Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 03:46:05
Player: Rosa
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (1) 500
Regions Visited (6) 1200
Robots Destroyed (25) 125
Value Destroyed (743) 743
Prototype IDs (3) 60
Alien Tech Used (0) 0
Bonus (874) 874
TOTAL SCORE: 3502
Bonus
-------
Follower Combat Kills 291
Met Imprinter 300
Was Imprinted 300
Friendly Fire -17
Cogmind
---------
Core Integrity 0/400
Matter 215/300
Energy 475/490
System Corruption 0%
Temperature Warm (146)
Movement Treading (165)
Location -6/Proximity Caves
Parts
-------
> --- POWER (2) --------
Improved Deuterium Engine
Angular Momentum Engine
> --- PROPULSION (2) ---
Armored Treads
Medium Treads
> --- UTILITY (2) ------
Improved Heat Sink
Medium Storage Unit
> --- WEAPON (3) -------
Beam Cannon
Minigun
Gauss Rifle
> --- INVENTORY (10) ---
Armored Treads
Armored Treads
Armored Treads
High-capacity Matter Pod (200)
Mobile Refinery Mk. CCLXVII
Beam Cannon
Advanced Beam Cannon
Improved Assault Rifle
CR-A16's Pointy Stick
Peak State
------------
> --- POWER ------------
Light Nuclear Core
Angular Momentum Engine
> --- PROPULSION -------
Armored Treads
Medium Treads
> --- UTILITY ----------
Medium Storage Unit
Mobile Refinery Mk. CCLXVII
> --- WEAPON -----------
Minigun
Gauss Rifle
CR-A16's Pointy Stick
> --- INVENTORY --------
Armored Treads
Armored Treads
Armored Treads
Improved Heat Sink
High-capacity Matter Pod
Beam Cannon
Beam Cannon
Advanced Beam Cannon
Improved Assault Rifle
Minigun
[Rating: 35]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Armored Treads
Treads Armored Treads
Leg VSS Leg
Wheel Wheel
Utility Medium Storage Unit
Device Heat Sink
Storage Medium Storage Unit
Processor 0b10 Decoder Chip [Looter]
Protection Improved Utility Shielding
Weapon Minigun
Energy Gun Small Laser
Energy Cannon Beam Cannon
Ballistic Gun Minigun
Piercing Weapon CR-A16's Pointy Stick
Build | -11 -10 -10 -9 -9 -7 -6
------- Run | Yrd Mat Min Mat Min Zio Pro
Slots Evolved 2 | . . . 2 . . .
Power 1 | . . . 1 . . .
Propulsion . | . . . . . . .
Utility . | . . . . . . .
Weapon 1 | . . . 1 . . .
Parts Attached 49 | 5 1 . 32 . 3 8
Power 8 | 1 . . 4 . . 3
Engine 6 | 1 . . 3 . . 2
Core 2 | . . . 1 . . 1
Reactor . | . . . . . . .
Propulsion 12 | 1 . . 10 . . 1
Treads 5 | . . . 4 . . 1
Leg 6 | . . . 6 . . .
Wheel 1 | 1 . . . . . .
Hover . | . . . . . . .
Flight . | . . . . . . .
Utility 11 | 1 1 . 6 . 2 1
Device 5 | . 1 . 2 . 1 1
Storage 2 | 1 . . 1 . . .
Processor 3 | . . . 2 . 1 .
Hackware . | . . . . . . .
Protection 1 | . . . 1 . . .
Artifact . | . . . . . . .
Weapon 18 | 2 . . 12 . 1 3
Energy Gun 4 | 2 . . 2 . . .
Energy Cannon 2 | . . . 1 . . 1
Ballistic Gun 11 | . . . 9 . . 2
Ballistic Cannon . | . . . . . . .
Launcher . | . . . . . . .
Special Weapon . | . . . . . . .
Impact Weapon . | . . . . . . .
Slashing Weapon . | . . . . . . .
Piercing Weapon 1 | . . . . . 1 .
Special Melee Weapon . | . . . . . . .
Unidentified Prototypes 3 | . . . 2 . 1 .
Parts Lost 8 | . . . 6 . . 2
Power 3 | . . . 2 . . 1
Propulsion 1 | . . . 1 . . .
Utility . | . . . . . . .
