Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 08:31:10

Player: KittyTac

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (821)      821
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 2651

 Bonus
-------
High Alert Combat Kills    25

 Cogmind 
---------
Core Integrity             468/550
Matter                     8/400
Energy                     250/250
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (152)
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                  Ion Engine
>                 --- PROPULSION (2) ---
         Improved Treads
         Advanced Treads
>                 --- UTILITY (5) ------
           Medium Storage Unit
           Medium Matter Pod
>                 --- WEAPON (3) -------
             Mini Grenade Launcher
             Mini Grenade Launcher (fused)
             Mini Grenade Launcher
>                 --- INVENTORY (10) ---
            Small Matter Pod (0)
         Improved Targeting Computer
                  Recoil Stabilizer
                  Hardlight Generator
  Faulty Enhanced Autogun
                  Assault Cannon
                  Flak Cannon
                  Flak Cannon
             Mini Grenade Launcher
             Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Advanced Treads
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Matter Pod
  Improved Targeting Computer
>          --- WEAPON -----------
           Assault Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
     Small Matter Pod
           Weight Redist. System
           Hardlight Generator
           Shotgun
           Shotgun
           Shotgun
  Enhanced Autogun
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Mini Grenade Launcher
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   1   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             33   | 7   5   16  5   
  Power                    2    | .   2   .   .   
    Engine                 2    | .   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 4   .   1   1   
    Treads                 4    | 2   .   1   1   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   3   .   
    Device                 1    | .   .   1   .   
    Storage                5    | 1   3   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   .   12  4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 2   .   5   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               8    | .   .   7   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   82  98  79  
  Engine                   10   | .   11  11  9   
  Treads                   21   | .   28  22  17  
  Device                   4    | .   .   10  .   
  Storage                  18   | .   14  20  18  
  Processor                2    | .   .   .   8   
  Ballistic Gun            9    | .   28  6   .   
  Launcher                 19   | .   .   26  24  
Peak Build Rating          18   | 5   6   15  18  
  Average Rating           11   | 3   5   12  16  
  On Entrance              6    | .   5   6   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 9   19  27  24  
  Greatest Support         45   | 40  40  43  45  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   25  10  10  
  Average Capacity         9    | 6   8   10  10  
  Most Carried             10   | 4   8   10  10  
  Average Carried          7    | 1   4   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 2   7   10  10  

 Class Distribution 
--------------------
 42% | Bomber
 29% | Gunner
 27% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Bomber | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           831  | 165 230 262 174 
  Remotely                 .    | .   .   .   .   
Salvage Created            840  | .   230 460 150 
  Parts                    76   | .   12  51  13  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   4   12  4   
  Guns                     7    | .   4   3   .   
  Cannons                  1    | .   .   .   1   
  AOE                      12   | .   .   9   3   
Classes Destroyed          10   | .   2   8   .   
  Worker                   1    | .   .   1   .   
  Builder                  5    | .   .   4   1   
  Tunneler                 2    | .   .   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   .   2   .   
  Operator                 2    | .   .   1   1   
  Watcher                  4    | .   .   3   1   
  Swarmer                  6    | .   .   6   .   
  Grunt                    13   | .   4   5   4   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           16   | .   3   16  3   
  Combat Bots Only         7    | .   2   7   3   
Max Kills in Single Turn   4    | .   1   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        62   | .    19   20   23   
  Missed                   21   | .    5    7    9    
Damage Taken               654  | .    155  177  322  
  Core                     104  | .    .    22   82   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         98   | 100  100  94   .    
Volleys Fired              50   | .    18   21   11   
  Largest                  3    | .    2    3    3    
  Hottest                  104  | .    40   90   104  
Shots Fired                101  | .    36   44   21   
  Gun                      56   | .    36   20   .    
  Cannon                   6    | .    .    .    6    
  Launcher                 39   | .    .    24   15   
  Special                  .    | .    .    .    .    
  Kinetic                  62   | .    36   20   6    
  Thermal                  .    | .    .    .    .    
  Explosive                39   | .    .    24   15   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    14   11   5    
  Robot Miss Streak        5    | .    2    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           44   | .    26   12   6    
  Core Hits                64   | .    11   37   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2143 | .    338  1270 535  
  Guns                     425  | .    338  87   .    
  Cannons                  68   | .    .    .    68   
  Explosions               1650 | .    .    1183 467  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  493  | .    338  87   68   
  Thermal                  .    | .    .    .    .    
  Explosive                1650 | .    .    1183 467  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Parts Fused            1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            31   | .    .    22   9    
  Projectiles              .    | .    .    .    .    
  Explosions               31   | .    .    22   9    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      41   | .    .    41   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        93   | .    5    2    93   
  Average Temperature      39   | .    5    2    46   
  Received Heat Transfer   237  | .    84   27   126  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             544  | .   112 544 390 
  Initial                  174  | .   .   46  174 
  Average                  242  | .   71  349 273 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         38   | 100 100 20  8   
  Level 1                  43   | .   .   33  91  
  Level 2                  17   | .   .   45  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   9   13  11  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   .   3   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               1    | .   .   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     7    | .   .   7   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1394 | 84  305 548 457 
Spaces Moved               735  | 58  141 285 251 
  Core                     21   | 21  .   .   .   
  Treads                   709  | 32  141 285 251 
  Legs                     5    | 5   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 152 
  Average Speed            156  | 116 160 160 160 
  Slowest Speed            240  | 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 4   31  24  20  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 12   | .   .   .   12  
Terrain Destroyed          235  | .   .   139 96  
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      233  | .   .   139 94  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      888  | 75  184 337 292 
  Wait                     11   | .   11  .   .   
  Move                     732  | 57  140 284 251 
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 9   8   11  13  
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 7   1   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   4   13  3   
  Drop                     21   | 2   2   5   12  
  Fire                     50   | .   18  21  11  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  326 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 13)
  390 | -10/Materials | Entered another Materials area
  390 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  531 | -9/Materials  | Destroyed 7 combat bots
  684 | -9/Materials  | Build established: Gunner
  933 | -9/Materials  | Discovered new exit (range 4)
  938 | -9/Materials  | Entered another Materials area
  938 | -8/Materials  | Evolved 2 slots: Utility x2
 1096 | -8/Materials  | Build established: Bomber
 1395 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01342_ Dropped Shotgun.
01343_ Acquired Imp. Targeting Computer.
01344_ Discarded Broken Imp. Targeting Computer.
01349_ Triggered Shock Trap.
01349_ The floor emits a surge of raw power.
01349_ System corrupted (+2).
01352_ Triggered Shock Trap.
01352_ The floor emits a surge of raw power.
01352_ System corrupted (+2).
01355_ Dropped Weight Redist. System.
01357_ Acquired Recoil Stabilizer.
01358_ Dropped Shotgun. <x2>
01362_ Acquired Flak Cannon. <x2>
01369_ System corrupted: Mni. Grenade Launcher
  fused.
01369_ Destroyed Welding Torch.
01372_ U-05 Engineer lays Concrete. <x2>
01381_ U-05 Engineer builds a Wall.
01385_ U-05 Engineer lays Concrete.
01386_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              297
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombThermalStick
  Manual?         0
Play Time         00:19:55
  Cumulative      8.3 hours
  Start           2024.12.02 @ 15:12:31
  End             2024.12.04 @ 08:31:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           13
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a07de8e7-763b-4e3c-bcf2-9801945ad5e3