Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 03:46:05 Player: Rosa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (743) 743 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (874) 874 TOTAL SCORE: 3502 Bonus ------- Follower Combat Kills 291 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 215/300 Energy 475/490 System Corruption 0% Temperature Warm (146) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (2) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Beam Cannon Minigun Gauss Rifle > --- INVENTORY (10) --- Armored Treads Armored Treads Armored Treads High-capacity Matter Pod (200) Mobile Refinery Mk. CCLXVII Beam Cannon Advanced Beam Cannon Improved Assault Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Minigun Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Improved Heat Sink High-capacity Matter Pod Beam Cannon Beam Cannon Advanced Beam Cannon Improved Assault Rifle Minigun [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg VSS Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Utility Shielding Weapon Minigun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 49 | 5 1 . 32 . 3 8 Power 8 | 1 . . 4 . . 3 Engine 6 | 1 . . 3 . . 2 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 12 | 1 . . 10 . . 1 Treads 5 | . . . 4 . . 1 Leg 6 | . . . 6 . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 . 6 . 2 1 Device 5 | . 1 . 2 . 1 1 Storage 2 | 1 . . 1 . . . Processor 3 | . . . 2 . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 18 | 2 . . 12 . 1 3 Energy Gun 4 | 2 . . 2 . . . Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 11 | . . . 9 . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Parts Lost 8 | . . . 6 . . 2 Power 3 | . . . 2 . . 1 Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 4 | . . . 3 . . 1 Highest Loss Streak 5 | . . . 5 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 81 85 89 100 99 98 Engine 10 | . 14 14 7 11 11 11 Core 9 | . . . 8 11 11 8 Treads 16 | . . . 5 22 22 22 Leg 2 | . . . 12 . . . Wheel 1 | . 14 14 . . . . Device 7 | . 10 14 8 11 5 11 Storage 11 | . 14 14 11 11 11 11 Processor 3 | . . . . . 5 . Energy Gun 3 | . 28 28 2 . . . Ballistic Gun 25 | . . . 29 33 28 22 Piercing Weapon 3 | . . . . . 4 10 Peak Build Rating 35 | 5 6 6 24 23 29 35 Average Rating 22 | 3 5 6 18 23 25 32 On Entrance 13 | . 5 6 6 23 23 29 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 14 14 28 28 32 44 Greatest Support 48 | 10 10 10 43 40 40 48 Greatest Overweight (x) 8 | 1 1 1 8 . . . Average Overweight (x) . | . 1 1 . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 Most Carried 10 | 2 4 7 10 10 10 10 Average Carried 8 | 1 2 5 7 10 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 4 7 10 10 9 9 Class Distribution -------------------- 48% | Gunner 32% | Mutant 9% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1389 | 247 30 . 883 . 92 137 Remotely . | . . . . . . . Salvage Created 1053 | . 30 . 730 . . 293 Parts 62 | . 2 . 50 . . 10 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 5 17 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 1 . 13 . . 4 Guns 18 | . 1 . 13 . . 4 Classes Destroyed 9 | . 1 . 7 . . 1 Builder 1 | . . . 1 . . . Hauler 3 | . . . 3 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 3 | . . . 3 . . . Grunt 7 | . 1 . 5 . . 1 Brawler 2 | . . . . . . 2 Duelist 1 | . . . 1 . . . Sentry 5 | . . . 4 . . 1 Best Kill Streak 4 | . 1 . 4 . . 4 Combat Bots Only 4 | . 1 . 3 . . 4 Max Kills in Single Turn 2 | . 1 . 2 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 155 | . 9 . 94 . . 52 Missed 38 | . 2 . 20 . . 16 Damage Taken 1963 | . 83 . 1127 . . 753 Core 414 | . 11 . 313 . . 90 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . . . 7 . . . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 79 | . 6 . 54 . . 19 Largest 3 | . 2 . 3 . . 3 Hottest 130 | . 90 . 130 . . 113 Shots Fired 195 | . 12 . 141 . . 42 Gun 191 | . 12 . 141 . . 38 Cannon 4 | . . . . . . 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 152 | . . . 114 . . 38 Thermal 43 | . 12 . 27 . . 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 5 . 30 . . 9 Robot Miss Streak 5 | . 2 . 5 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . 3 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 119 | . 8 . 87 . . 24 Core Hits 45 | . 3 . 28 . . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . 1 . . . . 1 Burn 1 | . 1 . . . . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1881 | . 94 . 1325 . . 462 Guns 1845 | . 94 . 1325 . . 426 Cannons 36 | . . . . . . 36 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1485 | . . . 1059 . . 426 Thermal 396 | . 94 . 266 . . 36 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 251 | . 144 . 251 . . 137 Average Temperature 69 | . 57 . 73 . . 41 Received Heat Transfer 618 | . 45 . 282 . . 291 Effects 4 | . . . 4 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 1006 | . 334 . 636 . . 36 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 319 | . 50 19 319 18 . . Initial 19 | . . 19 7 18 . . Average 87 | . 14 19 131 18 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 91 | 100 100 100 87 100 . . Level 1 8 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 4 . . 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 6 . 18 . . 18 Peak Tracking Total 14 | . 5 . 3 . . 14 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 3 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 7 . 11 . . . Successful 16 | . 6 . 10 . . . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . . 7 . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 7 . . . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Record 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . Recycle Component 1 | . 1 . . . . . Process 2 | . 