Weapon 4 | . . . 3 . . 1
Highest Loss Streak 5 | . . . 5 . . 2
To Critical Strikes . | . . . . . . .
Average Slot Usage (%) 95 | . 81 85 89 100 99 98
Engine 10 | . 14 14 7 11 11 11
Core 9 | . . . 8 11 11 8
Treads 16 | . . . 5 22 22 22
Leg 2 | . . . 12 . . .
Wheel 1 | . 14 14 . . . .
Device 7 | . 10 14 8 11 5 11
Storage 11 | . 14 14 11 11 11 11
Processor 3 | . . . . . 5 .
Energy Gun 3 | . 28 28 2 . . .
Ballistic Gun 25 | . . . 29 33 28 22
Piercing Weapon 3 | . . . . . 4 10
Peak Build Rating 35 | 5 6 6 24 23 29 35
Average Rating 22 | 3 5 6 18 23 25 32
On Entrance 13 | . 5 6 6 23 23 29
Naked Turns . | . . . . . . .
Heaviest Build 44 | 13 14 14 28 28 32 44
Greatest Support 48 | 10 10 10 43 40 40 48
Greatest Overweight (x) 8 | 1 1 1 8 . . .
Average Overweight (x) . | . 1 1 . . . .
Largest Inventory Capacity 10 | 8 8 8 10 10 10 10
Average Capacity 9 | 6 8 8 8 10 10 10
Most Carried 10 | 2 4 7 10 10 10 10
Average Carried 8 | 1 2 5 7 10 9 9
Final Capacity 10 | 8 8 8 10 10 10 10
Final Carried 10 | 2 4 7 10 10 9 9
Class Distribution
--------------------
48% | Gunner
32% | Mutant
9% | Scavenger-Mutant
5% | Tank
3% | Scavenger-Gunner
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Gunner | -9/Materials
Gunner | -9/Mines
Gunner | -7/Zion
Scavenger-Mutant | -6/Proximity Caves
Resources | -11 -10 -10 -9 -9 -7 -6
----------- Run | Yrd Mat Min Mat Min Zio Pro
Matter Collected 1389 | 247 30 . 883 . 92 137
Remotely . | . . . . . . .
Salvage Created 1053 | . 30 . 730 . . 293
Parts 62 | . 2 . 50 . . 10
Haulers Intercepted 3 | . . . 3 . . .
Recyclers Shooed . | . . . . . . .
Parts Field Recycled . | . . . . . . .
Retrieved Matter . | . . . . . . .
Parts Self-Destructed 22 | . . . . . 5 17
Prevented 9 | . . . . . . 9
Kills | -11 -10 -10 -9 -9 -7 -6
------- Run | Yrd Mat Min Mat Min Zio Pro
Combat Hostiles Destroyed 18 | . 1 . 13 . . 4
Guns 18 | . 1 . 13 . . 4
Classes Destroyed 9 | . 1 . 7 . . 1
Builder 1 | . . . 1 . . .
Hauler 3 | . . . 3 . . .
Operator 1 | . . . 1 . . .
Watcher 2 | . . . 2 . . .
Swarmer 3 | . . . 3 . . .
Grunt 7 | . 1 . 5 . . 1
Brawler 2 | . . . . . . 2
Duelist 1 | . . . 1 . . .
Sentry 5 | . . . 4 . . 1
Best Kill Streak 4 | . 1 . 4 . . 4
Combat Bots Only 4 | . 1 . 3 . . 4
Max Kills in Single Turn 2 | . 1 . 2 . . 1
Gunslinging . | . . . . . . .
Exploded . | . . . . . . .
Melee . | . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . .
Combat | -11 -10 -10 -9 -9 -7 -6
-------- Run | Yrd Mat Min Mat Min Zio Pro
Hostile Shots Fired 155 | . 9 . 94 . . 52
Missed 38 | . 2 . 20 . . 16
Damage Taken 1963 | . 83 . 1127 . . 753
Core 414 | . 11 . 313 . . 90
Absorbed by Shields . | . . . . . . .
Redirected to Shielding 7 | . . . 7 . . .
Core Remaining (%) 97 | 100 . 95 . . . .
