Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 23:11:50 // Halloween2020/ForbiddenLore

Player: Ty Piggbottom

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (415)      415
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1540

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             222/400
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Wheel
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
  Improved Light Cannon
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
  Improved Hover Unit
  Improved Light Cannon
  Improved Light Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             86   | 14  64  8   
  Power                    4    | 3   1   .   
    Engine                 4    | 3   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               34   | 5   23  6   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   3   .   
    Wheel                  20   | 3   14  3   
    Hover                  9    | .   6   3   
    Flight                 .    | .   .   .   
  Utility                  22   | 3   17  2   
    Device                 6    | 1   4   1   
    Storage                12   | 1   11  .   
    Processor              4    | 1   2   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   26   | 3   23  .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          10   | .   10  .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       10   | .   10  .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   3   7   
  Power                    2    | .   1   1   
  Propulsion               5    | .   2   3   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      7    | .   1   7   
Average Slot Usage (%)     96   | .   96  92  
  Engine                   13   | .   13  10  
  Wheel                    10   | .   9   18  
  Hover                    16   | .   17  12  
  Device                   7    | .   7   9   
  Storage                  7    | .   6   11  
  Processor                12   | .   13  11  
  Energy Gun               1    | .   1   .   
  Energy Cannon            13   | .   12  20  
  Ballistic Gun            1    | .   2   .   
  Ballistic Cannon         7    | .   9   .   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 14  29  22  
  Greatest Support         36   | 26  32  36  
  Greatest Overweight (x)  7    | 3   7   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   12  8   
  Average Capacity         6    | 5   5   8   
  Most Carried             10   | 5   10  7   
  Average Carried          5    | 2   4   6   
  Final Capacity           8    | 6   8   8   
  Final Carried            8    | 3   8   7   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1329 | 364 920 45  
  Remotely                 .    | .   .   .   
Salvage Created            1082 | 164 764 154 
  Parts                    68   | 13  45  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   10  2   
  Melee                    1    | .   .   1   
  Guns                     3    | .   3   .   
  Cannons                  8    | .   7   1   
Classes Destroyed          9    | 3   5   1   
  Worker                   6    | 2   4   .   
  Builder                  1    | .   .   1   
  Tunneler                 5    | 3   1   1   
  Hauler                   2    | .   2   .   
  Recycler                 6    | 1   4   1   
  Operator                 2    | .   1   1   
  Watcher                  3    | .   3   .   
  Swarmer                  8    | .   6   2   
  Grunt                    4    | .   4   .   
Best Kill Streak           6    | 6   3   3   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1184 | 38   628  518  
  Core                     284  | .    106  178  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         78   | 100  57   .    
Volleys Fired              88   | 8    70   10   
  Largest                  2    | 2    2    2    
  Hottest                  112  | 60   112  112  
Shots Fired                168  | 16   136  16   
  Gun                      48   | 16   32   .    
  Cannon                   119  | .    103  16   
  Launcher                 .    | .    .    .    
  Special                  1    | .    1    .    
  Kinetic                  99   | 8    91   .    
  Thermal                  1    | .    1    .    
  Explosive                .    | .    .    .    
  Electromagnetic          68   | 8    44   16   
  Robot Hit Streak         9    | 8    9    9    
  Robot Miss Streak        6    | 1    6    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           72   | 11   51   10   
  Core Hits                52   | 7    32   13   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1748 | 151  1192 405  
  Guns                     362  | 115  247  .    
  Cannons                  1011 | .    780  231  
  Explosions               229  | 36   108  85   
  Melee                    .    | .    .    .    
  Ramming                  146  | .    57   89   
  Kinetic                  714  | 78   636  .    
  Thermal                  229  | 36   108  85   
  Explosive                .    | .    .    .    
