Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 12:46:50 Player: AnthonyDPS 2004 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (962) 962 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 3785 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 150/265 System Corruption 5% Temperature Warm (106) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (6) ------ Small Storage Unit Signal Interpreter Terrain Scan Processor Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (8) ---- Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector ECM Suite Reaction Control System Reaction Control System Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Signal Interpreter Terrain Scan Processor Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Lightning Gun > --- INVENTORY -------- Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector ECM Suite Reaction Control System Reaction Control System [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 48 | 7 3 . 5 10 23 Power 4 | 1 . . . 1 2 Engine 4 | 1 . . . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . . 1 8 5 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 4 | 2 . . 1 . 1 Hover 11 | . . . . 8 3 Flight . | . . . . . . Utility 14 | 2 1 . 3 1 7 Device 6 | 1 . . 2 1 2 Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . . 1 Hackware 2 | . . . . . 2 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 14 | 2 2 . 1 . 9 Energy Gun 2 | 1 . . . . 1 Energy Cannon 3 | . 2 . . . 1 Ballistic Gun 6 | 1 . . 1 . 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 15 | . . . 1 4 10 Power 2 | . . . . 1 1 Propulsion 6 | . . . 1 2 3 Utility 3 | . . . . . 3 Weapon 4 | . . . . 1 3 Highest Loss Streak 6 | . . . 1 4 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 100 100 99 99 61 Engine 6 | . 14 14 11 8 1 Leg 1 | . . . . . 2 Wheel 6 | . 28 28 21 . . Hover 10 | . . . . 36 3 Device 11 | . 12 . 22 18 8 Storage 8 | . 14 14 11 9 7 Processor 11 | . 1 14 11 9 13 Hackware 4 | . . . . . 9 Protection 2 | . . . . . 4 Energy Cannon 8 | . 25 28 20 9 . Ballistic Gun 4 | . 1 . 1 9 3 Launcher 2 | . . . . . 5 Peak Build Rating 32 | 8 10 10 11 19 32 Average Rating 15 | 4 9 10 10 15 19 On Entrance 8 | . 8 10 10 11 10 Naked Turns . | . . . . . . Heaviest Build 30 | 15 19 18 20 17 30 Greatest Support 28 | 20 20 20 20 25 28 Greatest Overweight (x) 5 | . . . 1 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 7 Average Carried 6 | 5 7 8 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 8 6 Class Distribution -------------------- 78% | Mutant 21% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 671 | 133 . 68 129 . 341 Remotely . | . . . . . . Salvage Created 801 | 28 99 . 238 . 436 Parts 51 | 8 10 . 13 . 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 19 | . . . 8 . 11 Melee 1 | . . . . . 1 Guns 3 | . . . . . 3 Cannons 7 | . . . 6 . 1 AOE 7 | . . . 1 . 6 Classes Destroyed 9 | 1 2 . 3 . 3 Worker 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Recycler 1 | . 1 . . . . Operator 1 | . . . . . 1 Watcher 2 | . 1 . 1 . . Swarmer 5 | . . . 5 . . Grunt 12 | . . . 3 . 9 Sentry 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | 2 2 . 5 . 4 Combat Bots Only 5 | . . . 5 . 3 Max Kills in Single Turn 2 | 1 1 . 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 170 | . 1 . 32 19 118 Missed 61 | . 1 . 10 10 40 Damage Taken 2160 | . . . 246 254 1660 Core 773 | . . . 41 22 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . 100 89 96 . Volleys Fired 65 | 7 3 . 16 4 35 Largest 2 | 1 2 . 2 2 2 Hottest 112 | 50 112 . 112 76 90 Shots Fired 90 | 7 6 . 29 6 42 Gun 40 | 7 . . . 4 29 Cannon 41 | . 6 . 29 2 4 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 23 | . . . . 4 19 Thermal 11 | 7 . . . . 4 Explosive 9 | . . . . . 9 Electromagnetic 47 | . 6 . 29 2 10 Robot Hit Streak 7 | 3 4 . 7 5 6 Robot Miss Streak 3 | 2 1 . 3 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 59 | 5 4 . 17 5 28 Core Hits 48 | 2 2 . 10 1 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2260 | 62 106 . 452 45 1595 Guns 453 | 62 . . . 23 368 Cannons 641 | . 106 . 374 22 139 Explosions 1115 | . . . 78 . 1037 Melee . | . . . . . . Ramming 51 | . . . . . 51 Kinetic 245 | . . . . 23 222 Thermal 613 | 62 . . 78 . 473 Explosive 703 | . . . . . 703 Electromagnetic 648 | . 106 . 374 22 146 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 4 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . 1 14 Message Errors 1 | . . . . . 1 Matter Fused 7 | . . . . 1 6 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots 3 | . . . . . 3 Overflow Damage 31 | . . . 2 . 29 Projectiles . | . . . . . . Explosions 31 | . . . 2 . 