Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 21:34:33 Player: Lunace Result: Destroyed by 0U-1NZ(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1784) 1784 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 7066 Bonus ------- Follower Combat Kills 747 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 90/100 System Corruption 0% Temperature Cool (25) Movement Flying (35) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (6) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Airjet Aerolev Unit Improved Airjet Structural Scanner System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Transmission Jammer > --- WEAPON ----------- Improved Heavy Machine Gun Longsword +1 > --- INVENTORY -------- Airjet Aerolev Unit Improved Airjet Structural Scanner Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator System Restoration Module [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon CPS Tube Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 68 | 7 3 . . 1 20 21 5 2 9 Power 7 | 1 1 . . . 3 . . 1 1 Engine 4 | 1 1 . . . 2 . . . . Core 3 | . . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . . . 11 6 3 . 1 Treads 3 | 2 . . . . . . . . 1 Leg 10 | . . . . . 10 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 10 | . . . . . 1 6 3 . . Utility 26 | 2 1 . . 1 3 11 1 1 6 Device 10 | 1 . . . 1 1 4 . . 3 Storage 3 | 1 1 . . . . 1 . . . Processor 11 | . . . . . 2 6 1 1 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . . . 2 Artifact . | . . . . . . . . . . Weapon 12 | 2 1 . . . 3 4 1 . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 1 . . . 2 . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . Unidentified Prototypes 6 | . . . . 1 1 1 3 . . Parts Lost 17 | . . . . . 6 . . . 11 Power 4 | . . . . . 2 . . . 2 Propulsion 5 | . . . . . 1 . . . 4 Utility 4 | . . . . . . . . . 4 Weapon 4 | . . . . . 3 . . . 1 Highest Loss Streak 10 | . . . . . 3 . . . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 100 85 78 90 100 95 93 Engine 7 | . 14 14 14 14 6 . . . . Core 3 | . . . . . 1 7 7 6 6 Treads 13 | . 28 28 28 28 8 . . . . Leg 2 | . . . . . 19 . . . . Flight 11 | . . . . . . 26 30 30 28 Device 8 | . 14 14 14 . 1 13 15 15 8 Storage 9 | . 14 14 14 14 9 2 7 7 6 Processor 11 | . . . . . 15 25 23 18 20 Ballistic Gun 15 | . 27 28 28 28 15 . 5 7 . Slashing Weapon 3 | . . . . . 2 6 7 7 7 Peak Build Rating 56 | 7 7 7 9 17 30 49 55 56 56 Average Rating 25 | 5 6 7 8 8 15 40 52 54 50 On Entrance 22 | . 7 7 7 9 9 28 46 54 56 Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 13 28 28 28 28 31 16 19 20 22 Greatest Support 55 | 40 40 40 40 40 55 21 22 22 22 Greatest Overweight (x) 2 | . . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 Average Capacity 11 | 7 11 15 15 15 15 6 8 8 7 Most Carried 14 | 2 4 4 9 9 14 8 8 8 8 Average Carried 7 | 1 3 4 7 8 9 5 8 8 7 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 5 Final Carried 9 | 2 4 4 9 9 7 8 8 8 5 Class Distribution -------------------- 57% | Mutant 11% | Commander-Ninja 8% | Ninja 7% | Commander-Sprinter 5% | Scout 3% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Ninja | -7/Storage Commander-Ninja | -7/Recycling Commander-Sprinter | -7/Scraptown Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Matter Collected 1216 | 257 57 44 . 91 422 180 80 20 65 Remotely . | . . . . . . . . . . Salvage Created 2367 | 42 113 44 . . 616 287 207 302 756 Parts 132 | 4 9 7 . . 27 23 10 8 44 Haulers Intercepted 3 | . . . . . . 2 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 41 | . 3 3 . . 15 . 2 6 12 Melee 25 | . . . . . 5 . 2 6 12 Guns 16 | . 3 3 . . 10 . . . . Classes Destroyed 15 | 1 3 . . . . 2 1 2 6 Builder 1 | . . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . Hauler 3 | . . . . . . 2 1 . . Watcher 8 | . 2 . . . . 