  Electromagnetic          659  | 37   391  231  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Effects                  1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            70   | .    35   35   
  Projectiles              52   | .    32   20   
  Explosions               18   | .    3    15   
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    5    .    
  Impact                   .    | .    .    .    
  Kinetic                  5    | .    5    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      131  | 38   57   36   
  Shots                    2    | 1    1    .    
  Rammed                   43   | .    14   29   
Targets Rammed             43   | .    14   29   
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        191  | 12   191  153  
  Average Temperature      54   | 12   54   52   
  Received Heat Transfer   168  | .    108  60   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         200  | .    100  100  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | 1    2    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             215  | 30  215 71  
  Initial                  19   | .   19  1   
  Average                  65   | 9   76  29  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   21  7   
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               14   | .   14  .   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                12   | .   12  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       4    | .   4   .   
  Report Inventory         3    | .   3   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     64   | .   64  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2109 | 119  1663 327  
Spaces Moved               1726 | 71   1419 236  
  Core                     14   | 12   2    .    
  Treads                   .    | .    .    .    
  Legs                     10   | 7    3    .    
  Wheels                   718  | 52   471  195  
  Hover                    984  | .    943  41   
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   56   52   
  Average Speed            71   | 94   68   77   
  Slowest Speed            400  | 200  400  116  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 4    99   17   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    2    .    
Terrain Destroyed          32   | 7    15   10   
  Melee                    .    | .    .    .    
  Projectile               6    | .    6    .    
  AOE                      26   | 7    9    10   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2422 | 103  1969 350  
  Wait                     392  | .    326  66   
  Move                     1724 | 70   1418 236  
  Hop                      .    | .    .    .    
  Pick Up                  28   | 4    24   .    
  Fast Attach              30   | 9    20   1    
  Attach                   9    | 1    6    2    
  Detach                   16   | 3    12   1    
  Swap                     47   | 4    38   5    
  Drop                     45   | 4    41   .    
  Fire                     88   | 8    70   10   
  Melee                    .    | .    .    .    
  Ram                      43   | .    14   29   
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 15)
  504 | -10/Materials | Discovered new exit (range 13)
  581 | -10/Materials | Identified exit to Mines
  626 | -10/Materials | Discovered new exit (range 8)
  630 | -10/Materials | Identified exit to Materials
  902 | -10/Materials | Discovered exit to Mines (range 6)
 1042 | -10/Materials | Repaired Imp. Hover Unit
 1075 | -10/Materials | Repaired Imp. Hover Unit
 1168 | -10/Materials | Discovered exit to Materials (range 16)
 1783 | -10/Materials | Entered another Materials area
 1783 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1845 | -9/Materials  | Build established: Scavenger-Mutant
 2110 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02078_ Lgt. EM Pulse Cannon temporarily disabled.
02079_ Slammed into S-10 Pest.
02083_ Slammed into G-34 Mercenary.
02083_ Imp. Signal Interpreter permanently disabled.
02083_ Destabilizing: Short circuit.
02084_ Slammed into G-34 Mercenary. <x5>
02089_ Ion Engine destroyed.
02090_ Slammed into G-34 Mercenary.
02090_ Destabilizing: System corrupted (+1).
02091_ Slammed into G-34 Mercenary.
02091_ Imp. Hover Unit destroyed.
02091_ System corrupted by crushing effect (+3).
02091_ Destabilizing: System corrupted (+2).
02092_ Slammed into G-34 Mercenary.
02093_ Imp. Hover Unit destroyed.
02093_ Slammed into S-10 Pest. <x2>
02096_ System corrupted: Substantial component data lost.
02097_ Slammed into S-10 Pest. <x5>
02106_ Lgt. EM Pulse Cannon destroyed.
02107_ Slammed into S-10 Pest. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                54
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              SeismicDeepHammer
  Manual?         0
Play Time         01:14:40
  Cumulative      97.0 hours
  Start           2020.11.02 @ 21:57:35
  End             2020.11.02 @ 23:11:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06e14239-b181-4bd2-84c5-111d3c34728a