Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 23:18:02 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1388) 1388 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3364 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 366/550 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Walking (175) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Particle Gun Heavy Laser > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Armored Wheel Medium Battery (150) Advanced Targeting Computer Recoil Stabilizer Medium Insulated Plating Medium Insulated Plating Heavy Laser Heavy Laser Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Armored Wheel Improved Heat Sink Medium Battery Advanced Targeting Computer Medium Insulated Plating Medium Insulated Plating Heavy Laser Heavy Laser Heavy Laser Grenade Launcher Grenade Launcher Datajack [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 55 | 7 13 12 23 Power 9 | 1 3 3 2 Engine 7 | 1 3 3 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 2 2 4 7 Treads 2 | . . 1 1 Leg 7 | 2 . . 5 Wheel 6 | . 2 3 1 Hover . | . . . . Flight . | . . . . Utility 13 | 2 4 2 5 Device 7 | 1 3 1 2 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 18 | 2 4 3 9 Energy Gun 12 | 1 2 3 6 Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 6 | . . 4 2 System Corruption 14 | . . 7 7 Parts Lost 18 | . 3 3 12 Power 4 | . . . 4 Propulsion 3 | . 1 . 2 Utility 2 | . 1 . 1 Weapon 9 | . 1 3 5 Highest Loss Streak 8 | . 3 2 8 To Critical Strikes . | . . . . Average Backups 10 | . 4 14 14 Power 1 | . . 1 1 Propulsion 1 | . . 2 2 Utility 3 | . 1 4 4 Weapon 3 | . 1 4 4 Tool/Special . | . . . . Unused Backups 19 | . 1 3 15 Power . | . . . . Propulsion 3 | . . 1 2 Utility 10 | . 1 2 7 Weapon 5 | . . . 5 Tool/Special 1 | . . . 1 Average Slot Usage (%) 94 | . 92 95 96 Engine 8 | . 13 11 4 Core 1 | . . . 3 Treads 2 | . . 5 2 Leg 11 | . 14 . 15 Wheel 12 | . 8 24 8 Device 9 | . 12 7 9 Storage 10 | . 14 11 9 Processor 4 | . . . 8 Protection 4 | . . 3 7 Energy Gun 15 | . 3 27 16 Ballistic Gun 12 | . 23 3 9 Peak Build Rating 31 | 7 8 16 31 Average Rating 16 | 5 6 12 25 On Entrance 7 | . 7 8 16 Avg Prop Armor Cover (%) 8 | . 9 7 8 Naked Turns . | . . . . Heaviest Build 39 | 13 28 36 39 Greatest Support 40 | 20 26 36 40 Greatest Overweight (x) 3 | . 2 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 9 15 15 Most Carried 15 | 2 11 15 15 Average Carried 10 | . 4 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 11 15 13 Class Distribution -------------------- 33% | Scavenger-Tank 24% | Mutant 19% | Scavenger-Mutant 8% | Tank 6% | Gunner 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1190 | 132 161 463 434 Remotely . | . . . . Salvage Created 2277 | 98 286 675 1218 Parts 156 | 15 25 45 71 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 44 | . 8 11 25 Guns 44 | . 8 11 25 Classes Destroyed 10 | 1 5 3 1 Worker 4 | . 2 . 2 Builder 5 | . 2 . 3 Tunneler 6 | 5 . . 1 Hauler 2 | . 1 . 1 Recycler 4 | . . 2 2 Operator 1 | . . . 1 Watcher 3 | . . 1 2 Swarmer 23 | . 7 4 12 Grunt 11 | . 1 . 10 Sentry 10 | . . 7 3 Best Kill Streak 8 | 5 3 4 8 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | 2 1 2 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 255 | . 35 55 165 Missed 72 | . 12 20 40 Hits 183 | . 23 35 125 Projectile 183 | . 23 35 125 AOE 1 | . 1 . . Critical Strikes 10 | . . 3 7 Damage Taken 2537 | . 307 509 1721 Core 321 | . 42 95 184 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 83 76 . Volleys Fired 164 | 7 37 29 91 Largest 3 | 2 2 3 3 Hottest 148 | 60 60 120 148 Shots Fired 403 | 14 70 80 239 Gun 403 | 14 70 80 239 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 164 | 7 68 7 82 Thermal 152 | . . 2 150 Explosive . | . . . . Electromagnetic 87 | 7 2 71 7 Robot Hit Streak 14 | 7 4 14 13 Robot Miss Streak 6 | 4 6 3 6 Penetration Max . | . . . . Secondary Targets 11 | . 1 . 10 Max Gunslinging Chain 2 | . 1 . 2 Shots Hit Robots 234 | 7 33 51 143 Core Hits 115 | 5 20 23 67 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | . . 2 9 Burn 9 | . . . 9 Corrupt 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3282 | 101 368 670 2143 Guns 3239 | 101 367 628 2143 Cannons . | . . . . Explosions 42 | . . 42 . Melee . | . . . . Ramming 1 | . 1 . . Kinetic 822 | 37 367 47 371 Thermal 1803 | . . 71 1732 Explosive . | . . . . Electromagnetic 656 | 64 . 552 40 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . 7 9 7 Average Corruption 5 | . 1 6 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 39 | . 6 11 22 Message Errors 8 | . 1 1 6 Matter Fused 8 | . 1 1 6 Heat Flow Errors 5 | . 1 2 2 Energy Discharges 5 | . 1 . 4 Parts Rejected 2 | . 1 1 . Data Loss (minor) 4 | . . 3 1 Data Loss (major) 2 | . 1 . 1 Misfires 2 | . . 1 1 Weapon Failures 3 | . . 