5 1 . . Swarmer 11 | . 2 3 . . 5 . . 1 . Grunt 13 | . 1 . . . 10 . 1 1 . Protector 1 | . . . . . . . . 1 . Sentry 3 | . . . . . . . 1 2 . Hunter 1 | . . . . . . . . 1 . Bolteater 1 | . . . . . . . . . 1 Federalist 1 | . . . . . . . . . 1 Ranger 1 | . . . . . . . . . 1 Guru 1 | . . . . . . . . . 1 Scrapper 6 | . . . . . . . . . 6 Elite 2 | . . . . . . . . . 2 Best Kill Streak 6 | 2 2 3 . . 5 3 2 4 6 Combat Bots Only 6 | . 2 3 . . 5 . 1 4 6 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Triborg (-7/Scraptown) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Hostile Shots Fired 372 | . 31 9 . 3 93 . 33 39 164 Missed 143 | . 14 3 . . 28 . 17 24 57 Damage Taken 3231 | . 147 50 . 45 879 . 119 136 1855 Core 892 | . 17 18 . . 139 . 17 42 659 Absorbed by Shields 155 | . . . . . . . . 14 141 Regen/Repaired (Parts) 96 | . 75 . . . 11 . . . 10 Core Remaining (%) 86 | 100 . . . 86 74 . . . . Volleys Fired 73 | 2 22 5 . . 43 . . . 1 Largest 2 | 2 2 2 . . 2 . . . 1 Hottest 40 | 40 40 40 . . 40 . . . . Shots Fired 128 | 4 44 10 . . 69 . . . 1 Gun 127 | 4 44 10 . . 69 . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . . 1 Kinetic 127 | 4 44 10 . . 69 . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 3 5 3 . . 17 . . . 3 Robot Miss Streak 7 | . 7 2 . . 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 164 | 3 20 6 . . 66 10 9 11 39 Core Hits 65 | 2 7 3 . . 25 4 5 6 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . . . . . 4 1 1 1 6 Sever 13 | . . . . . 4 1 1 1 6 Melee Attacks 123 | . . . . . 14 28 26 13 42 Impact . | . . . . . . . . . . Slashing 123 | . . . . . 14 28 26 13 42 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . 3 2 1 . Combat Hostiles 2 | . . . . . . . 1 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5720 | 42 254 82 . . 1353 767 572 622 2028 Guns 1036 | 42 254 82 . . 658 . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 4684 | . . . . . 695 767 572 622 2028 Ramming . | . . . . . . . . . . Kinetic 1036 | 42 254 82 . . 658 . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 4684 | . . . . . 695 767 572 622 2028 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 344 | . . . . . 18 168 6 48 104 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 344 | . . . . . 18 168 6 48 104 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 336 | . . . . 336 14 1 6 . 27 Average Temperature 94 | . . . . 176 7 1 6 . 9 Received Heat Transfer 1224 | . 12 . . 27 360 . 36 30 759 Effects 3 | . . . . 3 . . . . . Interference 2 | . . . . 2 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Peak Influence 375 | 10 120 85 . 70 375 367 370 334 . Initial 170 | . 6 . . . . 170 82 99 . Average 111 | 4 65 80 . 5 125 228 216 207 . Maximum Alert Level 1 | . . . . . 1 1 1 1 . Low Security (%) 74 | 100 100 100 . 100 68 39 46 48 . Level 1 25 | . . . . . 31 60 53 51 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . . 3 . 2 . . Investigation 2 | . . . . . 2 . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Distress Signals 3 | . 1 . . . . . . 1 1 Communications Jammed 7 | . . . . . . . 7 . . Distress Signals 7 | . . . . . . . 7 . . Times Spotted 96 | . 11 2 . 3 27 7 5 9 32 Peak Tracking Total 11 | . 5 2 . 3 8 4 2 4 11 Tactical Retreats 6 | . . . . . 4 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Machines Disabled 7 | . . . . 2 . . 4 . 1 Max in Single Turn 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Machines Accessed 36 | . 6 . 2 . 1 7 9 11 . Terminals 21 | . 4 . . . . 5 7 5 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 10 | . 1 . . . . 1 2 6 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 86 | . 17 . 2 . 3 18 18 28 . Successful 37 | . 10 . 2 . 2 5 5 13 . Failed 49 | . 7 . . . 1 13 13 15 . Catastrophic 15 | . 1 . . . . 