Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.07 @ 11:39:42 Player: Granite Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1581) 1581 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5556 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 98/100 System Corruption 18% Temperature Cool (41) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (3) ------- Maul > --- INVENTORY (4) ---- Light Angular Momentum Engine Improved Gravmag System Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Enhanced Optical Array Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Cannon Scatter Rocket Array > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Large Battery Compact Matter Pod Core Analyzer Weapon Cycler Hardened Medium Armor Plating Improved Shield Generator Coil Gun Magnetic Acceleration Cannon [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . 1 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 84 | 6 2 12 8 12 15 13 2 14 Power 11 | 1 . . 2 2 2 3 . 1 Engine 6 | 1 . . 2 1 1 . . 1 Core 5 | . . . . 1 1 3 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 6 . 3 4 1 . 1 Treads 2 | . . 1 . 1 . . . . Leg 10 | 2 . 5 . 2 1 . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . 3 1 . 1 Flight . | . . . . . . . . . Utility 25 | 1 1 4 1 4 4 2 . 8 Device 8 | . 1 . 1 2 . 1 . 3 Storage 6 | 1 . 1 . 1 1 . . 2 Processor 4 | . . 1 . . 2 . . 1 Hackware . | . . . . . . . . . Protection 7 | . . 2 . 1 1 1 . 2 Artifact . | . . . . . . . . . Weapon 31 | 2 1 2 5 3 5 7 2 4 Energy Gun 10 | 1 . 2 2 . 3 1 . 1 Energy Cannon 4 | . . . 1 1 1 . . 1 Ballistic Gun 4 | 1 . . 1 . . 1 . 1 Ballistic Cannon 5 | . 1 . . . 1 2 1 . Launcher 3 | . . . 1 1 . . 1 . Special Weapon 4 | . . . . 1 . 3 . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 31 | . . 5 2 6 2 . . 16 Power 2 | . . . . 1 . . . 1 Propulsion 11 | . . 2 . 3 1 . . 5 Utility 11 | . . 2 1 2 . . . 6 Weapon 7 | . . 1 1 . 1 . . 4 Highest Loss Streak 8 | . . 3 2 6 2 . . 8 Average Slot Usage (%) 91 | . 93 96 99 95 96 100 97 51 Engine 7 | . 14 11 11 15 7 3 . . Core 4 | . . . . 2 7 8 13 5 Treads 1 | . . 4 . 3 1 . . . Leg 12 | . 28 25 33 20 3 . . . Hover 10 | . . . . . 17 26 26 11 Device 10 | . 7 3 6 12 15 16 10 2 Storage 9 | . 14 11 11 10 9 6 6 6 Processor 7 | . . 7 11 6 8 6 6 9 Protection 5 | . . 10 4 5 3 9 13 5 Energy Gun 6 | . 14 10 5 . 7 5 6 2 Energy Cannon 4 | . . . 8 7 7 1 . . Ballistic Gun 1 | . 9 . 4 5 . . . . Ballistic Cannon 5 | . 4 11 3 . 3 9 13 4 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 15 34 36 42 56 66 66 66 Greatest Support 44 | 20 20 30 30 30 33 44 44 44 Greatest Overweight (x) 5 | . . 1 1 2 1 1 1 5 Average Overweight (x) . | . . . . 1 1 1 1 . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 9 10 10 10 10 10 6 Most Carried 10 | 4 6 10 10 10 10 10 10 10 Average Carried 8 | 1 4 7 9 9 9 9 9 5 Final Capacity 10 | 6 6 10 10 10 10 10 10 4 Final Carried 10 | 2 6 9 10 10 10 10 10 3 Class Distribution -------------------- 45% | Mutant 31% | Tank 19% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 1276 | 260 33 174 171 210 257 81 . 90 Remotely . | . . . . . . . . . Salvage Created 1558 | . 131 214 352 535 145 91 . 90 Parts 108 | . 11 13 26 34 12 5 . 7 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 34 | . 3 6 9 10 3 2 . 1 Guns 9 | . 2 2 2 3 . . . . Cannons 17 | . 1 4 4 3 2 2 . 1 AOE 8 | . . . 3 4 1 . . . Classes Destroyed 10 | . 2 1 1 3 1 2 . . Worker 5 | . 1 1 . 1 1 . . 1 Builder 1 | . . . . 1 . . . . Hauler 2 | . . . . 2 . . . . Operator 1 | . . . . . . 1 . . Swarmer 4 | . . . 4 . . . . . Grunt 13 | . 3 3 . 7 . . . . Brawler 1 | . . . . 1 . . . . Sentry 13 | . . 3 5 2 1 1 . 1 Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 7 | . 2 2 4 7 1 1 . 1 Combat Bots Only 6 | . 1 2 4 6 1 1 . 1 Max Kills in Single Turn 3 | . 1 1 3 3 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Damage Taken 4556 | . 248 647 310 897 433 169 . 1852 Core 1147 | . 39 61 38 105 51 . . 853 Absorbed by Shields 39 | . . . . . . 15 . 