Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 00:38:24

Player: Toa of Guts

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1700)     1700
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3880

 Bonus
-------
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     243/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
  Improved Assault Rifle
>          --- INVENTORY (15) ---
    Medium Matter Pod (100)
           Structural Scanner
  Advanced Visual Processing Unit
           0b10 Decoder Chip [Scout]
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
           Hacking Drone Bay
           Storm Laser
           CR-A16's Pointy Stick

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
     Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
           CR-A16's Pointy Stick
>          --- INVENTORY --------
    Medium Matter Pod
           Structural Scanner
  Advanced Visual Processing Unit
           0b10 Decoder Chip [Scout]
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
           Hacking Drone Bay
           Storm Laser
  Improved Assault Rifle
           Grenade Launcher
           Rocket Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             59   | 6   15  27  .   2   9   
  Power                    4    | 1   1   1   .   1   .   
    Engine                 4    | 1   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   13  .   .   1   
    Treads                 14   | .   .   13  .   .   1   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   4   5   .   .   .   
    Device                 3    | .   2   1   .   .   .   
    Storage                4    | 1   2   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 2   10  8   .   1   8   
    Energy Gun             7    | 2   5   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | .   2   4   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   .   4   
    Special Weapon         6    | .   3   3   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 12   | .   1   2   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   5    | .   1   1   .   .   3   
  Highest Loss Streak      3    | .   1   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  100 100 76  
  Engine                   11   | .   14  11  11  11  7   
  Treads                   25   | .   .   32  33  33  25  
  Leg                      6    | .   28  .   .   .   .   
  Device                   12   | .   13  16  11  11  5   
  Storage                  11   | .   14  11  11  11  11  
  Protection               6    | .   .   4   11  11  5   
  Energy Gun               4    | .   20  .   .   .   .   
  Ballistic Gun            11   | .   3   18  11  11  13  
  Launcher                 3    | .   .   .   11  5   7   
  Special Weapon           1    | .   3   3   .   .   .   
  Piercing Weapon          1    | .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 13  35  38  38  38  38  
  Greatest Support         69   | 20  20  69  69  69  69  
  Greatest Overweight (x)  1    | 1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          13   | 4   9   14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Matter Collected           1573 | 260  315  718  17   23   240  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1840 | .    343  1106 .    .    391  
  Parts                    101  | .    17   71   .    .    13   
Haulers Intercepted        3    | .    2    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    12   
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  43   | .   8   20  .   .   15  
  Guns                     32   | .   8   19  .   .   5   
  Cannons                  1    | .   .   1   .   .   .   
  AOE                      10   | .   .   .   .   .   10  
Classes Destroyed          12   | .   4   4   .   .   4   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   3    | .   2   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 3    | .   .   3   .   .   .   
  Drone                    2    | .   .   .   .   .   2   
  Watcher                  4    | .   .   4   .   .   .   
  Swarmer                  9    | .   5   3   .   .   1   
  Grunt                    19   | .   3   9   .   .   7   
  Brawler                  3    | .   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   8   .   .   1   
Best Kill Streak           9    | .   3   4   .   .   9   
  Combat Bots Only         9    | .   3   3   .   .   9   
Max Kills in Single Turn   2    | .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        207  | .    40   93   .    .    74   
  Missed                   49   | .    11   15   .    .    23   
Damage Taken               2708 | .    306  1046 .    .    1356 
  Core                     465  | .    64   167  .    .    234  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  98   | .    .    98   .    .    .    
Core Remaining (%)         87   | 100  74   .    .    .    .    
Volleys Fired              148  | .    44   72   .    .    32   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  123  | .    100  123  .    .    46   
