Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 03:46:05

Player: Rosa

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (25)      125
Value Destroyed (743)      743
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (874)                874
              TOTAL SCORE: 3502

 Bonus
-------
Follower Combat Kills      291
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/400
Matter                     215/300
Energy                     475/490
System Corruption          0%
Temperature                Warm (146)
Movement                   Treading (165)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
                Angular Momentum Engine
>               --- PROPULSION (2) ---
        Armored Treads
         Medium Treads
>               --- UTILITY (2) ------
       Improved Heat Sink
         Medium Storage Unit
>               --- WEAPON (3) -------
                Beam Cannon
                Minigun
                Gauss Rifle
>               --- INVENTORY (10) ---
        Armored Treads
        Armored Treads
        Armored Treads
  High-capacity Matter Pod (200)
                Mobile Refinery Mk. CCLXVII
                Beam Cannon
       Advanced Beam Cannon
       Improved Assault Rifle
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Mobile Refinery Mk. CCLXVII
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
                CR-A16's Pointy Stick
>               --- INVENTORY --------
        Armored Treads
        Armored Treads
        Armored Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Beam Cannon
                Beam Cannon
       Advanced Beam Cannon
       Improved Assault Rifle
                Minigun
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Protection               Improved Utility Shielding
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             49   | 5   1   .   32  .   3   8   
  Power                    8    | 1   .   .   4   .   .   3   
    Engine                 6    | 1   .   .   3   .   .   2   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 1   .   .   10  .   .   1   
    Treads                 5    | .   .   .   4   .   .   1   
    Leg                    6    | .   .   .   6   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   6   .   2   1   
    Device                 5    | .   1   .   2   .   1   1   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              3    | .   .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   .   12  .   1   3   
    Energy Gun             4    | 2   .   .   2   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   1   
    Ballistic Gun          11   | .   .   .   9   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   
Parts Lost                 8    | .   .   .   6   .   .   2   
  Power                    3    | .   .   .   2   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   3   .   .   1   
  Highest Loss Streak      5    | .   .   .   5   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   81  85  89  100 99  98  
  Engine                   10   | .   14  14  7   11  11  11  
  Core                     9    | .   .   .   8   11  11  8   
  Treads                   16   | .   .   .   5   22  22  22  
  Leg                      2    | .   .   .   12  .   .   .   
  Wheel                    1    | .   14  14  .   .   .   .   
  Device                   7    | .   10  14  8   11  5   11  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                3    | .   .   .   .   .   5   .   
  Energy Gun               3    | .   28  28  2   .   .   .   
  Ballistic Gun            25   | .   .   .   29  33  28  22  
  Piercing Weapon          3    | .   .   .   .   .   4   10  
Peak Build Rating          35   | 5   6   6   24  23  29  35  
  Average Rating           22   | 3   5   6   18  23  25  32  
  On Entrance              13   | .   5   6   6   23  23  29  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 13  14  14  28  28  32  44  
  Greatest Support         48   | 10  10  10  43  40  40  48  
  Greatest Overweight (x)  8    | 1   1   1   8   .   .   .   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 6   8   8   8   10  10  10  
  Most Carried             10   | 2   4   7   10  10  10  10  
  Average Carried          8    | 1   2   5   7   10  9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  
  Final Carried            10   | 2   4   7   10  10  9   9   

 Class Distribution 
--------------------
 48% | Gunner
 32% | Mutant
  9% | Scavenger-Mutant
  5% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1389 | 247 30  .   883 .   92  137 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1053 | .   30  .   730 .   .   293 
  Parts                    62   | .   2   .   50  .   .   10  
Haulers Intercepted        3    | .   .   .   3   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   5   17  
  Prevented                9    | .   .   .   .   .   .   9   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  18   | .   1   .   13  .   .   4   
  Guns                     18   | .   1   .   13  .   .   4   
Classes Destroyed          9    | .   1   .   7   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  3    | .   .   .   3   .   .   .   
  Grunt                    7    | .   1   .   5   .   .   1   
  Brawler                  2    | .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   4   .   .   1   
Best Kill Streak           4    | .   1   .   4   .   .   4   
  Combat Bots Only         4    | .   1   .   3   .   .   4   
Max Kills in Single Turn   2    | .   1   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        155  | .    9    .    94   .    .    52   
  Missed                   38   | .    2    .    20   .    .    16   
Damage Taken               1963 | .    83   .    1127 .    .    753  
  Core                     414  | .    11   .    313  .    .    90   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  7    | .    .    .    7    .    .    .    
