Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.09 @ 04:43:11 Player: Dawn Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (175) 875 Value Destroyed (7500) 7500 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (4154) 4154 TOTAL SCORE: 20869 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 354 Aligned with FarCom 300 Scanned by Researcher 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 191/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (550) Ox10 Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit Improved Target Analyzer Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Quantum Reactor Improved Energy Well (600) Advanced Shield Generator Advanced Recalibrator Matter Neutralizer Heavy Neutron Cannon Railgun Railgun Power Maul SGEMP Prototype Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Energy Well Inertial Stasis Machine Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Advanced Variable Charge Gun Nova Cannon Improved KE Penetrator Hellfire Missile Launcher > --- INVENTORY -------- Quantum Reactor Improved Energy Well Energy Filter Advanced Shield Generator Advanced Force Field Advanced Recalibrator Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon Railgun Railgun Power Maul [Rating: 144] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Experimental Q-thruster Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . Utility 11 | . . . 2 . . . . 1 . . 2 1 . . 2 1 2 . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . Parts Attached 165 | 7 4 14 7 8 1 5 27 15 . . 12 4 2 4 14 13 17 11 Power 18 | 1 . 2 . 2 . . 1 2 . . 4 . . 1 . 2 2 1 Engine 8 | 1 . 2 . . . . . 2 . . 3 . . . . . . . Core 5 | . . . . 2 . . 1 . . . . . . 1 . 1 . . Reactor 5 | . . . . . . . . . . . 1 . . . . 1 2 1 Propulsion 23 | 2 . 4 . 1 . 1 5 2 . . 3 . . . 2 . 3 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg 13 | . . 4 . 1 . 1 5 2 . . . . . . . . . . Wheel 7 | . . . . . . . . . . . 3 . . . 2 . 2 . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . Utility 56 | 2 2 1 4 2 1 1 5 5 . . 5 3 . . 6 7 6 6 Device 28 | 1 1 . 2 1 . 1 3 2 . . 2 . . . 4 4 3 4 Storage 4 | 1 1 . . . 1 . . . . . . . . . . . . 1 Processor 6 | . . . . . . . . . . . 1 1 . . 1 . 2 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . Protection 17 | . . 1 2 1 . . 1 3 . . 2 2 . . 1 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 2 7 3 3 . 3 16 6 . . . 1 2 3 6 4 6 4 Energy Gun 18 | . 2 3 1 2 . . 6 2 . . . . . . . . 1 1 Energy Cannon 7 | . . . 1 . . 1 1 . . . . . . . . 2 2 . Ballistic Gun 8 | 2 . 1 1 . . . . . . . . . . . 1 . 2 1 Ballistic Cannon 12 | . . 1 . . . . 5 3 . . . . . 1 2 . . . Launcher 11 | . . 1 . . . 2 1 . . . . . 1 1 2 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . 1 1 . . . 1 1 1 1 . 1 1 Slashing Weapon 4 | . . 1 . 1 . . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 . . . . 1 . . 2 . . . . 2 2 5 Parts Lost 33 | . 1 1 . 8 . 3 2 1 . . . . . . . 7 1 9 Power 3 | . . . . 2 . . . . . . . . . . . 1 . . Propulsion 6 | . . 1 . 1 . 1 1 . . . . . . . . . . 2 Utility 19 | . . . . 3 . 2 1 . . . . . . . . 6 1 6 Weapon 5 | . 1 . . 2 . . . 1 . . . . . . . . . 1 Highest Loss Streak 8 | . 1 1 . 8 . 3 1 1 . . . . . . . 2 1 8 Average Slot Usage (%) 88 | . 99 99 100 84 88 82 92 87 84 84 74 75 76 76 84 94 89 79 Engine 5 | . 14 14 11 . . . . 5 7 7 6 5 5 3 . . . . Core 3 | . . . . 9 11 11 9 1 . . . . . 1 5 4 3 . Treads 1 | . 28 . . . . . . . . . . . . . . . . . Leg 16 | . . 27 22 21 22 21 26 26 30 30 4 . . . . . . . Wheel 4 | . . . . . . . . . . . 10 11 11 11 11 14 12 11 Device 11 | . 