Shots Fired                252  | .    77   136  .    .    39   
  Gun                      214  | .    67   126  .    .    21   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    .    18   
  Special                  20   | .    10   10   .    .    .    
  Kinetic                  156  | .    9    126  .    .    21   
  Thermal                  78   | .    68   10   .    .    .    
  Explosive                18   | .    .    .    .    .    18   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         24   | .    21   24   .    .    16   
  Robot Miss Streak        2    | .    2    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           175  | .    45   103  .    .    27   
  Core Hits                115  | .    17   44   .    .    54   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4367 | .    527  1565 .    .    2275 
  Guns                     2275 | .    527  1493 .    .    255  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2020 | .    .    .    .    .    2020 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1827 | .    79   1493 .    .    255  
  Thermal                  520  | .    448  72   .    .    .    
  Explosive                2020 | .    .    .    .    .    2020 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    9    .    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    
    Matter Fused           3    | .    3    .    .    .    .    
    Data Loss (major)      2    | .    2    .    .    .    .    
    Misfires               2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    .    39   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               39   | .    .    .    .    .    39   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      217  | .    .    .    .    .    217  
  Shots                    10   | .    .    .    .    .    10   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        90   | .    90   48   .    .    35   
  Average Temperature      20   | .    27   10   .    .    18   
  Received Heat Transfer   855  | .    96   429  .    .    330  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    
  Heat Transferred         1441 | .    1291 150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             319  | .   206 319 118 .   .   
  Initial                  118  | .   .   1   118 .   .   
  Average                  124  | .   59  185 108 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         74   | 100 97  47  100 .   .   
  Level 1                  25   | .   2   52  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   2   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   18  31  .   .   21  
  Peak Tracking Total      10   | .   3   6   .   .   10  
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          10   | .   6   4   .   .   .   
  Terminals                10   | .   6   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   18  13  .   .   .   
  Successful               13   | .   9   4   .   .   .   
  Failed                   18   | .   9   9   .   .   .   
    Catastrophic           3    | .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   3   .   .   .   
  Terminals                31   | .   18  13  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   9   4   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              5    | .   4   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   6   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      49   | .   .   .   .   .   49  
  Highest-Rated Ally       29   | .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5680 | 59   1246 1554 434  2033 354  
Spaces Moved               2999 | 40   608  683  267  1250 151  
  Core                     9    | 9    .    .    .    .    .    
  Treads                   2338 | .    .    670  267  1250 151  
  Legs                     652  | 31   608  13   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  
  Average Speed            160  | 111  161  160  160  160  173  
  Slowest Speed            240  | 120  190  190  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 3    98   69   69   85   17   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    4    .    
Spaces Dug                 46   | .    9    6    .    .    31   
Terrain Destroyed          103  | .    9    6    .    .    88   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               15   | .    9    6    .    .    .    
  AOE                      88   | .    .    .    .    .    88   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3586 | 52   776  996  275  1287 200  
  Wait                     288  | .    93   166  7    21   1    
  Move                     2994 | 39   607  682  266  1249 151  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  45   | 7    11   20   1    6    .    
  Fast Attach              12   | 5    3    3    .    .    1    
  Attach                   7    | 1    1    3    .    .    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     40   | .    11   21   .    2    6    
