Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:15:41 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1515) 1515 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 5172 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 480 Friendly Fire -142 Cogmind --------- Core Integrity 700/700 Matter 227/300 Energy 68/100 System Corruption 8% Temperature Hot (264) Movement Core (150) Ox2 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Scrap Engine Improved Heat Sink > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (5) ---- Medium Matter Pod (100) Authchip [Device] Authchip [Processor] Authchip [Armor] Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Scrap Engine Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Treads Light Treads Medium Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Hardlight Generator Authchip [Propulsion] Authchip [Device] Authchip [Device] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Tractor Beam Drone Bay Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Slots Evolved 6 | . . . 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 46 | 6 8 . 19 5 1 7 . Power 4 | 1 1 . 1 . 1 . . Engine 4 | 1 1 . 1 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 . . 7 . . 2 . Treads 9 | 2 . . 5 . . 2 . Leg . | . . . . . . . . Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 4 . 4 1 . 1 . Device 6 | . 2 . 2 1 . 1 . Storage 4 | 1 2 . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 3 . 7 4 . 4 . Energy Gun . | . . . . . . . . Energy Cannon 11 | . 2 . 4 2 . 3 . Ballistic Gun 5 | 2 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 9 | . 1 . 5 . . . 3 Power 1 | . . . 1 . . . . Propulsion 5 | . . . 3 . . . 2 Utility 2 | . . . 1 . . . 1 Weapon 1 | . 1 . . . . . . Highest Loss Streak 3 | . 1 . 2 . . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 84 100 99 81 81 Engine 11 | . 14 14 9 11 10 7 6 Treads 29 | . 28 28 24 33 33 30 28 Wheel 1 | . . . 5 . . . . Device 14 | . 13 14 5 14 22 15 15 Storage 11 | . 14 14 11 11 11 7 7 Processor 2 | . . . 4 7 . . . Energy Cannon 17 | . 4 28 18 21 22 20 23 Ballistic Gun 5 | . 23 . 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 104 | 14 50 50 101 102 102 104 104 Greatest Support 80 | 40 40 40 60 60 60 80 80 Greatest Overweight (x) 4 | . 1 1 4 1 1 1 1 Average Overweight (x) . | . . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 Average Capacity 20 | 6 10 20 23 25 25 25 24 Most Carried 25 | 4 11 12 20 25 25 25 22 Average Carried 17 | 2 8 11 14 24 24 21 21 Final Capacity 25 | 8 20 20 25 25 25 25 5 Final Carried 25 | 3 11 12 20 24 25 22 5 Class Distribution -------------------- 53% | Mutant 21% | Scavenger-Mutant 17% | Commander-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Matter Collected 992 | 192 300 42 236 70 125 27 . Remotely . | . . . . . . . . Salvage Created 2121 | . 409 42 591 862 190 27 . Parts 137 | . 30 7 42 53 4 1 . Haulers Intercepted 7 | . 2 . 2 3 . . . Recyclers Shooed 3 | . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Combat Hostiles Destroyed 49 | . 11 3 14 15 3 3 . Guns 11 | . 11 . . . . . . Cannons 29 | . . 3 12 11 3 . . AOE 9 | . . . 2 4 . 3 . Classes Destroyed 11 | . 3 . 4 4 . . . Worker 2 | . . . 1 1 . . . Builder 1 | . . . 1 . . . . Hauler 7 | . 2 . 2 3 . . . Recycler 2 | . . . . 2 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Swarmer 19 | . 6 3 3 4 . 3 . Grunt 18 | . 5 . 8 4 1 . . Duelist 2 | . . . 1 . 1 . . Protector 1 | . . . . 1 . . . Sentry 10 | . . . 2 6 2 . . Best Kill Streak 8 | . 8 3 4 5 2 3 . Combat Bots Only 8 | . 8 3 3 4 2 3 . Max Kills in Single Turn 4 | . 1 1 2 4 1 2 . Gunslinging . | . . . . . . . . Exploded 4 | . . . 1 4 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Hostile Shots Fired 215 | . 67 8 56 63 8 10 3 Missed 51 | . 16 2 11 17 1 4 . Damage Taken 1991 | . 559 44 666 433 79 85 125 Core 315 | . 79 7 114 91 24 . . Absorbed by Shields 215 | . . . . 192 23 . . Core Remaining (%) 69 | 100 . 65 . . 42 . . Volleys Fired 142 | . 47 3 35 42 8 3 4 Largest 3 | . 2 2 2 2 2 1 3 Hottest 211 | . 40 120 136 136 136 30 211 Shots Fired 268 | . 79 6 68 83 17 3 12 Gun 87 | . 79 . 8 . . . . Cannon 174 | . . 6 57 82 17 . 12 Launcher 7 | . . . 3 1 . 3 . Special . | . . . . . . . . Kinetic 87 | . 79 . 8 . . . . Thermal 174 | . . 6 57 82 17 . 12 Explosive 7 | . . . 3 1 . 