13 . 11 11 11 9 14 13 7 7 12 11 11 11 12 20 22 19 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 5 5 5 5 4 4 7 Processor 4 | . . . . . . . . . . . 5 10 11 11 14 14 19 16 Protection 13 | . . 13 22 11 11 6 4 16 23 23 20 17 17 17 18 11 3 2 Energy Gun 4 | . 6 1 3 17 22 6 15 2 . . . . . . . . 3 2 Ballistic Gun 4 | . 21 12 11 . . . . . . . . . . . 2 4 6 3 Ballistic Cannon 4 | . . . . . . . 7 11 7 7 6 5 5 7 5 4 . . Launcher 2 | . . 8 . . . 9 . . . . . . . . 2 3 . . Impact Weapon 1 | . . . . . . . . . . . . 5 4 2 4 4 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 12 43 47 52 52 51 53 58 106 106 106 113 120 124 126 125 104 120 134 Greatest Support 76 | 40 40 32 32 32 27 27 38 61 61 61 61 56 56 56 60 60 60 76 Greatest Overweight (x) 4 | 3 1 2 1 2 1 4 1 2 1 1 4 2 2 2 2 1 1 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 20 | 6 12 12 12 12 20 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 7 12 12 12 11 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 3 5 11 11 7 8 10 11 11 12 12 11 10 12 12 11 10 10 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 6 12 12 6 10 12 10 12 12 12 10 12 12 12 11 8 12 11 Class Distribution -------------------- 32% | Mutant 14% | Scavenger-Skirmisher 14% | Tank 14% | Scavenger-Assassin 11% | Skirmisher 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -6/Factory Assassin | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Assassin | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Matter Collected 3552 | 232 78 293 185 . . 90 713 412 18 . 171 40 48 106 176 413 561 16 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5499 | 9 333 326 437 . . 189 726 412 . 338 604 248 61 194 261 661 630 70 Parts 264 | 4 19 15 23 . . 18 31 23 . 5 34 10 . 11 23 26 16 6 Haulers Intercepted 5 | . . . 1 . . . 2 1 . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 2 7 . . . 8 . . . . Prevented 4 | . . . . . . . . . 1 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Combat Hostiles Destroyed 139 | . 9 12 9 . . 9 15 10 . 10 16 6 3 10 5 15 8 2 Melee 4 | . 2 . . . . . . . . . . 1 . . . . 1 . Guns 27 | . 7 3 6 . . . 5 2 . . . . . . . . 4 . Cannons 63 | . . 1 3 . . . 7 8 . 10 15 4 2 4 5 4 . . AOE 39 | . . 7 . . . 9 2 . . . 1 . 1 6 . 11 . 2 Classes Destroyed 17 | 1 2 . 2 . . 3 3 3 . . 1 . . . . 1 . 1 Worker 2 | . . . . . . . . . . . 1 . . . . 1 . . Builder 6 | . . . . . . 2 . . . . 1 . . . . 3 . . Tunneler 4 | 3 . . . . . 1 . . . . . . . . . . . . Hauler 5 | . . . 1 . . . 2 1 . . . . . . . 1 . . Recycler 2 | . . . . . . 1 . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . . 1 . . . Watcher 14 | . . . . . . . 2 5 . . 3 . . . 3 1 . . Swarmer 23 | . 3 3 . . . 8 2 . . 2 . . 1 2 . 2 . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . Grunt 56 | . 6 9 8 . . . 7 4 . 1 5 1 1 4 . 5 5 . Brawler 6 | . . . . . . . . 1 . 5 . . . . . . . . Duelist 4 | . . . . . . . 2 . . 1 . 1 . . . . . . Sentry 20 | . . . 1 . . . 4 2 . 1 3 2 1 1 1 1 3 . Hunter 9 | . . . . . . 1 . 1 . . 3 . . 2 . 2 . . Programmer 18 | . . . . . . . . 2 . . 5 2 . 1 4 4 . . Striker 2 | . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 10 | 2 3 3 5 . . 10 3 2 . 6 6 2 3 9 3 7 3 2 Combat Bots Only 9 | . 3 3 5 . . 7 3 2 . 6 6 2 3 9 3 6 3 2 Max Kills in Single Turn 5 | 1 1 3 1 . . 4 2 1 . 1 1 2 2 3 1 5 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . . 3 1 . . . 1 . 1 3 . 4 . 1 Melee 1 | . 1 . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Damage Taken 9555 | . 440 360 354 764 . 284 518 224 . 35 336 165 38 117 153 2086 511 3170 Core 2454 | . 58 165 71 88 . 30 73 31 . . 