Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 05:40:57

Player: Zeta Lockhart

Result: Destroyed by B-48 Gladiator with Mace

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (2208)     2208
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 5393

 Bonus
-------
High Alert Combat Kills    225

 Cogmind 
---------
Core Integrity             0/700
Matter                     268/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (7)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (4) -------
        Gauss Rifle
>       --- INVENTORY (5) ----
  Light Deuterium Engine

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Cooling System
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
           Particle Cannon
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
     Light Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             61   | 5   3   8   12  22  11  
  Power                    7    | 1   .   1   3   2   .   
    Engine                 6    | 1   .   1   3   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   2   1   6   2   
    Treads                 11   | .   .   2   1   6   2   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | .   2   2   3   8   2   
    Device                 7    | .   .   1   1   4   1   
    Storage                4    | .   2   1   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   2   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   1   3   5   6   7   
    Energy Gun             6    | 1   .   1   2   1   1   
    Energy Cannon          4    | .   .   .   1   3   .   
    Ballistic Gun          12   | 1   .   2   2   2   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   3   .   .   
Parts Lost                 32   | .   .   5   1   7   19  
  Power                    5    | .   .   1   1   1   2   
  Propulsion               7    | .   .   1   .   2   4   
  Utility                  7    | .   .   .   .   1   6   
  Weapon                   13   | .   .   3   .   3   7   
  Highest Loss Streak      16   | .   .   3   1   6   16  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   99  93  96  93  65  
  Engine                   11   | .   14  13  11  11  4   
  Core                     1    | .   .   .   .   3   4   
  Treads                   15   | .   .   14  21  16  11  
  Leg                      4    | .   28  7   .   .   .   
  Device                   9    | .   .   5   10  15  7   
  Storage                  14   | .   27  22  11  6   6   
  Protection               4    | .   .   .   8   11  3   
  Energy Gun               13   | .   14  13  17  11  4   
  Energy Cannon            3    | .   .   .   .   8   6   
  Ballistic Gun            10   | .   12  11  14  6   10  
Peak Build Rating          27   | 5   7   16  21  26  27  
  Average Rating           15   | 3   6   9   17  23  18  
  On Entrance              11   | .   5   7   16  18  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 7   19  19  35  39  38  
  Greatest Support         52   | 20  20  40  40  52  40  
  Greatest Overweight (x)  4    | 1   .   1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   8   10  10  10  8   
  Average Capacity         8    | 5   7   8   10  8   7   
  Most Carried             10   | 5   8   8   10  10  8   
  Average Carried          7    | 4   6   6   9   7   5   
  Final Capacity           10   | 5   8   10  10  8   5   
  Final Carried            10   | 5   7   7   10  8   1   

