Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 14:41:35 Player: Zan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2724) 2724 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 7322 Bonus ------- Follower Combat Kills 48 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 396/400 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Compact Battery Improved Core Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Improved Core Analyzer Layered Medium Armor Plating Advanced Hacking Suite Improved System Shield Advanced Drone Bay > --- WEAPON ----------- Hypervelocity Coil Gun Mass Driver Katana Power Sword > --- INVENTORY -------- Layered Heavy Armor Plating [Rating: 78] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Drone Bay Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun Beam Rifle Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Mass Driver Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . 2 . 1 1 1 . . Weapon 2 | . . . . 1 . 1 . . Parts Attached 110 | 6 4 19 17 8 15 32 1 8 Power 18 | 1 1 3 4 2 . 4 1 2 Engine 11 | 1 1 3 3 . . 3 . . Core 6 | . . . 1 2 . 1 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 30 | 2 . 5 5 1 5 10 . 2 Treads 3 | . . . . 1 . 2 . . Leg 17 | 2 . 3 3 . . 8 . 1 Wheel . | . . . . . . . . . Hover 6 | . . 2 2 . 2 . . . Flight 4 | . . . . . 3 . . 1 Utility 34 | 1 1 8 4 4 5 9 . 2 Device 10 | . . 2 3 1 1 3 . . Storage 3 | 1 . . . . . 1 . 1 Processor 8 | . . 3 . 2 1 2 . . Hackware 2 | . . . . . 1 1 . . Protection 11 | . 1 3 1 1 2 2 . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 2 3 4 1 5 9 . 2 Energy Gun 9 | 1 . . 2 . 2 3 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 2 3 2 1 2 3 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 66 | . 6 3 14 . 14 7 3 19 Power 15 | . 2 1 3 . 2 2 1 4 Propulsion 20 | . 1 1 4 . 4 4 2 4 Utility 14 | . 1 1 3 . 4 . . 5 Weapon 17 | . 2 . 4 . 4 1 . 6 Highest Loss Streak 14 | . 5 2 13 . 11 3 2 14 Average Slot Usage (%) 84 | . 91 96 73 99 70 86 84 72 Engine 5 | . 13 10 7 5 . 6 2 . Core 5 | . . . 3 8 9 1 7 9 Treads 3 | . . . . 1 . 1 11 6 Leg 11 | . 26 14 7 21 5 16 3 . Hover 1 | . . 5 10 . 1 . . . Device 7 | . . 9 9 16 15 3 5 1 Storage 1 | . 14 2 . . . 1 . . Processor 11 | . . 14 9 13 13 16 11 10 Hackware 5 | . . . . . 1 7 11 10 Protection 7 | . 11 16 7 7 4 4 5 5 Energy Gun 2 | . 11 . 1 7 4 2 . . Ballistic Gun 9 | . 13 21 16 14 10 4 5 2 Ballistic Cannon 2 | . . . . . . 3 5 4 Slashing Weapon 4 | . . . . . . 7 11 10 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 11 14 22 24 34 38 70 54 58 Greatest Support 65 | 20 20 20 30 30 28 65 46 46 Greatest Overweight (x) 12 | . . 5 5 1 3 12 1 2 Average Overweight (x) . | . . . . . 1 . . 1 Largest Inventory Capacity 8 | 6 6 6 4 4 4 8 4 4 Average Capacity 4 | 5 6 4 4 4 4 5 4 4 Most Carried 8 | 4 6 5 4 4 4 8 4 4 Average Carried 3 | 1 4 3 2 3 3 4 4 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 Final Carried 6 | 1 6 4 3 4 1 4 4 . Class Distribution -------------------- 32% | Hacker-Mutant 29% | Mutant 16% | Scavenger-Mutant 14% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 2888 | 82 186 324 323 177 145 845 402 404 Remotely . | . . . . . . . . . Salvage Created 3377 | . 225 378 423 83 176 1101 427 564 Parts 162 | . 14 31 27 5 8 45 17 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 17 11 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 64 | . 4 11 11 3 5 15 7 8 Melee 8 | . . . 1 . . 4 . 3 Guns 44 | . 3 11 10 3 5 6 4 2 Cannons 10 | . . . . . . 4 3 3 AOE 1 | . 1 . . . . . . . Classes Destroyed 8 | . 2 3 . . 1 1 1 . Recycler 2 | . . . . . . 2 . . Watcher 4 | . 2 2 . . . . . . Swarmer 24 | . . 6 4 3 4 3 . 4 Grunt 24 | . 4 2 4 . . 9 3 2 Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 2 3 . . 1 1 . Hunter 1 | . . . . . . . 1 . Programmer 7 | . . . . . 1 2 2 2 Best Kill Streak 5 | . 3 5 5 3 2 4 2 3 Combat Bots Only 5 | . 2 4 5 3 2 3 2 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 10078 | . 