16 24 . . 70 378 81 1369 Absorbed by Shields 4112 | . . . . . . . 16 88 . 13 126 58 14 42 55 670 197 2833 Core Remaining (%) 77 | 100 . 10 . . . 52 86 . . 95 98 . . 97 93 70 . . Volleys Fired 215 | . 28 20 22 3 . 14 43 22 . . . . 2 7 9 28 15 2 Largest 4 | . 2 2 2 2 . 1 3 3 . . . . 1 1 2 3 4 1 Hottest 274 | . 70 115 124 124 . 33 180 147 . . . . 39 57 96 206 274 60 Shots Fired 603 | . 56 37 44 5 . 14 112 84 1 30 49 16 6 20 30 58 39 2 Gun 257 | . 56 26 35 3 . . 66 18 . . . . . . 7 18 28 . Cannon 309 | . . 7 9 2 . . 44 66 1 30 49 16 4 16 23 31 11 . Launcher 37 | . . 4 . . . 14 2 . . . . . 2 4 . 9 . 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 406 | . 55 12 34 . . . 36 66 1 30 49 16 4 16 30 37 20 . Thermal 160 | . 1 21 10 5 . . 74 18 . . . . . . . 12 19 . Explosive 37 | . . 4 . . . 14 2 . . . . . 2 4 . 9 . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 42 | . 12 16 41 42 . 4 25 26 10 35 38 15 21 27 14 21 24 13 Robot Miss Streak 5 | . 1 2 . 2 . 1 5 4 . 1 1 1 . 1 2 2 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . Autonomous 149 | . . . . . . . . 21 1 30 49 16 4 13 15 . . . Shots Hit Robots 540 | . 46 31 38 5 . 3 90 71 1 29 48 22 6 19 25 47 57 2 Core Hits 302 | 1 23 13 16 . . 15 55 43 . 10 21 6 8 17 12 38 20 4 Critical Hits 18 | . . . 1 . . . . . . 2 2 3 . . 5 4 1 . Critical Kills 8 | . . . 1 . . . . . . . 1 1 . . 4 1 . . Critical Parts Destroyed 10 | . . . . . . . . . . 2 1 2 . . 1 3 1 . Melee Attacks 152 | . . 41 . 3 . . 13 4 . . . 15 2 1 7 39 26 1 Impact 98 | . . . . . . . 3 4 . . . 15 2 1 7 39 26 1 Slashing 54 | . . 41 . 3 . . 10 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25708 | 16 366 756 567 117 . 962 1801 2572 . 2132 4144 1494 553 2125 1710 4255 1872 266 Guns 3648 | . 332 309 443 34 . . 905 305 . . . . . . 213 397 710 . Cannons 14713 | . . 123 124 . . . 685 2196 . 2132 3700 1285 357 1223 1497 999 392 . Explosions 5967 | . . 324 . . . 962 184 71 . . 444 . 196 902 . 2618 . 266 Melee 1303 | . . . . 83 . . . . . . . 209 . . . 241 770 . Ramming 77 | 16 34 . . . . . 27 . . . . . . . . . . . Kinetic 15610 | . 320 192 425 . . . 624 2196 . 2132 3700 1285 357 1223 1710 964 482 . Thermal 3183 | . 12 240 142 34 . . 966 376 . . 361 . . . . 432 620 . Explosive 5506 | . . 324 . . . 962 184 . . . 54 . 196 902 . 2618 . 266 Electromagnetic 29 | . . . . . . . . . . . 29 . . . . . . . Impact 1220 | . . . . . . . . . . . . 209 . . . 241 770 . Slashing 83 | . . . . 83 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 3 . . . 4 1 1 1 2 8 3 9 Average Corruption 3 | . . . . . . . 3 . . . 3 1 1 1 1 4 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 100 | . . . . . . . 27 . . . 33 . 1 1 4 17 11 6 Message Errors 27 | . . . . . . . 5 . . . 9 . 1 1 2 6 3 . Matter Fused 19 | . . . . . . . 7 . . . 7 . . . . 2 3 . Heat Flow Errors 15 | . . . . . . . 4 . . . 7 . . . . . 2 2 Energy Discharges 11 | . . . . . . . 2 . . . 4 . . . 1 2 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 17 | . . . . . . . 4 . . . 5 . . . 1 4 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . Targeting Errors 8 | . . . . . . . 5 . . . . . . . . 1 2 . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2521 | . . 19 . 17 . 85 40 384 . 258 784 76 45 167 180 390 76 . Projectiles 1759 | . . 18 . . . . . 381 . 258 568 76 39 126 180 113 . . Explosions 563 | . . 1 . . . 85 40 3 . . 216 . 6 41 . 171 . . Melee 199 | . . . . 17 . . . . . . . . . . . 106 76 . Knockbacks 74 | . . . . . . . 14 17 . 5 17 4 . 3 7 7 . . Impact 2 | . . . . . . . . . . . . 1 . . . 1 . . Kinetic 62 | . . . . . . . 11 15 . 3 15 3 . 