2 . . . . . Retrieve Matter 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 33 | . 33 . . . . . Retrieved Matter 33 | . 33 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 158 | . . . . . 158 158 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 24 | . . . . . . 24 Total Damage 849 | . . . . . . 849 Kills 7 | . . . . . . 7 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4036 | 50 113 223 916 168 2137 429 Spaces Moved 2203 | 46 77 207 430 97 1127 219 Core 14 | 2 . . 12 . . . Treads 1573 | . . . 130 97 1127 219 Legs 235 | . . . 235 . . . Wheels 381 | 44 77 207 53 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 90 170 170 165 Average Speed 154 | 88 95 95 152 170 170 165 Slowest Speed 450 | 95 95 95 450 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 18 51 40 28 91 35 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 3 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2702 | 52 104 233 606 100 1352 255 Wait 282 | . 17 24 34 4 203 . Move 2197 | 45 76 206 429 96 1126 219 Hop . | . . . . . . . Pick Up 45 | 2 4 3 26 . 8 2 Fast Attach 25 | 5 . . 17 . . 3 Attach 13 | . 1 . 8 . 2 2 Detach 9 | . . . 6 . 1 2 Swap 11 | . . . 7 . 1 3 Drop 38 | . . . 25 . 8 5 Fire 79 | . 6 . 54 . . 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 7) 164 | -10/Materials | Entered Mines 173 | -10/Mines | Learned location of Zion (-7) 175 | -10/Mines | Met a Derelict bent on vengeance 223 | -10/Mines | Learned Materials trap positions 228 | -10/Mines | Learned location of Storage (-8) 259 | -10/Mines | Discovered new exit (range 7) 300 | -10/Mines | Build established: Mutant 301 | -10/Mines | Found a hidden stash of uninstalled traps 333 | -10/Mines | Discovered new exit (range 13) 366 | -10/Mines | Assembled infested the area 387 | -10/Mines | Entered Materials 387 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 388 | -9/Materials | Loaded intel: 31 trap records 503 | -9/Materials | Core integrity fell below 50% 521 | -9/Materials | Lost 5 parts (1p1n3w) 1004 | -9/Materials | Build established: Gunner 1171 | -9/Materials | Discovered new exit (range 13) 1303 | -9/Materials | Entered Mines 1434 | -9/Mines | Discovered new exit (range 13) 1449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1471 | -9/Mines | Entered Zion 1654 | -7/Zion | Learned Factory emergency access door positions 1823 | -7/Zion | Met Imprinter 1892 | -7/Zion | Imprinted 1894 | -7/Zion | Declared Zion's savior 2748 | -7/Zion | Found CR-A16's Pointy Stick 2793 | -7/Zion | Given the Hacking Drone Bay 3062 | -7/Zion | Build established: Mutant 3423 | -7/Zion | Found Prototype Device 3440 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3539 | -7/Zion | Discovered new exit (range 15) 3608 | -7/Zion | Entered Proximity Caves 3608 | -6/Proximity Caves | Accompanied by 4 allies 3611 | -6/Proximity Caves | Ambushed by research squad 3744 | -6/Proximity Caves | Learned Factory stockpile data 3917 | -6/Proximity Caves | Build established: Scavenger-Mutant 3962 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3971 | -6/Proximity Caves | Core integrity fell below 20% 4016 | -6/Proximity Caves | Lost 3 allies 4037 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- beyond repair. 04007_ Wave Gun fries itself beyond repair. 04007_ G-50 Soldier misfires. 04008_ Lgt. Treads fries itself beyond repair. 04008_ Slug penetrates G-50 Soldier. 04011_ G-50 Soldier destroyed. 04011_ Slug penetrates Wall. 04014_ Acquired 60 matter. 04015_ Imp. Treads fries itself beyond repair. 04016_ Slug penetrates G-67 Veteran. 04025_ Acquired Imp. Deuterium Engine. 04026_ Slug penetrates Wall. 04026_ G-67 Veteran suffers critical hit (Destroy). 04026_ Destroyed Flexi-carbon Leg. 04027_ Hvy. Laser fries itself beyond repair. 04027_ Critical hit (Burn: +37). 04029_ Carbon-fiber Leg fries itself beyond repair. 04031_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | #????????????????????????????????## ????????????? | | #??????????????????????????????? #???????????? | | #?????????????? ????###????? #???????????? | | ##???????????? ???? #???? #????????????? | | ##??????????? ???? #??? #????????????? | | #??????????? ????# #?? #????????????? | | #??????????? #????# #? g #?????????????? | | #######??????? #???## ##g #???????????????? | | ??????? #???# gg ####????????????? | | ???????? #?### % #????????????? | | ##????????????# #?#%%b@= i #???????????? | | #????????????# #?#[= /= % #????????????? | | ###########?### #?#=# % % # ##????????????? | | #?? #?#=### ###???##?????????????? | | # #??? ###%#?? "#??????????????????? | | # "#### #???# ##=#?? "#??????????????????? | | # ""### ##### ## #?? "#??????????????????? | | # """ "" # ## #??lg""#??????????????????? | | # " ## ####;###??????????????????? | | # " # #????????????????? | | """"" ###### #?????????????????? | | """"" #????????????????????????? | | " "" ### ## #????????????????????????? | | " " ##?##### #??###???????????????????? | | ###" #???# #### ##??????????????????? | | ####" ##???## #??????????????????? | | #?????# #??????????????????? | | #??# ##??????????????????? | | ########??# ### ##???????????????????? | | #????????# ??## ##????????????????????? | | ### #??????# #???####?????????????????????? | | #??# #?????# #?????????????????????????????? | | ##??? #?????# ??????????????????????????????? | | #????? #????# # ??????????????????????????????? | | #?????##??? ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist What Is This Thing? Challenges ------------ None Game ------ Seed RelayModifiedAutohacker Manual? 0 Play Time 00:31:05 Cumulative 10.5 hours Start 2024.08.10 @ 03:18:17 End 2024.08.10 @ 03:46:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 41 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 696f8bb9-afc7-4419-8c74-49f7b080db0b