Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 00:38:24 Player: Toa of Guts Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1700) 1700 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3880 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 243/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Medium Matter Pod (100) Structural Scanner Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Hacking Suite Hacking Suite Advanced Hacking Suite Hacking Drone Bay Storm Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Medium Matter Pod Structural Scanner Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Hacking Suite Hacking Suite Advanced Hacking Suite Hacking Drone Bay Storm Laser Improved Assault Rifle Grenade Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 59 | 6 15 27 . 2 9 Power 4 | 1 1 1 . 1 . Engine 4 | 1 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 13 . . 1 Treads 14 | . . 13 . . 1 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 4 5 . . . Device 3 | . 2 1 . . . Storage 4 | 1 2 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 29 | 2 10 8 . 1 8 Energy Gun 7 | 2 5 . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | . 2 4 . . 4 Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 . . 4 Special Weapon 6 | . 3 3 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 12 | . 1 2 . . 9 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . 1 . . 2 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 3 | . 1 1 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 98 100 100 76 Engine 11 | . 14 11 11 11 7 Treads 25 | . . 32 33 33 25 Leg 6 | . 28 . . . . Device 12 | . 13 16 11 11 5 Storage 11 | . 14 11 11 11 11 Protection 6 | . . 4 11 11 5 Energy Gun 4 | . 20 . . . . Ballistic Gun 11 | . 3 18 11 11 13 Launcher 3 | . . . 11 5 7 Special Weapon 1 | . 3 3 . . . Piercing Weapon 1 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 38 | 13 35 38 38 38 38 Greatest Support 69 | 20 20 69 69 69 69 Greatest Overweight (x) 1 | 1 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 13 | 4 9 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1573 | 260 315 718 17 23 240 Remotely . | . . . . . . Salvage Created 1840 | . 343 1106 . . 391 Parts 101 | . 17 71 . . 13 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 8 20 . . 15 Guns 32 | . 8 19 . . 5 Cannons 1 | . . 1 . . . AOE 10 | . . . . . 10 Classes Destroyed 12 | . 4 4 . . 4 Tunneler 1 | . 1 . . . . Hauler 3 | . 2 1 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . . . . 1 Operator 3 | . . 3 . . . Drone 2 | . . . . . 2 Watcher 4 | . . 4 . . . Swarmer 9 | . 5 3 . . 1 Grunt 19 | . 3 9 . . 7 Brawler 3 | . . . . . 3 Duelist 1 | . . . . . 1 Sentry 9 | . . 8 . . 1 Best Kill Streak 9 | . 3 4 . . 9 Combat Bots Only 9 | . 3 3 . . 9 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 207 | . 40 93 . . 74 Missed 49 | . 11 15 . . 23 Damage Taken 2708 | . 306 1046 . . 1356 Core 465 | . 64 167 . . 234 Absorbed by Shields . | . . . . . . Redirected to Shielding 98 | . . 98 . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 148 | . 44 72 . . 32 Largest 2 | . 2 2 . . 2 Hottest 123 | . 100 123 . . 46 Shots Fired 252 | . 77 136 . . 39 Gun 214 | . 67 126 . . 21 Cannon . | . . . . . . Launcher 18 | . . . . . 18 Special 20 | . 10 10 . . . Kinetic 156 | . 9 126 . . 21 Thermal 78 | . 68 10 . . . Explosive 18 | . . . . . 18 Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 21 24 . . 16 Robot Miss Streak 2 | . 2 2 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 175 | . 45 103 . . 27 Core Hits 115 | . 17 44 . . 54 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 3 . . . . Burn 2 | . 2 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4367 | . 527 1565 . . 2275 Guns 2275 | . 527 1493 . . 255 Cannons . | . . . . . . Explosions 2020 | . . . . . 2020 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1827 | . 79 1493 . . 255 Thermal 520 | . 448 72 . . . Explosive 2020 | . . . . . 2020 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 9 . . . . Message Errors 2 | . 2 . . . . Matter Fused 3 | . 3 . . . . Data Loss (major) 2 | . 2 . . . . Misfires 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . . . . . 39 Projectiles . | . . . . . . Explosions 39 | . . . . . 39 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 217 | . . . . . 217 Shots 10 | . . . . . 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | . 90 48 . . 35 Average Temperature 20 | . 27 10 . . 18 Received Heat Transfer 855 | . 96 429 . . 330 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 1441 | . 1291 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 319 | . 206 319 118 . . Initial 118 | . . 1 118 . . Average 124 | . 59 185 108 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 74 | 100 97 47 100 . . Level 1 25 | . 2 52 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 18 31 . . 21 Peak Tracking Total 10 | . 3 6 . . 10 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 6 4 . . . Terminals 10 | . 6 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 18 13 . . . Successful 13 | . 9 4 . . . Failed 18 | . 9 9 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 5 | . 2 3 . . . Terminals 31 | . 18 13 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 9 4 . . . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 2 | . 1 1 . . . Locate Traps 2 | . 2 . . . . Registered Components 1 | . 1 . . . . Zone Layout 5 | . 4 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 10 | . 