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 6 2 12 10 8 2 8 Robot Miss Streak 7 | . 7 1 2 2 2 . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 158 | . 43 3 39 50 11 1 11 Core Hits 81 | . 21 3 25 24 4 2 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing 1 | . . . . 1 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3533 | . 544 70 859 1300 254 264 242 Guns 629 | . 544 . 85 . . . . Cannons 2291 | . . 70 632 1093 254 . 242 Explosions 613 | . . . 142 207 . 264 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 629 | . 544 . 85 . . . . Thermal 2291 | . . 70 632 1093 254 . 242 Explosive 613 | . . . 142 207 . 264 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 2 . 8 Average Corruption 2 | . . . . . 1 . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 9 . 3 Message Errors 4 | . . . . . 2 . 2 Matter Fused 2 | . . . . . 2 . . Heat Flow Errors 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . . 40 . 44 . Projectiles . | . . . . . . . . Explosions 84 | . . . . 40 . 44 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 51 | . . . 51 . . . . Shots 3 | . . . 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 339 | . 6 54 339 313 161 . 264 Average Temperature 83 | . 3 29 80 93 67 . 135 Received Heat Transfer 556 | . 189 . 201 154 12 . . Effects 3 | . . . 2 1 . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 2 4 1 . . Heat Transferred 4266 | . . 148 1295 1990 426 . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Peak Influence 466 | . 364 70 382 466 169 99 34 Initial 158 | . . . 27 . 158 8 34 Average 136 | . 108 19 160 268 100 40 33 Maximum Alert Level 2 | . 1 . 1 2 . . . Low Security (%) 75 | 100 87 100 62 31 100 100 100 Level 1 21 | . 12 . 37 54 . . . Level 2 2 | . . . . 13 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 2 6 . . . Investigation 4 | . 1 . 2 1 . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . 2 . . . Assault 2 | . . . . 2 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Distress Signals 4 | . 2 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 22 3 15 34 5 3 2 Peak Tracking Total 11 | . 5 3 3 11 3 3 2 Tactical Retreats 2 | . 1 . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Machines Disabled 5 | . . . 3 2 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Machines Accessed 21 | . 4 . 5 5 6 1 . Terminals 20 | . 4 . 4 5 6 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 68 | . 13 . 15 16 22 2 . Successful 37 | . 7 . 8 9 12 1 . Failed 31 | . 6 . 7 7 10 1 . Catastrophic 3 | . . . 1 1 1 . . Database Lockouts . | . . . . . . . . Manual 29 | . 5 . 6 7 9 2 . Terminals 65 | . 13 . 12 16 22 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 4 . 2 5 7 . . Part Schematic 2 | . . . . 2 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . Alert Level 3 | . . . . 1 2 . . Unreport Threat 3 | . 1 . 1 . 1 . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 4 | . 1 . 1 . 2 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 3 . 3 4 5 1 . Terminals 16 | . 3 . 3 4 5 1 . Botnet 16 | . 3 . 3 4 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 21 | . 4 . 5 6 5 1 . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 9 | . . . . . 9 . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Total Allies 21 | . . . . 12 9 . . Largest Group 12 | . . . . 12 5 2 . Highest-Rated Group 150 | . . . . 150 108 37 . Highest-Rated Ally 34 | . . . . 31 34 27 . Total Orders . | . . . . . . . . Ally Attacks 105 | . . . . 93 12 . . Total Damage 1408 | . . . . 998 410 . . Kills 20 | . . . . 16 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Turns Passed 5083 | 85 1122 366 935 1080 1078 332 85 Spaces Moved 1991 | 53 559 149 350 342 383 125 30 Core 12 | 12 . . . . . . . Treads 1862 | 41 559 149 233 342 383 125 30 Legs . | . . . . . . . . Wheels 117 | . . . 117 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 140 240 240 240 240 Average Speed 210 | 135 166 240 206 240 240 240 240 Slowest Speed 480 | 160 240 240 480 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 81 42 34 49 98 5 40 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 37 | . . . 13 12 1 11 . Melee 1 | . . . . 1 . . . Projectile 1 | . . . . . 1 . . AOE 35 | . . . 13 11 . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Total 2633 | 67 675 152 499 521 530 155 34 Wait 237 | . 34 . 