29 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 472 | . . . 33 . 439 Shots 7 | . . . 1 . 6 Rammed 7 | . . . . . 7 Targets Rammed 29 | . . . . . 29 Kicked 22 | . . . . . 22 Crushed . | . . . . . . Highest Temperature 213 | 40 133 . 213 43 134 Average Temperature 51 | 16 65 . 59 26 50 Received Heat Transfer 786 | . . . 63 21 702 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 5 | . . . 3 . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 572 | 185 . . 50 . 337 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 439 | 10 48 18 238 105 439 Initial 100 | . 6 18 6 100 . Average 144 | 1 19 18 126 26 256 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 68 | 100 100 100 72 100 39 Level 1 15 | . . . 27 . 25 Level 2 16 | . . . . . 34 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 1 . 5 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 3 . 15 9 29 Peak Tracking Total 8 | . 2 . 5 6 8 Tactical Retreats 9 | . . . 2 1 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . 1 . 1 . 8 Max in Single Turn 5 | . 1 . 1 . 5 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . . . . 1 7 Terminals 4 | . . . . 1 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 20 | . . . . 2 18 Successful 4 | . . . . 2 2 Failed 16 | . . . . . 16 Catastrophic 5 | . . . . . 5 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . . . . 2 8 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 8 | . . . . . 8 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 3 | . . . . 2 1 Prototype ID Bank 2 | . . . . 1 1 Unreport Threat 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . . 1 7 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1761 | 86 104 131 202 405 833 Spaces Moved 1417 | 64 86 159 133 441 534 Core 152 | 1 . . . . 151 Treads . | . . . . . . Legs 86 | . . . . . 86 Wheels 491 | 63 86 159 133 . 50 Hover 688 | . . . . 441 247 Flight . | . . . . . . Fastest Speed 48 | 50 80 80 80 48 50 Average Speed 80 | 79 80 80 80 48 107 Slowest Speed 300 | 80 80 80 95 116 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 24 49 12 31 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . . . 5 . 73 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 77 | . . . 5 . 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1943 | 89 118 163 198 632 743 Wait 312 | 2 10 3 41 158 98 Move 1413 | 63 85 158 132 441 534 Hop . | . . . . . . Pick Up 30 | 10 7 1 2 8 2 Fast Attach 28 | 5 3 . 2 2 16 Attach 14 | 2 . . 2 5 5 Detach 1 | . . . . . 1 Swap 6 | . . . 1 3 2 Drop 30 | . 10 1 2 11 6 Fire 65 | 7 3 . 16 4 35 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick 22 | . . . . . 22 Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 13) 190 | -10/Materials | Identified exit to Mines 191 | -10/Materials | Entered Mines 237 | -10/Mines | Learned Materials emergency access door positions 309 | -10/Mines | Build established: Mutant 317 | -10/Mines | Discovered new exit (range 8) 322 | -10/Mines | Identified exit to Materials 322 | -10/Mines | Entered Materials 322 | -9/Materials | Evolved 2 slots: Utility x2 373 | -9/Materials | Discovered new exit (range 12) 429 | -9/Materials | Identified exit to Mines 513 | -9/Materials | Discovered new exit (range 15) 523 | -9/Materials | Identified exit to Materials 524 | -9/Materials | Entered another Materials area 524 | -8/Materials | Evolved 2 slots: Propulsion x2 924 | -8/Materials | Discovered new exit (range 9) 928 | -8/Materials | Identified exit to Factory 929 | -8/Materials | Entered Factory 929 | -7/Factory | Evolved 2 slots: Utility x2 960 | -7/Factory | Lost 4 parts (1p2n1w) 1066 | -7/Factory | Lost 3 parts (2n1u) 1261 | -7/Factory | Garrison activated, responded to threat 1263 | -7/Factory | Core integrity fell below 50% 1393 | -7/Factory | Build established: Hacker-Mutant 1501 | -7/Factory | Core integrity fell below 20% 1513 | -7/Factory | Lost 6 parts (1p1n1u3w) 1762 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01606_ U-05 Engineer lays Concrete. 01639_ System corrupted: Energy discharge (-24). 01655_ System corrupted: Matter fused (-7). 01675_ System corrupted: Matter fused (-9). 01683_ Acquired Arm. Huge Wheel. 01700_ Connecting with Terminal... 01709_ C-30 ARC bursts open, deploying its payload. 01709_ G-50 Soldier unfolds itself. 01709_ G-47 Trooper unfolds itself. 01709_ M-28 Smith unfolds itself. 01727_ Acquired Imp. Ion Engine. 01733_ Acquired Lightning Gun. 01736_ Connecting with Repair Station... 01752_ Lgt. Nuclear Core fried. 01752_ Imp. Heat Sink fried. 01752_ G-47 Trooper destroyed. 01758_ G-50 Soldier destroyed. 01760_ System corrupted: Lightning Gun failed to cycle. 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