Core Remaining (%)         97   | 100  .    95   .    .    .    .    
Volleys Fired              79   | .    6    .    54   .    .    19   
  Largest                  3    | .    2    .    3    .    .    3    
  Hottest                  130  | .    90   .    130  .    .    113  
Shots Fired                195  | .    12   .    141  .    .    42   
  Gun                      191  | .    12   .    141  .    .    38   
  Cannon                   4    | .    .    .    .    .    .    4    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  152  | .    .    .    114  .    .    38   
  Thermal                  43   | .    12   .    27   .    .    4    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    5    .    30   .    .    9    
  Robot Miss Streak        5    | .    2    .    5    .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    3    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    
Shots Hit Robots           119  | .    8    .    87   .    .    24   
  Core Hits                45   | .    3    .    28   .    .    14   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         2    | .    1    .    .    .    .    1    
    Burn                   1    | .    1    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1881 | .    94   .    1325 .    .    462  
  Guns                     1845 | .    94   .    1325 .    .    426  
  Cannons                  36   | .    .    .    .    .    .    36   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1485 | .    .    .    1059 .    .    426  
  Thermal                  396  | .    94   .    266  .    .    36   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        251  | .    144  .    251  .    .    137  
  Average Temperature      69   | .    57   .    73   .    .    41   
  Received Heat Transfer   618  | .    45   .    282  .    .    291  
  Effects                  4    | .    .    .    4    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    
  Heat Transferred         1006 | .    334  .    636  .    .    36   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             319  | .   50  19  319 18  .   .   
  Initial                  19   | .   .   19  7   18  .   .   
  Average                  87   | .   14  19  131 18  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         91   | 100 100 100 87  100 .   .   
  Level 1                  8    | .   .   .   12  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   4   .   .   1   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   6   .   18  .   .   18  
  Peak Tracking Total      14   | .   5   .   3   .   .   14  
  Tactical Retreats        2    | .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   1   .   2   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   7   .   11  .   .   .   
  Successful               16   | .   6   .   10  .   .   .   
  Failed                   2    | .   1   .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   7   .   
  Terminals                2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   7   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   6   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          33   | .   33  .   .   .   .   .   
  Retrieved Matter         33   | .   33  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      158  | .   .   .   .   .   158 158 
  Highest-Rated Ally       41   | .   .   .   .   .   41  41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   24  
  Total Damage             849  | .   .   .   .   .   .   849 
  Kills                    7    | .   .   .   .   .   .   7   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4036 | 50   113  223  916  168  2137 429  
Spaces Moved               2203 | 46   77   207  430  97   1127 219  
  Core                     14   | 2    .    .    12   .    .    .    
  Treads                   1573 | .    .    .    130  97   1127 219  
  Legs                     235  | .    .    .    235  .    .    .    
  Wheels                   381  | 44   77   207  53   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   95   90   170  170  165  
  Average Speed            154  | 88   95   95   152  170  170  165  
  Slowest Speed            450  | 95   95   95   450  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    18   51   40   28   91   35   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    2    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total                      2702 | 52   104  233  606  100  1352 255  
  Wait                     282  | .    17   24   34   4    203  .    
  Move                     2197 | 45   76   206  429  96   1126 219  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  45   | 2    4    3    26   .    8    2    
  Fast Attach              25   | 5    .    .    17   .    .    3    
  Attach                   13   | .    1    .    8    .    2    2    
  Detach                   9    | .    .    .    6    .    1    2    
  Swap                     11   | .    .    .    7    .    1    3    
  Drop                     38   | .    .    .    25   .    8    5    
  Fire                     79   | .    6    .    54   .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 15)
   51 | -11/Scrapyard      | Entered Materials
  146 | -10/Materials      | Discovered new exit (range 7)
  164 | -10/Materials      | Entered Mines
  173 | -10/Mines          | Learned location of Zion (-7)