45 111 30 17 . Move 1985 | 52 558 148 349 341 382 125 30 Hop . | . . . . . . . . Pick Up 85 | 9 19 1 33 13 8 2 . Fast Attach . | . . . . . . . . Attach 27 | 6 4 . 11 . 1 5 . Detach 1 | . . . . . . 1 . Swap 19 | . 4 . 8 5 . 2 . Drop 42 | . 9 . 18 8 7 . . Fire 142 | . 47 3 35 42 8 3 4 Melee 1 | . . . . 1 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 94 | . . . . . 94 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 385 | -10/Materials | Destroyed 8 combat bots 404 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Discovered new exit (range 15) 935 | -10/Materials | Discovered new exit (range 7) 1123 | -10/Materials | Discovered new exit (range 14) 1208 | -10/Materials | Entered Mines 1271 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1440 | -10/Mines | Learned location of Zion (-7) 1464 | -10/Mines | Discovered new exit (range 8) 1574 | -10/Mines | Entered Materials 1574 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2088 | -9/Materials | Discovered new exit (range 4) 2094 | -9/Materials | Identified exit to Storage 2349 | -9/Materials | Discovered new exit (range 9) 2509 | -9/Materials | Entered Storage 2865 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2900 | -9/Storage | Met a pair of Derelict thieves 3021 | -9/Storage | Lost 8 allies 3169 | -9/Storage | Lost 3 allies 3170 | -9/Storage | Garrison activated, responded to threat 3478 | -9/Storage | Core integrity fell below 50% 3520 | -9/Storage | Build established: Scavenger-Mutant 3580 | -9/Storage | Used back door to open Recycling access 3580 | -9/Storage | Discovered new exit (range 5) 3589 | -9/Storage | Entered Recycling 3590 | -9/Recycling | Found Scrap Engine 3853 | -9/Recycling | Identified exit to Factory 4043 | -9/Recycling | Lost 3 allies 4667 | -9/Recycling | Entered Factory 4667 | -7/Factory | Accompanied by 2 allies 4667 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4999 | -7/Factory | Sucked down chute 4999 | -7/Factory | Entered Waste 5014 | -7/Waste | EMP discharged 5069 | -7/Waste | Spotted C-40 Crusher 5073 | -7/Waste | Spotted C-40 Crusher 5079 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5082 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5083 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5084 | -7/Waste | Self-destructed Last Messages --------------- air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05004_ ALERT: Foreign system detected. Charging EMP. 05014_ Broken Cmb. Gravmag System fried beyond repair. 05014_ System corrupted (+8). 05039_ YFPJZE3C%TF=OQHMU2YLMJL16%L:YXSCVY>UFDG 05064_ System corrupted: Substantial component data lost. 05079_ Lgt. Treads crushed. 05079_ Hvy. Ion Engine crushed. 05080_ FW3WO61XV4%MB%REAMI,KGQ/ 05082_ Huge Storage Unit crushed. 05082_ Lgt. Treads crushed. 05083_ Hrd. Light Armor Plating crushed. 05083_ Hvy. Particle Cannon crushed. 05083_ Lgt. Treads crushed. 05083_ Adv. Beam Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? #????????????????????????????????? | | ??????????## #????????????????????????????????? | | ??????????? #????????????????????????????????? | | ??????????? #??????? ?????????????????????? | | ??????????? #??????? #????????????????????? | | ??????????? #??????? #????????????????????? | | ???????????# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### #??????# #####????????????????? | | #??????# ?????????????????? | | #??????# ??????????????????? | | #??????# ???????????????????? | | #??????# ????????????????????? | | #### #??????# #????????????????????? | | #??# #??????#CCCC#????????????????????? | | #??# #??????#CCCC#????????????????????? | | #########??# #??????#!@=!#????????????????????? | | ?????????### ########!*]]#????????????????????? | | ?????????# =!!!|#????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????### ######## ! #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????######??????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Authchip Count 6 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Imp. Field Recycling Unit | -9/Storage | Hacked Adv. Terrain Scan Processor | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellWarpMantle Manual? 0 Play Time 00:36:24 Cumulative 82.2 hours Start 2024.04.13 @ 14:39:51 End 2024.04.13 @ 15:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a421c08c-2741-4d54-af25-bbf71e11a4e9