Volleys Fired 79 | . 6 . 54 . . 19
Largest 3 | . 2 . 3 . . 3
Hottest 130 | . 90 . 130 . . 113
Shots Fired 195 | . 12 . 141 . . 42
Gun 191 | . 12 . 141 . . 38
Cannon 4 | . . . . . . 4
Launcher . | . . . . . . .
Special . | . . . . . . .
Kinetic 152 | . . . 114 . . 38
Thermal 43 | . 12 . 27 . . 4
Explosive . | . . . . . . .
Electromagnetic . | . . . . . . .
Robot Hit Streak 30 | . 5 . 30 . . 9
Robot Miss Streak 5 | . 2 . 5 . . 3
Penetration Max 1 | . . . . . . 1
Secondary Targets 5 | . . . 3 . . 2
Max Gunslinging Chain 1 | . . . 1 . . 1
Shots Hit Robots 119 | . 8 . 87 . . 24
Core Hits 45 | . 3 . 28 . . 14
Critical Kills . | . . . . . . .
Critical Parts Destroyed 1 | . . . . . . 1
Critical Strikes 2 | . 1 . . . . 1
Burn 1 | . 1 . . . . .
Destroy 1 | . . . . . . 1
Melee Attacks . | . . . . . . .
Impact . | . . . . . . .
Slashing . | . . . . . . .
Piercing . | . . . . . . .
Sneak Attacks . | . . . . . . .
Combat Hostiles . | . . . . . . .
Follow-up Attacks . | . . . . . . .
Damage Inflicted 1881 | . 94 . 1325 . . 462
Guns 1845 | . 94 . 1325 . . 426
Cannons 36 | . . . . . . 36
Explosions . | . . . . . . .
Melee . | . . . . . . .
Ramming . | . . . . . . .
Kinetic 1485 | . . . 1059 . . 426
Thermal 396 | . 94 . 266 . . 36
Explosive . | . . . . . . .
Electromagnetic . | . . . . . . .
Impact . | . . . . . . .
Slashing . | . . . . . . .
Piercing . | . . . . . . .
Highest Corruption . | . . . . . . .
Average Corruption . | . . . . . . .
Corruption Purged . | . . . . . . .
Corruption Blocked . | . . . . . . .
Overload Shots . | . . . . . . .
Overflow Damage . | . . . . . . .
Projectiles . | . . . . . . .
Explosions . | . . . . . . .
Melee . | . . . . . . .
Knockbacks . | . . . . . . .
Impact . | . . . . . . .
Kinetic . | . . . . . . .
Secondary . | . . . . . . .
Self-Inflicted Damage . | . . . . . . .
Shots . | . . . . . . .
Rammed . | . . . . . . .
Targets Rammed . | . . . . . . .
Kicked . | . . . . . . .
Crushed . | . . . . . . .
Highest Temperature 251 | . 144 . 251 . . 137
Average Temperature 69 | . 57 . 73 . . 41
Received Heat Transfer 618 | . 45 . 282 . . 291
Effects 4 | . . . 4 . . .
Energy Bleed 1 | . . . 1 . . .
Interference 3 | . . . 3 . . .
Siege Activations . | . . . . . . .
Robots Corrupted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Fried . | . . . . . . .
Impact Corruptions . | . . . . . . .
Robots Melted . | . . . . . . .
Combat Hostiles . | . . . . . . .
Parts Melted 3 | . . . 3 . . .
Heat Transferred 1006 | . 334 . 636 . . 36
Parts Sabotaged . | . . . . . . .
Parts Stolen . | . . . . . . .
Parts Stripped . | . . . . . . .
Power Chain Reactions . | . . . . . . .
Alert | -11 -10 -10 -9 -9 -7 -6
------- Run | Yrd Mat Min Mat Min Zio Pro
Peak Influence 319 | . 50 19 319 18 . .
Initial 19 | . . 19 7 18 . .
Average 87 | . 14 19 131 18 . .
Maximum Alert Level 1 | . . . 1 . . .
Low Security (%) 91 | 100 100 100 87 100 . .
Level 1 8 | . . . 12 . . .
Level 2 . | . . . . . . .
Level 3 . | . . . . . . .
Level 4 . | . . . . . . .
Level 5 . | . . . . . . .
High Security . | . . . . . . .
Max Security . | . . . . . . .
Squads Dispatched 5 | . . . 4 . . 1
Investigation 2 | . . . 2 . . .