3 7 5 . . Secondary 10 | . . . . . . . 3 2 . 2 2 . . . . 1 . . Self-Inflicted Damage 411 | . . 10 . . . 187 27 . . . 74 . . . . 113 . . Shots 11 | . . 1 . . . 6 . . . . 2 . . . . 2 . . Rammed 19 | 4 15 . . . . . . . . . . . . . . . . . Targets Rammed 24 | 7 17 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 5 | 3 2 . . . . . . . . . . . . . . . . . Highest Temperature 552 | . 34 552 33 27 . . 478 300 . . 254 . . . 6 363 354 219 Average Temperature 137 | . 12 303 19 16 . . 140 114 . . 101 . . . 2 136 146 111 Received Heat Transfer 1795 | . 291 156 225 . . . 159 98 . 6 50 18 12 12 . 246 156 366 Effects 35 | . . 20 . . . . 5 2 . . . . . . . 6 2 . Shutdowns 5 | . . 3 . . . . 1 . . . . . . . . . 1 . Energy Bleed 7 | . . 3 . . . . 2 . . . . . . . . 1 1 . Interference 10 | . . 3 . . . . 1 1 . . . . . . . 5 . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . Short Circuit 3 | . . 2 . . . . . 1 . . . . . . . . . . Damage (minor) 3 | . . 2 . . . . 1 . . . . . . . . . . . Damage (major) 3 | . . 3 . . . . . . . . . . . . . . . . Damage (core) 3 | . . 3 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . 1 . . . 6 2 . Impact Corruptions 15 | . . . . . . . . . . 3 1 1 . . . 5 5 . Robots Melted 2 | . . 1 . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . . . 1 . . . . . . . . . . . Parts Melted 10 | . . 3 . . . . 7 . . . . . . . . . . . Heat Transferred 4819 | . 37 666 259 74 . . 2109 692 . . 150 . . . . 250 582 . Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Peak Influence 1789 | 15 185 194 280 45 . 276 247 135 . . 198 163 . . 504 519 440 1789 Initial 249 | . 8 . . 45 . . 24 8 . . 135 59 . . 146 140 249 144 Average 138 | 3 48 29 126 6 . 115 70 48 . . 79 80 . . 209 316 349 1641 Maximum Alert Level 5 | . . . 1 . . 1 1 . . . . . . . 2 2 2 5 Low Security (%) 80 | 100 100 100 78 100 . 58 92 100 . . 100 100 . . 37 32 . . Level 1 12 | . . . 21 . . 41 7 . . . . . . . 53 38 63 . Level 2 4 | . . . . . . . . . . . . . . . 9 29 36 . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 33 | . . 1 2 . . . 2 2 . . 4 2 . . 1 5 1 13 Investigation 3 | . . 1 . . . . . . . . . 1 . . . . 1 . Extermination 9 | . . . . . . . . 2 . . 3 1 . . 1 2 . . Reinforcement 6 | . . . 2 . . . 1 . . . 1 . . . . 2 . . Assault 14 | . . . . . . . . . . . . . . . . 1 . 13 Garrison 1 | . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Distress Signals 8 | . . . 1 . . 1 2 1 . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 13 12 13 2 . 8 27 14 . 10 16 6 3 10 7 31 9 77 Peak Tracking Total 50 | . 3 3 4 2 . 4 4 3 . 8 3 2 3 7 2 10 5 50 Tactical Retreats 11 | . 2 . 1 . . . 1 . . 1 . . . . . 3 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Traps Triggered 15 | . . . . . . . . . . . 5 3 . . 3 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Machines Disabled 18 | . . 1 . . . . 1 2 . . 8 . . 4 . . . 2 Max in Single Turn 6 | . . 1 . . . . 1 1 . . 6 . . 3 . . . 1 Garrison Access 4 | . . . . . . . 1 2 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Machines Accessed 54 | . 6 1 1 . 5 . 8 7 . . 11 4 . . 9 1 1 . Terminals 29 | . 5 . 1 . . . 6 3 . . 7 2 . . 4 1 . . Fabricators 3 | . . . . . . . . 1 . . 1 . . . 1 . . . Repair Stations 5 | . 1 . . . . . 1 . . . 1 1 . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 2 . . . 1 . . . Garrison Access 7 | . . . . . . . 1 2 . . . 1 . . 2 . 1 . Total Hacks 174 | . 15 1 2 . 50 . 31 12 . . 30 9 . . 22 1 1 . Successful 120 | . 12 1 1 . 50 . 19 6 . . 11 6 . . 14 . . . Failed 54 | . 3 . 1 . . . 12 6 . . 19 3 . . 8 1 1 . Catastrophic 8 | . 1 . . . . . . 1 . . 2 1 . