Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.23 @ 11:33:09 Player: Archonazia Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1849) 1849 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 4722 Bonus ------- Pacifist 200 Follower Combat Kills 173 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 437/475 System Corruption 0% Temperature Warning (354) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Compact Battery Weight Redist. System Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- Beamcaster Ion Cannon Light Cannon > --- INVENTORY (10) --- Deuterium Engine Light Angular Momentum Engine Pulse Rifle Pulse Rifle Pulse Rifle Assault Rifle Katana Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Weight Redist. System Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Ion Cannon Light Cannon > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Pulse Rifle Pulse Rifle Pulse Rifle Assault Rifle Katana [Rating: 30] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 5 | . 1 2 2 . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 33 | 8 . 10 6 7 2 Power 8 | 2 . 3 2 1 . Engine 8 | 2 . 3 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 2 | 2 . . . . . Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 . 2 2 4 2 Device 3 | . . . 2 . 1 Storage 4 | 1 . . . 3 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | 1 . 1 . 1 1 Artifact . | . . . . . . Weapon 9 | 2 . 3 2 2 . Energy Gun 4 | 1 . 2 . 1 . Energy Cannon 3 | . . . 2 1 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 1 3 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 5 | . . . 1 2 2 Weapon 2 | . . 1 . 1 . Highest Loss Streak 3 | . . 1 1 3 3 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 87 98 92 96 93 Engine 16 | . 12 18 12 15 15 Treads 9 | . 25 16 . . . Leg 8 | . . 3 16 16 12 Device 3 | . . . 11 7 2 Storage 11 | . 12 10 8 12 16 Processor 8 | . . 9 8 8 4 Protection 14 | . 12 20 8 9 15 Energy Gun 9 | . 12 15 4 1 8 Energy Cannon 5 | . . . 11 13 8 Ballistic Gun 2 | . 12 3 . . . Ballistic Cannon 4 | . . 1 8 8 8 Naked Turns . | . . . . . . Heaviest Build 53 | 19 19 38 43 52 53 Greatest Support 40 | 40 40 40 29 29 20 Greatest Overweight (x) 3 | 1 . 1 1 2 3 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 9 10 Most Carried 10 | 6 6 10 9 10 9 Average Carried 7 | 4 5 8 6 6 8 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 9 | 5 6 8 6 9 7 Class Distribution -------------------- 60% | Hacker-Mutant 29% | Hacker-Gunner 9% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 932 | 200 80 158 58 436 . Remotely . | . . . . . . Salvage Created 2076 | . . 971 110 791 204 Parts 125 | . . 73 1 44 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 44 | . . 19 2 19 4 Guns 18 | . . 17 . . 1 Cannons 25 | . . 2 2 18 3 Classes Destroyed 9 | . . 5 . 4 . Builder 1 | . . 1 . . . Watcher 7 | . . 5 . 2 . Swarmer 5 | . . . . 5 . Grunt 23 | . . 13 2 6 2 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Protector 1 | . . . . 1 . Sentry 12 | . . 5 . 5 2 Hunter 1 | . . . . 1 . Best Kill Streak 6 | . . 5 2 6 4 Combat Bots Only 6 | . . 5 2 6 4 Max Kills in Single Turn 2 | . . 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 1970 | . . 596 79 538 757 Core 624 | . . 61 . 82 481 Absorbed by Shields . | . . . . . . Redirected to Shielding 65 | . . 11 . 15 39 Core Remaining (%) 94 | 100 100 84 . . . Volleys Fired 130 | . . 75 6 39 10 Largest 3 | . . 2 3 3 3 Hottest 170 | . . 96 147 151 170 Shots Fired 295 | . . 140 18 109 28 Gun 146 | . . 131 6 . 9 Cannon 149 | . . 9 12 109 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 107 | . . 52 6 39 10 Thermal 99 | . . 36 6 39 18 Explosive . | . . . . . . Electromagnetic 89 | . . 52 6 31 . Robot Hit Streak 25 | . . 23 20 15 25 Robot Miss Streak 3 | . . 2 1 3 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 214 | . . 113 15 65 21 Core Hits 89 | . . 46 4 31 8 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 5 4 4 1 Burn 7 | . . 4 2 . 1 Meltdown 1 | . . . . 1 . Blast 3 | . . . 1 2 . Corrupt 3 | . . 1 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3821 | . . 1508 318 1566 429 Guns 1559 | . . 1347 87 . 125 Cannons 2065 | . . 122 183 1456 304 Explosions 197 | . . 39 48 110 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1008 | . . 385 91 410 122 Thermal 1726 | . . 488 135 796 307 Explosive . | . . . . . . Electromagnetic 1087 | . . 635 92 360 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . 6 . Projectiles 6 | . . . . 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . 4 . 4 1 Impact . | . . . . . . Kinetic 9 | . . 4 . 4 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1094 | . . 406 433 358 1094 Average Temperature 171 | . . 116 239 105 655 Received Heat Transfer 879 | . . 393 63 288 135 Effects 53 | . . 11 3 . 39 Shutdowns 16 | . . 2 1 . 13 Energy Bleed 7 | . . 2 . . 5 Interference 6 | . . 6 . . . Matter Decay 5 | . . . 1 . 4 Short Circuit 3 | . . 1 . . 2 Damage (minor) 6 | . . . 1 . 5 Damage (major) 4 | . . . . . 4 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 7 | . . 5 1 . 1 Heat Transferred 3638 | . . 