752 739 1515 313 1270 2120 461 2908 Core 1901 | . 166 165 357 32 179 242 19 741 Absorbed by Shields 143 | . . . 27 . 116 . . . Core Remaining (%) 66 | 100 33 58 35 95 78 . . . Volleys Fired 244 | . 32 37 53 8 12 49 21 32 Largest 3 | . 2 2 2 3 3 3 2 2 Hottest 127 | . 60 46 81 109 112 127 92 92 Shots Fired 458 | . 50 74 80 18 35 102 44 55 Gun 370 | . 50 74 80 18 35 62 23 28 Cannon 88 | . . . . . . 40 21 27 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 402 | . 32 74 75 13 22 92 44 50 Thermal 24 | . . . 3 5 11 . . 5 Explosive . | . . . . . . . . . Electromagnetic 32 | . 18 . 2 . 2 10 . . Robot Hit Streak 14 | . 10 12 14 3 6 9 14 4 Robot Miss Streak 7 | . 2 4 2 5 4 4 1 7 Penetration Max 3 | . . . . . . 3 1 . Secondary Targets 4 | . 1 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 336 | . 37 50 60 11 19 85 31 43 Core Hits 149 | . 10 20 23 5 10 37 15 29 Critical Hits 32 | . . . 1 1 . 20 6 4 Critical Kills 11 | . . . . . . 6 4 1 Critical Parts Destroyed 20 | . . . 1 1 . 13 2 3 Melee Attacks 52 | . . . . . . 22 . 30 Impact 11 | . . . . . . . . 11 Slashing 41 | . . . . . . 22 . 19 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 Damage Inflicted 6972 | . 393 600 998 196 347 2313 497 1628 Guns 3307 | . 367 600 973 196 347 532 127 165 Cannons 1634 | . . . . . . 829 370 435 Explosions 26 | . 26 . . . . . . . Melee 1927 | . . . . . . 952 . 975 Ramming 78 | . . . 25 . . . . 53 Kinetic 4442 | . 200 600 922 139 266 1238 497 580 Thermal 199 | . 26 . 15 57 81 . . 20 Explosive . | . . . . . . . . . Electromagnetic 326 | . 167 . 36 . . 123 . . Impact 212 | . . . . . . . . 212 Slashing 1715 | . . . . . . 952 . 763 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . 3 . 3 5 5 12 Average Corruption 5 | . . . 3 . 2 4 5 7 Corruption Purged . | . . . . . . . . . Effects 95 | . . . 10 . 6 19 30 30 Message Errors 22 | . . . 1 . 1 7 6 7 Matter Fused 24 | . . . 3 . 3 1 12 5 Heat Flow Errors 9 | . . . . . . 1 3 5 Energy Discharges 10 | . . . 2 . . 3 2 3 Data Loss (minor) 8 | . . . 1 . 1 2 2 2 Data Loss (major) 2 | . . . . . . . 2 . Misfires 4 | . . . . . . 1 2 1 Targeting Errors 15 | . . . 2 . 1 4 1 7 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 419 | . . . . . . 122 . 297 Projectiles 77 | . . . . . . 32 . 45 Explosions . | . . . . . . . . . Melee 342 | . . . . . . 90 . 252 Knockbacks 15 | . . . . . . 7 2 6 Impact . | . . . . . . . . . Kinetic 15 | . . . . . . 7 2 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 32 | . . . 10 . . . . 22 Shots . | . . . . . . . . . Rammed 21 | . . 1 2 . . . . 18 Targets Rammed 23 | . . 1 3 . . . . 19 Kicked 2 | . . . 1 . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 409 | . 165 16 49 358 237 409 269 293 Average Temperature 107 | . 61 3 16 190 92 142 100 120 Received Heat Transfer 2390 | . 429 141 575 . 18 441 30 756 Effects 11 | . . . . 2 . 4 1 4 Shutdowns 3 | . . . . 1 . 2 . . Energy Bleed 2 | . . . . . . 1 1 . Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 407 | . . . 37 148 185 . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 269 | . 95 187 269 70 133 174 . . Average Influence 71 | . 40 87 140 38 55 79 . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 98 | 100 100 100 85 100 100 100 . . Level 1 1 | . . . 14 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 3 1 4 5 . . Investigation 3 | . . . . . 2 1 . . Extermination 3 | . . . . 1 1 1 . . Reinforcement 6 | . 1 . 2 . 1 2 . . Assault . | . . . . . . . . . Garrison 2 | . . . 1 . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 4 | . . 1 2 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 10 19 30 7 22 40 8 12 Peak Tracking Total 16 | . 3 3 16 3 6 7 3 5 Tactical Retreats 33 | . . 1 7 1 7 15 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 4 | . . . . 1 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 6 | . 1 . . . 2 3 . . Max in Single Turn 1 | . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 20 | . 