 Class Distribution 
--------------------
 52% | Mutant
 23% | Tank
 19% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
           Tank | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           1359 | 184  94   263  276  357  185  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2859 | .    140  220  708  1406 385  
  Parts                    167  | .    1    18   62   64   22   
Haulers Intercepted        2    | .    .    .    2    .    .    
Recyclers Shooed           4    | .    3    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  61   | .   .   14  13  25  9   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     39   | .   .   7   11  15  6   
  Cannons                  10   | .   .   .   .   8   2   
  AOE                      10   | .   .   7   2   1   .   
Classes Destroyed          15   | .   1   2   6   2   4   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 6    | .   2   .   1   3   .   
  Watcher                  4    | .   .   .   2   2   .   
  Swarmer                  20   | .   .   11  5   4   .   
  Grunt                    25   | .   .   3   7   12  3   
  Brawler                  2    | .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   .   1   5   1   
  Demolisher               2    | .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   .   1   
Best Kill Streak           11   | .   1   3   4   11  3   
  Combat Bots Only         11   | .   .   3   3   11  3   
Max Kills in Single Turn   3    | .   1   3   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   1   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        389  | .    7    100  28   107  147  
  Missed                   109  | .    2    25   8    37   37   
Damage Taken               4699 | .    55   768  339  1293 2244 
  Core                     1181 | .    .    174  96   209  702  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  17   | .    .    .    .    17   .    
Core Remaining (%)         67   | 100  .    30   76   62   .    
Volleys Fired              173  | .    12   37   37   57   30   
  Largest                  4    | .    2    2    3    3    4    
  Hottest                  179  | .    70   85   113  159  179  
Shots Fired                441  | .    24   73   106  160  78   
  Gun                      357  | .    23   63   106  104  61   
  Cannon                   73   | .    .    .    .    56   17   
  Launcher                 11   | .    1    10   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  168  | .    11   27   50   37   43   
  Thermal                  175  | .    12   36   16   76   35   
  Explosive                11   | .    1    10   .    .    .    
  Electromagnetic          87   | .    .    .    40   47   .    
  Robot Hit Streak         21   | .    5    8    10   16   21   
  Robot Miss Streak        8    | .    6    6    8    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    1    3    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           280  | .    13   34   68   111  54   
  Core Hits                156  | .    4    22   34   76   20   
  Critical Kills           2    | .    1    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         5    | .    1    1    .    1    2    
    Meltdown               1    | .    .    .    .    1    .    
    Destroy                3    | .    1    1    .    .    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5667 | .    145  939  1169 2382 1032 
  Guns                     3338 | .    112  369  989  1272 596  
  Cannons                  1149 | .    .    .    .    845  304  
  Explosions               994  | .    31   562  165  236  .    
  Melee                    116  | .    .    .    .    .    116  
  Ramming                  70   | .    2    8    15   29   16   
  Kinetic                  1296 | .    56   150  341  343  406  
  Thermal                  2384 | .    56   219  303  1312 494  
  Explosive                593  | .    31   562  .    .    .    
  Electromagnetic          1208 | .    .    .    510  698  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 116  | .    .    .    .    .    116  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         22   | .    .    .    .    .    22   
  Average Corruption       16   | .    .    .    .    .    16   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            90   | .    .    34   .    56   .    
  Projectiles              46   | .    .    .    .    46   .    
  Explosions               44   | .    .    34   .    10   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      214  | .    21   76   73   44   .    
  Shots                    7    | .    1    3    2    1    .    
  Rammed                   17   | .    .    1    1    3    12   
Targets Rammed             21   | .    1    2    2    3    13   
  Kicked                   2    | .    1    1    .    .    .    
  Crushed                  2    | .    .    .    1    .    1    
Highest Temperature        876  | .    40   60   375  342  876  
  Average Temperature      129  | .    17   22   84   95   350  
  Received Heat Transfer   1131 | .    .    102  132  402  495  
  Effects                  33   | .    .    .    3    .    30   
    Shutdowns              3    | .    .    .    1    .    2    
    Energy Bleed           5    | .    .    .    .    .    5    
    Interference           2    | .    .    .    1    .    1    
    Matter Decay           3    | .    .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    1    .    2    
    Damage (major)         12   | .    .    .    .    .    12   
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    2    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             5    | .    .    .    .    4    1    
  Heat Transferred         4201 | .    125  512  583  1982 999  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    4    2    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             697  | .   34  391 480 697 447 
