capacity 10 | 8 8 8 10 Final Carried 10 | 2 4 8 10 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1359 | 159 . 485 715 Remotely . | . . . . Salvage Created 2433 | . . 1189 1244 Parts 153 | . . 86 67 Haulers Intercepted 10 | . . 5 5 Recyclers Shooed 4 | . . 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 38 | . . 22 16 Guns 33 | . . 20 13 Cannons 2 | . . 2 . AOE 3 | . . . 3 Classes Destroyed 9 | . . 8 1 Worker 5 | . . 4 1 Builder 1 | . . . 1 Hauler 10 | . . 5 5 Recycler 6 | . . 2 4 Watcher 4 | . . 2 2 Swarmer 8 | . . 8 . Grunt 19 | . . 10 9 Brawler 1 | . . 1 . Sentry 10 | . . 3 7 Best Kill Streak 5 | . . 5 5 Combat Bots Only 5 | . . 5 4 Max Kills in Single Turn 4 | . . 4 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 283 | . . 159 124 Missed 98 | . . 60 38 Damage Taken 1768 | . . 872 896 Core 403 | . . 239 164 Absorbed by Shields . | . . . . Redirected to Shielding 31 | . . 19 12 Ignored by Resistances 531 | . . 271 260 Regen/Repaired (Parts) 113 | . . 18 95 Core Remaining (%) 100 | 100 100 . . Volleys Fired 159 | . 3 80 76 Largest 2 | . 2 2 2 Hottest 123 | . 80 80 123 Shots Fired 293 | . 6 153 134 Gun 253 | . 3 138 112 Cannon 16 | . 3 13 . Launcher 15 | . . . 15 Special 9 | . . 2 7 Kinetic 159 | . 3 78 78 Thermal 119 | . 3 75 41 Explosive 15 | . . . 15 Electromagnetic . | . . . . Robot Hit Streak 36 | . 2 17 36 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 10 | . . 4 6 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 217 | . 2 116 99 Core Hits 102 | . 2 53 47 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . . 7 3 Burn 10 | . . 7 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3710 | . 49 1749 1912 Guns 2667 | . 15 1260 1392 Cannons 245 | . 34 211 . Explosions 798 | . . 278 520 Melee . | . . . . Ramming . | . . . . Kinetic 1423 | . 15 506 902 Thermal 1767 | . 34 1243 490 Explosive 520 | . . . 520 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 17 | . . . 17 Shots 1 | . . . 1 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 397 | . 80 397 183 Average Temperature 56 | . 43 71 40 Received Heat Transfer 891 | . . 414 477 Effects 3 | . . 3 . Shutdowns 1 | . . 1 . Energy Bleed 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 4492 | . 74 3123 1295 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 413 | . 29 301 413 Initial 34 | . . 10 34 Average 199 | . 20 188 236 Maximum Alert Level 2 | . . 1 2 Low Security (%) 49 | 100 100 50 40 Level 1 50 | . . 49 58 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 1 25 31 Peak Tracking Total 8 | . 1 8 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 4 | . . 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 6 | . . 2 4 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled 1 | . . . 1 Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 11 | . 1 3 7 Terminals 9 | . 1 2 6 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 4 9 24 Successful 21 | . 3 3 15 Failed 16 | . 1 6 9 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . 3 2 Terminals 25 | . 4 4 17 Fabricators . | . . . . Repair Stations 12 | . . 5 7 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 3 . 9 Record 2 | . 1 . 1 Part Schematic 2 | . . . 2 Prototype ID Bank 1 | . . . 1 Open Door 1 | . . . 1 Emergency Access Points 1 | . . . 1 Locate Traps 1 | . . . 1 Surveillance Status 1 | . 1 . . Hauler Manifests 1 | . . . 1 Registered Components 1 | . . . 1 Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . 3 6 Scan Component 5 | . . 2 3 Repair 4 | . . 1 3 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . . 3 6 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 1 3 Time 145 | . . 36 109 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 3127 | 54 195 1269 1609 Spaces Moved 1914 | 55 227 707 925 Core 6 | 4 . 2 . Treads 305 | . . . 305 Legs 355 | . . 290 65 Wheels 340 | 51 227 62 . Hover 904 | . . 349 555 Flight 4 | . . 4 . Fastest Speed 50 | 50 80 80 52 Average Speed 111 | 78 80 120 114 Slowest Speed 280 | 100 80 280 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 35 44 65 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . . 5 Terrain Destroyed 121 | . . 24 97 Melee . | . . . . Projectile 5 | . . . 5 AOE 116 | . . 24 92 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2575 | 62 233 974 1306 Wait 350 | . . 133 217 Move 1911 | 54 226 706 925 Hop . | . . . . Pick Up 30 | 2 2 13 13 Fast Attach 31 | 6 1 11 13 Attach 7 | . . 3 4 Detach 1 | . . 1 . Swap 32 | . 1 14 17 Drop 32 | . . 13 19 Fire 159 | . 3 80 76 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis 13 | . . . 13 Rewire . | . . . . Trap . | . . . . Miscellaneous 8 | . . . 8 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 614 | -9/Materials | Discovered new exit (range 16) 692 | -9/Materials | Repaired Broken Sensor Array 1150 | -9/Materials | Discovered new exit (range 11) 1231 | -9/Materials | Build established: Scavenger-Mutant 1250 | -9/Materials | Core integrity fell below 50% 1492 | -9/Materials | Discovered new exit (range 2) 1519 | -9/Materials | Entered Storage 1716 | -9/Storage | Core integrity fell below 20% 1882 | -9/Storage | Found Prototype Launcher 2349 | -9/Storage | Lost 3 parts (1p1n1u) 2529 | -9/Storage | Repaired Hover Unit 2582 | -9/Storage | Repaired Imp. Assault Rifle 2615 | -9/Storage | Repaired Rocket Launcher 3010 | -9/Storage | Discovered new exit (range 16) 3109 | -9/Storage | Garrison activated, responded to threat 3128 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. 03018_ K-01 Serf cleans the Terminal. 03109_ Y-45 Defender calls for garrison reinforcements. 03109_ ALERT: Activating Garrison Access S001. 03109_ Critical hit (Burn: +37). 03110_ B-36 Bruiser emerges from the garrison. 03110_ L-31 Rogue emerges from the garrison. 03112_ C-30 ARC bursts open, deploying its payload. 03112_ S-10 Pest unfolds itself. 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Deuterium Engine | -9/Storage | Hacked Mni. Grenade Launcher | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorAssemblyComputer Manual? 0 Play Time 00:48:07 Cumulative 32.1 hours Start 2025.01.08 @ 16:25:57 End 2025.01.09 @ 11:06:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 22 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1ddff1e-cff2-4767-84bc-585e91022be9