5 4 2 . 4 4 . 1 Terminals 9 | . 4 2 1 . 1 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . 1 . . 1 4 . . Recycling Units 3 | . 1 . 1 . 1 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 11 8 2 . 12 13 . 1 Successful 28 | . 7 6 1 . 6 7 . 1 Failed 19 | . 4 2 1 . 6 6 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 10 4 1 . 4 . . 1 Fabricators 3 | . . . . . 3 . . . Repair Stations 19 | . . 3 . . 3 13 . . Recycling Units 4 | . 1 . 1 . 2 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 6 3 . . 2 . . 1 Record 4 | . 1 2 . . . . . 1 Prototype ID Bank 2 | . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 11 | . . 3 . . 1 7 . . Scan Component 6 | . . 1 . . 1 4 . . Repair 4 | . . 1 . . . 3 . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . 2 . . . Report Inventory 3 | . 1 . 1 . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 4 2 2 . 3 4 . 1 Full Trace Events 3 | . . . . . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . 1 . . . Matter 234 | . . . . . 234 . . . Time 58 | . . . . . 58 . . . Total Part Build Rating 7 | . . . . . 7 . . . Parts Repaired 4 | . . 1 . . . 3 . . Time 213 | . . 51 . . . 162 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders 19 | . . . . . . 4 13 2 GOTO 2 | . . . . . . . 2 . ROAM 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . EXPLORE 4 | . . . . . . . 3 1 RETURN 11 | . . . . . . 4 6 1 Ally Attacks 19 | . . . . . . 19 . . Total Damage 381 | . . . . . . 381 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 Drone Launches 12 | . . . . . . 4 6 2 Drone Recoveries 10 | . . . . . . 4 5 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 6604 | 51 566 718 454 626 808 1387 1101 893 Spaces Moved 3693 | 37 373 472 328 364 553 633 562 371 Core 35 | 10 . 2 7 . . 2 . 14 Treads 1046 | . . . . . . 127 562 357 Legs 1827 | 27 373 267 84 364 263 449 . . Wheels . | . . . . . . . . . Hover 762 | . . 203 237 . 267 55 . . Flight 23 | . . . . . 23 . . . Fastest Speed 34 | 50 120 56 52 120 34 60 160 50 Average Speed 136 | 101 120 97 79 147 128 144 178 183 Slowest Speed 650 | 120 120 300 300 150 210 650 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 37 | 3 70 30 32 10 9 15 97 68 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . 2 . . . . 12 7 16 Melee . | . . . . . . . . . Projectile 35 | . . . . . . 12 7 16 AOE 2 | . 2 . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 4759 | 51 443 667 450 444 622 982 617 483 Wait 492 | . 24 107 32 47 29 197 34 22 Move 3685 | 36 372 471 327 363 552 632 561 371 Hop . | . . . . . . . . . Pick Up 106 | 8 9 15 16 11 10 31 . 6 Fast Attach 21 | . 2 6 1 . 2 9 1 . Attach 75 | 6 2 11 16 4 11 17 . 8 Detach . | . . . . . . . . . Swap 14 | . . 2 . 4 2 6 . . Drop 53 | 1 2 17 2 7 4 19 . 1 Fire 244 | . 32 37 53 8 12 49 21 32 Melee 45 | . . . . . . 21 . 24 Ram 17 | . . . 2 . . . . 15 Kick 6 | . . 1 1 . . . . 4 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 11) 585 | -10/Materials | Core integrity fell below 50% 590 | -10/Materials | Lost 5 parts (1p1n1u2w) 606 | -10/Materials | Discovered new exit (range 11) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Utility x2 1170 | -9/Materials | Discovered new exit (range 16) 1302 | -9/Materials | Repaired Imp. Assault Rifle? 1336 | -9/Materials | Identified exit to Materials 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1633 | -8/Materials | Lost 13 parts (3p4n3u3w) 1686 | -8/Materials | Core integrity fell below 50% 1721 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Discovered new exit (range 16) 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2063 | -7/Factory | Discovered new exit (range 8) 2133 | -7/Factory | Build established: Scavenger-Gunner 2416 | -7/Factory | Entered another Factory area 2416 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2704 | -6/Factory | Discovered new exit (range 15) 2804 | -6/Factory | Build established: Gunner 3102 | -6/Factory | Lost 11 parts (2p3n3u3w) 