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 83 | . 11 1 1 . 1 . 29 7 . . 19 5 . . 8 1 . . Terminals 87 | . 13 . 2 . . . 29 6 . . 21 5 . . 10 1 . . Fabricators 6 | . . . . . . . . 2 . . 2 . . . 2 . . . Repair Stations 8 | . 2 . . . . . 1 . . . 2 2 . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . 5 . . . 4 . . . Garrison Access 12 | . . . . . . . 1 3 . . . 2 . . 5 . 1 . Terminal Hacks 74 | . 5 1 1 . 50 . 9 . . . 2 2 . . 4 . . . Record 49 | . . . . . 49 . . . . . . . . . . . . . Part Schematic 2 | . . . . . . . 1 . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Level Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . . . . . . . . 1 . . . 1 . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 9 | . 1 . 1 . . . 4 . . . . 2 . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Assault Status 1 | . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . . 2 . . . 2 . . . Load Schematic 3 | . . . . . . . . 1 . . 1 . . . 1 . . . Build 3 | . . . . . . . . 1 . . 1 . . . 1 . . . Repair Station Hacks 6 | . 2 . . . . . . . . . 2 2 . . . . . . Scan Component 3 | . 1 . . . . . . . . . 1 1 . . . . . . Repair 3 | . 1 . . . . . . . . . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 1 . . . 4 . . . Insert Component 2 | . . . . . . . . . . . 1 . . . 1 . . . Analyze 3 | . . . . . . . . . . . . . . . 3 . . . Garrison Access Hacks 4 | . . . . . . . 1 2 . . . . . . 1 . . . Seal Access 4 | . . . . . . . 1 2 . . . . . . 1 . . . Unauthorized Hacks 24 | . 5 . . . . . 9 1 . . 4 2 . . 3 . . . Terminals 24 | . 5 . . . . . 9 1 . . 4 2 . . 3 . . . Assimilate 3 | . . . . . . . 3 . . . . . . . . . . . Botnet 21 | . 5 . . . . . 6 1 . . 4 2 . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 . 1 . . . 7 4 . . 10 3 . . 7 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . 1 . . . 1 . . . Parts Built 6 | . . . . . . . . 2 . . 2 . . . 2 . . . Matter 548 | . . . . . . . . 146 . . 168 . . . 234 . . . Time 237 | . . . . . . . . 36 . . 84 . . . 117 . . . Total Part Build Rating 28 | . . . . . . . . 6 . . 8 . . . 14 . . . Parts Repaired 3 | . 1 . . . . . . . . . 1 1 . . . . . . Time 92 | . 16 . . . . . . . . . 38 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Total Allies 3 | . . . . . . . 3 . . . . . . . . . . . Largest Group 3 | . . . . . . . 3 . . . . . . . . . . . Highest-Rated Group 30 | . . . . . . . 30 . . . . . . . . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . . . . . . . . Total Orders 7 | . . . . . . . 7 . . . . . . . . . . . STAY 4 | . . . . . . . 4 . . . . . . . . . . . FOLLOW 3 | . . . . . . . 3 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Turns Passed 14462 | 114 574 2474 277 151 802 416 1778 1877 458 237 1700 504 158 198 972 990 484 298 Spaces Moved 8573 | 57 270 1419 116 83 515 165 888 953 301 135 1207 338 122 144 750 638 265 207 Core 10 | 10 . . . . . . . . . . . . . . . . . . Treads 320 | 47 270 3 . . . . . . . . . . . . . . . . Legs 4754 | . . 1416 116 83 515 165 888 953 301 135 182 . . . . . . . Wheels 3489 | . . . . . . . . . . . 1025 338 122 144 750 638 265 207 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 155 155 155 155 155 150 150 152 152 110 120 120 120 103 103 103 103 Average Speed 138 | 151 166 155 155 155 155 168 150 163 152 152 122 120 120 120 112 103 103 105 Slowest Speed 240 | 200 180 200 155 190 155 240 150 180 152 152 152 120 120 120 120 103 103 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 1 . . . . . . . . 3 . . Exploration Rate (%) 33 | 4 42 99 16 23 92 49 48 21 54 16 32 8 28 25 22 24 7 28 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . 1 . . . . . Known Exits Taken 5 | . . 1 1 . . . 1 . . . . . 1 . . . 1 . Unknown Exits Taken 13 | 1 1 . . 1 1 1 . 1 1 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . 1 . . . . . . 2 . . . 1 1 . . . . Spaces Dug 136 | . . 41 . . . 9 13 3 . . . 7 2 . 7 50 3 1 Terrain Destroyed 545 | . . 85 . . . 102 16 22 1 4 66 9 2 19 14 199 5 1 Melee 107 | . . 41 . . . . 13 3 . . . 7 2 . 7 30 3 1 Projectile 42 | . . . . . . . . 7 1 4 3 2 . . 7 16 2 . AOE 395 | . . 44 . . . 102 2 12 . . 63 . . 19 . 153 . . Terrain Rammed 1 | . . . . . . . 1 . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Total 10547 | 77 340 1616 174 96 519 287 1232 1219 302 167 1426 413 127 158 848 859 403 284 Wait 1198 | 3 16 95 16 . . 101 234 189 2 33 183 44 . 2 51 131 60 38 Move 8554 | 56 269 1418 115 82 514 164 887 952 300 134 1206 337 121 143 749 636 264 207 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 104 | 4 4 13 6 . 2 3 9 15 . . 10 5 . . 8 6 13 6 Fast Attach 45 | 7 1 2 2 1 1 1 6 6 . . 4 . . 1 7 2 2 2 Attach 51 | . 1 4 2 6 . 1 10 2 . . 4 3 . . 4 6 5 3 Detach 23 | . . 5 1 . 1 . 5 4 . . 2 . . . . 1 2 2 Swap 69 | . 2 8 3 1 . 3 11 7 . . 4 1 2 3 3 5 10 6 Drop 92 | . 2 10 7 . 1 . 13 18 . . 13 . . 1 10 4 6 7 Fire 215 | . 28 20 22 3 . 14 43 22 . . . . 2 7 9 28 15 2 Melee 152 | . . 41 . 3 . . 13 4 . . . 15 2 1 7 39 26 1 Ram 1 | . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 24 | 7 17 . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . 8 . . . 1 . 10 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Repaired Imp. Terrain Scanner 251 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 689 | -10/Materials | Entered Mines 722 | -10/Mines | Core integrity fell below 50% 727 | -10/Mines | Core integrity fell below 20% 773 | -10/Mines | Met a Derelict shopkeep closing up shop 855 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1132 | -10/Mines | Discovered exit to Materials (range 2) 1214 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1273 | -10/Mines | Discovered exit to Materials (range 4) 1276 | -10/Mines | Learned location of 1 exit from Materials 1521 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3163 | -10/Mines | Entered Materials 3163 | -9/Materials | Evolved 2 slots: Utility x2 3164 | -9/Materials | Identified exit to Mines 3440 | -9/Materials | Entered Mines 3441 | -9/Mines | Assembled infested the area 3467 | -9/Mines | Discovered new exit (range 15) 3508 | -9/Mines | Lost 8 parts (2p1n3u2w) 3554 | -9/Mines | Met 8R-AWN 3585 | -9/Mines | Discovered new exit (range 5) 3591 | -9/Mines | Entered Exiles 3612 | -9/Exiles | Discovered new exit (range 15) 3629 | -9/Exiles | Welcomed by 8R-AWN 3658 | -9/Exiles | Met EX-HEX 3705 | -9/Exiles | Met EX-BIN 3722 | -9/Exiles | Aligned with FarCom system 3723 | -9/Exiles | Given EX-Vault access code 3774 | -9/Exiles | Opened EX-Vault 3785 | -9/Exiles | Found AWS/Autocannon 3828 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3870 | -9/Exiles | Met EX-DEC 3994 | -9/Exiles | Visited The Gauntlet 4320 | -9/Exiles | Learned location of Zion (-7) 4380 | -9/Exiles | Discovered new exit (range 10) 4393 | -9/Exiles | Left Exiles lab with AWS/Autocannon 4393 | -9/Exiles | Entered Mines 4643 | -8/Mines | Destroyed 7 combat bots 4673 | -8/Mines | Lost 3 parts (1n2u) 4793 | -8/Mines | Discovered new exit (range 10) 4809 | -8/Mines | Entered Materials 4809 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4904 | -8/Materials | Garrison activated, responded to threat 5114 | -8/Materials | Build established: Scavenger-Skirmisher 5163 | -8/Materials | Crushed by falling debris 6138 | -8/Materials | Identified exit to Factory 6587 | -8/Materials | Entered Factory 6587 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7442 | -7/Factory | Discovered new exit (range 13) 7498 | -7/Factory | Fabricated Imp. Weapon Shielding (x2) 7603 | -7/Factory | Discovered new exit (range 3) 7772 | -7/Factory | Build established: Tank 8464 | -7/Factory | Entered Lower Caves 8811 | -7/Lower Caves | Encountered a Warlord checkpoint 8904 | -7/Lower Caves | Discovered new exit (range 8) 8922 | -7/Lower Caves | Entered another Lower Caves area 9155 | -7/Lower Caves | Discovered new exit (range 3) 9159 | -7/Lower Caves | Entered Factory 9159 | -6/Factory | Evolved 2 slots: Utility x2 9463 | -6/Factory | Build established: Skirmisher 10113 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 10452 | -6/Factory | Repaired Adv. Terrain Scanner 10839 | -6/Factory | Discovered new exit (range 16) 10859 | -6/Factory | Entered another Factory area 10859 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10939 | -5/Factory | Repaired Imp. Weapon Shielding 11156 | -5/Factory | Build established: Assassin 11322 | -5/Factory | Discovered new exit (range 5) 11349 | -5/Factory | Discovered new exit (range 12) 11363 | -5/Factory | Entered Upper Caves 11386 | -5/Upper Caves | Identified exit to Upper Caves 11415 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11521 | -5/Upper Caves | Entered another Upper Caves area 11531 | -5/Upper Caves | Learned location of 1 exit from Factory 11576 | -5/Upper Caves | Attracted the attention of an 0b10 base 11613 | -5/Upper Caves | Destroyed 9 combat bots 11709 | -5/Upper Caves | Discovered new exit (range 8) 11719 | -5/Upper Caves | Entered Factory 11719 | -4/Factory | Evolved 2 slots: Utility x2 11720 | -4/Factory | Identified exit to Upper Caves 11796 | -4/Factory | Discovered exit to Upper Caves (range 16) 11901 | -4/Factory | Discovered new exit (range 19) 11946 | -4/Factory | Identified exit to Extension 11946 | -4/Factory | Identified exit to Armory 12179 | -4/Factory | Build established: Scavenger-Assassin 12426 | -4/Factory | Local fabrication network quarantined 12459 | -4/Factory | Fabricated Centrium Wheel (x2) 12616 | -4/Factory | Discovered new exit (range 14) 12691 | -4/Factory | Entered Research 12691 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13053 | -3/Research | Found Prototype Launcher 13054 | -3/Research | Identified Hellfire Missile Launcher 13241 | -3/Research | Crushed by falling debris 13282 | -3/Research | Crushed by falling debris 13320 | -3/Research | Found Prototype Device 13320 | -3/Research | Identified Exp. Thermal Shield 13379 | -3/Research | Crushed by falling debris 13441 | -3/Research | First assault squad dispatched 13651 | -3/Research | Discovered new exit (range 19) 13681 | -3/Research | Entered another Research area 13681 | -2/Research | Evolved 2 slots: Utility x2 13688 | -2/Research | Build established: Assassin 14064 | -2/Research | Discovered new exit (range 20) 14153 | -2/Research | Build established: Scavenger-Assassin 14164 | -2/Research | Identified exit to Testing 14165 | -2/Research | Entered Testing 14166 | -2/Testing | Maximum security lockdown engaged 14177 | -2/Testing | Found Prototype Processor 14178 | -2/Testing | Identified Exp. Targeting Computer 14217 | -2/Testing | Unstable Terrabomb Derivative detonated 14334 | -2/Testing | Spotted Striker 14337 | -2/Testing | Spotted Striker 14338 | -2/Testing | Destroyed Striker 14340 | -2/Testing | Destroyed Striker 14344 | -2/Testing | Spotted Alpha 7 14356 | -2/Testing | Stole the SGEMP Prototype 14422 | -2/Testing | Spotted Striker 14423 | -2/Testing | Spotted Investigator 14435 | -2/Testing | Scanned by Researcher 14447 | -2/Testing | Core integrity fell below 50% 14456 | -2/Testing | Core integrity fell below 20% 14463 | -2/Testing | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 14444_ E-15 Imp destroyed. 