Extermination . | . . . . . . .
Reinforcement 2 | . . . 2 . . .
Assault 1 | . . . . . . 1
Garrison . | . . . . . . .
Intercept . | . . . . . . .
Searches Triggered . | . . . . . . .
Construction Impeded . | . . . . . . .
Haulers Reinforced . | . . . . . . .
Active Scanning Responses . | . . . . . . .
Cargo Convoy Interrupts . | . . . . . . .
Stealth | -11 -10 -10 -9 -9 -7 -6
--------- Run | Yrd Mat Min Mat Min Zio Pro
Distress Signals 4 | . 1 . 3 . . .
Communications Jammed . | . . . . . . .
Distress Signals . | . . . . . . .
Times Spotted 42 | . 6 . 18 . . 18
Peak Tracking Total 14 | . 5 . 3 . . 14
Tactical Retreats 2 | . 1 . . . . 1
Traps | -11 -10 -10 -9 -9 -7 -6
------- Run | Yrd Mat Min Mat Min Zio Pro
Traps Triggered . | . . . . . . .
Indirectly . | . . . . . . .
Trap Hack Attempts . | . . . . . . .
Triggered . | . . . . . . .
Disarmed . | . . . . . . .
Reprogrammed . | . . . . . . .
Reused . | . . . . . . .
Traps Extracted . | . . . . . . .
Installed . | . . . . . . .
Triggered . | . . . . . . .
Most Traps Carried 3 | . . 3 3 . . .
Machines | -11 -10 -10 -9 -9 -7 -6
---------- Run | Yrd Mat Min Mat Min Zio Pro
Machines Disabled . | . . . . . . .
Max in Single Turn . | . . . . . . .
Machines Repaired . | . . . . . . .
Machines Dismantled . | . . . . . . .
Machines Sabotaged . | . . . . . . .
Overloaded Fab Kills . | . . . . . . .
Hacking | -11 -10 -10 -9 -9 -7 -6
--------- Run | Yrd Mat Min Mat Min Zio Pro
Machines Accessed 3 | . 1 . 2 . . .
Terminals 1 | . . . 1 . . .
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units 1 | . 1 . . . . .
Scanalyzers 1 | . . . 1 . . .
Garrison Access . | . . . . . . .
Total Hacks 18 | . 7 . 11 . . .
Successful 16 | . 6 . 10 . . .
Failed 2 | . 1 . 1 . . .
Catastrophic . | . . . . . . .
Database Lockouts . | . . . . . . .
Manual 7 | . . . . . 7 .
Terminals 2 | . . . 2 . . .
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units 7 | . 7 . . . . .
Scanalyzers 9 | . . . 9 . . .
Garrison Access . | . . . . . . .
Terminal Hacks 2 | . . . 2 . . .
Record 1 | . . . 1 . . .
Emergency Access Points 1 | . . . 1 . . .
Fabricator Hacks . | . . . . . . .
Repair Station Hacks . | . . . . . . .
Recycling Unit Hacks 6 | . 6 . . . . .
Recycle Component 1 | . 1 . . . . .
Process 2 | . 2 . . . . .
Retrieve Matter 2 | . 2 . . . . .
Retrieve Components 1 | . 1 . . . . .
Scanalyzer 8 | . . . 8 . . .
Insert Component 4 | . . . 4 . . .
Analyze 4 | . . . 4 . . .
Garrison Access Hacks . | . . . . . . .
Unauthorized Hacks . | . . . . . . .
Terminals . | . . . . . . .
Fabricators . | . . . . . . .
Repair Stations . | . . . . . . .
Recycling Units . | . . . . . . .
Scanalyzers . | . . . . . . .
Garrison Access . | . . . . . . .
Data Cores Recovered 1 | . . . 1 . . .
Used . | . . . . . . .
Hacking Detections 3 | . 1 . 2 . . .
Full Trace Events 2 | . 1 . 1 . . .
Feedback Events . | . . . . . . .
Feedback Blocked . | . . . . . . .
Robot Schematics Acquired . | . . . . . . .
Robots Built . | . . . . . . .
Authchips . | . . . . . . .
Time . | . . . . . . .
Total Robot Build Rating . | . . . . . . .
Part Schematics Acquired 2 | . . . 2 . . .
Parts Built . | . . . . . . .