3141 | -6/Factory | Fabricated Adv. Cryofiber Web? 3197 | -6/Factory | Lost 3 parts (1n1u1w) 3224 | -6/Factory | Entered another Factory area 3224 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3278 | -5/Factory | Build established: Mutant 3297 | -5/Factory | Garrison activated, responded to threat 3675 | -5/Factory | Crushed by falling debris 3758 | -5/Factory | Build established: Scavenger-Gunner 4141 | -5/Factory | Lost 3 parts (1p2n) 4163 | -5/Factory | Allied Derelicts emerged from ambush trap array 4244 | -5/Factory | Discovered new exit (range 16) 4270 | -5/Factory | Identified exit to Upper Caves 4337 | -5/Factory | Build established: Hacker-Mutant 4344 | -5/Factory | Repaired Mass Driver 4398 | -5/Factory | Repaired Lyr. Medium Armor Plating 4459 | -5/Factory | Repaired Hyp. Coil Gun 4611 | -5/Factory | Entered Upper Caves 4818 | -5/Upper Caves | Build established: Scavenger-Mutant 4908 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5198 | -5/Upper Caves | Build established: Hacker-Mutant 5417 | -5/Upper Caves | Learned location of Armory (-3) 5498 | -5/Upper Caves | Discovered new exit (range 8) 5564 | -5/Upper Caves | Learned location of 1 exit from Factory 5712 | -5/Upper Caves | Entered another Upper Caves area 5712 | -5/Upper Caves | Discovered new exit (range 12) 5892 | -5/Upper Caves | Learned Factory interactive machine intel 5940 | -5/Upper Caves | Learned Factory terminal intel 6070 | -5/Upper Caves | Lost 3 parts (1p1n1u) 6545 | -5/Upper Caves | Core integrity fell below 50% 6570 | -5/Upper Caves | System corruption reached 10% 6577 | -5/Upper Caves | Core integrity fell below 20% 6605 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06569_ Destabilizing: System corrupted (+2). [Achievement: System Compromised] 06571_ Slammed into G-50 Soldier. 06572_ 5GM4RZNHNDRCC,LXVBUNFWI6 06572_ Imp. Targeting Computer destroyed. 06573_ Slammed into G-50 Soldier. 06574_ Lgt. Antimatter Reactor destroyed. 06575_ Slammed into G-50 Soldier. 06576_ G-50 Soldier destroyed. 06577_ Acquired Hvy. Laser. 06580_ Lgt. Angular Momentum Engine fries itself beyond repair. 06583_ Adv. Heat Sink fries itself beyond repair. 06584_ System corrupted: Hvy. Laser targeting data glitched. 06588_ Hvy. Laser destroyed. 06592_ Slammed into A-15 Conveyor. 06592_ Destabilizing: System corrupted (+1). 06593_ Slammed into A-15 Conveyor. 06597_ Slammed into G-50 Soldier. 06599_ Slammed into A-15 Conveyor. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????#$ ????????????????????????? | | ????????????????????# ?????????????# ????????? | | ????????????????????# ????????????? ?????????? | | ????????????????????# ???????????# ?????????? | | ?????????????????#### ###???????? #????##???? | | ????????????????? ???????? #?#### ??? | | ??????????????????? ???????? ### ??? | | ????????????????????# ???###?? ?? | | ???????????????????## ??## ##? ## | | ??????????????????## #?## ## ?# | | ??????????????????# %### ??????# | | ??????????????????# #??????????## | | ???????????????????????# ####????#### | | ???????????????????????###%####% ## ##??## | | ?????????????????????????# #?## ##?# ## | | ????????????????????????## ### ### ## | | ?????????????????####??## ## ## | | ?????????????????# #### @ ## | | ?????????????????# ## ## | | ?????????????????# %g % #? | | ?????????????????# %% %%%%A | | ?????????????????## ### % % | | ??????????????????###?###% | | ????????????????????????## ###### ######### | | ?????????????????????????####????######????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 825 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight I Spy Just What I Needed Please Form A Line Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed AlphaAlloyLauncher Manual? 0 Play Time 02:07:14 Cumulative 5.7 hours Start 2020.01.03 @ 12:33:17 End 2020.01.03 @ 14:41:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76e34e4a-e6be-4312-9540-84fe089c4d52