  Initial                  317  | .   .   13  19  130 317 
  Average                  259  | .   10  203 232 416 351 
Maximum Alert Level        2    | .   .   1   2   2   2   
  Low Security (%)         46   | 100 100 62  45  20  .   
  Level 1                  36   | .   .   37  40  24  88  
  Level 2                  17   | .   .   .   13  54  11  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   3   4   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   2   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           3    | .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   7   15  21  37  14  
  Peak Tracking Total      11   | .   4   3   3   11  4   
  Tactical Retreats        6    | .   .   .   .   5   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          6    | .   .   3   3   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          5    | .   .   .   2   3   .   
  Terminals                5    | .   .   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   .   .   3   8   .   
  Successful               5    | .   .   .   2   3   .   
  Failed                   6    | .   .   .   1   5   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   .   .   3   8   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   2   3   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   2   .   .   
  Zone Layout              2    | .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   2   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               2619 | 65  199 972 438 678 267 
Spaces Moved               1227 | 50  129 532 173 262 81  
  Core                     16   | 15  .   .   .   .   1   
  Treads                   863  | .   .   348 173 262 80  
  Legs                     348  | 35  129 184 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 160 160 
  Average Speed            152  | 105 120 157 160 160 161 
  Slowest Speed            250  | 120 120 190 160 240 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   28  85  18  21  2   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          87   | .   7   51  15  14  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   
  AOE                      86   | .   7   51  15  13  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      1612 | 60  152 593 259 401 147 
  Wait                     44   | .   .   2   11  30  1   
  Move                     1222 | 49  128 531 172 261 81  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  50   | 6   6   9   11  13  5   
  Fast Attach              16   | 4   .   .   5   7   .   
  Attach                   39   | 1   3   7   7   10  11  
  Detach                   2    | .   .   .   2   .   .   
  Swap                     7    | .   .   1   1   5   .   
  Drop                     34   | .   2   4   11  15  2   
  Fire                     173  | .   12  37  37  57  30  
  Melee                    4    | .   .   .   .   .   4   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     2    | .   1   1   .   .   .   
  Crush                    18   | .   .   1   2   3   12  
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Discovered new exit (range 8)
  265 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Met a Derelict bent on vengeance
  613 | -10/Mines     | Core integrity fell below 50%
  710 | -10/Mines     | Learned location of Storage (-8)
  830 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  834 | -10/Mines     | Found Prototype Device
  835 | -10/Mines     | Identified Exp. Sensor Array
  853 | -10/Mines     | Learned Materials security intel
 1141 | -10/Mines     | Lost 3 parts (1p2w)
 1221 | -10/Mines     | Discovered new exit (range 6)
 1237 | -10/Mines     | Entered Materials
 1237 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1652 | -9/Materials  | Discovered new exit (range 12)
 1675 | -9/Materials  | Entered another Materials area
 1675 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1685 | -8/Materials  | Build established: Tank
 1865 | -8/Materials  | Identified exit to Storage
 2058 | -8/Materials  | Lost 6 parts (1p2n3w)
 2068 | -8/Materials  | Destroyed 11 combat bots
 2075 | -8/Materials  | First assault squad dispatched
 2332 | -8/Materials  | Discovered new exit (range 13)
 2353 | -8/Materials  | Entered Factory
 2353 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2374 | -7/Factory    | Build established: Scavenger-Tank
 2415 | -7/Factory    | Assembled infested ambush trap array
 2433 | -7/Factory    | Garrison activated, responded to threat
 2470 | -7/Factory    | Lost 3 parts (2u1w)
 2549 | -7/Factory    | System corruption reached 10%
 2586 | -7/Factory    | Core integrity fell below 50%
 2609 | -7/Factory    | Core integrity fell below 20%
 2620 | -7/Factory    | Destroyed by B-48 Gladiator with Mace

 Last Messages 
---------------
02598_ R-06 Scavenger collects Particle Gun.
02599_ Acquired 3 matter.
02599_ Slammed into H-55 Commando.
02600_ Crushed H-55 Commando.
02600_ H-55 Commando destroyed.
02601_ Acquired 2 matter.
02603_ Acquired Gauss Rifle.
02604_ N E4H/HT3NUVPY/:B/PREFMUF
02605_ Slug penetrates B-48 Gladiator.
02607_ Slug penetrates Wall. <x2>
02610_ Lgt. Treads destroyed.
02610_ System corrupted by crushing effect (+1).
02610_ Knocked back.
02613_ Critical hit (Burn: +37).
02613_ Slug penetrates B-48 Gladiator.
02616_ Sml. Storage Unit destroyed.
02617_ Slug penetrates Wall.
02619_ Critical hit (Burn: +37).
02619_ G-47 Trooper destroyed.
02620_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotPoweredBank
  Manual?         0
Play Time         00:35:15
  Cumulative      22.5 hours
  Start           2025.01.29 @ 05:06:44
  End             2025.01.29 @ 05:40:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 786549da-521b-4943-9022-1062cbbb7e17