Authchips . | . . . . . . .
Time . | . . . . . . .
Total Part Build Rating . | . . . . . . .
Parts Repaired . | . . . . . . .
Time . | . . . . . . .
Parts Recycled 1 | . 1 . . . . .
Recycled Matter 33 | . 33 . . . . .
Retrieved Matter 33 | . 33 . . . . .
Retrieved Components . | . . . . . . .
Parts Scanalyzed 3 | . . . 3 . . .
Part Schematics Acquired 2 | . . . 2 . . .
Parts Damaged . | . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -7 -6
------------ Run | Yrd Mat Min Mat Min Zio Pro
Used RIF Installer . | . . . . . . .
Robots Hacked . | . . . . . . .
Non-combat . | . . . . . . .
Combat . | . . . . . . .
Robot Hacks Applied . | . . . . . . .
Relay Couplers Released . | . . . . . . .
Fabnet Peak Effective % . | . . . . . . .
Robots Rewired . | . . . . . . .
Allies Hacked . | . . . . . . .
Hacks Repelled . | . . . . . . .
Allies | -11 -10 -10 -9 -9 -7 -6
-------- Run | Yrd Mat Min Mat Min Zio Pro
Total Allies 4 | . . . . . 4 .
Largest Group 4 | . . . . . 4 4
Highest-Rated Group 158 | . . . . . 158 158
Highest-Rated Ally 41 | . . . . . 41 41
Total Orders . | . . . . . . .
Ally Attacks 24 | . . . . . . 24
Total Damage 849 | . . . . . . 849
Kills 7 | . . . . . . 7
Allies Corrupted 1 | . . . . . . 1
Allies Melted . | . . . . . . .
Intel | -11 -10 -10 -9 -9 -7 -6
------- Run | Yrd Mat Min Mat Min Zio Pro
Robot Analysis Total . | . . . . . . .
Derelict Logs Recovered 4 | . . 2 . . 1 1
Drone Launches . | . . . . . . .
Drone Recoveries . | . . . . . . .
Exploration | -11 -10 -10 -9 -9 -7 -6
------------- Run | Yrd Mat Min Mat Min Zio Pro
Turns Passed 4036 | 50 113 223 916 168 2137 429
Spaces Moved 2203 | 46 77 207 430 97 1127 219
Core 14 | 2 . . 12 . . .
Treads 1573 | . . . 130 97 1127 219
Legs 235 | . . . 235 . . .
Wheels 381 | 44 77 207 53 . . .
Hover . | . . . . . . .
Flight . | . . . . . . .
Fastest Speed 50 | 50 95 95 90 170 170 165
Average Speed 154 | 88 95 95 152 170 170 165
Slowest Speed 450 | 95 95 95 450 170 170 170
Overloaded Moves . | . . . . . . .
Propulsion Burnouts . | . . . . . . .
Robots Hopped . | . . . . . . .
Cave-ins Triggered . | . . . . . . .
Exploration Rate (%) 38 | 4 18 51 40 28 91 35
Regions Visited 6
Branch Regions 4
Pre-discovered Areas 2 | . . 2 . . . .
Known Exits Taken . | . . . . . . .
Unknown Exits Taken 6 | 1 1 1 1 1 1 .
Scrap Searched 5 | . . . . . 2 3
Spaces Dug . | . . . . . . .
Terrain Destroyed . | . . . . . . .
Melee . | . . . . . . .
Projectile . | . . . . . . .
AOE . | . . . . . . .
Terrain Rammed . | . . . . . . .
Walls Destroyed . | . . . . . . .
Machines Disabled . | . . . . . . .
Actions | -11 -10 -10 -9 -9 -7 -6
--------- Run | Yrd Mat Min Mat Min Zio Pro
Total 2702 | 52 104 233 606 100 1352 255
Wait 282 | . 17 24 34 4 203 .
Move 2197 | 45 76 206 429 96 1126 219
Hop . | . . . . . . .
Pick Up 45 | 2 4 3 26 . 8 2
Fast Attach 25 | 5 . . 17 . . 3
Attach 13 | . 1 . 8 . 2 2
Detach 9 | . . . 6 . 1 2
Swap 11 | . . . 7 . 1 3
Drop 38 | . . . 25 . 8 5
Fire 79 | . 6 . 54 . . 19
Melee . | . . . . . . .