6 5 3 . Database Lockouts . | . . . . . . . . . . Manual 44 | . 12 . 1 . . 6 6 19 . Terminals 54 | . 14 . . . . 12 12 16 . Fabricators 4 | . . . . . . 4 . . . Repair Stations 5 | . 2 . . . 3 . . . . Recycling Units 21 | . 1 . . . . 2 6 12 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 4 . 2 . . 2 5 2 . Record 1 | . . . 1 . . . . . . Part Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . Open Door 2 | . . . . . . . 2 . . Branch Access Points 2 | . 1 . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 3 | . 1 . . . . . 1 1 . Locate Traps 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . Scan Component 2 | . 1 . . . 1 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 4 . . . . 2 . 10 . Terminals 10 | . 4 . . . . 2 . 4 . Botnet 6 | . 2 . . . . 2 . 2 . Skim 4 | . 2 . . . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . Tunnel 6 | . . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 . . . . 7 8 6 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 134 | . 26 . . . 108 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 13 | . . . . . . . . 13 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Total Allies 25 | . . . . 2 . . 10 13 . Largest Group 12 | . . . . 2 . . 10 12 12 Highest-Rated Group 313 | . . . . 42 . . 173 313 313 Highest-Rated Ally 40 | . . . . 31 . . 29 40 40 Total Orders 15 | . . . . . . . . 2 13 STAY 7 | . . . . . . . . 1 6 FOLLOW 6 | . . . . . . . . 1 5 GUARD 2 | . . . . . . . . . 2 Ally Attacks 167 | . . . . 12 . . 41 31 83 Total Damage 4247 | . . . . 147 . . 577 685 2838 Kills 33 | . . . . 2 . . 3 5 23 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Turns Passed 4422 | 120 430 86 359 1036 663 485 254 527 462 Spaces Moved 4445 | 53 202 45 222 603 198 1038 455 675 954 Core 2 | 2 . . . . . . . . . Treads 1182 | 51 202 45 222 603 57 . . . 2 Legs 141 | . . . . . 141 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3120 | . . . . . . 1038 455 675 952 Fastest Speed 27 | 50 160 160 160 160 120 27 27 27 27 Average Speed 65 | 155 160 160 160 160 132 28 27 27 27 Slowest Speed 240 | 160 160 160 160 160 240 34 27 27 175 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 40 | . . . . . . 17 2 19 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 52 20 60 94 20 38 72 98 58 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 8 | . . . 1 1 . . . 6 . Known Exits Taken 3 | . 1 . . . 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . 1 1 . Scrap Searched 9 | . . . . 2 . . . . 7 Spaces Dug 25 | . . . . . . 18 5 1 1 Terrain Destroyed 25 | . . . . . . 18 5 1 1 Melee 25 | . . . . . . 18 5 1 1 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Total 5646 | 83 264 49 226 675 514 1179 558 987 1111 Wait 776 | 20 36 . . 69 223 78 62 190 98 Move 4364 | 52 201 44 221 602 197 1006 450 640 951 Hop 32 | . . . . . . 14 2 15 1 Pick Up 31 | 2 1 . 5 . 8 12 2 . 1 Fast Attach 40 | 7 1 . . 1 4 13 5 2 7 Attach 14 | . . . . . 8 5 . . 1 Detach 4 | . . . . 1 1 1 . . 1 Swap 14 | . 2 . . . 8 3 . . 1 Drop 46 | . 1 . . 2 8 19 7 2 7 Fire 73 | 2 22 5 . . 43 . . . 1 Melee 123 | . . . . . 14 28 26 13 42 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 129 | . . . . . . . 4 125 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: [*Fac] / *Scr) -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Repaired Assault Rifle 306 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 16) 424 | -10/Materials | Identified exit to Mines 551 | -10/Materials | Entered Mines 629 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 629 | -10/Mines | Discovered new exit (range 5) 637 | -10/Mines | Entered Exiles 680 | -10/Exiles | Met 8R-AWN 708 | -10/Exiles | Met EX-HEX 749 | -10/Exiles | Met EX-BIN 772 | -10/Exiles | Aligned with FarCom system 773 | -10/Exiles | Given EX-Vault access code 810 | -10/Exiles | Opened EX-Vault 