6 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 49 | . . . . . 49 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5680 | 59 1246 1554 434 2033 354 Spaces Moved 2999 | 40 608 683 267 1250 151 Core 9 | 9 . . . . . Treads 2338 | . . 670 267 1250 151 Legs 652 | 31 608 13 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 160 | 111 161 160 160 160 173 Slowest Speed 240 | 120 190 190 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 98 69 69 85 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug 46 | . 9 6 . . 31 Terrain Destroyed 103 | . 9 6 . . 88 Melee . | . . . . . . Projectile 15 | . 9 6 . . . AOE 88 | . . . . . 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3586 | 52 776 996 275 1287 200 Wait 288 | . 93 166 7 21 1 Move 2994 | 39 607 682 266 1249 151 Hop . | . . . . . . Pick Up 45 | 7 11 20 1 6 . Fast Attach 12 | 5 3 3 . . 1 Attach 7 | 1 1 3 . . 2 Detach . | . . . . . . Swap 40 | . 11 21 . 2 6 Drop 45 | . 6 29 1 9 . Fire 148 | . 44 72 . . 32 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 7 | . . . . . 7 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 15) 347 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 7) 361 | -10/Materials | Discovered new exit (range 9) 439 | -10/Materials | Discovered new exit (range 6) 449 | -10/Materials | Discovered new exit (range 16) 770 | -10/Materials | Discovered new exit (range 3) 1306 | -10/Materials | Entered another Materials area 1306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1698 | -9/Materials | Discovered new exit (range 16) 2102 | -9/Materials | Discovered new exit (range 8) 2604 | -9/Materials | Discovered new exit (range 5) 2811 | -9/Materials | Discovered new exit (range 7) 2860 | -9/Materials | Entered Mines 2892 | -9/Mines | Discovered new exit (range 4) 3055 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3119 | -9/Mines | Discovered new exit (range 9) 3282 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3294 | -9/Mines | Entered Zion 3317 | -7/Zion | Found CR-A16's Pointy Stick 3406 | -7/Zion | Discovered new exit (range 14) 3480 | -7/Zion | Given A8's code to call for help 3629 | -7/Zion | Given the Hacking Drone Bay 3630 | -7/Zion | Found Prototype Device 3861 | -7/Zion | Learned Factory repair station intel 4193 | -7/Zion | Found Prototype Energy Gun 4423 | -7/Zion | Learned 4 Factory zone layouts 5327 | -7/Zion | Entered Proximity Caves 5330 | -6/Proximity Caves | Spotter reported a threat 5469 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5508 | -6/Proximity Caves | Core integrity fell below 50% 5540 | -6/Proximity Caves | Lost 3 parts (2u1w) 5548 | -6/Proximity Caves | Destroyed 9 combat bots 5582 | -6/Proximity Caves | Core integrity fell below 20% 5618 | -6/Proximity Caves | Lost 3 parts (1p2n) 5681 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05602_ The unstable cave ceiling collapses. 05602_ Attempting to rewire G-50 Soldier. 05602_ G-50 Soldier rewired. 05603_ Acquired 50 matter. 05609_ The unstable cave ceiling collapses. 05610_ Acquired 9 matter. 05613_ Acquired 53 matter. 05614_ The unstable cave ceiling collapses. 05659_ N-01 Spotter is scanning... 05660_ N-01 Spotter destroyed. 05665_ The unstable cave ceiling collapses. 05667_ Hover Unit fries itself beyond repair. 05669_ Adv. Visual Processing Unit fries itself beyond repair. 05669_ Gladiator 5a destroyed. 05670_ Hover Unit fries itself beyond repair. 05671_ Soldier 5a destroyed. 05671_ Imp. Treads destroyed. 05674_ Imp. Assault Rifle destroyed. 05676_ G-50 Soldier destroyed. 05677_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ????? ?##??????????????????????? | | ????????????????? ??? # ??????????????????????? | | ????????????????# ???%[ ??????????????????????? | | ???????????????# ???? ?????????????????????? | | ??????????????## ???? ?????????????????????? | | ????????????### ????? ?????????????????????? | | ????????????# ?????g ?????????????????????? | | ????????????? ????? ??????????????????????? | | ?????????????? #????? ??????????????????????? | | ??????????????# #?????#g= ??????????????????????? | | ?????????##???# #?????#%/ ??????????????????????? | | ?????????# ??# #######*[#??????????????????????? | | ?????????# ??# ##! #??????????????????????? | | ?????????## ### ## # # #??????????????????????? | | ????????# # # #??????????????????????? | | ????????# #### @#??????????????????????? | | ????????# # % ### #??????????????????????? | | ????????# # % # #??????????????????????? | | ???????## ###??????????????????????? | | #??????# % # # ##???????????????????????? | | ##????# #???????????????????????? | | ##???# #"" ""# # ## #???????????????????????? | | ##??## ## ## ###???????????????????????? | | ##### #????????????????????????? | | # # #????????????????????????? | | # #????????????????????????? | | ###### ### ##????????????????????????? | | ###????# ###?? ##?????????????????????????? | | #??????# ##???? #??????????????????????????? | | #??????# #?????##??????????????????????????? | | #??????## #?????????????????????????????????? | | #???????####?????????????????????????????????? | | #????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Ripper | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetSpacefoldTorch Manual? 0 Play Time 01:07:20 Cumulative 113.1 hours Start 2024.05.05 @ 23:25:55 End 2024.05.06 @ 00:38:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c4ad33e-037a-4ea1-b87d-2ff522c799f1