Ram . | . . . . . . .
Kick . | . . . . . . .
Crush . | . . . . . . .
Escape Stasis . | . . . . . . .
Rewire 3 | . . . . . 3 .
Trap . | . . . . . . .
Miscellaneous . | . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
History
---------
Turn | Location | Event
14 | -11/Scrapyard | Discovered new exit (range 15)
51 | -11/Scrapyard | Entered Materials
146 | -10/Materials | Discovered new exit (range 7)
164 | -10/Materials | Entered Mines
173 | -10/Mines | Learned location of Zion (-7)
175 | -10/Mines | Met a Derelict bent on vengeance
223 | -10/Mines | Learned Materials trap positions
228 | -10/Mines | Learned location of Storage (-8)
259 | -10/Mines | Discovered new exit (range 7)
300 | -10/Mines | Build established: Mutant
301 | -10/Mines | Found a hidden stash of uninstalled traps
333 | -10/Mines | Discovered new exit (range 13)
366 | -10/Mines | Assembled infested the area
387 | -10/Mines | Entered Materials
387 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1
388 | -9/Materials | Loaded intel: 31 trap records
503 | -9/Materials | Core integrity fell below 50%
521 | -9/Materials | Lost 5 parts (1p1n3w)
1004 | -9/Materials | Build established: Gunner
1171 | -9/Materials | Discovered new exit (range 13)
1303 | -9/Materials | Entered Mines
1434 | -9/Mines | Discovered new exit (range 13)
1449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
1471 | -9/Mines | Entered Zion
1654 | -7/Zion | Learned Factory emergency access door positions
1823 | -7/Zion | Met Imprinter
1892 | -7/Zion | Imprinted
1894 | -7/Zion | Declared Zion's savior
2748 | -7/Zion | Found CR-A16's Pointy Stick
2793 | -7/Zion | Given the Hacking Drone Bay
3062 | -7/Zion | Build established: Mutant
3423 | -7/Zion | Found Prototype Device
3440 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII
3539 | -7/Zion | Discovered new exit (range 15)
3608 | -7/Zion | Entered Proximity Caves
3608 | -6/Proximity Caves | Accompanied by 4 allies
3611 | -6/Proximity Caves | Ambushed by research squad
3744 | -6/Proximity Caves | Learned Factory stockpile data
3917 | -6/Proximity Caves | Build established: Scavenger-Mutant
3962 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
3971 | -6/Proximity Caves | Core integrity fell below 20%
4016 | -6/Proximity Caves | Lost 3 allies
4037 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
beyond repair.
04007_ Wave Gun fries itself beyond repair.
04007_ G-50 Soldier misfires.
04008_ Lgt. Treads fries itself beyond repair.
04008_ Slug penetrates G-50 Soldier.
04011_ G-50 Soldier destroyed.
04011_ Slug penetrates Wall.
04014_ Acquired 60 matter.
04015_ Imp. Treads fries itself beyond repair.
04016_ Slug penetrates G-67 Veteran.
04025_ Acquired Imp. Deuterium Engine.
04026_ Slug penetrates Wall.
04026_ G-67 Veteran suffers critical hit
(Destroy).
04026_ Destroyed Flexi-carbon Leg.
04027_ Hvy. Laser fries itself beyond repair.
04027_ Critical hit (Burn: +37).
04029_ Carbon-fiber Leg fries itself beyond
repair.
04031_ Slug penetrates G-50 Soldier.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 42
Energy Generation 29
Energy Capacity 490
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Utility Shielding 66
Evasion (%) 55
Recoil Reduction 2
Item Schematics
-----------------
Grenade Launcher | -9/Materials | Scanalyzed
Lgt. Assault Rifle | -9/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Robot Respite
The One
Tourist
What Is This Thing?
Challenges
------------
None
Game
------
Seed RelayModifiedAutohacker
Manual? 0
Play Time 00:31:05
Cumulative 10.5 hours
Start 2024.08.10 @ 03:18:17
End 2024.08.10 @ 03:46:05
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 43
Rogue 41
Adventurer 0
Explorer 2
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 3
Gallery% 19
Achievement% 10
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 1
Font 32/SmallcapsGlow
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 696f8bb9-afc7-4419-8c74-49f7b080db0b