  Drop                     45   | .    6    29   1    9    .    
  Fire                     148  | .    44   72   .    .    32   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    7    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
   60 | -11/Scrapyard      | Entered Materials
   64 | -10/Materials      | Discovered new exit (range 15)
  347 | -10/Materials      | Build established: Mutant
  357 | -10/Materials      | Discovered new exit (range 7)
  361 | -10/Materials      | Discovered new exit (range 9)
  439 | -10/Materials      | Discovered new exit (range 6)
  449 | -10/Materials      | Discovered new exit (range 16)
  770 | -10/Materials      | Discovered new exit (range 3)
 1306 | -10/Materials      | Entered another Materials area
 1306 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1698 | -9/Materials       | Discovered new exit (range 16)
 2102 | -9/Materials       | Discovered new exit (range 8)
 2604 | -9/Materials       | Discovered new exit (range 5)
 2811 | -9/Materials       | Discovered new exit (range 7)
 2860 | -9/Materials       | Entered Mines
 2892 | -9/Mines           | Discovered new exit (range 4)
 3055 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 3119 | -9/Mines           | Discovered new exit (range 9)
 3282 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3294 | -9/Mines           | Entered Zion
 3317 | -7/Zion            | Found CR-A16's Pointy Stick
 3406 | -7/Zion            | Discovered new exit (range 14)
 3480 | -7/Zion            | Given A8's code to call for help
 3629 | -7/Zion            | Given the Hacking Drone Bay
 3630 | -7/Zion            | Found Prototype Device
 3861 | -7/Zion            | Learned Factory repair station intel
 4193 | -7/Zion            | Found Prototype Energy Gun
 4423 | -7/Zion            | Learned 4 Factory zone layouts
 5327 | -7/Zion            | Entered Proximity Caves
 5330 | -6/Proximity Caves | Spotter reported a threat
 5469 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5508 | -6/Proximity Caves | Core integrity fell below 50%
 5540 | -6/Proximity Caves | Lost 3 parts (2u1w)
 5548 | -6/Proximity Caves | Destroyed 9 combat bots
 5582 | -6/Proximity Caves | Core integrity fell below 20%
 5618 | -6/Proximity Caves | Lost 3 parts (1p2n)
 5681 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05602_ The unstable cave ceiling collapses. <x3>
05602_ Attempting to rewire G-50 Soldier.
05602_ G-50 Soldier rewired.
05603_ Acquired 50 matter.
05609_ The unstable cave ceiling collapses.
05610_ Acquired 9 matter.
05613_ Acquired 53 matter.
05614_ The unstable cave ceiling collapses. <x*>
05659_ N-01 Spotter is scanning...
05660_ N-01 Spotter destroyed.
05665_ The unstable cave ceiling collapses.
05667_ Hover Unit fries itself beyond repair.
05669_ Adv. Visual Processing Unit fries itself beyond repair.
05669_ Gladiator 5a destroyed.
05670_ Hover Unit fries itself beyond repair.
05671_ Soldier 5a destroyed.
05671_ Imp. Treads destroyed.
05674_ Imp. Assault Rifle destroyed.
05676_ G-50 Soldier destroyed.
05677_ Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#  #?????#g= ??????????????????????? |
| ?????????##???#  #?????#%/ ??????????????????????? |
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| ?????????## ###   ## # #  #??????????????????????? |
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|  ????????#   # % #        #??????????????????????? |
|  ???????##              ###??????????????????????? |
|  #??????#      %  # #   ##???????????????????????? |
|   ##????#                #???????????????????????? |
|    ##???#  #""  ""# # ## #???????????????????????? |
|     ##??## ##    ##    ###???????????????????????? |
|      #####              #????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
           Imp. Trap Extractor | -7/Zion | Archive
               Power Amplifier | -7/Zion | Archive
                 Lightning Gun | -7/Zion | Archive
            Hvy. Plasma Cannon | -7/Zion | Archive
     Imp. Field Recycling Unit | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
            Lrn. Proton Cannon | -7/Zion | Archive
            Mak. Hacking Suite | -7/Zion | Archive
  Lgt. Angular Momentum Engine | -7/Zion | Archive
                        Ripper | -7/Zion | Archive
              Hyp. Gauss Rifle | -7/Zion | Archive
             Hvy. Battle Rifle | -7/Zion | Archive
                 Proton Cannon | -7/Zion | Archive
   Adv. Terrain Scan Processor | -7/Zion | Archive

 Robot Schematics 
------------------
 G-47 Trooper | -7/Zion | Archive
 B-36 Bruiser | -7/Zion | Archive
  C-17 Slicer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetSpacefoldTorch
  Manual?         0
Play Time         01:07:20
  Cumulative      113.1 hours
  Start           2024.05.05 @ 23:25:55
  End             2024.05.06 @ 00:38:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          50
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c4ad33e-037a-4ea1-b87d-2ff522c799f1