2 1 Overload Shots . | . . . . Overflow Damage 31 | . . 31 . Projectiles . | . . . . Explosions 31 | . . 31 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 43 | . . 43 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 566 | . 159 292 566 Average Temperature 115 | . 89 95 126 Received Heat Transfer 1053 | . 18 189 846 Effects 6 | . . . 6 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 11 | . . . 11 Heat Transferred 4638 | . . 124 4514 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 68 | 100 100 93 33 Level 1 30 | . . 6 65 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 398 | 25 70 202 398 Initial 65 | . 9 2 65 Average 129 | 4 38 103 211 Influence Increases 1317 | 25 207 352 733 Destroy 0b10 Robot/C 880 | . 160 220 500 Destroy 0b10 Robot/NC 125 | 25 25 15 60 Destroy Leader 200 | . 22 82 96 Disable Machine 30 | . . . 30 Destroy Structure 7 | . . 5 2 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 60 | . . 30 30 Influence Decreases 981 | 10 215 205 551 Entered New Map 100 | . 6 5 89 Time Decay 731 | 10 209 170 342 Lost Part 150 | . . 30 120 Squads Dispatched 4 | . . 1 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 2 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 15 17 40 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 5 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 2 3 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 13 | . 1 5 7 Successful 3 | . . 1 2 Failed 9 | . 1 4 4 Catastrophic 1 | . . 1 . Database Lockouts 1 | . . . 1 Manual 7 | . 1 4 2 Terminals 9 | . 1 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . 1 3 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 1 2 Retrieve Study 3 | . . 1 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 4 | . . 2 2 Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 1 2 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1302 | 4 442 81 775 Optics 775 | . . . 775 Sensors 77 | . 77 . . Structural 393 | . 312 81 . Seismic 57 | 4 53 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1737 | 70 483 408 776 Spaces Moved 934 | 32 272 271 359 Core 2 | 2 . . . Treads . | . . . . Legs 328 | 30 124 . 174 Wheels 604 | . 148 271 185 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 105 Average Speed 116 | 115 127 100 119 Slowest Speed 260 | 120 190 130 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 41 34 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1265 | 47 341 345 532 Wait 22 | . . 4 18 Move 931 | 31 271 270 359 Hop . | . . . . Pick Up 38 | 2 10 13 13 Fast Attach 30 | 7 8 8 7 Attach 13 | . 1 5 7 Detach . | . . . . Swap 25 | . 5 5 15 Drop 41 | . 8 11 22 Fire 164 | 7 37 29 91 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 9) 169 | -10/Materials | Lost 3 parts (1n1u1w) 310 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 8) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 952 | -9/Materials | Discovered new exit (range 12) 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Utility x2 1281 | -8/Materials | Central database locked down 1418 | -8/Materials | Build established: Scavenger-Tank 1738 | -8/Materials | Self-destructed Last Messages --------------- 01667_ G-47 Trooper destroyed. 01674_ Imp. Medium Laser destroyed. 01685_ Hvy. Laser destroyed. 01693_ Heat Sink melted. 01693_ Y-45 Defender destroyed. 01695_ K-01 Serf collects debris. 01695_ Lgt. Ion Engine destroyed. 01695_ Acquired 10 matter. 01699_ K-01 Serf collects debris. 01701_ Aluminum Leg destroyed. 01703_ K-01 Serf collects debris. 01712_ System corrupted: Substantial component data lost. 01712_ Acquired Particle Gun. 01712_ K-01 Serf collects debris. 01727_ Critical hit (Burn: +37). 01729_ Broken Carbon-fiber Leg+ destroyed. 01731_ Critical hit (Burn: +37). 01735_ Penetrated by Slug. 01735_ Broken Hvy. Assault Rifle destroyed. 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"????????????????# "" | | ???????????????# ???????????? ???????????????# "" | | ???????????????#?????????????###??????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#+## | | ??????????????????????????????????????????????# #? | | ????????????????????????????????????????????### ## | | ????????????????????????????????????????????# * | | ??????????????????????????????????????# ### [% | | ??????????????????????????????????????# | | ??????????????????????????????????????# ### | | ??????????????????????????????????????#?????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Gun | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConceptFissionScythe Manual? 0 Play Time 00:15:10 Cumulative 84.2 hours Start 2026.02.10 @ 18:16:03 End 2026.02.10 @ 23:18:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 78% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e2e3b1b-8262-44d4-9acb-75dd41a76902