24 Core Remaining (%) 86 | 100 84 . 75 80 92 . . . Volleys Fired 197 | . 18 30 31 32 18 24 2 42 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 177 | . 85 100 124 98 177 170 170 172 Shots Fired 395 | . 36 59 62 62 51 71 6 48 Gun 188 | . 29 29 27 20 18 26 2 37 Cannon 165 | . 7 30 31 24 33 25 4 11 Launcher 14 | . . . 4 10 . . . . Special 28 | . . . . 8 . 20 . . Kinetic 130 | . 18 30 6 20 15 28 4 9 Thermal 240 | . 18 29 52 32 33 43 2 31 Explosive 10 | . . . . 10 . . . . Electromagnetic 15 | . . . 4 . 3 . . 8 Robot Hit Streak 30 | . 13 8 9 30 15 13 2 9 Robot Miss Streak 4 | . 4 3 1 2 2 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 207 | . 23 43 16 51 39 12 3 20 Core Hits 80 | . 10 10 11 26 7 6 . 10 Critical Hits 8 | . . . 2 4 2 . . . Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 6 | . . . 1 3 2 . . . Melee Attacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4639 | . 333 668 372 1347 901 374 98 546 Guns 1644 | . 228 331 83 255 295 77 20 355 Cannons 1947 | . 105 337 145 387 558 211 78 126 Explosions 905 | . . . 144 627 48 86 . . Melee . | . . . . . . . . . Ramming 65 | . . . . . . . . 65 Kinetic 1408 | . 159 337 18 255 234 211 78 116 Thermal 2135 | . 174 331 229 465 619 77 20 220 Explosive 713 | . . . . 627 . 86 . . Electromagnetic 318 | . . . 125 . 48 . . 145 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . 1 1 1 3 2 17 18 Average Corruption 5 | . . 1 1 1 1 2 8 17 Corruption Purged . | . . . . . . . . . Effects 61 | . . 1 1 1 7 1 6 44 Message Errors 11 | . . 1 . . 2 1 1 6 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 9 | . . . 1 1 . . 3 4 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . 2 . . 2 Data Loss (major) 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 Misdirections 10 | . . . . . . . . 10 Targeting Errors 11 | . . . . . 3 . . 8 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 92 | . 6 4 . 11 47 3 . 21 Projectiles 81 | . 6 4 . . 47 3 . 21 Explosions 11 | . . . . 11 . . . . Melee . | . . . . . . . . . Knockbacks 11 | . 2 1 . . 5 1 . 2 Impact 2 | . . . . . . . . 2 Kinetic 9 | . 2 1 . . 5 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 110 | . . . . 27 . 52 . 31 Shots 3 | . . . . 2 . 1 . . Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 673 | . 91 259 307 142 45 30 15 673 Average Temperature 115 | . 18 101 115 52 12 12 10 209 Received Heat Transfer 1293 | . 141 198 72 441 108 12 . 321 Effects 30 | . . . 1 . . . . 29 Shutdowns 9 | . . . . . . . . 9 Energy Bleed 2 | . . . 1 . . . . 1 Interference 1 | . . . . . . . . 1 Matter Decay 6 | . . . . . . . . 6 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 5 | . . . . . . . . 5 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 3 1 1 . . . Heat Transferred 4342 | . 518 851 444 962 975 148 37 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Peak Influence 366 | . 126 161 261 366 127 263 38 56 Average Influence 86 | . 44 92 141 174 59 108 32 19 Maximum Alert Level 1 | . . . 1 1 . 1 . . Low Security (%) 89 | 100 100 100 62 72 100 86 100 100 Level 1 10 | . . . 37 27 . 13 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 1 . . 3 2 . 1 Investigation 2 | . . 1 . . . 1 . . Extermination 3 | . . . . . 2 . . 1 Reinforcement 3 | . 1 . . . 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 5 | . 1 . 1 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 7 8 11 16 10 4 3 10 Peak Tracking Total 5 | . 4 5 4 4 3 1 3 5 Tactical Retreats 4 | . . . . . 1 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 5 | . . . 2 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 12 | . . . 3 3 . 6 . . Max in Single Turn 6 | . . . 1 2 . 6 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 19 | . 2 4 3 1 3 5 . 1 Terminals 13 | . 2 2 3 . 2 3 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . . 1 . 1 . 1 . . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 4 11 6 3 6 11 . 3 Successful 21 | . 3 5 4 1 3 5 . . Failed 23 | . 1 6 2 2 3 6 . 3 Catastrophic 5 | . . 3 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 17 | . 