Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 03:07:25 Player: Tollhouse Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (378) 378 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2263 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Heavy Armor Plating EM Pulse Gun Datajack Welding Torch Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Battery Weight Redist. System Reactive Plating > --- WEAPON ----------- Particle Gun Katana > --- INVENTORY -------- ECM Suite Heavy Armor Plating EM Pulse Gun Datajack Welding Torch [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Protection Reactive Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 22 | 6 1 3 12 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads . | . . . . Leg 4 | 2 . . 2 Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 1 3 Device 2 | . 1 . 1 Storage 3 | 1 . 1 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 1 4 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 19 | . . 4 15 Power 4 | . . 2 2 Propulsion 4 | . . 1 3 Utility 6 | . . . 6 Weapon 5 | . . 1 4 Highest Loss Streak 8 | . . 4 8 To Critical Strikes . | . . . . Average Backups 5 | 3 5 5 5 Power . | . 1 . . Propulsion . | 2 . . . Utility 1 | . . 1 1 Weapon 1 | . 2 2 1 Tool/Special . | . . . . Unused Backups 10 | . 4 . 6 Power . | . . . . Propulsion 4 | . 4 . . Utility 3 | . . . 3 Weapon 2 | . . . 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 76 | . 84 92 63 Engine 11 | . 14 21 3 Leg 17 | . 28 21 10 Device 12 | . 13 11 12 Storage 17 | . 14 21 17 Protection 2 | . . . 4 Energy Gun 8 | . 14 10 3 Ballistic Gun 1 | . . . 4 Launcher 2 | . . 6 2 Slashing Weapon 2 | . . . 4 Peak Build Rating 17 | 6 7 11 17 Average Rating 9 | 4 6 10 11 On Entrance 4 | . 5 7 7 Avg Prop Armor Cover (%) 14 | . . . 14 Naked Turns . | . . . . Heaviest Build 27 | 14 12 23 27 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 4 | 4 . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 7 7 7 8 Average Carried 5 | 4 5 5 5 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 7 7 6 5 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 531 | 172 . 149 210 Remotely . | . . . . Salvage Created 593 | . . 81 512 Parts 29 | . . 8 21 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 10 | . . 1 9 Melee 7 | . . . 7 Guns 3 | . . 1 2 Classes Destroyed 7 | . . 3 4 Worker 2 | . . . 2 Recycler 3 | . . . 3 Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 4 | . . . 4 Grunt 3 | . . . 3 Sentry 3 | . . 1 2 Best Kill Streak 6 | . . 2 6 Combat Bots Only 4 | . . 1 4 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 230 | . . 51 179 Missed 59 | . . 22 37 Hits 171 | . . 29 142 Projectile 171 | . . 29 142 Critical Strikes 7 | . . 2 5 Damage Taken 2198 | . . 427 1771 Core 683 | . . 117 566 Absorbed by Shields . | . . . . Ignored by Resistances 104 | . . . 104 Core Remaining (%) 90 | 100 100 70 . Volleys Fired 26 | . . 13 13 Largest 2 | . . 1 2 Hottest 53 | . . 40 53 Shots Fired 34 | . . 13 21 Gun 28 | . . 11 17 Cannon . | . . . . Launcher 6 | . . 2 4 Special . | . . . . Kinetic 17 | . . . 17 Thermal . | . . . . Explosive 6 | . . 2 4 Electromagnetic 11 | . . 11 . Robot Hit Streak 18 | . . 2 18 Robot Miss Streak 2 | . . 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 51 | . . 8 43 Core Hits 22 | . . 4 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 39 | . . . 39 Impact . | . . . . Slashing 39 | . . . 39 Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1499 | 7 . 203 1289 Guns 299 | . . 83 216 Cannons . | . . . . Explosions 294 | . . 101 193 Melee 880 | . . . 880 Ramming 26 | 7 . 19 . Kinetic 216 | . . . 216 Thermal . | . . . . Explosive 294 | . . 101 193 Electromagnetic 83 | . . 83 . Impact . | . . . . Slashing 880 | . . . 880 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 78 | . . . 78 Projectiles . | . . . . Explosions . | . . . . Melee 78 | . . . 78 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | 2 . 2 . Kicked 4 | 2 . 2 . Crushed . | . . . . Highest Temperature 42 | . . 42 18 Average Temperature 13 | . . 14 10 Received Heat Transfer 837 | . . 135 702 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 100 | . 2 67 100 Initial . | . . . . Average 17 | . . 13 32 Influence Increases 338 | . 2 75 261 Destroy 0b10 Robot/C 200 | . . 20 180 Destroy 0b10 Robot/NC 35 | . . 