820 | -10/Exiles | Found Longsword +1 856 | -10/Exiles | Warned to stay clear of 0b10 Research branches 902 | -10/Exiles | Met EX-DEC 909 | -10/Exiles | Learned location of Zion (-6) 978 | -10/Exiles | Discovered new exit (range 14) 996 | -10/Exiles | Left Exiles lab with Longsword +1 996 | -10/Exiles | Entered Mines 1305 | -9/Mines | Learned location of 2 exits from Materials 1441 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1445 | -9/Mines | Found Prototype Device 1445 | -9/Mines | Identified Exp. Sensor Array 2003 | -9/Mines | Discovered new exit (range 10) 2032 | -9/Mines | Entered Materials 2032 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2033 | -8/Materials | Identified exit to Factory 2222 | -8/Materials | Repaired Faulty Exp. Sensor Array 2344 | -8/Materials | Lost 3 parts (1p1n1w) 2695 | -8/Materials | Entered Factory 2695 | -7/Factory | Evolved 2 slots: Utility x2 3004 | -7/Factory | Identified exit to Storage 3004 | -7/Factory | Identified exit to Lower Caves 3180 | -7/Factory | Entered Storage 3313 | -7/Storage | Discovered new exit (range 13) 3333 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3426 | -7/Storage | Garrison activated, responded to threat 3433 | -7/Storage | Used back door to open Recycling access 3433 | -7/Storage | Discovered new exit (range 5) 3434 | -7/Storage | Entered Recycling 3462 | -7/Recycling | Discovered new exit (range 15) 3463 | -7/Recycling | Lost 3 allies 3877 | -7/Recycling | Scanned before Scraplab entrance 3918 | -7/Recycling | Entered Scraplab 3920 | -7/Recycling | Discovered new exit (range 2) 3961 | -7/Recycling | Entered Scraptown 3961 | -7/Scraptown | Accompanied by 12 allies 4006 | -7/Scraptown | Visited Symbiants 4012 | -7/Scraptown | Visited Red Mages 4023 | -7/Scraptown | Visited Bundlers 4042 | -7/Scraptown | Visited Assassins FH 4106 | -7/Scraptown | Visited TADAMA 4110 | -7/Scraptown | Visited Spacefarers 4117 | -7/Scraptown | Visited Cave Peace 4129 | -7/Scraptown | Discovered new exit (range 5) 4239 | -7/Scraptown | Turned away by UFD registrar 4261 | -7/Scraptown | Build established: Commander-Sprinter 4274 | -7/Scraptown | Attacked by Scraptown defenders 4284 | -7/Scraptown | Allies destroyed Triborg 4339 | -7/Scraptown | Lost 9 allies 4374 | -7/Scraptown | Found Scrap Suit 4391 | -7/Scraptown | Core integrity fell below 50% 4418 | -7/Scraptown | Core integrity fell below 20% 4423 | -7/Scraptown | Destroyed by 0U-1NZ(j) with Overtuned Pulse Rifle Last Messages --------------- 04402_ Critical hit (Burn: +50). 04403_ Acquired Imp. Light Armor Plating. 04404_ Slug penetrates AK-RYH(j). 04404_ Acquired 15 matter. 04405_ ZT-8E5(E) Ovr. Treads severed. 04405_ Imp. Cesium-ion Thruster destroyed. 04409_ Acquired Ovr. Treads. 04410_ ZT-8E5(E) heat damages Mak. Light Armor Plating. 04411_ Critical hit (Burn: +50). 04412_ AK-RYH(j) heat damages Scrap Suit. 04413_ Lgt. Nuclear Core destroyed. 04413_ Penetrated by Slug. 04413_ 6H-BLK(z) destroyed. 04420_ Imp. Light Armor Plating destroyed. 04420_ Critical hit (Burn: +50). 04421_ PL-VE1(E) destroyed. 04422_ Ovr. Treads destroyed. 04422_ Penetrated by Slug. 04423_ ZT-8E5(E) destroyed. 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""???????? | | %[ = #"?"??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 12 Corruption Block 8 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 5 Melee Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Hvy. Pick | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalGrenadeDisintegrator Manual? 0 Play Time 01:02:38 Cumulative 321.2 hours Start 2024.08.29 @ 20:05:21 End 2024.08.29 @ 21:34:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 316 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 692e0e87-1db4-4429-8019-e184a0bd6d3d