2 4 4 2 . 2 . 3 Terminals 28 | . 4 6 6 . 4 5 . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 11 | . . 3 . 3 . 5 . . Scanalyzers 3 | . . . . . 2 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 3 2 3 . 3 2 . . Record 4 | . . 1 . . 2 1 . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 4 | . 3 . 1 . . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 3 | . . 1 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 5 | . . 1 . 1 . 3 . . Process 1 | . . . . . . 1 . . Report Inventory 3 | . . 1 . 1 . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 3 2 1 3 5 . 1 Full Trace Events 2 | . . 1 . . . 1 . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 64 | . . . . . . 64 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 3959 | 64 257 470 528 429 948 621 117 525 Spaces Moved 2458 | 45 163 219 264 198 577 449 97 446 Core 327 | 5 . . . . . . . 322 Treads 17 | . . . . 17 . . . . Legs 990 | 40 163 219 264 181 123 . . . Wheels . | . . . . . . . . . Hover 1124 | . . . . . 454 449 97 124 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 112 108 108 50 Average Speed 117 | 112 120 143 149 151 120 108 108 80 Slowest Speed 300 | 120 120 150 150 180 150 108 108 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 31 21 38 25 22 10 79 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . . . 9 . 1 Terrain Destroyed 93 | . . . . 33 12 47 . 1 Melee 1 | . . . . . . . . 1 Projectile 14 | . . . . . 4 10 . . AOE 78 | . . . . 33 8 37 . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Total 3126 | 58 191 316 335 257 791 511 104 563 Wait 252 | . . 37 12 . 161 7 . 35 Move 2451 | 44 162 218 263 197 576 449 96 446 Hop . | . . . . . . . . . Pick Up 79 | 8 7 15 7 12 13 10 2 5 Fast Attach . | . . . . . . . . . Attach 46 | 6 1 8 2 8 5 3 . 13 Detach 5 | . . . . . . . . 5 Swap 38 | . 1 4 6 4 10 10 2 1 Drop 38 | . 2 4 4 4 8 8 2 6 Fire 197 | . 18 30 31 32 18 24 2 42 Melee 3 | . . . . . . . . 3 Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . 10 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 375 | -9/Materials | Repaired Aluminum Leg 492 | -9/Materials | Discovered new exit (range 12) 528 | -9/Materials | Lost 3 parts (1n2u) 792 | -9/Materials | Entered Storage 1277 | -9/Storage | Build established: Scavenger-Mutant 1298 | -9/Storage | Discovered new exit (range 16) 1320 | -9/Storage | Entered Materials 1320 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1656 | -8/Materials | Lost 6 parts (1p3n2u) 1737 | -8/Materials | Discovered new exit (range 7) 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2545 | -7/Factory | Build established: Tank 2650 | -7/Factory | Discovered new exit (range 17) 2697 | -7/Factory | Entered another Factory area 2697 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3318 | -6/Factory | Sucked down chute 3318 | -6/Factory | Entered Waste 3333 | -6/Waste | EMP discharged 3337 | -6/Waste | Spotted C-40 Crusher 3341 | -6/Waste | Spotted C-40 Crusher 3345 | -6/Waste | Found Prototype Launcher 3346 | -6/Waste | Identified Scatter Rocket Array 3355 | -6/Waste | Spotted C-40 Crusher 3400 | -6/Waste | Spotted C-40 Crusher 3411 | -6/Waste | Spotted C-40 Crusher 3422 | -6/Waste | Discovered new exit (range 12) 3433 | -6/Waste | EMP discharged 3433 | -6/Waste | System corruption reached 10% 3435 | -6/Waste | Entered Factory 3634 | -6/Factory | Core integrity fell below 50% 3699 | -6/Factory | Lost 8 parts (1p4n2u1w) 3724 | -6/Factory | Core integrity fell below 20% 3832 | -6/Factory | Build established: Mutant 3960 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03797_ Dropped Lrg. Battery. 03807_ Connecting with Terminal... 03807_ Current location identified: Factory 03809_ System corrupted: Energy discharge (-24). 03811_ Dropped Imp. Shield Generator. 03811_ Acquired Imp. Gravmag System. 03824_ HRT17ESVE&5VLFEK1YKPQ>YGHL7FA0G# S 03842_ K-01 Serf cleans the Subcomponent Replicator. 03851_ System corrupted: Component data lost. 03883_ MNKCVNLJKQS L