10 25 Destroy Leader 52 | . . 12 40 Successful Hack 5 | . 2 3 . Disable Machine 15 | . . 15 . Destroy Structure 31 | . . 15 16 Influence Decreases 328 | . 2 75 251 Time Decay 234 | . 2 75 157 Lost Part 94 | . . . 94 Squads Dispatched 5 | . 1 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 4 6 15 Peak Tracking Total 5 | . 2 3 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 1 2 1 Successful 4 | . 1 2 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 2 1 Record 2 | . 1 . 1 Alert Level 1 | . . 1 . Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1279 | 129 276 326 548 Spaces Moved 828 | 88 211 241 288 Core 171 | 19 . . 152 Treads . | . . . . Legs 657 | 69 211 241 136 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 125 | 126 120 121 132 Slowest Speed 250 | 250 120 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 35 25 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 29 | . . 14 15 Melee . | . . . . Projectile . | . . . . AOE 29 | . . 14 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 972 | 102 235 262 373 Wait 27 | . 16 . 11 Move 825 | 87 210 240 288 Hop . | . . . . Pick Up 18 | 6 4 2 6 Fast Attach 14 | 6 1 . 7 Attach 10 | . . 4 6 Detach 4 | 1 . 1 2 Swap . | . . . . Drop 5 | . 4 . 1 Fire 26 | . . 13 13 Melee 39 | . . . 39 Ram . | . . . . Kick 4 | 2 . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 696 | -9/Materials | Discovered new exit (range 9) 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -8/Materials | Lost 4 parts (2p1n1w) 883 | -8/Materials | Garrison activated, responded to threat 926 | -8/Materials | Lost 4 parts (1p1n2w) 1022 | -8/Materials | Lost 3 parts (2u1w) 1266 | -8/Materials | Core integrity fell below 50% 1274 | -8/Materials | Core integrity fell below 20% 1280 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Aluminum Leg destroyed. G-47 Trooper Aluminum Leg severed. R-06 Scavenger inserts Tractor Beam into recycling unit. Weight Redist. System destroyed. Recycling unit begins recycling process. Critical hit (Burn: +37). Penetrated by Slug. Sml. Storage Unit destroyed. R-06 Scavenger collects Sml. Matter Pod. G-47 Trooper destroyed. Penetrated by Slug. Hcp. Battery destroyed. R-06 Scavenger collects Pulse Rifle. K-01 Serf collects debris. Slug penetrates Wall. R-06 Scavenger collects Aluminum Leg. Penetrated by Slug. R-06 Scavenger collects ECM Suite. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? w ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?######??????????????? | | ?????????????????????????#x#? #??????????????? | | ?????????????????????????# # #??????????????? | | ??????????????????????#### # ""#??????????????? | | ???????????????######## + Y"#??????????????? | | ???????????????#!!! # rg# ""#??????????????? | | ???????????????#!!! # k !#?? #??????????????? | | ???????????????#!! + @ ########??????????????? | | ???????????????# # #?????????????????? | | ???????????????# # g #?????????????????? | | ???????????????# + #?????????????????? | | ???????????????######## #?????????????????? | | ???????###########????# #?????????????????? | | ???????# ######+#### #?????????????????? | | ???????# # # #?????????????????? | | ???????# """ """ # % %!# #### #??????????? | | ???????# """ """ # %% =%# #??????????? | | ???????# """ """ + =+ #??????????? | | ???????# """ """ # # #??????????? | | ???????# """ """ # # ########??????????? | | ???????# # #? #?????????????????? | | ???????####/###### #? #?????????????????? | | ????????# ########+#####?? #?????????????????? | | ????????# ?? ?????????????????? | | ????????# ??? ????????????????? | | ????????# ??? ???????????????? | | ????????# ####### ###?????##???????????????? | | ????????### ###?????# #????????????????????????? | | ??????????# #???????# ?????????????????????????? | | ??????????# #???????# ?????????????????????????? | | ??????????# #???????# ?????????????????????????? | | ???######## #???????# ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 15 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Organ Harvest Troublemaker You Again Challenges ------------ None Game ------ Seed SupersonicHeatJammer Manual? 0 Play Time 00:19:42 Cumulative 0.9 hours Start 2026.01.23 @ 02:47:55 End 2026.01.23 @ 03:07:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 9a81b424-c2ec-4935-b628-6616c4a3590e