14447_ P-80 Master resets I-47 Archangel, system corruption cleaned. 14448_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 14449_ Imp. Armor Integrity Analyzer destroyed. 14449_ Held in stasis. 14449_ Investigator is analyzing... 14451_ O-32 Director stasis bubble strength at 156. 14452_ O-32 Director stasis bubble strength at 145. 14456_ Held in stasis. 14457_ Adv. Terrain Scan Processor destroyed. 14459_ O-32 Director stasis bubble strength at 134. 14459_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 14459_ Held in stasis. 14459_ Investigator is analyzing... 14460_ Striker suffers critical hit. 14461_ System corrupted: Component data lost. 14461_ O-32 Director stasis bubble strength at 123. 14461_ Stasis bubble strength at 104. 14461_ P-80 Master resets B-74 Champion, system corruption cleaned. 14462_ Held in stasis. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???? ? ???????????????????? | | ?????????? g?g?? ?gg?? ?%% #????????????????????? | | ????????????#???????????g%m #????????????????????? | | ?????????????? ??? ?? ?#% # ???????????????????? | | ???? ?"??##?##??"? ?""?# #????????????????????? | | ???? ? ?#??# "?"? ?""#% #????????????????????? | | ??? ?? ?##?? """???S?# #? ??? ?????????????? | | ? #?#????? ?????# +?? ????????????????? | | ???? ? ####??? ????""# #?? ?????????????????? | | ? ?##?#?????#? ? ????# #??????? ????????????? | | ???#?###???### ????????# o#? ????????? ????????? | | ???#####???#############%l= ###########??????????? | | ? # ??? ##### g![gbgg ##?##??????? | | ?? ?? ?? p bg%pgp%% #??????????? | | ?# ? ?e?# ggiggKlbgc= #?#????????? | | ??# ? ?# i b7!l@l!= #??????????? | | ?? ? ## g*gg##########??????#????????? | | ? ?? ? ?????# !gg g#????#? ????? ??###?????? | | ? # ? ?? ??## gg #??#???" ??? ? ??????????? | | # ???#T ##??#?"? ???"????#???????? | | ?####?#####+## #####??T ? "?????????????? | | #?#????##?#% %" ##???????????? #?????????? | | #?##?##?###" " ##" "###+####?????? ?"????????????? | | ########### ##"T"# #???????"?????????????? | | ##"""# ###??? ? ????????????? | | ##################### ####???##?????????????? | | #?########??#??##???# #?#???##?#???#????????? | | ##??#????#???##??##?# ##?#??##?????#????????? | | #####?##??#??##??#??# #???#?#???????????????? | | ###?##?#??????#???##########??##?##?????#????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 45 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 16 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Weapon Shielding | -8/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Centrium Wheel | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Shielding | x2 | -7/Factory Arm. Huge Wheel | x2 | -6/Factory Centrium Wheel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Hunted More Dakka Please Oh No You Don't! Challenges ------------ None Game ------ Seed ImpactDamperProtection Manual? 0 Play Time 04:20:31 Cumulative 34.3 hours Start 2021.06.08 @ 21:06:48 End 2021.06.09 @ 04:43:11 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 2 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 139bc5ea-ad36-44f1-907e-ba391e4fecb3