1443 420 1183 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 1 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 429 | . . 328 62 429 159 Initial 99 | . . . . 18 99 Average 109 | . . 82 54 186 125 Maximum Alert Level 2 | . . 1 . 2 . Low Security (%) 80 | 100 100 88 100 58 100 Level 1 18 | . . 11 . 40 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 4 . 6 . Investigation 3 | . . 2 . 1 . Extermination . | . . . . . . Reinforcement 5 | . . 2 . 3 . Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 3 | . . 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . . 26 2 33 7 Peak Tracking Total 7 | . . 5 2 7 4 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 3 | . . 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 4 | . . . . 4 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 12 | . 2 7 . 3 . Terminals 9 | . 2 5 . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 27 | . 4 18 . 5 . Successful 26 | . 4 17 . 5 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 4 16 . 4 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 23 | . 4 15 . 4 . Record 14 | . 1 13 . . . Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 4 | . 1 1 . 2 . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 6 . 2 . Full Trace Events 4 | . . 3 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 32 | . . . . 32 . Total Damage 478 | . . . . 478 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 3410 | 85 163 1669 265 1119 109 Spaces Moved 1488 | 51 102 796 98 421 20 Core 14 | 14 . . . . . Treads 798 | 37 102 659 . . . Legs 676 | . . 137 98 421 20 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 260 Average Speed 182 | 131 160 165 176 224 270 Slowest Speed 330 | 160 160 190 190 260 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 24 44 9 53 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . 3 6 37 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 43 | . . 3 6 34 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 1938 | 69 102 1023 179 511 54 Wait 235 | . . 123 60 30 22 Move 1483 | 50 101 795 97 420 20 Hop . | . . . . . . Pick Up 43 | 10 1 13 6 13 . Fast Attach 2 | 2 . . . . . Attach 30 | 5 . 10 6 7 2 Detach . | . . . . . . Swap 1 | 1 . . . . . Drop 14 | 1 . 7 4 2 . Fire 130 | . . 75 6 39 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Power x1 212 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Discovered exit to Materials (range 15) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Hacker-Mutant 1758 | -9/Materials | Identified exit to Materials 1758 | -9/Materials | Discovered exit to Materials (range 12) 1918 | -9/Materials | Entered another Materials area 1918 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2107 | -8/Materials | Identified exit to Storage 2107 | -8/Materials | Discovered exit to Storage (range 8) 2183 | -8/Materials | Entered Storage 2532 | -8/Storage | Build established: Hacker-Gunner 2929 | -8/Storage | Met a pair of Derelict thieves 3031 | -8/Storage | Lost 3 parts (2u1w) 3246 | -8/Storage | Identified exit to Garrison 3302 | -8/Storage | Entered Garrison 3365 | -8/Garrison | Core integrity fell below 50% 3384 | -8/Garrison | Core integrity fell below 20% 3395 | -8/Garrison | Lost 3 parts (1n2u) 3411 | -8/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 03383_ Overheating: Deuterium Engine damaged (-20). 03384_ Overheating: Core damaged (-66). 03385_ Overheating: Energy bleed (-35). 03388_ Ion Cannon broken. 03388_ Overheating: Short circuit. 03389_ Power failure, Deuterium Engine shutdown. 03390_ Beamcaster broken. 03390_ Overheating: Short circuit. 03392_ Overheating: Core damaged (-66). 03393_ Overheating: Matter decay (-29). 03394_ Overheating: Energy bleed (-84). 03395_ Power failure, Deuterium Engine shutdown. 03404_ Overheating: Matter decay (-23). 03408_ W-25 Informer springs to life. 03408_ W-25 Informer distress signal alerts nearby ally. 03409_ Power failure, Deuterium Engine shutdown. 03409_ Deuterium Engine destroyed. 03409_ Knocked back. 03409_ Triggered Fusion Bomb Trap. 03409_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ????????????????????## # ###??????????????????? | | ????????????????????#e%e ##+#### ##???????? | | ???????????????????##!= [=c%%=[ ????? | | ???????????????????# w @ =%c!%%% ????? | | ???????????????????## ##+#### ????? | | ????????????????????#ss= ##??????????????????? | | ????????????????????## ### #???????????????????? | | ?????????????????????###??# #???????????????????? | | ?????????????????########## #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# ##### ###???????????????????? | | ?????????????????# #???# #?????????????????????? | | ?????????????????#####???# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# "?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 650 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedSwordChainsword Manual? 0 Play Time 00:32:37 Cumulative 20.4 hours Start 2022.06.23 @ 10:53:38 End 2022.06.23 @ 11:33:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 22 Rogue 17 Adventurer 1 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 660e5a5d-74fc-4bd5-854f-2a1f80f08e6f