  175 | -10/Mines          | Met a Derelict bent on vengeance
  223 | -10/Mines          | Learned Materials trap positions
  228 | -10/Mines          | Learned location of Storage (-8)
  259 | -10/Mines          | Discovered new exit (range 7)
  300 | -10/Mines          | Build established: Mutant
  301 | -10/Mines          | Found a hidden stash of uninstalled traps
  333 | -10/Mines          | Discovered new exit (range 13)
  366 | -10/Mines          | Assembled infested the area
  387 | -10/Mines          | Entered Materials
  387 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
  388 | -9/Materials       | Loaded intel: 31 trap records
  503 | -9/Materials       | Core integrity fell below 50%
  521 | -9/Materials       | Lost 5 parts (1p1n3w)
 1004 | -9/Materials       | Build established: Gunner
 1171 | -9/Materials       | Discovered new exit (range 13)
 1303 | -9/Materials       | Entered Mines
 1434 | -9/Mines           | Discovered new exit (range 13)
 1449 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1471 | -9/Mines           | Entered Zion
 1654 | -7/Zion            | Learned Factory emergency access door positions
 1823 | -7/Zion            | Met Imprinter
 1892 | -7/Zion            | Imprinted
 1894 | -7/Zion            | Declared Zion's savior
 2748 | -7/Zion            | Found CR-A16's Pointy Stick
 2793 | -7/Zion            | Given the Hacking Drone Bay
 3062 | -7/Zion            | Build established: Mutant
 3423 | -7/Zion            | Found Prototype Device
 3440 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 3539 | -7/Zion            | Discovered new exit (range 15)
 3608 | -7/Zion            | Entered Proximity Caves
 3608 | -6/Proximity Caves | Accompanied by 4 allies
 3611 | -6/Proximity Caves | Ambushed by research squad
 3744 | -6/Proximity Caves | Learned Factory stockpile data
 3917 | -6/Proximity Caves | Build established: Scavenger-Mutant
 3962 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3971 | -6/Proximity Caves | Core integrity fell below 20%
 4016 | -6/Proximity Caves | Lost 3 allies
 4037 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  beyond repair.
04007_ Wave Gun fries itself beyond repair.
04007_ G-50 Soldier misfires.
04008_ Lgt. Treads fries itself beyond repair.
04008_ Slug penetrates G-50 Soldier.
04011_ G-50 Soldier destroyed.
04011_ Slug penetrates Wall.
04014_ Acquired 60 matter.
04015_ Imp. Treads fries itself beyond repair.
04016_ Slug penetrates G-67 Veteran.
04025_ Acquired Imp. Deuterium Engine.
04026_ Slug penetrates Wall.
04026_ G-67 Veteran suffers critical hit
  (Destroy).
04026_ Destroyed Flexi-carbon Leg.
04027_ Hvy. Laser fries itself beyond repair.
04027_ Critical hit (Burn: +37).
04029_ Carbon-fiber Leg fries itself beyond
  repair.
04031_ Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????? ????????????? |
| #????????????????????????????????##  ????????????? |
|  #???????????????????????????????    #???????????? |
|  #??????????????    ????###?????     #???????????? |
|  ##????????????     ????  #????     #????????????? |
|   ##???????????     ????  #???      #????????????? |
|    #???????????     ????# #??       #????????????? |
|    #???????????    #????# #?  g    #?????????????? |
|   #######???????   #???## ##g    #???????????????? |
|          ???????   #???#    gg   ####????????????? |
|         ????????   #?###   %        #????????????? |
|   ##????????????#  #?#%%b@=  i       #???????????? |
|    #????????????#  #?#[= /=   %     #????????????? |
|   ###########?###  #?#=# %  % #    ##????????????? |
|             #??    #?#=###  ###???##?????????????? |
| #           #???   ###%#??   "#??????????????????? |
| #    "####  #???#   ##=#??   "#??????????????????? |
| #    ""###  #####   ## #??   "#??????????????????? |
| #   """ ""  #       ## #??lg""#??????????????????? |
| #    "              ## ####;###??????????????????? |
| #       "            #          #????????????????? |
|     """""               ###### #?????????????????? |
|     """""               #????????????????????????? |
|       " ""    ###  ##   #????????????????????????? |
|      "  "    ##?#####   #??###???????????????????? |
|    ###"      #???#      #### ##??????????????????? |
|    ####"    ##???##           #??????????????????? |
|             #?????#           #??????????????????? |
|             #??#             ##??????????????????? |
|      ########??#     ###    ##???????????????????? |
|       #????????#     ??##  ##????????????????????? |
|   ###  #??????#     #???####?????????????????????? |
|   #??#  #?????#    #?????????????????????????????? |
|  ##???  #?????#    ??????????????????????????????? |
|  #????? #????#   # ??????????????????????????????? |
|  #?????##???    ##???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          66
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
   Grenade Launcher | -9/Materials | Scanalyzed
 Lgt. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One
Tourist
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              RelayModifiedAutohacker
  Manual?         0
Play Time         00:31:05
  Cumulative      10.5 hours
  Start           2024.08.10 @ 03:18:17
  End             2024.08.10 @ 03:46:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           41
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          19
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 696f8bb9-afc7-4419-8c74-49f7b080db0b